Get rid of devtools console error about gdx-controllers and enumerate known issues in README
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@@ -7,6 +7,10 @@ This project uses the following libraries:
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- [TeaVM](https://teavm.org), licensed under the Apache License, Version 2.0.
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- [gdx-teavm](https://github.com/xpenatan/gdx-teavm), licensed under the Apache License, Version 2.0.
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## Known errors
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1) No rays effect.
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2) If tome of mastery is not picked up, opened and closed before entering a custom note, then screen goes blank until the player does that.
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[Shattered Pixel Dungeon](https://shatteredpixel.com/shatteredpd/) is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the [source code of Pixel Dungeon](https://github.com/00-Evan/pixel-dungeon-gradle), by [Watabou](https://watabou.itch.io/).
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Shattered Pixel Dungeon currently compiles for Android, iOS, and Desktop platforms. You can find official releases of the game on:
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@@ -4,6 +4,7 @@ dependencies {
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implementation "com.github.xpenatan.gdx-teavm:backend-web:$gdxTeaVMVersion"
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implementation "com.github.xpenatan.gdx-teavm:gdx-freetype-teavm:$gdxTeaVMVersion"
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implementation "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
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implementation "com.github.xpenatan.gdx-teavm:gdx-controllers-teavm:$gdxTeaVMVersion"
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implementation project(':core')
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}
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