v3.0.0: improved code for reclaim trap to better prevent exploits

This commit is contained in:
Evan Debenham
2024-10-21 12:18:12 -04:00
parent 574f63886d
commit 08446c0bec
2 changed files with 48 additions and 6 deletions

View File

@@ -1234,8 +1234,8 @@ items.spells.phaseshift.desc=This chaotic spell will teleport any character it i
items.spells.reclaimtrap.name=reclaim trap
items.spells.reclaimtrap.no_trap=There is no trap there.
items.spells.reclaimtrap.desc_trap=The spell is currently imbued with a _%s._
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will be absorbed into the spell, allowing you to trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and the spell can only store one trap at a time.
items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time.
items.spells.recycle.name=recycle
items.spells.recycle.inv_title=Recycle an item

View File

@@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.spells;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.quest.MetalShard;
@@ -49,13 +50,17 @@ public class ReclaimTrap extends TargetedSpell {
talentChance = 1/(float)Recipe.OUT_QUANTITY;
}
//This class has a variety of code for compat with pre-v3.0.0 saves
//Stored traps used to be a property of the item itself, but in 3.0.0 this was changed to be
//a buff attached to the hero, which is much more resistant to exploits
private Class<?extends Trap> storedTrap = null;
@Override
public ArrayList<String> actions(Hero hero) {
ArrayList<String> actions = super.actions(hero);
//prevents exploits
//prevents exploits, pre-v3.0.0
if (storedTrap != null){
actions.remove(AC_DROP);
actions.remove(AC_THROW);
@@ -65,6 +70,17 @@ public class ReclaimTrap extends TargetedSpell {
@Override
protected void affectTarget(Ballistica bolt, Hero hero) {
Class<?extends Trap> storedTrap = null;
//pre-v3.0.0
if (this.storedTrap != null){
storedTrap = this.storedTrap;
this.storedTrap = null;
} else {
if (hero.buff(ReclaimedTrap.class) != null){
storedTrap = hero.buff(ReclaimedTrap.class).trap;
hero.buff(ReclaimedTrap.class).detach();
}
}
if (storedTrap == null) {
quantity++; //storing a trap doesn't consume the spell
Trap t = Dungeon.level.traps.get(bolt.collisionPos);
@@ -73,7 +89,7 @@ public class ReclaimTrap extends TargetedSpell {
Sample.INSTANCE.play(Assets.Sounds.LIGHTNING);
ScrollOfRecharging.charge(hero);
storedTrap = t.getClass();
Buff.affect(hero, ReclaimedTrap.class).trap = t.getClass();
Bestiary.setSeen(t.getClass());
} else {
@@ -82,7 +98,6 @@ public class ReclaimTrap extends TargetedSpell {
} else {
Trap t = Reflection.newInstance(storedTrap);
storedTrap = null;
t.pos = bolt.collisionPos;
t.reclaimed = true;
@@ -97,6 +112,8 @@ public class ReclaimTrap extends TargetedSpell {
String desc = super.desc();
if (storedTrap != null){
desc += "\n\n" + Messages.get(this, "desc_trap", Messages.get(storedTrap, "name"));
} else if (Dungeon.hero != null && Dungeon.hero.belongings.contains(this) && Dungeon.hero.buff(ReclaimedTrap.class) != null){
desc += "\n\n" + Messages.get(this, "desc_trap", Messages.get(Dungeon.hero.buff(ReclaimedTrap.class).trap, "name"));
}
return desc;
}
@@ -117,6 +134,8 @@ public class ReclaimTrap extends TargetedSpell {
public ItemSprite.Glowing glowing() {
if (storedTrap != null){
return COLORS[Reflection.newInstance(storedTrap).color];
} else if (Dungeon.hero != null && Dungeon.hero.belongings.contains(this) && Dungeon.hero.buff(ReclaimedTrap.class) != null){
return COLORS[Reflection.newInstance(Dungeon.hero.buff(ReclaimedTrap.class).trap).color];
}
return null;
}
@@ -165,5 +184,28 @@ public class ReclaimTrap extends TargetedSpell {
return super.brew(ingredients);
}
}
public static class ReclaimedTrap extends Buff {
{
revivePersists = true;
}
private Class<?extends Trap> trap;
private static final String TRAP = "trap";
@Override
public void storeInBundle(Bundle bundle) {
super.storeInBundle(bundle);
bundle.put(TRAP, trap);
}
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
trap = bundle.getClass(TRAP);
}
}
}