181 lines
3.9 KiB
Java
181 lines
3.9 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.effects;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.ShortBuffer;
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import javax.microedition.khronos.opengles.GL10;
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import android.annotation.SuppressLint;
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import android.opengl.GLES20;
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import com.watabou.gltextures.Gradient;
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import com.watabou.gltextures.SmartTexture;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.NoosaScript;
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import com.watabou.noosa.Visual;
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import com.watabou.utils.PointF;
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public class Flare extends Visual {
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private float duration = 0;
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private float lifespan;
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private boolean lightMode = true;
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private SmartTexture texture;
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private FloatBuffer vertices;
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private ShortBuffer indices;
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private int nRays;
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@SuppressLint("FloatMath")
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public Flare( int nRays, float radius ) {
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super( 0, 0, 0, 0 );
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int gradient[] = {0xFFFFFFFF, 0x00FFFFFF};
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texture = new Gradient( gradient );
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this.nRays = nRays;
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angle = 45;
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angularSpeed = 180;
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vertices = ByteBuffer.
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allocateDirect( (nRays * 2 + 1) * 4 * (Float.SIZE / 8) ).
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order( ByteOrder.nativeOrder() ).
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asFloatBuffer();
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indices = ByteBuffer.
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allocateDirect( nRays * 3 * Short.SIZE / 8 ).
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order( ByteOrder.nativeOrder() ).
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asShortBuffer();
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float v[] = new float[4];
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v[0] = 0;
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v[1] = 0;
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v[2] = 0.25f;
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v[3] = 0;
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vertices.put( v );
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v[2] = 0.75f;
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v[3] = 0;
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for (int i=0; i < nRays; i++) {
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float a = i * 3.1415926f * 2 / nRays;
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v[0] = (float)Math.cos( a ) * radius;
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v[1] = (float)Math.sin( a ) * radius;
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vertices.put( v );
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a += 3.1415926f * 2 / nRays / 2;
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v[0] = (float)Math.cos( a ) * radius;
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v[1] = (float)Math.sin( a ) * radius;
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vertices.put( v );
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indices.put( (short)0 );
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indices.put( (short)(1 + i * 2) );
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indices.put( (short)(2 + i * 2) );
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}
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indices.position( 0 );
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}
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public Flare color( int color, boolean lightMode ) {
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this.lightMode = lightMode;
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hardlight( color );
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return this;
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}
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public Flare show( Visual visual, float duration ) {
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point( visual.center() );
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visual.parent.addToBack( this );
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lifespan = this.duration = duration;
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return this;
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}
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public Flare show( Group parent, PointF pos, float duration ) {
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point( pos );
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parent.add( this );
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lifespan = this.duration = duration;
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return this;
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}
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@Override
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public void update() {
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super.update();
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if (duration > 0) {
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if ((lifespan -= Game.elapsed) > 0) {
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float p = 1 - lifespan / duration; // 0 -> 1
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p = p < 0.25f ? p * 4 : (1 - p) * 1.333f;
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scale.set( p );
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alpha( p );
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} else {
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killAndErase();
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}
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}
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}
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@Override
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public void draw() {
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super.draw();
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if (lightMode) {
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GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE );
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drawRays();
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GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
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} else {
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drawRays();
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}
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}
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private void drawRays() {
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NoosaScript script = NoosaScript.get();
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texture.bind();
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script.uModel.valueM4( matrix );
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script.lighting(
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rm, gm, bm, am,
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ra, ga, ba, aa );
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script.camera( camera );
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script.drawElements( vertices, indices, nRays * 3 );
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}
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}
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