v0.3.0: added a particle effect for cursed wands

This commit is contained in:
Evan Debenham
2015-05-24 21:10:25 -04:00
parent a4facdf950
commit 04a6ff8433
2 changed files with 11 additions and 3 deletions
@@ -411,7 +411,7 @@ public class CursedWand {
}
private static void cursedFX(final Hero user, final Ballistica bolt, final Callback callback){
MagicMissile.shadow(user.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback);
MagicMissile.rainbow(user.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback);
Sample.INSTANCE.play( Assets.SND_ZAP );
}