v1.3.0: updated translations

This commit is contained in:
Evan Debenham
2022-07-01 13:50:01 -04:00
parent e3687bb2ca
commit 13507d4124
140 changed files with 2961 additions and 2760 deletions

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@@ -19,7 +19,7 @@ actors.blobs.inferno.desc=Zuří zde ohnivé peklo.
actors.blobs.paralyticgas.desc=Víří zde oblak paralyzujícího plynu.
actors.blobs.sacrificialfire.desc=Stojí zde oltář, na němž hoří obětní oheň. Každé stvoření, které zde bude zabito, bude pohlceno a přijato jako oběť duchům podzemí.\n\nMožná, že za dostatek obětí budeš odměněn?
actors.blobs.sacrificialfire.desc=Stojí zde oltář, na němž hoří obětní oheň. Každé stvoření, které zde zabiješ, bude pohlceno a přijato jako oběť duchům podzemí.\n\nMožná, že za dostatek obětí budeš odměněn?
actors.blobs.sacrificialfire.worthy=Oheň přijal tvou oběť a vzplál silněji.
actors.blobs.sacrificialfire.unworthy=Oheň přijal tvou oběť, ovšem nezměnil se.
actors.blobs.sacrificialfire.reward=Oheň se rozzářil a zmizel, přičemž za sebou zanechal odměnu!
@@ -52,7 +52,7 @@ actors.blobs.web.desc=Vše zde pokrývá hustá pavučina. Cokoliv se této lepi
actors.buffs.adrenaline.name=Adrenalin
actors.buffs.adrenaline.desc=Příval fyzické síly, který zvýší jak rychlost útoku, tak rychlost pohybu.\n\nAdrenalin umožní cíli běžet 2x rychleji a útočit 1.5x rychleji.\n\nZbývající tahy: %s
actors.buffs.adrenalinesurge.name=Strength Boost
actors.buffs.adrenalinesurge.name=Zvýšení síly
actors.buffs.adrenalinesurge.desc=Cítíš prudký nárůst velké síly, který bohužel není trvalý.\n\nZvýšení síly: +%d\nTahů než zvýšení opadne: %s
actors.buffs.amok.name=Amok
@@ -67,21 +67,21 @@ actors.buffs.arcanearmor.desc=Obklopuje tě tenký štít, který blokuje část
actors.buffs.artifactrecharge.name=Dobíjení artefaktu
actors.buffs.artifactrecharge.desc=Proudí skrze tebe energie, což zvyšuje rychlost dobíjení tvých vybavených artefaktů.\n\nKaždý artefakt je ovlivněn trochu jinak, ale všechny se budou nabíjet mnohem rychleji než obvykle.\n\nZbývající tahy: %s
actors.buffs.ascensionchallenge.name=Amulet's Curse
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that has been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=The dark energy radiating from the amulet has been weakened as much as possible for now.
actors.buffs.ascensionchallenge.desc_beckon=The amulet is currently _calling out to distant enemies,_ alerting them to your position.
actors.buffs.ascensionchallenge.desc_haste=The amulet is currently _hastening distant enemies,_ letting them reach you faster!
actors.buffs.ascensionchallenge.desc_slow=The amulet is currently _slowing you down,_ and negating speed boosting effects!
actors.buffs.ascensionchallenge.desc_damage=The energy from the amulet has gotten so strong that it's _directly harming you!_
actors.buffs.ascensionchallenge.beckon=The amulet begins calling out to distant enemies.
actors.buffs.ascensionchallenge.haste=The amulet begins hastening distant enemies!
actors.buffs.ascensionchallenge.slow=The amulet starts to feel like a lead weight in your inventory!
actors.buffs.ascensionchallenge.damage=The amulet begins radiating dark energy. It burns!
actors.buffs.ascensionchallenge.weaken=You can feel the amulet's curse weaken slightly.
actors.buffs.ascensionchallenge.break=You take a moment to catch your breath and feel your wounds begin to close!
actors.buffs.ascensionchallenge.almost=You feel Yog's grip on the amulet begin to weaken, you're almost there!
actors.buffs.ascensionchallenge.on_kill=The dark energy consumes you...
actors.buffs.ascensionchallenge.name=Prokletí amuletu
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that have been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=Temná energie sálající z amuletu je oslabena tak moc, jak to jen v tento moment jde.
actors.buffs.ascensionchallenge.desc_beckon=Amulet právě _přivolává vzdálené nepřátele_, čímž je upozorňuje na tvou pozici.
actors.buffs.ascensionchallenge.desc_haste=Amulet právě _urychluje vzdálené nepřátele_, díky čemuž tě dostihnou rychleji!
actors.buffs.ascensionchallenge.desc_slow=Amulet tě právě _zpomaluje_, a navíc ruší zrychlující efekty!
actors.buffs.ascensionchallenge.desc_damage=Energie amuletu vzrostla natolik, že ti _přímo ubližuje!_
actors.buffs.ascensionchallenge.beckon=Amulet začíná svolávat vzdálené nepřátele.
actors.buffs.ascensionchallenge.haste=Amulet začíná popohánět vzdálené nepřátele!
actors.buffs.ascensionchallenge.slow=Amulet ti v batohu ztěžkl jako olověné závaží!
actors.buffs.ascensionchallenge.damage=Z amuletu začíná sálat temná energie. Žhne!
actors.buffs.ascensionchallenge.weaken=Cítíš, jak prokletí amuletu částečně nabylo na vědomí.
actors.buffs.ascensionchallenge.break=Na chvíli popadneš dech a cítíš, jak se tvé rány zacelují!
actors.buffs.ascensionchallenge.almost=Cítíš, jak Yogova moc nad amuletem slábne, už to skoro bude!
actors.buffs.ascensionchallenge.on_kill=Temná energie tě pohlila...
actors.buffs.barkskin.name=Zdřevnatění
actors.buffs.barkskin.desc=Tvá kůže je ztvrdlá, na dotek se zdá být pevná a hrubá jako kůra stromu.\n\nZdřevnatělá kůže efektivně zvyšuje tvou hodnotu zbroje, čímž tě chrání před fyzickými útoky.\n\nTvoje zbroj je momentálně navýšena o: 0-%d.\nZbývajících tahů než zdřevnatění zeslábne: %s.
@@ -828,7 +828,7 @@ actors.mobs.npcs.imp.desc=Impové jsou v podstatě menší démoni. Nejsou pozor
actors.mobs.npcs.impshopkeeper.name=Ambiciózní imp
actors.mobs.npcs.impshopkeeper.greetings=%s! Zdravím!
actors.mobs.npcs.impshopkeeper.greetings_ascent=What did you do %s? Shop quickly, I've got to get out of here!
actors.mobs.npcs.impshopkeeper.greetings_ascent=Copak jsi to provedl %s? Vybírej, rychle, musím odsud vypadnout!
actors.mobs.npcs.impshopkeeper.thief=Myslel jsem, že ti můžu věřit!
actors.mobs.npcs.impshopkeeper.desc=Impové jsou v podstatě menší démoni. Nejsou pozoruhodní svou silou ani svým magickým talentem, ale jsou celkem chytří a společenští. Hodně impů preferuje raději žít a občas i obchodovat mezi ne-démony.

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@@ -52,7 +52,7 @@ actors.blobs.web.desc=Dicke Spinnweben bedecken alles hier. Die Spinnweben werde
actors.buffs.adrenaline.name=Adrenalin
actors.buffs.adrenaline.desc=Ein Kraftschub, welcher Adrenalin freigibt und so Angriffs- und Bewegungsgeschwindigkeit verstärkt.\n\nDas so freigegebene Adrenalin ermöglicht es dem Anwender, die doppelte Angriffs- und 1,5-fache Bewegungsgeschwindigkeit zu entfalten\n\nVerbleibende Züge: %s
actors.buffs.adrenalinesurge.name=Strength Boost
actors.buffs.adrenalinesurge.name=Stärkebonus
actors.buffs.adrenalinesurge.desc=Eine plötzlicher Anstieg großer Macht, leider jedoch nicht von Dauer.\n\nStärkebonus +%d.\nRunden bis Abschwächung: %s.
actors.buffs.amok.name=Amok
@@ -67,8 +67,8 @@ actors.buffs.arcanearmor.desc=Ein feines Schild umgibt dich, welches den Schaden
actors.buffs.artifactrecharge.name=Artefakt lädt auf
actors.buffs.artifactrecharge.desc=Energie durchströmt dich und erhöht die Aufladegeschwindigkeit deiner ausgerüsteten Artefakte.\n\nDieser Effekt betrifft Artefakte unterschiedlich stark, jedoch wird jedes Artefakt schneller aufgeladen als normal.\n\nVerbleibende Züge: %s.
actors.buffs.ascensionchallenge.name=Amulet's Curse
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that has been enhanced by Yog's power.
actors.buffs.ascensionchallenge.name=Fluch des Amuletts
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that have been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=The dark energy radiating from the amulet has been weakened as much as possible for now.
actors.buffs.ascensionchallenge.desc_beckon=The amulet is currently _calling out to distant enemies,_ alerting them to your position.
actors.buffs.ascensionchallenge.desc_haste=The amulet is currently _hastening distant enemies,_ letting them reach you faster!
@@ -77,11 +77,11 @@ actors.buffs.ascensionchallenge.desc_damage=The energy from the amulet has gotte
actors.buffs.ascensionchallenge.beckon=The amulet begins calling out to distant enemies.
actors.buffs.ascensionchallenge.haste=The amulet begins hastening distant enemies!
actors.buffs.ascensionchallenge.slow=The amulet starts to feel like a lead weight in your inventory!
actors.buffs.ascensionchallenge.damage=The amulet begins radiating dark energy. It burns!
actors.buffs.ascensionchallenge.damage=Das Amulett beginnt, dunkle Energie auszustrahlen. Es brennt!
actors.buffs.ascensionchallenge.weaken=You can feel the amulet's curse weaken slightly.
actors.buffs.ascensionchallenge.break=You take a moment to catch your breath and feel your wounds begin to close!
actors.buffs.ascensionchallenge.almost=You feel Yog's grip on the amulet begin to weaken, you're almost there!
actors.buffs.ascensionchallenge.on_kill=The dark energy consumes you...
actors.buffs.ascensionchallenge.on_kill=Die dunkle Energie verschlingt dich...
actors.buffs.barkskin.name=Rindenhaut
actors.buffs.barkskin.desc=Deine Haut ist gehärtet, sie fühlt sich rau und fest an wie Rinde.\n\nDie gehärtete Haut erhöht deine effektive Rüstung, wodurch du dich besser gegen physische Angriffe verteidigen kannst.\n\nDeine Rüstung ist derzeit erhöht um: 0-%d.\nVerbleibende Züge bis zur Schwächung der Rindenhaut: %s.

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@@ -50,9 +50,9 @@ actors.blobs.web.desc=Ένας παχύς ιστός καλύπτει τα πά
###buffs
actors.buffs.adrenaline.name=Αδρεναλίνη
actors.buffs.adrenaline.desc=Μια έκρηξη φυσικής δύναμης· η αδρεναλίνη ενισχύει την ταχύτητα επίθεσης και κίνησης.\n\nΗ αδρεναλίνη επιτρέπει στον στόχο να τρέχει με x2 ταχύτητα, και να επιτίθεται με x1,5 ταχύτητα.\n\nΓύροι αδρεναλίνης που απομένουν: %s.
actors.buffs.adrenaline.desc=Μια έκρηξη φυσικής δύναμης· η αδρεναλίνη ενισχύει την ταχύτητα επίθεσης και κίνησης.\n\nΗ αδρεναλίνη επιτρέπει στον στόχο να τρέχει με x2 ταχύτητα και να επιτίθεται με x1.5 ταχύτητα.\n\nΓύροι αδρεναλίνης που απομένουν: %s.
actors.buffs.adrenalinesurge.name=Strength Boost
actors.buffs.adrenalinesurge.name=Αύξηση δύναμης
actors.buffs.adrenalinesurge.desc=Ένα κύμα τεράστιας ισχύος· δυστυχώς όχι μόνιμο.\n\nΑύξηση της δύναμης: +%d.\nΓύροι μέχρι να εξασθενήσει η αύξηση: %s.
actors.buffs.amok.name=Αμόκ
@@ -67,21 +67,21 @@ actors.buffs.arcanearmor.desc=Μια ισχνή ασπίδα σε περιβάλ
actors.buffs.artifactrecharge.name=Επαναφόρτιση τεχνουργημάτων
actors.buffs.artifactrecharge.desc=Μια ενέργεια κυλά μέσα σου που αυξάνει τον ρυθμό φόρτισης των εξοπλισμένων τεχνουργημάτων σου.\n\nΚάθε τεχνούργημα επηρεάζεται λίγο διαφορετικά, αλλά όλα φορτίζονται πολύ πιο γρήγορα.\n\nΓύροι που απομένουν: %s.
actors.buffs.ascensionchallenge.name=Amulet's Curse
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that has been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=The dark energy radiating from the amulet has been weakened as much as possible for now.
actors.buffs.ascensionchallenge.desc_beckon=The amulet is currently _calling out to distant enemies,_ alerting them to your position.
actors.buffs.ascensionchallenge.desc_haste=The amulet is currently _hastening distant enemies,_ letting them reach you faster!
actors.buffs.ascensionchallenge.desc_slow=The amulet is currently _slowing you down,_ and negating speed boosting effects!
actors.buffs.ascensionchallenge.desc_damage=The energy from the amulet has gotten so strong that it's _directly harming you!_
actors.buffs.ascensionchallenge.beckon=The amulet begins calling out to distant enemies.
actors.buffs.ascensionchallenge.haste=The amulet begins hastening distant enemies!
actors.buffs.ascensionchallenge.slow=The amulet starts to feel like a lead weight in your inventory!
actors.buffs.ascensionchallenge.damage=The amulet begins radiating dark energy. It burns!
actors.buffs.ascensionchallenge.weaken=You can feel the amulet's curse weaken slightly.
actors.buffs.ascensionchallenge.break=You take a moment to catch your breath and feel your wounds begin to close!
actors.buffs.ascensionchallenge.almost=You feel Yog's grip on the amulet begin to weaken, you're almost there!
actors.buffs.ascensionchallenge.on_kill=The dark energy consumes you...
actors.buffs.ascensionchallenge.name=Κατάρα του Φυλακτού
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that have been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=Η σκοτεινή ενέργεια που εκπέμπεται από το φυλακτό έχει αποδυναμωθεί στον μέγιστο βαθμό για τώρα.
actors.buffs.ascensionchallenge.desc_beckon=Το φυλακτό _καλεί τους μακρινούς εχθρούς_ και τους ειδοποιεί για τη θέση σου.
actors.buffs.ascensionchallenge.desc_haste=Το φυλακτό _επιταχύνει τους μακρινούς εχθρούς_ και τους κάνει να σε φτάνουν γρηγορότερα!
actors.buffs.ascensionchallenge.desc_slow=Το φυλακτό _σε επιβραδύνει_ και ακυρώνει τις επιδράσεις αύξησης ταχύτητας!
actors.buffs.ascensionchallenge.desc_damage=Η ενέργεια του φυλακτού έχει γίνει τόσο ισχυρή που _σου προκαλεί απευθείας ζημιά!_
actors.buffs.ascensionchallenge.beckon=Το φυλακτό ξεκινά να ειδοποιεί τους μακρινούς εχθρούς.
actors.buffs.ascensionchallenge.haste=Το φυλακτό ξεκινά να επιταχύνει τους μακρινούς εχθρούς!
actors.buffs.ascensionchallenge.slow=Νιώθεις ότι το φυλακτό αρχίζει και γίνεται βαρύ σαν μολύβι!
actors.buffs.ascensionchallenge.damage=Το φυλακτό ξεκινά να εκπέμπει σκοτεινή ενέργεια. Καίει πολύ!
actors.buffs.ascensionchallenge.weaken=Αισθάνεσαι την κατάρα του φυλακτού να αποδυναμώνεται ελαφρώς.
actors.buffs.ascensionchallenge.break=Παίρνεις μια ανάσα και νιώθεις ότι οι πληγές σου αρχίζουν να επουλώνονται!
actors.buffs.ascensionchallenge.almost=Νιώθεις την κατοχή του Yog στο φυλακτό να χαλαρώνει· είσαι κοντά!
actors.buffs.ascensionchallenge.on_kill=Η σκοτεινή ενέργεια σε απορροφά...
actors.buffs.barkskin.name=Φλοιώδες δέρμα
actors.buffs.barkskin.desc=Το δέρμα σου σκληραίνει· το νιώθεις τραχύ και συμπαγές σαν κορμό δέντρου.\n\nΤο φλοιώδες δέρμα αυξάνει την άμυνα της πανοπλίας σου, επιτρέποντάς σου να αμύνεσαι καλύτερα στις φυσιολογικές επιθέσεις.\n\nΗ άμυνα είναι αυξημένη κατά: 0-%d.\nΓύροι μέχρι να εξασθενήσει το φλοιώδες δέρμα: %s.
@@ -385,7 +385,7 @@ actors.hero.abilities.warrior.endure.name=υπομονή
actors.hero.abilities.warrior.endure$enduretracker.name=Εκδίκηση
actors.hero.abilities.warrior.endure$enduretracker.desc=Ο Πολεμιστής προκαλεί επιπλέον ζημιά βάσει της ζημιάς που είχε δεχτεί όσο υπέμενε.\n\nΕπιπλέον ζημιά: %1$d\nΧτυπήματα που απομένουν: %2$d
actors.hero.abilities.warrior.endure.short_desc=Ο Πολεμιστής _Υπομένει_: αδρανεί για αρκετούς γύρους αλλά λαμβάνει υψηλή αντοχή στη ζημιά. Έπειτα, προκαλεί επιπλέον ζημιά βάσει αυτής που είχε υπομείνει.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.warrior.endure.desc=Ο Πολεμιστής υπομένει για 3 γύρους και παίρνει τη μισή ζημιά από κάθε πηγή. Αυτή η μείωση εφαρμόζεται πριν τις επιδράσεις αντοχής ζημιάς, όπως η προστασία της πανοπλίας.\n\nΑφού υπομείνει, το επόμενό του χτύπημα εντός 10 γύρων προκαλεί επιπλέον ζημιά. Η πρόσθετη ζημιά είναι ίση με το μισό όλης της ζημιάς που του είχε προκληθεί όσο υπέμενε--προτού εφαρμοστούν επιδράσεις μείωσης ζημιάς!\n\nΑν ο Πολεμιστής έχει διαδοχή χτυπημάτων, η χρήση αυτής της ικανότητας αυξάνει τον χρόνο της διαδοχής κατά 3 γύρους.
actors.hero.abilities.mage.elementalblast.name=στοιχειακή έκρηξη
actors.hero.abilities.mage.elementalblast.short_desc=Ο Μάγος προκαλεί μια _Στοιχειακή έκρηξη_ με το κοντάρι του. Η έκρηξη καλύπτει μια μεγάλη έκταση περιοχής με μια επίδραση, η οποία ποικίλλει βάσει του εμποτισμένου ραβδιού στο κοντάρι.
@@ -394,7 +394,7 @@ actors.hero.abilities.mage.elementalblast.generic_desc=Η επίδραση τη
actors.hero.abilities.mage.wildmagic.name=ξέφρενη μαγεία
actors.hero.abilities.mage.wildmagic.no_wands=Δεν έχεις ραβδιά για να το κάνεις αυτό!
actors.hero.abilities.mage.wildmagic.short_desc=Ο Μάγος απελευθερώνει την _Ξέφρενη μαγεία_ από τα ραβδιά του. Τα πυροδοτεί τυχαία και πολλαπλές φορές στον επιλεγμένο στόχο, σε έναν μόνο γύρο.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.wildmagic.desc=Ο Μάγος απελευθερώνει τη δύναμη των ραβδιών του· εξαπολύει με αυτά έως και 4 φορές σε έναν μόνο γύρο. Το κοντάρι του Μάγου δεν συμπεριλαμβάνεται σε αυτήν την επίδραση.\n\nΚάθε ραβδί θα έχει το επίπεδό του ενισχυμένο κατά 2, μέχρι το +3. Η ικανότητα καταναλώνει φορτία ραβδιών, και κανένα ραβδί δεν μπορεί να χρησιμοποιηθεί πάνω από 2 φορές.
actors.hero.abilities.mage.warpbeacon.name=πομπός τηλεμεταφοράς
actors.hero.abilities.mage.warpbeacon.depths=Δεν μπορείς να τηλεμεταφερθείς μεταξύ επιπέδων!
actors.hero.abilities.mage.warpbeacon.locked_floor=Δεν μπορείς να φύγεις από ένα κλειδωμένο επίπεδο!
@@ -413,7 +413,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Διάλεξε την περιοχ
actors.hero.abilities.rogue.smokebomb$ninjalog.name=ξύλινο δόλωμα
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Παραδόξως, οι εχθροί δεν θέλουν πολύ για να πειστούν ότι αυτό το ξύλινο δόλωμα είναι ο Κλέφτης!
actors.hero.abilities.rogue.smokebomb.short_desc=Ο Κλέφτης ρίχνει κάτω μία _Βόμβα καπνού_ και αναπηδά μακριά. Τυφλώνει τους εχθρούς δίπλα στην παλιά του θέση.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 10 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.smokebomb.desc=Ο Κλέφτης αφήνει κάτω μια βόμβα καπνού και αναπηδά μέχρι 10 τετράγωνα μακριά. Μπορεί να αναπηδήσει πάνω από εχθρούς και κακοτοπιές, αλλά όχι διαμέσω συμπαγών περιοχών όπως είναι οι τοίχοι.\n\nΟι διπλανοί εχθροί στην παλιά θέση του Κλέφτη τυφλώνονται για 5 γύρους.
actors.hero.abilities.rogue.deathmark.name=σημάδι θανάτου
actors.hero.abilities.rogue.deathmark.ally_target=Μπορείς να σημαδέψεις μόνο εχθρούς
actors.hero.abilities.rogue.deathmark.short_desc=Ο Κλέφτης βάζει ένα _Σημάδι θανάτου_ στον επιλεγμένο εχθρό. Οι σημαδεμένοι εχθροί τρώνε επιπλέον ζημιά, αλλά δεν μπορούν να πεθάνουν μέχρι να φύγει το σημάδι.
@@ -422,7 +422,7 @@ actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Σημάδι θαν
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Αυτός ο εχθρός έχει σημαδευτεί, κάτι που τον κάνει να λαμβάνει 25%% περισσότερη ζημιά--αλλά τον καθιστά ανίκανο να πεθάνει μέχρι να τελειώσει το σημάδι.\n\nΓύροι που απομένουν: %s.
actors.hero.abilities.rogue.shadowclone.name=κλώνος-σκιά
actors.hero.abilities.rogue.shadowclone.short_desc=Ο Κλέφτης υλοποιεί έναν _Κλώνο-σκιά,_ ο οποίος μπορεί να κατευθύνεται και να τον βοηθά στη μάχη.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 80 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone.desc=Ο Κλέφτης υλοποιεί έναν σκιερό μίμο του εαυτού του, που μπορεί να κατευθύνεται και να βοηθά στη μάχη. Οι διαταγές στον κλώνο-σκιά δεν καταναλώνουν φορτίο.\n\nΟ κλώνος έχει 80 ζωή, καμία πανοπλία, και προκαλεί 10-20 ζημιά. Όλα αυτά μπορούν να βελτιωθούν με ταλέντα που επιτρέπουν στον κλώνο να ευνοείται από τα όπλα και την πανοπλία του ήρωα.
actors.hero.abilities.rogue.shadowclone$shadowally.name=κλέφτης-σκιά
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Ο κλώνος σου ξεκινά να σε ακολουθεί.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Ο κλώνος σου πάει για επίθεση!
@@ -483,12 +483,12 @@ actors.hero.heroclass.mage_desc=Ο Μάγος ξεκινά με ένα μονα
actors.hero.heroclass.mage_unlock=Ο Μάγος είναι δεξιοτέχνης με τα ραβδιά και κατέχει ένα μοναδικό _μαγικό κοντάρι._\n\nΓια να τον ξεκλειδώσεις, _χρησιμοποίησε έναν πάπυρο αναβάθμισης για να κάνεις ένα αντικείμενο ισχυρότερο._
actors.hero.heroclass.rogue=Κλέφτης
actors.hero.heroclass.rogue_desc=The Rogue starts with a _unique Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=Ο Κλέφτης ξεκινά με τον _μοναδικό μανδύα των σκιών,_ με τον οποίο μπορεί γίνει αόρατος κατά βούληση. \n\nΟ Κλέφτης μπορεί ναντοπίζει μυστικά και παγίδες_ από μεγαλύτερη απόσταση.\n\nΟ Κλέφτης ξεκινά επίσης με _ένα στιλέτο,_ _τρία μαχαίρια ρίψης,_ μία υφασμάτινη πανοπλία, ένα φλασκί νερού κι ένα βελούδινο πουγκί.\n\nΟ Κλέφτης αναγνωρίζει αυτόματα:\n_-_ Παπύρους αναγνώρισης\n_-_ Φίλτρα αορατότητας\n_-_ Παπύρους μαγικής χαρτογράφησης
actors.hero.heroclass.rogue_unlock=Ο Κλέφτης μπορεί να ελέγξει τη ροή της μάχης και να χτυπήσει από τις σκιές, χάρη στον _μοναδικό μανδύα των σκιών_ του.\n\nΓια να τον ξεκλειδώσεις, _εκτέλεσε 10 αιφνίδιες επιθέσεις σε ένα παιχνίδι._
actors.hero.heroclass.huntress=Κυνηγός
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow_, which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit enemies with thrown weapons 10 times in one game._
actors.hero.heroclass.huntress_desc=Η Κυνηγός ξεκινά με ένα μοναδικό _πνευματικό τόξο,_ που εξαπολύει έναν απεριόριστο αριθμό υλοποιήσιμων βελών.\n\nΗ Κυνηγός μπορεί να περνά μέσα από το ψηλό γρασίδι _χωρίς να το ποδοπατά._\n\nΕπίσης, η Κυνηγός ξεκινά με ένα ζευγάρι _γάντια με καρφιά,_ μία υφασμάτινη πανοπλία, ένα φλασκί νερού κι ένα βελούδινο πουγκί.\n\nΗ Κυνηγός αναγνωρίζει αυτόματα:\n_-_ Παπύρους αναγνώρισης\n_-_ Φίλτρα ενόρασης\n_-_ Παπύρους νανουρίσματος
actors.hero.heroclass.huntress_unlock=Η Κυνηγός είναι δεξιοτέχνισσα με τα όπλα ρίψης και διαθέτει ένα _μοναδικό μαγικό τόξο_ με άπειρα βέλη.\n\nΓια να την ξεκλειδώσεις, _χτύπησε εχθρούς με όπλα ρίψης 10 φορές σε ένα παιχνίδι._
actors.hero.herosubclass.berserker=Βάρβαρος
actors.hero.herosubclass.berserker_short_desc=Ο _Βάρβαρος_ συσσωρεύει οργή όσο δέχεται ζημιά. Η οργή ανεβάζει τη ζημιά που προκαλεί και μπορεί να τον κάνει να ξεγελάσει για λίγο τον θάνατο.
@@ -532,13 +532,13 @@ actors.hero.talent.test_subject.title=πειραματικό υποκείμεν
actors.hero.talent.test_subject.desc=_+1:_ Όποτε ο Πολεμιστής αναγνωρίζει ένα αντικείμενο, αναπληρώνει _2 Ζωή_.\n\n_+2:_ Όποτε ο Πολεμιστής αναγνωρίζει ένα αντικείμενο, αναπληρώνει _3 Ζωή_.
actors.hero.talent.iron_will.title=σιδηρά θέληση
actors.hero.talent.iron_will.desc=_+1:_ Η μέγιστη ασπίδα που παρέχεται από τη σφραγίδα του Πολεμιστή _αυξάνεται κατά 1_.\n\n_+2:_ Η μέγιστη ασπίδα που παρέχεται από τη σφραγίδα του Πολεμιστή _αυξάνεται κατά 2_.
actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will grant its shielding benefit without the broken seal.
actors.hero.talent.iron_will.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα παρέχει την πρόσθετη ασπίδα προστασίας χωρίς τη σπασμένη σφραγίδα.
actors.hero.talent.iron_stomach.title=σιδερένιο στομάχι
actors.hero.talent.iron_stomach.desc=_+1:_ Ο Πολεμιστής ξοδεύει 1 γύρο για να φάει φαγητό, και λαμβάνει _75% αντίσταση στη ζημιά_ ενώ τρώει.\n\n_+2:_ Ο Πολεμιστής ξοδεύει 1 γύρο για να φάει φαγητό, και λαμβάνει _100% αντίσταση στη ζημιά_ ενώ τρώει.
actors.hero.talent.restored_willpower.title=αποκατεστημένη θέληση
actors.hero.talent.restored_willpower.desc=_+1:_ Πίνοντας ένα φίλτρο γιατρειάς, επαναφορτίζεται αμέσως το _67% της ασπίδας_ από τη σπασμένη σφραγίδα του Πολεμιστή.\n\n_+2:_ Πίνοντας ένα φίλτρο γιατρειάς, επαναφορτίζεται αμέσως το _100% της ασπίδας_ από τη σπασμένη σφραγίδα του Πολεμιστή.\n\nΑυτό το ταλέντο ενεργοποιείται και όταν πίνονται φίλτρα ή ελιξίρια βασισμένα στα φίλτρα γιατρειάς.
actors.hero.talent.restored_willpower.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding equal to 5% max hp at +1, or 7.5% max hp at +2.
actors.hero.talent.restored_willpower.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα παρέχει προστασία ίση με 5% της μέγιστης ζωής στο +1, και 7.5% της μέγιστης ζωής στο +2.
actors.hero.talent.runic_transference.title=ρουνική μεταφορά
actors.hero.talent.runic_transference.desc=_+1:_ Η σπασμένη σφραγίδα του Πολεμιστή μπορεί να μεταφέρει _κανονικούς γλύφους_ με τον ίδιο τρόπο που μεταφέρει μία αναβάθμιση.\n\n_+2:_ Η σπασμένη σφραγίδα του Πολεμιστή μπορεί να μεταφέρει _κανονικούς, ισχυρούς, και καταραμένους γλύφους_ με τον ίδιο τρόπο που μεταφέρει μία αναβάθμιση.
actors.hero.talent.lethal_momentum.title=φονική ορμή
@@ -566,11 +566,11 @@ actors.hero.talent.enhanced_combo.title=βελτιωμένη διαδοχή χτ
actors.hero.talent.enhanced_combo.desc=_+1:_ Όταν η διαδοχή του Μονομάχου είναι 7 και άνω, η Σπρωξιά στέλνει τον στόχο πίσω στα 3 τετράγωνα, του προκαλεί ζαλάδα, και μπορεί να τον ρίξει σε χάσμα.\n\n_+2:_ Επιπρόσθετα στα οφέλη του +1, όταν η διαδοχή του Μονομάχου είναι 9 και άνω, η Αντεπίθεση λειτουργεί σε πολλαπλές επιθέσεις.\n\n_+3:_ Επιπρόσθετα στα οφέλη των +1 και +2, ο Μονομάχος μπορεί να πηδήξει έως και διαδοχή÷3 τετράγωνα όταν χρησιμοποιεί το Κοπάνημα, τη Σύνθλιψη ή τη Μανία.
actors.hero.talent.body_slam.title=κοπάνημα σώματος
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _1-4 plus 25%_ of his damage blocking power.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _2-8 plus 50%_ of his damage blocking power.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _3-12 plus 75%_ of his damage blocking power.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _4-16 plus 100%_ of his damage blocking power.
actors.hero.talent.body_slam.desc=_+1:_ Όταν ο Πολεμιστής προσγειώνεται μετά το άλμα, όλοι οι διπλανοί εχθροί παίρνουν ζημιά ίση με _1-4 συν το 25%_ της αμυντικής ισχύος του.\n\n_+2:_ Όταν ο Πολεμιστής προσγειώνεται μετά το άλμα, όλοι οι διπλανοί εχθροί παίρνουν ζημιά ίση με _2-8 συν το 50%_ της αμυντικής ισχύος του.\n\n_+3:_ Όταν ο Πολεμιστής προσγειώνεται μετά το άλμα, όλοι οι διπλανοί εχθροί παίρνουν ζημιά ίση με _3-12 συν το 75%_ της αμυντικής ισχύος του.\n\n_+4:_ Όταν ο Πολεμιστής προσγειώνεται μετά το άλμα, όλοι οι διπλανοί εχθροί παίρνουν ζημιά ίση με _4-16 συν το 100%_ της αμυντικής ισχύος του.
actors.hero.talent.impact_wave.title=κύμα πρόσκρουσης
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 5 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 5 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 5 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 5 turns.
actors.hero.talent.impact_wave.desc=_+1:_ Όταν ο Πολεμιστής προσγειωθεί μετά το άλμα, όλοι οι διπλανοί εχθροί πετώνται _2 τετράγωνα_ μακριά--κι έχουν _25%_ πιθανότητα να γίνουν ευάλωτοι για 5 γύρους.\n\n_+2:_ Όταν ο Πολεμιστής προσγειωθεί μετά το άλμα, όλοι οι διπλανοί εχθροί πετώνται _3 τετράγωνα_ μακριά--κι έχουν _50%_ πιθανότητα να γίνουν ευάλωτοι για 5 γύρους.\n\n_+3:_ Όταν ο Πολεμιστής προσγειωθεί μετά το άλμα, όλοι οι διπλανοί εχθροί πετώνται _4 τετράγωνα_ μακριά--κι έχουν _75%_ πιθανότητα να γίνουν ευάλωτοι για 5 γύρους.\n\n_+4:_ Όταν ο Πολεμιστής προσγειωθεί μετά το άλμα, όλοι οι διπλανοί εχθροί πετώνται _5 τετράγωνα_ μακριά--κι έχουν _100%_ πιθανότητα να γίνουν ευάλωτοι για 5 γύρους.
actors.hero.talent.double_jump.title=διπλό άλμα
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _60% reduced_ charge cost.
actors.hero.talent.double_jump.desc=_+1:_ Αν ο Πολεμιστής εκτελέσει δεύτερο άλμα εντός 3 γύρων, το άλμα αυτό θα έχει _20% μειωμένο_ κόστος φορτίου.\n\n_+2:_ Αν ο Πολεμιστής εκτελέσει δεύτερο άλμα εντός 3 γύρων, το άλμα αυτό θα έχει _36% μειωμένο_ κόστος φορτίου.\n\n_+3:_ Αν ο Πολεμιστής εκτελέσει δεύτερο άλμα εντός 3 γύρων, το άλμα αυτό θα έχει _50% μειωμένο_ κόστος φορτίου.\n\n_+4:_ Αν ο Πολεμιστής εκτελέσει δεύτερο άλμα εντός 3 γύρων, το άλμα αυτό θα έχει _60% μειωμένο_ κόστος φορτίου.
actors.hero.talent.expanding_wave.title=επεκτεινόμενο κύμα
actors.hero.talent.expanding_wave.desc=_+1:_ Το εύρος του ωστικού κύματος αυξάνεται στα _6 τετράγωνα_ από 5, και το πλάτος του στις _75 μοίρες_ από 60.\n\n_+2:_ Το εύρος του ωστικού κύματος αυξάνεται στα _7 τετράγωνα_ από 5, και το πλάτος του στις _90 μοίρες_ από 60.\n\n_+3:_ Το εύρος του ωστικού κύματος αυξάνεται στα _8 τετράγωνα_ από 5, και το πλάτος του στις _105 μοίρες_ από 60.\n\n_+4:_ Το εύρος του ωστικού κύματος αυξάνεται στα _9 τετράγωνα_ από 5, και το πλάτος του στις _120 μοίρες_ από 60.
@@ -595,15 +595,15 @@ actors.hero.talent.tested_hypothesis.title=εξακριβωμένη εικασί
actors.hero.talent.tested_hypothesis.desc=_+1:_ Όποτε ο Μάγος αναγνωρίζει ένα αντικείμενο, λαμβάνει _2 γύρους επαναφόρτισης ραβδιών_.\n\n_+2:_ Όποτε ο Μάγος αναγνωρίζει ένα αντικείμενο, λαμβάνει _3 γύρους επαναφόρτισης ραβδιών_.
actors.hero.talent.backup_barrier.title=εφεδρικό πεδίο
actors.hero.talent.backup_barrier.desc=_+1:_ Ο Μάγος λαμβάνει _3 προστασία_ όταν χρησιμοποιεί το τελευταίο φορτίο στο κοντάρι του.\n\n_+2:_ Ο Μάγος λαμβάνει _5 προστασία_ όταν χρησιμοποιεί το τελευταίο φορτίο στο κοντάρι του.
actors.hero.talent.backup_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead trigger from the hero's highest level wand.
actors.hero.talent.backup_barrier.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα ενεργοποιείται από το ραβδί με το μεγαλύτερο επίπεδο.
actors.hero.talent.energizing_meal.title=αναζωογονητικό γεύμα
actors.hero.talent.energizing_meal.desc=_+1:_ Ο Μάγος χρειάζεται 1 γύρο για να φάει και λαμβάνει _5 γύρους επαναφόρτισης ραβδιών._\n\n_+2:_ Ο Μάγος χρειάζεται 1 γύρο για να φάει και λαμβάνει _8 γύρους επαναφόρτισης ραβδιών._
actors.hero.talent.energizing_upgrade.title=αναζωογονητική αναβάθμιση
actors.hero.talent.energizing_upgrade.desc=_+1:_ Η χρήση παπύρου αναβάθμισης επαναφορτίζει αμέσως το κοντάρι του Μάγου _για 4 φορτίο·_ αυτό μπορεί να το πάει πάνω από το όριο φορτίου του.\n\n_+2:_ Η χρήση παπύρου αναβάθμισης επαναφορτίζει αμέσως το κοντάρι του Μάγου _για 6 φορτίο·_ αυτό μπορεί να το πάει πάνω από το όριο φορτίου του.\n\nΑυτό το ταλέντο ενεργοποιείται και με τη χρήση παπύρων ή ξορκιών βασισμένων στους παπύρους αναβάθμισης.
actors.hero.talent.energizing_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 12 turns of wand recharging at +1, or 20 turns at +2.
actors.hero.talent.energizing_upgrade.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα παρέχει 12 γύρους επαναφόρτισης ραβδιών στο +1 και 20 γύρους στο +2.
actors.hero.talent.wand_preservation.title=διατήρηση ραβδιών
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0, otherwise it will be returned as 1 arcane resin.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve wands a maximum of five times, afterward it will always grant 1 arcane resin.
actors.hero.talent.wand_preservation.desc=_+1:_ Όταν ο Μάγος εμποτίζει ένα νέο ραβδί στο κοντάρι του, το παλιό ραβδί έχει _67% πιθανότητα_ να επιστρέψει στο +0 --ειδάλλως μετατρέπεται σε 1 αρκανική ρητίνη.\n\n_+2:_ Όταν ο Μάγος εμποτίζει ένα νέο ραβδί στο κοντάρι του, το παλιό ραβδί έχει _100% πιθανότητα_ να επιστρέψει στο +0.\n\nΑυτό το ταλέντο μπορεί να διατηρήσει ραβδιά έως και 5 φορές. Έπειτα, θα τα μετατρέπει πάντα σε 1 αρκανική ρητίνη.
actors.hero.talent.arcane_vision.title=απόκρυφη όραση
actors.hero.talent.arcane_vision.desc=_+1:_ Όταν ο Μάγος εξαπολύει σε έναν εχθρό, λαμβάνει ενόραση πάνω του για _10 γύρους_.\n\n_+2:_ Όταν ο Μάγος εξαπολύει σε έναν εχθρό, λαμβάνει ενόραση πάνω του για _15 γύρους_.
actors.hero.talent.shield_battery.title=μπαταρία ασπίδας
@@ -631,16 +631,16 @@ actors.hero.talent.necromancers_minions.desc=_+1:_ Όταν πεθαίνει έ
actors.hero.talent.blast_radius.title=ακτίνα έκρηξης
actors.hero.talent.blast_radius.desc=_+1:_ Η ακτίνα της στοιχειακής έκρηξης αυξάνεται στα _5 τετράγωνα_ από 4.\n\n_+2:_ Η ακτίνα της στοιχειακής έκρηξης αυξάνεται στα _6 τετράγωνα_ από 4.\n\n_+3:_ Η ακτίνα της στοιχειακής έκρηξης αυξάνεται στα _7 τετράγωνα_ από 4.\n\n_+4:_ Η ακτίνα της στοιχειακής έκρηξης αυξάνεται στα _8 τετράγωνα_ από 4.
actors.hero.talent.elemental_power.title=στοιχειακή ισχύς
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _25%_.\n\n_+2:_ The power of elemental blast is increased by _50%_.\n\n_+3:_ The power of elemental blast is increased by _75%_.\n\n_+4:_ The power of elemental blast is increased by _100%_.
actors.hero.talent.elemental_power.desc=_+1:_ Η ισχύς της στοιχειακής έκρηξης αυξάνεται κατά _25%._\n\n_+2:_ Η ισχύς της στοιχειακής έκρηξης αυξάνεται κατά _50%._\n\n_+3:_ Η ισχύς της στοιχειακής έκρηξης αυξάνεται κατά _75%._\n\n_+4:_ Η ισχύς της στοιχειακής έκρηξης αυξάνεται κατά _100%._
actors.hero.talent.reactive_barrier.title=αναδραστικό πεδίο
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2.5 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _5 shielding_ for every character affected by elemental blast, to a max of 6 characters.\n\n_+3:_ The Mage gains _7.5 shielding_ for every character affected by elemental blast, to a max of 7 characters.\n\n_+4:_ The Mage gains _10 shielding_ for every character affected by elemental blast, to a max of 8 characters.
actors.hero.talent.reactive_barrier.desc=_+1:_ Ο Μάγος λαμβάνει _2.5 πόντους προστασίας_ για κάθε χαρακτήρα που επηρεάστηκε από τη στοιχειακή έκρηξη, με μέγιστους τους 5 χαρακτήρες.\n\n_+2:_ Ο Μάγος λαμβάνει _5 πόντους προστασίας_ για κάθε χαρακτήρα που επηρεάστηκε από τη στοιχειακή έκρηξη, με μέγιστους τους 6 χαρακτήρες.\n\n_+3:_ Ο Μάγος λαμβάνει _7.5 πόντους προστασίας_ για κάθε χαρακτήρα που επηρεάστηκε από τη στοιχειακή έκρηξη, με μέγιστους τους 7 χαρακτήρες.\n\n_+4:_ Ο Μάγος λαμβάνει _10 πόντους προστασίας_ για κάθε χαρακτήρα που επηρεάστηκε από τη στοιχειακή έκρηξη, με μέγιστους τους 8 χαρακτήρες.
actors.hero.talent.wild_power.title=ξέφρενη ισχύς
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be boosted by either _2 or 3, up to +4_.\n\n_+2:_ When using wild magic, wands will be boosted by _3, up to +5_.\n\n_+3:_ When using wild magic, wands will be boosted by either _3 or 4, up to +6_.\n\n_+4:_ When using wild magic, wands will be boosted by _4, up to +7_.
actors.hero.talent.wild_power.desc=_+1:_ Κατά τη χρήση ξέφρενης μαγείας, τα ραβδιά ενισχύονται κατά _είτε 2 είτε 3, μέχρι το +4._\n\n_+2:_ Κατά τη χρήση ξέφρενης μαγείας, τα ραβδιά ενισχύονται κατά _3, μέχρι το +5._\n\n_+3:_ Κατά τη χρήση ξέφρενης μαγείας, τα ραβδιά ενισχύονται κατά _είτε 3 είτε 4, μέχρι το +6._\n\n_+4:_ Κατά τη χρήση ξέφρενης μαγείας, τα ραβδιά ενισχύονται κατά _4, μέχρι το +7._
actors.hero.talent.fire_everything.title=πυρ κατά βούληση
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_ up from 4, and each wand has a _25% chance_ to be usable 3 times.\n\n_+2:_ Wild magic now fires _6 times_ up from 4, and each wand has a _50% chance_ to be usable 3 times.\n\n_+3:_ Wild magic now fires _7 times_ up from 4, and each wand has a _75% chance_ to be usable 3 times.\n\n_+4:_ Wild magic now fires _8 times_ up from 4, and each wand has a _100% chance_ to be usable 3 times.
actors.hero.talent.fire_everything.desc=_+1:_ Η ξέφρενη μαγεία πυροδοτείται _5 φορές_ αντί για 4. Κάθε ραβδί έχει _25% πιθανότητα_ να χρησιμοποιηθεί 3 φορές.\n\n_+2:_ Η ξέφρενη μαγεία πυροδοτείται _6 φορές_ αντί για 4. Κάθε ραβδί έχει _50% πιθανότητα_ να χρησιμοποιηθεί 3 φορές.\n\n_+3:_ Η ξέφρενη μαγεία πυροδοτείται _7 φορές_ αντί για 4. Κάθε ραβδί έχει _75% πιθανότητα_ να χρησιμοποιηθεί 3 φορές.\n\n_+4:_ Η ξέφρενη μαγεία πυροδοτείται _8 φορές_ αντί για 4. Κάθε ραβδί έχει _100% πιθανότητα_ να χρησιμοποιηθεί 3 φορές.
actors.hero.talent.conserved_magic.title=διατηρημένη μαγεία
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.67 charges_ instead of 1, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.45 charges_ instead of 1, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.3 charges_ instead of 1, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.2 charges_ instead of 1, and wild magic has a _100% chance_ to not spend a turn.
actors.hero.talent.conserved_magic.desc=_+1:_ Κάθε ριπή ξέφρενης μαγείας χρησιμοποιεί πλέον _0.67 φορτίο_ αντί για 1. Η ξέφρενη μαγεία έχει _25% πιθανότητα_ να μην καταναλώσει έναν γύρο.\n\n_+2:_ Κάθε ριπή ξέφρενης μαγείας χρησιμοποιεί πλέον _0.45 φορτίο_ αντί για 1. Η ξέφρενη μαγεία έχει _50% πιθανότητα_ να μην καταναλώσει έναν γύρο.\n\n_+3:_ Κάθε ριπή ξέφρενης μαγείας χρησιμοποιεί πλέον _0.3 φορτίο_ αντί για 1. Η ξέφρενη μαγεία έχει _75% πιθανότητα_ να μην καταναλώσει έναν γύρο.\n\n_+4:_ Κάθε ριπή ξέφρενης μαγείας χρησιμοποιεί πλέον _0.2 φορτίο_ αντί για 1. Η ξέφρενη μαγεία έχει _100% πιθανότητα_ να μην καταναλώσει έναν γύρο.
actors.hero.talent.telefrag.title=Τηλε-φόνος
actors.hero.talent.telefrag.desc=_+1:_ Αν ο Μάγος τηλεμεταφερθεί πάνω σε άλλον χαρακτήρα, του προκαλεί _10-15 ζημιά_ - αλλά παίρνει κι αυτός _5 ζημιά_.\n\n_+2:_ Αν ο Μάγος τηλεμεταφερθεί πάνω σε άλλον χαρακτήρα, του προκαλεί _20-30 ζημιά_ - αλλά παίρνει κι αυτός _10 ζημιά_.\n\n_+3:_ Αν ο Μάγος τηλεμεταφερθεί πάνω σε άλλον χαρακτήρα, του προκαλεί _30-45 ζημιά_ - αλλά παίρνει κι αυτός _15 ζημιά_.\n\n_+4:_ Αν ο Μάγος τηλεμεταφερθεί πάνω σε άλλον χαρακτήρα, του προκαλεί _40-60 ζημιά_ - αλλά παίρνει κι αυτός _20 ζημιά_.\n\nΟ ήρωας δεν μπορεί να σκοτωθεί από αυτό το ταλέντο· η ζημιά στον εαυτό μπορεί να μειωθεί με επιδράσεις αντοχής στη μαγεία.
@@ -657,16 +657,16 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ Ο Κλέφτης αναγνωρ
actors.hero.talent.sucker_punch.title=ύπουλη γροθιά
actors.hero.talent.sucker_punch.desc=_+1:_ Ο Κλέφτης προκαλεί _1-2 επιπλέον ζημιά_ την πρώτη φορά που κάνει αιφνίδια επίθεση σε εχθρό.\n\n_+2:_ Ο Κλέφτης προκαλεί _2 επιπλέον ζημιά_ την πρώτη φορά που κάνει αιφνίδια επίθεση σε εχθρό.
actors.hero.talent.protective_shadows.title=προστατευτικές σκιές
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ he is invisible, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ he is invisible, _to a max of 5_.
actors.hero.talent.protective_shadows.desc=_+1:_ Ο Κλέφτης λαμβάνει έναν πόντο προστασίας _κάθε δεύτερο γύρο_ που είναι αόρατος, _με μέγιστους τους 3 πόντους._\n\n_+2:_ Ο Κλέφτης λαμβάνει έναν πόντο προστασίας _κάθε γύρο_ που είναι αόρατος, _με μέγιστους τους 5 πόντους._
actors.hero.talent.mystical_meal.title=μυστικιστικό γεύμα
actors.hero.talent.mystical_meal.desc=_+1:_ Ο Κλέφτης καταναλώνει 1 γύρο για να φάει και λαμβάνει _3 γύρους επαναφόρτισης τεχνουργημάτων_.\n\n_+2:_ Ο Κλέφτης καταναλώνει 1 γύρο για να φάει και λαμβάνει _5 γύρους επαναφόρτισης τεχνουργημάτων_.\n\nΤο κέρας της αφθονίας δεν επαναφορτίζει τον εαυτό του με αυτό το ταλέντο.
actors.hero.talent.mystical_upgrade.title=μυστικιστική αναβάθμιση
actors.hero.talent.mystical_upgrade.desc=_+1:_ Η χρήση πάπυρου αναβάθμισης προσδίδει _2 φορτίο_ στον μανδύα του Κλέφτη. Αυτό μπορεί να το πάει πάνω από το τωρινό του όριο.\n\n_+2:_ Η χρήση πάπυρου αναβάθμισης προσδίδει _3 φορτίο_ στον μανδύα του Κλέφτη. Αυτό μπορεί να το πάει πάνω από το τωρινό του όριο.\n\nΑυτό το ταλέντο ενεργοποιείται και με τη χρήση παπύρων ή ξορκιών βασισμένων στους παπύρους αναβάθμισης.
actors.hero.talent.mystical_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 6 turns of artifact recharging at +1, or 10 turns at +2.
actors.hero.talent.mystical_upgrade.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα παρέχει 6 γύρους επαναφόρτισης τεχνουργημάτων στο +1 και 10 στο +2.
actors.hero.talent.wide_search.title=ευρεία αναζήτηση
actors.hero.talent.wide_search.desc=_+1:_ Η ακτίνα αναζήτησης του Κλέφτη αυξάνεται από ένα τετράγωνο 5x5 σε έναν _κύκλο 7x7_.\n\n_+2:_ Η ακτίνα αναζήτησης του Κλέφτη αυξάνεται από ένα τετράγωνο 5x5 σε ένα _τετράγωνο 7x7_.
actors.hero.talent.wide_search.meta_desc=_If this talent is gained by a different hero_ it will instead increase their search radius from a 3x3 square to a 5x5 circle at +1, or a 5x5 square at +2.
actors.hero.talent.wide_search.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα αυξήσει το εύρος αναζήτησης σε κύκλο 5x5 στο +1 και σε τετράγωνο 5x5 στο +2.
actors.hero.talent.silent_steps.title=σιγανά βήματα
actors.hero.talent.silent_steps.desc=_+1:_ Ο Κλέφτης δεν θα ξυπνήσει κοιμισμένους εχθρούς όταν είναι _3 ή περισσότερα τετράγωνα μακριά τους_.\n\n_+2:_ Ο Κλέφτης δεν θα ξυπνήσει κοιμισμένους εχθρούς όταν _δεν είναι δίπλα τους_.
actors.hero.talent.rogues_foresight.title=πρόβλεψη του Κλέφτη
@@ -674,7 +674,7 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Όταν ο Κλέφτης βρί
actors.hero.talent.light_cloak.title=ελαφρύς μανδύας
actors.hero.talent.light_cloak.desc=_+1:_ Ο Κλέφτης μπορεί να χρησιμοποιήσει τον μανδύα των σκιών όταν δεν τον φοράει, αλλά επαναφορτίζεται με _25% ταχύτητα._\n\n_+2:_ Ο Κλέφτης μπορεί να χρησιμοποιήσει τον μανδύα των σκιών όταν δεν τον φοράει, αλλά επαναφορτίζεται με _50% ταχύτητα._\n\n_+3:_ Ο Κλέφτης μπορεί να χρησιμοποιήσει τον μανδύα των σκιών όταν δεν τον φοράει, αλλά επαναφορτίζεται με _75% ταχύτητα._
actors.hero.talent.light_cloak.meta_desc=_If this talent is gained by a different hero_ it will instead increase the charging speed of all artifacts by 7/13/20% at +1/+2/+3.
actors.hero.talent.light_cloak.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα αυξήσει την ταχύτητα επαναφόρτισης όλων των τεχνουργημάτων κατά 7/13/20% στο +1/+2/+3.
actors.hero.talent.enhanced_rings.title=βελτιωμένα δαχτυλίδια
actors.hero.talent.enhanced_rings.desc=_+1:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _3 γύρους_.\n\n_+2:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _6 γύρους_.\n\n_+3:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _9 γύρους_.
@@ -707,9 +707,9 @@ actors.hero.talent.double_mark.title=διπλό σημάδι
actors.hero.talent.double_mark.desc=_+1:_ Το σημάδεμα ενός δεύτερου στόχου, αμέσως μετά τον πρώτο, έχει κατά _30% μειωμένο_ κόστος φορτίου.\n\n_+2:_ Το σημάδεμα ενός δεύτερου στόχου, αμέσως μετά τον πρώτο, έχει κατά _50% μειωμένο_ κόστος φορτίου.\n\n_+3:_ Το σημάδεμα ενός δεύτερου στόχου, αμέσως μετά τον πρώτο, έχει κατά _65% μειωμένο_ κόστος φορτίου.\n\n_+4:_ Το σημάδεμα ενός δεύτερου στόχου, αμέσως μετά τον πρώτο, έχει κατά _75% μειωμένο_ κόστος φορτίου.
actors.hero.talent.shadow_blade.title=λεπίδα-σκιά
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _8%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _16%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _24%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _32%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.shadow_blade.desc=_+1:_ Ο κλώνος-σκιά λαμβάνει το _8%_ της ζημιάς-ανά-γύρο του ήρωα, και έχει _25% πιθανότητα_ να χρησιμοποιήσει τη μαγική ενίσχυση του όπλου του ήρωα.\n\n_+2:_ Ο κλώνος-σκιά λαμβάνει το _16%_ της ζημιάς-ανά-γύρο του ήρωα, και έχει _50% πιθανότητα_ να χρησιμοποιήσει τη μαγική ενίσχυση του όπλου του ήρωα.\n\n_+3:_ Ο κλώνος-σκιά λαμβάνει το _24%_ της ζημιάς-ανά-γύρο του ήρωα, και έχει _75% πιθανότητα_ να χρησιμοποιήσει τη μαγική ενίσχυση του όπλου του ήρωα.\n\n_+4:_ Ο κλώνος-σκιά λαμβάνει το _32%_ της ζημιάς-ανά-γύρο του ήρωα, και έχει _100% πιθανότητα_ να χρησιμοποιήσει τη μαγική ενίσχυση του όπλου του ήρωα.
actors.hero.talent.cloned_armor.title=κλωνοποιημένη πανοπλία
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _12%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _24%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _36%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _48%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.cloned_armor.desc=_+1:_ Ο κλώνος-σκιά λαμβάνει το _12%_ της ισχύος της πανοπλίας του ήρωα, κι έχει _25% πιθανότητα_ να χρησιμοποιήσει τον γλύφο της πανοπλίας του ήρωα.\n\n_+2:_ Ο κλώνος-σκιά λαμβάνει το _24%_ της ισχύος της πανοπλίας του ήρωα, κι έχει _50% πιθανότητα_ να χρησιμοποιήσει τον γλύφο της πανοπλίας του ήρωα.\n\n_+3:_ Ο κλώνος-σκιά λαμβάνει το _36%_ της ισχύος της πανοπλίας του ήρωα, κι έχει _75% πιθανότητα_ να χρησιμοποιήσει τον γλύφο της πανοπλίας του ήρωα.\n\n_+4:_ Ο κλώνος-σκιά λαμβάνει το _48%_ της ισχύος της πανοπλίας του ήρωα, κι έχει _100% πιθανότητα_ να χρησιμοποιήσει τον γλύφο της πανοπλίας του ήρωα.
actors.hero.talent.perfect_copy.title=πιστό αντίγραφο
actors.hero.talent.perfect_copy.desc=_+1:_ Ο κλώνος-σκιά λαμβάνει το _10%_ της μέγιστης ζωής του ήρωα, και μπορεί να ανταλλάξει ακαριαία θέσεις μαζί του από μέχρι _1 τετράγωνο_ μακριά.\n\n_+2:_ Ο κλώνος-σκιά λαμβάνει το _20%_ της μέγιστης ζωής του ήρωα, και μπορεί να ανταλλάξει ακαριαία θέσεις μαζί του από μέχρι _2 τετράγωνα_ μακριά.\n\n_+3:_ Ο κλώνος-σκιά λαμβάνει το _30%_ της μέγιστης ζωής του ήρωα, και μπορεί να ανταλλάξει ακαριαία θέσεις μαζί του από μέχρι _3 τετράγωνα_ μακριά.\n\n_+4:_ Ο κλώνος-σκιά λαμβάνει το _40%_ της μέγιστης ζωής του ήρωα, και μπορεί να ανταλλάξει ακαριαία θέσεις μαζί του από μέχρι _4 τετράγωνα_ μακριά.
@@ -738,7 +738,7 @@ actors.hero.talent.point_blank.title=εξ επαφής
actors.hero.talent.point_blank.desc=_+1:_ Όταν η Κυνηγός χρησιμοποιεί το τόξο της ή ένα όπλο ρίψης σε απόσταση επαφής, έχει _-30% ακρίβεια_ αντί για -50%.\n\n_+2:_ Όταν η Κυνηγός χρησιμοποιεί το τόξο της ή ένα όπλο ρίψης σε απόσταση επαφής, έχει _-10% ακρίβεια_ αντί για -50%.\n\n_+3:_ Όταν η Κυνηγός χρησιμοποιεί το τόξο της ή ένα όπλο ρίψης σε απόσταση επαφής, έχει _+10% ακρίβεια_ αντί για -50%.\n\nΝα σημειωθεί ότι το πνευματικό τόξο και τα όπλα ρίψης έχουν πάντα +50% ακρίβεια όταν χρησιμοποιούνται από απόσταση.
actors.hero.talent.seer_shot.title=μαντική ρίψη
actors.hero.talent.seer_shot.desc=_+1:_ Όποτε η Κυνηγός ρίχνει βέλος στο έδαφος, της παρέχεται όραση σε μια περιοχή 3x3 γύρω από αυτό για _5 γύρους._ Αυτό έχει περίοδο αναπλήρωσης 20 γύρων.\n\n_+2:_ Όποτε η Κυνηγός ρίχνει βέλος στο έδαφος, της παρέχεται όραση σε μια περιοχή 3x3 γύρω από αυτό για _10 γύρους._ Αυτό έχει περίοδο αναπλήρωσης 20 γύρων.\n\n_+3:_ Όποτε η Κυνηγός ρίχνει βέλος στο έδαφος, της παρέχεται όραση σε μια περιοχή 3x3 γύρω από αυτό για _15 γύρους._ Αυτό έχει περίοδο αναπλήρωσης 20 γύρων.
actors.hero.talent.seer_shot.meta_desc=_If this talent is gained by a different hero_ it will trigger from any thrown weapon.
actors.hero.talent.seer_shot.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα ενεργοποιείται από κάθε όπλο ρίψης.
actors.hero.talent.farsight.title=μακρινή όραση
actors.hero.talent.farsight.desc=_+1:_ Το οπτικό πεδίο της Σκοπεύτριας _αυξάνεται κατά 25%._\n\n_+2:_ Το οπτικό πεδίο της Σκοπεύτριας _αυξάνεται κατά 50%._\n\n_+3:_ Το οπτικό πεδίο της Σκοπεύτριας _αυξάνεται κατά 75%._
@@ -769,11 +769,11 @@ actors.hero.talent.wild_momentum.title=ξέφρενη ορμή
actors.hero.talent.wild_momentum.desc=_+1:_ Όταν σκοτώνεις εχθρό με το πνευματικό τόξο, η διάρκεια της δύναμης της φύσης παρατείνεται κατά _1 γύρο._ Η διάρκεια μπορεί να αυξηθεί το πολύ μέχρι _2 γύρους._\n\n_+2:_ Όταν σκοτώνεις εχθρό με το πνευματικό τόξο, η διάρκεια της δύναμης της φύσης παρατείνεται κατά _2 γύρους._ Η διάρκεια μπορεί να αυξηθεί το πολύ μέχρι _4 γύρους._\n\n_+3:_ Όταν σκοτώνεις εχθρό με το πνευματικό τόξο, η διάρκεια της δύναμης της φύσης παρατείνεται κατά _3 γύρους._ Η διάρκεια μπορεί να αυξηθεί το πολύ μέχρι _6 γύρους._\n\n_+4:_ Όταν σκοτώνεις εχθρό με το πνευματικό τόξο, η διάρκεια της δύναμης της φύσης παρατείνεται κατά _4 γύρους._ Η διάρκεια μπορεί να αυξηθεί το πολύ μέχρι _8 γύρους._
actors.hero.talent.eagle_eye.title=γερακίσιο βλέμμα
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _9 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _10 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.eagle_eye.desc=_+1:_ Το οπτικό πεδίο του πνευματικού γερακιού αυξάνεται σε _7 τετράγωνα_ από 6.\n\n_+2:_ Το οπτικό πεδίο του πνευματικού γερακιού αυξάνεται σε _8 τετράγωνα_ από 6.\n\n_+3:_ Το οπτικό πεδίο του πνευματικού γερακιού αυξάνεται σε _9 τετράγωνα_ από 6, και λαμβάνει ενόραση σε _2 τετράγωνα._\n\n_+4:_ Το οπτικό πεδίο του πνευματικού γερακιού αυξάνεται σε _10 τετράγωνα_ από 6, και λαμβάνει ενόραση σε _3 τετράγωνα._
actors.hero.talent.go_for_the_eyes.title=χτύπα στα μάτια
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _5 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _2 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _5 turns_.
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Οι επιθέσεις του πνευματικού γερακιού τυφλώνουν τους εχθρούς για _2 γύρους._\n\n_+2:_ Οι επιθέσεις του πνευματικού γερακιού τυφλώνουν τους εχθρούς για _5 γύρους._.\n\n_+3:_ Οι επιθέσεις του πνευματικού γερακιού τυφλώνουν τους εχθρούς για _5 γύρους_ και τους σακατεύουν για _2 γύρους._\n\n_+4:_ Οι επιθέσεις του πνευματικού γερακιού τυφλώνουν τους εχθρούς για _5 γύρους_ και τους σακατεύουν για _5 γύρους._
actors.hero.talent.swift_spirit.title=ταχύ πνεύμα
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _6 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _8 attacks_ made against it.
actors.hero.talent.swift_spirit.desc=_+1:_ Η ταχύτητα κίνησης του πνευματικού γερακιού αυξάνεται σε _2.5 τετράγωνα_ από 2, και θα αποφύγει εγγυημένα τις _2 πρώτες επιθέσεις_ εναντίον του.\n\n_+2:_ Η ταχύτητα κίνησης του πνευματικού γερακιού αυξάνεται σε _3 τετράγωνα_ από 2, και θα αποφύγει εγγυημένα τις _4 πρώτες επιθέσεις_ εναντίον του.\n\n_+3:_ Η ταχύτητα κίνησης του πνευματικού γερακιού αυξάνεται σε _3.5 τετράγωνα_ από 2, και θα αποφύγει εγγυημένα τις _6 πρώτες επιθέσεις_ εναντίον του.\n\n_+4:_ Η ταχύτητα κίνησης του πνευματικού γερακιού αυξάνεται σε _4 τετράγωνα_ από 2, και θα αποφύγει εγγυημένα τις _8 πρώτες επιθέσεις_ εναντίον του.
#universal
actors.hero.talent.heroic_energy.title=ηρωική ενέργεια
@@ -828,7 +828,7 @@ actors.mobs.npcs.imp.desc=Τα δαιμόνια είναι κατώτεροι δ
actors.mobs.npcs.impshopkeeper.name=φιλόδοξο δαιμόνιο
actors.mobs.npcs.impshopkeeper.greetings= %s! Τι κάνεις;
actors.mobs.npcs.impshopkeeper.greetings_ascent=What did you do %s? Shop quickly, I've got to get out of here!
actors.mobs.npcs.impshopkeeper.greetings_ascent=%s! Τι έκανες;! Ψώνισε γρήγορα· πρέπει να φύγω από εδώ!
actors.mobs.npcs.impshopkeeper.thief=Νόμιζα ότι μπορούσα να σε εμπιστευτώ!
actors.mobs.npcs.impshopkeeper.desc=Τα δαιμόνια είναι κατώτεροι δαίμονες. Δεν είναι φημισμένα για τη δύναμη ή το μαγικό τους ταλέντο, αλλά είναι αρκετά έξυπνα και κοινωνικά. Πολλά δαιμόνια προτιμούν να ζουν και να συναλλάσσονται με μη δαίμονες.
@@ -1167,7 +1167,7 @@ actors.mobs.yog.desc=Ο Yog-Dzewa είναι ένας Παλιός Θεός· μ
actors.mobs.yog$rottingfist.name=σαπιογροθιά
actors.mobs.yog$rottingfist.rankings_desc=Καταβροχθίστηκες από τον Yog-Dzewa
actors.mobs.yog$rottingfist.desc=Ο Yog-Dzewa είναι ένας Παλιός Θεός· μια ισχυρή οντότητα από το βασίλειο του χάους. Έναν αιώνα πριν, οι αρχαίοι νάνοι ίσα που νίκησαν τον πόλεμο εναντίον του στρατού των δαιμόνων του -- αλλά δεν μπόρεσαν να σκοτώσουν τον ίδιο τον θεό. Αντ' αυτού, τον φυλάκισαν στις αίθουσες κάτω από την πόλη τους, πιστεύοντας ότι παραήταν αδύναμος για να ανυψωθεί ξανά.
actors.mobs.yog$burningfist.name=φλεγόμενη γροθιά
actors.mobs.yog$burningfist.name=πύρινη γροθιά
actors.mobs.yog$burningfist.rankings_desc=Καταβροχθίστηκες από τον Yog-Dzewa
actors.mobs.yog$burningfist.desc=Ο Yog-Dzewa είναι ένας Παλιός Θεός, μία ισχυρή οντότητα από το βασίλειο του χάους. Έναν αιώνα πριν, οι αρχαίοι νάνοι ίσα που νίκησαν τον πόλεμο εναντίον του στρατού των δαιμόνων του, αλλά δεν μπόρεσαν να σκοτώσουν τον ίδιο τον θεό. Αντ' αυτού, τον φυλάκισαν στις αίθουσες κάτω από την πόλη τους, πιστεύοντας ότι παραήταν αδύναμος για να ανυψωθεί ξανά.
actors.mobs.yog$larva.name=κάμπια του θεού

