v0.9.0b: fixed badge bugfix not checking for a win
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@@ -168,7 +168,7 @@ public class WelcomeScene extends PixelScene {
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for (Rankings.Record rec : Rankings.INSTANCE.records.toArray(new Rankings.Record[0])){
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try {
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Rankings.INSTANCE.loadGameData(rec);
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highestChalInRankings = Math.max(highestChalInRankings, Challenges.activeChallenges());
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if (rec.win) highestChalInRankings = Math.max(highestChalInRankings, Challenges.activeChallenges());
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Rankings.INSTANCE.saveGameData(rec);
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} catch (Exception e) {
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//if we encounter a fatal per-record error, then clear that record
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