v3.1.0: finalized visuals for halls rubble
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@@ -181,6 +181,12 @@ public class HallsBossLevel extends Level {
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vis.pos(ROOM_LEFT, ROOM_TOP);
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customWalls.add(vis);
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for (int i = 0; i < length(); i++) {
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if (map[i] == Terrain.REGION_DECO && Random.Int(2) == 0) {
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map[i] = Terrain.REGION_DECO_ALT;
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}
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}
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//basic version of building flag maps for the pathfinder test
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for (int i = 0; i < length; i++){
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passable[i] = ( Terrain.flags[map[i]] & Terrain.PASSABLE) != 0;
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