v0.3.1d: prevented traps from spawning in tunnels on floor 1
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@@ -339,7 +339,15 @@ public abstract class RegularLevel extends Level {
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for (int i = 0; i < LENGTH; i ++) {
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if (map[i] == Terrain.EMPTY){
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validCells.add(i);
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if(Dungeon.depth == 1){
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//extra check to prevent annoying inactive traps in hallways on floor 1
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Room r = room(i);
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if (r != null && r.type != Type.TUNNEL){
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validCells.add(i);
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}
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} else
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validCells.add(i);
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}
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}
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