101 lines
3.4 KiB
Java
101 lines
3.4 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Callback;
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import com.watabou.utils.PathFinder;
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import com.watabou.utils.Random;
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public class WandOfAvalanche extends Wand {
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{
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name = "Wand of Avalanche";
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hitChars = false;
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}
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@Override
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protected void onZap( int cell ) {
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Sample.INSTANCE.play( Assets.SND_ROCKS );
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int level = level();
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Ballistica.distance = Math.min( Ballistica.distance, 8 + level );
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int size = 1 + level / 3;
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PathFinder.buildDistanceMap( cell, BArray.not( Level.solid, null ), size );
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for (int i=0; i < Level.LENGTH; i++) {
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int d = PathFinder.distance[i];
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if (d < Integer.MAX_VALUE) {
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Char ch = Actor.findChar( i );
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if (ch != null) {
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ch.sprite.flash();
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ch.damage( Random.Int( 2, 6 + (size - d) * 2 ), this );
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if (ch.isAlive() && Random.Int( 2 + d ) == 0) {
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Buff.prolong( ch, Paralysis.class, Random.IntRange( 2, 6 ) );
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}
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}
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CellEmitter.get( i ).start( Speck.factory( Speck.ROCK ), 0.07f, 3 + (size - d) );
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Camera.main.shake( 3, 0.07f * (3 + (size - d)) );
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}
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}
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if (!curUser.isAlive()) {
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Dungeon.fail( Utils.format( ResultDescriptions.ITEM, name, Dungeon.depth ) );
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GLog.n( "You killed yourself with your own Wand of Avalanche..." );
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}
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}
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protected void fx( int cell, Callback callback ) {
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MagicMissile.earth( curUser.sprite.parent, curUser.pos, cell, callback );
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Sample.INSTANCE.play( Assets.SND_ZAP );
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}
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@Override
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public String desc() {
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return
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"When a discharge of this wand hits a wall (or any other solid obstacle) it causes " +
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"an avalanche of stones, damaging and stunning all creatures in the affected area.";
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}
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}
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