v0.2.4: corrected a typo in melee weapons

This commit is contained in:
Evan Debenham
2015-02-10 16:43:31 -05:00
parent 48aa3fc613
commit 0ab5b8d18d
@@ -153,7 +153,7 @@ public class MeleeWeapon extends Weapon {
} else {
if (cursedKnown && cursed) {
info.append( p );
info.append( "You can feel a malevolent magic lurking within " + name +"." );
info.append( "You can feel a malevolent magic lurking within the " + name +"." );
}
}