v2.3.0: fixed lunge to empty space spending speed() instead of 1/speed()

This commit is contained in:
Evan Debenham
2023-12-10 16:35:23 -05:00
parent b859b7a9ea
commit 0c27cc8b6f
@@ -144,7 +144,7 @@ public class Rapier extends MeleeWeapon {
} else { } else {
wep.beforeAbilityUsed(hero, null); wep.beforeAbilityUsed(hero, null);
GLog.w(Messages.get(Rapier.class, "ability_no_target")); GLog.w(Messages.get(Rapier.class, "ability_no_target"));
hero.spendAndNext(hero.speed()); hero.spendAndNext(1/hero.speed());
wep.afterAbilityUsed(hero); wep.afterAbilityUsed(hero);
} }
} }