v2.0.1: updated version & changelog for re-amended v2.0.1 release (aaa)
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@@ -14,7 +14,7 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 690
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appVersionCode = 694
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appVersionName = '2.0.1'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -119,13 +119,13 @@ public class v2_X_Changes {
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"_-_ Combined energy talent rarely boosting energy above 100%\n" +
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"_-_ Brawler's stance not preventing damage blocking from equipped weapon\n" +
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"_-_ Duelist Unlock badge not registering on Google Play Games\n" +
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"\n" +
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"_-_ Champion weapon swapping not triggering an attack indicator update",
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"Fixed (existed prior to v2.0):\n" +
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"_-_ Noisemakers being visually defusable after trigger but not exploding\n" +
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"_-_ Noisemakers being collectable in some cases after triggering\n" +
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"_-_ Damage/Stun from blastwave knockback applying to downed ghouls\n" +
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"_-_ Various rare bugs when inputting multiple actions while using the unstable spellbook\n" +
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"_-_ Even more cases of particle effects sometimes failing to appear\n" +
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"_-_ Projecting champtions with ranged attacks refusing to melee from a distance in some cases\n" +
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"_-_ Projecting champions with ranged attacks refusing to melee from a distance in some cases\n" +
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"_-_ Various rare UI bug"));
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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