v1.4.0: small balance tweaks to wealth and transfusion

This commit is contained in:
Evan Debenham
2022-08-29 14:21:57 -04:00
parent c64a20ba2f
commit 8be3aae484
2 changed files with 3 additions and 3 deletions

View File

@@ -136,7 +136,7 @@ public class RingOfWealth extends Ring {
drops.add(i);
dropsToEquip--;
}
triesToDrop += Random.NormalIntRange(0, 25);
triesToDrop += Random.NormalIntRange(0, 20);
}
//store values back into rings

View File

@@ -113,9 +113,9 @@ public class WandOfTransfusion extends Wand {
charm.ignoreHeroAllies = true;
ch.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 3 );
//harm the undead
//harms the undead
} else {
ch.damage(Random.NormalIntRange(3 + buffedLvl()/2, 6+buffedLvl()), this);
ch.damage(Random.NormalIntRange(3 + buffedLvl(), 6+2*buffedLvl()), this);
ch.sprite.emitter().start(ShadowParticle.UP, 0.05f, 10 + buffedLvl());
Sample.INSTANCE.play(Assets.Sounds.BURNING);
}