v2.4.0: adjusted stat scaling for some artifacts

This commit is contained in:
Evan Debenham
2024-04-19 11:25:28 -04:00
parent 21a0cf9e87
commit 03b6d4363c
3 changed files with 16 additions and 6 deletions

View File

@@ -48,7 +48,7 @@ public class ExoticCrystals extends Trinket {
if (level == -1){
return 0f;
} else {
return 0.1f + 0.1f*level;
return 0.125f + 0.125f*level;
}
}

View File

@@ -52,11 +52,21 @@ public class PetrifiedSeed extends Trinket {
return stoneInsteadOfSeedChance(trinketLevel(PetrifiedSeed.class));
}
//when accounting for boosts, we effectively get:
//stones: 25/50/75/100%
//seeds: 75/62/51/40%
public static float stoneInsteadOfSeedChance( int level ){
if (level == -1){
return 0f;
} else {
return 0.35f + .05f*level;
switch (level){
default:
return 0;
case 0:
return 0.25f;
case 1:
return 0.45f;
case 2:
return 0.6f;
case 3:
return 0.7f;
}
}
}

View File

@@ -48,7 +48,7 @@ public class RatSkull extends Trinket {
if (level == -1){
return 1f;
} else {
return 2f + 2f*level;
return 2f + 1f*level;
}
}