65 lines
1.7 KiB
Java
65 lines
1.7 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2025 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.utils;
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import com.badlogic.gdx.utils.reflect.ClassReflection;
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import com.watabou.noosa.Game;
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//wrapper for libGDX reflection
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public class Reflection {
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public static boolean isMemberClass( Class cls ){
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return ClassReflection.isMemberClass(cls);
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}
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public static boolean isStatic( Class cls ){
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return ClassReflection.isStaticClass(cls);
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}
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public static <T> T newInstance( Class<T> cls ){
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try {
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return ClassReflection.newInstance(cls);
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} catch (Exception e) {
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Game.reportException(e);
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return null;
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}
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}
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public static <T> T newInstanceUnhandled( Class<T> cls ) throws Exception {
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return ClassReflection.newInstance(cls);
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}
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public static Class forName( String name ){
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try {
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return ClassReflection.forName( name );
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} catch (Exception e) {
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Game.reportException(e);
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return null;
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}
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}
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public static Class forNameUnhandled( String name ) throws Exception {
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return ClassReflection.forName( name );
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}
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}
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