67 lines
1.8 KiB
Java
67 lines
1.8 KiB
Java
/*
|
|
* Pixel Dungeon
|
|
* Copyright (C) 2012-2015 Oleg Dolya
|
|
*
|
|
* Shattered Pixel Dungeon
|
|
* Copyright (C) 2014-2025 Evan Debenham
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
*/
|
|
|
|
package com.watabou.glwrap;
|
|
|
|
import com.badlogic.gdx.Gdx;
|
|
|
|
public class Framebuffer {
|
|
|
|
public static final int COLOR = Gdx.gl.GL_COLOR_ATTACHMENT0;
|
|
public static final int DEPTH = Gdx.gl.GL_DEPTH_ATTACHMENT;
|
|
public static final int STENCIL = Gdx.gl.GL_STENCIL_ATTACHMENT;
|
|
|
|
public static final Framebuffer system = new Framebuffer( 0 );
|
|
|
|
private int id;
|
|
|
|
public Framebuffer() {
|
|
id = Gdx.gl.glGenBuffer();
|
|
}
|
|
|
|
private Framebuffer( int n ) {
|
|
|
|
}
|
|
|
|
public void bind() {
|
|
Gdx.gl.glBindFramebuffer( Gdx.gl.GL_FRAMEBUFFER, id );
|
|
}
|
|
|
|
public void delete() {
|
|
Gdx.gl.glDeleteBuffer(id);
|
|
}
|
|
|
|
public void attach( int point, Texture tex ) {
|
|
bind();
|
|
Gdx.gl.glFramebufferTexture2D( Gdx.gl.GL_FRAMEBUFFER, point, Gdx.gl.GL_TEXTURE_2D, tex.id, 0 );
|
|
}
|
|
|
|
public void attach( int point, Renderbuffer buffer ) {
|
|
bind();
|
|
Gdx.gl.glFramebufferRenderbuffer( Gdx.gl.GL_RENDERBUFFER, point, Gdx.gl.GL_TEXTURE_2D, buffer.id() );
|
|
}
|
|
|
|
public boolean status() {
|
|
bind();
|
|
return Gdx.gl.glCheckFramebufferStatus( Gdx.gl.GL_FRAMEBUFFER ) == Gdx.gl.GL_FRAMEBUFFER_COMPLETE;
|
|
}
|
|
}
|