v0.8.0: further fixes for Bee AI
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@@ -147,7 +147,7 @@ public class Bee extends Mob {
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}else {
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//try to find a new enemy in these circumstances
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if (enemy == null || !enemy.isAlive() || state == WANDERING
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if (enemy == null || !enemy.isAlive() || !Actor.chars().contains(enemy) || state == WANDERING
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|| Dungeon.level.distance(enemy.pos, potPos) > 3
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|| (alignment == Alignment.ALLY && enemy.alignment == Alignment.ALLY)){
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