v2.2.0: gold in the mining level now twinkles above wall overhang
This commit is contained in:
@@ -163,6 +163,7 @@ public abstract class Level implements Bundlable {
|
||||
protected ArrayList<Item> itemsToSpawn = new ArrayList<>();
|
||||
|
||||
protected Group visuals;
|
||||
protected Group wallVisuals;
|
||||
|
||||
public int color1 = 0x004400;
|
||||
public int color2 = 0x88CC44;
|
||||
@@ -608,6 +609,18 @@ public abstract class Level implements Bundlable {
|
||||
}
|
||||
return visuals;
|
||||
}
|
||||
|
||||
//for visual effects that should render above wall overhang tiles
|
||||
public Group addWallVisuals(){
|
||||
if (wallVisuals == null || wallVisuals.parent == null){
|
||||
wallVisuals = new Group();
|
||||
} else {
|
||||
wallVisuals.clear();
|
||||
wallVisuals.camera = null;
|
||||
}
|
||||
return wallVisuals;
|
||||
}
|
||||
|
||||
|
||||
public int mobLimit() {
|
||||
return 0;
|
||||
|
||||
@@ -123,10 +123,17 @@ public class MiningLevel extends CavesLevel {
|
||||
@Override
|
||||
public Group addVisuals() {
|
||||
super.addVisuals();
|
||||
CavesLevel.addCavesVisuals(this, visuals);
|
||||
visuals.clear(); //we re-add these in wall visuals
|
||||
return visuals;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Group addWallVisuals() {
|
||||
super.addWallVisuals();
|
||||
CavesLevel.addCavesVisuals(this, wallVisuals);
|
||||
return wallVisuals;
|
||||
}
|
||||
|
||||
public static class BorderTopDarken extends CustomTilemap {
|
||||
|
||||
{
|
||||
|
||||
@@ -167,6 +167,7 @@ public class GameScene extends PixelScene {
|
||||
private Group terrain;
|
||||
private Group customTiles;
|
||||
private Group levelVisuals;
|
||||
private Group levelWallVisuals;
|
||||
private Group customWalls;
|
||||
private Group ripples;
|
||||
private Group plants;
|
||||
@@ -312,6 +313,9 @@ public class GameScene extends PixelScene {
|
||||
addCustomWall(visual);
|
||||
}
|
||||
|
||||
levelWallVisuals = Dungeon.level.addWallVisuals();
|
||||
add( levelWallVisuals );
|
||||
|
||||
wallBlocking = new WallBlockingTilemap();
|
||||
add (wallBlocking);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user