V0.2.0: refactored/corrected Ring of Sharpshooting logic

This commit is contained in:
Evan Debenham
2014-09-12 11:07:27 -04:00
parent 5eea9c6cfc
commit 04b1ace7a7
4 changed files with 21 additions and 12 deletions
@@ -4,7 +4,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.rings;
* Created by debenhame on 10/09/2014.
*/
public class RingOfSharpshooting extends Ring {
//TODO: numbers tweaking, acc logic refactor, does this work with boomerang?
//TODO: numbers tweaking
{
name = "Ring of Sharpshooting";
}
@@ -18,7 +18,7 @@ public class RingOfSharpshooting extends Ring {
public String desc() {
return isKnown() ?
"This ring enhances the wearer's precision and aim, which will " +
"make all projectile weapons hit harder and last longer. " +
"make all projectile weapons more accurate and durable. " +
"A cursed ring will have the opposite effect.":
super.desc();
}