543 lines
23 KiB
Java
543 lines
23 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Bones;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Tengu;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.MazePainter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.SpearTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.CustomTileVisual;
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import com.shatteredpixel.shatteredpixeldungeon.ui.HealthIndicator;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundlable;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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public class PrisonBossLevel extends Level {
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{
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color1 = 0x6a723d;
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color2 = 0x88924c;
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}
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private enum State{
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START,
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FIGHT_START,
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MAZE,
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FIGHT_ARENA,
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WON
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}
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private State state;
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private Tengu tengu;
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//keep track of that need to be removed as the level is changed. We dump 'em back into the level at the end.
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private ArrayList<Item> storedItems = new ArrayList<>();
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@Override
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public String tilesTex() {
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return Assets.TILES_PRISON;
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}
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@Override
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public String waterTex() {
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return Assets.WATER_PRISON;
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}
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private static final String STATE = "state";
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private static final String TENGU = "tengu";
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private static final String STORED_ITEMS = "storeditems";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle(bundle);
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bundle.put( STATE, state );
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bundle.put( TENGU, tengu );
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bundle.put( STORED_ITEMS, storedItems);
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle(bundle);
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state = bundle.getEnum( STATE, State.class );
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//in some states tengu won't be in the world, in others he will be.
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if (state == State.START || state == State.MAZE) {
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tengu = (Tengu)bundle.get( TENGU );
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} else {
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for (Mob mob : mobs){
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if (mob instanceof Tengu) {
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tengu = (Tengu) mob;
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break;
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}
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}
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}
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for (Bundlable item : bundle.getCollection(STORED_ITEMS)){
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storedItems.add( (Item)item );
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}
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}
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@Override
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protected boolean build() {
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map = MAP_START.clone();
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decorate();
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buildFlagMaps();
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cleanWalls();
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state = State.START;
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entrance = 5+2*32;
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exit = 0;
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resetTraps();
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return true;
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}
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@Override
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protected void decorate() {
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//do nothing, all decorations are hard-coded.
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}
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@Override
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protected void createMobs() {
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tengu = new Tengu(); //We want to keep track of tengu independently of other mobs, he's not always in the level.
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}
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public Actor respawner() {
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return null;
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}
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@Override
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protected void createItems() {
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Item item = Bones.get();
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if (item != null) {
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drop( item, randomRespawnCell() ).type = Heap.Type.REMAINS;
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}
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drop(new IronKey(10), randomPrisonCell());
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}
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private int randomPrisonCell(){
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int pos = 1+8*32; //initial position at top-left room
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//randomly assign a room.
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pos += Random.Int(4)*(4*32); //one of the 4 rows
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pos += Random.Int(2)*6; // one of the 2 columns
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//and then a certain tile in that room.
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pos += Random.Int(3) + Random.Int(3)*32;
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return pos;
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}
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@Override
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public void press( int cell, Char ch ) {
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super.press(cell, ch);
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if (ch == Dungeon.hero){
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//hero enters tengu's chamber
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if (state == State.START
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&& ((Room)new Room().set(2, 25, 8, 32)).inside(cell)){
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progress();
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}
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//hero finishes the maze
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else if (state == State.MAZE
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&& ((Room)new Room().set(4, 0, 7, 4)).inside(cell)){
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progress();
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}
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}
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}
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@Override
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public int randomRespawnCell() {
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return 5+2*32 + NEIGHBOURS8[Random.Int(8)]; //random cell adjacent to the entrance.
