v0.8.0: fixes/tweaks:

- damage numbers now appear where a sprite is arriving if it is moving
- blob emitters can now have a defined bound within a cell
- tweaked hero level exit/entrance behaviour
- refactored game actions that are defined in GameAction.java
This commit is contained in:
Evan Debenham
2020-01-14 16:04:51 -05:00
parent df26e32949
commit 08a719ffe2
12 changed files with 58 additions and 54 deletions

View File

@@ -37,10 +37,6 @@ public class Scene extends Group {
if (Game.instance != null && event.pressed) {
if (KeyBindings.getActionForKey( event ) == GameAction.BACK){
onBackPressed();
} else if (KeyBindings.getActionForKey( event ) == GameAction.MENU){
onMenuPressed();
}
}
return false;
@@ -79,9 +75,5 @@ public class Scene extends Group {
protected void onBackPressed() {
Game.instance.finish();
}
protected void onMenuPressed() {
}
}