Files
shattered-pixel-dungeon-web…/SPD-classes/src/main/java/com/watabou/glwrap/Framebuffer.java
2025-05-13 12:53:08 -04:00

67 lines
1.8 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2025 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.glwrap;
import com.badlogic.gdx.Gdx;
public class Framebuffer {
public static final int COLOR = Gdx.gl.GL_COLOR_ATTACHMENT0;
public static final int DEPTH = Gdx.gl.GL_DEPTH_ATTACHMENT;
public static final int STENCIL = Gdx.gl.GL_STENCIL_ATTACHMENT;
public static final Framebuffer system = new Framebuffer( 0 );
private int id;
public Framebuffer() {
id = Gdx.gl.glGenBuffer();
}
private Framebuffer( int n ) {
}
public void bind() {
Gdx.gl.glBindFramebuffer( Gdx.gl.GL_FRAMEBUFFER, id );
}
public void delete() {
Gdx.gl.glDeleteBuffer(id);
}
public void attach( int point, Texture tex ) {
bind();
Gdx.gl.glFramebufferTexture2D( Gdx.gl.GL_FRAMEBUFFER, point, Gdx.gl.GL_TEXTURE_2D, tex.id, 0 );
}
public void attach( int point, Renderbuffer buffer ) {
bind();
Gdx.gl.glFramebufferRenderbuffer( Gdx.gl.GL_RENDERBUFFER, point, Gdx.gl.GL_TEXTURE_2D, buffer.id() );
}
public boolean status() {
bind();
return Gdx.gl.glCheckFramebufferStatus( Gdx.gl.GL_FRAMEBUFFER ) == Gdx.gl.GL_FRAMEBUFFER_COMPLETE;
}
}