View File

@@ -52,7 +52,7 @@ actors.blobs.web.desc=Una gruesa telaraña cubre todo el lugar. Todo lo que toca
actors.buffs.adrenaline.name=Adrenalina
actors.buffs.adrenaline.desc=Una oleada de poder físico, la adrenalina aumentó la velocidad de ataque y de movimiento.\n\nLa adrenalina permite que su objetivo corra a 2x de velocidad, y ataque a 1.5x de velocidad.\n\nTurnos restantes: %s.
actors.buffs.adrenalinesurge.name=Strength Boost
actors.buffs.adrenalinesurge.name=Aumento de Fuerza
actors.buffs.adrenalinesurge.desc=Una descarga de gran poderío, pero lamentablemente no es permanente.\n\nIncremento de fuerza: +%d.\nTurnos hasta que el incremento se debilite: %s.
actors.buffs.amok.name=Locura
@@ -67,21 +67,21 @@ actors.buffs.arcanearmor.desc=Un delgado escudo te rodea, bloqueando parte del d
actors.buffs.artifactrecharge.name=Recarga de Artefactos
actors.buffs.artifactrecharge.desc=Una ola de energía fluye a través de ti, incrementando la tasa de carga de los artefactos equipados.\n\nCada artefacto es afectado de una manera ligeramente diferente, pero todos ellos se cargan mucho más rápido de lo normal.\n\nTurnos restantes: %s.
actors.buffs.ascensionchallenge.name=Amulet's Curse
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that has been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=The dark energy radiating from the amulet has been weakened as much as possible for now.
actors.buffs.ascensionchallenge.desc_beckon=The amulet is currently _calling out to distant enemies,_ alerting them to your position.
actors.buffs.ascensionchallenge.desc_haste=The amulet is currently _hastening distant enemies,_ letting them reach you faster!
actors.buffs.ascensionchallenge.desc_slow=The amulet is currently _slowing you down,_ and negating speed boosting effects!
actors.buffs.ascensionchallenge.desc_damage=The energy from the amulet has gotten so strong that it's _directly harming you!_
actors.buffs.ascensionchallenge.beckon=The amulet begins calling out to distant enemies.
actors.buffs.ascensionchallenge.haste=The amulet begins hastening distant enemies!
actors.buffs.ascensionchallenge.slow=The amulet starts to feel like a lead weight in your inventory!
actors.buffs.ascensionchallenge.damage=The amulet begins radiating dark energy. It burns!
actors.buffs.ascensionchallenge.weaken=You can feel the amulet's curse weaken slightly.
actors.buffs.ascensionchallenge.break=You take a moment to catch your breath and feel your wounds begin to close!
actors.buffs.ascensionchallenge.almost=You feel Yog's grip on the amulet begin to weaken, you're almost there!
actors.buffs.ascensionchallenge.on_kill=The dark energy consumes you...
actors.buffs.ascensionchallenge.name=Maldición del Amuleto
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that have been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=La energía maligna emanando del amuleto ha sido debilitada lo máximo posible de momento.
actors.buffs.ascensionchallenge.desc_beckon=El amuleto está _llamando a enemigos distantes,_ advirtiéndoles de tu posición.
actors.buffs.ascensionchallenge.desc_haste=El amuleto está _acelerando a los enemigos distantes,_ ¡permitiéndoles alcanzarte más rápido!
actors.buffs.ascensionchallenge.desc_slow=El amuleto está _enlenteciéndote,_ ¡y negando efectos de aumento de velocidad!
actors.buffs.ascensionchallenge.desc_damage=¡La energía del amuleto se ha vuelto tan fuerte que está _causándote daño!_
actors.buffs.ascensionchallenge.beckon=El amuleto empieza a llamar enemigos distantes.
actors.buffs.ascensionchallenge.haste=¡El amuleto empieza a acelerar enemigos distantes!
actors.buffs.ascensionchallenge.slow=¡El amuleto empieza a sentirse como una carga en tu inventario!
actors.buffs.ascensionchallenge.damage=El amuleto empieza a emanar energía maligna. ¡Te quema!
actors.buffs.ascensionchallenge.weaken=Puedes sentir que la maldición del amuleto se debilita un poco.
actors.buffs.ascensionchallenge.break=¡Te tomas un momento para recuperar el aliento y sientes que tus heridas comienzan a cerrarse!
actors.buffs.ascensionchallenge.almost=Sientes que la influencia de Yog sobre el amuleto comienza a debilitarse, ¡falta muy poco!
actors.buffs.ascensionchallenge.on_kill=La energía maligna te consume...
actors.buffs.barkskin.name=Piel de Roble
actors.buffs.barkskin.desc=Tu piel está endurecida, se siente áspera y sólida como la corteza.\n\nLa piel endurecida aumenta la efectividad de tu armadura, permitiendo defenderte mejor contra ataques físicos.\n\nTu armadura está incrementada en: 0-%d.\nTurnos hasta que la piel de roble se debilite: %s.
@@ -385,7 +385,7 @@ actors.hero.abilities.warrior.endure.name=Aguantar
actors.hero.abilities.warrior.endure$enduretracker.name=Aguante
actors.hero.abilities.warrior.endure$enduretracker.desc=El guerrero está infligiendo daño adicional en base al daño que aguantó.\n\nDaño adicional: %1$d\nGolpes restantes: %2$d
actors.hero.abilities.warrior.endure.short_desc=El Guerrero _Aguanta_, saltándose turnos pero ganando resistencia al daño. Luego inflige daño adicional en función de lo que aguantó.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.warrior.endure.desc=El Guerrero aguanta 3 turnos y recibe la mitad del daño de todas las fuentes. Esta reducción se aplica antes de los efectos de resistencia al daño como la armadura.\n\nDespués de aguantar, el siguiente golpe del Guerrero dentro de los próximos 10 turnos gana daño adicional. Equivalente a la mitad de todo el daño recibido mientras aguantaba, ¡antes de que se aplique cualquier reducción!\n\nSi el Guerrero tiene puntos de combo, usar esta habilidad incrementa su duración en 3 turnos.
actors.hero.abilities.mage.elementalblast.name=explosión elemental
actors.hero.abilities.mage.elementalblast.short_desc=El Mago emite una _Explosión Elemental_, cubriendo una gran área a su alrededor con un efecto basado en el de la varita imbuida en su bastón.
@@ -394,7 +394,7 @@ actors.hero.abilities.mage.elementalblast.generic_desc=El efecto de explosión e
actors.hero.abilities.mage.wildmagic.name=magia salvaje
actors.hero.abilities.mage.wildmagic.no_wands=¡No tienes ningún bastón con el cual disparar!
actors.hero.abilities.mage.wildmagic.short_desc=El Mago libera la _Magia Salvaje_ contenida en sus varitas, disparándolas al azar varias veces a un objetivo en un solo turno.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.wildmagic.desc=El Mago libera el poder de sus varitas, disparándolas al azar hasta 4 veces en un solo turno. El bastón del Mago no está incluido en este efecto.\n\nCada varita tiene su nivel potenciado en 2, hasta un máximo de +3. Esta habilidad consume cargas de varita, y ninguna varita puede dispararse más de 2 veces.
actors.hero.abilities.mage.warpbeacon.name=baliza de teletransporte
actors.hero.abilities.mage.warpbeacon.depths=¡No puedes teletransportare entre diferentes profundidades!
actors.hero.abilities.mage.warpbeacon.locked_floor=¡No puedes abandonar un nivel cerrado!
@@ -413,7 +413,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Elige una ubicación hacia donde sa
actors.hero.abilities.rogue.smokebomb$ninjalog.name=señuelo de madera
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=¡De alguna manera, los enemigos están convencidos de que este señuelo de madera es realmente el Pícaro!
actors.hero.abilities.rogue.smokebomb.short_desc=El Pícaro lanza una _Bomba de Humo_ mientras se retira en un destello. Cegando a los enemigos cercanos a su antigua ubicación.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 10 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.smokebomb.desc=El Pícaro lanza una bomba de humo y se retira en un destello de hasta 10 casillas de distancia. Puede destellar a través de peligros y enemigos, pero no a través de terrenos sólidos como paredes.\n\nLos enemigos adyacentes a la antigua posición del Pícaro serán cegados por 5 turnos.
actors.hero.abilities.rogue.deathmark.name=marca de muerte
actors.hero.abilities.rogue.deathmark.ally_target=Solo puedes marcar enemigos
actors.hero.abilities.rogue.deathmark.short_desc=El Pícaro coloca una _Marca de Muerte_ en un enemigo. El cual recibe daño adicional, pero no puede morir hasta que la marca se desvanezca.
@@ -422,7 +422,7 @@ actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marcado por la Muert
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Este enemigo ha sido marcado, lo que hace que reciba un 25%% de daño adicional, pero también lo hace incapaz de morir hasta que la marca se desvanezca.\n\nTurnos restantes: %s.
actors.hero.abilities.rogue.shadowclone.name=clon de sombra
actors.hero.abilities.rogue.shadowclone.short_desc=El Pícaro invoca un _Clon de Sombra_, al que puede dirigir para que lo ayude en combate.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 80 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone.desc=El Pícaro invoca una sombría copia de sí mismo, a la que puede dirigir para que lo ayude en combate. Dirigir al clon de sombra no cuesta ninguna carga.\n\nEl clon tiene 80 PS, no tiene armadura e inflige 10-20 de daño. Estos rasgos se pueden mejorar con los talentos, de modo que el clon se beneficie del arma y armadura que el héroe tenga.
actors.hero.abilities.rogue.shadowclone$shadowally.name=Pícaro de sombra
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Tu clon te seguirá.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=¡Tu clon atacará!
@@ -483,12 +483,12 @@ actors.hero.heroclass.mage_desc=El Mago comienza con un _bastón único_, el cua
actors.hero.heroclass.mage_unlock=El Mago es un experto en varitas y lleva un _bastón mágico único_.\n\nPara desbloquearlo _utiliza un pergamino de mejora para fortalecer un item_.
actors.hero.heroclass.rogue=pícaro
actors.hero.heroclass.rogue_desc=The Rogue starts with a _unique Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=El Pícaro comienza con un _Manto de Sombras único_, el cual puede usar para volverse invisible a voluntad.\n\nEl Pícaro puede _detectar secretos y trampas_ desde una mayor distancia.\n\nEl Pícaro también comienza con una _daga_, _tres cuchillos arrojadizos_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de identificación\n_-_ Pociones de invisibilidad\n_-_ Pergaminos de mapeo mágico
actors.hero.heroclass.rogue_unlock=El pícaro puede controlar el flujo de la batalla y atacar desde la invisibilidad usando su _manto de sombras único_.\n\nPara desbloquearlo _realiza 10 ataques sorpresa en una partida_.
actors.hero.heroclass.huntress=cazadora
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow_, which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit enemies with thrown weapons 10 times in one game._
actors.hero.heroclass.huntress_desc=La Cazadora empieza con un _arco espiritual único_, el cual puede disparar un numero infinito de flechas.\n\nLa Cazadora puede pasar a través de la hierba alta _sin pisotearla_.\n\nLa Cazadora comienza con unos _guantes tachonados_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de identificación\n_-_ Pociones de visión mental\n_-_ Pergaminos de canción de cuna
actors.hero.heroclass.huntress_unlock=La Cazadora es una maestra de las armas arrojadizas y tiene un _arco mágico único_ con flechas infinitas.\n\nPara desbloquearla _golpea a enemigos con armas arrojadizas 10 veces en una partida._
actors.hero.herosubclass.berserker=frenético
actors.hero.herosubclass.berserker_short_desc=El _Frenético_ acumula furia cuando recibe daño. La furia aumenta su daño y puede permitirle engañar brevemente a la muerte.
@@ -532,13 +532,13 @@ actors.hero.talent.test_subject.title=Sujeto de pruebas
actors.hero.talent.test_subject.desc=_+1:_ Cuando el Guerrero identifica un ítem se cura _2 PS_.\n\n_+2:_ Cuando el Guerrero identifica un ítem se cura _3 PS_.
actors.hero.talent.iron_will.title=Voluntad de hierro
actors.hero.talent.iron_will.desc=_+1:_ El blindaje máximo proporcionado por el sello del Guerrero _aumenta en 1_.\n\n_+2:_ El blindaje máximo proporcionado por el sello del Guerrero _aumenta en 2_.
actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will grant its shielding benefit without the broken seal.
actors.hero.talent.iron_will.meta_desc=_Si este talento es obtenido por otro héroe_ le otorgará blindaje sin necesidad de tener el sello roto.
actors.hero.talent.iron_stomach.title=estómago de acero
actors.hero.talent.iron_stomach.desc=_+1:_ Comer le toma al Guerrero 1 turno y le otorga _75% de resistencia al daño_ mientras come.\n\n_+2:_ Comer le toma al Guerrero 1 turno y le otorga _100% de resistencia al daño_ mientras come.
actors.hero.talent.restored_willpower.title=Vigor renovado
actors.hero.talent.restored_willpower.desc=_+1:_ Beber una poción de curación recarga instantáneamente el _67% del blindaje_ del sello del Guerrero.\n\n_+2:_ Beber una poción de curación recarga instantáneamente el _100% del blindaje_ del sello del Guerrero.\n\nEste talento también se activa al beber pociones o elixires basados en la poción de curación.
actors.hero.talent.restored_willpower.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding equal to 5% max hp at +1, or 7.5% max hp at +2.
actors.hero.talent.restored_willpower.meta_desc=_Si este talento es obtenido por otro héroe_ otorgará en su lugar, blindaje equivalente al 5% de PS máximos en +1 o 7.5% de PS máximos en +2.
actors.hero.talent.runic_transference.title=Transferencia rúnica
actors.hero.talent.runic_transference.desc=_+1:_ El sello del Guerrero puede transferir _ glifos regulares_ de la misma manera que transfiere una mejora.\n\n_+2:_ El sello del Guerrero puede transferir _glifos regulares, poderosos y malditos_ de la misma manera que transfiere una mejora.
actors.hero.talent.lethal_momentum.title=Impulso letal
@@ -566,11 +566,11 @@ actors.hero.talent.enhanced_combo.title=combo mejorado
actors.hero.talent.enhanced_combo.desc=_+1:_ Cuando el combo del Gladiador es de 7 o más, el rango de empuje de Derribar aumenta en 3, inflige vértigo y puede tirar enemigos en fosas.\n\n_+2:_ Además de los beneficios de +1, cuando el combo del Gladiador es de 9 o más, Desviar funciona en múltiples ataques.\n\n_+3:_ Además de los beneficios de +1 y +2, el Gladiador puede dar un salto de combo/3 casillas al usar Embate, Aplastar o Furia.
actors.hero.talent.body_slam.title=golpe de cuerpo
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _1-4 plus 25%_ of his damage blocking power.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _2-8 plus 50%_ of his damage blocking power.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _3-12 plus 75%_ of his damage blocking power.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _4-16 plus 100%_ of his damage blocking power.
actors.hero.talent.body_slam.desc=_+1:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes reciben daño equivalente a 1-4 s 25%_ de su poder de bloqueo.\n\n_+2:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes reciben daño equivalente a 2-8 s 50%_ de su poder de bloqueo.\n\n_+3:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes reciben daño equivalente a 3-12 s 75%_ de su poder de bloqueo.\n\n_+4:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes reciben daño equivalente a 4-16 s 100%_ de su poder de bloqueo.
actors.hero.talent.impact_wave.title=onda de impacto
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 5 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 5 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 5 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 5 turns.
actors.hero.talent.impact_wave.desc=_+1:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _2 casillas_ hacia atrás y tienen una _probabilidad del 25%_ de quedar vulnerables por 5 turnos.\n\n_+2:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _3 casillas_ hacia atrás y tienen una _probabilidad del 50%_ de quedar vulnerables por 5 turnos.\n\n_+3:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _4 casillas_ hacia atrás y tienen una _probabilidad del 75%_ de quedar vulnerables por 5 turnos.\n\n_+4:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _5 casillas_ hacia atrás y tienen una _probabilidad del 100%_ de quedar vulnerables por 5 turnos.
actors.hero.talent.double_jump.title=doble salto
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _60% reduced_ charge cost.
actors.hero.talent.double_jump.desc=_+1:_ Si el Guerrero realiza un segundo salto en 3 turnos, ese salto tiene un coste _reducido en un 20%_.\n\n_+2:_ Si el Guerrero realiza un segundo salto en 3 turnos, ese salto tiene un coste _reducido en un 36%_.\n\n_+3:_ Si el Guerrero realiza un segundo salto en 3 turnos, ese salto tiene un coste _reducido en un 50%_.\n\n_+4:_ Si el Guerrero realiza un segundo salto en 3 turnos, ese salto tiene un coste _reducido en un 60%_.
actors.hero.talent.expanding_wave.title=onda expansiva
actors.hero.talent.expanding_wave.desc=_+1:_ El alcance de la onda de choque incrementa de 5 a _6 casillas_ y su ancho aumenta de 60 a _75 grados_.\n\n_+2:_ El alcance de la onda de choque incrementa de 5 a _7 casillas_ y su ancho aumenta de 60 a _90 grados_.\n\n_+3:_ El alcance de la onda de choque incrementa de 5 a _8 casillas_ y su ancho aumenta de 60 a _105 grados_.\n\n_+4:_ El alcance de la onda de choque incrementa de 5 a _9 casillas_ y su ancho aumenta de 60 a _120 grados_.
@@ -595,15 +595,15 @@ actors.hero.talent.tested_hypothesis.title=Hipótesis probada
actors.hero.talent.tested_hypothesis.desc=_+1:_ Cuando el Mago identifica un ítem obtiene _2 turnos de recarga de varitas_.\n\n_+2:_ Cuando el Mago identifica un ítem obtiene _3 turnos de recarga de varitas_.
actors.hero.talent.backup_barrier.title=barrera de respaldo
actors.hero.talent.backup_barrier.desc=_+1:_ El Mago obtiene _3 de blindaje_ cuando gasta la última carga de su bastón.\n\n_+2:_ El Mago obtiene _5 de blindaje_ cuando gasta la última carga de su bastón.
actors.hero.talent.backup_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead trigger from the hero's highest level wand.
actors.hero.talent.backup_barrier.meta_desc=_Si este talento es obtenido por otro héroe_ se activará en su lugar, mediante su varita de mayor nivel.
actors.hero.talent.energizing_meal.title=comida energizante
actors.hero.talent.energizing_meal.desc=_+1:_ Comer le toma al Mago 1 turno y le otorga _5 turnos de recarga de varitas_.\n\n_+2:_ Comer le toma al Mago 1 turno y le otorga _8 turnos de recarga de varitas_.
actors.hero.talent.energizing_upgrade.title=Mejora energizante
actors.hero.talent.energizing_upgrade.desc=_+1:_ Usar un pergamino de mejora recarga instantáneamente el bastón del Mago _con 4 cargas_, esta puede superar el límite de cargas del bastón.\n\n_+2:_ Usar un pergamino de mejora recarga instantáneamente el bastón del Mago _con 6 cargas_, esta puede superar el límite de cargas del bastón.\n\nEste talento también se activa al usarse pergaminos o hechizos basados en el pergamino de mejora.
actors.hero.talent.energizing_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 12 turns of wand recharging at +1, or 20 turns at +2.
actors.hero.talent.energizing_upgrade.meta_desc=_Si este talento es obtenido por otro héroe_ le otorgará en su lugar, 12 turnos de recarga de varitas en +1 o 20 turnos en +2.
actors.hero.talent.wand_preservation.title=Varita preservada
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0, otherwise it will be returned as 1 arcane resin.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve wands a maximum of five times, afterward it will always grant 1 arcane resin.
actors.hero.talent.wand_preservation.desc=_+1:_ Cuando el Mago imbuye una nueva varita en su bastón, la antigua varita tiene un _67% de probabilidad_ de ser devuelta con nivel +0, de no ser así otorga 1 resina arcana.\n\n_+2:_ Cuando el mago imbuye una nueva varita en su bastón, la antigua varita tiene un _100% de probabilidad_ de ser devuelta con nivel +0.\n\nEste talento puede preservar varitas hasta un máximo de cinco veces, pasado este punto siempre otorgará 1 resina arcana.
actors.hero.talent.arcane_vision.title=visión arcana
actors.hero.talent.arcane_vision.desc=_+1:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _10 turnos_.\n\n_+2:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _15 turnos_.
actors.hero.talent.shield_battery.title=Carga defensiva
@@ -631,16 +631,16 @@ actors.hero.talent.necromancers_minions.desc=_+1:_ Cuando un enemigo con el alma
actors.hero.talent.blast_radius.title=radio de explosión
actors.hero.talent.blast_radius.desc=_+1:_ El radio de explosión elemental incrementa de 4 a _5 casillas_.\n\n_+2:_ El radio de explosión elemental incrementa de 4 a _6 casillas_.\n\n_+3:_ El radio de explosión elemental incrementa de 4 a _7 casillas_.\n\n_+4:_ El radio de explosión elemental incrementa de 4 a _8 casillas_.
actors.hero.talent.elemental_power.title=potencia elemental
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _25%_.\n\n_+2:_ The power of elemental blast is increased by _50%_.\n\n_+3:_ The power of elemental blast is increased by _75%_.\n\n_+4:_ The power of elemental blast is increased by _100%_.
actors.hero.talent.elemental_power.desc=_+1:_ La potencia de explosión elemental incrementa un _25%_.\n\n_+2:_ La potencia de explosión elemental incrementa un _50%_.\n\n_+3:_ La potencia de explosión elemental incrementa un _75%_.\n\n_+4:_ La potencia de explosión elemental incrementa un _100%_.
actors.hero.talent.reactive_barrier.title=reactivación de barrera
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2.5 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _5 shielding_ for every character affected by elemental blast, to a max of 6 characters.\n\n_+3:_ The Mage gains _7.5 shielding_ for every character affected by elemental blast, to a max of 7 characters.\n\n_+4:_ The Mage gains _10 shielding_ for every character affected by elemental blast, to a max of 8 characters.
actors.hero.talent.reactive_barrier.desc=_+1:_ El Mago gana _2.5 de blindaje_ por cada personaje afectado por explosión elemental hasta un máximo de 5 personajes.\n\n_+2:_ El Mago gana _5 de blindaje_ por cada personaje afectado por explosión elemental hasta un máximo de 6 personajes.\n\n_+3:_ El Mago gana _7.5 de blindaje_ por cada personaje afectado por explosión elemental hasta un máximo de 7 personajes.\n\n_+4:_ El Mago gana _10 de blindaje_ por cada personaje afectado por explosión elemental hasta un máximo de 8 personajes.
actors.hero.talent.wild_power.title=poder salvaje
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be boosted by either _2 or 3, up to +4_.\n\n_+2:_ When using wild magic, wands will be boosted by _3, up to +5_.\n\n_+3:_ When using wild magic, wands will be boosted by either _3 or 4, up to +6_.\n\n_+4:_ When using wild magic, wands will be boosted by _4, up to +7_.
actors.hero.talent.wild_power.desc=_+1:_ Al usar magia salvaje, las varitas serán potenciadas en _2 o 3, hasta un máximo de +4_.\n\n_+2:_ Al usar magia salvaje, las varitas serán potenciadas en _3, hasta un máximo de +5_.\n\n_+3:_ Al usar magia salvaje, las varitas serán potenciadas en _3 o 4, hasta un máximo de +6_.\n\n_+4:_ Al usar magia salvaje, las varitas serán potenciadas en _4, hasta un máximo de +7_.
actors.hero.talent.fire_everything.title=dispara todo
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_ up from 4, and each wand has a _25% chance_ to be usable 3 times.\n\n_+2:_ Wild magic now fires _6 times_ up from 4, and each wand has a _50% chance_ to be usable 3 times.\n\n_+3:_ Wild magic now fires _7 times_ up from 4, and each wand has a _75% chance_ to be usable 3 times.\n\n_+4:_ Wild magic now fires _8 times_ up from 4, and each wand has a _100% chance_ to be usable 3 times.
actors.hero.talent.fire_everything.desc=_+1:_ Magia salvaje ahora dispara _5 veces_ en vez de 4 y cada varita tiene un _25% de probabilidad_ de ser usada 3 veces.\n\n_+2:_ Magia salvaje ahora dispara _6 veces_ en vez de 4 y cada varita tiene un _50% de probabilidad_ de ser usada 3 veces.\n\n_+3:_ Magia salvaje ahora dispara _7 veces_ en vez de 4 y cada varita tiene un _75% de probabilidad_ de ser usada 3 veces.\n\n_+4:_ Magia salvaje ahora dispara _8 veces_ en vez de 4 y cada varita tiene un _100% de probabilidad_ de ser usada 3 veces.
actors.hero.talent.conserved_magic.title=magia conservada
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.67 charges_ instead of 1, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.45 charges_ instead of 1, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.3 charges_ instead of 1, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.2 charges_ instead of 1, and wild magic has a _100% chance_ to not spend a turn.
actors.hero.talent.conserved_magic.desc=_+1:_ Cada disparo de magia salvaje ahora usa _0.67 cargas_ en vez de 1 y magia salvaje tiene una _probabilidad del 25%_ de no tomar ningún turno.\n\n_+2:_ Cada disparo de magia salvaje ahora usa _0.45 cargas_ en vez de 1 y magia salvaje tiene una _probabilidad del 50%_ de no tomar ningún turno.\n\n_+3:_ Cada disparo de magia salvaje ahora usa _0.3 cargas_ en vez de 1 y magia salvaje tiene una _probabilidad del 75%_ de no tomar ningún turno.\n\n_+4:_ Cada disparo de magia salvaje ahora usa _0.2 cargas_ en vez de 1 y magia salvaje tiene una _probabilidad del 100%_ de no tomar ningún turno.
actors.hero.talent.telefrag.title=Telefragmentación
actors.hero.talent.telefrag.desc=_+1:_ Si el Mago se teletransporta sobre un personaje, le inflige _10-15 de daño_ pero recibe _5 de daño_.\n\n_+2:_ Si el Mago se teletransporta sobre un personaje, le inflige _20-30 de daño_ pero recibe _10 de daño_.\n\n_+3:_ Si el Mago se teletransporta sobre un personaje, le inflige _30-45 de daño_ pero recibe _15 de daño_.\n\n_+4:_ Si el Mago se teletransporta sobre un personaje, le inflige _40-60 de daño_ pero recibe _20 de daño_.\n\nEl héroe no puede morir a causa de este talento, el daño recibido puede reducirse mediante efectos de resistencia mágica.
@@ -657,16 +657,16 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ El pícaro identifica anillos _el
actors.hero.talent.sucker_punch.title=Golpe sorpresa
actors.hero.talent.sucker_punch.desc=_+1:_ El Pícaro inflige _1-2 de daño adicional_ la primera vez que ataca por sorpresa a un enemigo.\n\n_+2:_ El Pícaro inflige _2 de daño adicional_ la primera vez que ataca por sorpresa a un enemigo.
actors.hero.talent.protective_shadows.title=sombras protectoras
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ he is invisible, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ he is invisible, _to a max of 5_.
actors.hero.talent.protective_shadows.desc=_+1:_ El Pícaro gana un punto de blindaje _cada dos turnos_ que esté invisible, _hasta un máximo de 3 puntos_.\n\n_+2:_ El Pícaro gana un punto de blindaje _cada turno_ que esté invisible, _hasta un máximo de 5 puntos_.
actors.hero.talent.mystical_meal.title=comida mística
actors.hero.talent.mystical_meal.desc=_+1:_ Comer le toma al Pícaro 1 turno y le otorga _3 turnos de recarga de artefactos_.\n\n_+2:_ Comer le toma al Pícaro 1 turno y le otorga _5 turnos de recarga de artefactos_.\n\nEste talento no puede usarse para que el cuerno de la abundancia se recargue a sí mismo.
actors.hero.talent.mystical_upgrade.title=mejora mística
actors.hero.talent.mystical_upgrade.desc=_+1:_ Usar un pergamino de mejora recarga instantáneamente el manto de sombras _con 2 cargas_, esta puede superar el límite de cargas del manto.\n\n_+2:_ Usar un pergamino de mejora recarga instantáneamente el manto de sombras _con 3 cargas_, esta puede superar el límite de cargas del manto.\n\nEste talento también se activa al usarse pergaminos o hechizos basados en el pergamino de mejora.
actors.hero.talent.mystical_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 6 turns of artifact recharging at +1, or 10 turns at +2.
actors.hero.talent.mystical_upgrade.meta_desc=_Si este talento es obtenido por otro héroe_ otorgará en su lugar, 6 turnos de recarga de artefactos en +1 o 10 turnos en +2.
actors.hero.talent.wide_search.title=Búsqueda ampliada
actors.hero.talent.wide_search.desc=_+1:_ El radio de búsqueda del Pícaro incrementa de un cuadrado de 5x5 a un _circulo de 7x7_.\n\n_+2:_ El radio de búsqueda del Pícaro incrementa de un cuadrado de 5x5 a un _cuadrado de 7x7_.
actors.hero.talent.wide_search.meta_desc=_If this talent is gained by a different hero_ it will instead increase their search radius from a 3x3 square to a 5x5 circle at +1, or a 5x5 square at +2.
actors.hero.talent.wide_search.meta_desc=_Si este talento es obtenido por otro héroe_ incrementará su radio de búsqueda de un cuadrado de 3x3 a un círculo de 5x5 en +1 o a un cuadrado de 5x5 en +2.
actors.hero.talent.silent_steps.title=Pasos silenciosos
actors.hero.talent.silent_steps.desc=_+1:_ El Pícaro no despertará a los enemigos mientras esté a_ 3 o más casillas de distancia de ellos_.\n\n_+2:_ El Pícaro no despertará a los enemigos mientras _no esté adyacente a ellos_.
actors.hero.talent.rogues_foresight.title=Previsión del Pícaro
@@ -674,7 +674,7 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Cuando el Pícaro está en un niv
actors.hero.talent.light_cloak.title=manto ligero
actors.hero.talent.light_cloak.desc=_+1:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _25% de velocidad_. \n\n_+2:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _50% de velocidad_. \n\n_+3:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _75% de velocidad_.
actors.hero.talent.light_cloak.meta_desc=_If this talent is gained by a different hero_ it will instead increase the charging speed of all artifacts by 7/13/20% at +1/+2/+3.
actors.hero.talent.light_cloak.meta_desc=_Si este talento es obtenido por otro héroe_ incrementará la velocidad de recarga de todos los artefactos en 7/13/20% en +1/+2/+3.
actors.hero.talent.enhanced_rings.title=anillos mejorados
actors.hero.talent.enhanced_rings.desc=_+1:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _3 turnos_.\n\n_+2:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _6 turnos_.\n\n_+3:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _9 turnos_.
@@ -707,9 +707,9 @@ actors.hero.talent.double_mark.title=doble marca
actors.hero.talent.double_mark.desc=_+1:_ Marcar a un segundo objetivo al mismo tiempo que el primero tiene un coste _reducido en un 30%_.\n\n_+2:_ Marcar a un segundo objetivo al mismo tiempo que el primero tiene un coste _reducido en un 50%_.\n\n_+3:_ Marcar a un segundo objetivo al mismo tiempo que el primero tiene un coste _reducido en un 65%_.\n\n_+4:_ Marcar a un segundo objetivo al mismo tiempo que el primero tiene un coste _reducido en un 75%_.
actors.hero.talent.shadow_blade.title=cuchilla sombría
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _8%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _16%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _24%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _32%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.shadow_blade.desc=_+1:_ El clon de sombra gana un _8%_ del daño del héroe por cada turno y tiene una _probabilidad del 25%_ de usar el encantamiento en el arma del héroe.\n\n_+2:_ El clon de sombra gana un _16%_ del daño del héroe por cada turno y tiene una _probabilidad del 50%_ de usar el encantamiento en el arma del héroe.\n\n_+3:_ El clon de sombra gana un _24%_ del daño del héroe por cada turno y tiene una _probabilidad del 75%_ de usar el encantamiento en el arma del héroe.\n\n_+4:_ El clon de sombra gana un _32%_ del daño del héroe por cada turno y tiene una _probabilidad del 100%_ de usar el encantamiento en el arma del héroe.
actors.hero.talent.cloned_armor.title=armadura clonada
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _12%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _24%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _36%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _48%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.cloned_armor.desc=_+1:_ El clon de sombra gana el _12%_ del valor de armadura del héroe y tiene una _probabilidad del 25%_ de usar el glifo en la armadura del héroe.\n\n_+2:_ El clon de sombra gana el _24%_ del valor de armadura del héroe y tiene una _probabilidad del 50%_ de usar el glifo en la armadura del héroe.\n\n_+3:_ El clon de sombra gana el _36%_ del valor de armadura del héroe y tiene una _probabilidad del 75%_ de usar el glifo en la armadura del héroe.\n\n_+4:_ El clon de sombra gana el _48%_ del valor de armadura del héroe y tiene una _probabilidad del 100%_ de usar el glifo en la armadura del héroe.
actors.hero.talent.perfect_copy.title=copia perfecta
actors.hero.talent.perfect_copy.desc=_+1:_ El clon de sombra gana un _10%_ de los PS máximos del héroe y puede intercambiar instantáneamente de lugar con el héroe hasta _1 casilla_ de distancia.\n\n_+2:_ El clon de sombra gana un _20%_ de los PS máximos del héroe y puede intercambiar instantáneamente de lugar con el héroe hasta _2 casillas_ de distancia.\n\n_+3:_ El clon de sombra gana un _30%_ de los PS máximos del héroe y puede intercambiar instantáneamente de lugar con el héroe hasta _3 casillas_ de distancia.\n\n_+4:_ El clon de sombra gana un _40%_ de los PS máximos del héroe y puede intercambiar instantáneamente de lugar con el héroe hasta _4 casillas_ de distancia.
@@ -738,7 +738,7 @@ actors.hero.talent.point_blank.title=a quema ropa
actors.hero.talent.point_blank.desc=_+1:_ Cuando la Cazadora usa su arco o armas arrojadizas cuerpo a cuerpo tienen _-30% de precisión_ en vez de -50%.\n\n_+2:_ Cuando la Cazadora usa su arco o armas arrojadizas cuerpo a cuerpo tienen _-10% de precisión_ en vez de -50%.\n\n_+3:_ Cuando la Cazadora usa su arco o armas arrojadizas cuerpo a cuerpo tienen _+10% de precisión_ en vez de -50%.\n\nTenga en cuenta que las armas arrojadizas o el arco espiritual siempre tienen +50% de precisión al ser usados a distancia.
actors.hero.talent.seer_shot.title=disparo vidente
actors.hero.talent.seer_shot.desc=_+1:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _5 turnos_. Tiene un tiempo de recarga de 20 turnos.\n\n_+2:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _10 turnos_. Tiene un tiempo de recarga de 20 turnos.\n\n_+3:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _15 turnos_. Tiene un tiempo de recarga de 20 turnos.
actors.hero.talent.seer_shot.meta_desc=_If this talent is gained by a different hero_ it will trigger from any thrown weapon.
actors.hero.talent.seer_shot.meta_desc=_Si este talento es obtenido por otro héroe_ se activará mediante cualquier arma arrojadiza.
actors.hero.talent.farsight.title=vista lejana
actors.hero.talent.farsight.desc=_+1:_ El rango de visión de la Francotiradora _incrementa un 25%_.\n\n_+2:_ El rango de visión de la Francotiradora _incrementa un 50%_.\n\n_+3:_ El rango de visión de la Francotiradora _incrementa un 75%_.
@@ -769,11 +769,11 @@ actors.hero.talent.wild_momentum.title=impulso salvaje
actors.hero.talent.wild_momentum.desc=_+1:_ Matar a un enemigo con el arco espiritual prolonga la duración de poder de la naturaleza por _1 turno_. La duración se puede extender hasta un máximo de _2 turnos_.\n\n_+2:_ Matar a un enemigo con el arco espiritual prolonga la duración de poder de la naturaleza por _2 turnos_. La duración se puede extender hasta un máximo de _4 turnos_.\n\n_+3:_ Matar a un enemigo con el arco espiritual prolonga la duración de poder de la naturaleza por _3 turnos_. La duración se puede extender hasta un máximo de _6 turnos_.\n\n_+4:_ Matar a un enemigo con el arco espiritual prolonga la duración de poder de la naturaleza por _4 turnos_. La duración se puede extender hasta un máximo de _8 turnos_.
actors.hero.talent.eagle_eye.title=ojo de águila
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _9 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _10 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.eagle_eye.desc=_+1:_ El rango de visión del halcón espíritu incrementa de 6 a _7 casillas_.\n\n_+2:_ El rango de visión del halcón espíritu incrementa de 6 a _8 casillas_.\n\n_+3:_ El rango de visión del halcón espíritu incrementa de 6 a _9 casillas_ y obtiene _2 casillas_ de visión mental.\n\n_+4:_ El rango de visión del halcón espíritu incrementa de 6 a _10 casillas_ y obtiene _3 casillas_ de visión mental.
actors.hero.talent.go_for_the_eyes.title=ve a por los ojos
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _5 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _2 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _5 turns_.
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Los ataques del halcón espíritu ciegan a los enemigos por _2 turnos_.\n\n_+2:_ Los ataques del halcón espíritu ciegan a los enemigos por _5 turnos_.\n\n_+3:_ Los ataques del halcón espíritu ciegan a los enemigos por _5 turnos_ y los lisia por _2 turnos_.\n\n_+4_ Los ataques del halcón espíritu ciegan a los enemigos por _5 turnos_ y los lisia por _5 turnos_.
actors.hero.talent.swift_spirit.title=espíritu veloz
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _6 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _8 attacks_ made against it.
actors.hero.talent.swift_spirit.desc=_+1:_ La velocidad de movimiento del halcón espíritu incrementa de 2 a _2.5 casillas_ y está garantizado que esquive los primeros _2 ataques_ realizados contra él.\n\n_+2:_ La velocidad de movimiento del halcón espíritu incrementa de 2 a _3 casillas_ y está garantizado que esquive los primeros _4 ataques_ realizados contra él.\n\n_+3:_ La velocidad de movimiento del halcón espíritu incrementa de 2 a _3.5 casillas_ y está garantizado que esquive los primeros _6 ataques_ realizados contra él.\n\n_+4:_ La velocidad de movimiento del halcón espíritu incrementa de 2 a _4 casillas_ y está garantizado que esquive los primeros _8 ataques_ realizados contra él.
#universal
actors.hero.talent.heroic_energy.title=energía heroica
@@ -828,7 +828,7 @@ actors.mobs.npcs.imp.desc=Los diablillos son demonios menores. Son notables, no
actors.mobs.npcs.impshopkeeper.name=diablillo ambicioso
actors.mobs.npcs.impshopkeeper.greetings=¡Hola, %s!
actors.mobs.npcs.impshopkeeper.greetings_ascent=What did you do %s? Shop quickly, I've got to get out of here!
actors.mobs.npcs.impshopkeeper.greetings_ascent=¿Qué has hecho %s? Date prisa, ¡tengo que largarme de aquí!
actors.mobs.npcs.impshopkeeper.thief=¡Creí que podía contar contigo!
actors.mobs.npcs.impshopkeeper.desc=Los diablillos son demonios menores. Son notables, no por su fuerza ni su magia, pero por ser sociables e inteligentes. Muchos diablillos prefieren vivir y hacer negocios con no-demonios.

View File

@@ -52,7 +52,7 @@ actors.blobs.web.desc=Dena amaraun lodi batez estalita dago hemen. Hau ukitzen e
actors.buffs.adrenaline.name=Adrenalina
actors.buffs.adrenaline.desc=Indar fisikoko uholde bat, adrenalinak eraso eta mugimendu abiadura areagotzen ditu.\n\nAdrenalinak jasotzailea 2x abiaduran korrika egitea eta 1.5x abiaduran erasotzea ahalbidetzen du.\n\nGeratzen diren txandak: %s.
actors.buffs.adrenalinesurge.name=Strength Boost
actors.buffs.adrenalinesurge.name=Indar bultzada
actors.buffs.adrenalinesurge.desc=Ahalmen izugarrizko uholde bat, tamalez ez da iraunkorra.\n\nIndarraren areagotzea: + %d.\nAreagotzea ahuldu arteko txandak: %s.
actors.buffs.amok.name=Amorruz itsu
@@ -67,8 +67,8 @@ actors.buffs.arcanearmor.desc=Ezkutu mehe batek inguratzen zaitu, eraso magikoen
actors.buffs.artifactrecharge.name=Artefaktua berkargatzen
actors.buffs.artifactrecharge.desc=Energiak zeharkatzen zaitu, tresnatutako artefaktuen kargatzeko abiadura areagotuz.\n\nArtefaktu bakoitzari apur bat desberdin eragiten zaio, baina guztiei hobetuko zaie karga.\n\nGeratzen diren txandak:%s.
actors.buffs.ascensionchallenge.name=Amulet's Curse
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that has been enhanced by Yog's power.
actors.buffs.ascensionchallenge.name=Zinginarriaren madarikazioa
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that have been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=The dark energy radiating from the amulet has been weakened as much as possible for now.
actors.buffs.ascensionchallenge.desc_beckon=The amulet is currently _calling out to distant enemies,_ alerting them to your position.
actors.buffs.ascensionchallenge.desc_haste=The amulet is currently _hastening distant enemies,_ letting them reach you faster!
@@ -81,7 +81,7 @@ actors.buffs.ascensionchallenge.damage=The amulet begins radiating dark energy.
actors.buffs.ascensionchallenge.weaken=You can feel the amulet's curse weaken slightly.
actors.buffs.ascensionchallenge.break=You take a moment to catch your breath and feel your wounds begin to close!
actors.buffs.ascensionchallenge.almost=You feel Yog's grip on the amulet begin to weaken, you're almost there!
actors.buffs.ascensionchallenge.on_kill=The dark energy consumes you...
actors.buffs.ascensionchallenge.on_kill=Energia ilunak irensten zaitu...
actors.buffs.barkskin.name=Azal gogortua
actors.buffs.barkskin.desc=Zure azala gogortzen da, zuhaitz-azala bezain lakarra eta trinkoa nabaritzen duzu.\n\nGogortutako azalak zure armadura efektiboa areagotzen du, eraso fisikoetatik hobeto babestea ahalbidetuz.\n\nZure armadura honenbestez areagotu da: 0-%d.\nGeratzen diren azal gogortuaren txandak: %s.
@@ -436,11 +436,11 @@ actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=naturaren indarra
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.name=espiritu belatza
actors.hero.abilities.huntress.spirithawk.no_space=Ez dago toki librerik zure inguruan.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the Huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.name=espiritu belatza
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Zure belatzak jarraitzen zaitu.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Zure belatzak erasotzen du!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
@@ -488,7 +488,7 @@ actors.hero.heroclass.rogue_unlock=Alprojak borrokaren fluxua kontrolatu dezake
actors.hero.heroclass.huntress=ehiztaria
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow_, which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit enemies with thrown weapons 10 times in one game._
actors.hero.heroclass.huntress_unlock=Ehiztaria arma jaurtigaien espezialista da, eta _arku magiko paregabe_ bat du, gezi agortu-ezinekin.\n\nDesblokeatzeko _Akabatu 10 etsai arma jaurtigaiekin partida berean._
actors.hero.herosubclass.berserker=amorratua
actors.hero.herosubclass.berserker_short_desc=_Amorratua_k hira metatzen du jasotako kaltearekin. hirak eragindako kaltea areagotzen du, eta une batez heriotzatik ihes egitea ahalbidetzen dio.
@@ -496,9 +496,9 @@ actors.hero.herosubclass.berserker_desc=_Amorratua_ k hira metatzen du kaltea ja
actors.hero.herosubclass.gladiator=gladiadorea
actors.hero.herosubclass.gladiator_short_desc=_Gladiadorea_k segida metatzen du eraso arrakatstatsuekin. Segida abilezia bakanetarako erabili dezake.
actors.hero.herosubclass.gladiator_desc=_Gladiadorea_k segida puntua bana metatzen du aurrez aurreko arma batekin egindako eraso arrakastatsu bakoitzarekin. Gladiadoreak ez badu eraso arrakastatsu bat egiten 5 txandatan, segida ezezten da.\n\nSegida metatu ahala segida-abileziak lortzen dira. Abilezia berriak lortzen dira 2, 4, 6, 8 eta 10 puntuekin. Abilezia batzuk segida gehiago metatzen laguntzen dute, eta beste batzuk Gladiadoreari bere segida-puntuak eraso bortitzetan erabiltzea ahalbidetzen diote.
actors.hero.herosubclass.battlemage=gudu aztia
actors.hero.herosubclass.battlemage=gudu-aztia
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=Gudu aztiak efektu gehigarriak lor ditzake bere makuluarekin aurrez aurre borrokatzean, makuluan txertatutako zartak enkantamendu gehigarria balu bezala. Efektuak makuluan txertatutako zartaren araberakoak dira, zarta bakoitzak bere efektua du. Zartaren efektuaz gain, Gudu aztiak 0,5 karga-puntu lortuko ditu honekin jotzean.
actors.hero.herosubclass.battlemage_desc=Gudu-aztiak efektu gehigarriak lor ditzake bere makuluarekin aurrez aurre borrokatzean, makuluan txertatutako zartak enkantamendu gehigarria balu bezala. Efektuak makuluan txertatutako zartaren araberakoak dira, zarta bakoitzak bere efektua du. Zartaren efektuaz gain, Gudu aztiak 0,5 karga-puntu lortuko ditu honekin jotzean.
actors.hero.herosubclass.warlock=belagilea
actors.hero.herosubclass.warlock_short_desc=_Belagilea_k pertsonaien arima markatzeko aukera du hauyek zartatzean. Arima markatua duten etsaiei kalte egitean sendatu egiten da.
actors.hero.herosubclass.warlock_desc=Belagileak pertsonen arima markatzeko aukera du hauek zartatzean, Arima-marka bat aplikatzeko aukera eta haren iraupena zartaren mailaren araberakoa da.\n\nEtsai batek arima markatuta duenean, belagileak 2 osasun-puntu berreskuratuko ditud hari eragindako 5 kalte puntuko, baina aurrez aurreko edo jaurtitzeko armekin bakarrik, ez zartekin!
@@ -615,11 +615,11 @@ actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=indartutako erasoa
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ Gudu-aztiak, makuluarekin aurretik zartatu eta gero, honekin buruz-buru jotzean, _+% 25 kalte_ gehigarria eragingo du.\n\n_+2:_ Gudu-aztiak, makuluarekin aurretik zartatu eta gero, honekin buruz-buru jotzean, _+% 50 kalte_ gehigarria eragingo du.\n\n_+3:_ Gudu-aztiak, makuluarekin aurretik zartatu eta gero, honekin buruz-buru jotzean, _+% 75 kalte_ gehigarria eragingo du..
actors.hero.talent.mystical_charge.title=karga mistikoa
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=gainkarga
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.excess_charge.desc=_+1:_ Gudu-aztiaren makulua guztiz kargatuta dagoenean, _% 20ko aukera_ du makuluarekin jotzean honen maila bakoitzeko 2 ezkutu puntu lortzeko.\n\n_+2:_ Gudu-aztiaren makulua guztiz kargatuta dagoenean, _% 40ko aukera_ du makuluarekin jotzean honen maila bakoitzeko 2 ezkutu puntu lortzeko.\n\n_+3:_ Gudu-aztiaren makulua guztiz kargatuta dagoenean, _% 60ko aukera_ du makuluarekin jotzean honen maila bakoitzeko 2 ezkutu puntu lortzeko.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
@@ -751,8 +751,8 @@ actors.hero.talent.durable_tips.title=punta iraunkorrak
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=azal gogortua
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.shielding_dew.title=ihintza ezkutua
actors.hero.talent.shielding_dew.desc=_+1:_ Ihintza tantek Jagoleari ezkutua ematen diote,osasun osoa duenean, bere gehieneko osasunaren % 20_.\n\n_+2:_ Ihintza tantek Jagoleari ezkutua ematen diote,osasun osoa duenean, bere gehieneko osasunaren % 40_.\n\n_+3:_ Ihintza tantek Jagoleari ezkutua ematen diote,osasun osoa duenean, bere gehieneko osasunaren % 60_.
actors.hero.talent.fan_of_blades.title=sorbatz zurrunbiloa
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+2:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+3:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+4:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.

