Files
shattered-pixel-dungeon-web…/SPD-classes/src/main/java/com/watabou/glwrap/Texture.java
2025-05-13 12:53:08 -04:00

171 lines
3.9 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2025 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.glwrap;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Pixmap;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.IntBuffer;
public class Texture {
public static final int NEAREST = Gdx.gl.GL_NEAREST;
public static final int LINEAR = Gdx.gl.GL_LINEAR;
public static final int REPEAT = Gdx.gl.GL_REPEAT;
public static final int MIRROR = Gdx.gl.GL_MIRRORED_REPEAT;
public static final int CLAMP = Gdx.gl.GL_CLAMP_TO_EDGE;
public int id = -1;
private static int bound_id = 0; //id of the currently bound texture
public boolean premultiplied = false;
protected void generate(){
id = Gdx.gl.glGenTexture();
}
public static void activate( int index ) {
Gdx.gl.glActiveTexture( Gdx.gl.GL_TEXTURE0 + index );
}
public void bind() {
if (id == -1){
generate();
}
if (id != bound_id) {
Gdx.gl.glBindTexture( Gdx.gl.GL_TEXTURE_2D, id );
bound_id = id;
}
}
public static void clear(){
bound_id = 0;
}
public void filter( int minMode, int maxMode ) {
bind();
Gdx.gl.glTexParameterf( Gdx.gl.GL_TEXTURE_2D, Gdx.gl.GL_TEXTURE_MIN_FILTER, minMode );
Gdx.gl.glTexParameterf( Gdx.gl.GL_TEXTURE_2D, Gdx.gl.GL_TEXTURE_MAG_FILTER, maxMode );
}
public void wrap( int s, int t ) {
bind();
Gdx.gl.glTexParameterf( Gdx.gl.GL_TEXTURE_2D, Gdx.gl.GL_TEXTURE_WRAP_S, s );
Gdx.gl.glTexParameterf( Gdx.gl.GL_TEXTURE_2D, Gdx.gl.GL_TEXTURE_WRAP_T, t );
}
public void delete() {
if (bound_id == id) bound_id = 0;
Gdx.gl.glDeleteTexture( id );
}
public void bitmap( Pixmap pixmap ) {
bind();
Gdx.gl.glTexImage2D(
Gdx.gl.GL_TEXTURE_2D,
0,
pixmap.getGLInternalFormat(),
pixmap.getWidth(),
pixmap.getHeight(),
0,
pixmap.getGLFormat(),
pixmap.getGLType(),
pixmap.getPixels()
);
premultiplied = true;
}
public void pixels( int w, int h, int[] pixels ) {
bind();
IntBuffer imageBuffer = ByteBuffer.
allocateDirect( w * h * 4 ).
order( ByteOrder.nativeOrder() ).
asIntBuffer();
imageBuffer.put( pixels );
((Buffer)imageBuffer).position( 0 );
Gdx.gl.glTexImage2D(
Gdx.gl.GL_TEXTURE_2D,
0,
Gdx.gl.GL_RGBA,
w,
h,
0,
Gdx.gl.GL_RGBA,
Gdx.gl.GL_UNSIGNED_BYTE,
imageBuffer );
}
public void pixels( int w, int h, byte[] pixels ) {
bind();
ByteBuffer imageBuffer = ByteBuffer.
allocateDirect( w * h ).
order( ByteOrder.nativeOrder() );
imageBuffer.put( pixels );
((Buffer)imageBuffer).position( 0 );
Gdx.gl.glPixelStorei( Gdx.gl.GL_UNPACK_ALIGNMENT, 1 );
Gdx.gl.glTexImage2D(
Gdx.gl.GL_TEXTURE_2D,
0,
Gdx.gl.GL_ALPHA,
w,
h,
0,
Gdx.gl.GL_ALPHA,
Gdx.gl.GL_UNSIGNED_BYTE,
imageBuffer );
}
public static Texture create( Pixmap pix ) {
Texture tex = new Texture();
tex.bitmap( pix );
return tex;
}
public static Texture create( int width, int height, int[] pixels ) {
Texture tex = new Texture();
tex.pixels( width, height, pixels );
return tex;
}
public static Texture create( int width, int height, byte[] pixels ) {
Texture tex = new Texture();
tex.pixels( width, height, pixels );
return tex;
}
}