171 lines
3.9 KiB
Java
171 lines
3.9 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2025 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.glwrap;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Pixmap;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.IntBuffer;
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public class Texture {
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public static final int NEAREST = Gdx.gl.GL_NEAREST;
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public static final int LINEAR = Gdx.gl.GL_LINEAR;
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public static final int REPEAT = Gdx.gl.GL_REPEAT;
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public static final int MIRROR = Gdx.gl.GL_MIRRORED_REPEAT;
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public static final int CLAMP = Gdx.gl.GL_CLAMP_TO_EDGE;
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public int id = -1;
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private static int bound_id = 0; //id of the currently bound texture
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public boolean premultiplied = false;
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protected void generate(){
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id = Gdx.gl.glGenTexture();
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}
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public static void activate( int index ) {
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Gdx.gl.glActiveTexture( Gdx.gl.GL_TEXTURE0 + index );
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}
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public void bind() {
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if (id == -1){
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generate();
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}
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if (id != bound_id) {
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Gdx.gl.glBindTexture( Gdx.gl.GL_TEXTURE_2D, id );
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bound_id = id;
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}
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}
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public static void clear(){
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bound_id = 0;
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}
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public void filter( int minMode, int maxMode ) {
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bind();
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Gdx.gl.glTexParameterf( Gdx.gl.GL_TEXTURE_2D, Gdx.gl.GL_TEXTURE_MIN_FILTER, minMode );
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Gdx.gl.glTexParameterf( Gdx.gl.GL_TEXTURE_2D, Gdx.gl.GL_TEXTURE_MAG_FILTER, maxMode );
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}
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public void wrap( int s, int t ) {
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bind();
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Gdx.gl.glTexParameterf( Gdx.gl.GL_TEXTURE_2D, Gdx.gl.GL_TEXTURE_WRAP_S, s );
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Gdx.gl.glTexParameterf( Gdx.gl.GL_TEXTURE_2D, Gdx.gl.GL_TEXTURE_WRAP_T, t );
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}
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public void delete() {
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if (bound_id == id) bound_id = 0;
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Gdx.gl.glDeleteTexture( id );
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}
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public void bitmap( Pixmap pixmap ) {
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bind();
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Gdx.gl.glTexImage2D(
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Gdx.gl.GL_TEXTURE_2D,
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0,
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pixmap.getGLInternalFormat(),
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pixmap.getWidth(),
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pixmap.getHeight(),
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0,
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pixmap.getGLFormat(),
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pixmap.getGLType(),
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pixmap.getPixels()
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);
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premultiplied = true;
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}
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public void pixels( int w, int h, int[] pixels ) {
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bind();
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IntBuffer imageBuffer = ByteBuffer.
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allocateDirect( w * h * 4 ).
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order( ByteOrder.nativeOrder() ).
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asIntBuffer();
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imageBuffer.put( pixels );
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((Buffer)imageBuffer).position( 0 );
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Gdx.gl.glTexImage2D(
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Gdx.gl.GL_TEXTURE_2D,
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0,
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Gdx.gl.GL_RGBA,
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w,
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h,
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0,
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Gdx.gl.GL_RGBA,
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Gdx.gl.GL_UNSIGNED_BYTE,
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imageBuffer );
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}
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public void pixels( int w, int h, byte[] pixels ) {
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bind();
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ByteBuffer imageBuffer = ByteBuffer.
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allocateDirect( w * h ).
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order( ByteOrder.nativeOrder() );
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imageBuffer.put( pixels );
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((Buffer)imageBuffer).position( 0 );
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Gdx.gl.glPixelStorei( Gdx.gl.GL_UNPACK_ALIGNMENT, 1 );
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Gdx.gl.glTexImage2D(
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Gdx.gl.GL_TEXTURE_2D,
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0,
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Gdx.gl.GL_ALPHA,
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w,
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h,
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0,
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Gdx.gl.GL_ALPHA,
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Gdx.gl.GL_UNSIGNED_BYTE,
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imageBuffer );
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}
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public static Texture create( Pixmap pix ) {
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Texture tex = new Texture();
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tex.bitmap( pix );
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return tex;
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}
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public static Texture create( int width, int height, int[] pixels ) {
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Texture tex = new Texture();
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tex.pixels( width, height, pixels );
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return tex;
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}
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public static Texture create( int width, int height, byte[] pixels ) {
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Texture tex = new Texture();
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tex.pixels( width, height, pixels );
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return tex;
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}
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}
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