View File

@@ -21,8 +21,8 @@ actors.blobs.paralyticgas.desc=Pilvi lamauttavaa kaasua pyörteilee ruudussa.
actors.blobs.sacrificialfire.desc=Uhraava liekki roihuu alttarin päällä. Jokainen olento joka tapetaan tässä käytetään uhrilahjaksi luolastolle.\n\nEhkä jonkinlainen palkinto voidaan saada riittävien uhrauksien johdosta?
actors.blobs.sacrificialfire.worthy=Tuli otttaa uhrin vastaan ja kasvaa vahvemmaksi.
actors.blobs.sacrificialfire.unworthy=The fire consumes your offering, but doesn't change.
actors.blobs.sacrificialfire.reward=The fire flares and then dissipates, leaving a reward behind!
actors.blobs.sacrificialfire.unworthy=Tuli otttaa uhrin vastaan, mutta et näe muutosta.
actors.blobs.sacrificialfire.reward=Tuli leimahtaa ja haihtuu, jättäen jälkeensä palkinnon!
actors.blobs.smokescreen.desc=Paksu pilvi mustaa savua pyörteilee ruudussa.
@@ -52,14 +52,14 @@ actors.blobs.web.desc=Ruutu on peittynyt tiheään hämähäkinverkkoon. Kaikki
actors.buffs.adrenaline.name=Adrenaliini
actors.buffs.adrenaline.desc=Adrenaliinin tuoma fyysisen voiman kuohu parantaa sekä hyökkäyksien että liikkumisen nopeutta.\n\nAdrenaliinin vaikutus kaksinkertaistaa liikkumisnopeuden ja puolitoistakertaistaa hyökkäysnopeuden.\n\nVuoroja jäljellä: %s.
actors.buffs.adrenalinesurge.name=Strength Boost
actors.buffs.adrenalinesurge.name=Vahvuuden tehostus
actors.buffs.adrenalinesurge.desc=Valtaisan voiman kuohu, joskin valitettavasti vain väliaikainen.\n\nVahvuuden vahvistus: +%d.\nVuoroja vahvuuden vahvistuksen heikkenemiseen: %s.
actors.buffs.amok.name=Hulluus
actors.buffs.amok.desc=Hulluus aiheuttaa valtavan raivon ja sekavuuden tilan kohteekseensa.\n\nKun jokin otus on hulluna, se hyökkää kaiken lähellä olevan kimppuun huomioimatta, onko kohde ystävä vai vihollinen.\n\nVuoroja hulluutta jäljellä: %s.
actors.buffs.ankhinvulnerability.name=Haavoittumaton
actors.buffs.ankhinvulnerability.desc=Siunattu Ankh on käyttänyt energiansa, antamalla elinvoimaa ja nopean vahingoittumattomuuden
actors.buffs.ankhinvulnerability.desc=Siunattu Ankh on käyttänyt energiansa, antamalla elinvoimaa ja lyhyen vahingoittumattomuuden!\n\nVuoroja jäljellä: %s.
actors.buffs.arcanearmor.name=Maaginen suojakilpi
actors.buffs.arcanearmor.desc=Ohut suojakilpi ympäröi sinua, heikentäen maagisten hyökkäysten vahinkoa.\n\nKilpi kasvattaa maagisen suojauksesi tasoa 0-%d pisteellä.\n\nVuoroja maagisen suojakilven heikkenemiseen: %s.
@@ -67,21 +67,21 @@ actors.buffs.arcanearmor.desc=Ohut suojakilpi ympäröi sinua, heikentäen maagi
actors.buffs.artifactrecharge.name=Artefaktien latautuminen
actors.buffs.artifactrecharge.desc=Energia virtaa lävitsesi, ladaten käytössä olevia artefaktejasi nopeammin.\n\nVaikutus riippuu artefaktin tyypistä, mutta kaikki niistä latautuvat tavallista nopeammin.\n\nVuoroja jäljellä: %s.
actors.buffs.ascensionchallenge.name=Amulet's Curse
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that has been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=The dark energy radiating from the amulet has been weakened as much as possible for now.
actors.buffs.ascensionchallenge.desc_beckon=The amulet is currently _calling out to distant enemies,_ alerting them to your position.
actors.buffs.ascensionchallenge.desc_haste=The amulet is currently _hastening distant enemies,_ letting them reach you faster!
actors.buffs.ascensionchallenge.desc_slow=The amulet is currently _slowing you down,_ and negating speed boosting effects!
actors.buffs.ascensionchallenge.desc_damage=The energy from the amulet has gotten so strong that it's _directly harming you!_
actors.buffs.ascensionchallenge.beckon=The amulet begins calling out to distant enemies.
actors.buffs.ascensionchallenge.haste=The amulet begins hastening distant enemies!
actors.buffs.ascensionchallenge.slow=The amulet starts to feel like a lead weight in your inventory!
actors.buffs.ascensionchallenge.damage=The amulet begins radiating dark energy. It burns!
actors.buffs.ascensionchallenge.weaken=You can feel the amulet's curse weaken slightly.
actors.buffs.ascensionchallenge.break=You take a moment to catch your breath and feel your wounds begin to close!
actors.buffs.ascensionchallenge.almost=You feel Yog's grip on the amulet begin to weaken, you're almost there!
actors.buffs.ascensionchallenge.on_kill=The dark energy consumes you...
actors.buffs.ascensionchallenge.name=Amuletin kirous
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that have been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=Amuletista säteilevää pimeää energiaa on toistaiseksi heikennetty niin paljon kuin on mahdollista.
actors.buffs.ascensionchallenge.desc_beckon=Tällä hetkellä amuletti _kutsuu kaukaisia vihollisia_, paljastaen heille sijaintisi.
actors.buffs.ascensionchallenge.desc_haste=Tällä hetkellä amuletti _nopeuttaa kaukaisia vihollisia_, antaen heidän tavoittaa sinut nopeammin!
actors.buffs.ascensionchallenge.desc_slow=Tällä hetkellä amuletti _hidastaa sinua_ , ja kumoaa nopeutta lisäävät tehosteet!
actors.buffs.ascensionchallenge.desc_damage=Amuletista tuleva energia on kasvanut niin voimakkaaksi, että se _vahingoittaa sinua suoraan!_
actors.buffs.ascensionchallenge.beckon=Amuletti alkaa kutsumaan kaukaisia vihollisia.
actors.buffs.ascensionchallenge.haste=Amuletti alkaa nopeuttamaan kaukaisia vihollisia!
actors.buffs.ascensionchallenge.slow=Amuletti alkaa tuntua lyijypainolta tavaraluettelossasi!
actors.buffs.ascensionchallenge.damage=Amuletti alkaa säteilemään pimeää energiaa. Se polttaa!
actors.buffs.ascensionchallenge.weaken=Voit tuntea amuletin kirouksen heikkenevän hieman.
actors.buffs.ascensionchallenge.break=Otat hetken hengähdystauon ja tunnet kuinka haavasi alkavat parantua!
actors.buffs.ascensionchallenge.almost=Tunnet kuinka Yog-Dzewan ote amuletista alkaa heikentyä, olet melkein perillä!
actors.buffs.ascensionchallenge.on_kill=Pimeä energia kuluttaa sinut loppuun...
actors.buffs.barkskin.name=Kaarna-iho
actors.buffs.barkskin.desc=Nahkasi on kovettunut, se tuntuu karkealta ja kiinteältä kuin kuori\n\nKovettunut nahka nostattaa suojaustasi, ja auttaa sinua puolustautumaan paremmin hyökkäyksiä vastaan.\n\nKestävyytesi nousee: 0-%d.\nVuoroja kunnes kuorinahka heikentyy: %s.
@@ -143,15 +143,15 @@ actors.buffs.chill.freezes=%s jäätyy!
actors.buffs.chill.desc=Ei ihan jäässä, mutta silti liian kylmä.\n\nKylmentyneet kohteet suorittavat kaikki toiminnot hitaammin, riippuen efektin jäljellä olevasta ajasta. Huonoimmillaan tämä on verrannollinen hidastuneisuuteen.\n\nVuoroja kylmentyneenä jäljellä: %1$s.\nNopeus on vähentynyt: %2$s%%.
actors.buffs.combo.name=Kombo
actors.buffs.combo.action_name=combo attack
actors.buffs.combo.action_name=combo-hyökkäys
actors.buffs.combo.combo=%d:n osuman kombo!
actors.buffs.combo.bad_target=Sinun täytyy kohdistaa hyökkäys kantamalla olevaan viholliseen.
actors.buffs.combo.prompt=Valitse kohde hyökätäksesi.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo.desc=Gladiaattori saa lisää voimaa iskuihinsa osuessaan vihollisiin. Jokainen isku kasvatta komboa yhdellä pisteellä, mutta liian pitkä väli osumien välissä laskee kombon nollaan.\n\nKombon saaminen avaa käyttöön erityisiä hyökkäyksiä, jotka osuvat aina! Erilainen erikoislyönti on saatavilla kahden, neljän, kuuden, kahdeksan ja kymmenen komboilla. Jotkut hyökkäykset aloittavat kombon alusta, mutta kutakin hyökkäystä voi käyttää vain kerran jokaisen erillisen kombon aikana.\n\nNykyinen kombo: %1$d.\n\nVuorot kunnes kombo nollautuu: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 komboa: Kolkkaus_ heittää vihollisen kaksi ruutua taaksepäin, mutta ei tee vahinkoa, eikä voi pudottaa vihollisia rotkoihin. Kasvattaa komboa yhdellä pisteellä.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.slam_desc=_4 komboa: Läimäys_ tekee%d%% (kombo*20%%) panssarisi puolustuskyvystä ylimääräisenä vahinkona. Aloittaa kombon alusta.
actors.buffs.combo$combomove.parry_desc=_6 komboa: Torjunta_ torjuu seuraavan hyökkäyksen yhden vuoron sisällä ja suorittaa välittömän vastahyökkäyksen. Aloittaa kombon alusta, jos mitään torjuttavaa ei ole.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush_desc=_8 komboa: Murskaus_ tekee %d%% (kombo*25%%) lyömävahingostasi ensisijaiseen kohteeseen ja puolet siitä vahingosta kaikkiin muihin vihollisiin 7x7 ruudun alueella. Aloittaa kombon alusta.
actors.buffs.combo$combomove.fury_desc=_10 komboa: Raivo_ lyö vihollista kerran jokaista kombopistettä kohden. Jokainen osuma tekee 60% tavallisesta lyömävahingostasi ja voi aktivoida lumouksia. Aloittaa kombon alusta.
actors.buffs.corruption.name=Turmeltuneisuus
@@ -169,7 +169,7 @@ actors.buffs.doom.name=Tuomittu
actors.buffs.doom.desc=On vaikea jatkaa eteenpäin, kun vaikuttaa siltä, että koko universumi haluaa sinut hengiltä.\n\nTuomitut hahmot vahingoittuvat kaksinkertaisesti kaikesta.\n\nTuomio on lopullista, joten sen vaikutukset loppuvat ainoastaan kuolemaan.
actors.buffs.dread.name=Pelko
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are defeated this way award half experience and drop no items. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.dread.desc=Niin suuri kauhu, että se saa kohteensa pakenemaan luolastosta kokonaan!\n\nPelosta kärsivät olennot pakenevat vastustajansa luota nopeasti, ja katoavat luolastosta kokonaan kun ne ovat poissa näkyvistä. Tällä tavalla voitetut viholliset antavat puolet kokemuksesta eivätkä pudota esineitä. Kipu lyhentää pelon kestoa.\n\nVuoroja pelkoa jäljellä: %d.
actors.buffs.drowsy.name=Unelias
actors.buffs.drowsy.desc=Maaginen voima tekee hereillä olosta vaikeaa.\n\nKova kipu tai täysi elinvoima voi auttaa pysymään hereillä.\n\nKohde vaipuu syvään maagiseen uneen muutaman vuoron sisällä.
@@ -184,7 +184,7 @@ actors.buffs.fireimbue.name=Yhtä tulen kanssa
actors.buffs.fireimbue.desc=Olet saanut käyttöösi tulen voiman!\n\nKaikilla fyysisillä hyökkäyksillä on mahdollisuus sytyttää kohde ilmiliekkeihin. Lisäksi olet täysin immuuni tulen haitallisille vaikutuksille.\n\nVuoroja tulen voiman ehtymiseen: %s.
actors.buffs.foresight.name=Aavistus
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.foresight.desc=Pystyt jotenkin näkemään ympäröivän maaston mielessäsi.\n\nAavistuksen vaikutuksen alaisena sinulle paljastetaan kaikki laatat laajalla säteellä, mukaanlukien kaikki salaiset ansat ja ovet\n\nVuoroja aavistusta jäljellä: %s.
actors.buffs.frost.name=Jäätynyt
actors.buffs.frost.freezes=%s jäätyy!
@@ -239,11 +239,11 @@ actors.buffs.light.desc=Pienikin valopilkku lohduttaa pimeyden keskellä.\n\nVal
actors.buffs.lockedfloor.name=Taso on lukossa
actors.buffs.lockedfloor.desc=Tämänhetkinen taso on lukittu, etkä pääse sieltä pois!\n\nTason ollessa lukittuna et tule nälkäiseksi tai vahingoitu nääntymisestä. Jos et yritä voittaa tämän tason päävastusta, passiivinen elinvoiman saaminen loppuu.\n\nLisäksi, jos kuolet ja heräät henkiin siunaamattoman ankhin vaikutuksesta tason ollessa lukittuna, taso nollautuu.\n\nSinun täytyy voittaa tämän tason päävastus avataksesi lukituksen.
actors.buffs.lostinventory.name=Lost Inventory
actors.buffs.lostinventory.name=Kadonnut Tavaraluettelo
actors.buffs.lostinventory.desc=Olet hukannut tavaraluettelosi jonnekkin luolastoon! Et voi nostaa tai käyttää kaikkia esineitäsi, kunnes etsit tavaraluettelosi.
actors.buffs.magicalsight.name=Taikanäkö
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsight.desc=Jotenkin pystyt näkemään mielesi voimalla silmiesi sijaan.\n\nMaastolla tai näköäsi haittaavilla vaikutuksilla ei ole vaikutusta taikanäön vaikuttaessa. Tämän lisäksi näköetäisyytesi nousee 50%%. \n\nVuoroja taikanäköä jäljellä: %s.
actors.buffs.magicalsleep.name=Maaginen uni
actors.buffs.magicalsleep.toohealthy=Olet tarpeeksi elinvoimainen vastustaaksesi halua nukkua.
@@ -260,10 +260,10 @@ actors.buffs.mindvision.desc=Pystyt jotenkin näkemään kaikki tämän tason ol
actors.buffs.momentum.momentum=Liikevoima
actors.buffs.momentum.running=Juokseva
actors.buffs.momentum.resting=Toipuva
actors.buffs.momentum.action_name=freerun
actors.buffs.momentum.momentum_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the Freerunner can build up to 10 charges. Momentum is rapidly lost when the Freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the Freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nThe Freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.momentum.action_name=juoksija
actors.buffs.momentum.momentum_desc=Juoksija kerryttää liikkuessaan liikevoimaa, jota hän voidaan käyttää juoksemisen aloittamiseen.\n\nJokainen kerrytetty piste liikevoimaa antaa kaksi vuoroa juoksemista, ja juoksija voi kerryttää liikevoimaa enintään kymmenen pisteen verran. Liikevoima hiipuu nopeasti paikallaan ollessa.\n\nTämänhetkinen liikevoima: %d.
actors.buffs.momentum.running_desc=Juoksija kerryttää liikkuessaan liikevoimaa, jota hän voi käyttää juoksemisen aloittamiseen.\n\nJuostessaan juoksija liikkuu kaksinkertaisella nopeudella ja saa ylimääräistä väistökykyä kokemustasoon perustuen.\n\nVuoroja jäljellä: %d.
actors.buffs.momentum.resting_desc=Juoksija kerryttää liikkuessaan liikevoimaa, hän voi käyttää juoksemisen aloittamiseen.\n\nJuoksija tarvitsee aikaa kerätäkseen voimiaan ennen liikevoiman kerryttämistä uudelleen.\n\nVuoroja jäljellä: %d.
actors.buffs.ooze.name=Syövyttävä mönjä
actors.buffs.ooze.heromsg=Syövyttävä mönjä syö lihaasi! Pese se pois!
@@ -286,7 +286,7 @@ actors.buffs.poison.rankings_desc=Menehtyi myrkkyyn
actors.buffs.poison.desc=Myrkky kiertää elimistössäsi, vahingoittaen hitaasti sen sisäistä toimintaa.\n\nMyrkky tekee vahinkoa suhteessa sen jäljelläoloaikaan.\n\nVuoroja myrkytystä jäljellä: %s.
actors.buffs.preparation.name=Valmistautunut
actors.buffs.preparation.action_name=prepared strike
actors.buffs.preparation.action_name=valmisteltu isku
actors.buffs.preparation.desc=Salamurhaaja odottaa kärsivällisesti, valmistautuen iskemään varjoista.
actors.buffs.preparation.desc_dmg=Hahmon seuraava hyökkäys tekee _%1$d%% ylimääräistä vahinkoa_ ja tappaa välittömästi tavalliset viholliset, joilla on alle %2$d%% elinvoimaa_ jäljellä tai päävastukset, joilla on alle _%3$d%% elinvoimaa_ jäljellä.
actors.buffs.preparation.desc_dmg_likely=Hyökkäyksellä on myös suurempi mahdollisuus tehdä suurempi määrä vahinkoa.
@@ -315,7 +315,7 @@ actors.buffs.roots.heromsg=Et voi liikkua!
actors.buffs.roots.desc=Juuret (maagiset tai luonnolliset) pakottavat kohteen jalat maata vasten.\n\nJuuret lukitsevat kohteen paikalleen, tehden liikkumisesta mahdotonta. Juurilla ei ole vaikutusta liikkumisen lisäksi muihin toimintoihin.\n\nVuoroja juurtuneena jäljellä: %s.
actors.buffs.scrollempower.name=Käärövahvistus
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.scrollempower.desc=Viimeksi luetun käärön energia vahvistaa sauvojasi! \n\nTason vahvistus: +%1$d.\nLaukauksia jäljellä: %2$d.
actors.buffs.shadows.name=Sulautunut varjoihin
actors.buffs.shadows.desc=Olet sulautunut ympäröiviin varjoihin, jotka tekevät sinusta näkymättömän ja hidastavat aineenvaihduntaasi.\n\nViholliset eivät pysty hyökkäämään sinua vastaan tai seuraamaan sinua ollessasi näkymätön. Suurin osa fyysistä hyökkäyksistä ja taikavaikutuksista (kuten kääröt ja sauvat) peruvat näkymättömyyden välittömästi. Et myöskään tule nälkäiseksi yhtä nopeasti ollessasi sulautunut varjoihin.\n\nPysyt sulautuneena varjoihin niin kauan kuin pysyt varjoissa tai kunnes vihollinen tulee lähellesi.
@@ -326,11 +326,11 @@ actors.buffs.slow.desc=Hidastava magia vaikuttaa kohteen ajantajuun, joten hidas
actors.buffs.snipersmark.name=Tarkka-ampujan merkitsemä
actors.buffs.snipersmark.action_name_snapshot=snapshot
actors.buffs.snipersmark.action_name_volley=volley
actors.buffs.snipersmark.action_name_sniper=sniper shot
actors.buffs.snipersmark.action_name_sniper=tarkka-ampujan laukaus
actors.buffs.snipersmark.desc=Tarkka-ampuja on keskittänyt voimansa viimeksi haavoittamaansa kohdetta vastaan, mahdollistaen erikoishyökkäyksen tekemisen, minkä vaikutus riippuu jousen muunnoksen tyypistä.\n\nMuuntelematon jousi ampuu _pikanuolen_, mikä tekee vähemmän vahinkoa, mutta jonka ampuminen ei vie ollenkaan aikaa.\n\nNopeaksi muunnettu jousi ampuu kolmen nuolen _sarjan_. Jokainen nuoli tekee vähemmän vahinkoa, mutta voi silti aktivoida lumouksen. Sarjan ampuminen vie yhden vuoron.\n\nVoimakkaaksi muunnettu jousi ampuu _tarkan nuolen_. Tämä nuoli osuu varmasti ja tekee lisävahinkoa riippuen etäisyydestä kohteeseen ja sen ampuminen vie kaksi vuoroa.
actors.buffs.soulmark.name=Merkitty sielu
actors.buffs.soulmark.desc=The warlock has tapped into the soul of this creature, allowing him to heal as it takes physical damage.\n\nTurns of soul mark remaining: %s.
actors.buffs.soulmark.desc=Velho on tehnyt kontaktin tämän olennon sielun kanssa. Velho saa elinvoimaa kohteen vahingoittuessa fyysisesti.\n\nVuoroja sielu merkittynä jäljellä: %s.
actors.buffs.stamina.name=Kestävyys
actors.buffs.stamina.desc=Lihastesi energia ei tunnu ehtyvän, saaden sinut liikkumaan nopeammin!\n\nJuokset +50%% nopeammin kestävyyden vaikutuksen alaisena, mutta suoritat muut toiminnot tavallisella nopeudella.\n\nVuoroja kestävyyttä jäljellä: %s.
@@ -370,15 +370,15 @@ actors.buffs.wellfed.desc=Tunnet olosi kylläiseksi ja vatsasi täydeksi.\n\nOll
##abilities
actors.hero.abilities.armorability.self_target=Et voi tähdätä itseäsi!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.armorability.cost=Charge cost: _%d_
actors.hero.abilities.armorability.no_target=Siellä ei ole mitään mihin tähdätä!
actors.hero.abilities.armorability.prompt=Valitse kohde johon haluat tähdätä
actors.hero.abilities.armorability.cost=Latauksen kulutus: _%d_
actors.hero.abilities.warrior.heroicleap.name=sankarillinen loikka
actors.hero.abilities.warrior.heroicleap.prompt=Valitse ruutu hypätäksesi
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.heroicleap.short_desc=Soturi suorittaa _Sankarillisen Loikan_ valittuun kohteeseen, lentäen vihollisten ja muiden vaarojen yli.
actors.hero.abilities.warrior.heroicleap.desc=Soturi hyppää valittuun kohteeseen ja ylittää kaikki alle jäävät viholliset tai muut vaarat. Hän ei kuitenkaan voi hypätä seinien tai muun kiinteän maaston yli.
actors.hero.abilities.warrior.shockwave.name=paineaalto
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=kestää
@@ -387,20 +387,20 @@ actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now deali
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.name=elementaalinen purkaus
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 15-25 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=The effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.name=villi magia
actors.hero.abilities.mage.wildmagic.no_wands=Sinulla ei ole sauvoja joilla ampua!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.name=siirtymämajakka
actors.hero.abilities.mage.warpbeacon.depths=Et voi siirtyä kerrosten välillä!
actors.hero.abilities.mage.warpbeacon.locked_floor=Et voi poistua lukitusta tasosta!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.too_far=Tuo sijainti on liian kaukana!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=Et voi asettaa majakkaa sinne!
actors.hero.abilities.mage.warpbeacon.window_desc=Majakkasi on tällä hetkellä kerroksessa %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleporttaa majakan luokse
actors.hero.abilities.mage.warpbeacon.window_clear=poista majakka
actors.hero.abilities.mage.warpbeacon.window_cancel=peruuta
@@ -414,21 +414,21 @@ actors.hero.abilities.rogue.smokebomb$ninjalog.name=puinen syötti
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Jotenkin viholliset ovat vakuuttuneita, että syötti on oikeasti Roisto.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 10 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.name=kuoleman merkki
actors.hero.abilities.rogue.deathmark.ally_target=Voit merkitä ainoastaan vihollisia
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25%% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns remaining: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.name=varjoklooni
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 80 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
actors.hero.abilities.rogue.shadowclone$shadowally.name=varjoroisto
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.name=spektriset terät
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=luonnon voima
@@ -436,24 +436,24 @@ actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=luonnon voima
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.name=henkihaukka
actors.hero.abilities.huntress.spirithawk.no_space=Lähelläsi ei ole avonaista tilaa.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the Huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.name=henkihaukka
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This temporarily turns them into a rat with no abilities.
actors.hero.abilities.ratmogrify.desc=The hero transforms an enemy into a rat for 6 turns! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
actors.hero.abilities.ratmogrify.name=rottamogrifoi
actors.hero.abilities.ratmogrify.cant_transform=Et voi rottamogrifoida tuota!
actors.hero.abilities.ratmogrify.too_strong=Tuo vihollinen on liian vahva rottamogrifoitavaksi!
actors.hero.abilities.ratmogrify.short_desc=Sankari _Rottamogrifoi vihollisen! Tämä muuttaa vihollisen tilapäisesti rotaksi, jolla ei ole kykyjä.
actors.hero.abilities.ratmogrify.desc=Sankari muuttaa vihollisen rotaksi kuuden vuoron ajaksi! Päävihollisia, liittolaisia tai rottia ei voi rottamogrifoida.\n\nRottamogrifoidut viholliset säilyttävät alkuperäiset statistiikat, mutta eivät voi käyttää ollenkaan kykyjä.
actors.hero.abilities.ratmogrify$transmograt.name=rottamogrifoitu %s
actors.hero.abilities.ratmogrify$transmograt.desc=Tämä vihollinen on muutettu rotaksi. Suuri parannus, jos minulta kysytään! - Rottakuningas
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Kuolinsyy: rottamogrifoitu vihollinen
##main hero
actors.hero.hero.name=sinä
@@ -476,31 +476,31 @@ actors.hero.hero.revive=Ankh räjähtää antaen purskeen elinvoimaa!
##classes
actors.hero.heroclass.warrior=soturi
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.warrior_desc=Soturi aloittaa _ainutlaatuisella murtunella sinetillä,_ joka tuottaa hänelle suojausta elinvoimansa lisäksi. Sinettiä voi siirtää panssarien välillä ja se voi _siirtää yhden päivityksen_ mukanaan.\n\nSoturi aloittaa myös _kuluneella lyhyellä miekalla,_ _kolmella heittokivellä,_ kangaspanssarilla, leilillä ja samettipussukalla.\n\nSoturi tunnistaa automaattisesti:\n_-_ Tunnistuksen kääröt\n_-_ Elinvoiman taikajuomat\n_-_ Raivon kääröt
actors.hero.heroclass.mage=maagi
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_desc=Maagi aloittaa _ainutlaatuisella sauvalla_, joka latautuu huomattavasti nopeammin kuin tavallinen sauva ja säilöö yhden latauksen enemmän. Sauvaan _voi liittää minkä tahansa sauvan_ jonka maagi löytää luolastosta.\n\nMaagi aloittaa myös _maagisen ammuksen sauvalla_ liitettynä hänen sauvaansa, kangaspanssarilla, leilillä ja samettipussukalla\n\nMaagi tunnistaa automaattisesti:\n_-_ Tunnistuksen kääröt\n_-_ Nestemäisen tulen taikajuomat\n_-_ Parannuksen kääröt
actors.hero.heroclass.mage_unlock=Maagi on asiantuntija taikasauvojen käytössä ja kantaa mukanaan _ainutlaatuista sauvaa_.\n\n_Käytä parannuksen kääröä esineen parantamiseen_ avataksesi maagin.
actors.hero.heroclass.rogue=roisto
actors.hero.heroclass.rogue_desc=The Rogue starts with a _unique Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one game._
actors.hero.heroclass.rogue_desc=Roisto aloittaa _ainutlaatuisella Varjojen viitalla_, jota hän voi käyttää näkymättömäksi muuttumiseen halutessaan.\n\nRoisto voi _havaita piilotettuja ovia ja ansoja kauempaa.\n\nRoisto aloittaa myös _tikarilla_, _kolmella heittoveitsellä_, kangaspanssarilla, leilillä ja samettipussukalla.\n\nRoisto tunnistaa automaattisesti:\n_-_ Tunnistuksen kääröt\n_-_ Näkymättömyyden taikajuomat\n_-_ Maagisen kartoituksen kääröt
actors.hero.heroclass.rogue_unlock=Roisto voi ohjata taistelun kulkua ja iskeä näkymättömistä käyttäessään _ainutlaatuista varjojen viittaansa_.\n\n_Tee kymmenen yllätyshyökkäystä yhden pelikerran aikana_ avataksesi roiston.
actors.hero.heroclass.huntress=metsästäjä
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow_, which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit enemies with thrown weapons 10 times in one game._
actors.hero.heroclass.huntress_desc=Metsästäjä aloittaa _ainutlaatuisella henkijousella_, jonka taiotut nuolet eivät koskaan lopu. \n\nMetsästäjä voi kävellä korkean ruohon läpi _tallaamatta sitä matalaksi_.\n\nMetsästäjä aloittaa myös _nastoitetuilla hanskoilla_, kangaspanssarilla, leilillä ja samettipussukalla.\n\nMetsästäjä tunnistaa automaattisesti:\n_-_ Tunnistuksen kääröt\n_-_ Mielinäön taikajuomat\n_-_ Unilaulun kääröt
actors.hero.heroclass.huntress_unlock=Metsästäjä on heittoaseiden käytön mestari, ja hänellä on _erityinen maaginen jousi_, josta nuolet eivät lopu koskaan.\n\n_Osu 10 viholliseen heittoaseilla yhden pelikerran aikana_ avataksesi metsästäjän.
actors.hero.herosubclass.berserker=raivopää
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.berserker_short_desc=_Raivopää_ kerää raivoa ottaessaan vahinkoa. Raivo lisää hänen vahinkoa ja voi antaa hänen huijata kuolamaa hetkellisesti.
actors.hero.herosubclass.berserker_desc=Raivopää kerää raivoa ottaessaan fyysistä vahinkoa, mukaanlukien vahinko jonka hänen panssarinsa estää! Raivo hiipuu tasaisesti ajan kuluessa, mutta hitaammin jos hänen elinvoimansa on matala.\n\nRaivopää tekee jopa +50% vahinkoa 100% raivossa. Kun elinvoima on 0 ja raivo 100%, Raivopää saa 8x normaalin enimmäissuojauksensa ja kieltäytyy kuolemasta niin kauan kuin suojaa on jäljellä. Raivopää kuitenkin tarvitsee aikaa toipua , kun hän uhmaa kuolemaa.
actors.hero.herosubclass.gladiator=gladiaattori
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.gladiator_short_desc=_Gladiaattori_ kerää komboa kun hän tekee onnistuneita hyökkäyksiä. Hän voi käyttää komboa suorittaakseen ainutlaatuisia kykyjä.
actors.hero.herosubclass.gladiator_desc=Gladiaattori kerää yhden pisteen komboa joka kerta kun hän tekee onnistunee hyökkäyksen lähiteistelussa tai heittoaseella. Jos Gladiaattori ei tee onnistunutta hyökkäystä 5 vuoron aikana, hänen kombo alkaa alusta.\n\nKun kombo keräytyy se avaa useita kombo-kykyjä. Uusi kyky avautuu kahdessa, neljässä, kuudessa, kahdeksassa ja kymmenessä kombopisteessä. Jotkut kyvyt auttavat keräämään lisää komboa, kun toisissa Gladiaattori käyttää kombon voimakkaisiin hyökkäyksiin.
actors.hero.herosubclass.battlemage=taistelumaagi
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.battlemage_short_desc=_Taistelumaagi_ loihtii lisätehosteita taistellessaan lähiteistelussa sauvallaan. Nämä tehosteet riippuvat sauvasta, joka on liitettynä hänen omaansa.
actors.hero.herosubclass.battlemage_desc=Taistelumaagi saa lisävaikutuksia aina, kun hän iskee lähitaistelussa hänen sauvallaan, ikään kuin sauvassa olisi ylimääräinen lumous. Nämä vaikutukset riippuvat sauvasta, joka on liitettynä taistelumaagin omaan sauvaan. Jokaisella sauvalla on oma vaikutuksensa. Tämän lisäksi Taistelumaagin sauva saa 0,5 latausta kun hän iskee sillä.
actors.hero.herosubclass.warlock=velho
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_short_desc=_Velho_ voi merkitä vihollisen sielun ampuessaan tätä sauvalla. Hän saa elinvoimaa tehdessään fyysistä vahinkoa merkatuihin vihollisiin.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=salamurhaaja
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
@@ -569,7 +569,7 @@ actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _1-4 plus 25%_ of his damage blocking power.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _2-8 plus 50%_ of his damage blocking power.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _3-12 plus 75%_ of his damage blocking power.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _4-16 plus 100%_ of his damage blocking power.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 5 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 5 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 5 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 5 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.title=tuplahyppy
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _60% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
@@ -692,7 +692,7 @@ actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerun
actors.hero.talent.speedy_stealth.title=näkymätön juoksija
actors.hero.talent.speedy_stealth.desc=_+1:_ Juoksija saa kaksi pistettä liikevoimaa vuorossa ollessaan näkymätön.\n\n_+2:_ Tason +1 lisäksi juoksemisen kesto ei vähene juoksijan ollessa näkymätön.\n\n_+3:_ Tasojen +1 ja +2 lisäksi juoksija liikkuu kaksinkertaisella nopeudella ollessaan näkymätön, eikä tämä lisäys nopeuteen vaadi juoksemista.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.title=hätäinen perääntyminen
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _1 turn_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-3 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-6 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-9 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-12 armor_.\n\nOnly one decoy can be active at a time.
@@ -828,12 +828,12 @@ actors.mobs.npcs.imp.desc=Ilkiöt ovat pienempiä demoneja. Ne eivät ole tunnet
actors.mobs.npcs.impshopkeeper.name=kunnianhimoinen ilkiö
actors.mobs.npcs.impshopkeeper.greetings=Terve, %s!
actors.mobs.npcs.impshopkeeper.greetings_ascent=What did you do %s? Shop quickly, I've got to get out of here!
actors.mobs.npcs.impshopkeeper.greetings_ascent=Mitä sinä teit %s? Shoppaile nopeasti, minun on lähdettävä täältä!
actors.mobs.npcs.impshopkeeper.thief=Luulin voivani luottaa suhun!
actors.mobs.npcs.impshopkeeper.desc=Ilkiöt ovat pienempiä demoneja. Ne eivät ole tunnettuja voimastaan tai taikuudenlahjoista, mutta ne ovat melko fiksuja ja sosiaalisia. Monet ilkiöt katsovat paremmaksi elää ja käydä kauppaa ei-demonien kanssa.
actors.mobs.npcs.mirrorimage.name=heijastus
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.mirrorimage.desc=Tämä illuusio on lähes täydellinen kopiosi ja näyttäisi jopa käyttävän samaa asetta ja panssaria kuin sinäkin.\n\nHeijastukset etsivät ja hyökkäävät vihollisten kimppuun käyttäen aseesi heijastusta, mikä toimii muuten samalla tavalla, mutta tekee vähemmän vahinkoa. Heijastukset ovat melkein näkymättömiä, mutta ottavat helpommin näkyvän muodon hyökätessään.\n\nVaikka heijastusten hyökkäysvoima voi olla voimakastakin, ne hiipuvat olemattomiin yhdestä osumasta.
actors.mobs.npcs.prismaticimage.name=prismaattinen heijastus
actors.mobs.npcs.prismaticimage.desc=Tämä hohtava illuusio muistuttaa sinua erehdyttävästi asetta ja panssaria myöten.\n\nPrismaattiset heijastukset yrittävät vetää huomion vihollisista puoleensa, käyttäen korkeaa puolustustaitoaan ja elinvoimaansa suojellakseen sinua. Vaikka ne eivät lyökkään yhtä kovaa kuin tavalliset heijastukset, ne ovat kestävämpiä ja hyötyvät panssarisi suomasta suojasta.\n\nPrismaattisten heijastusten elinvoiman laskiessa nollaan ne hiipuvat usean vuoron ajan, minkä aikana ne voidaan parantaa. Prismaattiset heijastukset palaavat mestarinsa luokse ja häviävät näkyvistä, kun niitä ei tarvita.
@@ -842,14 +842,14 @@ actors.mobs.npcs.ratking.name=rottakuningas
actors.mobs.npcs.ratking.not_sleeping=Minä en nuku!
actors.mobs.npcs.ratking.what_is_it=Mitä ihmettä tämä on? Minulla ei ole aikaa tällaiseen turhuuteen. Kuningaskuntani ei johda itse itseään!
actors.mobs.npcs.ratking.confused=Mi... Missä minä olen? Valtakuntani tarvitsee minua!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.crown_clothes=Laita vaatteet päälle! Et voi puhua kuninkaallisille tuollaisena!
actors.mobs.npcs.ratking.crown_desc=Oooh, onko tuo kruunu minulle!? Se näyttää paljon kiiltävämmältä kuin omani, joten hyväksyn sen ystävällisesti!\n\nItse asiassa luulen voivani tarjota sinulle jotakin palkintona tästä kruunusta. Valtava voima, joka sopii sinun kaltaisellesi sankarille! Tykkäisitkö siitä?
actors.mobs.npcs.ratking.crown_yes=Tietenkin!
actors.mobs.npcs.ratking.crown_info=Kerro ensin lisää.
actors.mobs.npcs.ratking.crown_no=Mielummin en.
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, kiitos! Nyt mene ja tee kuninkaasi ylpeäksi!
actors.mobs.npcs.ratking.crown_fine=Selvä! En minä sitä muutenkaan halunnut...
actors.mobs.npcs.ratking.crown_after=Nautitko uudesta panssaristasi? Ei palautuksia!
actors.mobs.npcs.ratking.desc_festive=Tämä rotta on hieman suurempi kuin tavallinen pussirotta. Sillä on päässään pikkuruinen juhlahattu sen tavallisen kruunun sijaan. Hauskaa lomaa!
actors.mobs.npcs.ratking.desc=Tämä rotta on hieman suurempi kuin tavallinen pussirotta ja se pitää päässään pikkuruista kruunua.
@@ -956,7 +956,7 @@ actors.mobs.dm300$fallingrocks.desc=Irtonaisia kiviä putoilee katosta tämän r
actors.mobs.dwarfking.name=Kääpiöiden Kuningas
actors.mobs.dwarfking.notice=Kuinka uskallat! Et tiedä, minkä kanssa olet tekemisissä!
actors.mobs.dwarfking.lifelink_1=I have need of your essence, slave!
actors.mobs.dwarfking.lifelink_1=Tarvitsen elinvoimaasi, orja!
actors.mobs.dwarfking.lifelink_2=Vuodata veresi minulle, orja!
actors.mobs.dwarfking.teleport_1=Hoitele heidät, orja!
actors.mobs.dwarfking.teleport_2=Anna heille tekemistä, orja!
@@ -1110,15 +1110,15 @@ actors.mobs.snake.name=viemärikäärme
actors.mobs.snake.hint=Tarkastele käärmettä tutkimisnapin avulla oppiaksesi taistelemaan niitä vastaan.
actors.mobs.snake.desc=Nämä suuret käärmeet pystyvät väistelemään iskuja nopeilla liikkeillään, tehden niihin osumisesta vaikeaa. Käärmeet eivät ole kuitenkaan valmistautuneet väistämään yllätysiskuja tai maagisia hyökkäyksiä.\n\nVoit tehdä yllätyshyökkäyksen hyökkäämällä ollessasi käärmeen näkökentän ulkopuolella. Yksi tapa yllättää käärme on johdattaa se oviaukon läpi ja _lyödä juuri kun se kiemurtelee oviaukosta näkyviin_.
actors.mobs.spectralnecromancer.name=spectral necromancer
actors.mobs.spectralnecromancer.desc=While Skeletons are a necromancers bread and butter, some prefer to look into other less corporeal minions. Spectral necromancers have chosen wraiths as their minion of choice!\n\nIndividual wraiths aren't as strong as skeletons, but these necromancers aren't afraid to summon a bunch of them!
actors.mobs.spectralnecromancer.name=haamumanaaja
actors.mobs.spectralnecromancer.desc=Vaikka luurangot ovat manaajille helppo nakki, jotkut haluavat tutkia vähemmän ruumiillisia kätyreitä. Haamumanaajat ovat valinneet haamut kätyreikseen!\n\nYksittäiset haamut eivät ole yhtä vahvoja kuin luurangot, mutta näitä manaajia ei pelota kutsua kokonaista joukkoa haamuja!
actors.mobs.spinner.name=luolahämähäkki
actors.mobs.spinner.desc=Nämä vihertävät karvaiset luolahämähäkit yrittävät välttää suoraa taistelua, joten ne mieluummin seuraavat kauempaa niiden erittämään seittiin sotkeutuneen uhrin hidasta kuolemaa niiden myrkylliseen puremaan. Ne pystyvät sylkemään seittejään pitkien matkojen päähän ja yrittävät tukkia niillä saaliinsa tien.
actors.mobs.statue.name=elävä patsas
actors.mobs.statue.def_verb=torjuttu
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.statue.desc=Luulisit sitä muuten taas yhdeksi luolaston patsaaksi, mutta sen punaisena hehkuvat silmät paljastavat sen.\n\nVaikka patsas on tehty kivestä, sen pitelemä _%s_ näyttää aidolta.
actors.mobs.succubus.name=succubus
actors.mobs.succubus.desc=Succubukset ovat muotoaan muuttavia demoneja, jotka manipuloivat saaliinsa mieltä. Tämä on ottanut vaalean goottisen humanoidin muodon, ehkä houkutellakseen kääpiövelhoja?\n\nSuccubukset voivat väliaikaisesti lumota vastustajansa, tehden tästä kyvyttömän suoraan vastahyökkäykseen vaikutuksen ajan. Succubukset varastavat lumotuilta kohteilta elinvoimaa hyökätessään niitä vastaan.

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@@ -52,7 +52,7 @@ actors.blobs.web.desc=Un toile épaisse couvre la zone. Tout ce qui la touche ou
actors.buffs.adrenaline.name=Adrénaline
actors.buffs.adrenaline.desc=Une montée de puissance physique, l'adrénaline augmente à la fois la vitesse d'attaque et de déplacement.\n\nL'adrénaline permet à sa cible de courir 2x plus vite, et d'attaquer 1,5x plus vite.\n\nTours restants : %s.
actors.buffs.adrenalinesurge.name=Strength Boost
actors.buffs.adrenalinesurge.name=Augmentation de force
actors.buffs.adrenalinesurge.desc=Une vague de grande puissance, mais malheureusement temporaire.\n\nBonus de force : +%d.\nNombre de tours avant affaiblissement du bonus : %s.
actors.buffs.amok.name=Folie furieuse
@@ -67,21 +67,21 @@ actors.buffs.arcanearmor.desc=Un fin bouclier vous entoure, bloquant une partie
actors.buffs.artifactrecharge.name=Recharge d'artefact
actors.buffs.artifactrecharge.desc=De l'énergie parcourt votre corps, augmentant la vitesse de recharge de vos artefacts équipés.\n\nChaque artefact est affecté différemment, mais ils seront tous chargé plus rapidement.\n\nTours restants : %s.
actors.buffs.ascensionchallenge.name=Amulet's Curse
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that has been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=The dark energy radiating from the amulet has been weakened as much as possible for now.
actors.buffs.ascensionchallenge.desc_beckon=The amulet is currently _calling out to distant enemies,_ alerting them to your position.
actors.buffs.ascensionchallenge.desc_haste=The amulet is currently _hastening distant enemies,_ letting them reach you faster!
actors.buffs.ascensionchallenge.desc_slow=The amulet is currently _slowing you down,_ and negating speed boosting effects!
actors.buffs.ascensionchallenge.desc_damage=The energy from the amulet has gotten so strong that it's _directly harming you!_
actors.buffs.ascensionchallenge.beckon=The amulet begins calling out to distant enemies.
actors.buffs.ascensionchallenge.haste=The amulet begins hastening distant enemies!
actors.buffs.ascensionchallenge.slow=The amulet starts to feel like a lead weight in your inventory!
actors.buffs.ascensionchallenge.damage=The amulet begins radiating dark energy. It burns!
actors.buffs.ascensionchallenge.weaken=You can feel the amulet's curse weaken slightly.
actors.buffs.ascensionchallenge.break=You take a moment to catch your breath and feel your wounds begin to close!
actors.buffs.ascensionchallenge.almost=You feel Yog's grip on the amulet begin to weaken, you're almost there!
actors.buffs.ascensionchallenge.on_kill=The dark energy consumes you...
actors.buffs.ascensionchallenge.name=Malédiction de l'amulette
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that have been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=L'énergie obscure qui émane de l'amulette a été affaiblie autant que possible pour le moment.
actors.buffs.ascensionchallenge.desc_beckon=L'amulette _en appelle à tous les ennemis lointains,_ les alertant de votre position.
actors.buffs.ascensionchallenge.desc_haste=L'amulette _hâte les ennemis lointains,_ leur permettant de vous rattraper plus rapidement!
actors.buffs.ascensionchallenge.desc_slow=L'amulette _vous ralentit,_ et annule les bonus de vitesse!
actors.buffs.ascensionchallenge.desc_damage=L'énergie de l'amulette est devenue si puissante qu'elle _vous blesse directement!_
actors.buffs.ascensionchallenge.beckon=L'amulette commence à en appeler aux ennemis lointains.
actors.buffs.ascensionchallenge.haste=L'amulette commence à hâter les ennemis lointains!
actors.buffs.ascensionchallenge.slow=Vous commencez à ressentir l'amulette devenir un poids de plomb dans votre inventaire!
actors.buffs.ascensionchallenge.damage=L'amulette commence à radier de l'énergie obscure. Ça brûle!
actors.buffs.ascensionchallenge.weaken=Vous pouvez ressentir la malédiction de l'amulette s'affaiblir légèrement.
actors.buffs.ascensionchallenge.break=Vous prenez un moment pour reprendre votre respiration et sentez vos blessures se refermer!
actors.buffs.ascensionchallenge.almost=Vous sentez l'emprise de Yog sur l'amulette s'affaiblir, vous y êtes presque!
actors.buffs.ascensionchallenge.on_kill=L'énergie obscure vous consume...
actors.buffs.barkskin.name=Peau d'écorce
actors.buffs.barkskin.desc=Votre peau s'est endurcie, elle semble rugueuse et solide comme de l'écorce.\n\nVotre peau endurcie augmente l'effet de l'armure, améliorant votre défense contre les attaques physiques. \n\nVotre armure est actuellement améliorée de : %d.\nTours jusqu'à ce que l'écorce s'affaiblisse : %s.
@@ -385,7 +385,7 @@ actors.hero.abilities.warrior.endure.name=encaisser
actors.hero.abilities.warrior.endure$enduretracker.name=Pouvoir d'encaisser
actors.hero.abilities.warrior.endure$enduretracker.desc=Le Guerrier inflige désormais des dégâts bonus basés sur ceux qu'il a encaissé.\n\nDégâts bonus: %1$d\nCoups restants: %2$d
actors.hero.abilities.warrior.endure.short_desc=Le Guerrier _Encaisse les coups_, passant plusieurs tours mais il gagne une haute résistance aux dégâts. Il inflige ensuite des dégâts bonus basés sur ce qu'il vient d'encaisser.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.warrior.endure.desc=Le Guerrier encaisse les attaques pendant 3 tours en ne subissant que la moitié des dégâts, toutes sources confondues. Cette réduction s'applique avant les autres effets de résistance, comme la défense de l'armure.\n\nAprès avoir encaissé, le prochain coup du Guerrier dans les 10 tours suivants infligera des dégâts bonus. Ces dégâts supplémentaires sont égaux à la moitié de tous les dégâts qui lui ont été infligés pendant qu'il encaissait, avant toutes réductions !\n\nSi le Guerrier a un combo en cours, utiliser cette capacité augmente le temps avant sa réinitialisation de 3 tours.
actors.hero.abilities.mage.elementalblast.name=explosion élémentaire
actors.hero.abilities.mage.elementalblast.short_desc=Le Mage émet une _Explosion élémentaire_ depuis son bâton sur une large zone autour de lui, l'effet variant selon la baguette qui imprègne son bâton.
@@ -394,7 +394,7 @@ actors.hero.abilities.mage.elementalblast.generic_desc=Les effets de l'explosion
actors.hero.abilities.mage.wildmagic.name=magie sauvage
actors.hero.abilities.mage.wildmagic.no_wands=Vous n'avez pas de baguettes pour tirer avec !
actors.hero.abilities.mage.wildmagic.short_desc=Le Mage libère la _Magie sauvage_ contenue dans ses baguettes en tirant au hasard plusieurs fois sur une cible choisie en un seul tour.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.wildmagic.desc=Le Mage relâche le pouvoir de ses baguettes, tirant aléatoirement jusqu'à 4 fois en un seul tour. Le bâton du Mage n'est pas inclus.\n\nChaque baguette voit son niveau augmenté de 2, jusqu'à un maximum de +3. Cette capacité consomme les charges des baguettes, et chaque baguette ne peut tirer que 2 fois au maximum.
actors.hero.abilities.mage.warpbeacon.name=balise de téléportation
actors.hero.abilities.mage.warpbeacon.depths=Vous ne pouvez pas vous téléporter entre les différentes profondeurs !
actors.hero.abilities.mage.warpbeacon.locked_floor=Vous ne pouvez pas partir d'un étage bloqué !
@@ -413,7 +413,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Choisissez un endroit où sauter
actors.hero.abilities.rogue.smokebomb$ninjalog.name=leurre en bois
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Etrangement, les ennemis sont persuadés que ce leurre est bien le Voleur !
actors.hero.abilities.rogue.smokebomb.short_desc=Le Voleur jette une _Bombe Fumigène_ et se téléporte. Il devient temporairement invisible et aveugle les ennemis proches de son ancien emplacement.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 10 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.smokebomb.desc=Le Voleur jette une bombe fumigène et se téléporte jusqu'à 10 cases de distance. Il peut passer au travers des dangers du terrain et des ennemis, mais pas au travers des murs.\n\nLes ennemis proches de son ancien emplacement sont aveuglés pendant 5 tours.
actors.hero.abilities.rogue.deathmark.name=marque de la mort
actors.hero.abilities.rogue.deathmark.ally_target=Vous ne pouvez marquer que les ennemis
actors.hero.abilities.rogue.deathmark.short_desc=Le Voleur place une _Marque de la Mort_ sur un ennemi. Les ennemis marqués reçoivent des dégâts supplémentaires, mais ne peuvent pas mourir avant que la marque ne se dissipe.
@@ -422,7 +422,7 @@ actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marqué par la Mort
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Cet ennemi a été marqué, il recevra 25%% de dégâts bonus, mais cela le rend incapable de mourir avant que la marque ne se dissipe.\n\nTours restants: %s.
actors.hero.abilities.rogue.shadowclone.name=clone d'ombre
actors.hero.abilities.rogue.shadowclone.short_desc=Le Voleur invoque un _Clone d'Ombre_ qui peut être dirigé afin de le soutenir au combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 80 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone.desc=Le Voleur peut invoquer une copie d'ombre de lui-même, qui peut être dirigée afin de le soutenir au combat. Donner un ordre au clone d'ombre ne coûte pas de charge.\n\nLe clone a 80 PV, pas d'armure, et inflige 10-20 dégâts. Toutes ses caractéristiques peuvent être améliorées grâce aux talents, pour qu'il reçoive, par exemple, les avantages de l'arme ou de l'armure du héros.
actors.hero.abilities.rogue.shadowclone$shadowally.name=voleur d'ombre
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Votre clone vient vers vous et vous suit.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Votre clone va attaquer !
@@ -483,12 +483,12 @@ actors.hero.heroclass.mage_desc=Le Mage commence avec un _bâton magique unique
actors.hero.heroclass.mage_unlock=Le Mage est un expert des baguettes, et possède un _bâton unique magique._\n\nPour le débloquer, _utilisez un parchemin d'amélioration pour rendre un objet plus fort._
actors.hero.heroclass.rogue=voleur
actors.hero.heroclass.rogue_desc=The Rogue starts with a _unique Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=Le Rogue commence avec une _Cape des ombres unique_, qu'il peut utiliser pour devenir invisible à volonté.\n\nLe Rogue peut _détecter les secrets et les pièges_ à une plus grande distance.\n\nLe Rogue commence également avec _un poignard_, _trois couteaux de lancer_, une armure en tissu, une outre et une poche en velours.\n\nLe Voleur identifie automatiquement :\n_-_ Parchemins d'identification\n_-_ Potions d'invisibilité\n_-_ Parchemins de cartographie magique
actors.hero.heroclass.rogue_unlock=Le Voleur peut contrôler le courant de la bataille et frapper en étant invisible grâce à sa _Cape de l'Ombre unique_\n\nPour le débloquer, _réussissez 10 attaques surprises en une partie._
actors.hero.heroclass.huntress=chasseresse
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow_, which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit enemies with thrown weapons 10 times in one game._
actors.hero.heroclass.huntress_desc=La Chasseresse commence avec un _arc spirituel unique_, qui peut tirer un nombre infini de flèches invoquées.\n\nLa Chasseresse peut traverser les herbes hautes _sans les écraser._\n\nLa Chasseresse commence également avec des _gants cloutés_, une armure en tissu, une outre et une pochette en velours.\n\nLa Chasseresse identifie automatiquement:\n_-_Parchemins d'Identification\n_-_Potions de Vision Spirituelle\n_-_Parchemins de Berceuse.
actors.hero.heroclass.huntress_unlock=La Chasseresse est une experte en armes de jet, et possède un _arc magique unique_ avec des flèches infinies.\n\nPour la débloquer, il faut frapper les ennemis avec des armes de jet 10 fois dans une partie._
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_short_desc=Le _Berserker_ augmente sa rage au fur et à mesure qu'il subit des dégâts, ce qui lui permet d'infliger des dégâts supplémentaires. Lorsqu'il est pleinement enragé, il peut défier la mort pour une courte période, au prix de l'épuisement.
@@ -532,13 +532,13 @@ actors.hero.talent.test_subject.title=sujet test
actors.hero.talent.test_subject.desc=_+1 :_ Lorsque le Guerrier identifie un objet, il se soigne de _2 PV_.\n\n_+2 :_ Lorsque le Guerrier identifie un objet, il se soigne de _3 PV_.
actors.hero.talent.iron_will.title=volonté de fer
actors.hero.talent.iron_will.desc=_+1 :_ Le niveau maximum de bouclier fourni par le sceau du Guerrier est _augmenté de 1_.\n\n_+2 :_ Le niveau maximum de bouclier fourni par le sceau du Guerrier est _augmenté de 2_.
actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will grant its shielding benefit without the broken seal.
actors.hero.talent.iron_will.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera le bénéfice du bouclier sans le sceau brisé.
actors.hero.talent.iron_stomach.title=estomac de fer
actors.hero.talent.iron_stomach.desc=_+1 :_ Manger prend un tour au Guerrier et lui accorde une résistance aux dommages de 75 % pendant qu'il mange.\n\n_+2 :_ Manger prend un tour au Guerrier et lui accorde une résistance aux dégâts de 100 % pendant qu'il mange.
actors.hero.talent.restored_willpower.title=volonté retrouvée
actors.hero.talent.restored_willpower.desc=_+1 :_ Boire une potion de guérison recharge instantanément _67% de la protection_ du sceau brisé du Guerrier.\n\n_+2 :_ Boire une potion de guérison recharge instantanément _100% de la protection_ du sceau brisé du Guerrier.\n\nCe talent se déclenche également en buvant des potions ou des élixirs basés sur des potions de soins.
actors.hero.talent.restored_willpower.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding equal to 5% max hp at +1, or 7.5% max hp at +2.
actors.hero.talent.restored_willpower.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera à la place un blindage égal à 5% des pv max à +1, ou 7,5% des pv max à +2.
actors.hero.talent.runic_transference.title=transfert runique
actors.hero.talent.runic_transference.desc=_+1:_ Le sceau brisé du Guerrier peut transférer des _glyphes ordinaires_ de la même manière qu'il transfère une mise à niveau.\n\n_+2:_ Le sceau brisé du Guerrier peut transférer des _glyphes ordinaires, puissants et mauditss_ de la même manière qu'il transfère une mise à niveau.
actors.hero.talent.lethal_momentum.title=élan meurtrier
@@ -595,13 +595,13 @@ actors.hero.talent.tested_hypothesis.title=hypothèse testée
actors.hero.talent.tested_hypothesis.desc=_+1 :_ Chaque fois que le Mage identifie un objet, il gagne _2 tours de rechargement de baguette_.\n\n_+2 :_ Chaque fois que le Mage identifie un objet, il gagne _3 tours de rechargement de baguette_.
actors.hero.talent.backup_barrier.title=barrière de sécurité
actors.hero.talent.backup_barrier.desc=_+1 :_ Le Mage gagne _3 blindages_ chaque fois qu'il utilise la dernière charge de sa baguette.\n\n_+2 :_ Le Mage gagne _5 blindages_ chaque fois qu'il utilise la dernière charge de sa baguette.
actors.hero.talent.backup_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead trigger from the hero's highest level wand.
actors.hero.talent.backup_barrier.meta_desc=_Si ce talent est acquis par un autre héros_, il se déclenchera à la place de la baguette de plus haut niveau du héros.
actors.hero.talent.energizing_meal.title=repas énergisant
actors.hero.talent.energizing_meal.desc=_+1:_ Manger prend un tour au Mage et lui accorde _5 tours de rechargement de baguette_.\n\n_+2:_ Manger prend un tour au Mage et lui accorde _8 tours de rechargement de baguette_.
actors.hero.talent.energizing_upgrade.title=mise à niveau énergisante
actors.hero.talent.energizing_upgrade.desc=_+1:_ L'utilisation d'un parchemin d'amélioration recharge instantanément le bâton du mage _pour 4 charges_, et peut surcharger le bâton.\n\n_+2:_ L'utilisation d'un parchemin d'amélioration recharge instantanément le bâton du mage _pour 6 charges_, et peut surcharger le bâton.\n\nCe talent se déclenche également lors de l'utilisation de parchemins ou de sorts basés sur des parchemins d'amélioration.
actors.hero.talent.energizing_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 12 turns of wand recharging at +1, or 20 turns at +2.
actors.hero.talent.energizing_upgrade.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera à la place 12 tours de recharge de baguette à +1, ou 20 tours à +2.
actors.hero.talent.wand_preservation.title=préservation de baguette
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0, otherwise it will be returned as 1 arcane resin.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve wands a maximum of five times, afterward it will always grant 1 arcane resin.
actors.hero.talent.arcane_vision.title=vision des arcanes
@@ -663,10 +663,10 @@ actors.hero.talent.mystical_meal.title=repas mystique
actors.hero.talent.mystical_meal.desc=_+1 :_ Manger prend un tour au Voleur et lui accorde _3 tours de recharge d'artefact_.\n\n_+2 :_ Manger prend un tour au Voleur et lui accorde _5 tours de recharge d'artefact_.\n\nCe talent ne peut pas être utilisé pour permettre à la corne d'abondance de se recharger elle-même.
actors.hero.talent.mystical_upgrade.title=amélioration mystique
actors.hero.talent.mystical_upgrade.desc=_+1 :_ Utiliser un parchemin de mise à niveau recharge instantanément la cape du Voleur de _2 charges_, pouvant permettre de dépasser le plafond de charge actuel.\n\n_+2 :_ Utiliser un parchemin de mise à niveau recharge instantanément la cape du Voleur de _3 charges_, pouvant permettre de dépasser le plafond de charge actuel.\n\nCe talent se déclenche également lors de l'utilisation de parchemins ou de sorts basés sur des parchemins de mise à niveau.
actors.hero.talent.mystical_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 6 turns of artifact recharging at +1, or 10 turns at +2.
actors.hero.talent.mystical_upgrade.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera à la place 6 tours de recharge d'artefact à +1, ou 10 tours à +2.
actors.hero.talent.wide_search.title=fouille étendue
actors.hero.talent.wide_search.desc=_+1 :_ Le rayon de recherche du Voleur passe d'un carré de 5x5 à un _cercle de 7x7_.\n\n_+2 :_ Le rayon de recherche du Voleur passe d'un carré de 5x5 à un _carré de 7x7_.
actors.hero.talent.wide_search.meta_desc=_If this talent is gained by a different hero_ it will instead increase their search radius from a 3x3 square to a 5x5 circle at +1, or a 5x5 square at +2.
actors.hero.talent.wide_search.meta_desc=_Si ce talent est acquis par un autre héros_, il augmentera son rayon de recherche d'un carré 3x3 à un cercle 5x5 à +1, ou un carré 5x5 à +2.
actors.hero.talent.silent_steps.title=pas silencieux
actors.hero.talent.silent_steps.desc=_+1 :_ Le Voleur ne réveillera pas les ennemis endormis tant qu'il est à _3 tuiles ou plus d'eux_.\n\n_+2 :_ Le Voleur ne réveillera pas les ennemis endormis tant qu'il n'est _pas à côté d'eux_.
actors.hero.talent.rogues_foresight.title=prévoyance du voleur
@@ -674,7 +674,7 @@ actors.hero.talent.rogues_foresight.desc=_+1 :_ Lorsque le Voleur entre pour la
actors.hero.talent.light_cloak.title=cape légère
actors.hero.talent.light_cloak.desc=_+1 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipée, mais elle se recharge à une vitesse de _25%_.\n\n_+2 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipée, mais elle se recharge à une vitesse de _50%_.\n\n_+3 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipée, mais elle se recharge à une vitesse de _75%_.
actors.hero.talent.light_cloak.meta_desc=_If this talent is gained by a different hero_ it will instead increase the charging speed of all artifacts by 7/13/20% at +1/+2/+3.
actors.hero.talent.light_cloak.meta_desc=_Si ce talent est acquis par un autre héros_, il augmentera la vitesse de chargement de tous les artefacts de 7/13/20% à +1/+2/+3.
actors.hero.talent.enhanced_rings.title=anneaux améliorés
actors.hero.talent.enhanced_rings.desc=_+1 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _3 tours_.\n\n_+2 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _6 tours_.\n\n_+3 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _9 tours_.
@@ -828,7 +828,7 @@ actors.mobs.npcs.imp.desc=Les diablotins sont des démons mineurs. Ils ne sont n
actors.mobs.npcs.impshopkeeper.name=\ndiablotin ambitieux
actors.mobs.npcs.impshopkeeper.greetings=Bonjour, %s !
actors.mobs.npcs.impshopkeeper.greetings_ascent=What did you do %s? Shop quickly, I've got to get out of here!
actors.mobs.npcs.impshopkeeper.greetings_ascent=Qu'as-tu fait %s? Commerce en vitesse, il faut que je m'en aille d'ici!
actors.mobs.npcs.impshopkeeper.thief=Je pensais pouvoir vous faire confiance !
actors.mobs.npcs.impshopkeeper.desc=Les diablotins sont des démons mineurs. Ils ne sont notables ni pour leurs force ni pour leur magie. Cependant ils sont plutôt malins et sociables. Plus d'un diablotin préfère vivre au milieu des non-démons et commercer avec eux.

