v1.3.2: fixed amulet scene not saving local badges
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@@ -94,25 +94,24 @@ public class Amulet extends Item {
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}
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private void showAmuletScene( boolean showText ) {
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try {
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Dungeon.saveAll();
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AmuletScene.noText = !showText;
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Game.switchScene( AmuletScene.class, new Game.SceneChangeCallback() {
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@Override
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public void beforeCreate() {
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AmuletScene.noText = !showText;
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Game.switchScene( AmuletScene.class, new Game.SceneChangeCallback() {
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@Override
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public void beforeCreate() {
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}
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}
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@Override
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public void afterCreate() {
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Badges.validateVictory();
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Badges.validateChampion(Challenges.activeChallenges());
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Badges.saveGlobal();
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@Override
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public void afterCreate() {
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Badges.validateVictory();
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Badges.validateChampion(Challenges.activeChallenges());
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try {
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Dungeon.saveAll();
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} catch (IOException e) {
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ShatteredPixelDungeon.reportException(e);
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}
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});
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} catch (IOException e) {
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ShatteredPixelDungeon.reportException(e);
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}
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}
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});
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}
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@Override
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