v0.9.0: fixed golems spamming vfx if they die while visually frozen.

This commit is contained in:
Evan Debenham
2020-09-30 19:38:10 -04:00
parent 7fbb1ff83a
commit 04365a2cbd

View File

@@ -120,9 +120,12 @@ public class GolemSprite extends MobSprite {
Sample.INSTANCE.play( Assets.Sounds.ZAP );
}
private boolean died = false;
@Override
public void onComplete( Animation anim ) {
if (anim == die) {
if (anim == die && !died) {
died = true;
emitter().burst( ElmoParticle.FACTORY, 4 );
}
if (anim == zap) {