View File

@@ -52,7 +52,7 @@ actors.blobs.web.desc=Unha fina rede está a cubrilo todo, calquera cousa que a
actors.buffs.adrenaline.name=Adrenalina
actors.buffs.adrenaline.desc=Sintes ondas de poder físico, a adrenalina mellora o teu ataque e a túa velocidade de movemento.\n\nA adrenalina permítelle ó seu obxectivo correr ó doble de velocidade e atacar unha vez e media máis rápido.\n\nTurnos restantes: %s.
actors.buffs.adrenalinesurge.name=Strength Boost
actors.buffs.adrenalinesurge.name=Forza Potenciada
actors.buffs.adrenalinesurge.desc=Unha fonte de grande poder, pero por desgracia non permanente.\n\nMellora en Forza: +%d.\nTurnos ata que a mellora se esgote:%s.
actors.buffs.amok.name=Tolo
@@ -67,21 +67,21 @@ actors.buffs.arcanearmor.desc=Un fino escudo brila ó teu redor, bloqueando part
actors.buffs.artifactrecharge.name=Recargando Artefacto
actors.buffs.artifactrecharge.desc=A enerxía discorre a través de ti, mellorando o ritmo de carga dos teus artefactos equipados.\n\nCada artefacto é afectado dunha forma lixeiramente distinta, pero todos eles se recargarán moito máis rápido do normal.\n\nTurnos restantes: %s.
actors.buffs.ascensionchallenge.name=Amulet's Curse
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that has been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=The dark energy radiating from the amulet has been weakened as much as possible for now.
actors.buffs.ascensionchallenge.desc_beckon=The amulet is currently _calling out to distant enemies,_ alerting them to your position.
actors.buffs.ascensionchallenge.desc_haste=The amulet is currently _hastening distant enemies,_ letting them reach you faster!
actors.buffs.ascensionchallenge.desc_slow=The amulet is currently _slowing you down,_ and negating speed boosting effects!
actors.buffs.ascensionchallenge.desc_damage=The energy from the amulet has gotten so strong that it's _directly harming you!_
actors.buffs.ascensionchallenge.beckon=The amulet begins calling out to distant enemies.
actors.buffs.ascensionchallenge.haste=The amulet begins hastening distant enemies!
actors.buffs.ascensionchallenge.slow=The amulet starts to feel like a lead weight in your inventory!
actors.buffs.ascensionchallenge.damage=The amulet begins radiating dark energy. It burns!
actors.buffs.ascensionchallenge.weaken=You can feel the amulet's curse weaken slightly.
actors.buffs.ascensionchallenge.break=You take a moment to catch your breath and feel your wounds begin to close!
actors.buffs.ascensionchallenge.almost=You feel Yog's grip on the amulet begin to weaken, you're almost there!
actors.buffs.ascensionchallenge.on_kill=The dark energy consumes you...
actors.buffs.ascensionchallenge.name=Feitizo do Amuleto
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that have been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=A enerxía escura que emana do amuleto foi debilitada ó máximo posible polo de agora.
actors.buffs.ascensionchallenge.desc_beckon=O amuleto está neste intre _chamando inimigos lonxanos_ e informándoos da túa ubicación.
actors.buffs.ascensionchallenge.desc_haste=O amuleto está neste intre _acelerando a inimigos lonxanos,_ ¡Permitíndolles chegara ata ti a maior velocidade!
actors.buffs.ascensionchallenge.desc_slow=O amuleto neste intre _fai que te movas máis lentamente_ ¡Isto nega tamén os efectos potenciadores de velocidade!
actors.buffs.ascensionchallenge.desc_damage=A enerxía do amuleto é tan forte que _¡Está a facerche dano directamente!_
actors.buffs.ascensionchallenge.beckon=O amuleto comeza a chamar polos inimigos lonxanos.
actors.buffs.ascensionchallenge.haste=¡O amuleto comeza a acelerar ós inimigos lonxanos!
actors.buffs.ascensionchallenge.slow=¡O amuleto síntese enormemente pesado no teu inventario!
actors.buffs.ascensionchallenge.damage=O amuleto comeza a irradiar enerxía escura... ¡Carallo, queima!
actors.buffs.ascensionchallenge.weaken=Podes sentir como a maldición do amuleto debilítase lixeiramente.
actors.buffs.ascensionchallenge.break=Detés o paso para coller aire e sintes como as túas feridas comenzar a pecharse.
actors.buffs.ascensionchallenge.almost=Sintes como a presenza de Yog no amuleto se fai máis feble ¡Xa case o conseguiches!
actors.buffs.ascensionchallenge.on_kill=A enerxía escura consúmete...
actors.buffs.barkskin.name=Pel de Casca
actors.buffs.barkskin.desc=A túa pel fíxose máis dura, síntese rugosa e sólida como a casca dunha árbore.\n\nA pel endurecida mellora a túa armadura efectiva, bonificando a túa defensa fronte ataques físicos.\n\nA túa armadura atópase mellorada en: 0-%d.\nTurnos de pel de casca restantes: %s.
@@ -385,7 +385,7 @@ actors.hero.abilities.warrior.endure.name=resistindo
actors.hero.abilities.warrior.endure$enduretracker.name=Resistencia
actors.hero.abilities.warrior.endure$enduretracker.desc=O Guerreiro está facendo agora dano extra baseado no dano que resiste.\n\nDano Extra: %1$d\nGolpes restantes: %2$d
actors.hero.abilities.warrior.endure.short_desc=O Guerreiro _Resiste_, consumindo varios turnos pero gañando unha alta resistencia ó dano. A cambio recibe un dano extra baseado no dano que resiste.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.warrior.endure.desc=O Guerreiro resiste durante 3 turnos, recibindo a metade de dano. Esta redución aplícase antes dos efectos de resistencia ó dano como a armadura.\n\nDespois de resistir, o guerreiro obtén un bonificador ó dano nos seguintes 10 turnos. ¡Este bonificador equivale á metade do dano recibido mentres resistía, antes de aplicarlle calquera efecto de redución de dano!\n\nSe o guerreiro ten activa algunha secuencia de golpes, empregar esta habilidade incrementa a súa duración en 3 turnos.
actors.hero.abilities.mage.elementalblast.name=explosión elemental
actors.hero.abilities.mage.elementalblast.short_desc=O Mago emite unha _Explosión Elemental_ desde a súa variña, cubrindo unha grande área ó seu redor cun efecto que varía dependendo da variña que leve imbuida no seu bastón.
@@ -394,7 +394,7 @@ actors.hero.abilities.mage.elementalblast.generic_desc=O efecto da explosión el
actors.hero.abilities.mage.wildmagic.name=maxia salvaxe
actors.hero.abilities.mage.wildmagic.no_wands=¡Non tes variñas que disparar!
actors.hero.abilities.mage.wildmagic.short_desc=O Mago libera a _Maxia Salvaxe_ contida nas súas variñas, disparándoas aleatoriamente múltiples veces nun único turno a un obxectivo escollido.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.wildmagic.desc=O Mago libera o poder das súas variñas, disparándoas ata 4 veces nun turno. O bastón do Mago non se inclúe neste efecto.\n\nCada variña tamén potenciará o seu nivel en 2, ata +3. Esta habilidade non consume cargas de variña e ningunha delas pode dispararse máis de 2 veces.
actors.hero.abilities.mage.warpbeacon.name=marca de teletransporte
actors.hero.abilities.mage.warpbeacon.depths=¡Non podes teletransportarte entre abismos!
actors.hero.abilities.mage.warpbeacon.locked_floor=¡Non podes saír dun nivel pechado!
@@ -413,7 +413,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Escolle unha ubicación para saltar
actors.hero.abilities.rogue.smokebomb$ninjalog.name=engano en madeira
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=¡Algunhas veces, os inimigos convéncense de que o engano de madeira é o verdadeiro Pícaro!
actors.hero.abilities.rogue.smokebomb.short_desc=O Pícaro bota unha _Bomba de Fume_ á vez que desaparece, cegando ós inimigos que se atopaban preto da súa ubicación inicial.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 10 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.smokebomb.desc=O Pícaro lanza unha bomba de fume e cega ós obxectivos nun radio de ata 10 baldosas. Pode cegar a través de perigos e inimigos pero non a través de terreo sólido coma muros.\n\nOs inimigos que se atopen adxacentes a posición inicial do Pícaro quedarán cegos 5 turnos.
actors.hero.abilities.rogue.deathmark.name=marca da morte
actors.hero.abilities.rogue.deathmark.ally_target=Só podes marcar inimigos
actors.hero.abilities.rogue.deathmark.short_desc=O Pícaro coloca unha _Marca da Morte_ nun inimigo seleccionado. Os inimigos marcados reciben dano adicional pero non poden morrer ata que a marca finalice.
@@ -422,7 +422,7 @@ actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marcado de Morte
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Este inimigo foi marcado, facendo que reciba 25%% de dano adicional, pero tamén impedíndolle morrer ata que o efecto da marca finalice.\n\nTurnos restantes: %s.
actors.hero.abilities.rogue.shadowclone.name=clon de sombras
actors.hero.abilities.rogue.shadowclone.short_desc=O Pícaro invoca un _Clon de Sombras_ que pode dirixir para que o axude no combate.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 80 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone.desc=O Pícaro invoca unha réplica sombría de si mesmo que pode dirixirse para axudar no combate. Dirixir o clon de sombras non custa carga.\n\nO clon ten 80 PV, carece de armadura e fai 10-20 de dano. Estas características poden mellorarse con talentos, como clonar os beneficios das armas e talentos do heroe.
actors.hero.abilities.rogue.shadowclone$shadowally.name=pícaro de sombras
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=O teu clon móvese para seguirte.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=¡O teu clon móvese para atacar!
@@ -483,12 +483,12 @@ actors.hero.heroclass.mage_desc=O Mago comeza cun _bastón único_, que se recar
actors.hero.heroclass.mage_unlock=O Mago é un experto coas variñas, e leva un _bastón máxico único._\n\nPara desbloquealo _emprega un pergamiño de mellora para facer un obxecto máis poderoso._
actors.hero.heroclass.rogue=pícaro
actors.hero.heroclass.rogue_desc=The Rogue starts with a _unique Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=O Pícaro comeza cunha _Capa de Sombras única_ que pode empregar para facerse invisible a vontade.\n\nO Pícaro pode _detectar trampas e segredos_ dende maior distancia.\n\nO Pícaro tamén comeza con _unha daga, tres coitelos arreboladizos, unha armadura de tela, un pelello e unha bolsa de veludo.\n\nO Pícaro identifica automaticamente:\n_-_ Pergamiños de Identificación\n_-_ Pocións de Invisibilidade\n_-_ Pergamiños de Mapeo Máxico
actors.hero.heroclass.rogue_unlock=O Pícaro pode controlar o combate e golpear sen ser visto empregando a súa _capa de sombras exclusiva_.\nPara desbloquealo _fai 10 ataques sorpresa nunha partida._
actors.hero.heroclass.huntress=cazadora
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow_, which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit enemies with thrown weapons 10 times in one game._
actors.hero.heroclass.huntress_desc=A Cazadora comeza cun _Arco Espiritual único_ que pode disparar frechas conxuradas infinitas.\n\nA Cazadora pode cruzar a herba alta _sen pisala_.\n\nA Cazadora tamén comeza con _unhos guantes chatolados_, unha armadura de tela, un pelello e unha bolsa de veludo.\n\nA Cazadora identifica automaticamente:\n_-_ Pergamiños de Identificación\n_-_ Pocións de Visión Mental\n_-_ Pergamiños de Arrolo
actors.hero.heroclass.huntress_unlock=A Cazadora é unha mestra das armas arreboladizas e ten un _arco máxico único_ con frechas infinitas.\n\nPara desbloqueala _golpea inimigos con armas arreboladizas 10 veces nunha partida._
actors.hero.herosubclass.berserker=furibundo
actors.hero.herosubclass.berserker_short_desc=O _Furibundo_ xera carraxe cando recibe dano. A carraxe incrementa o seu dano, o ocasionalmente permítelle evitar a morte.
@@ -532,13 +532,13 @@ actors.hero.talent.test_subject.title=suxeito de proba
actors.hero.talent.test_subject.desc=_+1:_ Cando o Guerreiro identifica un obxecto cúrase _2 PV_.\n\n_+2:_ Cando o Guerreiro identifica un obxecto cúrase _3 PV_.
actors.hero.talent.iron_will.title=vontade de ferro
actors.hero.talent.iron_will.desc=_+1:_ A protección máxima proporcionada polo selo do Guerreiro aumenta en 1_.\n\n_+2:_ A protección máxima proporcionada polo selo do Guerreiro aumenta en 2_.
actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will grant its shielding benefit without the broken seal.
actors.hero.talent.iron_will.meta_desc=_Se un heroe distinto obtén este talento_ gañará os beneficios da protección sen o selo roto.
actors.hero.talent.iron_stomach.title=bandullo de ferro
actors.hero.talent.iron_stomach.desc=_+1:_ O Guerreiro tarda só un turno en comer e, asemade, obtén un _75% de resistencia ó dano_ mentres enche o bandullo.\n\n_+2:_ O Guerreiro tarda só un turno en comer e, asemade, obtén un _100% de resistencia ó dano_ mentres enche o bandullo.
actors.hero.talent.restored_willpower.title=vontade recuperada
actors.hero.talent.restored_willpower.desc=_+1:_ Chimpar unha poción de curación recarga instantaneamente o _67% da protección_ do selo roto do Guerreiro.\n\n_+2:_ Chimpar unha poción de curación recarga instantaneamente o _100% da protección_ do selo roto do Guerreiro.\n\nEste talento actívase cando se beben pocións ou elixires baseados en efectos de curación.
actors.hero.talent.restored_willpower.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding equal to 5% max hp at +1, or 7.5% max hp at +2.
actors.hero.talent.restored_willpower.meta_desc=_Se un heroe distinto obtén este talento_ gañará no seu lugar unha protección equivalente ó 5% da vida máxima con +1, ou o 7.5% da vida máxima con +2.
actors.hero.talent.runic_transference.title=transferencia rúnica
actors.hero.talent.runic_transference.desc=_+1:_ O selo roto do Guerreiro pode transferir _glifos normais_ do mesmo xeito que transfire unha mellora.\n\n_+2:_ O selo roto do Guerreiro pode transferir _glifos normais, poderosos e malditos_ do mesmo xeito que transfire unha mellora.
actors.hero.talent.lethal_momentum.title=impulso letal
@@ -566,11 +566,11 @@ actors.hero.talent.enhanced_combo.title=secuencia de golpes mellorada
actors.hero.talent.enhanced_combo.desc=_+1:_ Cando os puntos da secuencia de golpes son iguais ou superiores a 7, o rango do Empurrón aumenta ata 3, infrinxe vertixe e pode botar ós inimigos ó abismo.\n\n_+2:_ Asemade das melloras citadas anteriormente, cando os puntos da secuencia de golpes son iguais ou superiores a 9 a Parada funciona en múltiples ataques.\n\n_+3:_ Asemade das melloras citadas anteriormente, o Gladiador pode saltar ata 3 baldosas cando use Golpetazo, Aplastamento ou Furia.
actors.hero.talent.body_slam.title=golpetazo corporal
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _1-4 plus 25%_ of his damage blocking power.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _2-8 plus 50%_ of his damage blocking power.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _3-12 plus 75%_ of his damage blocking power.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _4-16 plus 100%_ of his damage blocking power.
actors.hero.talent.body_slam.desc=_+1:_ Cando o guerreiro aterriza despois de dar un chimpo, tódolos inimigos adxacentes reciben un dano de _1-4 máis o 25%_ da capacidade de bloqueo de dano.\n\n_+2:_ Cando o guerreiro aterriza despois de dar un chimpo, tódolos inimigos adxacentes reciben un dano de _2-8 máis o 50%_ da capacidade de bloqueo de dano.\n\n_+3:_ Cando o guerreiro aterriza despois de dar un chimpo, tódolos inimigos adxacentes reciben un dano de _3-12 máis o 75%_ da capacidade de bloqueo de dano.\n\n_+4:_ Cando o guerreiro aterriza despois de dar un chimpo, tódolos inimigos adxacentes reciben un dano de _4-16 máis o 100%_ da capacidade de bloqueo de dano.
actors.hero.talent.impact_wave.title=onda de impacto
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 5 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 5 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 5 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 5 turns.
actors.hero.talent.impact_wave.desc=_+1:_ Cando o guerreiro aterriza despois de dar un chimpo, tódolos inimigos adxacentes son empurrados _2 baldosas_ cara atrás e teñen un _25% de probabilidades_ de quedar vulnerables 5 turnos.\n\n_+2:_ Cando o guerreiro aterriza despois de dar un chimpo, tódolos inimigos adxacentes son empurrados _3 baldosas_ cara atrás e teñen un _50% de probabilidades_ de quedar vulnerables 5 turnos.\n\n_+3:_ Cando o guerreiro aterriza despois de dar un chimpo, tódolos inimigos adxacentes son empurrados _4 baldosas_ cara atrás e teñen un _75% de probabilidades_ de quedar vulnerables 5 turnos.\n\n_+4:_ Cando o guerreiro aterriza despois de dar un chimpo, tódolos inimigos adxacentes son empurrados _5 baldosas_ cara atrás e teñen un _100% de probabilidades_ de quedar vulnerables 5 turnos.
actors.hero.talent.double_jump.title=doble salto
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _60% reduced_ charge cost.
actors.hero.talent.double_jump.desc=_+1:_ Se o guerreiro fai un segundo chimpo nos seguintes 3 turnos, este salto reduce o seu custo de carga nun 20%.\n\n_+2:_ Se o guerreiro fai un segundo chimpo nos seguintes 3 turnos, este salto reduce o seu custo de carga nun 36%.\n\n_+3:_ Se o guerreiro fai un segundo chimpo nos seguintes 3 turnos, este salto reduce o seu custo de carga nun 50%.\n\n_+4:_ Se o guerreiro fai un segundo chimpo nos seguintes 3 turnos, este salto reduce o seu custo de carga nun 60%.
actors.hero.talent.expanding_wave.title=onda expansiva
actors.hero.talent.expanding_wave.desc=_+1:_ O rango da onda de choque aumenta ata ás _6 baldosas_ das 5 iniciais, e o seu ángulo de efecto abarca _75 graos_ en lugar de 60.\n\n_+2:_ O rango da onda de choque aumenta ata ás _7 baldosas_ das 5 iniciais, e o seu ángulo de efecto abarca _90 graos_ en lugar de 60.\n\n_+3:_ O rango da onda de choque aumenta ata ás _8 baldosas_ das 5 iniciais, e o seu ángulo de efecto abarca _105 graos_ en lugar de 60.\n\n_+4:_ O rango da onda de choque aumenta ata ás _9 baldosas_ das 5 iniciais, e o seu ángulo de efecto abarca _120 graos_ en lugar de 60.
@@ -595,15 +595,15 @@ actors.hero.talent.tested_hypothesis.title=hipótese testada
actors.hero.talent.tested_hypothesis.desc=_+1:_ Cando o Mago identifica un obxecto, gaña _2 turnos de recarga de variñas_.\n\n_+2:_ Cando o Mago identifica un obxecto, gaña _3 turnos de recarga de variñas_.
actors.hero.talent.backup_barrier.title=barreira de seguridade
actors.hero.talent.backup_barrier.desc=_+1:_ O Mago gaña _3 puntos de protección_ cando gasta a última carga do seu bastón.\n\n_+2:_ O Mago gaña _5 puntos de protección_ cando gasta a última carga do seu bastón.
actors.hero.talent.backup_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead trigger from the hero's highest level wand.
actors.hero.talent.backup_barrier.meta_desc=_Se un heroe distinto obtén este talento_ activará no seu lugar a variña de maior nivel do heroe.
actors.hero.talent.energizing_meal.title=xantar enerxizante
actors.hero.talent.energizing_meal.desc=_+1:_ Comer lévalle ó Mago 1 turno e outórgalle _5 turnos de recarga de variñas_.\n\n_+2:_ Comer lévalle ó Mago 1 turno e outórgalle _8 turnos de recarga de variñas_.
actors.hero.talent.energizing_upgrade.title=mellora enerxizante
actors.hero.talent.energizing_upgrade.desc=_+1:_ Empregar un pergamiño de mellora recarga de xeito instantáneo o bastón do Mago _con 4 cargas_, esta cantidade pode superar o límite máximo actual.\n\n_+2:_ Empregar un pergamiño de mellora recarga de xeito instantáneo o bastón do Mago _con 6 cargas_, esta cantidade pode superar o límite máximo actual.\n\nEste talento tamén se activa cando se empregan pergamiños ou conxuros baseados en pergamiños de mellora.
actors.hero.talent.energizing_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 12 turns of wand recharging at +1, or 20 turns at +2.
actors.hero.talent.energizing_upgrade.meta_desc=_Se un heroe distinto obtén este talento_ gañará 12 turnos de recarga de variñas a +1, ou 20 turnos a +2.
actors.hero.talent.wand_preservation.title=variña preservada
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0, otherwise it will be returned as 1 arcane resin.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve wands a maximum of five times, afterward it will always grant 1 arcane resin.
actors.hero.talent.wand_preservation.desc=_+1:_ Cando o Mago imbúe unha nova variña no seu bastón, a variña vella ten un _67% de probabilidades_ de recuperarse como +0, noutro caso obterase 1 resina arcana.\n\n_+1:_ Cando o Mago imbúe unha nova variña no seu bastón, a variña vella ten un _100% de probabilidades_ de recuperarse como +0.\n\nEste talento pode recuperar variñas un máximo de cinco veces, unha vez esgotadas obterase sempre 1 resina arcana.
actors.hero.talent.arcane_vision.title=visión arcana
actors.hero.talent.arcane_vision.desc=_+1:_ Cando o Mago dispara unha variña a un inimigo, gaña visión mental sobre el durante _10 turnos_.\n\n_+2:_ Cando o Mago dispara unha variña a un inimigo, gaña visión mental sobre el durante _15 turnos_.
actors.hero.talent.shield_battery.title=batería de escudos
@@ -631,16 +631,16 @@ actors.hero.talent.necromancers_minions.desc=_+1:_ Cando un inimigo coa Alma mar
actors.hero.talent.blast_radius.title=radio de explosión
actors.hero.talent.blast_radius.desc=_+1:_ O radio da Explosión elemental increméntase ata as _5 baldosas_, das 4 iniciais.\n\n_+2:_ O radio da Explosión elemental increméntase ata as _6 baldosas_, das 4 iniciais.\n\n_+3:_ O radio da Explosión elemental increméntase ata as _7 baldosas_, das 4 iniciais.\n\n_+4:_ O radio da Explosión elemental increméntase ata as _8 baldosas_, das 4 iniciais..
actors.hero.talent.elemental_power.title=poder elemental
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _25%_.\n\n_+2:_ The power of elemental blast is increased by _50%_.\n\n_+3:_ The power of elemental blast is increased by _75%_.\n\n_+4:_ The power of elemental blast is increased by _100%_.
actors.hero.talent.elemental_power.desc=_+1:_ A potencia do disparo elemental increméntase nun _25%_.\n\n_+2:_ A potencia do disparo elemental increméntase nun _50%_.\n\n_+3:_ A potencia do disparo elemental increméntase nun _75%_.\n\n_+4:_ A potencia do disparo elemental increméntase nun _100%_.
actors.hero.talent.reactive_barrier.title=barrera reactiva
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2.5 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _5 shielding_ for every character affected by elemental blast, to a max of 6 characters.\n\n_+3:_ The Mage gains _7.5 shielding_ for every character affected by elemental blast, to a max of 7 characters.\n\n_+4:_ The Mage gains _10 shielding_ for every character affected by elemental blast, to a max of 8 characters.
actors.hero.talent.reactive_barrier.desc=_+1:_ O Mago gaña _2.5 de protección_ por cada criatura afectada polo disparo elemental, ata un máximo de 5 criaturas.\n\n_+2:_ O Mago gaña _5 de protección_ por cada criatura afectada polo disparo elemental, ata un máximo de 6 criaturas.\n\n_+3:_ O Mago gaña _7.5 de protección_ por cada criatura afectada polo disparo elemental, ata un máximo de 7 criaturas.\n\n_+4:_ O Mago gaña _10 de protección_ por cada criatura afectada polo disparo elemental, ata un máximo de 8 criaturas.
actors.hero.talent.wild_power.title=poder salvaxe
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be boosted by either _2 or 3, up to +4_.\n\n_+2:_ When using wild magic, wands will be boosted by _3, up to +5_.\n\n_+3:_ When using wild magic, wands will be boosted by either _3 or 4, up to +6_.\n\n_+4:_ When using wild magic, wands will be boosted by _4, up to +7_.
actors.hero.talent.wild_power.desc=_+1:_ Cando se usa maxia salvaxe, as variñas potenciaranse en _2 ou 3, ata +4_.\n\n_+2:_ Cando se usa maxia salvaxe, as variñas potenciaranse en _3, ata +5_.\n\n_+3:_ Cando se usa maxia salvaxe, as variñas potenciaranse en _3 ou 4, ata +6_.\n\n_+4:_ Cando se usa maxia salvaxe, as variñas potenciaranse en _4, ata +7_.
actors.hero.talent.fire_everything.title=disparándoo todo
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_ up from 4, and each wand has a _25% chance_ to be usable 3 times.\n\n_+2:_ Wild magic now fires _6 times_ up from 4, and each wand has a _50% chance_ to be usable 3 times.\n\n_+3:_ Wild magic now fires _7 times_ up from 4, and each wand has a _75% chance_ to be usable 3 times.\n\n_+4:_ Wild magic now fires _8 times_ up from 4, and each wand has a _100% chance_ to be usable 3 times.
actors.hero.talent.fire_everything.desc=_+1:_ Maxia salvaxe dispara _5 veces_ en lugar de 4 e cada variña ten un _25% de probabilidades_ de poder empregarse 3 veces.\n\n_+2:_ Maxia salvaxe dispara _6 veces_ en lugar de 4 e cada variña ten un _50% de probabilidades_ de poder empregarse 3 veces.\n\n_+3:_ Maxia salvaxe dispara _7 veces_ en lugar de 4 e cada variña ten un _75% de probabilidades_ de poder empregarse 3 veces.\n\n_+4:_ Maxia salvaxe dispara _8 veces_ en lugar de 4 e cada variña ten un _100% de probabilidades_ de poder empregarse 3 veces.
actors.hero.talent.conserved_magic.title=maxia conservada
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.67 charges_ instead of 1, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.45 charges_ instead of 1, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.3 charges_ instead of 1, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.2 charges_ instead of 1, and wild magic has a _100% chance_ to not spend a turn.
actors.hero.talent.conserved_magic.desc=_+1:_ Cada disparo de maxia salvaxe consume _0.67 cargas_ en lugar de 1, e a maxia salvaxe ten un _25% de probabilidades_ de non gastar turnos.\n\n_+2:_ Cada disparo de maxia salvaxe consume _0.45 cargas_ en lugar de 1, e a maxia salvaxe ten un _50% de probabilidades_ de non gastar turnos.\n\n_+3:_ Cada disparo de maxia salvaxe consume _0.3 cargas_ en lugar de 1, e a maxia salvaxe ten un _75% de probabilidades_ de non gastar turnos.\n\n_+4:_ Cada disparo de maxia salvaxe consume _0.2 cargas_ en lugar de 1, e a maxia salvaxe ten un _100% de probabilidades_ de non gastar turnos.
actors.hero.talent.telefrag.title=Escarallamiento por teletransporte
actors.hero.talent.telefrag.desc=_+1:_ Se o Mago se teletransporta sobre outra personaxe faille _10-15 de dano_ pero a cambio recibe _5 de dano_.\n\n_+2:_ Se o Mago se teletransporta sobre outra personaxe faille _20-30 de dano_ pero a cambio recibe _10 de dano_.\n\n_+3:_ Se o Mago se teletransporta sobre outra personaxe faille _30-45 de dano_ pero a cambio recibe _15 de dano_.\n\n_+4:_ Se o Mago se teletransporta sobre outra personaxe faille _40-60 de dano_ pero a cambio recibe _20 de dano_.\n\nO heroe non pode morrer debido a este talento, o dano recibido pode ser reducido por efectos de protección contra maxia.
@@ -657,16 +657,16 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ O Pícaro identifica aneis _o dob
actors.hero.talent.sucker_punch.title=moquete ó despiste
actors.hero.talent.sucker_punch.desc=_+1:_ O Pícaro fai _1-2 de dano adicional_ a primeira vez que ataca por sorpresa a un inimigo.\n\n_+2:_ O Pícaro fai _2 de dano adicional_ a primeira vez que ataca por sorpresa a un inimigo.
actors.hero.talent.protective_shadows.title=sombras protectoras
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ he is invisible, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ he is invisible, _to a max of 5_.
actors.hero.talent.protective_shadows.desc=_+1:_ O Pícaro gaña protección _cada turno_ que permanece invisible, _ata un máximo de 3_.\n\n_+2:_ O Pícaro gaña protección _cada turno_ que permanece invisible, _ata un máximo de 5_.
actors.hero.talent.mystical_meal.title=menú místico
actors.hero.talent.mystical_meal.desc=_+1:_ Comer lévalle ó Pícaro 1 turno e garántelle _3 turnos de recarga de artefactos_.\n\n_+2:_ Comer lévalle ó Pícaro 1 turno e garántelle _5 turnos de recarga de artefactos_.\n\nEste talento non pode empregarse para encher o Corno da Abundancia.
actors.hero.talent.mystical_upgrade.title=mellora mística
actors.hero.talent.mystical_upgrade.desc=_+1:_ Empregar un pergamiño de mellora recarga instantaneamente a capa do Pícaro _con 2 cargas_, esta cantidade pode superar o límite de carga actual da capa.\n\n_+2:_ Empregar un pergamiño de mellora recarga instantaneamente a capa do Pícaro _con 3 cargas_, esta cantidade pode superar o límite de carga actual da capa.\n\nEste talento tamén se activa cando empregas pergamiños ou conxuros baseados en pergamiños de mellora.
actors.hero.talent.mystical_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 6 turns of artifact recharging at +1, or 10 turns at +2.
actors.hero.talent.mystical_upgrade.meta_desc=_Se un heroe distinto obtén este talento_ obterá no seu lugar 6 turnos de recarga de artefactos con +1, ou 10 turnos con +2.
actors.hero.talent.wide_search.title=búsqueda extensiva
actors.hero.talent.wide_search.desc=_+1:_ O radio de busca do Pícaro increméntase dun cadrado de 5x5 ata un _círculo de 7x7_.\n\n_+2:_ O radio de busca do Pícaro increméntase dun cadrado de 5x5 ata un _cadrado de 7x7_.
actors.hero.talent.wide_search.meta_desc=_If this talent is gained by a different hero_ it will instead increase their search radius from a 3x3 square to a 5x5 circle at +1, or a 5x5 square at +2.
actors.hero.talent.wide_search.meta_desc=_Se un heroe distinto obtén este talento_ obterá no seu lugar unha mellora do radio de busca dun cadrado de 3x3 a un círculo de 5x5 con +1, ata un cuadrado de 5x5 con +2.
actors.hero.talent.silent_steps.title=pasos silenciosos
actors.hero.talent.silent_steps.desc=_+1:_ O Pícaro non esperta a inimigos durmintes mentres estea _a 3 baldosas ou máis deles_.\n\n_+2:_ O Pícaro non esperta a inimigos durmintes mentres _non estea pegado a eles_.
actors.hero.talent.rogues_foresight.title=visión mental do pícaro
@@ -674,7 +674,7 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Cando o Pícaro estea nun nivel c
actors.hero.talent.light_cloak.title=capa lixeira
actors.hero.talent.light_cloak.desc=_+1:_ O Pícaro pode usar a súa capa de sombras cando non está equipada, pero se recarga a un _25% da súa velocidade normal_.\n\n_+2:_ O Pícaro pode usar a súa capa de sombras cando non está equipada, pero se recarga a un _50% da súa velocidade normal_.\n\n_+3:_ O Pícaro pode usar a súa capa de sombras cando non está equipada, pero se recarga a un _75% da súa velocidade normal_.
actors.hero.talent.light_cloak.meta_desc=_If this talent is gained by a different hero_ it will instead increase the charging speed of all artifacts by 7/13/20% at +1/+2/+3.
actors.hero.talent.light_cloak.meta_desc=_Se un heroe distinto obtén este talento_ gañará no seu lugar un incremento na velocidade de carga de artefactos dun 7/13/20% con +1/+2/+3.
actors.hero.talent.enhanced_rings.title=aneis mellorados
actors.hero.talent.enhanced_rings.desc=_+1:_ Cando o Pícaro empregue un artefacto, os seus aneis gañan unha mellora de +1 durante _3 turnos_.\n\n_+2:_ Cando o Pícaro empregue un artefacto, os seus aneis gañan unha mellora de +1 durante _6 turnos_.\n\n_+3:_ Cando o Pícaro empregue un artefacto, os seus aneis gañan unha mellora de +1 durante _9 turnos_.
@@ -707,9 +707,9 @@ actors.hero.talent.double_mark.title=marca doble
actors.hero.talent.double_mark.desc=_+1:_ Marcar un segundo obxectivo xunto co primeiro ten un _30% de reducción do custo de carga_.\n\n_+2:_ Marcar un segundo obxectivo xunto co primeiro ten un _50% de reducción do custo de carga_.\n\n_+3:_ Marcar un segundo obxectivo xunto co primeiro ten un _60% de reducción do custo de carga_.\n\n_+4:_ Marcar un segundo obxectivo xunto co primeiro ten un _75% de reducción do custo de carga_.
actors.hero.talent.shadow_blade.title=coitelo de sombras
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _8%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _16%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _24%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _32%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.shadow_blade.desc=_+1:_ O clon de sombras gaña _8%_ do dano do hero por turno, e ten un _25% de probabilidades_ de empregar o encantamento da arma do heroe.\n\n_+2:_ O clon de sombras gaña _16%_ do dano do hero por turno, e ten un _50% de probabilidades_ de empregar o encantamento da arma do heroe.\n\n_+3:_ O clon de sombras gaña _24%_ do dano do hero por turno, e ten un _75% de probabilidades_ de empregar o encantamento da arma do heroe.\n\n_+4:_ O clon de sombras gaña _32%_ do dano do hero por turno, e ten un _100% de probabilidades_ de empregar o encantamento da arma do heroe.
actors.hero.talent.cloned_armor.title=armadura clonada
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _12%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _24%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _36%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _48%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.cloned_armor.desc=_+1:_ O Clon de sombras gaña _12%_ do valor da armadura do heroe, e ten un _25% de probabilidades_ de empregar o glifo inscrito na armadura do heroe.\n\n_+2:_ O Clon de sombras gaña _24%_ do valor da armadura do heroe, e ten un _50% de probabilidades_ de empregar o glifo inscrito na armadura do heroe.\n\n_+3:_ O Clon de sombras gaña _36%_ do valor da armadura do heroe, e ten un _75% de probabilidades_ de empregar o glifo inscrito na armadura do heroe.\n\n_+4:_ O Clon de sombras gaña _48%_ do valor da armadura do heroe, e ten un _100% de probabilidades_ de empregar o glifo inscrito na armadura do heroe.
actors.hero.talent.perfect_copy.title=copia perfecta
actors.hero.talent.perfect_copy.desc=_+1:_ O clon de sombras gaña _10%_ dos PV máximos do heroe e pode intercambiar instantaneamente a posición con el cando se atopan a unha distancia máxima de _1 baldosa_.\n\n_+2:_ O clon de sombras gaña _20%_ dos PV máximos do heroe e pode intercambiar instantaneamente a posición con el cando se atopan a unha distancia máxima de _2 baldosas_.\n\n_+3:_ O clon de sombras gaña _30%_ dos PV máximos do heroe e pode intercambiar instantaneamente a posición con el cando se atopan a unha distancia máxima de _3 baldosas_.\n\n_+4:_ O clon de sombras gaña _40%_ dos PV máximos do heroe e pode intercambiar instantaneamente a posición con el cando se atopan a unha distancia máxima de _4 baldosas_.
@@ -738,7 +738,7 @@ actors.hero.talent.point_blank.title=disparo preciso
actors.hero.talent.point_blank.desc=_+1:_ Cando a Cazadora emprega o seu arco ou unha arma arreboladiza corpo a corpo gaña un _-30% de precisión_ en lugar de -50%.\n\n_+2:_ Cando a Cazadora emprega o seu arco ou unha arma arreboladiza corpo a corpo gaña un _-10% de precisión_ en lugar de -50%.\n\n_+3:_ Cando a Cazadora emprega o seu arco ou unha arma arreboladiza corpo a corpo gaña un _+10% de precisión_ en lugar de -50%.\n\nTen en conta que as armas arreboladizas ou o arco espiritual teñen unha precisión de +50% cando se disparan con distancia.
actors.hero.talent.seer_shot.title=disparo vidente
actors.hero.talent.seer_shot.desc=_+1:_ Cando a cazadora lanza unha frecha contra o solo, garántelle visión nunha area de 3x3 casillas durante _5 turnos_. Esta habilidade pode empregarse de novo tras 20 turnos.\n\n_+2:_ Cando a cazadora lanza unha frecha contra o solo, garántelle visión nunha area de 3x3 casillas durante _10 turnos_. Esta habilidade pode empregarse de novo tras 20 turnos.\n\n_+3:_ Cando a cazadora lanza unha frecha contra o solo, garántelle visión nunha area de 3x3 casillas durante _15 turnos_. Esta habilidade pode empregarse de novo tras 20 turnos.
actors.hero.talent.seer_shot.meta_desc=_If this talent is gained by a different hero_ it will trigger from any thrown weapon.
actors.hero.talent.seer_shot.meta_desc=_Se un heroe distinto obtén este talento_ activarase con calquera arma arreboladiza.
actors.hero.talent.farsight.title=vista lonxana
actors.hero.talent.farsight.desc=_+1:_ O rango de visión da Francotiradora _mellora en 25%_.\n\n_+2:_ O rango de visión da Francotiradora _mellora en 50%_.\n\n_+3:_ O rango de visión da Francotiradora _mellora en 75%_.
@@ -769,11 +769,11 @@ actors.hero.talent.wild_momentum.title=impulso salvaxe
actors.hero.talent.wild_momentum.desc=_+1:_ Matar un inimigo co arco espiritual alonga a duración do poder da natureza _1 turno_. A duración poder ser estendida un máximo de _2 turnos_.\n\n_+2:_ Matar un inimigo co arco espiritual alonga a duración do poder da natureza _2 turnos_. A duración poder ser estendida un máximo de _4 turnos_.\n\n_+3:_ Matar un inimigo co arco espiritual alonga a duración do poder da natureza _3 turnos_. A duración poder ser estendida un máximo de _6 turnos_.\n\n_+4:_Matar un inimigo co arco espiritual alonga a duración do poder da natureza _4 turnos_. A duración poder ser estendida un máximo de _8 turnos_.
actors.hero.talent.eagle_eye.title=ollo de aguia
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _9 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _10 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.eagle_eye.desc=_+1:_ O rango de visión do falcón espiritual increméntase das 6 ás _7 baldosas._\n\n_+2:_ O rango de visión do falcón espiritual increméntase das 6 ás _8 baldosas._\n\n_+3:_ O rango de visión do falcón espiritual increméntase das 6 ás _9 baldosas_ e concede _2 baldosas_ de visión mental.\n\n_+4:_ O rango de visión do falcón espiritual increméntase das 6 ás _10 baldosas_ e concede _3 baldosas_ de visión mental.
actors.hero.talent.go_for_the_eyes.title=picar nos ollos
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _5 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _2 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _5 turns_.
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Os ataques do falcón espiritual cegan ós inimigos _2 turnos_.\n\n_+2:_ Os ataques do falcón espiritual cegan ós inimigos _5 turnos_.\n\n_+3:_ Os ataques do falcón espiritual cegan ós inimigos _5 turnos_ e quedan mancados _2 turnos_.\n\n_+4:_ Os ataques do falcón espiritual cegan ós inimigos _5 turnos_ e quedan mancados _5 turnos_.
actors.hero.talent.swift_spirit.title=espírito acelerado
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _6 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _8 attacks_ made against it.
actors.hero.talent.swift_spirit.desc=_+1:_ O movemento do falcón espiritual increméntase de 2 a _2.5 baldosas_ e garante a esquiva dos _2 primeiros ataques_ que lle fagan.\n\n_+2:_ O movemento do falcón espiritual increméntase de 2 a _3 baldosas_ e garante a esquiva dos _4 primeiros ataques_ que lle fagan.\n\n_+3:_ O movemento do falcón espiritual increméntase de 2 a _3.5 baldosas_ e garante a esquiva dos _6 primeiros ataques_ que lle fagan.\n\n_+4:_O movemento do falcón espiritual increméntase de 2 a _4 baldosas_ e garante a esquiva dos _8 primeiros ataques_ que lle fagan.
#universal
actors.hero.talent.heroic_energy.title=enerxía heroica
@@ -828,7 +828,7 @@ actors.mobs.npcs.imp.desc=Os diaños son demos menores. Non son famosos nin pola
actors.mobs.npcs.impshopkeeper.name=diaño ambicioso
actors.mobs.npcs.impshopkeeper.greetings=¡Ola, %s!
actors.mobs.npcs.impshopkeeper.greetings_ascent=What did you do %s? Shop quickly, I've got to get out of here!
actors.mobs.npcs.impshopkeeper.greetings_ascent=¿Que queres, %s? ¡Date presa en mercar que teño que liscar daquí!
actors.mobs.npcs.impshopkeeper.thief=¡Sabía que podía confiar en ti!
actors.mobs.npcs.impshopkeeper.desc=Os diaños son demos menores. Non son famosos nin pola súa forza nin polo seu talento máxico, pero son bastante amigables. Moitos diaños prefiren vivir entre outras criaturas e facer negocios con elas.

