V0.2.0: Corrected a bug with boomerang and Ring of Sharpshooting
This commit is contained in:
@@ -64,7 +64,7 @@ public class MissileWeapon extends Weapon {
|
||||
} else {
|
||||
if (!curUser.shoot( enemy, this )) {
|
||||
miss( cell );
|
||||
} else {
|
||||
} else if (!(this instanceof Boomerang)){
|
||||
int bonus = 0;
|
||||
for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class)) {
|
||||
bonus += ((RingOfSharpshooting.Aim)buff).level;
|
||||
|
||||
Reference in New Issue
Block a user