74 lines
2.5 KiB
Java
74 lines
2.5 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Callback;
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public class WandOfPoison extends Wand {
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{
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name = "Wand of Poison";
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image = ItemSpriteSheet.WAND_VENOM;
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}
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@Override
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protected void onZap( Ballistica bolt ) {
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Char ch = Actor.findChar( bolt.collisionPos );
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if (ch != null) {
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Buff.affect( ch, Poison.class ).set( Poison.durationFactor( ch ) * (5 + level()) );
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} else {
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GLog.i( "nothing happened" );
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}
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}
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@Override
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public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
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}
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@Override
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protected void fx( Ballistica bolt, Callback callback ) {
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MagicMissile.poison( curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback );
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Sample.INSTANCE.play( Assets.SND_ZAP );
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}
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@Override
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public String desc() {
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return
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"The vile blast of this twisted bit of wood will imbue its target " +
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"with a deadly venom. A creature that is poisoned will suffer periodic " +
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"damage until the effect ends. The duration of the effect increases " +
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"with the level of the staff.";
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}
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}
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