View File

@@ -52,7 +52,7 @@ actors.blobs.web.desc=Itt mindent vastag pókháló fed. Bármi amit nekidobnak,
actors.buffs.adrenaline.name=Adrenalin
actors.buffs.adrenaline.desc=Egy fizikai erőlöket. Az adrenalin a támadási és mozgási sebességet is növeli.\n\nAz adrenalinnal a célpont mozgása 2x-es, a támadása 1.5x-es sebességre gyorsul.\n\nFennmaradó körök: %s.
actors.buffs.adrenalinesurge.name=Strength Boost
actors.buffs.adrenalinesurge.name=Megnövelt Erő
actors.buffs.adrenalinesurge.desc=Egy löket a kiváló képességeidhez, de sajnos nem végleges.\n\nErőd megnövelve: +%d.\nEnnyi kör múlva gyengül: %s.
actors.buffs.amok.name=Ámok
@@ -67,21 +67,21 @@ actors.buffs.arcanearmor.desc=Egy vékony pajzs körbeölel és megvéd pár má
actors.buffs.artifactrecharge.name=Ereklye feltöltés
actors.buffs.artifactrecharge.desc=Az energia átáramlik rajtad, megnövelve a viselt ereklyék töltési sebességét.\n\nMinden ereklyére kicsit máshogy hat, de a töltődés sokkal gyorsabban végbemegy, mint normál esetben.\n\nFennmaradó körök: %s.
actors.buffs.ascensionchallenge.name=Amulet's Curse
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that has been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=The dark energy radiating from the amulet has been weakened as much as possible for now.
actors.buffs.ascensionchallenge.desc_beckon=The amulet is currently _calling out to distant enemies,_ alerting them to your position.
actors.buffs.ascensionchallenge.desc_haste=The amulet is currently _hastening distant enemies,_ letting them reach you faster!
actors.buffs.ascensionchallenge.desc_slow=The amulet is currently _slowing you down,_ and negating speed boosting effects!
actors.buffs.ascensionchallenge.desc_damage=The energy from the amulet has gotten so strong that it's _directly harming you!_
actors.buffs.ascensionchallenge.beckon=The amulet begins calling out to distant enemies.
actors.buffs.ascensionchallenge.haste=The amulet begins hastening distant enemies!
actors.buffs.ascensionchallenge.slow=The amulet starts to feel like a lead weight in your inventory!
actors.buffs.ascensionchallenge.damage=The amulet begins radiating dark energy. It burns!
actors.buffs.ascensionchallenge.weaken=You can feel the amulet's curse weaken slightly.
actors.buffs.ascensionchallenge.break=You take a moment to catch your breath and feel your wounds begin to close!
actors.buffs.ascensionchallenge.almost=You feel Yog's grip on the amulet begin to weaken, you're almost there!
actors.buffs.ascensionchallenge.on_kill=The dark energy consumes you...
actors.buffs.ascensionchallenge.name=Az Amulett Átka
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that have been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=Az amulettből sugárzó sötét energiát egyelőre a lehető legjobban legyengítettük.
actors.buffs.ascensionchallenge.desc_beckon=Az amulett jelenleg _hívja a távoli ellenséget,_ figyelmeztetve őket a helyzetedre.
actors.buffs.ascensionchallenge.desc_haste=Az amulett jelenleg _sürgeti a távoli ellenséget,_ így gyorsabban elérhetnek téged!
actors.buffs.ascensionchallenge.desc_slow=Az amulett jelenleg _lassít téged,_ és hatástalanítja a sebességnövelő hatásokat!
actors.buffs.ascensionchallenge.desc_damage=Az amulett energiája olyan erőssé vált, hogy _közvetlenül árt neked!_
actors.buffs.ascensionchallenge.beckon=Az amulett hívogatni kezdi a távoli ellenségeket.
actors.buffs.ascensionchallenge.haste=Az amulett elkezdi sürgetni a távoli ellenséget!
actors.buffs.ascensionchallenge.slow=Az amulett kezd ólomsúlynak tűnni a hátizsákodban!
actors.buffs.ascensionchallenge.damage=Az amulett sötét energiát kezd sugározni. Éget!
actors.buffs.ascensionchallenge.weaken=Érzed, hogy az amulett átka kissé gyengül.
actors.buffs.ascensionchallenge.break=Egy pillanatra levegőt veszel, és érzed, hogy a sebeid kezdenek összezáródni!
actors.buffs.ascensionchallenge.almost=Érzed, hogy Yog szorítása az amuletten kezd gyengülni, már majdnem kint vagy!
actors.buffs.ascensionchallenge.on_kill=A sötét energia felemészt téged...
actors.buffs.barkskin.name=Kéregbőr
actors.buffs.barkskin.desc=Bőröd edzett, durva és kemény, mint egy fakéreg.\n\nAz edzett bőr növeli a páncélzat hatékonyságát, jobb védelmet biztosít fizikai behatásokkal szemben.\n\nPáncélzatod jelenleg ennyivel erősebb: 0-%d.\nHátralévő körök, mire a kéregbőr elgyengül: %s.
@@ -385,7 +385,7 @@ actors.hero.abilities.warrior.endure.name=tűr
actors.hero.abilities.warrior.endure$enduretracker.name=Tűrőképesség
actors.hero.abilities.warrior.endure$enduretracker.desc=A harcos mostantól bónusz sebzést ejt az elszenvedett sebzése alapján.\n\nBónusz sebzés: %1$d\nMaradék ütés: %2$d
actors.hero.abilities.warrior.endure.short_desc=A harcos _tűr_, több fordulót kihagyva, de magas sebzési ellenállást szerezve. Ezután bónusz sebzést ejt az elszenvedett sebzés alapján.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.warrior.endure.desc=A Harcos 3 fordulón át kitart, és minden forrásból származó sebzés felét viseli el. Ez a csökkentés a sebzésnek ellenálló hatások, például a páncélzat előtt érvényesül.\n\nA kitartás után a harcos következő találata 10 fordulón belül bónusz sebzést kap. Ez a bónusz sebzés egyenlő a kitartás alatt okozott sebzés felével, mielőtt bármilyen sebzéscsökkentő hatás érné!\n\nHa a harcosnak van bármilyen kombója, e képesség használata 3 körrel növeli annak hátralévő idejét.
actors.hero.abilities.mage.elementalblast.name=elementális robbanás
actors.hero.abilities.mage.elementalblast.short_desc=A mágus _elemi robbanást_ bocsát ki a botjából, nagy területet beborítva körülötte, amely a botjában lévő pálcától függően változó hatású.
@@ -394,7 +394,7 @@ actors.hero.abilities.mage.elementalblast.generic_desc=Az elemi robbanás hatás
actors.hero.abilities.mage.wildmagic.name=vadmágia
actors.hero.abilities.mage.wildmagic.no_wands=Nincs pálcád, amivel varázsolhatnál!
actors.hero.abilities.mage.wildmagic.short_desc=A mágus szabadjára engedi a pálcáiban lévő _vad mágiát_, és egy kör alatt véletlenszerűen többször is kilövi őket egy kiválasztott célpontra.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.wildmagic.desc=A Mágus szabadjára engedi a pálcáiban rejlő erőt, és egy fordulóban akár négyszer is véletlenszerűen elsüti őket. A Mágus botja nem tartozik ebbe a hatásba.\n\nMinden pálcának a szintje is megemelkedik 2-vel, +3-ig. Ez a képesség fogyasztja a pálca töltéseit, és egyetlen pálca sem lőhető ki 2-nél többször.
actors.hero.abilities.mage.warpbeacon.name=térváltó jelzőfény
actors.hero.abilities.mage.warpbeacon.depths=Nem tudsz a mélységek között teret váltani!
actors.hero.abilities.mage.warpbeacon.locked_floor=Nem hagyhatsz el lezárt szintet!
@@ -413,7 +413,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Válaszd ki, hova ugrasz
actors.hero.abilities.rogue.smokebomb$ninjalog.name=fából készült csali
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Valahogy az ellenség könnyen meggyőződhet arról, hogy ez a fából készült csali az igazi zsivány!
actors.hero.abilities.rogue.smokebomb.short_desc=A zsivány egy _füstbombát_ dob, miközben elillan. Elvakítja a régi helyéhez közeli ellenfeleket.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 10 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.smokebomb.desc=A Zsivány ledob egy füstbombát, és 10 mezőt surran. Át tud surranni a veszélyeken és ellenségeken, de szilárd terepen, például falakon nem\n\nAzok az ellenségek, amelyek a Zsivány régi pozíciójának szomszédságában vannak, 5 fordulóra megvakulnak.
actors.hero.abilities.rogue.deathmark.name=halálos jel
actors.hero.abilities.rogue.deathmark.ally_target=Csak ellenségeket jelölhetsz meg
actors.hero.abilities.rogue.deathmark.short_desc=A zsivány _halálos jelet_ helyez egy kiválasztott ellenségre. A megjelölt ellenség bónusz sebzést kap, de nem halhat meg, amíg a jel meg nem szűnik.
@@ -422,7 +422,7 @@ actors.hero.abilities.rogue.deathmark$deathmarktracker.name=halálra jelölve
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Ez az ellenség meg lett jelölve, ami 25%% bónusz sebzést okoz neki, de emellett képtelen elpusztulni, amíg a jelölés meg nem szűnik.\n\nHátralévő körök: %s.
actors.hero.abilities.rogue.shadowclone.name=árnyékklón
actors.hero.abilities.rogue.shadowclone.short_desc=A zsivány megidéz egy _árnyékklónt_-t, amelyet irányíthat, hogy segítsen neki a harcban.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 80 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone.desc=A Zsivány megidézi saját árnyékmását, amelyet arra irányíthat, hogy segítse őt a harcban. Az árnyékklón irányítása nem kerül töltésbe.\n\nA klónnak 80 HP-ja van, nincs páncélja, és 10-20 sebzést okoz. Mindezek a tulajdonságok tehetségekkel javíthatók, így a klón a hős fegyvereit és páncéljait is használhatja.
actors.hero.abilities.rogue.shadowclone$shadowally.name=A zsivány árnya
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=A klónod követ
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=A klónod támadni indul!
@@ -483,12 +483,12 @@ actors.hero.heroclass.mage_desc=A mágus egy _egyedi varázsbottal_ indul, amely
actors.hero.heroclass.mage_unlock=A mágus nagyon ért a pálcákhoz, és egy _különleges varázsbotot_ tart magánál.\n\nHogy felnyithasd _használj egy fejlődéstekercset, hogy erősebbé tegyél valamit._
actors.hero.heroclass.rogue=zsivány
actors.hero.heroclass.rogue_desc=The Rogue starts with a _unique Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=A Zsivány egy _egyedi Árnyékköpennyel_ indul, amellyel tetszés szerint láthatatlanná válhat.\n\nA Zsivány nagyobb távolságból is képes _felismerni a titkokat és csapdákat_.\n\nA Zsivány _egy tőrrel_, _három dobókéssel_, szövetpáncéllal, egy vizes tömlővel és egy bársonyzacskóval indul.\n\nA Zsivány automatikusan azonosítja: \n_-_ Az Azonosító Tekercseket\n_-_ A Láthatatlanság Italokat\n_-_ A Varázstérkép Tekercseket
actors.hero.heroclass.rogue_unlock=A Zsivány uralhatja a harc menetét és csapást mérhet a láthatatlanságból a _különleges árnyékköpenyét_ használva.\n\nAhhoz, hogy feloldhasd őt, _teljesíts 10 meglepetés támadást egy futamban._
actors.hero.heroclass.huntress=vadásznő
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow_, which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit enemies with thrown weapons 10 times in one game._
actors.hero.heroclass.huntress_desc=A Vadásznő egy _egyedi Lélek Íjjal_ rendelkezik, amely végtelen számú megidézett nyílvesszőt képes kilőni.\n\nA Vadásznő képes magas fűben közlekedni _ anélkül, hogy letaposná_.\n\nA Vadásznő _szegecses kesztyűvel_, szövetpáncéllal, egy vizes tömlővel és egy bársonyzacskóval indul.\n\nA Vadásznő automatikusan azonosítja:\n_-_ Az Azonosító Tekercseket\n_-_ A Látomás Italokat\n_-_ Az Altatódal Tekercseket
actors.hero.heroclass.huntress_unlock=A Vadásznő a dobófegyverek mestere, és van egy _egyedi mágikus íja_ végtelen számú nyíllal.\n\nAhhoz, hogy feloldhasd őt, _győzz le 10 ellenséget dobó fegyverrel egy játékban._
actors.hero.herosubclass.berserker=vérengző
actors.hero.herosubclass.berserker_short_desc=A _Vérengző_ dühöt gyűjt, ahogy sebzést kap. A düh növeli a sebzését, és rövid időre kicselezheti a halált.
@@ -532,13 +532,13 @@ actors.hero.talent.test_subject.title=tesztalany
actors.hero.talent.test_subject.desc=_+1:_ Bármikor, amikor egy tárgyat azonosít a harcos _2 HP_-t gyógyul.\n\n_+2:_ Bármikor, amikor egy tárgyat azonosít a harcos _3 HP_-t gyógyul.
actors.hero.talent.iron_will.title=vasakarat
actors.hero.talent.iron_will.desc=_+1:_ A maximális páncél, amire a harcos pecsétje rá van tűzve _1-el növekszik_.\n\n_+2:_ A maximális páncél, amire a harcos pecsétje rá van tűzve _2-vel növekszik_.
actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will grant its shielding benefit without the broken seal.
actors.hero.talent.iron_will.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor a védelmező előnyét a feltört pecsét nélkül is biztosítja.
actors.hero.talent.iron_stomach.title=vasbendő
actors.hero.talent.iron_stomach.desc=_+1:_ Az étkezés 1 körbe telik a harcosnak továbbá evés közben _75% sebzési ellenállást_ biztosít számára.\n\n_+2:_ Az étkezés 1 körbe telik a harcosnak továbbá evés közben _100% sebzési ellenállást_ biztosít számára.
actors.hero.talent.restored_willpower.title=visszaállított akaraterő
actors.hero.talent.restored_willpower.desc=_+1:_ Egy gyógyital elfogyasztása rögtön visszatölt _67% védelmezést_ a harcos törött medáljából.\n\n_+2:_ Egy gyógyital elfogyasztása rögtön visszatölt _100% védelmezést_ a harcos törött medáljából.\n\nEz a tehetség működésbe lép gyógyital alapú italoktól, elixírektől is.
actors.hero.talent.restored_willpower.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding equal to 5% max hp at +1, or 7.5% max hp at +2.
actors.hero.talent.restored_willpower.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_ ehelyett 5% maximális életerőnek megfelelő védelmet biztosít +1-nél, vagy 7,5% maximális életerőnek megfelelő védelmet +2-nél.
actors.hero.talent.runic_transference.title=rúna átvitel
actors.hero.talent.runic_transference.desc=_+1:_ A harcos törött medálja át tudja helyezni a _szokásos hieroglifákat_ és egyúttal egy fejlesztést is.\n\n_+2:_ A harcos törött medálja át tudja helyezni a _szokásos, erőteljes és átkozott hieroglifákat_ és egyúttal egy fejlesztést is.
actors.hero.talent.lethal_momentum.title=halálos mozzanat
@@ -566,11 +566,11 @@ actors.hero.talent.enhanced_combo.title=továbbfejlesztett kombó
actors.hero.talent.enhanced_combo.desc=_+1:_ amikor a gladiátor kombója 7 vagy több, az agyabugyálás visszarúgási értéke 3-ra nő, szédülést okoz és vermekbe is taszíthatja az ellenfelet.\n\n_+2:_ amikor a gladiátor kombója 9 vagy több, a hárítás működik több ellenfélen is, erre a +1 szint is rárakódik.\n\n_+2:_ a +1 és +2 szintek mellett a gladiátor képes ugrani kombó/3 egységnyit, ha a csapást, zúzást vagy dühöngést használja.
actors.hero.talent.body_slam.title=testre csapás
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _1-4 plus 25%_ of his damage blocking power.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _2-8 plus 50%_ of his damage blocking power.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _3-12 plus 75%_ of his damage blocking power.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _4-16 plus 100%_ of his damage blocking power.
actors.hero.talent.body_slam.desc=_+1:_ Amikor a Harcos ugrás után földet ér, minden szomszédos ellenség a sebzésblokkoló erejével arányosan _1-4 plusz 25%-át_ szenvedi el sebzésként.\n\n_+2:_ Amikor a Harcos ugrás után földet ér, minden szomszédos ellenség a sebzésblokkoló erejével arányosan _2-8 plusz 50%-át_ szenvedi el sebzésként.\n\n_+3:_ Amikor a Harcos ugrás után földet ér, minden szomszédos ellenség a sebzésblokkoló erejével arányosan _3-12 plusz 75%-át_ szenvedi el sebzésként.\n\n_+4:_ Amikor a Harcos ugrás után földet ér, minden szomszédos ellenség a sebzésblokkoló erejével arányosan _4-16 plusz 100%-át_ szenvedi el sebzésként.
actors.hero.talent.impact_wave.title=lökéshullám
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 5 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 5 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 5 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 5 turns.
actors.hero.talent.impact_wave.desc=_+1:_ Amikor a Harcos az ugrás után földet ér, minden szomszédos ellenség _2 mezővel_ hátralökődik, és _25% eséllyel_ 5 fordulóra sebezhetővé válik.\n\n_+2:_ Amikor a Harcos az ugrás után földet ér, minden szomszédos ellenség _3 mezővel_ hátralökődik, és _50% eséllyel_ 5 fordulóra sebezhetővé válik.\n\n_+3:_ Amikor a Harcos az ugrás után földet ér, minden szomszédos ellenség _4 mezőt_ hátralökődik, és _75% eséllyel_ 5 fordulóra sebezhetővé válik.\n\n_+4:_ Amikor a Harcos az ugrás után földet ér, minden szomszédos ellenség _5 mezőt_ hátralökődik, és _100% eséllyel_ 5 fordulóra sebezhetővé válik.
actors.hero.talent.double_jump.title=dupla ugrás
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _60% reduced_ charge cost.
actors.hero.talent.double_jump.desc=_+1:_ Ha a Harcos 3 fordulón belül egy második ugrást hajt végre, annak az ugrásnak _20%-kal csökkentett_ töltésköltsége van.\n\n_+2:_ Ha a Harcos 3 fordulón belül egy második ugrást hajt végre, akkor annak az ugrásnak _36%-kal csökkentett_ töltésköltsége van.\n\n_+3:_ Ha a Harcos 3 fordulón belül egy második ugrást hajt végre, az ugrásnak _50%-kal csökkentett_ töltésköltsége van.\n\n_+4:_ Ha a Harcos 3 fordulón belül egy második ugrást hajt végre, az ugrásnak _60%-kal csökkentett_ töltésköltsége van.
actors.hero.talent.expanding_wave.title=táguló hullám
actors.hero.talent.expanding_wave.desc=_+1:_ A lökéshullám hatótávolsága 5 csempéről _6 csempére_, szélessége pedig 60-ról _75 fokra_ nő.\n\n_+2:_ A lökéshullám hatótávolsága 5-ről _7 csempére_, szélessége pedig 60-ról _90 fokra_ nő.\n\n_+3:_ A lökéshullám hatótávolsága 5 csempéről _8 csempére_, szélessége pedig 60-ról _105 fokra_nő.\n\n_+4:_ A lökéshullám hatótávolsága 5 csempéről _9 csempére_, szélessége pedig 60-ról _120 fokra_ nő.
@@ -595,15 +595,15 @@ actors.hero.talent.tested_hypothesis.title=tesztelt feltételezés
actors.hero.talent.tested_hypothesis.desc=_+1:_ Bármikor, amikor egy tárgyat azonosít a mágus, a varázspálcája töltődik _2 körön keresztül_.\n\n_+2:_ Bármikor, amikor egy tárgyat azonosít a mágus, a varázspálcája töltődik _3 körön keresztül_.
actors.hero.talent.backup_barrier.title=tartalék védelem
actors.hero.talent.backup_barrier.desc=_+1:_ A mágus _3 védelmet_ kap, amikor az utolsó töltést is elhasználja a botjából.\n\n_+2:_ A mágus _5 védelmet_ kap, amikor az utolsó töltést is elhasználja a botjából.
actors.hero.talent.backup_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead trigger from the hero's highest level wand.
actors.hero.talent.backup_barrier.meta_desc=_Ha ezt a tehetséget egy másik hős kapta meg_, akkor ahelyett a hős legmagasabb szintű pálcájáról fog aktiválódni.
actors.hero.talent.energizing_meal.title=energizáló étel
actors.hero.talent.energizing_meal.desc=_+1:_ Az étkezés 1 körbe telik a mágusnak és _5 körig töltődik a varázspálcája_.\n\n_+2:_ Az étkezés 1 körbe telik a mágusnak és _8 körig töltődik a varázspálcája_.
actors.hero.talent.energizing_upgrade.title=energizáló fejlődés
actors.hero.talent.energizing_upgrade.desc=_+1:_ Egy fejlődéstekercs használata azonnal feltölti a Mágus botját _4 töltés erejéig_, ami a jelenlegi töltéshatár fölé is emelheti.\n\n_+2:_ Egy fejlődéstekercs használata azonnal feltölti a Mágus botját _6 töltés erejéig_, ami a jelenlegi töltéshatár fölé is emelheti.\n\nEz a tehetség akkor is aktiválódik, ha fejlődéstekercsen alapuló tekercseket vagy varázslatokat használsz.
actors.hero.talent.energizing_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 12 turns of wand recharging at +1, or 20 turns at +2.
actors.hero.talent.energizing_upgrade.meta_desc=_Ha ezt a tehetséget egy másik hős kapta meg_ ehelyett 12 fordulónyi pálca-újratöltést biztosít +1, vagy 20 fordulónyi újratöltést +2 értéken.
actors.hero.talent.wand_preservation.title=konzervált varázspálca
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0, otherwise it will be returned as 1 arcane resin.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve wands a maximum of five times, afterward it will always grant 1 arcane resin.
actors.hero.talent.wand_preservation.desc=_+1:_ Amikor a Mágus új pálcát olt a botjába, a régi pálcát _67% eséllyel_ +0-ás szinten kapja vissza, ellenkező esetben 1 misztikus gyantává válik.\n\n_+2:_ Amikor a Mágus új pálcát olt a botjába, a régi pálcát _100% eséllyel_ +0-ás szinten kapja vissza.\n\nEz a tehetség maximum ötször képes a pálcákat megőrizni, utána mindig 1 misztikus gyantát ad.
actors.hero.talent.arcane_vision.title=misztikus látomás
actors.hero.talent.arcane_vision.desc=_+1:_ Amikor a mágus megtámad egy ellenséget, látomása támad _10 körön keresztül_.\n\n_+2:_ Amikor a mágus megtámad egy ellenséget, látomása támad _15 körön keresztül_.
actors.hero.talent.shield_battery.title=pajzs akkumulátor
@@ -631,16 +631,16 @@ actors.hero.talent.necromancers_minions.desc=_+1:_ egy megbélyegzett lelkű ell
actors.hero.talent.blast_radius.title=robbanási sugár
actors.hero.talent.blast_radius.desc=_+1:_ Az elementál robbanásának hatósugara 4 csempéről _5 csempére_ nőtt.\n\n_+2:_ Az elementál robbanásának hatósugara 4 csempéről _6 csempére_ nőtt.\n\n_+3:_ Az elementál robbanásának hatósugara 4 csempéről _7 csempére_ nőtt.\n\n_+4:_ Az elementál robbanásának hatósugara 4 csempéről _8 csempére_ nőtt.
actors.hero.talent.elemental_power.title=elementális energia
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _25%_.\n\n_+2:_ The power of elemental blast is increased by _50%_.\n\n_+3:_ The power of elemental blast is increased by _75%_.\n\n_+4:_ The power of elemental blast is increased by _100%_.
actors.hero.talent.elemental_power.desc=_+1:_ Az elemi robbanás ereje _25%_-kal növekszik.\n\n_+2:_ Az elemi robbanás ereje _50%_-kal növekszik.\n\n_+3:_ Az elemi robbanás ereje _75%_-kal növekszik.\n\n_+4:_ Az elemi robbanás ereje _100%_-kal növekszik.
actors.hero.talent.reactive_barrier.title=reaktív akadály
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2.5 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _5 shielding_ for every character affected by elemental blast, to a max of 6 characters.\n\n_+3:_ The Mage gains _7.5 shielding_ for every character affected by elemental blast, to a max of 7 characters.\n\n_+4:_ The Mage gains _10 shielding_ for every character affected by elemental blast, to a max of 8 characters.
actors.hero.talent.reactive_barrier.desc=_+1:_ A Mágus _2,5 védelmet_ kap minden egyes karakter után, akit az elemi robbanás érint, maximum 5 karakterig.\n\n_+2:_ A Mágus _5 védelmet_ kap minden egyes karakter után, akit elemi robbanás ér, maximum 6 karakterig.\n\n_+3:_ A Mágus _7,5 védelmet_ kap minden elemi robbanás által érintett karakter után, maximum 7 karakterig.\n\n_+4:_ A Mágus _10 védelmet_ kap minden elemi robbanás által érintett karakter után, maximum 8 karakterig.
actors.hero.talent.wild_power.title=vad erő
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be boosted by either _2 or 3, up to +4_.\n\n_+2:_ When using wild magic, wands will be boosted by _3, up to +5_.\n\n_+3:_ When using wild magic, wands will be boosted by either _3 or 4, up to +6_.\n\n_+4:_ When using wild magic, wands will be boosted by _4, up to +7_.
actors.hero.talent.wild_power.desc=_+1:_ Vad mágia használatakor a pálcák ereje _2-vel, vagy 3-mal növekszik, de legfeljebb +4-es szintig_.\n\n_+2:_ Vad mágia használatakor a pálcák ereje _3-mal növekszik, de legfeljebb +5-ös szintig_.\n\n_+3:_ Vad mágia használatakor a pálcák ereje _3-mal, vagy 4-el növekszik, de legfeljebb +6-os szintig_.\n\n_+4:_ Vad mágia használatakor a pálcák ereje _4-gyel növekszik, de legfeljebb +7-es szintig_.
actors.hero.talent.fire_everything.title=tűz mindenhol
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_ up from 4, and each wand has a _25% chance_ to be usable 3 times.\n\n_+2:_ Wild magic now fires _6 times_ up from 4, and each wand has a _50% chance_ to be usable 3 times.\n\n_+3:_ Wild magic now fires _7 times_ up from 4, and each wand has a _75% chance_ to be usable 3 times.\n\n_+4:_ Wild magic now fires _8 times_ up from 4, and each wand has a _100% chance_ to be usable 3 times.
actors.hero.talent.fire_everything.desc=_+1:_ A vad mágia mostantól 4 helyett _5-ször_ tüzel, és minden pálca _25% eséllyel_ 3-szor használható.\n\n_+2:_ A vad mágia mostantól 4 helyett _6-szor_ tüzel, és minden pálca _50% eséllyel_ 3-szor használható.\n\n_+3:_ A vad mágia mostantól 4 helyett _7-szer_ tüzel, és minden pálca _75% eséllyel_ 3-szor használható.\n\n_+4:_ A vad mágia mostantól 4 helyett _8-szor_ tüzel, és minden pálca _100% eséllyel_ 3-szor használható.
actors.hero.talent.conserved_magic.title=megőrzött varázslat
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.67 charges_ instead of 1, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.45 charges_ instead of 1, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.3 charges_ instead of 1, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.2 charges_ instead of 1, and wild magic has a _100% chance_ to not spend a turn.
actors.hero.talent.conserved_magic.desc=_+1:_ A vad mágia minden egyes csapása mostantól _0,67 töltést_ használ 1 helyett és a vad mágiának _25% esélye_ van arra, hogy nem kerül fordulóba.\n\n_+2:_ A vad mágia minden egyes csapása mostantól _0,45 töltést_ használ 1 helyett és a vad mágiának _50% esélye_ van arra, hogy nem kerül fordulóba.\n\n_+3:_ A vad mágia minden egyes csapása mostantól _0,3 töltést_ használ 1 helyett és a vad mágiának _75% esélye_ van arra, hogy nem kerül fordulóba.\n\n_+4:_ A vad mágia minden egyes csapása mostantól _0,2 töltést_ használ 1 helyett és a vad mágiának _100% esélye_ van arra, hogy nem kerül fordulóba.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ Ha a mágus egy másik karakterbe olvad, akkor _10-15 sebzést_ okoz neki, de _5 sérülést_ is elszenved.\n\n_+2:_ Ha a mágus egy másik karakterbe olvad, akkor _20-30 sebzést_ okoz neki, de _10 sérülést_ is elszenved.\n\n_+3:_ Ha a mágus egy másik karakterbe olvad, akkor _30-45 sebzést_ okoz neki, de _15 sérülést_ is elszenved.\n\n_+4:_ Ha a mágus egy másik karakterbe olvad, akkor _40-60 sebzést_ okoz neki, de _20 sérülést_ is elszenved.\n\nA hőst nem lehet megölni ezzel a tehetséggel, az önsérülést mágiaellenálló hatásokkal lehet csökkenteni.
@@ -657,16 +657,16 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ A zsivány _2x gyorsabban_ azonos
actors.hero.talent.sucker_punch.title=váratlan ütés
actors.hero.talent.sucker_punch.desc=_+1:_ A zsivány _1-2 bónusz sebzést_ okoz az első alkalommal, amikor meglepi az ellenfelét.\n\n_+2:_ A zsivány _2 bónusz sebzést_ okoz az első alkalommal, amikor meglepi az ellenfelét.
actors.hero.talent.protective_shadows.title=védelmező árnyak
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ he is invisible, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ he is invisible, _to a max of 5_.
actors.hero.talent.protective_shadows.desc=_+1:_ A Zsivány egy védelmezést kap _minden második fordulóban_, amikor láthatatlan, _legfeljebb 3-ig_.\n\n_+2:_ A Zsivány egy védelmezést kap _minden fordulóban_, amikor láthatatlan, _legfeljebb 5-ig_.
actors.hero.talent.mystical_meal.title=misztikus étel
actors.hero.talent.mystical_meal.desc=_+1:_ az étkezés a zsiványnak 1 körbe telik és _3 kör ereklye töltést_ garantál.\n\n_+2:_ az étkezés a zsiványnak 1 körbe telik és _5 kör ereklye töltést_ garantál.\n\nEzt a tehetséget a bőségszarura nem lehet alkalmazni.
actors.hero.talent.mystical_upgrade.title=misztikus fejlődés
actors.hero.talent.mystical_upgrade.desc=_+1:_ A fejlődéstekercset használva a zsivány köpenye azonnal tölt _2 töltést_, ami a töltés csúcsa fölé is mehet.\n\n_+2:_ A fejlődéstekercset használva a zsivány köpenye azonnal tölt _3 töltést_, ami a töltés csúcsa fölé is mehet.\n\nEz a tehetség akkor is működésbe lép, ha egyéb fejlődéstekercs alapú varázslatot használ.
actors.hero.talent.mystical_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 6 turns of artifact recharging at +1, or 10 turns at +2.
actors.hero.talent.mystical_upgrade.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_ ehelyett 6 fordulónyi ereklyetöltést biztosít +1 fordulóval, vagy 10 fordulónyi feltöltést +2 fordulóval.
actors.hero.talent.wide_search.title=nagyívű keresés
actors.hero.talent.wide_search.desc=_+1:_ A zsivány keresési rádiusza megnövekedik 5x5 négyzetről _7x7 körre_.\n\n_+2:_ A zsivány keresési rádiusza megnövekedik 5x5 négyzetről _7x7 négyzetre_.
actors.hero.talent.wide_search.meta_desc=_If this talent is gained by a different hero_ it will instead increase their search radius from a 3x3 square to a 5x5 circle at +1, or a 5x5 square at +2.
actors.hero.talent.wide_search.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_ ehelyett a keresési sugarát 3x3 négyzetről 5x5 körre növeli +1-nél, vagy 5x5 négyzetre +2-nél.
actors.hero.talent.silent_steps.title=csendes léptek
actors.hero.talent.silent_steps.desc=_+1:_ A zsivány addig nem ébreszti fel az alvó ellenségeket amíg _3 vagy több lépésre van tőle_.\n\n_+1:_ A zsivány addig nem ébreszti fel az alvó ellenségeket amíg _nincs közvetlenül mellettük_.
actors.hero.talent.rogues_foresight.title=zsiványok előrelátása
@@ -674,7 +674,7 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Amennyiben titkos szobával rende
actors.hero.talent.light_cloak.title=könnyű köpeny
actors.hero.talent.light_cloak.desc=_+1:_ A Zsivány használhatja az árnyékköpenyét, amikor nem is viseli azt, de a feltöltődése _25% sebességgel_ történik csupán.\n\n_+2:_ A zsivány használhatja az árnyékköpenyét, amikor nem is viseli azt, de a feltöltődése _50% sebességgel_ történik csupán..\n\n_+3:_ A Zsivány használhatja az árnyékköpenyét, amikor nem is viseli azt, de a feltöltődése _75% sebességgel_ történik csupán.
actors.hero.talent.light_cloak.meta_desc=_If this talent is gained by a different hero_ it will instead increase the charging speed of all artifacts by 7/13/20% at +1/+2/+3.
actors.hero.talent.light_cloak.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_ ehelyett az összes ereklye töltési sebességét 7/13/20%-kal növeli +1/+2/+3 arányban.
actors.hero.talent.enhanced_rings.title=továbbfejlesztett gyűrűk
actors.hero.talent.enhanced_rings.desc=_+1:_ ha a tolvaj egy ereklyét használatba vesz, a gyűrűi +1 fejlődésen mennek keresztül _3 körön át_.\n\n_+2:_ ha a tolvaj egy ereklyét használatba vesz, a gyűrűi +1 fejlődésen mennek keresztül _6 körön át_.\n\n_+3:_ ha a tolvaj egy ereklyét használatba vesz, a gyűrűi +1 fejlődésen mennek keresztül _9 körön át_.
@@ -707,9 +707,9 @@ actors.hero.talent.double_mark.title=kettős jelölés
actors.hero.talent.double_mark.desc=_+1:_ Egy második célpontot is egy időben megjelölni az elsővel _30% -al csökkentett_ töltésbe kerül.\n\n_+2:_ Egy második célpontot is egy időben megjelölni az elsővel _50% -al csökkentett_ töltésbe kerül.\n\n_+3:_ Egy második célpontot is egy időben megjelölni az elsővel _65% -al csökkentett_ töltésbe kerül.\n\n_+4:_ Egy második célpontot is egy időben megjelölni az elsővel _75% -al csökkentett_ töltésbe kerül.
actors.hero.talent.shadow_blade.title=árnyékpenge
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _8%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _16%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _24%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _32%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.shadow_blade.desc=_+1:_ Az árnyékklón körönként a hős sebzésének _8%_-át nyeri el, és _25% esélye_ van arra, hogy a hős fegyverének bűvöletét használja.\n\n_+2:_ Az árnyékklón körönként a hős sebzésének _16%_-át nyeri el, és _50% esélye_ van arra, hogy a hős fegyverének bűvöletét használja.\n\n_+3:_ Az árnyékklón körönként a hős sebzésének _24%_-át nyeri el, és _75% esélye_ van arra, hogy a hős fegyverének bűvöletét használja.\n\n_+4:_ Az árnyékklón körönként a hős sebzésének _32%_-át kapja, és _100% esélye_ van arra, hogy a hős fegyverének bűvöletét használja.
actors.hero.talent.cloned_armor.title=klónozott vért
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _12%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _24%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _36%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _48%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.cloned_armor.desc=_+1:_ Az árnyékklón a hős páncélértékének _12%_-át nyeri el, és _25% esélye_ van arra, hogy használja a hős páncéljáról a varázsjelet.\n\n_+2:_ Az árnyékklón a hős páncélértékének _24%_-át_ nyeri el, és _50% esélye_ van arra, hogy használja a hős páncéljáról a varázsjelet.\n\n_+3:_ Az árnyékklón a hős páncélértékének _36%_-át nyeri el, és _75% esélye_ van arra, hogy használja a hős páncéljáról a varázsjelet.\n\n_+4:_ Az árnyékklón a hős páncélértékének _48%_-át nyeri el, és _100% esélye_ van arra, hogy használja a hős páncéljáról a varázsjelet.
actors.hero.talent.perfect_copy.title=tökéletes másolat
actors.hero.talent.perfect_copy.desc=_+1:_ Az árnyékklón a hős maximális HP-jának _10%-át_ nyeri el, és azonnal helyet tud cserélni a hőssel _1 mező_ távolságban.\n\n_+2:_ Az árnyékklón a hős maximális HP-jának _20%-át_ nyeri el, és azonnal helyet tud cserélni a hőssel _2 mező_ távolságban.\n\n_+3:_ Az árnyékklón a hős maximális HP-jának _30%-át_ nyeri el, és azonnal helyet tud cserélni a hőssel _3 mező_ távolságban.\n\n_+4:_ Az árnyékklón a hős maximális HP-jának _40%-át_ nyeri el, és azonnal helyet tud cserélni a hőssel _4 mező_ távolságban.
@@ -738,7 +738,7 @@ actors.hero.talent.point_blank.title=közvetlen célpont
actors.hero.talent.point_blank.desc=_+1:_ ha a vadásznő az íját vagy egy dobófegyvert használ közelharci távolságban, _-30% lesz a pontossága_ -50% helyett.\n\n_+2:_ ha a vadásznő az íját vagy egy dobófegyvert használ közelharci távolságban, _-10% lesz a pontossága_ -50% helyett.\n\n_+3:_ ha a vadásznő az íját vagy egy dobófegyvert használ közelharci távolságban, _+10% lesz a pontossága_ -50% helyett.\n\nJegyezd meg, hogy ezeknek a dobófegyvereknek +50% a pontosságuk, ha nagyobb távolságban használod.
actors.hero.talent.seer_shot.title=látnok lövés
actors.hero.talent.seer_shot.desc=_+1:_ ha a vadásznő egy nyilat lő a földbe, körülötte 3x3 területen látomása támad _5 körig_. 20 körön át nem használhatod újra.\n\n_+2:_ ha a vadásznő egy nyilat lő a földbe, körülötte 3x3 területen látomása támad _10 körig_. 20 körön át nem használhatod újra.\n\n_+3:_ ha a vadásznő egy nyilat lő a földbe, körülötte 3x3 területen látomása támad _15 körig_. 20 körön át nem használhatod újra.
actors.hero.talent.seer_shot.meta_desc=_If this talent is gained by a different hero_ it will trigger from any thrown weapon.
actors.hero.talent.seer_shot.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_ bármelyik eldobott fegyverrel aktiválható.
actors.hero.talent.farsight.title=messzelátás
actors.hero.talent.farsight.desc=_+1:_ az orvlövész látótávolsága _25%-al nő_.\n\n_+2:_ az orvlövész látótávolsága _50%-al nő_.\n\n_+3:_ az orvlövész látótávolsága _75%-al nő_.
@@ -769,11 +769,11 @@ actors.hero.talent.wild_momentum.title=vad lendület
actors.hero.talent.wild_momentum.desc=_+1:_ Egy ellenség megölése a lélek íjjal _1 körrel_ meghosszabbítja a természet erejének időtartamát. Az időtartam legfeljebb _2 körrel_ hosszabbítható meg.\n\n_+2:_ Egy ellenség megölése a lélek íjjal _2 körrel_ meghosszabbítja a természet erejének időtartamát. Az időtartam legfeljebb _4 körrel_ hosszabbítható meg.\n\n_+3:_ Egy ellenség megölése a lélek íjjal _3 körrel_ meghosszabbítja a természet erejének időtartamát. Az időtartam legfeljebb _6 körrel_ hosszabbítható meg.\n\n_+4:_ Egy ellenség megölése a lélek íjjal _4 körrel_ meghosszabbítja a természet erejének időtartamát. Az időtartam legfeljebb _8 körrel_ hosszabbítható meg.
actors.hero.talent.eagle_eye.title=sasszem
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _9 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _10 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.eagle_eye.desc=_+1:_ A léleksólyom látótávolsága _7 mezőre_ növekszik 6 mezőről.\n\n_+2:_ A léleksólyom látótávolsága _8 mezőre_ növekszik 6 mezőről.\n\n_+3:_ A léleksólyom látótávolsága _9 mezőre_ növekszik 6 mezőről és _2 mező_ látomást is szerez.\n\n_+4:_ A léleksólyom látótávolsága _10 mezőre_ növekszik 6 mezőről és _3 mező_ látomást is szerez.
actors.hero.talent.go_for_the_eyes.title=csak a szemét...!
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _5 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _2 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _5 turns_.
actors.hero.talent.go_for_the_eyes.desc=_+1:_ A léleksólyom támadásai _2 fordulóra_ megvakítják az ellenséget.\n\n_+2:_ A léleksólyom támadásai _5 fordulóra_ megvakítják az ellenséget.\n\n_+3:_ A léleksólyom támadásai _5 fordulóra_ megvakítják az ellenséget és _2 fordulóra_ megnyomorítják.\n\n_+4:_ A léleksólyom támadásai _5 fordulóra_ megvakítják az ellenséget és _5 fordulóra_ megnyomorítják.
actors.hero.talent.swift_spirit.title=fürge lélek
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _6 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _8 attacks_ made against it.
actors.hero.talent.swift_spirit.desc=_+1:_ A léleksólyom mozgási sebessége 2-ről _2,5 mezőre_ nő és garantáltan kitér az első _2_ ellene irányuló támadás elől.\n\n_+2:_ A léleksólyom mozgási sebessége 2-ről _3 mezőre_ nő és garantáltan kitér az első _4_ ellene irányuló támadás elől.\n\n_+3:_ A léleksólyom mozgási sebessége 2-ről _3,5 mezőre_ nő és garantáltan kitér az első _6_ ellene irányuló támadás elől.\n\n_+4:_ A léleksólyom mozgási sebessége 2-ről _4 mezőre_ nő és garantáltan kitér az első _8_ ellene irányuló támadás elől.
#universal
actors.hero.talent.heroic_energy.title=hősi energia
@@ -828,7 +828,7 @@ actors.mobs.npcs.imp.desc=A koboldok kisebb termetű démonok. Sem az erejük, s
actors.mobs.npcs.impshopkeeper.name=nagyravágyó kobold
actors.mobs.npcs.impshopkeeper.greetings=Üdv, %s!
actors.mobs.npcs.impshopkeeper.greetings_ascent=What did you do %s? Shop quickly, I've got to get out of here!
actors.mobs.npcs.impshopkeeper.greetings_ascent=Mit csináltál %s? Gyorsan vásárolj, ki kell jutnom innen!
actors.mobs.npcs.impshopkeeper.thief=Azt hittem, bízhatok benned!
actors.mobs.npcs.impshopkeeper.desc=A koboldok kisebb termetű démonok. Sem az erejük, sem a mágikus tehetségük nem figyelemre méltó. Viszont eléggé okosak és barátkozók, és sok kobold szívesebben él és intézi a dolgait nem démoni lények között.

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@@ -67,15 +67,15 @@ actors.buffs.arcanearmor.desc=Pelindung tipis melindungi sekitarmu, menahan bebe
actors.buffs.artifactrecharge.name=Pengisian-ulang Artefak
actors.buffs.artifactrecharge.desc=Energi mengalir di tubuhmu, meningkatkan kecepatan pengisian artefak yang kau miliki.\n\nPengaruhnya akan berbeda-beda pada setiap artefak, tetapi semuanya akan mengisi daya jauh lebih cepat dari biasanya..\n\nGiliran tersisa: %s.
actors.buffs.ascensionchallenge.name=Amulet's Curse
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that has been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=The dark energy radiating from the amulet has been weakened as much as possible for now.
actors.buffs.ascensionchallenge.name=jimat terkutuk
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that have been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=Energi gelap yang terpancar dari jimat ini telah dilemahkan untuk sementara
actors.buffs.ascensionchallenge.desc_beckon=The amulet is currently _calling out to distant enemies,_ alerting them to your position.
actors.buffs.ascensionchallenge.desc_haste=The amulet is currently _hastening distant enemies,_ letting them reach you faster!
actors.buffs.ascensionchallenge.desc_slow=The amulet is currently _slowing you down,_ and negating speed boosting effects!
actors.buffs.ascensionchallenge.desc_haste=Jimat ini memberikan _kecepatan pada musuh yang jauh,_ untuk menangkap anda
actors.buffs.ascensionchallenge.desc_slow=jimat ini membuat _anda menjadi lambat_ dan menghilangkan efek kecepatan
actors.buffs.ascensionchallenge.desc_damage=The energy from the amulet has gotten so strong that it's _directly harming you!_
actors.buffs.ascensionchallenge.beckon=The amulet begins calling out to distant enemies.
actors.buffs.ascensionchallenge.haste=The amulet begins hastening distant enemies!
actors.buffs.ascensionchallenge.beckon=jimat ini mulai memanggil musuh dari kejauhan.
actors.buffs.ascensionchallenge.haste=Jimat ini mulai memberikan kecepatan pada musuh!
actors.buffs.ascensionchallenge.slow=The amulet starts to feel like a lead weight in your inventory!
actors.buffs.ascensionchallenge.damage=The amulet begins radiating dark energy. It burns!
actors.buffs.ascensionchallenge.weaken=You can feel the amulet's curse weaken slightly.
@@ -380,9 +380,9 @@ actors.hero.abilities.warrior.heroicleap.short_desc=Pendekar melakukan _Lompatan
actors.hero.abilities.warrior.heroicleap.desc=Pendekar melompat ke lokasi yang ditargetkan, dapat melewati musuh atau hambatan berbahaya yang menghalangi. Namun ia tidak bisa melompati tembok atau medan padat lainnya.
actors.hero.abilities.warrior.shockwave.name=gelombang kejut
actors.hero.abilities.warrior.shockwave.short_desc=Pendekar mengantam tanah dan melepaskan _Gelombang Kejut_ dalam area berbentuk kerucut. Musuh yang terkena efek gelombang kejut akan menerima damage dan menjadi lumpuh.
actors.hero.abilities.warrior.shockwave.desc=Pendekar menghantam tanah, menghasilkan gelombang kejut yang bergerak hingga 5 petak dalam area kerucut 60 derajat.\n\nMusuh yang terkena gelombang kejut ini akan lumpuh selama 5 giliran. Mereka juga menerima 5-10 damage, ditambah 1-2 damage tambahan untuk setiap poin kekuatan yang dimiliki Pendekar setelah 10.
actors.hero.abilities.warrior.shockwave.desc=Pendekar menghantam tanah, menghasilkan gelombang kejut yang bergerak hingga 5 petak dalam area kerucut 60 derajat.\n\nMusuh yang terkena gelombang kejut ini akan pincang selama 5 giliran. Mereka juga menerima 5-10 damage, ditambah 1-2 damage tambahan untuk setiap poin kekuatan yang dimiliki Pendekar di atas 10.
actors.hero.abilities.warrior.endure.name=tahan
actors.hero.abilities.warrior.endure$enduretracker.name=Daya Tahan
actors.hero.abilities.warrior.endure$enduretracker.name=Bertahan
actors.hero.abilities.warrior.endure$enduretracker.desc=Pendekar sekarang memberikan damage bonus berdasarkan damage yang dia tahan.\n\nDamage Bonus: %1$d\nSerangan tersisa: %2$d
actors.hero.abilities.warrior.endure.short_desc=Pendekar _Bertahan_, melewati beberapa giliran tetapi mendapatkan ketahanan yang tinggi terhadap damage. Dia kemudian memberikan damage bonus berdasarkan seberapa besar yang dia tahan.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
@@ -390,10 +390,10 @@ actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, takin
actors.hero.abilities.mage.elementalblast.name=ledakan elemental
actors.hero.abilities.mage.elementalblast.short_desc=Penyihir memancarkan _Ledakan Elemental_ dari tongkatnya, menutupi area yang luas di sekitarnya dengan efek yang bervariasi berdasarkan jenis sihir di tongkatnya.
actors.hero.abilities.mage.elementalblast.desc=Penyihir memancarkan ledakan sihir, yang mencakup wilayah melingkar hingga 4 petak jauhnya dan menghasilkan hingga 15-25 damage. Efek spesifik dari ledakan elemental akan berbeda-beda tergantung dari tongkat sihir apa yang dijiwai oleh tongkat Penyihir.
actors.hero.abilities.mage.elementalblast.generic_desc=Efek ledakan elemental akan serupa dengan efek tongkat ketika menyerang musuh atau sekutu.
actors.hero.abilities.mage.elementalblast.generic_desc=Efek ledakan elemental akan serupa dengan efek tongkat sihir ketika menyerang musuh atau sekutu.
actors.hero.abilities.mage.wildmagic.name=sihir liar
actors.hero.abilities.mage.wildmagic.no_wands=Kau tidak punya tongkat sihir untuk ditembakkan!
actors.hero.abilities.mage.wildmagic.short_desc=Penyihir melepaskan _Sihir Liar_ yang ada di tongkatnya, secara acak menembakkannya beberapa kali ke target yang dipilih dalam satu giliran.
actors.hero.abilities.mage.wildmagic.short_desc=Penyihir melepaskan _Sihir Liar_ di dalam tongkatnya yang secara acak akan bertubi-tubi menembak target terpilih dalam satu giliran.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=suar teleportasi
actors.hero.abilities.mage.warpbeacon.depths=Kau tidak bisa teleportasi di lantai yang berbeda!
@@ -405,18 +405,18 @@ actors.hero.abilities.mage.warpbeacon.window_tele=teleport ke suar
actors.hero.abilities.mage.warpbeacon.window_clear=hapus suar
actors.hero.abilities.mage.warpbeacon.window_cancel=batal
actors.hero.abilities.mage.warpbeacon.short_desc=Penyihir menempatkan _Suar Transportasi_ di lokasinya saat ini, yang mana dia bisa langsung berpindah kembali ke tempat ini.
actors.hero.abilities.mage.warpbeacon.desc=Penyihir menempatkan suar, yang kemudian bisa berteleportasi sesuka hati. Menempatkan suar membutuhkan 1 giliran, tetapi berpindah ke sana secara instan.\n\nPenyihir tidak dapat berpindah antar lantai secara default, atau menggunakan suar untuk mencapai tempat yang tidak dapat diakses seperti ruangan terkunci. Penyihir dapat berteleportasi ke musuh, yang akan mendorong mereka ke samping.
actors.hero.abilities.mage.warpbeacon.desc=Penyihir dapat menempatkan sebuah suar, yang membuatnya dapat berteleportasi ke suar itu sesuka hati. Menempatkan suar itu membutuhkan 1 giliran, tapi teleportasinya itu sendiri tidak memakan waktu.\n\nPenyihir dapat berteleportasi antar lantai, atau bisa menggunakan suar itu untuk pergi tempat yang tidak bisa diraih seperti ruangan terkunci. Penyihir juga dapat teleportasi langsung ke musuh yang mana akan mendorong mereka ke belakang.
actors.hero.abilities.rogue.smokebomb.name=bom asap
actors.hero.abilities.rogue.smokebomb.fov=Kau hanya bisa melompat ke lokasi kosong dalam jarak pandangmu.
actors.hero.abilities.rogue.smokebomb.prompt=Pilih lokasi untuk lompat
actors.hero.abilities.rogue.smokebomb$ninjalog.name=umpan kayu
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Entah bagaimana, musuh dengan mudah tertipu bahwa umpan kayu ini adalah Pengembara yang asli!
actors.hero.abilities.rogue.smokebomb.short_desc=Pengembara melempar sebuah _Bom Asap_ sambil menghilang. Dia menjadi tidak terlihat sementara dan membutakan musuh di dekat lokasi sebelumnya.
actors.hero.abilities.rogue.smokebomb.short_desc=Pengembara melempar sebuah _Bom Asap_ seraya ia berpindah tempat. Dia menjadi tidak terlihat sementara dan membutakan musuh di dekat lokasi sebelumnya.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 10 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=tanda maut
actors.hero.abilities.rogue.deathmark.ally_target=Kau hanya bisa menandai musuh
actors.hero.abilities.rogue.deathmark.short_desc=Pengembara menempatkan _Tanda Kematian_ pada musuh yang dipilih. Musuh yang ditandai menerima damage bonus, tetapi tidak bisa mati sampai tanda itu berakhir.
actors.hero.abilities.rogue.deathmark.short_desc=Pengembara menempatkan _Tanda Kematian_ pada musuh yang dipilih. Musuh yang ditandai akan menerima damage bonus, tetapi tidak bisa mati sampai tanda itu berakhir.
actors.hero.abilities.rogue.deathmark.desc=Pengembara menempelkan tanda pada musuh yang dipilih, menyebabkan musuh menerima 25% damage ekstra. Tanda diterapkan secara instan dan berlangsung selama 5 giliran. \n\nMusuh yang ditandai menerima damage bonus tetapi tidak dapat mati sampai tanda itu berakhir. Jika musuh memiliki 0 HP saat tanda berakhir, mereka akan langsung mati.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Ditandai untuk Mati
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Musuh ini telah ditandai, menyebabkan mereka menerima 25%% damage tambahan, tetapi juga membuat mereka tidak bisa mati sampai tanda itu berakhir.\n\nGiliran tersisa: %s.
@@ -424,9 +424,9 @@ actors.hero.abilities.rogue.shadowclone.name=klon bayangan
actors.hero.abilities.rogue.shadowclone.short_desc=Pengembara memanggil _Klon Bayangan_, yang dapat diarahkan untuk membantunya dalam pertempuran.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 80 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=bayangan pengembara
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Klon kau bergerak mengikutimu.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Klon kau bergerak menyerang!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=Tiruan Pengembara, terbuat dari bayangan gelap. Itu berdiri diam, dengan mata kosong dan gumpalan kecil kegelapan muncul darinya seperti uap.\n\nKlon bukanlah tiruan sempurna dari Pengembara, tetapi masih merupakan petarung yang layak, dan bisa mendapatkan keuntungan dari peralatan Rogue dengan bakat yang tepat.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Tiruanmu bergerak mengikutimu.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Tiruanmu bergerak menyerang!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=Tiruan Pengembara, terbuat dari bayangan gelap. Tiruan itu berdiri diam, dengan mata kosong dan gumpalan kegelapan menyeruak darinya seperti uap.\n\nTiruan ini bukanlah tiruan sempurna dari Pengembara, tapi masih merupakan petarung yang tangguh, dan bisa mendapatkan keuntungan dari peralatan si Pengembara dikombinasikan dengan bakat yang tepat.
actors.hero.abilities.huntress.spectralblades.name=pisau spektral
actors.hero.abilities.huntress.spectralblades.short_desc=Pemburu melempar _Pisau Spektral_ ke target, memberikan sejumlah damage tergantung senjata jarak dekat yang sedang dipakainya sekarang.
@@ -440,18 +440,18 @@ actors.hero.abilities.huntress.spirithawk.name=elang roh
actors.hero.abilities.huntress.spirithawk.no_space=Tidak ada ruang kosong di dekatmu.
actors.hero.abilities.huntress.spirithawk.short_desc=Pemburu memanggil _Elang Roh_ yang dapat membantunya mengeksplor lokasi dan mengalihkan perhatian musuh.
actors.hero.abilities.huntress.spirithawk.desc=Pemburu memanggil elang roh yang bisa diarahkan dengan cara menggunakan kemampuan lagi ketika dia sudah terpanggil. Elang itu bertahan selama 100 giliran, dan mengarahkan elang tidak memakan charge apapun.\n\nElang memiliki darah yang sedikit dan kekuatan yang lemah, tapi dia bergerak cepat, gesit, dan akurat. Ia akan memberikan penglihatan kepada Pemburu setiap saat. Ia kebal terhadap semua efek area, seperti api dan gas racun. Ia tidak akan menyerang kecuali jika diarahkan secara langsung.
actors.hero.abilities.huntress.spirithawk$hawkally.name=roh elang
actors.hero.abilities.huntress.spirithawk$hawkally.name=elang roh
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Elangmu bergerak mengikutimu.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Elangmu bergerak menyerang!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Elang ajaib, dipanggil oleh Pemburu. Ia bersinar biru cerah, kepalanya terus-menerus bergeser saat mengamati daerah itu.\n\nMeskipun bukan pejuang, kecepatan dan penglihatannya membuatnya sangat baik untuk mengintai dan mengganggu musuh.\n\nGiliran tersisa: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Elang ajaib, dipanggil oleh Pemburu. Elang itu bersinar biru terang, ia terus celingak-celinguk sembari memantau area sekitar.\n\nMeskipun ia bukan petarung yang tangguh, kecepatan dan penglihatan yang dimilikinya sempurna untuk memata-matai dan mengalihkan perhatian musuh.\n\nGiliran tersisa: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Penghindaran yang dijamin tersisa: %d.
actors.hero.abilities.ratmogrify.name=tikusisasi
actors.hero.abilities.ratmogrify.cant_transform=Kau tidak bisa mentikusisasi itu!
actors.hero.abilities.ratmogrify.too_strong=Musuh itu terlalu kuat untuk diubah!
actors.hero.abilities.ratmogrify.short_desc=Sang Pahlawan Ratmogrifikasi adalah musuh! ini akan mengubah musuh menjadi tikus tanpa keahlian
actors.hero.abilities.ratmogrify.too_strong=Musuh itu terlalu kuat untuk ditikusisasi!
actors.hero.abilities.ratmogrify.short_desc=Sang Pahlawan mentikusisasi musuh! Tikusisasi akan mengubah musuh menjadi tikus tanpa kemampuan apa pun.
actors.hero.abilities.ratmogrify.desc=Pahlawan mengubah musuh menjadi tikus selama 6 giliran! Raja, sekutu, dan tikus tidak bisa diubah menjadi tikus.\n\nMusuh yang diubah menjadi tikus tetap mempertahankan status aslinya, tetapi tidak akan memiliki kemampuan apa pun.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.name=tikusisasi %s
actors.hero.abilities.ratmogrify$transmograt.desc=Musuh ini telah berubah menjadi tikus. ini adalah kemajuan yang pesat asal kau tahu saja! - Raja Tikus
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Dibunuh oleh: musuh ratmogrified
@@ -500,7 +500,7 @@ actors.hero.herosubclass.battlemage=penyihir tarung
actors.hero.herosubclass.battlemage_short_desc=_Penyihir Tarung_ memunculkan efek bonus saat bertarung dalam jarak dekat dengan tongkatnya. Efek ini bergantung pada tongkat sihir yang menjiwai tongkatnya.
actors.hero.herosubclass.battlemage_desc=Penyihir Tarung mendapatkan efek bonus setiap kali dia menyerang dalam jarak dekat dengan tongkatnya, seolah-olah tongkatnya memiliki enchantment tambahan. Efek ini bergantung pada tongkat sihir yang dijiwai tongkatnya, setiap tongkat sihir memiliki efeknya sendiri-sendiri. Selain efek tongkat sihir, tongkat Penyihir Tarung juga akan mengisi 0,5 charge saat dia menyerang.
actors.hero.herosubclass.warlock=dukun
actors.hero.herosubclass.warlock_short_desc=_Ahli Sihir_ memiliki kesempatan untuk menandai jiwa karakter saat menggunakan tongkat sihir pada mereka. Dia akan menyembuhkan setiap kali dia memberikan kerusakan fisik pada musuh yang ditandai.
actors.hero.herosubclass.warlock_short_desc=_Dukun_ memiliki peluang untuk memberikan tanda jiwa pada karakter yang ia tembak dengan tongkatnya. Ia akan memulihkan darahnya setiap kali ia mendaratkan serangan fisik kepada musuh yang sudah tertandai.
actors.hero.herosubclass.warlock_desc=Dukun memiliki kesempatan untuk memberikan tanda jiwa pada karakter ketika dia menggunakan tongkat sihir pada mereka. Peluang untuk menerapkan tanda jiwa dan durasinya meningkat seiring dengan level tongkat sihir.\n\nKetika musuh ditandai jiwa, Dukun akan menyembuhkan 2 darah untuk setiap 5 damage yang dia berikan kepada mereka, tetapi hanya dengan serangan dari jarak dekat atau senjata yang dilempar, bukan dari tongkat sihir!
actors.hero.herosubclass.assassin=pembunuh
actors.hero.herosubclass.assassin_short_desc=_Pembunuh_ dapat menyiapkan serangan mematikan saat dia tembus pandang. Semakin lama dia menunggu, semakin kuat serangannya.
@@ -512,14 +512,14 @@ actors.hero.herosubclass.sniper=penembak jitu
actors.hero.herosubclass.sniper_short_desc=_Penembak Jitu_ bisa menembus armor dengan serangan jarak jauhnya. Setelah menyerang dengan senjata lempar, dia bisa melanjutkan dengan serangan khusus dari busurnya.
actors.hero.herosubclass.sniper_desc=Penembak Jitu adalah master dari serangan jarak jauh, yang mana serangan dia menembus armor musuh. Saat ia menyerang dengan senjata lempar, ia akan menempelkan tanda penembak jitu kepada musuh tersebut, yang mana pada serangan selanjutnya ia dapat menyerang dengan serangan spesial dari busurnya. Serangan spesial ini bermacam-macam berdasarkan bagaimana busur uty diaugmentasi.\n\nBusur yang tidak diaugmentasi akan menembakkan snapshot yang mana akan mengurangi damage serangan, namun dapat digunakan tanpa menghabiskan giliran. Busur augmentasi cepat akan menembakkan rentetan panah yang damagenya dikurangi, dapat mengaktifkan enchantment, dan menghabiskan 1 giliran. Busur augmentasi damage akan menembakkan serangan yang dijamin kena, memberikan bonus damage berdasarkan jarak serang, dan membutuhkan 2 giliran untuk menembaknya.
actors.hero.herosubclass.warden=pencinta alam
actors.hero.herosubclass.warden_short_desc=_Sipir_ bisa melihat menembus rerumputan tinggi dan mendapatkan efek bonus saat dia menanam benih dan menginjak tanaman.
actors.hero.herosubclass.warden_short_desc=_Pencinta Alam_ dapat melihat menembus rumput tinggi dan akan mendapatkan efek bonus saat ia menanam benih dan menginjak tanaman.
actors.hero.herosubclass.warden_desc=Pencinta Alam memiliki koneksi yang kuat dengan alam, memungkinkannya untuk mendapatkan bermacam-macam efek bonus yang berhubungan dengan rumput dan tanaman. Ia dapat melihat tembus melalui rumput tinggi layaknya tidak ada apa-apa yang menghalangi pandangan.\n\nPencinta alam membuat rumput dapat tumbuh di sekitar benih yang ia lempar atau tanam, dan ia mendapatkan efek spesial ketika menginjak tanaman. Efek spesial itu akan menggantikan efek tanaman yang biasanya, dengan kata lain tidak akan ada tanaman yang melukainya ketika diinjak.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=cooldown proyektil improvisasi
actors.hero.talent$improvisedprojectilecooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=cooldown langkah pertumbuhan
actors.hero.talent$rejuvenatingstepscooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum menggunakannya lagi.\n\nGiliran tersisa: %s.
actors.hero.talent$rejuvenatingstepscooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s.
actors.hero.talent$seershotcooldown.name=cooldown tembakan penglihatan
actors.hero.talent$seershotcooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s.
@@ -552,7 +552,7 @@ actors.hero.talent.strongman.title=orang kuat
actors.hero.talent.strongman.desc=_+1:_ Kekuatan Pendekar _meningkat sebesar 8%_, dibulatkan ke bawah.\n\n_+2:_ Kekuatan Pendekar _meningkat sebesar 13%_, dibulatkan ke bawah.\n\n_+3:_ Kekuatan Pendekar _meningkat sebesar 18%_, dibulatkan ke bawah.
actors.hero.talent.endless_rage.title=kemarahan tak berujung
actors.hero.talent.endless_rage.desc=_+1:_Berserker dapat mecapai kemarahan puncak pada_110%_kemarahan_.\n\n_+1:_Berserker dapat mecapai kemarahan puncak pada_120%_kemarahan_.\n\n_+1:_Berserker dapat mecapai kemarahan puncak pada_130%_kemarahan_.\n\nCatatan bahwa kemarahan diatas 100% tidak akan menambah serangan lebih dari 50%
actors.hero.talent.endless_rage.desc=_+1:_Berserker dapat mecapai kemarahan puncak pada _110%_.\n\n_+1:_Berserker dapat mecapai kemarahan puncak pada _120%_.\n\n_+1:_Berserker dapat mecapai kemarahan puncak pada _130%_.\n\nCatatan bahwa kemarahan di atas 100% tidak akan menambah serangan lebih dari +50%
actors.hero.talent.berserking_stamina.title=stamina amukan
actors.hero.talent.berserking_stamina.desc=_+1:_ Berserker mendapatkan _25% tambahan perisai_ saat mengamuk, dan cooldown amukan berkurang ke _1.67 level_ dari asalnya 2 level.\n\n_+2:_ Berserker mendapatkan _50% tambahan perisai_ saat mengamuk, dan cooldown amukan berkurang ke _1.33 level_ dari asalnya 2 level.\n\n_+3:_ Berserker mendapatkan _75% tambahan perisai_ saat mengamuk, dan cooldown amukan berkurang ke _1 level_ dari asalnya 2 level.
actors.hero.talent.enraged_catalyst.title=katalis kemarahan
@@ -567,7 +567,7 @@ actors.hero.talent.enhanced_combo.desc=_+1:_ Saat jumlah kombo Gladiator 7 atau
actors.hero.talent.body_slam.title=hantaman badan
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _1-4 plus 25%_ of his damage blocking power.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _2-8 plus 50%_ of his damage blocking power.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _3-12 plus 75%_ of his damage blocking power.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _4-16 plus 100%_ of his damage blocking power.
actors.hero.talent.impact_wave.title=gelombang dampak
actors.hero.talent.impact_wave.title=gelombang benturan
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 5 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 5 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 5 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 5 turns.
actors.hero.talent.double_jump.title=lompatan ganda
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _60% reduced_ charge cost.
@@ -580,7 +580,7 @@ actors.hero.talent.shock_force.title=tenaga kejut
actors.hero.talent.shock_force.desc=_+1:_Gelombang kejut memberikan _20% damage tambahan_ dan mempunyai _peluang 25%_ untuk melumpuhkan musuh.\n\n_+2:_Gelombang kejut memberikan _40% damage tambahan_ dan mempunyai _peluang 50%_ untuk melumpuhkan musuh.\n\n_+3:_Gelombang kejut memberikan _60% damage tambahan_ dan mempunyai _peluang 75%_ untuk melumpuhkan musuh.\n\n_+4:_Gelombang kejut memberikan _80% damage tambahan_ dan mempunyai _peluang 100%_ untuk melumpuhkan musuh.
actors.hero.talent.sustained_retribution.title=hukuman berkelanjutan
actors.hero.talent.sustained_retribution.desc=_+1:_ Pendekar memberikan _115% bonus damage_ yang tersebar di _2 serangan_, bukannya 100% bonus damage dalam 1 serangan.\n\n_+2:_ Pendekar memberikan _130% bonus damage_ yang tersebar di _3 serangan_, bukannya 100% bonus damage dalam 1 serangan.\n\n_+3:_ Pendekar memberikan _145% bonus damage_ yang tersebar di _4 serangan_, bukannya 100% bonus damage dalam 1 serangan.\n\n_+4:_ Pendekar memberikan _160% bonus damage_ yang tersebar di _5 serangan_, bukannya 100% bonus damage dalam 1 serangan.
actors.hero.talent.sustained_retribution.desc=_+1:_ Pendekar memberikan _115% bonus damage_ yang tersebar di _2 serangan_, yang asalnya hanya 100% bonus damage dalam 1 serangan.\n\n_+2:_ Pendekar memberikan _130% bonus damage_ yang tersebar di _3 serangan_, yang asalnya hanya 100% bonus damage dalam 1 serangan.\n\n_+3:_ Pendekar memberikan _145% bonus damage_ yang tersebar di _4 serangan_, yang asalnya hanya 100% bonus damage dalam 1 serangan.\n\n_+4:_ Pendekar memberikan _160% bonus damage_ yang tersebar di _5 serangan_, yang asalnya hanya 100% bonus damage dalam 1 serangan.
actors.hero.talent.shrug_it_off.title=abaikan saja
actors.hero.talent.shrug_it_off.desc=_+1:_ Pendekar tidak dapat menerima damage lebih dari _67% dari HP maksimalnya_ saat bertahan.\n\n_+2:_ Pendekar tidak dapat menerima damage lebih dari _45% dari HP maksimalnya_ saat bertahan.\n\n_+3:_ Pendekar tidak dapat menerima damage lebih dari _30% dari HP maksimalnya_ saat bertahan.\n\n_+4:_ Pendekar tidak dapat menerima damage lebih dari _20% dari HP maksimalnya_ saat bertahan.
actors.hero.talent.even_the_odds.title=menggenapkan ganjil
@@ -629,7 +629,7 @@ actors.hero.talent.necromancers_minions.title=anak buah necromancer
actors.hero.talent.necromancers_minions.desc=_+1:_ Saat musuh yang memiliki tanda jiwa mati, Dukun memilki _peluang sebesar 13%_ untuk membangkitkan mereka dari kematian sebagai hantu gentayangan.\n\n_+2:_ Saat musuh yang memiliki tanda jiwa mati, Dukun memilki _peluang sebesar 27%_ untuk membangkitkan mereka dari kematian sebagai hantu gentayangan.\n\n_+3:_ Saat musuh yang memiliki tanda jiwa mati, Dukun memilki _peluang sebesar 40%_ untuk membangkitkan mereka dari kematian sebagai hantu gentayangan.
actors.hero.talent.blast_radius.title=radius ledakan
actors.hero.talent.blast_radius.desc=_+1:_ Jari-jari ledakan elemen ditingkatkan menjadi _5 petak_, dari 4.\n\n_+2:_ Jari-jari ledakan elemen ditingkatkan menjadi _6 petak_, dari 4.\n\n_+3:_ Jari-jari ledakan elemen ditingkatkan menjadi _7 petak_, dari 4.\n\n_+4:_ Jari-jari ledakan elemen ditingkatkan menjadi _8 petak_, dari 4.
actors.hero.talent.blast_radius.desc=_+1:_ Jari-jari ledakan elemen ditingkatkan menjadi _5 petak_, dari yang asalnya 4.\n\n_+2:_ Jari-jari ledakan elemen ditingkatkan menjadi _6 petak_, dari yang asalnya 4.\n\n_+3:_ Jari-jari ledakan elemen ditingkatkan menjadi _7 petak_, dari yang asalnya 4.\n\n_+4:_ Jari-jari ledakan elemen ditingkatkan menjadi _8 petak_, dari yang asalnya 4.
actors.hero.talent.elemental_power.title=kekuatan elemen
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _25%_.\n\n_+2:_ The power of elemental blast is increased by _50%_.\n\n_+3:_ The power of elemental blast is increased by _75%_.\n\n_+4:_ The power of elemental blast is increased by _100%_.
actors.hero.talent.reactive_barrier.title=penghalang reaktif
@@ -645,9 +645,9 @@ actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ Jika Penyihir berpindah kepada karakter lain, ia memberikan _10-15 damage_, namun ia sendiri juga menerima _5 damage_.\n\n_+2:_ Jika Penyihir berpindah kepada karakter lain, ia memberikan _20-30 damage_, namun ia sendiri juga menerima _10 damage_.\n\n_+3:_ Jika Penyihir berpindah kepada karakter lain, ia memberikan _30-45 damage_, namun ia sendiri juga menerima _15 damage_.\n\n_+4:_ Jika Penyihir berpindah kepada karakter lain, ia memberikan _40-60 damage_, namun ia sendiri juga menerima _20 damage_.\n\nPahlawan tidak dapat mati karena bakat ini, damage pada diri sendiri itu dapat dikurangi dengan efek ketahanan sihir.
actors.hero.talent.remote_beacon.title=Suar Jarak jauh
actors.hero.talent.remote_beacon.desc=_+1:_ Penyihir dapat menempatkan suar di lokasi mana pun dalam _4 petak_.\n\n_+2:_ Penyihir dapat menempatkan suar di lokasi mana pun dalam _8 petak_.\n\n_+3:_ Penyihir dapat menempatkan suar di lokasi mana pun dalam _12 petak_.\n\n_+4:_ Penyihir dapat menempatkan suar di lokasi mana pun dalam _16 petak_.\n\nPenyihir tidak dapat menempatkan suar di lokasi yang tidak dapat diakses
actors.hero.talent.remote_beacon.desc=_+1:_ Penyihir dapat menempatkan suar di lokasi mana pun sejauh _4 petak_.\n\n_+2:_ Penyihir dapat menempatkan suar di lokasi mana pun sejauh _8 petak_.\n\n_+3:_ Penyihir dapat menempatkan suar di lokasi mana pun sejauh _12 petak_.\n\n_+4:_ Penyihir dapat menempatkan suar di lokasi mana pun sejauh _16 petak_.\n\nPenyihir tidak dapat menempatkan suar di lokasi yang tidak dapat diakses.
actors.hero.talent.longrange_warp.title=Berpindah Jarak Jauh
actors.hero.talent.longrange_warp.desc=_+1:_ Penyihir sekarang dapat berpindah antar lantai, dengan biaya _150% daya_.\n\n_+2:_ Penyihir sekarang dapat berpindah antar lantai, dengan biaya _117% daya_.\n\n_+3:_ Penyihir sekarang dapat berpindah antar lantai, dengan biaya _83% daya_.\n\n_+4:_ Penyihir sekarang dapat berpindah antar lantai, dengan biaya _50% daya_.\n\nPenyihir tidak dapat berpindah jarak jauh untuk meninggalkan lantai yang terkunci.
actors.hero.talent.longrange_warp.desc=_+1:_ Penyihir sekarang dapat berpindah antar lantai, dengan biaya charge sebesar _150%_.\n\n_+2:_ Penyihir sekarang dapat berpindah antar lantai, dengan biaya charge sebesar _117%_.\n\n_+3:_ Penyihir sekarang dapat berpindah antar lantai, dengan biaya charge sebesar _83%_.\n\n_+4:_ Penyihir sekarang dapat berpindah antar lantai, dengan biaya charge sebesar _50%_.\n\nPenyihir tidak dapat menggunakan teleportasi jarak jauh saat di dalam ruangan yang terkunci.
#rogue
actors.hero.talent.cached_rations.title=makanan tersembunyi
@@ -692,7 +692,7 @@ actors.hero.talent.projectile_momentum.desc=_+1:_ Saat berlari bebas, Pelari Beb
actors.hero.talent.speedy_stealth.title=penyamaran gesit
actors.hero.talent.speedy_stealth.desc=_+1:_ Pelari Bebas mendapatkan 2 tumpukan momentum tiap giliran saat dia tembus pandang.\n\n_+2:_ Selain kemampuan di +1, lari bebas tidak lagi dihitung selama Pelari Bebas tembus pandang.\n\n_+3:_ Selain kemampuan di +1 dan +2, Pelari Bebas bergerak dengan kecepatan 2x saat tembus pandang, terlepas dari apakah dia sedang lari bebas atau tidak.
actors.hero.talent.hasty_retreat.title=mundur tergesa-gesa
actors.hero.talent.hasty_retreat.title=kabur dengan cepat
actors.hero.talent.hasty_retreat.desc=_+1:_ Setelah berpindah, Pengembara mendapatkan kecepatan dan tembus pandang selama _1 giliran_.\n\n_+2:_ Setelah berpindah, Pengembara mendapatkan kecepatan dan tembus pandang selama _2 giliran_.\n\n_+3:_ Setelah berpindah, Pengembara mendapatkan kecepatan dan tembus pandang selama _3 giliran_.\n\n_+4:_ Setelah berpindah, Pengembara mendapatkan kecepatan dan tembus pandang selama _4 giliran_.
actors.hero.talent.body_replacement.title=penggantian tubuh
actors.hero.talent.body_replacement.desc=_+1:_ Setelah berpindah, Pengembara meninggalkan umpan kayu yang memiliki _20 hp dan 1-3 armor_.\n\n_+2:_ Setelah berpindah, Pengembara meninggalkan umpan kayu yang memiliki _40 hp dan 2-6 armor_.\n\n_+3:_ Setelah berpindah, Pengembara meninggalkan umpan kayu yang memiliki _60 hp dan 3-9 armor_.\n\n_+4:_ Setelah berpindah, Pengembara meninggalkan umpan kayu yang memiliki _80 hp dan 4-12 armor_.\n\nHanya satu umpan yang bisa aktif pada satu waktu.
@@ -702,13 +702,13 @@ actors.hero.talent.shadow_step.desc=_+1:_ Jika Pengembara menggunakan bom asap s
actors.hero.talent.fear_the_reaper.title=takut akan maut
actors.hero.talent.fear_the_reaper.desc=_+1:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _pincang_.\n\n_+2:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _ketakutan dan pincang_.\n\n_+3:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _ketakutan dan pincang_ dan musuh lain sejauh 3 petak juga akan menjadi _pincang_.\n\n_+4:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _ketakutan dan pincang_ dan musuh lain sejauh 3 petak juga akan menjadi _ketakutan dan pincang_.
actors.hero.talent.deathly_durability.title=daya tahan mematikan
actors.hero.talent.deathly_durability.desc=_+1:_ Musuh yang terbunuh oleh tanda kematian memberikan Pengembara perisai setara dengan _13%_ dari hp nya ketika mereka ditandai.\n\n_+2:_ Musuh yang terbunuh oleh tanda kematian memberikan Pengembara perisai setara dengan _25%_ dari hp nya ketika mereka ditandai.\n\n_+3:_ Musuh yang terbunuh oleh tanda kematian memberikan Pengembara perisai setara dengan _38%_ dari hp nya ketika mereka ditandai.\n\n_+4:_ Musuh yang terbunuh oleh tanda kematian memberikan Pengembara perisai setara dengan _50%_ dari hp nya ketika mereka ditandai.
actors.hero.talent.deathly_durability.desc=_+1:_ Musuh yang terbunuh oleh tanda kematian akan memberikan Pengembara perisai setara dengan _13%_ dari darah mereka saat tertandai.\n\n_+2:_ Musuh yang terbunuh oleh tanda kematian akan memberikan Pengembara perisai setara dengan _25%_ dari darah mereka saat tertandai.\n\n_+3:_ Musuh yang terbunuh oleh tanda kematian akan memberikan Pengembara perisai setara dengan _38%_ dari darah mereka saat tertandai.\n\n_+4:_ Musuh yang terbunuh oleh tanda kematian akan memberikan Pengembara perisai setara dengan _50%_ dari darah mereka saat tertandai.
actors.hero.talent.double_mark.title=tanda ganda
actors.hero.talent.double_mark.desc=_+1:_ Menandai target kedua pada saat yang sama dengan yang pertama _mengurangi 30%_ biaya charge.\n\n_+2:_ Menandai target kedua pada saat yang sama dengan yang pertama _mengurangi 50%_ biaya charge.\n\n_+3:_ Menandai target kedua pada saat yang sama dengan yang pertama _mengurangi 65%_ biaya charge.\n\n_+4:_ Menandai target kedua pada saat yang sama dengan yang pertama _mengurangi 75%_ biaya charge.
actors.hero.talent.double_mark.desc=_+1:_ Menandai target kedua pada saat yang bersamaan dengan target pertama akan _mengurangi 30%_ biaya charge.\n\n_+2:_ Menandai target kedua pada saat yang bersamaan dengan target pertama akan _mengurangi 50%_ biaya charge.\n\n_+3:_ Menandai target kedua pada saat yang bersamaan dengan target pertama akan _mengurangi 65%_ biaya charge.\n\n_+4:_ Menandai target kedua pada saat yang bersamaan dengan target pertama akan _mengurangi 75%_ biaya charge.
actors.hero.talent.shadow_blade.title=pedang bayangan
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _8%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _16%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _24%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _32%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=armor kloning
actors.hero.talent.cloned_armor.title=armor tiruan
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _12%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _24%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _36%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _48%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=tiruan sempurna
actors.hero.talent.perfect_copy.desc=_+1:_ Klon bayangan memperoleh _10%_ dari HP maksimal pahlawan, dan dapat langsung bertukar tempat dengan pahlawan hingga _1 petak_ jauhnya.\n\n_+2:_ Klon bayangan memperoleh _20%_ dari HP maksimal pahlawan, dan dapat langsung bertukar tempat dengan pahlawan hingga _2 petak_ jauhnya.\n\n_+3:_ Klon bayangan memperoleh _30%_ dari HP maksimal pahlawan, dan dapat langsung bertukar tempat dengan pahlawan hingga _3 petak_ jauhnya.\n\n_+4:_ Klon bayangan memperoleh _40%_ dari HP maksimal pahlawan, dan dapat langsung bertukar tempat dengan pahlawan hingga _4 petak_ jauhnya.
@@ -759,20 +759,20 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Pisau spektral dapat mengenai hingga
actors.hero.talent.projecting_blades.title=pedang proyeksi
actors.hero.talent.projecting_blades.desc=_+1:_ Pisau spektral memiliki _+25% akurasi_, dan dapat menembus hingga _2 petak padat_.\n\n_+2:_ Pisau spektral memiliki _+50% akurasi_, dan dapat menembus hingga _4 petak padat_.\n\n_+3:_ Pisau spektral memiliki _+75% akurasi_, dan dapat menembus hingga _6 petak padat_.\n\n_+4:_ Pisau spektral memiliki _+100% akurasi_, dan dapat menembus hingga _8 petak padat_.
actors.hero.talent.spirit_blades.title=pedang roh
actors.hero.talent.spirit_blades.desc=_+1:_ Pisau spektral mempunyai _30% peluang_ untuk juga menggunakan enchantment dari busur jiwa.\n\n_+2:_ Pisau spektral mempunyai _60% peluang_ untuk juga menggunakan enchantment dari busur jiwa.\n\n_+3:_ Pisau spektral mempunyai _90% peluang_ untuk juga menggunakan enchantment dari busur jiwa.\n\n_+4:_ Pisau spektral mempunyai _100% peluang_ untuk juga menggunakan enchantment dari busur jiwa, dan itu memicu setiap pesona _10% lebih sering_.
actors.hero.talent.spirit_blades.desc=_+1:_ Pisau spektral memiliki _peluang 30%_ untuk dapat menggunakan enchantment yang sama dengan busur jiwa.\n\n_+2:_ Pisau spektral memiliki _peluang 60%_ untuk dapat menggunakan enchantment yang sama dengan busur jiwa.\n\n_+3:_ Pisau spektral memiliki _peluang 90%_ untuk dapat menggunakan enchantment yang sama dengan busur jiwa.\n\n_+4:_ Pisau spektral memiliki _peluang 100%_ untuk dapat menggunakan enchantment yang sama dengan busur jiwa, dan akan mengaktifkan setiap enchantment _10% lebih sering_.
actors.hero.talent.growing_power.title=kekuatan yang meningkat
actors.hero.talent.growing_power.desc=_+1:_ Peningkatan serangan dan kecepatan gerak dari kekuatan alam meningkat menjadi _38% dan 125%_, dari 33% dan 100%.\n\n_+2:_ Peningkatan serangan dan kecepatan gerak dari kekuatan alam meningkat menjadi _42% dan 150%_, dari 33% dan 100%.\n\n_+3:_ Peningkatan serangan dan kecepatan gerak dari kekuatan alam meningkat menjadi _46% dan 175%_, dari 33% dan 100%.\n\n_+4:_ Peningkatan serangan dan kecepatan gerak dari kekuatan alam meningkat menjadi _50% dan 200%_, dari 33% dan 100%.
actors.hero.talent.natures_wrath.title=kemarahan alam
actors.hero.talent.natures_wrath.title=amarah alam
actors.hero.talent.natures_wrath.desc=_+1:_ Saat kekuatan alam aktif, tembakan dari busur roh memiliki _peluang 8%_ untuk memicu salah satu efek tanaman yang berbahaya.\n\n_+2:_ Saat kekuatan alam aktif, tembakan dari busur roh memiliki _peluang 17%_ untuk memicu salah satu efek tanaman yang berbahaya.\n\n_+3:_ Saat kekuatan alam aktif, tembakan dari busur roh memiliki _peluang 25%_ untuk memicu salah satu efek tanaman yang berbahaya.\n\n_+4:_ Saat kekuatan alam aktif, tembakan dari busur roh memiliki _peluang 33%_ untuk memicu salah satu efek tanaman yang berbahaya.\n\nEfek tanaman yang dapat aktif antara lain: rumput buta, tanaman api, kantong es, rumput racun, dan jalar badai.
actors.hero.talent.wild_momentum.title=momentum liar
actors.hero.talent.wild_momentum.desc=_+1:_ Membunuh musuh dengan busur roh memperpanjang durasi kekuatan alam selama _1 giliran_. Durasi dapat diperpanjang sampai maksimal _2 giliran_.\n\n_+2:_ Membunuh musuh dengan busur roh memperpanjang durasi kekuatan alam selama _2 giliran_. Durasi dapat diperpanjang sampai maksimal _4 giliran_.\n\n_+3:_ Membunuh musuh dengan busur roh memperpanjang durasi kekuatan alam selama _3 giliran_. Durasi dapat diperpanjang sampai maksimal _6 giliran_.\n\n_+4:_ Membunuh musuh dengan busur roh memperpanjang durasi kekuatan alam selama _4 giliran_. Durasi dapat diperpanjang sampai maksimal _8 giliran_.
actors.hero.talent.eagle_eye.title=mata elang
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _9 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _10 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=pergi untuk mata
actors.hero.talent.go_for_the_eyes.title=bidik matanya
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _5 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _2 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _5 turns_.
actors.hero.talent.swift_spirit.title=semangat yang cepat
actors.hero.talent.swift_spirit.title=roh gesit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _6 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _8 attacks_ made against it.
#universal
@@ -782,7 +782,7 @@ actors.hero.talent.heroic_energy.desc=_+1:_ Kemampuan armor pahlawan memiliki _1
actors.hero.talent.ratsistance.title=daya tahan
actors.hero.talent.ratsistance.desc=_+1:_ Musuh yang diubah menjadi tikus memberikan _-10% damage_.\n\n_+2:_ Musuh yang diubah menjadi tikus memberikan _-19% damage_.\n\n_+3:_ Musuh yang diubah menjadi tikus memberikan _-27% damage_.\n\n_+4:_ Musuh yang diubah menjadi tikus memberikan _-35% damage_.
actors.hero.talent.ratlomacy.title=ratlomasi
actors.hero.talent.ratlomacy.title=tikusomasi
actors.hero.talent.ratlomacy.desc=_+1:_ Menggunakan tikusisasi kepada musuh yang sudah berubah jadi tikus akan membuat mereka menjadi kawan dan perubahannya akan menjadi permanen.\n\n_+2:_ Menggunakan tikusisasi kepada musuh yang sudah sudah berubah jadi tiikus akan membuat mereka menjadi kawan dan perubahannya akan menjadi permanen, dan juga mereka akan mendapatkan adrenalin selama _2 giliran_.\n\n_+3:_ Menggunakan tikusisasi kepada musuh yang sudah sudah berubah jadi tiikus akan membuat mereka menjadi kawan dan perubahannya akan menjadi permanen, dan juga mereka akan mendapatkan adrenalin selama _4 giliran_.\n\n_+4:_ Menggunakan tikusisasi kepada musuh yang sudah sudah berubah jadi tiikus akan membuat mereka menjadi kawan dan perubahannya akan menjadi permanen, dan juga mereka akan mendapatkan adrenalin selama _6 giliran_.
actors.hero.talent.ratforcements.title=pasukan tikus
actors.hero.talent.ratforcements.desc=_+1:_ Menggunakan tikusisasi pada diri sendiri akan _memunculkan 1_ sekutu tikus marsupial di sebelahmu.\n\n_+2:_ Menggunakan tikusisasi pada diri sendiri akan _memunculkan 2_ sekutu tikus marsupial di sebelahmu.\n\n_+3:_ Menggunakan tikusisasi pada diri sendiri akan _memunculkan 3_ sekutu tikus marsupial di sebelahmu.\n\n_+4:_ Menggunakan tikusisasi pada diri sendiri akan _memunculkan 4_ sekutu tikus marsupial di sebelahmu.
@@ -848,7 +848,7 @@ actors.mobs.npcs.ratking.crown_yes=Tentu saja!
actors.mobs.npcs.ratking.crown_info=Beritahu informasi lebih lanjut.
actors.mobs.npcs.ratking.crown_no=Kurasa tidak...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, terima kasih! Sekarang pergi dan buat rajamu bangga!
actors.mobs.npcs.ratking.crown_fine=Baik! Lagipula aku tidak menginginkannya ...
actors.mobs.npcs.ratking.crown_fine=Ya sudah! Lagipula aku tidak begitu menginginkannya...
actors.mobs.npcs.ratking.crown_after=Menikmati armor barumu? Tidak bisa diubah kembali loh!
actors.mobs.npcs.ratking.desc_festive=Tikus ini sedikit lebih besar dari pada tikus marsupial biasanya. Ia memakai topi perayaan, bukan sebuah mahkota sebagaimana seharusnya. Selamat Hari Libur!
actors.mobs.npcs.ratking.desc=Tikus ini sedikit lebih besar daripada tikus marsupial biasa dan dia mengenakan mahkota kecil di puncak kepalanya.

