v2.3.0: fixed geomancer being pullable by chains
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+1
@@ -82,6 +82,7 @@ public class GnollGeomancer extends Mob {
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viewDistance = 12;
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viewDistance = 12;
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properties.add(Property.BOSS);
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properties.add(Property.BOSS);
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properties.add(Property.IMMOVABLE); //moves itself via ability, otherwise is static
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}
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}
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private int abilityCooldown = Random.NormalIntRange(3, 5);
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private int abilityCooldown = Random.NormalIntRange(3, 5);
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