v2.2.0: re-added grass in terrain features (forgot about custom visuals)
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 15 KiB |
@@ -23,6 +23,8 @@ package com.shatteredpixel.shatteredpixeldungeon.tiles;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.levels.LastShopLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
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import com.watabou.noosa.Image;
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@@ -62,6 +64,18 @@ public class TerrainFeaturesTilemap extends DungeonTilemap {
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return plants.get(pos).image + 7*16;
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}
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int stage = (Dungeon.depth-1)/5;
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if (Dungeon.depth == 21 && Dungeon.level instanceof LastShopLevel) stage--;
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if (tile == Terrain.HIGH_GRASS){
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return 9 + 16*stage + (DungeonTileSheet.tileVariance[pos] >= 50 ? 1 : 0);
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} else if (tile == Terrain.FURROWED_GRASS){
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return 11 + 16*stage + (DungeonTileSheet.tileVariance[pos] >= 50 ? 1 : 0);
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} else if (tile == Terrain.GRASS) {
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return 13 + 16*stage + (DungeonTileSheet.tileVariance[pos] >= 50 ? 1 : 0);
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} else if (tile == Terrain.EMBERS) {
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return 9 * (16*5) + (DungeonTileSheet.tileVariance[pos] >= 50 ? 1 : 0);
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}
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return -1;
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}
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