v0.2.4: corrected a typo in melee weapons
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@@ -153,7 +153,7 @@ public class MeleeWeapon extends Weapon {
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} else {
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if (cursedKnown && cursed) {
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info.append( p );
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info.append( "You can feel a malevolent magic lurking within " + name +"." );
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info.append( "You can feel a malevolent magic lurking within the " + name +"." );
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}
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}
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