v3.3.0: fixed holy ward not applying to bone explosions or chalice
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@@ -25,8 +25,11 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.AscensionChallenge;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.HolyWard;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.ShieldOfLight;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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@@ -95,19 +98,26 @@ public class Skeleton extends Mob {
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damage -= (preDmg - damage); //apply the flat reduction twice
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}
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ShieldOfLight.ShieldOfLightTracker shield = ch.buff( ShieldOfLight.ShieldOfLightTracker.class);
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if (shield != null && shield.object == id()){
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int min = 1 + Dungeon.hero.pointsInTalent(Talent.SHIELD_OF_LIGHT);
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damage -= Random.NormalIntRange(min, 2*min);
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damage -= Random.NormalIntRange(min, 2*min); //apply twice
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damage = Math.max(damage, 0);
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} else if (ch == Dungeon.hero
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&& Dungeon.hero.heroClass != HeroClass.CLERIC
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&& Dungeon.hero.hasTalent(Talent.SHIELD_OF_LIGHT)
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&& TargetHealthIndicator.instance.target() == this){
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//33/50%
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if (Random.Int(6) < 1+Dungeon.hero.pointsInTalent(Talent.SHIELD_OF_LIGHT)){
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damage -= 2; //doubled
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if (ch.buff(MagicImmune.class) == null) {
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ShieldOfLight.ShieldOfLightTracker shield = ch.buff(ShieldOfLight.ShieldOfLightTracker.class);
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if (shield != null && shield.object == id()) {
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int min = 1 + Dungeon.hero.pointsInTalent(Talent.SHIELD_OF_LIGHT);
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damage -= Random.NormalIntRange(min, 2 * min);
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damage -= Random.NormalIntRange(min, 2 * min); //apply twice
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damage = Math.max(damage, 0);
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} else if (ch == Dungeon.hero
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&& Dungeon.hero.heroClass != HeroClass.CLERIC
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&& Dungeon.hero.hasTalent(Talent.SHIELD_OF_LIGHT)
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&& TargetHealthIndicator.instance.target() == this) {
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//33/50%
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if (Random.Int(6) < 1 + Dungeon.hero.pointsInTalent(Talent.SHIELD_OF_LIGHT)) {
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damage -= 2; //doubled
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}
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}
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if (ch.buff(HolyWard.HolyArmBuff.class) != null){
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//doubled
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damage -= Dungeon.hero.subClass == HeroSubClass.PALADIN ? 6 : 2;
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}
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}
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@@ -27,6 +27,8 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.HolyWard;
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import com.shatteredpixel.shatteredpixeldungeon.effects.FloatingText;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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@@ -129,7 +131,9 @@ public class ChaliceOfBlood extends Artifact {
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damage = armor.absorb(damage);
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}
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if (hero.buff(MagicImmune.class) != null && hero.buff(HolyWard.HolyArmBuff.class) != null){
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damage -= hero.subClass == HeroSubClass.PALADIN ? 3 : 1;
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}
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WandOfLivingEarth.RockArmor rockArmor = hero.buff(WandOfLivingEarth.RockArmor.class);
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if (rockArmor != null) {
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