v1.4.0: telekinetic grab now grabs all possible items when cast
This commit is contained in:
@@ -1147,7 +1147,7 @@ items.spells.targetedspell.inv_title=Infuse an item
|
||||
items.spells.telekineticgrab.name=telekinetic grab
|
||||
items.spells.telekineticgrab.cant_grab=You can't grab that.
|
||||
items.spells.telekineticgrab.no_target=There's nothing to grab there.
|
||||
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
|
||||
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab all items at a location, or all thrown weapons stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
|
||||
|
||||
items.spells.wildenergy.name=wild energy
|
||||
items.spells.wildenergy.desc=This spell contains some of the cursed energy which powered DM-300. When cast, it will recharge your wands and worn artifacts, while also triggering a random cursed wand effect. You are able to choose a direction for this cursed magic to shoot in, however.
|
||||
|
||||
Reference in New Issue
Block a user