v0.4.2: skeletons are no longer immune to grim
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@@ -108,14 +108,5 @@ public class Skeleton extends Mob {
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public int drRoll() {
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return Random.NormalIntRange(0, 5);
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<>();
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static {
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IMMUNITIES.add( Grim.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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}
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