v3.1.0: improved combo strike's description
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@@ -1853,8 +1853,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her fla
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items.weapon.melee.gauntlet.name=stone gauntlet
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items.weapon.melee.gauntlet.stats_desc=This is a very fast weapon.
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items.weapon.melee.gauntlet.ability_name=combo strike
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items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns.
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items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns.
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items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo.
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items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo.
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items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered on top. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon requires strength, but adds tremendous force to your blows.
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items.weapon.melee.glaive.name=glaive
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@@ -1867,8 +1867,8 @@ items.weapon.melee.glaive.desc=A massive polearm consisting of a sword blade on
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items.weapon.melee.gloves.name=studded gloves
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items.weapon.melee.gloves.stats_desc=This is a very fast weapon.
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items.weapon.melee.gloves.ability_name=combo strike
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items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns.
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items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns.
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items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo.
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items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo.
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items.weapon.melee.gloves.desc=These studded gloves don't provide any real protection, but they act as a serviceable weapon while keeping the hands free.
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items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item.
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@@ -2006,11 +2006,11 @@ items.weapon.melee.runicblade.desc=A mysterious weapon from a distant land, with
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items.weapon.melee.sai.name=sai
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items.weapon.melee.sai.stats_desc=This is a very fast weapon.
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items.weapon.melee.sai.ability_name=combo strike
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items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns.
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items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns.
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items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo.
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items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo.
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items.weapon.melee.sai.desc=Two thin blades meant to be wielded in one hand each. Excellent for tearing down enemies with a flurry of cuts.
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items.weapon.melee.sai$combostriketracker.name=combo strike
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items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each sucessful attack made with a melee or thrown weapon will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s.
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items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s.
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items.weapon.melee.scimitar.name=scimitar
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items.weapon.melee.scimitar.stats_desc=This is a rather fast weapon.
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