v2.2.0: fixed no death message in more specific cases

This commit is contained in:
Evan Debenham
2023-09-13 11:09:47 -04:00
parent fb6a5dc7c1
commit 07ddf1413b
2 changed files with 8 additions and 0 deletions

View File

@@ -60,6 +60,7 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.KingSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Music;
import com.watabou.noosa.audio.Sample;
@@ -695,6 +696,7 @@ public class DwarfKing extends Mob {
}
if (!ch.isAlive() && ch == Dungeon.hero) {
Dungeon.fail(DwarfKing.class);
GLog.n( Messages.capitalize(Messages.get(Char.class, "kill", Messages.get(DwarfKing.class, "name"))));
}
}

View File

@@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Wraith;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Shopkeeper;
@@ -47,6 +48,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.Tipp
import com.shatteredpixel.shatteredpixeldungeon.journal.Document;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundlable;
import com.watabou.utils.Bundle;
@@ -95,6 +97,10 @@ public class Heap implements Bundlable {
if (Wraith.spawnAt( pos, true ) == null) {
hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
hero.damage( hero.HP / 2, this );
if (!hero.isAlive()){
Dungeon.fail(Wraith.class);
GLog.n( Messages.capitalize(Messages.get(Char.class, "kill", Messages.get(Wraith.class, "name"))));
}
}
Sample.INSTANCE.play( Assets.Sounds.CURSED );
}