- damage numbers now appear where a sprite is arriving if it is moving - blob emitters can now have a defined bound within a cell - tweaked hero level exit/entrance behaviour - refactored game actions that are defined in GameAction.java
80 lines
1.8 KiB
Java
80 lines
1.8 KiB
Java
/*
|
|
* Pixel Dungeon
|
|
* Copyright (C) 2012-2015 Oleg Dolya
|
|
*
|
|
* Shattered Pixel Dungeon
|
|
* Copyright (C) 2014-2019 Evan Debenham
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
*/
|
|
|
|
package com.watabou.noosa;
|
|
|
|
import com.watabou.input.GameAction;
|
|
import com.watabou.input.KeyBindings;
|
|
import com.watabou.input.KeyEvent;
|
|
import com.watabou.utils.Signal;
|
|
|
|
public class Scene extends Group {
|
|
|
|
private Signal.Listener<KeyEvent> keyListener;
|
|
|
|
public void create() {
|
|
KeyEvent.addKeyListener( keyListener = new Signal.Listener<KeyEvent>() {
|
|
@Override
|
|
public boolean onSignal( KeyEvent event ) {
|
|
if (Game.instance != null && event.pressed) {
|
|
if (KeyBindings.getActionForKey( event ) == GameAction.BACK){
|
|
onBackPressed();
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
} );
|
|
}
|
|
|
|
@Override
|
|
public void destroy() {
|
|
KeyEvent.removeKeyListener( keyListener );
|
|
super.destroy();
|
|
}
|
|
|
|
public void onPause() {
|
|
|
|
}
|
|
|
|
public void onResume(){
|
|
|
|
}
|
|
|
|
public static boolean landscape(){
|
|
return Game.width > Game.height;
|
|
}
|
|
|
|
@Override
|
|
public void update() {
|
|
super.update();
|
|
}
|
|
|
|
@Override
|
|
public Camera camera() {
|
|
return Camera.main;
|
|
}
|
|
|
|
protected void onBackPressed() {
|
|
Game.instance.finish();
|
|
}
|
|
|
|
}
|