v2.3.0: fixed gnoll sappers telling their partner to attack themselves
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@@ -164,8 +164,10 @@ public class GnollSapper extends Mob {
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if (partner.state == partner.SLEEPING){
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partner.notice();
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}
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partner.target = enemy.pos;
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partner.aggro(enemy);
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if (enemy != partner) {
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partner.target = enemy.pos;
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partner.aggro(enemy);
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}
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}
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if (abilityCooldown-- <= 0){
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