v3.0.0: improved code for reclaim trap to better prevent exploits

This commit is contained in:
Evan Debenham
2024-10-21 12:18:12 -04:00
parent 574f63886d
commit 08446c0bec
2 changed files with 48 additions and 6 deletions
@@ -1234,8 +1234,8 @@ items.spells.phaseshift.desc=This chaotic spell will teleport any character it i
items.spells.reclaimtrap.name=reclaim trap
items.spells.reclaimtrap.no_trap=There is no trap there.
items.spells.reclaimtrap.desc_trap=The spell is currently imbued with a _%s._
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will be absorbed into the spell, allowing you to trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and the spell can only store one trap at a time.
items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time.
items.spells.recycle.name=recycle
items.spells.recycle.inv_title=Recycle an item