v0.3.2c: adjusted gnoll shaman's magic damage again to be based on their damage roll
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@@ -95,7 +95,7 @@ public class Shaman extends Mob implements Callback {
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spend( TIME_TO_ZAP );
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if (hit( this, enemy, true )) {
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int dmg = Random.Int( 3, 8 );
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int dmg = (int)(damageRoll()*1.5f);
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if (Level.water[enemy.pos] && !enemy.flying) {
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dmg *= 1.5f;
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}
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