v0.9.0: fixed golems spamming vfx if they die while visually frozen.
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@@ -120,9 +120,12 @@ public class GolemSprite extends MobSprite {
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Sample.INSTANCE.play( Assets.Sounds.ZAP );
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}
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private boolean died = false;
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@Override
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public void onComplete( Animation anim ) {
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if (anim == die) {
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if (anim == die && !died) {
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died = true;
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emitter().burst( ElmoParticle.FACTORY, 4 );
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}
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if (anim == zap) {
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