v0.3.1d: fixed wand of disintegration dealing bonus damage over non-solid terrain
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@@ -81,7 +81,7 @@ public class WandOfDisintegration extends Wand {
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}
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}
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if (!Level.passable[c])
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if (Level.solid[c])
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terrainPassed++;
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terrainPassed++;
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CellEmitter.center( c ).burst( PurpleParticle.BURST, Random.IntRange( 1, 2 ) );
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CellEmitter.center( c ).burst( PurpleParticle.BURST, Random.IntRange( 1, 2 ) );
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