v2.3.0: improved holiday sprites. lunar and easter still need work
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
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@@ -683,10 +683,10 @@ public class ItemSpriteSheet {
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public static final int CANDY_CANE = HOLIDAY_FOOD+8;
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public static final int CANDY_CANE = HOLIDAY_FOOD+8;
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public static final int SPARKLING_POTION= HOLIDAY_FOOD+9;
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public static final int SPARKLING_POTION= HOLIDAY_FOOD+9;
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static{
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static{
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assignItemRect(STEAMED_FISH, 15, 11);
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assignItemRect(STEAMED_FISH, 16, 12);
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assignItemRect(FISH_LEFTOVER, 15, 11);
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assignItemRect(FISH_LEFTOVER, 16, 12);
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assignItemRect(CHOC_AMULET, 16, 16);
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assignItemRect(CHOC_AMULET, 16, 16);
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assignItemRect(EASTER_EGG, 15, 11);
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assignItemRect(EASTER_EGG, 14, 16);
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assignItemRect(RAINBOW_POTION, 12, 14);
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assignItemRect(RAINBOW_POTION, 12, 14);
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assignItemRect(SHATTERED_CAKE, 15, 11);
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assignItemRect(SHATTERED_CAKE, 15, 11);
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assignItemRect(PUMPKIN_PIE, 16, 12);
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assignItemRect(PUMPKIN_PIE, 16, 12);
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