v2.3.0: fixed lunge to empty space spending speed() instead of 1/speed()
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@@ -144,7 +144,7 @@ public class Rapier extends MeleeWeapon {
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} else {
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wep.beforeAbilityUsed(hero, null);
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GLog.w(Messages.get(Rapier.class, "ability_no_target"));
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hero.spendAndNext(hero.speed());
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hero.spendAndNext(1/hero.speed());
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wep.afterAbilityUsed(hero);
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}
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}
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