v2.2.0: extended the fade out time for boss tracks
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@@ -349,7 +349,7 @@ public class CavesBossLevel extends Level {
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Game.runOnRenderThread(new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.fadeOut(3f, new Callback() {
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Music.INSTANCE.fadeOut(5f, new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.end();
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@@ -356,7 +356,7 @@ public class CityBossLevel extends Level {
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Game.runOnRenderThread(new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.fadeOut(3f, new Callback() {
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Music.INSTANCE.fadeOut(5f, new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.end();
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@@ -300,7 +300,7 @@ public class HallsBossLevel extends Level {
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Game.runOnRenderThread(new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.fadeOut(3f, new Callback() {
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Music.INSTANCE.fadeOut(5f, new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.play(Assets.Music.THEME_FINALE, true);
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@@ -533,7 +533,7 @@ public class PrisonBossLevel extends Level {
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Game.runOnRenderThread(new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.fadeOut(3f, new Callback() {
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Music.INSTANCE.fadeOut(5f, new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.end();
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@@ -201,7 +201,7 @@ public class SewerBossLevel extends SewerLevel {
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Game.runOnRenderThread(new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.fadeOut(3f, new Callback() {
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Music.INSTANCE.fadeOut(5f, new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.end();
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