View File

@@ -52,7 +52,7 @@ actors.blobs.web.desc=Qui tutto è coperto da una fitta ragnatela. Qualunque cos
actors.buffs.adrenaline.name=Adrenalina
actors.buffs.adrenaline.desc=Un'ondata di potenza fisica, adrenalina migliora sia l'attacco che la velocità di movimento.\n\nAdrenalina permette al suo bersaglio di correre a 2x della velocità e attaccare a 1.5x della stessa.\n\nTurni rimanenti: %s.
actors.buffs.adrenalinesurge.name=Strength Boost
actors.buffs.adrenalinesurge.name=Bonus di Forza
actors.buffs.adrenalinesurge.desc=Un'ondata di grande potenza, purtroppo non permanente.\n\nIncremento di forza: +%d.\nTurni rimanenti: %s.
actors.buffs.amok.name=Frenesia
@@ -67,21 +67,21 @@ actors.buffs.arcanearmor.desc=Un esile scudo ti circonda, bloccando parte del da
actors.buffs.artifactrecharge.name=Ricarica dell'Artefatto
actors.buffs.artifactrecharge.desc=L'energia scorre dentro di te aumentando la velocità a cui gli artefatti equpaggiati si ricaricano.\n\nOgni artefatto è influenzato in modo leggermente diverso, ma tutti guadagneranno carica molto più velocemente del normale.\n\nTurni rimanenti: %s.
actors.buffs.ascensionchallenge.name=Amulet's Curse
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that has been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=The dark energy radiating from the amulet has been weakened as much as possible for now.
actors.buffs.ascensionchallenge.desc_beckon=The amulet is currently _calling out to distant enemies,_ alerting them to your position.
actors.buffs.ascensionchallenge.desc_haste=The amulet is currently _hastening distant enemies,_ letting them reach you faster!
actors.buffs.ascensionchallenge.desc_slow=The amulet is currently _slowing you down,_ and negating speed boosting effects!
actors.buffs.ascensionchallenge.desc_damage=The energy from the amulet has gotten so strong that it's _directly harming you!_
actors.buffs.ascensionchallenge.beckon=The amulet begins calling out to distant enemies.
actors.buffs.ascensionchallenge.haste=The amulet begins hastening distant enemies!
actors.buffs.ascensionchallenge.slow=The amulet starts to feel like a lead weight in your inventory!
actors.buffs.ascensionchallenge.damage=The amulet begins radiating dark energy. It burns!
actors.buffs.ascensionchallenge.weaken=You can feel the amulet's curse weaken slightly.
actors.buffs.ascensionchallenge.break=You take a moment to catch your breath and feel your wounds begin to close!
actors.buffs.ascensionchallenge.almost=You feel Yog's grip on the amulet begin to weaken, you're almost there!
actors.buffs.ascensionchallenge.on_kill=The dark energy consumes you...
actors.buffs.ascensionchallenge.name=Maledizione dell'Amuleto
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that have been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=L'energia oscura proveniente dall'amuleto è stata indebolita il più possibile per ora.
actors.buffs.ascensionchallenge.desc_beckon=L'amuleto ora sta _richiamando nemici distanti,_ rendendo nota la tua posizione.
actors.buffs.ascensionchallenge.desc_haste=L'amuleto ora sta _rendendo più rapidi i nemici distanti,_ in modo che ti raggiungano più in fretta!
actors.buffs.ascensionchallenge.desc_slow=L'amuleto ora ti sta _rendendo più lento,_ e negando ogni effetto di aumento della velocità!
actors.buffs.ascensionchallenge.desc_damage=L'energia dell'amuleto è diventata così forte che ti sta _danneggiando direttamente!_
actors.buffs.ascensionchallenge.beckon=L'amuleto inizia a richiamare i nemici distanti.
actors.buffs.ascensionchallenge.haste=L'amuleto inizia a rendere più rapidi i nemici distanti!
actors.buffs.ascensionchallenge.slow=L'amuleto inizia a pesare come piombo nel tuo inventario!
actors.buffs.ascensionchallenge.damage=L'amuleto inizia a irradiare energia oscura. Brucia!
actors.buffs.ascensionchallenge.weaken=Riesci a sentire la maledizione dell'amuleto diminuire leggermente.
actors.buffs.ascensionchallenge.break=Ti fermi un attimo per riprendere fiato e senti le tue ferite che si richiudono!
actors.buffs.ascensionchallenge.almost=Senti la presa di Yog sull'amuleto diminuire, ci sei quasi!
actors.buffs.ascensionchallenge.on_kill=L'energia oscura ti consuma...
actors.buffs.barkskin.name=Pelle coriacea
actors.buffs.barkskin.desc=La tua pelle è indurita, sembra ruvida e solida come una corteccia.\n\nLa pelle indurita aumenta la tua armatura effettiva, permettendoti di difenderti meglio dagli attacchi fisici.\n\nLa tua armatura è attualmente aumentata di: 0-%d.\nTurni rimanenti: %s.
@@ -385,7 +385,7 @@ actors.hero.abilities.warrior.endure.name=incassare
actors.hero.abilities.warrior.endure$enduretracker.name=Resistenza
actors.hero.abilities.warrior.endure$enduretracker.desc=Il Guerriero ora infliggerà danni bonus basati sul danno che ha incassato.\n\nDanno Bonus: %1$d\nColpi rimanenti: %2$d
actors.hero.abilities.warrior.endure.short_desc=Il Guerriero _Incassa_, saltando diversi turni ma ottenendo un'elevata resistenza ai danni. Dopodiché, infligge danni bonus in base al danno incassato.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.warrior.endure.desc=Il Guerriero sopporta i colpi per 3 turni, ricevendo metà dei danni qualunque sia la causa. Questa riduzione è applicata prima degli effetti di resistenza al danno come l'armatura.\n\nDopo aver sopportato, il primo colpo ricevuto entro 10 turni avrà un danno bonus pari a metà del danno ricevuto dal guerriero durante la sopportazione, prima di qualunque effetto di riduzione del danno!\n\nSe il guerriero ha una combo, usare quell'abilità aumenta di 3 turni il tempo di recupero.
actors.hero.abilities.mage.elementalblast.name=Esplosione Elementale
actors.hero.abilities.mage.elementalblast.short_desc=Il Mago sprigiona un'_Esplosione Elementale_ dal suo bastone, investendo una vasta area intorno a lui con un effetto che varia in base alla bacchetta infusa nel bastone.
@@ -394,7 +394,7 @@ actors.hero.abilities.mage.elementalblast.generic_desc=L'effetto dell'Esplosione
actors.hero.abilities.mage.wildmagic.name=magia selvaggia
actors.hero.abilities.mage.wildmagic.no_wands=Non hai alcuna bacchetta con cui attaccare!
actors.hero.abilities.mage.wildmagic.short_desc=Il mago scatena la _Magia Selvaggia_ contenuta nelle sue bacchette, colpendo più volte in un singolo turno un bersaglio scelto. Le bacchette vengono utilizzate casualmente.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.wildmagic.desc=Il Mago scatena il potere che si trova nelle sue bacchette, usandole a caso fino a 4 volte in un solo turno. Il bastone del Mago non è incluso in quest'effetto.\n\nIl livello di ogni bacchetta è incrementato di 2, fino a +3. Quest'abilità consuma le cariche delle bacchette e nessuna di esse può essere utilizzata per più di 2 volte.
actors.hero.abilities.mage.warpbeacon.name=tele-faro
actors.hero.abilities.mage.warpbeacon.depths=Non puoi spostarti tra piani diversi!
actors.hero.abilities.mage.warpbeacon.locked_floor=Non puoi abbandonare un piano bloccato!
@@ -413,7 +413,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Scegli un luogo in cui saltare
actors.hero.abilities.rogue.smokebomb$ninjalog.name=esca in legno
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=In qualche modo, i nemici si convincono facilmente che questa esca di legno sia il vero Ladro!
actors.hero.abilities.rogue.smokebomb.short_desc=I Ladro getta a terra una _Bomba Fumogena_ e scompare. I nemici che si trovano vicini alla sua precedente posizione vengono accecati.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 10 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.smokebomb.desc=Il Ladro getta una bomba fumogena e in un attimo si allontana di 10 caselle. Può superare pericoli e nemici, ma non passare attraverso ostacoli spessi come i muri.\n\nI nemici che si trovano nelle caselle adiacenti alla posizione originaria del Ladro rimangono accecati per 5 turni.
actors.hero.abilities.rogue.deathmark.name=marchio della morte
actors.hero.abilities.rogue.deathmark.ally_target=Puoi marchiare solo i nemici
actors.hero.abilities.rogue.deathmark.short_desc=Il Ladro pone un _Marchio della Morte_ su un nemico scelto. I nemici marchiati subiscono danni bonus, ma non possono morire finché il marchio non svanisce.
@@ -422,7 +422,7 @@ actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marchiato con il Mar
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Questo nemico è stato marchiato, perciò subirà 25 %% di danni bonus, ma non potrà morire finché il marchio non svanisce.\n\nTurni rimanenti:%s.
actors.hero.abilities.rogue.shadowclone.name=clone ombra
actors.hero.abilities.rogue.shadowclone.short_desc=Il Ladro evoca un _Clone Ombra_, che può essere controllato per fornire aiuto in combattimento.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 80 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone.desc=Il Ladro evoca un'imitazione oscura di se stesso, che può essere diretto per aiutarlo in combattimento. Dirigere il clone ombra non costa alcuna carica.\n\nIl clone ha 80 punti vita, nessuna armatura e infligge 10-20 danni. Tutti questi tratti possono essere migliorati con i talenti, in modo tale che il clone tragga vantaggio dalle armi e dall'armatura dell'eroe.
actors.hero.abilities.rogue.shadowclone$shadowally.name=ladro d'ombra
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Il clone ti sta seguendo.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Il clone sta andando ad attaccare un nemico!
@@ -483,16 +483,16 @@ actors.hero.heroclass.mage_desc=Il Mago inizia con un _esclusivo bastone_, che s
actors.hero.heroclass.mage_unlock=Il Mago è un esperto con le bacchette, e porta con sé un _esclusivo bastone magico._\n\nPer sbloccarlo _utilizza una Pergamena del miglioramento per rendere un oggetto più forte._
actors.hero.heroclass.rogue=ladro
actors.hero.heroclass.rogue_desc=The Rogue starts with a _unique Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=Il Ladro inizia con un _unico Mantello delle Ombre_, che può usare per diventare invisibile a piacimento.\n\nIl Ladro può _rilevare segreti e trappole_ da una distanza maggiore.\n\nIl Ladro inizia anche con _un pugnale_, _tre coltelli da lancio_, un'armatura di stoffa, un otre e una borsa di velluto.\n\nIl Ladro identifica automaticamente:\n_-_ Pergamena dell'identificazione\n_-_ Pozione dell'invisibilità\n_-_ Pergamena di mappatura magica
actors.hero.heroclass.rogue_unlock=Il Ladro può controllare il flusso della battaglia e colpire dall'invisibilità usando il suo _manto delle ombre._\n\nPer sbloccarlo _esegui 10 attacchi a sorpresa in una partita._
actors.hero.heroclass.huntress=cacciatrice
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow_, which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit enemies with thrown weapons 10 times in one game._
actors.hero.heroclass.huntress_desc=La Cacciatrice inizia con un _arco spirituale unico_, che può scoccare un numero infinito di frecce evocate.\n\nLa Cacciatrice può camminare attraverso l'erba alta _senza calpestarla_.\n\nLa Cacciatrice inizia anche con _guanti borchiati_, armatura di stoffa, un otre e una borsa di velluto.\n\nLa Cacciatrice identifica automaticamente:\n_-_ Pergamena dell'identificazione\n_-_ Pozione di visione mentale\n_-_ Pergamena della ninna nanna
actors.hero.heroclass.huntress_unlock=La Cacciatrice è una maestra delle armi da lancio, e ha un _esclusivo arco magico_ con frecce infinite. \n\nPer sbloccarla _colpisci 10 nemici con armi da lancio in una partita._
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_short_desc=Il _Berserker_ accumula tanta furia quanti più danni subisce. La furia incrementa il suo danno, e può permettegli di evitare la morte per un breve periodo.
actors.hero.herosubclass.berserker_desc=Il _Berserker_ accumula tanta furia quanti più danni fisici subisce, inclusi i danni bloccati dall'armatura! La furia diminuisce progressivamente nel tempo, ma diminuisce più lentamente se l'eroe ha pochi HP.\n\nIl Berserker ottiene danno bonus, fino ad avere +50% di danno quando la furia raggiunge il 100%. Inoltre, se la furia è al 100% e l'eroe raggiunge 0 HP, il Berserker ottiene per un breve periodo 8x scudo massimo normale e si rifiuta di morire finché ha dello scudo rimanente. Tuttavia, il Berserker ha bisogno di tempo per riprendersi dopo aver evitato la morte.
actors.hero.herosubclass.berserker_desc=Il Berserker accumula tanta furia quanti più danni fisici subisce, inclusi i danni bloccati dall'armatura! La furia diminuisce progressivamente nel tempo, ma diminuisce più lentamente se l'eroe ha pochi HP.\n\nIl Berserker ottiene danno bonus, fino ad avere +50% di danno quando la furia raggiunge il 100%. Inoltre, se la furia è al 100% e l'eroe raggiunge 0 HP, il Berserker ottiene per un breve periodo 8x scudo massimo normale e si rifiuta di morire finché ha dello scudo rimanente. Tuttavia, il Berserker ha bisogno di tempo per riprendersi dopo aver evitato la morte.
actors.hero.herosubclass.gladiator=gladiatore
actors.hero.herosubclass.gladiator_short_desc=Il _Gladiatore_ accumula punti combo quando i suoi attacchi vanno a segno. Può poi spendere i punti accumulati per eseguire mosse uniche.
actors.hero.herosubclass.gladiator_desc=Il Gladiatore accumula un punto combo ogni volta che va a segno un attacco con un'arma da mischia o da lancio. Se per 5 turni il Gladiatore non esegue attacchi a segno, i punti combo sono resettati.\n\nAl crescere dei punti combo, si sbloccano diverse mosse. Una nuova mossa diventa disponibile quando si raggiungono i 2, 4, 6, 8 e 10 punti combo. Alcune mosse aiutano ad accumulare ulteriori punti combo, altre permettono al Gladiatore di spendere tutti i suoi punti per effettuare un potente attacco.
@@ -510,7 +510,7 @@ actors.hero.herosubclass.freerunner_short_desc=Il _Corridore_ accumula slancio c
actors.hero.herosubclass.freerunner_desc=Il Corridore accumula slancio muovendosi. Può accumulare fino a 10 punti slancio se si muove per 10 turni consecutivi, ma perde rapidamente lo slancio accumulato se si ferma. Il Corridore può utilizzare lo slancio per iniziare una corsa libera, che dura 2 turni per punto slancio.\n\nDurante una corsa libera il Corridore si muove a velocità doppia, e ottiene evasione bonus in proporzione al suo livello. Quando la corsa libera termina, sono richiesti alcuni turni prima di poter accumulare nuovamente lo slancio.
actors.hero.herosubclass.sniper=cecchino
actors.hero.herosubclass.sniper_short_desc=Il _Cecchino_ può perforare l'armatura con i suoi attacchi a distanza. Dopo aver attaccato con un'arma da lancio, può eseguire immediatamente un attacco speciale con il suo arco.
actors.hero.herosubclass.sniper_desc=Il cecchino è un maestro del combattimento a distanza, i cui attacchi a distanza perforano l'armatura nemica. Quando attacca un nemico con un'arma da lancio, mette un marchio da cecchino su di loro, esso consente di eseguire un attacco speciale col suo arco. Questo attacco speciale varia in base a come viene potenziato il suo arco.\n\nUn arco non potenziato scaglierà un'istantanea che infligge danni ridotti ma spara istantaneamente. Un arco veloce scaglierà una raffica di tre frecce che infliggono danni ridotti, possono ancora attivare incantesimi e impiegare 1 turno per sparare. Un arco da danno sparerà un colpo di cecchino infallibile, infligge danni bonus in base alla distanza e impiega 2 turni per sparare.
actors.hero.herosubclass.sniper_desc=Il Cecchino è un maestro del combattimento a distanza, i cui attacchi a distanza perforano l'armatura nemica. Quando attacca un nemico con un'arma da lancio, mette un marchio da cecchino su di loro, esso consente di eseguire un attacco speciale col suo arco. Questo attacco speciale varia in base a come viene potenziato il suo arco.\n\nUn arco non potenziato scaglierà un'istantanea che infligge danni ridotti ma spara istantaneamente. Un arco veloce scaglierà una raffica di tre frecce che infliggono danni ridotti, possono ancora attivare incantesimi e impiegare 1 turno per sparare. Un arco da danno sparerà un colpo di cecchino infallibile, infligge danni bonus in base alla distanza e impiega 2 turni per sparare.
actors.hero.herosubclass.warden=guardiano
actors.hero.herosubclass.warden_short_desc=Il _Guardiano_ può vedere attraverso l'erba alta e ottiene effetti bonus quando pianta i semi e calpesta le piante.
actors.hero.herosubclass.warden_desc=Il Guardiano possiede un forte legame con la natura, che gli garantisce diversi effetti bonus legati all'erba e alle piante. Ha la capacità di vedere attraverso l'erba alta e quella calpestata come se fossero spazi liberi.\n\nIl Guardiano fa germogliare l'erba attorno ai semi che lancia o che pianta, e ottiene speciali effetti quando calpenta le piante. Questi speciali effetti sostituiscono i regolari effetti delle piante; ciò significa che nessuna pianta è pericolosa per il Guardiano.
@@ -532,13 +532,13 @@ actors.hero.talent.test_subject.title=cavia
actors.hero.talent.test_subject.desc=_+1:_ Il Guerriero guadagna _2 HP_ quando identifica un oggetto.\n\n_+2:_ Il Guerriero guadagna _3 HP_ quando identifica un oggetto.
actors.hero.talent.iron_will.title=volontà di ferro
actors.hero.talent.iron_will.desc=_+1:_ Lo scudo massimo generato dal sigillo del guerriero è _aumentato di 1_.\n\n_+2:_ Lo scudo massimo generato dal sigillo del guerriero è _aumentato di 2_.
actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will grant its shielding benefit without the broken seal.
actors.hero.talent.iron_will.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà il suo bonus di scudo senza il sigillo.
actors.hero.talent.iron_stomach.title=stomaco di ferro
actors.hero.talent.iron_stomach.desc=_+1:_ Il Guerriero mangia il cibo in 1 solo turno, e mentre sta mangiando ha il _75% di resistenza ai danni_.\n\n_+2:_ Il Guerriero mangia il cibo in 1 solo turno, e mentre sta mangiando ha il _100% di resistenza ai danni_.
actors.hero.talent.restored_willpower.title=forza di volontà ripristinata
actors.hero.talent.restored_willpower.desc=_+1:_ Usare una pozione della guarigione rigenererà istantaneamente il _67% dello scudo_ generato dal sigillo del guerriero.\n\n_+2:_ Usare una pozione della guarigione rigenererà istantaneamente il _100% dello scudo_ generato dal sigillo del guerriero.\n\nQuesto talento si attiva anche quando si usano pozioni o elisir basati sulla pozione della guarigione.
actors.hero.talent.restored_willpower.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding equal to 5% max hp at +1, or 7.5% max hp at +2.
actors.hero.talent.restored_willpower.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà invece uno scudo uguale al 5% dei punti vita massimi a +1, o 7,5% dei punti vita massimi a +2.
actors.hero.talent.runic_transference.title=trasferimento runico
actors.hero.talent.runic_transference.desc=_+1:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali_ nello stesso modo in cui trasferisce un miglioramento.\n\n_+2:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali, potenti e maledetti_ nello stesso modo in cui trasferisce un miglioramento.
actors.hero.talent.lethal_momentum.title=inerzia letale
@@ -566,11 +566,11 @@ actors.hero.talent.enhanced_combo.title=combo avanzate
actors.hero.talent.enhanced_combo.desc=_+1:_ Quando il Gladiatore ha almeno 7 punti combo, Spintone spinge indietro i nemici di 3 caselle in più, provoca vertigine, e può spingere i nemici nei fossi.\n\n_+2:_ Oltre ai benefici di +1, quando il Gladiatore ha almeno 9 punti combo, Parata può bloccare molteplici attacchi.\n\n_+3:_ Oltre ai benefici di +1 e +2, il Gladiatore può balzare di (punti combo)/3 caselle quando usa Assalto, Frana o Furore.
actors.hero.talent.body_slam.title=schianto a terra
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _1-4 plus 25%_ of his damage blocking power.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _2-8 plus 50%_ of his damage blocking power.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _3-12 plus 75%_ of his damage blocking power.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _4-16 plus 100%_ of his damage blocking power.
actors.hero.talent.body_slam.desc=_+1:_ Quando il Guerriero atterra dopo essere saltato, tutti i nemici adiacenti subiscono danni pari a _1-4 più il 25%_ del suo potere di blocco dei danni.\n\n_+2:_ Quando il Guerriero atterra dopo essere saltato, tutti i nemici adiacenti subiscono danni pari a _2-8 più il 50%_ del suo potere di blocco dei danni.\n\n_+3:_ Quando il Guerriero atterra dopo essere saltato, tutti i nemici adiacenti subiscono danni pari a _3-12 più il 75%_ del suo potere di blocco dei danni.\n\n_+4:_ Quando il Guerriero atterra dopo essere saltato, tutti i nemici adiacenti subiscono danni pari a _4-16 più il 100%_ del suo potere di blocco dei danni.
actors.hero.talent.impact_wave.title=onda all'impatto
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 5 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 5 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 5 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 5 turns.
actors.hero.talent.impact_wave.desc=_+1:_ Quando il Guerriero atterra dopo aver saltato, tutti i nemici adiacenti vengono spinti indietro di _2 caselle_ e c'è una _probabilità del 25%_ che diventino vulnerabili per 5 turni.\n\n_+2:_ Quando il Guerriero atterra dopo aver saltato, tutti i nemici adiacenti vengono spinti indietro di _3 caselle_ e c'è una _probabilità del 50%_ che diventino vulnerabili per 5 turni.\n\n_+3:_ Quando il Guerriero atterra dopo aver saltato, tutti i nemici adiacenti vengono spinti indietro di _4 caselle_ e c'è una _probabilità del 75%_ che diventino vulnerabili per 5 turni.\n\n_+4:_ Quando il Guerriero atterra dopo aver saltato, tutti i nemici adiacenti vengono spinti indietro di _5 caselle_ e c'è una _probabilità del 100%_ che diventino vulnerabili per 5 turni.
actors.hero.talent.double_jump.title=doppio salto
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _60% reduced_ charge cost.
actors.hero.talent.double_jump.desc=_+1:_ Se il Guerriero compie un secondo salto entro 3 turni, il costo di carica del salto è _ridotto del 20%_.\n\n_+2:_ Se il Guerriero compie un secondo salto entro 3 turni, il costo di carica del salto è _ridotto del 36%_.\n\n_+3:_ Se il Guerriero compie un secondo salto entro 3 turni, il costo di carica del salto è _ridotto del 50%_.\n\n_+4:_ Se il Guerriero compie un secondo salto entro 3 turni, il costo di carica del salto è _ridotto del 60%_.
actors.hero.talent.expanding_wave.title=onda amplificata
actors.hero.talent.expanding_wave.desc=_+1:_ Il raggio dell'Onda d'urto è incrementato a _6 caselle_, dalle 5 iniziali, e l'ampiezza del cono è incrementata a _75 gradi_, dai 60 iniziali.\n\n_+2:_ Il raggio dell'Onda d'urto è incrementato a _7 caselle_, dalle 5 iniziali, e l'ampiezza del cono è incrementata a _90 gradi_, dai 60 iniziali.\n\n_+3:_ Il raggio dell'Onda d'urto è incrementato a _8 caselle_, dalle 5 iniziali, e l'ampiezza del cono è incrementata a _105 gradi_, dai 60 iniziali.\n\n_+4:_ Il raggio dell'Onda d'urto è incrementato a _9 caselle_, dalle 5 iniziali, e l'ampiezza del cono è incrementata a _120 gradi_, dai 60 iniziali.
@@ -595,15 +595,15 @@ actors.hero.talent.tested_hypothesis.title=ipotesi verificata
actors.hero.talent.tested_hypothesis.desc=_+1:_ Ogni volta che il Mago identifica un oggetto, guadagna _2 turni di ricarica delle bacchette_.\n\n_2+_: Ogni volta che il mago identifica un oggetto, guadagna _3 turni di ricarica delle bacchette_.
actors.hero.talent.backup_barrier.title=barriera di scorta
actors.hero.talent.backup_barrier.desc=_+1:_ Il Mago guadagna _3 punti scudo_ quando utilizza l'ultima carica del suo bastone.\n\n_+2:_ Il Mago guadagna _5 punti scudo_ quando utilizza l'ultima carica del suo bastone.
actors.hero.talent.backup_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead trigger from the hero's highest level wand.
actors.hero.talent.backup_barrier.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ verrà invece attivato dalla bacchetta di livello più alto.
actors.hero.talent.energizing_meal.title=pasto energizzante
actors.hero.talent.energizing_meal.desc=_+1:_ Il Mago mangia il cibo in 1 solo turno, e ottiene _5 turni di ricarica delle bacchette_.\n\n_+2:_ Il Mago mangia il cibo in 1 solo turno, e ottiene _8 turni di ricarica delle bacchette_.
actors.hero.talent.energizing_upgrade.title=miglioramento energetico
actors.hero.talent.energizing_upgrade.desc=_+1:_ Leggere una Pergamena del miglioramento ricarica il bastone del Mago di _4 cariche_, che possono anche superare il numero massimo di cariche del bastone.\n\n_+2:_ Leggere una Pergamena del miglioramento ricarica il bastone del Mago di _6 cariche_, che possono anche superare il numero massimo di cariche del bastone.\n\nQuesto talento si attiva anche quando vengono utilizzati pergamene o incantesimi basati sulla Pergamena del miglioramento.
actors.hero.talent.energizing_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 12 turns of wand recharging at +1, or 20 turns at +2.
actors.hero.talent.energizing_upgrade.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà invece 12 turni di ricarica a +1, o 20 turni a +2.
actors.hero.talent.wand_preservation.title=conservazione della bacchetta
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0, otherwise it will be returned as 1 arcane resin.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve wands a maximum of five times, afterward it will always grant 1 arcane resin.
actors.hero.talent.wand_preservation.desc=_+1:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta ha una _probabilità del 67%_ di essere restituita a +0.\n\n_+2:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta ha una _probabilità del 100%_ di essere restituita a +0.\n\nQuesto talento può preservare una bacchetta per un massimo di cinque volte, dopodiché garantirà sempre 1 resina arcana.
actors.hero.talent.arcane_vision.title=visione arcana
actors.hero.talent.arcane_vision.desc=_+1:_ Quando il Mago colpisce un nemico con una bacchetta, guadagna _10 turni_ di visione mentale.\n\n_+2:_ Quando il Mago colpisce un nemico con una bacchetta, guadagna _15 turni_ di visione mentale.
actors.hero.talent.shield_battery.title=scudo a batteria
@@ -631,16 +631,16 @@ actors.hero.talent.necromancers_minions.desc=_+1:_ Quando muore un nemico con il
actors.hero.talent.blast_radius.title=raggio dell'esplosione
actors.hero.talent.blast_radius.desc=_+1:_ Il raggio dell'Esplosione Elementale è incrementato a _5 caselle_, dalle 4 iniziali.\n\n_+2:_ Il raggio dell'Esplosione Elementale è incrementato a _6 caselle_, dalle 4 iniziali.\n\n_+3:_ Il raggio dell'Esplosione Elementale è incrementato a _7 caselle_, dalle 4 iniziali.\n\n_+4:_ Il raggio dell'Esplosione Elementale è incrementato a _8 caselle_, dalle 4 iniziali.
actors.hero.talent.elemental_power.title=potenza dell'elemento
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _25%_.\n\n_+2:_ The power of elemental blast is increased by _50%_.\n\n_+3:_ The power of elemental blast is increased by _75%_.\n\n_+4:_ The power of elemental blast is increased by _100%_.
actors.hero.talent.elemental_power.desc=_+1:_ La potenza dell'Esplosione Elementale è aumentata del _25%_.\n\n_+2:_ La potenza dell'Esplosione Elementale è aumentata del _50%_.\n\n_+3:_ La potenza dell'Esplosione Elementale è aumentata del _75%_.\n\n_+4:_ La potenza dell'Esplosione Elementale è aumentata del_100%_.
actors.hero.talent.reactive_barrier.title=barriera dinamica
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2.5 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _5 shielding_ for every character affected by elemental blast, to a max of 6 characters.\n\n_+3:_ The Mage gains _7.5 shielding_ for every character affected by elemental blast, to a max of 7 characters.\n\n_+4:_ The Mage gains _10 shielding_ for every character affected by elemental blast, to a max of 8 characters.
actors.hero.talent.reactive_barrier.desc=_+1:_ Il Mago ottiene _2,5 punti scudo_ per ogni personaggio colpito dall'Esplosione Elementale, fino ad un massimo di 5 personaggi.\n\n_+2:_ Il Mago ottiene _5 punti scudo_ per ogni personaggio colpito dall'Esplosione Elementale, fino ad un massimo di 6 personaggi.\n\n_+3:_ Il Mago ottiene _7,5 punti scudo_ per ogni personaggio colpito dall'Esplosione Elementale, fino ad un massimo di 7 personaggi.\n\n_+4:_ Il Mago ottiene _10 punti scudo_ per ogni personaggio colpito dall'Esplosione Elementale, fino ad un massimo di 8 personaggi.
actors.hero.talent.wild_power.title=potenza selvaggia
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be boosted by either _2 or 3, up to +4_.\n\n_+2:_ When using wild magic, wands will be boosted by _3, up to +5_.\n\n_+3:_ When using wild magic, wands will be boosted by either _3 or 4, up to +6_.\n\n_+4:_ When using wild magic, wands will be boosted by _4, up to +7_.
actors.hero.talent.wild_power.desc=_+1:_ Utilizzando la magia selvaggia, le bacchette saranno migliorate di _2 o 3, fino a +4_.\n\n_+2:_ Utilizzando la magia selvaggia, le bacchette saranno migliorate di _3, fino a +5_.\n\n_+3:_ Utilizzando la magia selvaggia, le bacchette saranno migliorate di _3 o 4, fino a +6_.\n\n_+4:_ Utilizzando la magia selvaggia, le bacchette saranno migliorate di _4, fino a +7_..
actors.hero.talent.fire_everything.title=fino all'ultimo colpo
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_ up from 4, and each wand has a _25% chance_ to be usable 3 times.\n\n_+2:_ Wild magic now fires _6 times_ up from 4, and each wand has a _50% chance_ to be usable 3 times.\n\n_+3:_ Wild magic now fires _7 times_ up from 4, and each wand has a _75% chance_ to be usable 3 times.\n\n_+4:_ Wild magic now fires _8 times_ up from 4, and each wand has a _100% chance_ to be usable 3 times.
actors.hero.talent.fire_everything.desc=_+1:_ La Magia Selvaggia ora colpisce _5 volte_ in un turno, dalle 4 iniziali, e ogni bacchetta ha il _25% di possibilità_ di essere usabile 3 volte.\n\n+2:_ La Magia Selvaggia ora colpisce _6 volte_ in un turno, dalle 4 iniziali, e ogni bacchetta ha il _50% di possibilità_ di essere usabile 3 volte.\n\n_+3:_ La Magia Selvaggia ora colpisce _7 volte_ in un turno, dalle 4 iniziali, e ogni bacchetta ha il _75% di possibilità_ di essere usabile 3 volte.\n\n_+4:_ La Magia Selvaggia ora colpisce _8 volte_ in un turno, dalle 4 iniziali, e ogni bacchetta ha il _100% di possibilità_ di essere usabile 3 volte.
actors.hero.talent.conserved_magic.title=risparmio di energia
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.67 charges_ instead of 1, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.45 charges_ instead of 1, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.3 charges_ instead of 1, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.2 charges_ instead of 1, and wild magic has a _100% chance_ to not spend a turn.
actors.hero.talent.conserved_magic.desc=_+1:_ Ogni colpo di bacchetta durante la Magia Selvaggia ora consuma _0.67 cariche_, invece di 1. E ha il _25% di probabilità_ di non consumare turni.\n\n_+2:_ Ogni colpo di bacchetta durante la Magia Selvaggia ora consuma _0.45 cariche_, invece di 1. E ha il _50% di probabilità_ di non consumare turni.\n\n_+3:_ Ogni colpo di bacchetta durante la Magia Selvaggia ora consuma _0.3 cariche_, invece di 1. E ha il _75% di probabilità_ di non consumare turni.\n\n_+4:_ Ogni colpo di bacchetta durante la Magia Selvaggia ora consuma _0.2 cariche_, invece di 1. E ha il _100% di probabilità_ di non consumare turni.
actors.hero.talent.telefrag.title=Teledistruzione
actors.hero.talent.telefrag.desc=_+1:_ Se il Mago si teletrasporta su un altro personaggio, infligge _10-15 danni_, ma subisce anche _5 danni_.\n\n_+2:_ Se il Mago si teletrasporta su un altro personaggio, infligge _20-30 danni_, ma subisce anche _10 danni_.\n\n_+3:_ Se il Mago si teletrasporta su un altro personaggio, infligge _30-45 danni_, ma subisce anche _15 danni_.\n\n_+4:_ Se il Mago si teletrasporta su un altro personaggio, infligge _40-60 danni_, ma subisce anche _20 danni_.\n\nL'eroe non può essere ucciso da questo talento, il danno che subisce può essere ridotto dagli effetti di resistenza magica.
@@ -657,16 +657,16 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ Il ladro identifica gli anelli _2
actors.hero.talent.sucker_punch.title=colpo a sorpresa
actors.hero.talent.sucker_punch.desc=_+1:_ Il Ladro infligge _1-2 danni bonus_ la prima volta che attacca a sorpresa un nemico.\n\n_+2:_ Il Ladro infligge _2 danni bonus_ la prima volta che attacca a sorpresa un nemico.
actors.hero.talent.protective_shadows.title=ombre protettive
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ he is invisible, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ he is invisible, _to a max of 5_.
actors.hero.talent.protective_shadows.desc=_+1:_ Il Ladro guadagna un punto scudo _ogni due turni_ se è invisibile, _fino ad un massimo di 3 punti_.\n\n+_2:_ Il Ladro guadagna un punto scudo _ogni turno_ se è invisibile, _fino ad un massimo di 5 punti_.
actors.hero.talent.mystical_meal.title=pasto mistico
actors.hero.talent.mystical_meal.desc=_+1:_ Il Ladro mangia il cibo in 1 solo turno, e ottiene _3 turni di ricarica dell'artefatto_.\n\n_+2_: Il Ladro mangia il cibo in 1 solo turno, e ottiene _5 turni di ricarica dell'artefatto_.\n\nQuesto talento non può essere utilizzato per ricaricare la Cornucopia stessa.
actors.hero.talent.mystical_upgrade.title=miglioramento mistico
actors.hero.talent.mystical_upgrade.desc=_+1:_ Leggere una Pergamena del miglioramento ricarica istantaneamente il manto del Ladro _di 2 cariche_, che possono anche superare il numero massimo di cariche del manto. \n\n_+2:_ Leggere una Pergamena del miglioramento ricarica istantaneamente il manto del Ladro _di 3 cariche_, che possono anche superare il numero massimo di cariche del manto. \n\nQuesto talento si attiva anche quando vengono utilizzati pergamene o incantesimi basati sulla Pergamena del miglioramento.
actors.hero.talent.mystical_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 6 turns of artifact recharging at +1, or 10 turns at +2.
actors.hero.talent.mystical_upgrade.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà invece 6 turni di ricarica degli artefatti a +1, o 10 turni a +2.
actors.hero.talent.wide_search.title=ricerca estesa
actors.hero.talent.wide_search.desc=_+1:_ Il raggio di ricerca del Ladro aumenta da un quadrato 5x5 ad un _cerchio di raggio 7_.\n\n_+2:_ Il raggio di ricerca del Ladro aumenta da un cerchio di raggio 7 ad un _quadrato 7x7_.
actors.hero.talent.wide_search.meta_desc=_If this talent is gained by a different hero_ it will instead increase their search radius from a 3x3 square to a 5x5 circle at +1, or a 5x5 square at +2.
actors.hero.talent.wide_search.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ aumenterà il loro raggio di ricerca da un quadrato 3x3 a un cerchio 5x5 a +1, o a un quadrato 5x5 a +2.
actors.hero.talent.silent_steps.title=passi silenziosi
actors.hero.talent.silent_steps.desc=_+1_ Il Ladro non sveglierà i nemici addormentati finché non si trova a _meno di 3 caselle da loro_.\n\n_+2_ Il Ladro non sveglierà i nemici addormentati finché non si trova _adiacente a loro_.
actors.hero.talent.rogues_foresight.title=lungimiranza del Ladro
@@ -674,7 +674,7 @@ actors.hero.talent.rogues_foresight.desc=_+1_ Quando il Ladro raggiunge un piano
actors.hero.talent.light_cloak.title=manto leggero
actors.hero.talent.light_cloak.desc=_+1:_ Il Ladro può usare il suo Mantello delle Ombre anche se non lo indossa, ma esso si ricarica al _25% della velocità_.\n\n_+2:_ Il Ladro può usare il suo Mantello delle Ombre anche se non lo indossa, ma esso si ricarica al _50% della velocità_.\n\n_+3:_ Il Ladro può usare il suo Mantello delle Ombre anche se non lo indossa, ma esso si ricarica al _75% della velocità_.
actors.hero.talent.light_cloak.meta_desc=_If this talent is gained by a different hero_ it will instead increase the charging speed of all artifacts by 7/13/20% at +1/+2/+3.
actors.hero.talent.light_cloak.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ aumenterà invece la velocità di ricarica degli artefatti di 7/13/20% a +1/+2/+3.
actors.hero.talent.enhanced_rings.title=anelli potenziati
actors.hero.talent.enhanced_rings.desc=_+1:_ Quando il Ladro utilizza un artefatto, i suoi anelli guadagnano +1 livello per _3 turni_.\n\n_+1:_ Quando il Ladro utilizza un artefatto, i suoi anelli guadagnano +1 livello per _6 turni_.\n\n_+1:_ Quando il Ladro utilizza un artefatto, i suoi anelli guadagnano +1 livello per _9 turni_.
@@ -707,9 +707,9 @@ actors.hero.talent.double_mark.title=doppio marchio
actors.hero.talent.double_mark.desc=_+1:_ Marchiare un secondo bersaglio, mentre c'è già un nemico marchiato, richiede il _30% in meno_ di cariche.\n\n_+2:_ Marchiare un secondo bersaglio, mentre c'è già un nemico marchiato, richiede il _50% in meno_ di cariche.\n\n_+3:_ Marchiare un secondo bersaglio, mentre c'è già un nemico marchiato, richiede il _65% in meno_ di cariche.\n\n_+4:_ Marchiare un secondo bersaglio, mentre c'è già un nemico marchiato, richiede il _75% in meno_ di cariche.
actors.hero.talent.shadow_blade.title=lama ombra
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _8%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _16%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _24%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _32%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.shadow_blade.desc=_+1:_ Il Clone Ombra guadagna l'_8%_ del danno dell'eroe per turno, e ha il _25% di probabilità_ di utilizzare l'incantamento dell'arma dell'eroe.\n\n_+2:_ Il Clone Ombra guadagna il _16%_ del danno dell'eroe per turno, e ha il _50% di probabilità_ di utilizzare l'incantamento dell'arma dell'eroe.\n\n_+3:_ Il Clone Ombra guadagna il _24%_ del danno dell'eroe per turno, e ha il _75% di probabilità_ di utilizzare l'incantamento dell'arma dell'eroe.\n\n_+4:_ Il Clone Ombra guadagna il _32%_ del danno dell'eroe per turno, e ha il _100% di probabilità_ di utilizzare l'incantamento dell'arma dell'eroe.
actors.hero.talent.cloned_armor.title=armatura clone
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _12%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _24%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _36%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _48%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.cloned_armor.desc=_+1:_ Il Clone Ombra guadagna il _12%_ del valore dell'armatura dell'eroe, e ha il _25% di probabilità_ di utilizzare il glifo dell'armatura dell'eroe.\n\n_+2:_ Il Clone Ombra guadagna il _24%_ del valore dell'armatura dell'eroe, e ha il _50% di probabilità_ di utilizzare il glifo dell'armatura dell'eroe.\n\n_+3:_ Il Clone Ombra guadagna il _36%_ del valore dell'armatura dell'eroe, e ha il _75% di probabilità_ di utilizzare il glifo dell'armatura dell'eroe.\n\n_+4:_ Il Clone Ombra guadagna il _48%_ del valore dell'armatura dell'eroe, e ha il _100% di probabilità_ di utilizzare il glifo dell'armatura dell'eroe.
actors.hero.talent.perfect_copy.title=copia perfetta
actors.hero.talent.perfect_copy.desc=_+1:_ Il Clone Ombra guadagna il _10%_ degli HP massimi dell'eroe, e può istantaneamente scambiare la posizione con l'eroe se è ad una distanza massima di _1 casella_.\n\n_+2:_ Il Clone Ombra guadagna il _20%_ degli HP massimi dell'eroe, e può istantaneamente scambiare la posizione con l'eroe se è ad una distanza massima di _2 casella_.\n\n_+3:_ Il Clone Ombra guadagna il _30%_ degli HP massimi dell'eroe, e può istantaneamente scambiare la posizione con l'eroe se è ad una distanza massima di _3 casella_.\n\n_+4:_ Il Clone Ombra guadagna il _40%_ degli HP massimi dell'eroe, e può istantaneamente scambiare la posizione con l'eroe se è ad una distanza massima di _4 casella_.
@@ -738,7 +738,7 @@ actors.hero.talent.point_blank.title=a bruciapelo
actors.hero.talent.point_blank.desc=_+1:_ Quando la Cacciatrice utilizza il suo arco o delle armi da lancio in un combattimento in mischia, ha _-30% di precisione_, invece del -50% iniziale.\n\n_+2:_ Quando la Cacciatrice utilizza il suo arco o delle armi da lancio in un combattimento in mischia, ha _-10% di precisione_, invece del -50% iniziale.\n\n_+3:_ Quando la Cacciatrice utilizza il suo arco o delle armi da lancio in un combattimento in mischia, ha _+10% di precisione_, invece del -50% iniziale.\n\nNota che le armi da lancio e l'arco spirituale hanno +50% di precisione quando vengono utilizzate per attacchi a distanza.
actors.hero.talent.seer_shot.title=colpo del veggente
actors.hero.talent.seer_shot.desc=_+1:_ Quando la Cacciatrice scocca una freccia sul terreno, ottiene _5 turni_ di visione in un'area 3x3 intorno al punto d'impatto. Questo talento torna disponibile dopo 20 turni.\n\n_+2:_ Quando la Cacciatrice scocca una freccia sul terreno, ottiene _10 turni_ di visione in un'area 3x3 intorno al punto d'impatto. Questo talento torna disponibile dopo 20 turni.\n\n_+3:_ Quando la Cacciatrice scocca una freccia sul terreno, ottiene _15 turni_ di visione in un'area 3x3 intorno al punto d'impatto. Questo talento torna disponibile dopo 20 turni.
actors.hero.talent.seer_shot.meta_desc=_If this talent is gained by a different hero_ it will trigger from any thrown weapon.
actors.hero.talent.seer_shot.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ si attiverà con ogni arma da lancio.
actors.hero.talent.farsight.title=lungimiranza
actors.hero.talent.farsight.desc=_+1:_ Il raggio di visione del Cecchino _aumenta del 25%_.\n\n_+2:_ Il raggio di visione del Cecchino _aumenta del 50%_.\n\n_+3:_ Il raggio di visione del Cecchino _aumenta del 75%_.
@@ -769,11 +769,11 @@ actors.hero.talent.wild_momentum.title=slancio selvaggio
actors.hero.talent.wild_momentum.desc=_+1:_ Uccidere un nemico con l'arco spirituale prolunga la durata del Potere della natura di _1 turno_. Tale durata può essere estesa al massimo di _2 turni_.\n\n_+2:_ Uccidere un nemico con l'arco spirituale prolunga la durata del Potere della natura di _2 turni_. Tale durata può essere estesa al massimo di _4 turni_.\n\n_+3:_ Uccidere un nemico con l'arco spirituale prolunga la durata del Potere della natura di _3 turni_. Tale durata può essere estesa al massimo di _6 turni_.\n\n_+4:_ Uccidere un nemico con l'arco spirituale prolunga la durata del Potere della natura di _4 turni_. Tale durata può essere estesa al massimo di _8 turni_.
actors.hero.talent.eagle_eye.title=occhio di falco
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _9 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _10 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.eagle_eye.desc=_+1:_ La visione dello Spirito del Falco è incrementata a _7 caselle_, dalle 6 iniziali.\n\n_+2:_ La visione dello Spirito del Falco è incrementata a _8 caselle_, dalle 6 iniziali.\n\n_+3:_ La visione dello Spirito del Falco è incrementata a _9 caselle_, dalle 6 iniziali, e guadagna _2 caselle_ di visione mentale.\n\n_+4:_ La visione dello Spirito del Falco è incrementata a _10 caselle_, dalle 6 iniziali, e guadagna _3 caselle_ di visione mentale.
actors.hero.talent.go_for_the_eyes.title=punta agli occhi
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _5 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _2 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _5 turns_.
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Gli attacchi dello Spirito del Falco accecano i nemici per _2 turni_\n\n_+2:_ Gli attacchi dello Spirito del Falco accecano i nemici per _5 turni_\n\n_+3:_ Gli attacchi dello Spirito del Falco accecano i nemici per _5 turni_ e li azzoppano per _2 turni_.\n\n_+4:_ Gli attacchi dello Spirito del Falco accecano i nemici per _5 turni_ e li azzoppano per _5 turni_.
actors.hero.talent.swift_spirit.title=spirito rapido
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _6 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _8 attacks_ made against it.
actors.hero.talent.swift_spirit.desc=_+1:_ La velocità di movimento dello Spirito del Falco è incrementata da 2 a _2,5 caselle_ per turno. Inoltre il Falco ha la certezza di schivare i primi _2 attacchi_ subìti.\n\n_+2:_ La velocità di movimento dello Spirito del Falco è incrementata da 2 a _3 caselle_ per turno. Inoltre il Falco ha la certezza di schivare i primi _4 attacchi_ subìti.\n\n_+3:_ La velocità di movimento dello Spirito del Falco è incrementata da 2 a _3,5 caselle_ per turno. Inoltre il Falco ha la certezza di schivare i primi _6 attacchi_ subìti.\n\n_+4:_ La velocità di movimento dello Spirito del Falco è incrementata da 2 a _4 caselle_ per turno. Inoltre il Falco ha la certezza di schivare i primi _8 attacchi_ subìti.
#universal
actors.hero.talent.heroic_energy.title=energia eroica
@@ -828,7 +828,7 @@ actors.mobs.npcs.imp.desc=I diavoletti sono demoni minori. Non sono noti né per
actors.mobs.npcs.impshopkeeper.name=diavoletto ardito
actors.mobs.npcs.impshopkeeper.greetings=Salve, %s!
actors.mobs.npcs.impshopkeeper.greetings_ascent=What did you do %s? Shop quickly, I've got to get out of here!
actors.mobs.npcs.impshopkeeper.greetings_ascent=Cosa hai fatto %s? Compra in fretta, devo andarmene via di qui!
actors.mobs.npcs.impshopkeeper.thief=Pensavo di potermi fidare di te!
actors.mobs.npcs.impshopkeeper.desc=I diavoletti sono demoni minori. Non sono noti né per la loro forza né per il talento con la magia, ma sono piuttosto furbi e socievoli. Molti diavoletti preferiscono vivere e fare affari tra i non-demoni.

