v1.2.3: fixed armband not benefiting from ring of energy
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+1
@@ -265,6 +265,7 @@ public class MasterThievesArmband extends Artifact {
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if (charge < chargeCap){
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float chargeGain = 3f * levelPortion;
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chargeGain *= RingOfEnergy.artifactChargeMultiplier(target);
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partialCharge += chargeGain;
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while (partialCharge > 1f){
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