v0.3.0: added a particle effect for cursed wands
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@@ -411,7 +411,7 @@ public class CursedWand {
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}
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private static void cursedFX(final Hero user, final Ballistica bolt, final Callback callback){
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MagicMissile.shadow(user.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback);
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MagicMissile.rainbow(user.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback);
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Sample.INSTANCE.play( Assets.SND_ZAP );
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}
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