v0.6.0: fixed acidic scorpio rebound not registering on rankings
This commit is contained in:
@@ -22,8 +22,11 @@
|
||||
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Badges;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.AcidicSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class Acidic extends Scorpio {
|
||||
@@ -38,6 +41,10 @@ public class Acidic extends Scorpio {
|
||||
int dmg = Random.IntRange( 0, damage );
|
||||
if (dmg > 0) {
|
||||
enemy.damage( dmg, this );
|
||||
if (!enemy.isAlive() && enemy == Dungeon.hero) {
|
||||
Dungeon.fail(getClass());
|
||||
GLog.n(Messages.capitalize(Messages.get(Char.class, "kill", name)));
|
||||
}
|
||||
}
|
||||
|
||||
return super.defenseProc( enemy, damage );
|
||||
|
||||
Reference in New Issue
Block a user