View File

@@ -52,7 +52,7 @@ actors.blobs.web.desc=모든 것이 굵은 거미줄로 뒤덮혀 있다. 무언
actors.buffs.adrenaline.name=아드레날린
actors.buffs.adrenaline.desc=물리적인 힘이 솟아나게 하는 아드레날린이 공격과 이동속도를 향상시켰습니다.\n\n아드레날린은 그것의 목표를 2배 빠르게 달리게 하고, 1.5배 빠르게 공격하게 합니다.\n\n아드레날린은 %s 턴 동안 지속됩니다.
actors.buffs.adrenalinesurge.name=Strength Boost
actors.buffs.adrenalinesurge.name=힘 증폭
actors.buffs.adrenalinesurge.desc=강력한 힘의 흐름이 느껴집니다. 아쉽게도 잠깐만 지속됩니다.\n\n힘 증가: +%d\n%s턴 후에 강화 효과가 약해집니다.
actors.buffs.amok.name=광란
@@ -67,21 +67,21 @@ actors.buffs.arcanearmor.desc=얇은 보호막이 당신을 감싸며 마법 공
actors.buffs.artifactrecharge.name=유물 충전
actors.buffs.artifactrecharge.desc=에너지가 당신 주변을 맴돌고 있으며, 당신이 장착한 유물의 충전 속도를 상승시킵니다.\n\n모든 유물들이 평소보다 훨씬 빠른 속도로 충전됩니다. 효과는 유물마다 조금씩 다릅니다.\n\n효과가 끝나기까지 %s 턴 남았습니다.
actors.buffs.ascensionchallenge.name=Amulet's Curse
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that has been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=The dark energy radiating from the amulet has been weakened as much as possible for now.
actors.buffs.ascensionchallenge.desc_beckon=The amulet is currently _calling out to distant enemies,_ alerting them to your position.
actors.buffs.ascensionchallenge.desc_haste=The amulet is currently _hastening distant enemies,_ letting them reach you faster!
actors.buffs.ascensionchallenge.desc_slow=The amulet is currently _slowing you down,_ and negating speed boosting effects!
actors.buffs.ascensionchallenge.desc_damage=The energy from the amulet has gotten so strong that it's _directly harming you!_
actors.buffs.ascensionchallenge.beckon=The amulet begins calling out to distant enemies.
actors.buffs.ascensionchallenge.haste=The amulet begins hastening distant enemies!
actors.buffs.ascensionchallenge.slow=The amulet starts to feel like a lead weight in your inventory!
actors.buffs.ascensionchallenge.damage=The amulet begins radiating dark energy. It burns!
actors.buffs.ascensionchallenge.weaken=You can feel the amulet's curse weaken slightly.
actors.buffs.ascensionchallenge.break=You take a moment to catch your breath and feel your wounds begin to close!
actors.buffs.ascensionchallenge.almost=You feel Yog's grip on the amulet begin to weaken, you're almost there!
actors.buffs.ascensionchallenge.on_kill=The dark energy consumes you...
actors.buffs.ascensionchallenge.name=부적의 저주
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that have been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=부적이 발하는 암흑 에너지를 어떻게든 최대한 억제했습니다.
actors.buffs.ascensionchallenge.desc_beckon=부적은 _멀리 떨어진 적들을 호출하며,_ 당신의 위치를 노출시킵니다.
actors.buffs.ascensionchallenge.desc_haste=부적은 _멀리 떨어진 적들을 빨리 이동하게 하며,_ 당신을 빨리 추적하게 만듭니다!
actors.buffs.ascensionchallenge.desc_slow=부적은 _당신을 느리게 만들어,_ 가속 효과도 무효화합니다!
actors.buffs.ascensionchallenge.desc_damage=부적이 발하는 에너지가 너무 강력하여 _당신에게 직접 피해를 입힙니다!_
actors.buffs.ascensionchallenge.beckon=부적이 멀리 떨어진 적들을 부른다.
actors.buffs.ascensionchallenge.haste=부적이 멀리 떨어진 적들을 신속화한다!
actors.buffs.ascensionchallenge.slow=갑자기 부적이 너무나 무겁게 느껴진다!
actors.buffs.ascensionchallenge.damage=부적이 암흑 에너지를 발한다. 너무나 고통스럽다!
actors.buffs.ascensionchallenge.weaken=당신은 부적의 저주가 약해짐을 느낀다.
actors.buffs.ascensionchallenge.break=잠시 숨을 돌릴 수 있게 되었다. 상처가 낫고 있음을 느낀다.
actors.buffs.ascensionchallenge.almost=부적에 대한 요그제바의 집착이 약해짐을 느낀다. 거의 다 왔다!
actors.buffs.ascensionchallenge.on_kill=암흑 에너지가 당신을 삼켰다...
actors.buffs.barkskin.name=나무껍질
actors.buffs.barkskin.desc=당신의 피부는 단단해져 마치 나무껍질과 같아졌습니다.\n\n단단해진 피부는 마치 효과적인 갑옷과 같아서 물리적인 공격을 더 잘 방어하게 됩니다. \n\n당신의 현재 추가 방어력은 0-%d입니다.\n나무껍질 효과는 %s턴 뒤에 약해집니다.
@@ -385,7 +385,7 @@ actors.hero.abilities.warrior.endure.name=인내
actors.hero.abilities.warrior.endure$enduretracker.name=인내력
actors.hero.abilities.warrior.endure$enduretracker.desc=전사는 이제 그가 견뎌낸 피해에 비례한 추가 피해를 입힐 수 있습니다.\n\n추가 피해량: %1$d\n남은 공격 횟수:%2$d
actors.hero.abilities.warrior.endure.short_desc=전사는 _인내_하여 몇 턴을 보내는 대신 높은 피해 저항력을 얻습니다. 그리고 나서 그가 견뎌낸 피해에 비례한 추가 피해를 입힙니다.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.warrior.endure.desc=전사는 3턴 동안 인내하여, 모든 피해를 절반으로 줄입니다. 이는 방어력 등의 피해 경감 이전에 적용됩니다.\n\n인내가 끝난 후 10턴 내에 명중하는 첫 공격이 추가 피해를 입힙니다. 이 추가 피해량은 인내하는 동안 받은 모든 공격의 경감 전 피해량을 합한 것의 절반입니다! \n\n연속 타격을 쌓아 놓은 상태일 경우, 이 능력을 사용하면 연속 타격의 지속 시간이 3턴 연장됩니다.
actors.hero.abilities.mage.elementalblast.name=원소 폭발
actors.hero.abilities.mage.elementalblast.short_desc=마법사는 자신의 지팡이에서 _원소 폭발_을 일으켜 자신 주변의 넓은 공간을 지팡이에 융합한 마법 막대에 따른 효과로 뒤덮습니다.
@@ -394,7 +394,7 @@ actors.hero.abilities.mage.elementalblast.generic_desc=원소 폭발의 특수
actors.hero.abilities.mage.wildmagic.name=격렬한 마법
actors.hero.abilities.mage.wildmagic.no_wands=발사할 마법 막대가 없다!
actors.hero.abilities.mage.wildmagic.short_desc=마법사는 그가 가지고 있는 마법 막대들에 깃든 _격렬한 마법_을 해방하여 한 턴만에 대상에게 무작위의 마법을 여러 발 발사합니다.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.wildmagic.desc=마법사는 그가 가진 마법 막대들의 힘을 해방하여 그것들을 한 턴에 최대 4번까지 무작위로 발사할 수 있습니다. 마법사의 지팡이는 이 효과에 해당하지 않습니다. \n\n강화 수치 +3 미만의 마법은 모두 두 단계 강화되어 발사됩니다. 이 능력은 여전히 마법 막대 충전량을 소모하며, 각각의 마법 막대는 최대 두 번까지만 발사됩니다.
actors.hero.abilities.mage.warpbeacon.name=순간이동 신호기
actors.hero.abilities.mage.warpbeacon.depths=층을 넘어서 순간이동을 할 수는 없다!
actors.hero.abilities.mage.warpbeacon.locked_floor=잠겨 있는 층을 벗어날 수는 없다!
@@ -413,7 +413,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=이동할 지역을 선택하세요
actors.hero.abilities.rogue.smokebomb$ninjalog.name=통나무 미끼
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=이유는 모르겠지만 적들은 이 통나무를 진짜 도적이라고 생각하는 것 같다!
actors.hero.abilities.rogue.smokebomb.short_desc=도적은 점멸과 동시에 _연막탄_을 던져 점멸 전 위치 부근의 적들을 실명시킵니다.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 10 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.smokebomb.desc=도적은 최대 10칸을 순간이동함과 동시에 연막탄을 던집니다. 도적은 순간이동하면서 적들과 위험 요소를 가로지를 수 있지만, 벽처럼 단단한 지형은 넘을 수 없습니다.\n\n도적이 순간이동을 출발한 위치에 인접한 적들은 5턴 동안 실명합니다.
actors.hero.abilities.rogue.deathmark.name=죽음의 표식
actors.hero.abilities.rogue.deathmark.ally_target=당신은 적들에게만 표식을 새길 수 있다.
actors.hero.abilities.rogue.deathmark.short_desc=도적은 _죽음의 표식_을 지정한 적에게 새길 수 있습니다. 표식이 새겨진 적은 추가 피해를 입지만, 표식이 사라지기 전까지는 죽지 않습니다.
@@ -422,7 +422,7 @@ actors.hero.abilities.rogue.deathmark$deathmarktracker.name=죽음의 표식
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=이 적은 표식이 새겨져 있어 25%%의 추가 피해를 받지만, 표식이 사라지기 전까지는 절대 죽지 않습니다.\n\n남은 턴: %s
actors.hero.abilities.rogue.shadowclone.name=그림자 분신
actors.hero.abilities.rogue.shadowclone.short_desc=도적은 _그림자 분신_을 소환해, 전투를 돕도록 지시할 수 있습니다.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 80 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone.desc=도적은 자신을 흉내내는 그림자를 소환해, 전투를 돕도록 지시할 수 있습니다. 그림자 분신에게 지시를 내리는 것은 충전량을 소모하지 않습니다.\n\n분신은 80 체력을 가지고 있고, 방어력은 없으며, 10-20의 피해를 입힙니다. 특성을 통해 영웅이 가진 장비의 효과를 얻는 등의 방식으로 분신을 강화할 수 있습니다.
actors.hero.abilities.rogue.shadowclone$shadowally.name=도적의 그림자 분신
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=분신이 당신을 따라오고 있다.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=분신이 공격하기 위해 움직이고 있다!
@@ -483,12 +483,12 @@ actors.hero.heroclass.mage_desc=마법사는 최대 충전량이 원본 마법
actors.hero.heroclass.mage_unlock=마법사는 마법 막대의 전문가이며, _특별한 마법 지팡이_를 가지고 시작합니다.\n\n마법사를 해금하려면 _아이템을 강화하기 위해 강화의 주문서를 사용하십시오._
actors.hero.heroclass.rogue=도적
actors.hero.heroclass.rogue_desc=The Rogue starts with a _unique Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=도적은 언제든지 투명화가 가능한 특별한 마법 유물인 _그림자의 망토_를 가지고 시작합니다.\n\n도적은 더욱 멀리서도 _숨겨진 비밀과 함정들을 감지_할 수 있습니다.\n\n도적은 또한 _단검_, _세 개의 투척용 나이프_, 천 갑옷, 가죽 물통, 벨벳 주머니를 가지고 시작합니다.\n\n도적은 다음 아이템들을 감정한 채로 시작합니다.\n_-_ 감정의 주문서\n_-_ 투명화의 물약\n_-_ 마법 지도의 주문서
actors.hero.heroclass.rogue_unlock=도적은 _특별한 그림자의 망토_를 통한 투명화로 전투의 흐름을 조절하고 강력한 한 방을 먹일 수 있습니다.\n\n도적을 해금하려면 _한 판에서 10번의 기습 공격을 시행하십시오._
actors.hero.heroclass.huntress=사냥꾼
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow_, which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit enemies with thrown weapons 10 times in one game._
actors.hero.heroclass.huntress_desc=사냥꾼은 화살을 무한히 발사할 수 있는 _특별한 영혼의 활_을 가지고 시작합니다.\n\n사냥꾼은 길게 자란 풀을 _짓밟지 않고_ 지나갈 수 있습니다.\n\n사냥꾼은 또한 _징 박힌 장갑_, 천 갑옷, 가죽 물통, 벨벳 주머니를 가지고 시작합니다.\n\n사냥꾼은 다음 아이템들을 감정한 채로 시작합니다:\n_-_ 감정의 주문서\n_-_ 심안의 물약\n_-_ 자장가의 주문서
actors.hero.heroclass.huntress_unlock=사냥꾼은 투척 무기의 숙련자로, 무한한 화살을 가진 _특별한 마법 활_을 가집니다.\n\n사냥꾼을 해금하려면 _한 판에서 투척 무기로 적을 10번 맞추십시오._
actors.hero.herosubclass.berserker=광전사
actors.hero.herosubclass.berserker_short_desc=_광전사_는 피해를 입을 때마다 분노를 쌓습니다. 분노는 피해량을 증가시키며, 죽음을 잠시 모면할 수도 있습니다.
@@ -532,13 +532,13 @@ actors.hero.talent.test_subject.title=실험체
actors.hero.talent.test_subject.desc=_+1:_ 아이템을 감정할 때마다 _2 HP_만큼 회복합니다.\n\n_+2:_ 아이템을 감정할 때마다 _3 HP_만큼 회복합니다.
actors.hero.talent.iron_will.title=강철의 의지
actors.hero.talent.iron_will.desc=_+1:_ 전사의 부러진 인장이 제공하는 방어막의 최대치가 _1 만큼 증가_합니다.\n\n_+2:_ 전사의 부러진 인장이 제공하는 방어막의 최대치가 _2 만큼 증가_합니다.
actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will grant its shielding benefit without the broken seal.
actors.hero.talent.iron_will.meta_desc=_다른 직업이 이 특성을 얻으면,_ 부러진 인장 없이도 방어막을 얻을 수 있습니다.
actors.hero.talent.iron_stomach.title=강철의 위장
actors.hero.talent.iron_stomach.desc=_+1:_ 식사 시 1 턴만 소모되며 식사 중에 받는 피해가 _75%_ 감소합니다.\n\n_+2:_ 식사 시 1 턴만 소모되며 식사 중에 받는 피해가 _100%_ 감소합니다.
actors.hero.talent.restored_willpower.title=정신력 회복
actors.hero.talent.restored_willpower.desc=_+1:_ 치유의 물약을 마시면 전사의 부러진 인장이 제공하는 방어막 최대치의 _67%에 해당하는 방어막_을 즉시 얻습니다.\n\n_+2:_ 치유의 물약을 마시면 전사의 부러진 인장이 제공하는 방어막 최대치의 _100%에 해당하는 방어막_을 즉시 얻습니다.\n\n이 특성은 치유의 물약을 기반으로 한 물약 또는 영약을 마실 때에도 발동합니다.
actors.hero.talent.restored_willpower.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding equal to 5% max hp at +1, or 7.5% max hp at +2.
actors.hero.talent.restored_willpower.meta_desc=_다른 직업이 이 특성을 얻으면,_ +1일 때 최대 체력의 5%, +2일 때 최대 체력의 7.5%의 방어막을 얻습니다.
actors.hero.talent.runic_transference.title=상형문자 전이
actors.hero.talent.runic_transference.desc=_+1:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한 상형문자_를 옮길 수 있습니다.\n\n_+2:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한, 강력한, 저주 상형문자_를 옮길 수 있습니다.
actors.hero.talent.lethal_momentum.title=치명적인 관성
@@ -566,11 +566,11 @@ actors.hero.talent.enhanced_combo.title=향상된 콤보
actors.hero.talent.enhanced_combo.desc=_+1:_ 검투사의 연속 타격이 7 이상일 때, 밀쳐내기의 밀쳐내는 거리가 3칸으로 증가하고, 적을 혼란시키며, 적을 밀쳐내 낭떠러지에 떨어뜨릴 수 있습니다.\n\n_+2:_ +1의 효과에 더불어, 검투사의 연속 타격이 9 이상일 때 받아치기가 여러 번의 공격을 받아칠 수 있습니다.\n\n_+3:_ +1, +2의 효과에 더불어, 검투사는 메치기, 으깨기, 분노 폭발을 사용할 때 연속 타격/3 개의 타일을 도약할 수 있습니다.
actors.hero.talent.body_slam.title=몸통 박치기
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _1-4 plus 25%_ of his damage blocking power.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _2-8 plus 50%_ of his damage blocking power.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _3-12 plus 75%_ of his damage blocking power.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _4-16 plus 100%_ of his damage blocking power.
actors.hero.talent.body_slam.desc=_+1:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _1-4 + 전사의 방어력의 25%_ 만큼 피해를 입습니다.\n\n_+2_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _2-8 + 전사의 방어력의 50%_ 만큼 피해를 입습니다.\n\n_+3:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _3-12 + 전사의 방어력의 75%_ 만큼 피해를 입습니다.\n\n_+4:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _4-16 + 전사의 방어력의 100%_ 만큼 피해를 입습니다.
actors.hero.talent.impact_wave.title=충격파
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 5 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 5 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 5 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 5 turns.
actors.hero.talent.impact_wave.desc=_+1:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _2타일_ 만큼 밀려나며, _25% 확률_로 5턴간 취약 상태가 됩니다.\n\n_+2:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _3타일_ 만큼 밀려나며, _50% 확률_로 5턴간 취약 상태가 됩니다.\n\n_+3:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _4타일_ 만큼 밀려나며, _75% 확률_로 5턴간 취약 상태가 됩니다.\n\n_+4:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _5타일_ 만큼 밀려나며, _100% 확률_로 5턴간 취약 상태가 됩니다.
actors.hero.talent.double_jump.title=이중 도약
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _60% reduced_ charge cost.
actors.hero.talent.double_jump.desc=_+1:_ 전사가 도약한 후 3턴 이내에 다시 도약을 발동할 경우, 해당 도약은 _20% 적은_ 충전량을 소모합니다.\n\n_+2:_ 전사가 도약한 후 3턴 이내에 다시 도약을 발동할 경우, 해당 도약은 _36% 적은_ 충전량을 소모합니다.\n\n_+3:_ 전사가 도약한 후 3턴 이내에 다시 도약을 발동할 경우, 해당 도약은 _50% 적은_ 충전량을 소모합니다.\n\n_+4:_ 전사가 도약한 후 3턴 이내에 다시 도약을 발동할 경우, 해당 도약은 _60% 적은_ 충전량을 소모합니다.
actors.hero.talent.expanding_wave.title=확장된 충격파
actors.hero.talent.expanding_wave.desc=_+1:_ 충격파의 거리가 기존 5타일에서 _6타일_ 로 증가하고, 폭이 기존 60도에서 _75도_로 증가합니다.\n\n_+2:_ 충격파의 거리가 기존 5타일에서 _7타일_ 로 증가하고, 폭이 기존 60도에서 _90도_로 증가합니다.\n\n_+3:_ 충격파의 거리가 기존 5타일에서 _8타일_ 로 증가하고, 폭이 기존 60도에서 _105도_로 증가합니다.\n\n_+4:_ 충격파의 거리가 기존 5타일에서 _9타일_ 로 증가하고, 폭이 기존 60도에서 _120도_로 증가합니다.
@@ -595,15 +595,15 @@ actors.hero.talent.tested_hypothesis.title=검증된 가설
actors.hero.talent.tested_hypothesis.desc=_+1:_ 아이템을 감정할 때마다 _2턴의 충전 효과_를 얻습니다.\n\n_+2:_ 아이템을 감정할 때마다 _3턴의 충전 효과_를 얻습니다.
actors.hero.talent.backup_barrier.title=예비 보호막
actors.hero.talent.backup_barrier.desc=_+1:_ 마법사의 지팡이의 마지막 충전량을 사용할 때마다 _3 만큼의 보호막_을 얻습니다.\n\n_+2:_ 마법사의 지팡이의 마지막 충전량을 사용할 때마다 _5 만큼의 보호막_을 얻습니다.
actors.hero.talent.backup_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead trigger from the hero's highest level wand.
actors.hero.talent.backup_barrier.meta_desc=_다른 직업이 이 특성을 얻으면,_ 가장 높은 강화 수치의 마법 막대가 발동됩니다.
actors.hero.talent.energizing_meal.title=에너지 넘치는 식사
actors.hero.talent.energizing_meal.desc=_+1:_ 식사에 1턴만 소모되며, 식사 시 _5턴의 충전 효과_를 얻습니다.\n\n_+2:_ 식사에 1턴만 소모되며, 식사 시 _8턴의 충전 효과_를 얻습니다.
actors.hero.talent.energizing_upgrade.title=에너지 넘치는 강화
actors.hero.talent.energizing_upgrade.desc=_+1:_ 강화의 주문서를 사용하면 마법사의 지팡이에 즉시 _4의 충전량_이 충전됩니다. 최대 충전량을 넘어서 충전될 수 있습니다.\n\n_+2:_ 강화의 주문서를 사용하면 마법사의 지팡이에 즉시 _6의 충전량_이 충전됩니다. 최대 충전량을 넘어서 충전될 수 있습니다.\n\n이 특성은 강화의 주문서를 기반으로 한 주문서 또는 주문을 사용할 때에도 발동합니다.
actors.hero.talent.energizing_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 12 turns of wand recharging at +1, or 20 turns at +2.
actors.hero.talent.energizing_upgrade.meta_desc=_다른 직업이 이 특성을 얻으면,_ +1일 때 12턴의 마법 막대 충전 효과를, +2일 때 20턴의 마법 막대 충전 효과를 얻습니다.
actors.hero.talent.wand_preservation.title=마법막대 보존
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0, otherwise it will be returned as 1 arcane resin.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve wands a maximum of five times, afterward it will always grant 1 arcane resin.
actors.hero.talent.wand_preservation.desc=_+1:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 _67% 확률_로 +0인 상태로 반환됩니다. 만약 보존에 실패할 경우 대신 신비한 송진 하나를 얻습니다.\n\n_+2:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 _100% 확률_로 +0인 상태로 반환됩니다.\n\n이 특성은 마법 막대를 최대 다섯 번까지 반환할 수 있으며, 그 이후엔 마법 막대 대신 신비한 송진 하나를 얻습니다.
actors.hero.talent.arcane_vision.title=비전 시야
actors.hero.talent.arcane_vision.desc=_+1:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _10 턴의 심안 효과_를 얻습니다.\n\n_+2:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _15 턴의 심안 효과_를 얻습니다.
actors.hero.talent.shield_battery.title=보호막 충전
@@ -631,16 +631,16 @@ actors.hero.talent.necromancers_minions.desc=_+1:_ 영혼의 낙인이 걸린
actors.hero.talent.blast_radius.title=폭발 반경
actors.hero.talent.blast_radius.desc=_+1:_ 원소 폭발의 범위가 4타일에서 _5타일_로 증가합니다. \n\n_+2:_ 원소 폭발의 범위가 4타일에서 _6타일_로 증가합니다. \n\n_+3:_ 원소 폭발의 범위가 4타일에서 _7타일_로 증가합니다. \n\n_+4:_ 원소 폭발의 범위가 4타일에서 _8타일_로 증가합니다.
actors.hero.talent.elemental_power.title=원소의 힘
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _25%_.\n\n_+2:_ The power of elemental blast is increased by _50%_.\n\n_+3:_ The power of elemental blast is increased by _75%_.\n\n_+4:_ The power of elemental blast is increased by _100%_.
actors.hero.talent.elemental_power.desc=_+1:_ 원소 폭발의 위력이 _25%_ 증가합니다. \n\n_+2:_ 원소 폭발의 위력이 _50%_ 증가합니다. \n\n_+3:_ 원소 폭발의 위력이 _75%_ 증가합니다. \n\n_+4:_ 원소 폭발의 위력이 _100%_ 증가합니다.
actors.hero.talent.reactive_barrier.title=반응형 보호막
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2.5 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _5 shielding_ for every character affected by elemental blast, to a max of 6 characters.\n\n_+3:_ The Mage gains _7.5 shielding_ for every character affected by elemental blast, to a max of 7 characters.\n\n_+4:_ The Mage gains _10 shielding_ for every character affected by elemental blast, to a max of 8 characters.
actors.hero.talent.reactive_barrier.desc=_+1:_ 마법사는 원소 폭발에 영향 받은 대상 하나 당 _2.5의 보호막_을 얻습니다. 이 효과는 최대 5명의 적까지만 적용됩니다.\n\n_+2:_ 마법사는 원소 폭발에 영향 받은 대상 하나 당 _5의 보호막_을 얻습니다. 이 효과는 최대 6명의 적까지만 적용됩니다.\n\n_+3:_ 마법사는 원소 폭발에 영향 받은 대상 하나 당 _7.5의 보호막_을 얻습니다. 이 효과는 최대 7명의 적까지만 적용됩니다.\n\n_+4:_ 마법사는 원소 폭발에 영향 받은 대상 하나 당 _10의 보호막_을 얻습니다. 이 효과는 최대 8명의 적까지만 적용됩니다.
actors.hero.talent.wild_power.title=격렬한 힘
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be boosted by either _2 or 3, up to +4_.\n\n_+2:_ When using wild magic, wands will be boosted by _3, up to +5_.\n\n_+3:_ When using wild magic, wands will be boosted by either _3 or 4, up to +6_.\n\n_+4:_ When using wild magic, wands will be boosted by _4, up to +7_.
actors.hero.talent.wild_power.desc=_+1:_ 격렬한 마법을 사용할 때, 마법들이 _최대 +4까지, 2-3단계 강화_됩니다.\n\n_+2:_ 격렬한 마법을 사용할 때, 마법들이 _최대 +5까지, 3단계 강화_됩니다.\n\n_+3:_ 격렬한 마법을 사용할 때, 마법들이 _최대 +6까지, 3-4단계 강화_됩니다.\n\n_+4:_ 격렬한 마법을 사용할 때, 마법들이 _최대 +7까지, 4단계 강화_됩니다.
actors.hero.talent.fire_everything.title=전탄 발사
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_ up from 4, and each wand has a _25% chance_ to be usable 3 times.\n\n_+2:_ Wild magic now fires _6 times_ up from 4, and each wand has a _50% chance_ to be usable 3 times.\n\n_+3:_ Wild magic now fires _7 times_ up from 4, and each wand has a _75% chance_ to be usable 3 times.\n\n_+4:_ Wild magic now fires _8 times_ up from 4, and each wand has a _100% chance_ to be usable 3 times.
actors.hero.talent.fire_everything.desc=_+1:_ 격렬한 마법이 _최대 5번_까지 발사하며, 각각의 마법 막대가 _25% 확률_로 3번까지 발사됩니다.\n\n_+2:_ 격렬한 마법이 _최대 6번_까지 발사하며, 각각의 마법 막대가 _50% 확률_로 3번까지 발사됩니다..\n\n_+3:_ 격렬한 마법이 _최대 7번_까지 발사하며, 각각의 마법 막대가 _75% 확률_로 3번까지 발사됩니다.\n\n_+4:_ 격렬한 마법이 _최대 8번_까지 발사하며, 각각의 마법 막대가 _100% 확률_로 3번까지 발사됩니다.
actors.hero.talent.conserved_magic.title=보존된 마법
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.67 charges_ instead of 1, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.45 charges_ instead of 1, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.3 charges_ instead of 1, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.2 charges_ instead of 1, and wild magic has a _100% chance_ to not spend a turn.
actors.hero.talent.conserved_magic.desc=_+1:_ 격렬한 마법 사용 시, 매 발사마다 소모되는 충전량이 _0.67_로 감소하며, _25%_의 확률로 턴을 소모하지 않습니다.\n\n_+2:_ 격렬한 마법 사용 시, 매 발사마다 소모되는 충전량이 _0.45_로 감소하며, _50%_의 확률로 턴을 소모하지 않습니다.\n\n_+3:_ 격렬한 마법 사용 시, 매 발사마다 소모되는 충전량이 _0.3_으로 감소하며, _75%_의 확률로 턴을 소모하지 않습니다.\n\n_+4:_ 격렬한 마법 사용 시, 매 발사마다 소모되는 충전량이 _0.2_로 감소하며, _100%_의 확률로 턴을 소모하지 않습니다.
actors.hero.talent.telefrag.title=순간이동 처치
actors.hero.talent.telefrag.desc=_+1:_ 마법사가 다른 대상에게 순간이동하면 대상에게 _10-15의 피해_를 입히지만, 자신 역시 _5의 피해_를 입습니다.\n\n_+2:_ 마법사가 다른 대상에게 순간이동하면 대상에게 _20-30의 피해_를 입히지만, 자신 역시 _10의 피해_를 입습니다.\n\n_+3:_ 마법사가 다른 대상에게 순간이동하면 대상에게 _30-45의 피해_를 입히지만, 자신 역시 _15의 피해_를 입습니다.\n\n_+4:_ 마법사가 다른 대상에게 순간이동하면 대상에게 _40-60의 피해_를 입히지만, 자신 역시 _20의 피해_를 입습니다.\n\n영웅은 이 효과로 죽지 않으며, 자가 피해는 항마 효과로 경감할 수 있습니다.
@@ -657,16 +657,16 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ 반지를 _2배 빠르게 감정_
actors.hero.talent.sucker_punch.title=불시의 타격
actors.hero.talent.sucker_punch.desc=_+1:_ 적을 처음 기습할 때 _1-2 만큼의 추가 피해_를 입힙니다.\n\n_+2:_ 적을 처음 기습할 때 _2 만큼의 추가 피해_를 입힙니다.
actors.hero.talent.protective_shadows.title=보호의 그림자
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ he is invisible, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ he is invisible, _to a max of 5_.
actors.hero.talent.protective_shadows.desc=_+1:_ 투명화 상태가 되면 _매 2턴마다_ 1 의 방어막을 얻으며, _최대 3_ 까지 얻을 수 있습니다.\n\n_+2:_ 투명화 상태가 되면 _매 턴마다_ 1 의 방어막을 얻으며, _최대 5_ 까지 얻을 수 있습니다.
actors.hero.talent.mystical_meal.title=신비한 식사
actors.hero.talent.mystical_meal.desc=_+1:_ 식사에 1 턴만 소모되며, 식사 시 _3 턴의 유물 충전 효과_를 얻습니다.\n\n_+2:_ 식사에 1 턴만 소모되며, 식사 시 _5 턴의 유물 충전 효과_를 얻습니다.\n\n풍요의 뿔로 유물 충전 효과를 얻은 경우 풍요의 뿔은 충전되지 않습니다.
actors.hero.talent.mystical_upgrade.title=신비한 강화
actors.hero.talent.mystical_upgrade.desc=_+1:_ 강화의 주문서를 사용하면 도적의 망토에 _2 의 충전량_이 충전됩니다. 최대 충전량을 넘어서 충전될 수 있습니다.\n\n_+2:_ 강화의 주문서를 사용하면 도적의 망토에 _3 의 충전량_이 충전됩니다. 최대 충전량을 넘어서 충전될 수 있습니다.\n\n이 특성은 강화의 주문서를 기반으로 한 주문서 또는 주문을 사용할 때에도 발동합니다.
actors.hero.talent.mystical_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 6 turns of artifact recharging at +1, or 10 turns at +2.
actors.hero.talent.mystical_upgrade.meta_desc=_다른 직업이 이 특성을 얻으면,_ +1일 때 6턴의 유물 충전 효과를, +2일 때 10턴의 유물 충전 효과를 얻습니다.
actors.hero.talent.wide_search.title=광범위한 탐색
actors.hero.talent.wide_search.desc=_+1:_ 탐색 범위가 5x5 사각형에서 _7x7 원형_으로 증가합니다.\n\n_+2:_ 탐색 범위가 5x5 사각형에서 _7x7 사각형_으로 증가합니다.
actors.hero.talent.wide_search.meta_desc=_If this talent is gained by a different hero_ it will instead increase their search radius from a 3x3 square to a 5x5 circle at +1, or a 5x5 square at +2.
actors.hero.talent.wide_search.meta_desc=_다른 직업이 이 특성을 얻으면,_ +1일 때 탐색 범위가 5x5 범위의 원형으로, +2일 때 탐색 범위가 5x5 범위의 사각형으로 늘어납니다.
actors.hero.talent.silent_steps.title=조용한 발걸음
actors.hero.talent.silent_steps.desc=_+1:_ 적이 _3타일 이상_ 떨어져 있을 경우 자고 있는 적을 깨우지 않습니다.\n\n_+2:_ _적에게 근접하지 않는 한_ 자고 있는 적을 깨우지 않습니다.
actors.hero.talent.rogues_foresight.title=도적의 예지
@@ -674,7 +674,7 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ 비밀 방이 있는 층에 처
actors.hero.talent.light_cloak.title=경량화 망토
actors.hero.talent.light_cloak.desc=_+1:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _25%_로 감소합니다.\n\n_+2:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _50%_로 감소합니다.\n\n_+3:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _75%_로 감소합니다.
actors.hero.talent.light_cloak.meta_desc=_If this talent is gained by a different hero_ it will instead increase the charging speed of all artifacts by 7/13/20% at +1/+2/+3.
actors.hero.talent.light_cloak.meta_desc=_다른 직업이 이 특성을 얻으면,_ 특성 레벨에 따라 모든 유물의 충전 속도가 7/13/20% 증가합니다.
actors.hero.talent.enhanced_rings.title=향상된 반지
actors.hero.talent.enhanced_rings.desc=_+1:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _3 턴_ 동안 +1 만큼 증가합니다.\n\n_+2:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _6 턴_ 동안 +1 만큼 증가합니다.\n\n_+3:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _9 턴_ 동안 +1 만큼 증가합니다.
@@ -707,9 +707,9 @@ actors.hero.talent.double_mark.title=이중 표식
actors.hero.talent.double_mark.desc=_+1:_ 한 턴에 표식을 두 번 새길 경우, 두 번째 표식은 _30% 적은_충전량을 소모합니다.\n\n_+2:_ 한 턴에 표식을 두 번 새길 경우, 두 번째 표식은 _50% 적은_충전량을 소모합니다.\n\n_+3:_ 한 턴에 표식을 두 번 새길 경우, 두 번째 표식은 _65% 적은_충전량을 소모합니다.\n\n_+4:_ 한 턴에 표식을 두 번 새길 경우, 두 번째 표식은 _75% 적은_충전량을 소모합니다.
actors.hero.talent.shadow_blade.title=그림자 칼날
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _8%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _16%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _24%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _32%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.shadow_blade.desc=_+1:_ 그림자 분신의 공격력이 영웅의 턴당 피해량의 _8%_ 만큼 증가하며, _25% 확률_로 공격에 영웅의 무기에 있는 마법이 부여됩니다.\n\n_+2:_ 그림자 분신의 공격력이 영웅의 턴당 피해량의 _16%_ 만큼 증가하며, _50% 확률_로 공격에 영웅의 무기에 있는 마법이 부여됩니다.\n\n_+3:_ 그림자 분신의 공격력이 영웅의 턴당 피해량의 _24%_ 만큼 증가하며, _75% 확률_로 공격에 영웅의 무기에 있는 마법이 부여됩니다.\n\n_+4:_ 그림자 분신의 공격력이 영웅의 턴당 피해량의 _32%_ 만큼 증가하며, _100% 확률_로 공격에 영웅의 무기에 있는 마법이 부여됩니다.
actors.hero.talent.cloned_armor.title=복제된 갑옷
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _12%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _24%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _36%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _48%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.cloned_armor.desc=_+1:_ 그림자 분신이 영웅이 가진 방어력의 _12%_ 만큼 방어력을 얻고, 피격 시 _25% 확률_로 영웅의 갑옷에 부여된 상형문자가 발동됩니다.\n\n_+2:_ 그림자 분신이 영웅이 가진 방어력의 _24%_ 만큼의 방어력을 얻고, 피격 시 _50% 확률_로 영웅의 갑옷에 부여된 상형문자가 발동됩니다.\n\n_+3:_ 그림자 분신이 영웅이 가진 방어력의 _36%_ 만큼의 방어력을 얻고, 피격 시 _75% 확률_로 영웅의 갑옷에 부여된 상형문자가 발동됩니다.\n\n_+4:_ 그림자 분신이 영웅이 가진 방어력의 _48%_ 만큼의 방어력을 얻고, 피격 시 _100% 확률_로 영웅의 갑옷에 부여된 상형문자가 발동됩니다.
actors.hero.talent.perfect_copy.title=완벽한 복제
actors.hero.talent.perfect_copy.desc=_+1:_ 그림자 분신은 영웅의 최대 체력의 _10%_ 만큼의 체력을 얻고, 영웅과 _1 타일_ 이내에 있는 분신과 즉시 위치를 바꿀 수 있습니다.\n\n_+1:_ 그림자 분신은 영웅의 최대 체력의 _20%_ 만큼의 체력을 얻고, 영웅과 _2 타일_ 이내에 있는 분신과 즉시 위치를 바꿀 수 있습니다.\n\n_+1:_ 그림자 분신은 영웅의 최대 체력의 _30%_ 만큼의 체력을 얻고, 영웅과 _3 타일_ 이내에 있는 분신과 즉시 위치를 바꿀 수 있습니다.\n\n_+1:_ 그림자 분신은 영웅의 최대 체력의 _40%_ 만큼의 체력을 얻고, 영웅과 _4 타일_ 이내에 있는 분신과 즉시 위치를 바꿀 수 있습니다.
@@ -738,7 +738,7 @@ actors.hero.talent.point_blank.title=근접 투척
actors.hero.talent.point_blank.desc=_+1:_ 영혼의 활 또는 투척 무기의 근거리 명중률 보정이 기존 -50%에서 _-30%_로 변경됩니다.\n\n_+2:_ 영혼의 활 또는 투척 무기의 근거리 명중률 보정이 기존 -50%에서 _-10%_로 변경됩니다.\n\n_+3:_ 영혼의 활 또는 투척 무기의 근거리 명중률 보정이 기존 -50%에서 _+10%_로 변경됩니다.\n\n원거리에서의 투척 무기는 항상 +50%의 명중률을 얻습니다.
actors.hero.talent.seer_shot.title=예지의 화살
actors.hero.talent.seer_shot.desc=_+1:_ 사냥꾼이 활을 바닥에 쏘면 착탄 지점을 중심으로 3x3 지역이 _5 턴_ 동안 보입니다. 20 턴의 재사용 대기시간을 가집니다.\n\n_+2:_ 사냥꾼이 활을 바닥에 쏘면 착탄 지점을 중심으로 3x3 지역이 _10 턴_ 동안 보입니다. 20 턴의 재사용 대기시간을 가집니다.\n\n_+3:_ 사냥꾼이 활을 바닥에 쏘면 착탄 지점을 중심으로 3x3 지역이 _15 턴_ 동안 보입니다. 20 턴의 재사용 대기시간을 가집니다.
actors.hero.talent.seer_shot.meta_desc=_If this talent is gained by a different hero_ it will trigger from any thrown weapon.
actors.hero.talent.seer_shot.meta_desc=_다른 직업이 이 특성을 얻으면,_ 모든 투척 무기에 적용됩니다.
actors.hero.talent.farsight.title=천리안
actors.hero.talent.farsight.desc=_+1:_ 저격수의 시야 범위가 _25%_ 만큼 증가합니다.\n\n_+2:_ 저격수의 시야 범위가 _50%_ 만큼 증가합니다.\n\n_+3:_ 저격수의 시야 범위가 _75%_ 만큼 증가합니다.
@@ -769,11 +769,11 @@ actors.hero.talent.wild_momentum.title=야생의 관성
actors.hero.talent.wild_momentum.desc=_+1:_ 영혼의 활로 적을 처치하면 자연의 힘의 지속 시간이 _1턴_ 만큼 연장됩니다. 지속 시간은 최대 _2턴_ 까지 연장시킬 수 있습니다.\n\n_+2:_ 영혼의 활로 적을 처치하면 자연의 힘의 지속 시간이 _2턴_ 만큼 연장됩니다. 지속 시간은 최대 _4턴_ 까지 연장시킬 수 있습니다.\n\n_+3:_ 영혼의 활로 적을 처치하면 자연의 힘의 지속 시간이 _3턴_ 만큼 연장됩니다. 지속 시간은 최대 _6턴_ 까지 연장시킬 수 있습니다.\n\n_+4:_ 영혼의 활로 적을 처치하면 자연의 힘의 지속 시간이 _4턴_ 만큼 연장됩니다. 지속 시간은 최대 _8턴_ 까지 연장시킬 수 있습니다.
actors.hero.talent.eagle_eye.title=매의 눈
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _9 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _10 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.eagle_eye.desc=_+1:_ 영혼의 매의 시야가 _7타일_로 증가합니다.\n\n_+2:_ 영혼의 매의 시야가 _8타일_로 증가합니다.\n\n_+3:_ 영혼의 매의 시야가 기존 _9타일_로 증가하며, _2타일_ 범위의 심안 효과를 얻습니다. \n\n_+4:_ 영혼의 매의 시야가 기존 _10타일_로 증가하며, _3타일_ 범위의 심안 효과를 얻습니다.
actors.hero.talent.go_for_the_eyes.title=눈을 노려라
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _5 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _2 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _5 turns_.
actors.hero.talent.go_for_the_eyes.desc=_+1:_ 영혼의 매의 공격이 적을 _2턴_ 동안 실명시킵니다.\n\n_+2:_ 영혼의 매의 공격이 적을 _5턴_ 동안 실명시킵니다.\n\n_+3:_ 영혼의 매의 공격이 적을 _5턴_ 동안 실명시키고 _2턴_ 동안 불구로 만듭니다.\n\n_+4:_ 영혼의 매의 공격이 적을 _5턴_ 동안 실명시키고 _5턴_ 동안 불구로 만듭니다.
actors.hero.talent.swift_spirit.title=신속한 영혼
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _6 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _8 attacks_ made against it.
actors.hero.talent.swift_spirit.desc=_+1:_ 영혼의 매의 이동 속도가 _2.5타일_로 증가하며, 소환 후 들어오는 _첫 2 회의 공격_을 반드시 회피합니다.\n\n_+2:_ 영혼의 매의 이동 속도가 _3타일_로 증가하며, 소환 후 들어오는 _첫 4 회의 공격_을 반드시 회피합니다.\n\n_+3:_ 영혼의 매의 이동 속도가 _3.5타일_로 증가하며, 소환 후 들어오는 _첫 6 회의 공격_을 반드시 회피합니다.\n\n_+4:_ 영혼의 매의 이동 속도가 _4타일_로 증가하며, 소환 후 들어오는 _첫 8 회의 공격_을 반드시 회피합니다.
#universal
actors.hero.talent.heroic_energy.title=영웅적인 에너지
@@ -828,7 +828,7 @@ actors.mobs.npcs.imp.desc=임프는 하급 악마입니다. 그들은 강력하
actors.mobs.npcs.impshopkeeper.name=야심만만한 임프
actors.mobs.npcs.impshopkeeper.greetings=안녕, %s!
actors.mobs.npcs.impshopkeeper.greetings_ascent=What did you do %s? Shop quickly, I've got to get out of here!
actors.mobs.npcs.impshopkeeper.greetings_ascent=대체 뭔 짓을 한거야, %s? 살 거 있으면 빨리 사, 나도 튀어야 하니까!
actors.mobs.npcs.impshopkeeper.thief=믿을 만한 놈인 줄 알았더니!
actors.mobs.npcs.impshopkeeper.desc=임프는 하급 악마입니다. 그들은 강력하지도, 특별한 마법 재능이 있지도 않습니다. 하지만 그들은 꽤 영리하고 사교적이며, 이 때문에 많은 임프들은 비-악마들과의 사업을 하고 있습니다.

