v0.7.0: adjusted the balance on alchemize to 8 cost and 4 quantity
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-2
@@ -64,10 +64,10 @@ public class Alchemize extends Spell implements AlchemyScene.AlchemyProvider {
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inputs = new Class[]{ScrollOfRecharging.class, PotionOfLiquidFlame.class};
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inputs = new Class[]{ScrollOfRecharging.class, PotionOfLiquidFlame.class};
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inQuantity = new int[]{1, 1};
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inQuantity = new int[]{1, 1};
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cost = 10;
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cost = 8;
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output = Alchemize.class;
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output = Alchemize.class;
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outQuantity = 5;
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outQuantity = 4;
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}
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}
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}
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}
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