v2.2.0: fixed no death message in more specific cases
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@@ -60,6 +60,7 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.KingSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.audio.Music;
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import com.watabou.noosa.audio.Sample;
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@@ -695,6 +696,7 @@ public class DwarfKing extends Mob {
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}
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if (!ch.isAlive() && ch == Dungeon.hero) {
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Dungeon.fail(DwarfKing.class);
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GLog.n( Messages.capitalize(Messages.get(Char.class, "kill", Messages.get(DwarfKing.class, "name"))));
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}
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}
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@@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Wraith;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Shopkeeper;
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@@ -47,6 +48,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.Tipp
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import com.shatteredpixel.shatteredpixeldungeon.journal.Document;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundlable;
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import com.watabou.utils.Bundle;
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@@ -95,6 +97,10 @@ public class Heap implements Bundlable {
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if (Wraith.spawnAt( pos, true ) == null) {
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
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hero.damage( hero.HP / 2, this );
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if (!hero.isAlive()){
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Dungeon.fail(Wraith.class);
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GLog.n( Messages.capitalize(Messages.get(Char.class, "kill", Messages.get(Wraith.class, "name"))));
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}
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}
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Sample.INSTANCE.play( Assets.Sounds.CURSED );
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}
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