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}
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@Override
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public String tileName( int tile ) {
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switch (tile) {
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case Terrain.WATER:
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return Messages.get(PrisonLevel.class, "water_name");
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default:
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return super.tileName( tile );
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}
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}
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@Override
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public String tileDesc(int tile) {
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switch (tile) {
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case Terrain.EMPTY_DECO:
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return Messages.get(PrisonLevel.class, "empty_deco_desc");
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case Terrain.BOOKSHELF:
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return Messages.get(PrisonLevel.class, "bookshelf_desc");
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default:
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return super.tileDesc( tile );
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}
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}
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private void resetTraps(){
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for (Trap trap : traps.values()){
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trap.sprite.kill();
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}
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traps.clear();
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for (int i = 0; i < Level.LENGTH; i++){
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if (map[i] == Terrain.INACTIVE_TRAP) {
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Trap t = new SpearTrap().reveal();
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t.active = false;
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setTrap(t, i);
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map[i] = Terrain.INACTIVE_TRAP;
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}
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}
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}
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private void changeMap(int[] map){
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this.map = map.clone();
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GameScene.resetMap();
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buildFlagMaps();
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cleanWalls();
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exit = entrance = 0;
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for (int i = 0; i < LENGTH; i ++)
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if (map[i] == Terrain.ENTRANCE)
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entrance = i;
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else if (map[i] == Terrain.EXIT)
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exit = i;
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visited = mapped = new boolean[LENGTH];
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for (Blob blob: blobs.values()){
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blob.fullyClear();
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}
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addVisuals(); //this also resets existing visuals
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resetTraps();
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Dungeon.observe();
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}
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private void clearEntities(Room safeArea){
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for (Heap heap : heaps.values()){
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if (safeArea == null || !safeArea.inside(heap.pos)){
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for (Item item : heap.items)
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storedItems.add(item);
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heap.destroy();
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}
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}
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for (Mob mob : Dungeon.level.mobs.toArray(new Mob[Dungeon.level.mobs.size()])){
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if (mob != tengu && (safeArea == null || !safeArea.inside(mob.pos))){
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mob.destroy();
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}
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}
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for (Plant plant : plants.values()){
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if (safeArea == null || !safeArea.inside(plant.pos)){
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plants.remove(plant.pos);
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plant.sprite.kill();
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}
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}
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}
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public void progress(){
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switch (state){
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//moving to the beginning of the fight
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case START:
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seal();
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set(5 + 25 * 32, Terrain.LOCKED_DOOR);
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GameScene.updateMap(5 + 25 * 32);
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tengu.state = tengu.HUNTING;
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tengu.pos = 5 + 28*32; //in the middle of the fight room
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GameScene.add( tengu );
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tengu.notice();
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state = State.FIGHT_START;
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break;
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//halfway through, move to the maze
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case FIGHT_START:
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changeMap(MAP_MAZE);
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clearEntities((Room) new Room().set(0, 5, 8, 32)); //clear all but the entrance
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Actor.remove(tengu);
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mobs.remove(tengu);
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HealthIndicator.instance.target(null);
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tengu.sprite.kill();
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Room maze = new Room();
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maze.set(10, 1, 31, 29);
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maze.connected.put(null, new Room.Door(10, 2));
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maze.connected.put(maze, new Room.Door(20, 29));
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MazePainter.paint(this, maze);
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GameScene.resetMap();
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buildFlagMaps();
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cleanWalls();
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GameScene.flash(0xFFFFFF);
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Sample.INSTANCE.play(Assets.SND_BLAST);
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state = State.MAZE;
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break;
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//maze beaten, moving to the arena
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case MAZE:
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Dungeon.hero.interrupt();
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Dungeon.hero.pos += 9+3*32;
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Dungeon.hero.sprite.interruptMotion();
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Dungeon.hero.sprite.place(Dungeon.hero.pos);
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changeMap(MAP_ARENA);
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clearEntities(null);
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tengu.state = tengu.HUNTING;
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do {
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tengu.pos = Random.Int(LENGTH);
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} while (solid[tengu.pos] || distance(tengu.pos, Dungeon.hero.pos) < 8);
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GameScene.add(tengu);
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tengu.notice();
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state = State.FIGHT_ARENA;
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break;
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//arena ended, fight over.
