v3.3.0: rot garden rooms now have a minimum open size
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@@ -58,6 +58,7 @@ public class RotGardenRoom extends SpecialRoom {
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ArrayList<Integer> candidates = new ArrayList<>();
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boolean[] passable = new boolean[level.length()];
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int entryPos = level.pointToCell(entrance());
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int openCells;
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do {
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Painter.fill(level, this, 1, Terrain.HIGH_GRASS);
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for (int i = 0; i < 12; i++) {
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@@ -78,9 +79,11 @@ public class RotGardenRoom extends SpecialRoom {
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//place the heart in a slightly random location sufficiently far from the entrance
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PathFinder.buildDistanceMap(entryPos, passable);
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candidates.clear();
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openCells = 0;
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for (Point p : getPoints()) {
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int i = level.pointToCell(p);
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if (PathFinder.distance[i] != Integer.MAX_VALUE) {
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openCells++;
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if (PathFinder.distance[i] >= 7) {
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candidates.add(i);
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}
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@@ -102,7 +105,8 @@ public class RotGardenRoom extends SpecialRoom {
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closestPos++;
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}
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} while (candidates.isEmpty());
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//retry if there are no distanc candidates, or more than ~half the room is closed off
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} while (candidates.isEmpty() || openCells < 35);
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int heartPos = Random.element(candidates);
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placePlant(level, heartPos, new RotHeart());
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