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case FIGHT_ARENA:
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unseal();
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CustomTileVisual vis = new exitVisual();
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vis.pos(7, 7);
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customTiles.add(vis);
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((GameScene)ShatteredPixelDungeon.scene()).addCustomTile(vis);
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Dungeon.hero.interrupt();
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Dungeon.hero.pos = 5+27*32;
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Dungeon.hero.sprite.interruptMotion();
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Dungeon.hero.sprite.place(Dungeon.hero.pos);
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tengu.pos = 5+28*32;
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tengu.sprite.place(5 + 28 * 32);
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changeMap(MAP_END);
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clearEntities(null);
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tengu.die(Dungeon.hero);
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for (Item item : storedItems)
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drop(item, randomPrisonCell());
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state = State.WON;
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break;
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}
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}
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@Override
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public Group addVisuals() {
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super.addVisuals();
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PrisonLevel.addPrisonVisuals(this, visuals);
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return visuals;
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}
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private static final int W = Terrain.WALL;
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private static final int D = Terrain.DOOR;
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private static final int L = Terrain.LOCKED_DOOR;
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private static final int _ = Terrain.EMPTY; //for readability
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private static final int S = Terrain.SIGN;
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private static final int T = Terrain.INACTIVE_TRAP;
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private static final int E = Terrain.ENTRANCE;
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private static final int X = Terrain.EXIT;
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private static final int M = Terrain.WALL_DECO;
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private static final int P = Terrain.PEDESTAL;
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private static final int[] MAP_START =
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{ W, W, W, W, W, M, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, W, W, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, W, W, _, E, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, W, W, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, W, W, S, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, W, W, W, D, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, W, W, W, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, M, W, W, _, W, W, M, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, _, _, _, W, _, W, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, _, _, _, D, _, D, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, _, _, _, W, _, W, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, M, W, W, _, W, W, M, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, _, _, _, W, _, W, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, _, _, _, D, _, D, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, _, _, _, W, _, W, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, M, W, W, _, W, W, M, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, _, _, _, W, _, W, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, _, _, _, D, _, D, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, _, _, _, W, _, W, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, M, W, W, _, W, W, M, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, _, _, _, W, _, W, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, _, _, _, D, _, D, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, _, _, _, W, _, W, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, M, W, W, _, W, W, M, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, W, W, W, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, W, M, W, L, W, M, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, W, T, T, T, T, T, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, W, T, T, T, T, T, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, W, T, T, T, T, T, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, W, T, T, T, T, T, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, W, T, T, T, T, T, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W};
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private static final int[] MAP_MAZE =
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{ W, W, W, W, W, M, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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|
W, W, W, W, _, _, _, W, W, M, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
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|
_, _, _, D, _, _, _, D, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
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|
W, W, W, W, _, _, _, W, W, M, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, W, W, W, W, M, W, W, W, W, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
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|
W, W, W, W, W, D, W, W, W, W, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
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|
W, W, W, W, W, _, W, W, W, W, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
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|
W, W, M, W, W, _, W, W, M, W, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, _, _, _, D, _, D, _, _, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, W, M, W, W, _, W, W, M, W, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, _, _, _, D, _, D, _, _, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, W, M, W, W, _, W, W, M, W, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, _, _, _, D, _, D, _, _, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, W, M, W, W, _, W, W, M, W, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, _, _, _, D, _, D, _, _, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, W, M, W, W, _, W, W, M, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, W, W, W, W, _, W, W, W, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, W, W, M, W, D, W, M, W, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, W, W, T, T, T, T, T, W, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, W, W, T, T, T, T, T, W, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, W, W, T, T, T, T, T, W, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W,
|
|
W, W, W, T, T, T, T, T, W, _, W, W, W, W, W, W, W, W, W, W, _, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, T, T, T, T, T, W, _, _, _, _, _, _, _, _, _, _, _, _, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W};
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private static final int[] MAP_ARENA =
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{ W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W, W, W, W, W,
|
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W, W, _, _, _, _, _, _, _, _, _, _, _, W, W, W, _, _, _, _, _, _, _, _, _, _, _, W, W, W, W, W,
|
|
W, _, _, _, _, _, W, _, _, _, _, _, W, W, M, W, W, _, _, _, _, _, W, _, _, _, _, _, W, W, W, W,
|
|
W, _, _, _, _, _, W, _, _, _, _, W, W, _, _, _, W, W, _, _, _, _, W, _, _, _, _, _, W, W, W, W,
|
|
W, _, _, _, _, M, W, _, _, _, _, _, D, _, _, _, D, _, _, _, _, _, W, M, _, _, _, _, W, W, W, W,
|
|
W, _, _, W, W, W, W, _, _, _, _, W, W, _, _, _, W, W, _, _, _, _, W, W, W, W, _, _, W, W, W, W,
|
|
W, _, _, _, _, _, _, _, _, _, _, _, W, W, M, W, W, _, _, _, _, _, _, _, _, _, _, _, W, W, W, W,
|
|
W, _, _, _, _, _, _, _, _, _, _, _, _, W, W, W, _, _, _, _, _, _, _, _, _, _, _, _, W, W, W, W,
|
|
W, _, _, _, _, _, _, _, _, _, W, _, _, _, _, _, _, _, W, _, _, _, _, _, _, _, _, _, W, W, W, W,
|
|
W, _, _, _, _, _, _, _, _, W, W, _, _, _, _, _, _, _, W, W, _, _, _, _, _, _, _, _, W, W, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, _, W, _, _, _, W, W, W, W,
|
|
W, _, _, W, W, D, W, W, _, _, _, _, W, _, _, _, W, _, _, _, _, W, W, D, W, W, _, _, W, W, W, W,
|
|
W, _, W, W, _, _, _, W, W, _, _, _, _, _, _, _, _, _, _, _, W, W, _, _, _, W, W, _, W, W, W, W,
|
|
W, _, W, M, _, _, _, M, W, _, _, _, _, _, M, _, _, _, _, _, W, M, _, _, _, M, W, _, W, W, W, W,
|
|
W, _, W, W, _, _, _, W, W, _, _, _, _, _, _, _, _, _, _, _, W, W, _, _, _, W, W, _, W, W, W, W,
|
|
W, _, _, W, W, D, W, W, _, _, _, _, W, _, _, _, W, _, _, _, _, W, W, D, W, W, _, _, W, W, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, _, W, _, _, _, W, W, W, W,
|
|
W, _, _, _, _, _, _, _, _, W, W, _, _, _, _, _, _, _, W, W, _, _, _, _, _, _, _, _, W, W, W, W,
|
|
W, _, _, _, _, _, _, _, _, _, W, _, _, _, _, _, _, _, W, _, _, _, _, _, _, _, _, _, W, W, W, W,
|
|
W, _, _, _, _, _, _, _, _, _, _, _, _, W, W, W, _, _, _, _, _, _, _, _, _, _, _, _, W, W, W, W,
|
|
W, _, _, _, _, _, _, _, _, _, _, _, W, W, M, W, W, _, _, _, _, _, _, _, _, _, _, _, W, W, W, W,
|
|
W, _, _, W, W, W, W, _, _, _, _, W, W, _, _, _, W, W, _, _, _, _, W, W, W, W, _, _, W, W, W, W,
|
|
W, _, _, _, _, M, W, _, _, _, _, _, D, _, _, _, D, _, _, _, _, _, W, M, _, _, _, _, W, W, W, W,
|
|
W, _, _, _, _, _, W, _, _, _, _, W, W, _, _, _, W, W, _, _, _, _, W, _, _, _, _, _, W, W, W, W,
|
|
W, _, _, _, _, _, W, _, _, _, _, _, W, W, M, W, W, _, _, _, _, _, W, _, _, _, _, _, W, W, W, W,
|
|
W, W, _, _, _, _, _, _, _, _, _, _, _, W, W, W, _, _, _, _, _, _, _, _, _, _, _, W, W, W, W, W,
|
|
W, W, W, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, W, W, W, W, W, W,
|
|
W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W};
|
|
|
|
private static final int[] MAP_END =
|
|
{ W, W, W, W, W, M, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, W, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, W, _, E, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, W, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, W, S, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, W, W, D, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, W, W, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, M, W, W, _, W, W, M, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, _, _, _, D, _, D, _, _, _, _, _, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, _, _, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, M, W, W, _, W, W, M, _, W, _, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, _, _, _, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, _, _, _, D, _, D, _, _, _, _, _, _, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, W, _, _, _, _, _, _, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, M, W, W, _, W, W, _, _, _, _, _, _, _, _, _, _, _, _, _, X, W, W, W, W, W, W, W, W, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, W, _, _, _, _, _, _, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, _, _, _, D, _, D, _, _, _, W, _, _, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, _, _, _, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, M, W, W, _, W, W, _, W, _, _, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, W, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, _, _, _, D, _, D, _, _, _, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, _, _, _, W, _, W, _, _, _, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, M, W, W, _, W, W, M, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, W, W, _, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, M, W, D, W, M, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, T, T, T, T, T, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, T, T, T, T, T, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, T, T, P, T, T, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, T, T, T, T, T, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, T, T, T, T, T, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W,
|
|
W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W, W};
|
|
|
|
|
|
public static class exitVisual extends CustomTileVisual{
|
|
|
|
{
|
|
name = "prison exit";
|
|
|
|
tx = Assets.PRISON_EXIT;
|
|
txX = txY = 0;
|
|
tileW = tileH = 16;
|
|
}
|
|
|
|
@Override
|
|
public String desc() {
|
|
return super.desc();
|
|
}
|
|
}
|
|
}
|