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@@ -22,7 +22,7 @@ actors.blobs.paralyticgas.desc=W tym miejscu unosi się chmura gazu paraliżują
actors.blobs.sacrificialfire.desc=Tutaj stoi ołtarz z palącym się jasno ofiarnym ogniem. Każde stworzenie które tutaj zostanie zabite zostanie przyjęte jako ofiara dla duchów lochu\n\nMoże pojawi się nagroda jeżeli zostanie złożonych wystarczająco dużo ofiar?
actors.blobs.sacrificialfire.worthy=Ogień przyjmuje twą ofiarę i płonie jaśniej.
actors.blobs.sacrificialfire.unworthy=Ogień przyjmuje twą ofiarę, ale nic się nie zmienia.
actors.blobs.sacrificialfire.reward=Ogień błyska i znika, pozostawiając za sobą nagrodę.
actors.blobs.sacrificialfire.reward=Ogień błyska i znika, pozostawiając za sobą nagrodę!
actors.blobs.smokescreen.desc=W tym miejscu unosi się chmura gęstego, ciemnego dymu.
@@ -52,7 +52,7 @@ actors.blobs.web.desc=Grube pajęczyny oblepiają wszystko wokół. Wszystko, co
actors.buffs.adrenaline.name=Adrenalina
actors.buffs.adrenaline.desc=Przypływ fizycznej mocy, adrenalina zwiększa moc ataku i prędkość poruszania się.\n\nAdrenalina pozwala jej celowi biegać z podwójną prędkością i atakować 50%% szybciej.\n\nPozostałe tury:%s.
actors.buffs.adrenalinesurge.name=Strength Boost
actors.buffs.adrenalinesurge.name=Przypływ Siły
actors.buffs.adrenalinesurge.desc=Przypływ wielkiej siły, ale niestety nie na zawsze.\n\nSiła zwiększona: +%d.\nTur pozostałych:%s.
actors.buffs.amok.name=Amok
@@ -67,21 +67,21 @@ actors.buffs.arcanearmor.desc=Otacza cię cienka bariera, częściowo blokująca
actors.buffs.artifactrecharge.name=Ładowanie artefaktu
actors.buffs.artifactrecharge.desc=Przeszywa cię fala energii, zwiększając szybkość ładowania się twoich artefaktów.\n\nNa każdy z artefaktów wpłynie to inaczej, ale wszystkie z nich będą ładowane znacznie szybciej.\n\nLiczba pozostałych tur: %s.
actors.buffs.ascensionchallenge.name=Amulet's Curse
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that has been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=The dark energy radiating from the amulet has been weakened as much as possible for now.
actors.buffs.ascensionchallenge.desc_beckon=The amulet is currently _calling out to distant enemies,_ alerting them to your position.
actors.buffs.ascensionchallenge.desc_haste=The amulet is currently _hastening distant enemies,_ letting them reach you faster!
actors.buffs.ascensionchallenge.desc_slow=The amulet is currently _slowing you down,_ and negating speed boosting effects!
actors.buffs.ascensionchallenge.desc_damage=The energy from the amulet has gotten so strong that it's _directly harming you!_
actors.buffs.ascensionchallenge.beckon=The amulet begins calling out to distant enemies.
actors.buffs.ascensionchallenge.haste=The amulet begins hastening distant enemies!
actors.buffs.ascensionchallenge.slow=The amulet starts to feel like a lead weight in your inventory!
actors.buffs.ascensionchallenge.damage=The amulet begins radiating dark energy. It burns!
actors.buffs.ascensionchallenge.weaken=You can feel the amulet's curse weaken slightly.
actors.buffs.ascensionchallenge.break=You take a moment to catch your breath and feel your wounds begin to close!
actors.buffs.ascensionchallenge.almost=You feel Yog's grip on the amulet begin to weaken, you're almost there!
actors.buffs.ascensionchallenge.on_kill=The dark energy consumes you...
actors.buffs.ascensionchallenge.name=Klątwa Amuletu
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that have been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=Mroczna energia emanująca z amuletu została osłabiona tak mocno, jak to obecnie możliwe.
actors.buffs.ascensionchallenge.desc_beckon=Amulet obecnie _wzywa przeciwników z oddali_, informując ich o twoim położeniu.
actors.buffs.ascensionchallenge.desc_haste=Amulet obecnie _przyspiesza oddalonych przeciwników_, sprawiając, że dotrą do ciebie szybciej!
actors.buffs.ascensionchallenge.desc_slow=Amulet obecnie _spowalnia cię_ i dezaktywuje efekty zwiększające twoją prędkość!
actors.buffs.ascensionchallenge.desc_damage=Energia amuletu stała się tak silna, że _bezpośrednio cię rani!_
actors.buffs.ascensionchallenge.beckon=Amulet zaczyna wzywać przeciwników z oddali.
actors.buffs.ascensionchallenge.haste=Amulet zaczyna przyśpieszać oddalonych przeciwników!
actors.buffs.ascensionchallenge.slow=Amulet staje się bardzo ciężki, spowalniając cię!
actors.buffs.ascensionchallenge.damage=Amulet emanuje mroczną energią. Parzy!
actors.buffs.ascensionchallenge.weaken=Czujesz, że klątwa amuletu staje się nieco słabsza.
actors.buffs.ascensionchallenge.break=Dajesz sobie chwilę na złapanie oddechu i czujesz, jak twoje rany zaczynają się zasklepiać!
actors.buffs.ascensionchallenge.almost=Czujesz, że wpływ Yog-Dzewy na amulet zaczyna słabnąć, prawie dotarłeś!
actors.buffs.ascensionchallenge.on_kill=Zostałeś pochłonięty przez mroczną energię...
actors.buffs.barkskin.name=Dębowa skóra
actors.buffs.barkskin.desc=Twoja skóra jest utwardzona, w dotyku jest szorstka i twarda jak kora dębu.\n\nUtwardzona skóra polepsza twoją ochronę, pozwalając na lepszą obronę przeciwko atakom fizycznym.\n\nZbroja polepszona o: 0-%d.\nTury dopóki efekt nie osłabnie: %s.
@@ -385,7 +385,7 @@ actors.hero.abilities.warrior.endure.name=Wytrwałość
actors.hero.abilities.warrior.endure$enduretracker.name=Wytrzymałość
actors.hero.abilities.warrior.endure$enduretracker.desc=Wojownik zadaje dodatkowe obrażenia zależne od ilości obrażeń, które poniósł.\n\nDodatkowe obrażenia:%1$d\nPozostałe uderzenia: %2$d
actors.hero.abilities.warrior.endure.short_desc=Wojownik zwiększa swoją _wytrwałość_, pomijając kilka tur, ale zyskując wysoką odporność. Następnie zadaje dodatkowe obrażenia w zależności od tego, ile ich otrzymał.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.warrior.endure.desc=Wojownik staje się wytrzymały na 3 tury, otrzymując połowę obrażeń ze wszystkich źródeł. Ta redukcja jest nakładana przed innymi efektami obniżającymi obrażenia, takimi jak zbroja.\n\nPo opuszczeniu wytrzymałości następne uderzenie wojownika w ciągu 10 tur zyskuje dodatkowe obrażenia. Bonus jest równy połowie obrażeń otrzymanych podczas wytrzymywania ataków, obliczanymi przed wszelkimi efektami redukcji obrażeń!\n\nJeśli wojownik prowadzi ciąg uderzeń, użycie tej umiejętności zwiększa jej pozostały czas o 3 tury.
actors.hero.abilities.mage.elementalblast.name=wybuch żywiołów
actors.hero.abilities.mage.elementalblast.short_desc=Mag rzuca zaklęcie _wybuchu żywiołów_ za pomocą swojego kostura. Czar pokrywa znaczny obszar wokół użytkownika, a jego działanie zależy od różdżki pochłoniętej przez kostur.
@@ -394,7 +394,7 @@ actors.hero.abilities.mage.elementalblast.generic_desc=Efekt sfery będzie podob
actors.hero.abilities.mage.wildmagic.name=dzika magia
actors.hero.abilities.mage.wildmagic.no_wands=Nie masz żadnych różdżek do użycia!
actors.hero.abilities.mage.wildmagic.short_desc=Mag uwalnia _dziką magię_ zawartą w jego różdżkach, używając kilku losowo wybranych, by trafić kilka razy we wskazany cel w ciągu jednej tury.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.wildmagic.desc=Mag uwalnia moce swych różdżek, losowo strzelając do 4 razy w jednej turze. Kostur maga nie jest uwzględniany. \n\nPoziom każdej z różdżek jest zwiększony o 2, maksymalnie do +3. Ta umiejętność zużywa ładunki, a z jednej różdżki można oddać maksymalnie dwa strzały.
actors.hero.abilities.mage.warpbeacon.name=latarnia teleportacyjna
actors.hero.abilities.mage.warpbeacon.depths=Tą umiejętnością nie możesz przenosić się między piętrami lochu!
actors.hero.abilities.mage.warpbeacon.locked_floor=Nie możesz opuścić zamkniętego piętra!
@@ -413,7 +413,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Wybierz cel skoku
actors.hero.abilities.rogue.smokebomb$ninjalog.name=drewniany wabik
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=W jakiś sposób wrogowie są łatwo przekonani, że ten drewniany wabik jest prawdziwym Łotrzykiem!
actors.hero.abilities.rogue.smokebomb.short_desc=Łotrzyk rzuca _Bombę Dymną_ i w mgnieniu oka odskakuje, oślepiając wrogów w pobliżu swojej poprzedniej lokalizacji.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 10 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.smokebomb.desc=Łotrzyk rzuca bombę dymną i teleportuje się na odległość nie większą niż 10 pól. Może on ominąć przeszkody i przeciwników, ale nie solidny teren taki jak ściany.\n\nPrzeciwnicy sąsiadujący z poprzednią pozycją Łotrzyka będą oślepieni na 5 tur.
actors.hero.abilities.rogue.deathmark.name=znak śmierci
actors.hero.abilities.rogue.deathmark.ally_target=Możesz oznaczać tylko wrogów.
actors.hero.abilities.rogue.deathmark.short_desc=Łotrzyk umieszcza _znak śmierci_ na wybranym wrogu. Naznaczeni przeciwnicy otrzymują bonusowe obrażenia, ale nie mogą umrzeć, dopóki znak nie zniknie.
@@ -422,7 +422,7 @@ actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Naznaczony znakiem
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Ten wróg został naznaczony, powodując że otrzyma 25%%dodatkowych obrażeń, ale także nie będzie mógł umrzeć, dopóki znak nie zniknie.\n\nPozostałe tury: %s.
actors.hero.abilities.rogue.shadowclone.name=klon cienia
actors.hero.abilities.rogue.shadowclone.short_desc=Łotrzyk przywołuje _klon cienia_, który może mu pomóc w walce.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 80 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone.desc=Łotrzyk przywołuje cienistego naśladowcę samego siebie, który może mu pomóc w walce. Kierowanie cieniem nie zużywa ładunku zbroi. \n\nKlon posiada 80 PŻ, nie posiada zbroi i zadaje 10-20 obrażeń. Wszystkie te właściwości można ulepszyć przy użyciu talentów, tak by klon korzystał z cech broni i zbroi bohatera.
actors.hero.abilities.rogue.shadowclone$shadowally.name=cień łotrzyka
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Twój klon podąża za tobą.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Twój klon atakuje!
@@ -483,12 +483,12 @@ actors.hero.heroclass.mage_desc=Mag zaczyna z _unikatowym kosturem_, który ład
actors.hero.heroclass.mage_unlock=Mag jest ekspertem w sprawie różdżek, rozpoczyna z unikatowym _magicznym kosturem_. \n\nAby go odblokować _użyj zwoju ulepszenia, aby wzmocnić przedmiot_.
actors.hero.heroclass.rogue=łotrzyk
actors.hero.heroclass.rogue_desc=The Rogue starts with a _unique Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=Łotrzyk zaczyna z _unikatową Opończą Cieni_, której może użyć, aby stać się niewidzialnym.\n\nŁotrzyk może _wykrywać sekrety i pułapki_ z większej odległości.\n\nŁotrzyk zaczyna również ze _sztyletem_, _trzema nożami do rzucania_, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nŁotrzyk automatycznie identyfikuje:\n_-_ Zwój identyfikacji\n_-_ Miksturę niewidzialności \n_-_ Zwój magicznej mapy.
actors.hero.heroclass.rogue_unlock=Łotrzyk jest mistrzem skradania oraz manipulacji polem walki, potrafi uderzać z cieni jego _unikalnym płaszczem Cieni._\n\nAby odblokować łotrzyka _wykonaj 10 ataków z zaskoczenia w jednej grze_
actors.hero.heroclass.huntress=Łowczyni
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow_, which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit enemies with thrown weapons 10 times in one game._
actors.hero.heroclass.huntress_desc=Łowczyni zaczyna z _unikatowym łukiem dusz_, który może wyczarować nieskończoną ilość strzał.\n\nŁowczyni może przemknąć przez wysoką trawę _nie zadeptując jej_.\n\nŁowczyni zaczyna również z _ćwiekowanymi rękawicami_, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nŁowczyni automatycznie identyfikuje:\n_-_ Zwój identyfikacji \n_-_ Miksturę wizji umysłów\n_-_ Zwój kołysanki
actors.hero.heroclass.huntress_unlock=Łowczyni jest mistrzynią walki dystansowej i posiada _unikatowy magiczny łuk_, którego strzały się nigdy nie kończą.\n\nAby ją odblokować _traf przeciwników bronią miotaną 10 razy w jednej grze._
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_short_desc=Wściekłość _Berserkera_ rośnie w miarę otrzymywania obrażeń. Wściekłość ta z kolei zwiększa zadawane przez niego obrażenia i pozwala mu na krótko oszukać śmierć.
@@ -532,13 +532,13 @@ actors.hero.talent.test_subject.title=Próba badawcza
actors.hero.talent.test_subject.desc=_+1:_ Wojownik leczy _2 punkty życia_ gdy zidentyfikuje dowolny przedmiot.\n\n_+2:_ Wojownik leczy _3 punkty życia_ gdy zidentyfikuje dowolny przedmiot.
actors.hero.talent.iron_will.title=żelazna wola
actors.hero.talent.iron_will.desc=_+1:_ Maksymalna osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 1_.\n\n_+2:_ Maksymalna osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 2_.
actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will grant its shielding benefit without the broken seal.
actors.hero.talent.iron_will.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on tarczę mimo nieposiadania złamanej pieczęci.
actors.hero.talent.iron_stomach.title=Żelazny żołądek
actors.hero.talent.iron_stomach.desc=_+1:_ Spożywanie jedzenia zajmuje Wojownikowi 1 turę oraz zapewnia mu _75% odporność na obrażenia_ podczas jedzenia.\n\n_+2:_ Spożywanie jedzenia zajmuje Wojownikowi 1 turę oraz zapewnia mu _100% odporność na obrażenia_ podczas jedzenia.
actors.hero.talent.restored_willpower.title=przywrócona siła woli
actors.hero.talent.restored_willpower.desc=_+1:_ Wypicie mikstury uzdrawiającej natychmiastowo odnawia _67% osłony_ ze złamanej pieczęci Wojownika.\n\n_+2:_ Wypicie mikstury uzdrawiającej natychmiastowo odnawia _100% osłony_ ze złamanej pieczęci Wojownika.\n\nTen talent uruchamia się również podczas picia mikstur lub eliksirów opartych na miksturach uzdrawiających .
actors.hero.talent.restored_willpower.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding equal to 5% max hp at +1, or 7.5% max hp at +2.
actors.hero.talent.restored_willpower.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on tarczę równą 5% maksymalnego zdrowia przy +1 lub 7,5% przy +2.
actors.hero.talent.runic_transference.title=Wymiana runiczna
actors.hero.talent.runic_transference.desc= _+1:_ Złamana pieczęć Wojownika może przenosić _zwykłe glify_ w taki sam sposób, w jaki przenosi ulepszenie.\n\n_+2:_ Złamana pieczęć Wojownika może przenosić _zwykłe, potężne i przeklęte glify_ w ten sam sposób, w jaki przenosi ulepszenie.
actors.hero.talent.lethal_momentum.title=Zabójcza prędkość
@@ -566,11 +566,11 @@ actors.hero.talent.enhanced_combo.title=Zaawansowana sekwencja
actors.hero.talent.enhanced_combo.desc=_+1:_ Kiedy ciąg uderzeń Gladiatora wynosi 7 lub więcej, ruch "uderzenie" odrzuca przeciwników na 3 pola, powoduje zawroty głowy i może zrzucić wrogów w przepaść.\n\n_+2:_ W dodatku do bonusów powyższego poziomu, kiedy ciąg uderzeń Gladiatora wynosi 9 lub więcej, parowanie działa na wiele ataków.\n\n_+3:_ W dodatku do bonusów powyższych poziomów, Gladiator może skoczyć na ilość pól równą [długość ciągu / 3] gdy używa trzaśnięcia, miażdżenia lub furii.
actors.hero.talent.body_slam.title=atak z wyskoku
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _1-4 plus 25%_ of his damage blocking power.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _2-8 plus 50%_ of his damage blocking power.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _3-12 plus 75%_ of his damage blocking power.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _4-16 plus 100%_ of his damage blocking power.
actors.hero.talent.body_slam.desc=_+1:_ Gdy Wojownik ląduje, każdy przyległy wróg otrzymuje obrażenia równe _1-4 plus 25%_ obrony postaci.\n\n_+2:_ Gdy Wojownik ląduje, każdy przyległy wróg otrzymuje obrażenia równe _2-8 plus 50%_ obrony postaci.\n\n_+3:_ Gdy Wojownik ląduje, każdy przyległy wróg otrzymuje obrażenia równe _3-12 plus 75%_ obrony postaci.\n\n_+4:_ Gdy Wojownik ląduje, każdy przyległy wróg otrzymuje obrażenia równe _4-16 plus 100%_ obrony postaci.
actors.hero.talent.impact_wave.title=fala uderzeniowa
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 5 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 5 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 5 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 5 turns.
actors.hero.talent.impact_wave.desc=_+1:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _2 pola_ i mają _25% szans_ na odsłonięcie się na 5 tur.\n\n_+2:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _3 pola_ i mają _50% szans_ na odsłonięcie się na 5 tur.\n\n_+3:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _4 pola_ i mają _75% szans_ na odsłonięcie się na 5 tur.\n\n_+4:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _5 pól_ i mają _100% szans_ na odsłonięcie się na 5 tur.
actors.hero.talent.double_jump.title=podwójny skok
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _60% reduced_ charge cost.
actors.hero.talent.double_jump.desc=_+1:_ Jeśli Wojownik wykonuje drugi skok w przeciągu 3 tur, jego koszt jest _zmniejszony o 20%_.\n\n_+2:_ Jeśli Wojownik wykonuje drugi skok w przeciągu 3 tur, jego koszt jest _zmniejszony o 36%_.\n\n_+3:_ Jeśli Wojownik wykonuje drugi skok w przeciągu 3 tur, jego koszt jest _zmniejszony o 50%_.\n\n_+4:_ Jeśli Wojownik wykonuje drugi skok w przeciągu 3 tur, jego koszt jest _zmniejszony o 60%_.
actors.hero.talent.expanding_wave.title=rosnąca fala
actors.hero.talent.expanding_wave.desc=_+1:_ Zasięg fali uderzeniowej jest zwiększony do _6 pól_ z 5, a jej szerokość jest zwiększona do _75 stopni_ z 60.\n\n_+2:_ Zasięg fali uderzeniowej jest zwiększony do _7 pól_ z 5, a jej szerokość jest zwiększona do _90 stopni_ z 60.\n\n_+3:_ Zasięg fali uderzeniowej jest zwiększony do _8 pól_ z 5, a jej szerokość jest zwiększona do _105 stopni_ z 60.\n\n_+4:_ Zasięg fali uderzeniowej jest zwiększony do _9 pól_ z 5, a jej szerokość jest zwiększona do _120 stopni_ z 60.
@@ -595,15 +595,15 @@ actors.hero.talent.tested_hypothesis.title=sprawdzona hipoteza
actors.hero.talent.tested_hypothesis.desc=_+1:_ Za każdym razem, gdy Mag zidentyfikuje przedmiot, zyskuje _2 tury ładowania różdżek_.\n\n_+2:_ Za każdym razem, gdy Mag zidentyfikuje przedmiot, zyskuje _3 tury ładowania różdżek_.
actors.hero.talent.backup_barrier.title=Zapasowa bariera
actors.hero.talent.backup_barrier.desc=_+1:_ Mag zyskuje _3 punkty osłony_ za każdym razem, gdy zużyje ostatni ładunek w swoim kosturze.\n\n_+2:_ Mag zyskuje _5 punktów osłony_ za każdym razem, gdy zużyje ostatni ładunek w swoim kosturze.
actors.hero.talent.backup_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead trigger from the hero's highest level wand.
actors.hero.talent.backup_barrier.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, uruchamia się on przy wyczerpaniu ładunków różdżki o najwyższym poziomie.
actors.hero.talent.energizing_meal.title=Energetyzujący posiłek
actors.hero.talent.energizing_meal.desc= _+1:_ Spożywanie jedzenia zajmuje Magowi 1 turę i daje mu _5 tur ładowania różdżek_.\n\n_+2:_ Spożywanie jedzenia zajmuje Magowi 1 turę i daje mu _8 tur ładowania różdżek_.
actors.hero.talent.energizing_upgrade.title=Energetyzujące ulepszenie
actors.hero.talent.energizing_upgrade.desc=_+1:_ Użycie zwoju ulepszenia natychmiastowo doładowuje kostur Maga _4 ładunkami_; pozwala to na przekroczenie ich limitu.\n\n_+2:_ Użycie zwoju ulepszenia natychmiastowo doładowuje kostur Maga _6 ładunkami_; pozwala to na przekroczenie ich limitu.\n\nTen talent uruchamia się również podczas używania zwojów lub zaklęć opartych na zwoju ulepszenia.
actors.hero.talent.energizing_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 12 turns of wand recharging at +1, or 20 turns at +2.
actors.hero.talent.energizing_upgrade.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 12 tur ładowania różdżek przy +1 lub 20 tur przy +2.
actors.hero.talent.wand_preservation.title=konserwacja różdżki
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0, otherwise it will be returned as 1 arcane resin.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve wands a maximum of five times, afterward it will always grant 1 arcane resin.
actors.hero.talent.wand_preservation.desc=_+1:_ Kiedy Mag łączy swój kostur z nową różdżką, ma _67% szansy_ na zwrócenie starej różdżki na poziomie +0. W przeciwnym razie, zostanie ona zwrócona jako 1 kawałek magicznej żywicy.\n\n_+2:_ Kiedy Mag łączy swój kostur z nową różdżką, ma _100% szansy_ na zwrócenie starej różdżki na poziomie +0.\n\nTen talent może zachować różdżkę maksymalnie 5 razy, po czym zawsze będzie dawał 1 kawałek magicznej żywicy.
actors.hero.talent.arcane_vision.title=tajemna wizja
actors.hero.talent.arcane_vision.desc=_+1:_ Kiedy Mag użyje ładunku różdżki na przeciwniku, zyskuje na nim wizję umysłu na _10 tur_.\n\n_+2:_ Kiedy Mag użyje ładunku różdżki na przeciwniku, zyskuje na nim wizję umysłu na _15 tur_.
actors.hero.talent.shield_battery.title=tarcza ładunków
@@ -631,16 +631,16 @@ actors.hero.talent.necromancers_minions.desc=_+1:_ Gdy przeciwnik z naznaczoną
actors.hero.talent.blast_radius.title=zasięg wybuchu
actors.hero.talent.blast_radius.desc=_+1:_ Promień wybuchu żywiołów jest zwiększony do _5 pól_, z 4.\n\n_+2:_ Promień wybuchu żywiołów jest zwiększony do _6 pól_, z 4.\n\n_+3:_ Promień wybuchu żywiołów jest zwiększony do _7 pól_, z 4.\n\n_+4:_ Promień wybuchu żywiołów jest zwiększony do _8 pól_, z 4.
actors.hero.talent.elemental_power.title=potęga żywiołów
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _25%_.\n\n_+2:_ The power of elemental blast is increased by _50%_.\n\n_+3:_ The power of elemental blast is increased by _75%_.\n\n_+4:_ The power of elemental blast is increased by _100%_.
actors.hero.talent.elemental_power.desc=_+1:_ Moc wybuchu żywiołów jest zwiększona o _25%_.\n\n_+2:_ Moc wybuchu żywiołów jest zwiększona o _50%_.\n\n_+3:_ Moc wybuchu żywiołów jest zwiększona o _75%_.\n\n_+4:_ Moc wybuchu żywiołów jest zwiększona o _100%_.
actors.hero.talent.reactive_barrier.title=reakcyjna bariera
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2.5 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _5 shielding_ for every character affected by elemental blast, to a max of 6 characters.\n\n_+3:_ The Mage gains _7.5 shielding_ for every character affected by elemental blast, to a max of 7 characters.\n\n_+4:_ The Mage gains _10 shielding_ for every character affected by elemental blast, to a max of 8 characters.
actors.hero.talent.reactive_barrier.desc=_+1:_ Mag otrzymuje _2.5 punktu tarczy_ za każdą postać pod wpływem wybuchu żywiołów, maksymalnie za 5 postaci.\n\n_+2:_ Mag otrzymuje _5 punktów tarczy_ za każdą postać pod wpływem wybuchu żywiołów, maksymalnie za 6 postaci.\n\n_+3:_ Mag otrzymuje _7.5 punktu tarczy_ za każdą postać pod wpływem wybuchu żywiołów, maksymalnie za 7 postaci.\n\n_+4:_ Mag otrzymuje _10 punktów tarczy_ za każdą postać pod wpływem wybuchu żywiołów, maksymalnie za 8 postaci.
actors.hero.talent.wild_power.title=dzika moc
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be boosted by either _2 or 3, up to +4_.\n\n_+2:_ When using wild magic, wands will be boosted by _3, up to +5_.\n\n_+3:_ When using wild magic, wands will be boosted by either _3 or 4, up to +6_.\n\n_+4:_ When using wild magic, wands will be boosted by _4, up to +7_.
actors.hero.talent.wild_power.desc=_+1:_ Przy używaniu dzikiej magii, różdżki będą wzmocnione o _2 lub 3 poziomy, maksymalnie do +4_.\n\n_+2:_ Przy używaniu dzikiej magii, różdżki będą wzmocnione o _3 poziomy, maksymalnie do +5_.\n\n_+3:_ Przy używaniu dzikiej magii, różdżki będą wzmocnione o _3 lub 4 poziomy, maksymalnie do +6_.\n\n_+4:_ Przy używaniu dzikiej magii, różdżki będą wzmocnione o _4 poziomy, maksymalnie do +7_.
actors.hero.talent.fire_everything.title=ogień zaporowy
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_ up from 4, and each wand has a _25% chance_ to be usable 3 times.\n\n_+2:_ Wild magic now fires _6 times_ up from 4, and each wand has a _50% chance_ to be usable 3 times.\n\n_+3:_ Wild magic now fires _7 times_ up from 4, and each wand has a _75% chance_ to be usable 3 times.\n\n_+4:_ Wild magic now fires _8 times_ up from 4, and each wand has a _100% chance_ to be usable 3 times.
actors.hero.talent.fire_everything.desc=_+1:_ Zaklęcie dzikiej magii strzela _5 razy_ zamiast 4 i każda różdżka ma _25% szansy_ na bycie użytą 3 razy.\n\n_+2:_ Zaklęcie dzikiej magii strzela _6 razy_ zamiast 4 i każda różdżka ma _50% szansy_ na bycie użytą 3 razy.\n\n_+3:_ Zaklęcie dzikiej magii strzela _7 razy_ zamiast 4 i każda różdżka ma _75% szansy_ na bycie użytą 3 razy.\n\n_+4:_ Zaklęcie dzikiej magii strzela _8 razy_ zamiast 4 i każda różdżka ma _100% szansy_ na bycie użytą 3 razy.
actors.hero.talent.conserved_magic.title=zachowana magia
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.67 charges_ instead of 1, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.45 charges_ instead of 1, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.3 charges_ instead of 1, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.2 charges_ instead of 1, and wild magic has a _100% chance_ to not spend a turn.
actors.hero.talent.conserved_magic.desc=_+1:_ Każde użycie różdżki przez zaklęcie dzikiej magii używa _0,67 ładunku_ zamiast 1-go całego i dzika magia ma _25% szans_, by jej użycie nie zużywało tury.\n\n_+2:_ Każde użycie różdżki przez zaklęcie dzikiej magii używa _0,45 ładunku_ zamiast 1-go całego i dzika magia ma _50% szans_, by jej użycie nie zużywało tury.\n\n_+3:_ Każde użycie różdżki przez zaklęcie dzikiej magii używa _0,3 ładunku_ zamiast 1-go całego i dzika magia ma _75% szans_, by jej użycie nie zużywało tury.\n\n_+4:_ Każde użycie różdżki przez zaklęcie dzikiej magii używa _0,2 ładunku_ zamiast 1-go całego i dzika magia ma _100% szans_, by jej użycie nie zużywało tury.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ Jeśli mag teleportuje się na miejsce, na którym znajduje się inna postać, zadaje jej _10-15 obrażeń_, ale sam otrzymuje _5 obrażeń_.\n\n_+2:_ Jeśli mag teleportuje się na miejsce, na którym znajduje się inna postać, zadaje jej _20-30 obrażeń_, ale sam otrzymuje _10 obrażeń_.\n\n_+3:_ Jeśli mag teleportuje się na miejsce, na którym znajduje się inna postać, zadaje jej _30-45 obrażeń_, ale sam otrzymuje _15 obrażeń_.\n\n_+4:_ Jeśli mag teleportuje się na miejsce, na którym znajduje się inna postać, zadaje jej _40-60 obrażeń_, ale sam otrzymuje _20 obrażeń_.\n\nBohater nie może zostać zabity przez ten talent, a obrażenia własne mogą być zmniejszone przez efekty odporności na magię.
@@ -657,16 +657,16 @@ actors.hero.talent.thiefs_intuition.desc=_+1:_ Łotrzyk identyfikuje pierścieni
actors.hero.talent.sucker_punch.title=cios znienacka
actors.hero.talent.sucker_punch.desc=_+1:_ Łotrzyk zadaje _1-2 dodatkowych obrażeń_ przy pierwszym ataku z zaskoczenia na wroga.\n\n_+2:_ Łotrzyk zadaje _2 dodatkowe obrażenia_ przy pierwszym ataku z zaskoczenia na wroga.
actors.hero.talent.protective_shadows.title=osłaniające cienie
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ he is invisible, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ he is invisible, _to a max of 5_.
actors.hero.talent.protective_shadows.desc=_+1:_ Łotrzyk zyskuje jedną osłonę _co drugą turę_, kiedy jest niewidzialny, do _maksymalnie 3 punktów_.\n\n_+2:_ Łotrzyk zyskuje jedną osłonę _w każdej turze_, kiedy jest niewidzialny, do _maksymalnie 5 punktów_.
actors.hero.talent.mystical_meal.title=Mistyczny posiłek
actors.hero.talent.mystical_meal.desc=_+1_ Jedzenie pożywienia zajmuje Łotrzykowi 1 turę i zapewnia mu _3 tury ładowania artefaktów_.\n\n_+2_ Jedzenie pożywienia zajmuje łotrzykowi 1 turę i zapewnia mu _5 tur ładowania artefaktów_.\n\nTen talent nie działa na Róg Obfitości.
actors.hero.talent.mystical_upgrade.title=mistyczne ulepszenie
actors.hero.talent.mystical_upgrade.desc=_+1:_ Użycie zwoju ulepszenia natychmiast doładowuje opończę Łotrzyka _o 1 ładunek_; efekt pozwala nawet na przekroczenie obecnego limitu naładowania.\n\n_+2:_ Użycie zwoju ulepszenia natychmiast doładowuje opończę Łotrzyka _o 2 ładunki_; efekt pozwala nawet na przekroczenie obecnego limitu naładowania.\n\nTen talent aktywuje się również podczas używania zwojów lub zaklęć opartych na zwojach ulepszenia.
actors.hero.talent.mystical_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 6 turns of artifact recharging at +1, or 10 turns at +2.
actors.hero.talent.mystical_upgrade.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 6 tur ładowania artefaktów przy +1 lub 10 tur przy +2.
actors.hero.talent.wide_search.title=szerokie przeszukiwanie
actors.hero.talent.wide_search.desc=_+1:_ Promień poszukiwań Łotrzyka jest zwiększony z kwadratu 5x5 do _7x7 okręgu_.\n\n_+2:_ Promień poszukiwań Łotrzyka jest zwiększony z kwadratu 5x5 do _kwadratu 7x7_.
actors.hero.talent.wide_search.meta_desc=_If this talent is gained by a different hero_ it will instead increase their search radius from a 3x3 square to a 5x5 circle at +1, or a 5x5 square at +2.
actors.hero.talent.wide_search.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zwiększy on zasięg przeszukiwania z kwadratu 3x3 do koła 5x5 przy +1 lub kwadratu 5x5 przy +2.
actors.hero.talent.silent_steps.title=cichy chód
actors.hero.talent.silent_steps.desc=_+1:_ Łotrzyk nie budzi śpiących wrogów, gdy znajduje się od nich w odległości _3 lub więcej pól_.\n\n_+2:_ Łotrzyk nie budzi śpiących wrogów, gdy _nie sąsiaduje z nimi_.
actors.hero.talent.rogues_foresight.title=intuicja łotrzyka
@@ -674,7 +674,7 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Gdy łotrzyk znajduje się na pi
actors.hero.talent.light_cloak.title=Lekki płaszcz
actors.hero.talent.light_cloak.desc=_+1:_ Łotrzyk może używać swojej opończy cieni, gdy nie ma jej założonej, ale ładuje się ona wtedy z _25% normalnej szybkości_.\n\n_+2:_ Łotrzyk może używać swojej opończy cieni, gdy nie ma jej założonej, ale ładuje się ona wtedy z _50% normalnej szybkości_.\n\n_+3:_ Łotrzyk może używać swojej opończy cieni, gdy nie ma jej założonej, ale ładuje się ona wtedy z _75% normalnej szybkości_.
actors.hero.talent.light_cloak.meta_desc=_If this talent is gained by a different hero_ it will instead increase the charging speed of all artifacts by 7/13/20% at +1/+2/+3.
actors.hero.talent.light_cloak.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zwiększy on szybkość ładowania wszystkich artefaktów o 7/13/20% przy +1/+2/+3.
actors.hero.talent.enhanced_rings.title=Ulepszone pierścienie
actors.hero.talent.enhanced_rings.desc=_+1:_ Gdy Łotrzyk użyje artefaktu, jego pierścienie zyskują +1 ulepszenie na czas _3 tur_.\n\n_+2:_ Gdy Łotrzyk użyje artefaktu, jego pierścienie zyskują +1 ulepszenie na czas _6 tur_.\n\n_+3:_ Gdy Łotrzyk użyje artefaktu, jego pierścienie zyskują +1 ulepszenie na czas _9 tur_.
@@ -707,9 +707,9 @@ actors.hero.talent.double_mark.title=podwójne naznaczenie
actors.hero.talent.double_mark.desc=_+1:_ Naznaczenie drugiego celu w czasie trwania pierwszego naznaczenia jest tańsze _o 30%_.\n\n_+2:_ Naznaczenie drugiego celu w czasie trwania pierwszego naznaczenia jest tańsze _o 50%_.\n\n_+3:_ Naznaczenie drugiego celu w czasie trwania pierwszego naznaczenia jest tańsze _o 65%_.\n\n_+4:_ Naznaczenie drugiego celu w czasie trwania pierwszego naznaczenia jest tańsze _o 75%_.
actors.hero.talent.shadow_blade.title=ostrze cienia
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _8%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _16%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _24%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _32%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.shadow_blade.desc=_+1:_ Cień zyskuje _8%_ obrażeń bohatera na turę oraz posiada _25% szans_ na użycie zaklęcia, którym zaklęta jest broń bohatera.\n\n_+2:_ Cień zyskuje _16%_ obrażeń bohatera na turę oraz posiada _50% szans_ na użycie zaklęcia, którym zaklęta jest broń bohatera.\n\n_+3:_ Cień zyskuje _24%_ obrażeń bohatera na turę oraz posiada _75% szans_ na użycie zaklęcia, którym zaklęta jest broń bohatera.\n\n_+4:_ Cień zyskuje _32%_ obrażeń bohatera na turę oraz posiada _100% szans_ na użycie zaklęcia, którym zaklęta jest broń bohatera.
actors.hero.talent.cloned_armor.title=kopia zbroi
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _12%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _24%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _36%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _48%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.cloned_armor.desc=_+1:_ Cień zyskuje _12%_ wartości pancerza bohatera i ma _25% szans_, by użyć glifu z pancerza bohatera.\n\n_+2:_ Cień zyskuje _24%_ wartości pancerza bohatera i ma _50% szans_, by użyć glifu z pancerza bohatera.\n\n_+3:_ Cień zyskuje _36%_ wartości pancerza bohatera i ma _75% szans_, by użyć glifu z pancerza bohatera.\n\n_+4:_ Cień zyskuje _48%_ wartości pancerza bohatera i ma _100% szans_, by użyć glifu z pancerza bohatera.
actors.hero.talent.perfect_copy.title=idealna kopia
actors.hero.talent.perfect_copy.desc=_+1:_ Cień zyskuje _10%_ maksymalnego zdrowia bohatera i może natychmiastowo zmienić się z nim miejscami na odległość maksymalnie _1 pola_.\n\n_+2:_ Cień zyskuje _20%_ maksymalnego zdrowia bohatera i może natychmiastowo zmienić się z nim miejscami na odległość maksymalnie _2 pól_.\n\n_+3:_ Cień zyskuje _30%_ maksymalnego zdrowia bohatera i może natychmiastowo zmienić się z nim miejscami na odległość maksymalnie _3 pól_.\n\n_+4:_ Cień zyskuje _40%_ maksymalnego zdrowia bohatera i może natychmiastowo zmienić się z nim miejscami na odległość maksymalnie _4 pól_.
@@ -738,7 +738,7 @@ actors.hero.talent.point_blank.title=strzał z bliska
actors.hero.talent.point_blank.desc=_+1:_ Kiedy Łowczyni używa swojego łuku lub broni miotanej w zasięgu walki wręcz, atak ten posiada _-30% celności_ zamiast -50%.\n\n_+2:_ Kiedy Łowczyni używa swojego łuku lub broni miotanej w zasięgu walki wręcz, atak ten posiada _-10% celności_ zamiast -50%.\n\n_+3:_ Kiedy Łowczyni używa swojego łuku lub broni miotanej w zasięgu walki wręcz, atak ten posiada _+10% celności_ zamiast -50%.\n\nPamiętaj, że bronie miotane i łuk dusz zawsze posiadają +50% celności, gdy są używane na odległość.
actors.hero.talent.seer_shot.title=Przewidujący strzał
actors.hero.talent.seer_shot.desc=_+1:_ Kiedy Łowczyni strzeli swoim łukiem w ziemię, zyskuje wizję pola o obszarze 3x3 w miejscu trafienia na _5 tur_. Talent wymaga 20 tur do odnowienia.\n\n_+2:_ Kiedy Łowczyni strzeli swoim łukiem w ziemię, zyskuje wizję pola o obszarze 3x3 w miejscu trafienia na _10 tur_. Talent wymaga 20 tur do odnowienia.\n\n_+3:_ Kiedy Łowczyni strzeli swoim łukiem w ziemię, zyskuje wizję pola o obszarze 3x3 w miejscu trafienia na _15 tur_. Talent wymaga 20 tur do odnowienia.
actors.hero.talent.seer_shot.meta_desc=_If this talent is gained by a different hero_ it will trigger from any thrown weapon.
actors.hero.talent.seer_shot.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, można go aktywować dowolną bronią miotaną.
actors.hero.talent.farsight.title=Dalekowzroczność
actors.hero.talent.farsight.desc=_+1:_ Pole widzenia Strzelczyni jest _powiększone o 25%_.\n\n_+2:_ Pole widzenia Strzelczyni jest _powiększone o 50%_.\n\n_+3:_ Pole widzenia Strzelczyni jest _powiększone o 75%_.
@@ -769,11 +769,11 @@ actors.hero.talent.wild_momentum.title=dziki pęd
actors.hero.talent.wild_momentum.desc=_+1:_ Zabicie przeciwnika łukiem dusz przedłuża czas trwania potęgi natury o _1 turę_. Czas trwania może być przedłużony maksymalnie o _2 tury_.\n\n_+2:_ Zabicie przeciwnika łukiem dusz przedłuża czas trwania potęgi natury o _2 tury_. Czas trwania może być przedłużony maksymalnie o _4 tury_.\n\n_+3:_ Zabicie przeciwnika łukiem dusz przedłuża czas trwania potęgi natury o _3 tury_. Czas trwania może być przedłużony maksymalnie o _6 tur_.\n\n_+4:_ Zabicie przeciwnika łukiem dusz przedłuża czas trwania potęgi natury o _4 tury_. Czas trwania może być przedłużony maksymalnie o _8 tur_.
actors.hero.talent.eagle_eye.title=sokole oko
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _9 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _10 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.eagle_eye.desc=_+1:_ Zasięg widzenia ducha sokoła jest zwiększony do _7 pól_ z 6.\n\n_+2:_ Zasięg widzenia ducha sokoła jest zwiększony do _8 pól_ z 6.\n\n_+3:_ Zasięg widzenia ducha sokoła jest zwiększony do _9 pól_ z 6 i ma _2 pola_ wizji umysłów.\n\n_+4:_ Zasięg widzenia ducha sokoła jest zwiększony do _10 pól_ z 6 i ma _3 pola_ wizji umysłów.
actors.hero.talent.go_for_the_eyes.title=wydłub im oczy
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _5 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _2 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _5 turns_.
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Ataki ducha sokoła oślepiają przeciwników na _2 tury_.\n\n_+2:_ Ataki ducha sokoła oślepiają przeciwników na _5 tur_.\n\n_+3:_ Ataki ducha sokoła oślepiają przeciwników na _5 tur_ i okaleczają ich na _2 tury_.\n\n_+4:_ Ataki ducha sokoła oślepiają przeciwników na _5 tur_ i okaleczają ich na _5 tur_.
actors.hero.talent.swift_spirit.title=szybki duch
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _6 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _8 attacks_ made against it.
actors.hero.talent.swift_spirit.desc=_+1:_ Prędkość poruszania się ducha sokoła jest zwiększona do _2,5 pól_ z 2 i zawsze unika on pierwszych _2 ataków_.\n\n_+2:_ Prędkość poruszania się ducha sokoła jest zwiększona do _3 pól_ z 2 i zawsze unika on pierwszych _4 ataków_.\n\n_+3:_ Prędkość poruszania się ducha sokoła jest zwiększona do _3,5 pól_ z 2 i zawsze unika on pierwszych _6 ataków_.\n\n_+4:_ Prędkość poruszania się ducha sokoła jest zwiększona do _4 pól_ z 2 i zawsze unika on pierwszych _8 ataków_.
#universal
actors.hero.talent.heroic_energy.title=bohaterska energia

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@@ -52,7 +52,7 @@ actors.blobs.web.desc=Uma teia espessa está cobrindo tudo aqui. Qualquer coisa
actors.buffs.adrenaline.name=Adrenalina
actors.buffs.adrenaline.desc=Uma surto de poder físico, a adrenalina aumentou a velocidade de movimento e ataque.\n\nAdrenalina permite que o seu alvo corra 2x e ataque 1,5x mais rápido.\n\nTurnos restantes: %s.
actors.buffs.adrenalinesurge.name=Strength Boost
actors.buffs.adrenalinesurge.name=Aumento de Força
actors.buffs.adrenalinesurge.desc=Um surto de grande poder, mas infelizmente não permanente.\n\nAumento de força: %d.\nTurnos até que a força diminua:%s.
actors.buffs.amok.name=Possesso de fúria
@@ -68,7 +68,7 @@ actors.buffs.artifactrecharge.name=Artefato Recarregando
actors.buffs.artifactrecharge.desc=A energia percorre você, aumentando a taxa em que seus artefatos equipados carregam.\n\nCada artefato é afetado de uma maneira um pouco diferente, mas todos eles ganharam cargas muito mais rapidamente que o normal.\n\nTurnos restantes: %s.
actors.buffs.ascensionchallenge.name=Amulet's Curse
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that has been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that have been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=The dark energy radiating from the amulet has been weakened as much as possible for now.
actors.buffs.ascensionchallenge.desc_beckon=The amulet is currently _calling out to distant enemies,_ alerting them to your position.
actors.buffs.ascensionchallenge.desc_haste=The amulet is currently _hastening distant enemies,_ letting them reach you faster!
@@ -385,7 +385,7 @@ actors.hero.abilities.warrior.endure.name=Resistir
actors.hero.abilities.warrior.endure$enduretracker.name=Resiliência
actors.hero.abilities.warrior.endure$enduretracker.desc=O Guerreiro agora está dando dano bônus baseado no dano que ele sofreu.\n\nDano bônus: %1$d\nAcertos restantes: %2$d
actors.hero.abilities.warrior.endure.short_desc=O Guerreiro _Resiste_, passando várias rodadas, mas ganhando alta resistência a dano. Ele então dá dano extra baseado no que ele resistiu.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.warrior.endure.desc=O Guerreiro resiste por 3 turnos, recebendo metade do dano de todas as fontes. Essa redução é aplicada antes de efeitos de resistência como armadura.\n\nDepois de resistir, o próximo ataque do Guerreiro em 10 turnos ganha um bônus de dano. Esse bônus de dano é igual a metade de todo o dano recebido enquanto resistia, antes de qualquer efeito de redução de dano!\n\nSe o Guerreiro tem qualquer combo, usar essa habilidade aumenta o tempo restante em 3 turnos.
actors.hero.abilities.mage.elementalblast.name=Explosão elementar
actors.hero.abilities.mage.elementalblast.short_desc=O Mago emite uma _Explosão Elementar_ de seu cajado, cobrindo uma grande área ao seu redor com um efeito que varia baseado na varinha que está imbuída em seu cajado.
@@ -394,7 +394,7 @@ actors.hero.abilities.mage.elementalblast.generic_desc=O efeito da explosão ele
actors.hero.abilities.mage.wildmagic.name=Magia selvagem
actors.hero.abilities.mage.wildmagic.no_wands=Você não tem varinhas para disparar!
actors.hero.abilities.mage.wildmagic.short_desc=O Mago desencadeia a _Magia Selvagem_ contida em suas varinhas, aleatoriamente disparando-as várias vezes em um alvo escolhido em uma única rodada.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.wildmagic.desc=O Mago desencadeia o poder de suas varinhas, aleatoriamente disparando-as até 4 vezes em uma única rodada. O cajado do Mago não é incluído nesse efeito.\n\nCada varinha também tem seu nível aumentado em 2, até +3. Esta habilidade consome cargas de varinha, e nenhuma varinha pode ser disparada mais de 2 vezes.
actors.hero.abilities.mage.warpbeacon.name=Farol de teletransporte
actors.hero.abilities.mage.warpbeacon.depths=Você não pode teletransportar entre andares!
actors.hero.abilities.mage.warpbeacon.locked_floor=Você não pode sair de um nível trancado!
@@ -413,7 +413,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Escolha um local para pular
actors.hero.abilities.rogue.smokebomb$ninjalog.name=Boneco de madeira
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=De algum jeito, os inimigos são facilmente convencidos de que esse boneco de madeira é o Ladino real!
actors.hero.abilities.rogue.smokebomb.short_desc=O Ladino joga uma _Bomba de Fumaça_ enquanto pula pra longe. Ele cega inimigos pertos da sua localização anterior.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 10 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.smokebomb.desc=O Ladino joga uma bomba de fumaça e pula até 10 quadrados para longe. Ele pode pular através de armadilhas e inimigos, mas não através de objetos sólidos, como paredes.\n\nInimigos adjacentes a localização anterior do Ladino serão cegados por 5 turnos.
actors.hero.abilities.rogue.deathmark.name=Marca da morte
actors.hero.abilities.rogue.deathmark.ally_target=Você só pode marcar inimigos
actors.hero.abilities.rogue.deathmark.short_desc=O Ladino coloca uma _Marca da Morte_ em um inimigo escolhido. Inimigos marcados recebem dano bônus, mas não podem morrer até que a marca acabe.
@@ -422,7 +422,7 @@ actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marcado para Morte
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Este inimigo foi marcado, fazendo com que receba 25%% de dano bônus, mas também fazendo com que seja incapaz de morrer até a marca expirar.\n\nTurnos restantes: %s.
actors.hero.abilities.rogue.shadowclone.name=Clone das Sombras
actors.hero.abilities.rogue.shadowclone.short_desc=O Ladino invoca um _Clone das Sombras_, que pode ser direcionado para ajudá-lo no combate.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 80 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone.desc=O Ladino invoca um mímico sombrio de si mesmo, que pode ser direcionado para ajudá-lo no combate. Direcioná-lo não custa nenhuma carga.\n\nO clone tem 80 pontos de vida, nenhuma armadura e dá 10-20 de dano. Todas essas características podem ser melhoradas com talentos, tal que o clone se beneficia de armas e armaduras que o herói possui.
actors.hero.abilities.rogue.shadowclone$shadowally.name=Sombra do ladino
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Seu clone se move para seguir você.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Seu clone se move para atacar!
@@ -483,12 +483,12 @@ actors.hero.heroclass.mage_desc=O Mago começa com um _cajado único_, que recar
actors.hero.heroclass.mage_unlock=O Mago é um especialista com varinhas, e carrega uma _varinha mágica única._\n\nPara desbloqueá-lo, use um pergaminho de melhoria para tornar um item mais forte.
actors.hero.heroclass.rogue=ladino
actors.hero.heroclass.rogue_desc=The Rogue starts with a _unique Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=O Ladino começa com uma _Capa das Sombras única_, que ele pode usar para ficar invisível quando quiser.\n\nO Ladino pode _detectar armadilhas e segredos_ a uma grande distância.\n\nEle também começa com _um adaga_, _três facas de arremesso_, armadura de pano, um cantil, e uma bolsa de veludo.\n\nO Ladino automaticamente identifica:\n_-_ Pergaminhos de Identificação\n_-_ Poções de Invisibilidade\n_-_ Pergaminhos de Mapeamento Mágico
actors.hero.heroclass.rogue_unlock=O Ladino pode controlar o fluxo da batalha e atacar da invisibilidade usando seu _exclusivo manto de sombras._\n\nPara desbloqueá-lo _realize 10 ataques surpresa em um jogo._
actors.hero.heroclass.huntress=caçadora
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow_, which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit enemies with thrown weapons 10 times in one game._
actors.hero.heroclass.huntress_desc=A Caçadora começa com um _arco espiritual único _ que pode atirar um infinito número de flechas conjuradas.\n\nA Caçadora pode andar pela grama alta _sem pisoteá-la_.\n\nEla também começa com um par de _luvas cravejadas_, uma armadura de pano, um cantil e uma bolsa de veludo.\n\nA Caçadora automaticamente identifica:\n_-_ Pergaminhos de Identificação\n_-_ Poções de Visão Mental\n_-_ Pergaminhos do Acalento
actors.hero.heroclass.huntress_unlock=A Caçadora é mestre em armas de arremesso e possui um _arco mágico único_ com flechas infinitas.\n\nPara desbloquear ela _acerte os inimigos com armas de arremesso 10 vezes em um jogo._
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_short_desc=O _Berserker_ acumula fúria conforme ele leva dano. A fúria aumenta seu poder de ataque e o deixa enganar a morte brevemente.
@@ -657,7 +657,7 @@ actors.hero.talent.thiefs_intuition.desc=_ + 1: _ O Ladino identifica anéis _2x
actors.hero.talent.sucker_punch.title=super soco
actors.hero.talent.sucker_punch.desc=_+1:_ O Ladino causa _1-2 de dano bônus_ quando ataca um inimigo de surpresa pela primeira vez.\n\n_+2:_ O Ladino causa _2 de dano bônus_ quando ataca um inimigo de surpresa pela primeira vez.
actors.hero.talent.protective_shadows.title=sombras protetoras
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ he is invisible, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ he is invisible, _to a max of 5_.
actors.hero.talent.protective_shadows.desc=_+1:_ O Ladino ganha um escudo _a cada turno_ que está invisível, _até um máximo de 3_.\n\n_+2:_ O Ladino ganha um escudo _a cada turno_ que está invisível, _até um máximo de 5_.
actors.hero.talent.mystical_meal.title=refeição mística
actors.hero.talent.mystical_meal.desc=_+1:_ Comer leva 1 turno para o Ladino e concede a ele _3 turnos de recarga de artefato_\n\n_+2:_ Comer leva 1 turno para o Ladino e concede a ele _5 turnos de recarga de artefato_\n\nEste talento não pode ser usado para fazer o Chifre da fartura se recarregar.

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@@ -52,7 +52,7 @@ actors.blobs.web.desc=Здесь всё покрыто толстой паути
actors.buffs.adrenaline.name=Адреналин
actors.buffs.adrenaline.desc=Выброс адреналина увеличивает ваши физические возможности, ускоряя вашу атаку и скорость передвижения.\n\nАдреналин увеличивает скорость бега в два раза, а скорость атаки - в полтора.\n\nХодов осталось:%s
actors.buffs.adrenalinesurge.name=Strength Boost
actors.buffs.adrenalinesurge.name=Усиление
actors.buffs.adrenalinesurge.desc=Вы чувствуете значительный прилив сил. Но, к сожалению, это только временный эффект.\n\nБонус к силе: +%d\nХодов до ослабления эффекта: %s
actors.buffs.amok.name=Буйство
@@ -67,8 +67,8 @@ actors.buffs.arcanearmor.desc=Вас окружает едва заметный
actors.buffs.artifactrecharge.name=Зарядка артефактов
actors.buffs.artifactrecharge.desc=Энергия течет внутри вас, заряжая надетые на вас артефакты.\n\nЭто влияет на каждый артефакт по-своему, но они будут заряжаться гораздо быстрее чем обычно.\n\nХодов осталось:%s
actors.buffs.ascensionchallenge.name=Amulet's Curse
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that has been enhanced by Yog's power.
actors.buffs.ascensionchallenge.name=Проклятие амулета
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that have been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=The dark energy radiating from the amulet has been weakened as much as possible for now.
actors.buffs.ascensionchallenge.desc_beckon=The amulet is currently _calling out to distant enemies,_ alerting them to your position.
actors.buffs.ascensionchallenge.desc_haste=The amulet is currently _hastening distant enemies,_ letting them reach you faster!
@@ -694,14 +694,14 @@ actors.hero.talent.speedy_stealth.desc=_+1:_ Бродяга получает 2
actors.hero.talent.hasty_retreat.title=поспешное отступление
actors.hero.talent.hasty_retreat.desc=_+1:_ После скачка Разбойник получает _1 ход_ ускорения и невидимости.\n\n_+2:_ После скачка Разбойник получает _2 хода_ ускорения и невидимости.\n\n_+3:_ После скачка Разбойник получает _3 хода_ ускорения и невидимости.\n\n_+4:_ После скачка Разбойник получает _4 хода_ ускорения и невидимости.
actors.hero.talent.body_replacement.title=замещение тела
actors.hero.talent.body_replacement.title=подмена тела
actors.hero.talent.body_replacement.desc=_+1:_ После скачка, Разбойник оставляет за собой деревянную приманку, которая имеет _20 здоровья и 1-3 брони_.\n\n_+2:_ После скачка, Разбойник оставляет за собой деревянную приманку, которая имеет _40 здоровья и 2-6 брони_.\n\n_+3:_ После скачка, Разбойник оставляет за собой деревянную приманку, которая имеет _60 здоровья и 3-9 брони_.\n\n_+4:_ После скачка, Разбойник оставляет за собой деревянную приманку, которая имеет _80 здоровья и 4-12 брони_.\n\nОдновременно может быть активна только одна приманка.
actors.hero.talent.shadow_step.title=теневой шаг
actors.hero.talent.shadow_step.desc=_+1:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _20% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+2:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _36% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+3:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _50% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+4:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _60% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.
actors.hero.talent.fear_the_reaper.title=страх смерти
actors.hero.talent.fear_the_reaper.desc=_+1:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _хромоту_.\n\n_+2:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _испуг и хромоту_.\n\n_+3:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _испуг и хромоту_, и враги в пределах 3 клеток получают _хромоту_.\n\n_+4:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _испуг и хромоту_, и враги в пределах 3 клеток получают _испуг и хромоту_.
actors.hero.talent.deathly_durability.title=смертельная долговечность
actors.hero.talent.deathly_durability.title=смертельная стойкость
actors.hero.talent.deathly_durability.desc=_+1:_ Враги, убитые меткой смерти, дают Разбойнику щит, равный _13%_ от их здоровья в момент нанесения метки.\n\n_+2:_ Враги, убитые меткой смерти, дают Разбойнику щит, равный _25%_ от их здоровья в момент нанесения метки.\n\n_+3:_ Враги, убитые меткой смерти, дают Разбойнику щит, равный _38%_ от их здоровья в момент нанесения метки.\n\n_+4:_ Враги, убитые меткой смерти, дают Разбойнику щит, равный _50%_ от их здоровья в момент нанесения метки.
actors.hero.talent.double_mark.title=двойная отметка
actors.hero.talent.double_mark.desc=_+1:_ Маркировка двух целей одновременно приводит к снижению стоимости заряда на _30%_.\n\n_+2:_ Маркировка двух целей одновременно приводит к снижению стоимости заряда на _50%_.\n\n_+3:_ Маркировка двух целей одновременно приводит к снижению стоимости заряда на _65%_.\n\n_+4:_ Маркировка двух целей одновременно приводит к снижению стоимости заряда на _75%_.

View File

@@ -52,7 +52,7 @@ actors.blobs.web.desc=这里所有东西都被厚厚的蜘蛛网覆盖着。任
actors.buffs.adrenaline.name=激素涌动
actors.buffs.adrenaline.desc=由肾上腺素带来的纯粹的潜能爆发,激素涌动能够增强一名角色的移动和攻击速度。\n\n激素涌动允许角色拥有2倍的移动速度和1.5倍的攻击速度。\n\n持续时间%s 回合。
actors.buffs.adrenalinesurge.name=Strength Boost
actors.buffs.adrenalinesurge.name=力量激发
actors.buffs.adrenalinesurge.desc=一股强大的力量,不过很可惜不是永久的。\n\n力量加成+%d。\n距离效果衰减还有%s回合。
actors.buffs.amok.name=狂乱
@@ -67,21 +67,21 @@ actors.buffs.arcanearmor.desc=一层淡薄的护盾环绕着你,可为你抵
actors.buffs.artifactrecharge.name=神器充能
actors.buffs.artifactrecharge.desc=魔力在你体内奔腾而过,提高你手中神器的充能速率。 \n\n每件神器受到的影响都不尽相同但它们的充能速率都会大幅提升。\n\n剩余的神器充能效果时长%s回合
actors.buffs.ascensionchallenge.name=Amulet's Curse
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that has been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=The dark energy radiating from the amulet has been weakened as much as possible for now.
actors.buffs.ascensionchallenge.desc_beckon=The amulet is currently _calling out to distant enemies,_ alerting them to your position.
actors.buffs.ascensionchallenge.desc_haste=The amulet is currently _hastening distant enemies,_ letting them reach you faster!
actors.buffs.ascensionchallenge.desc_slow=The amulet is currently _slowing you down,_ and negating speed boosting effects!
actors.buffs.ascensionchallenge.desc_damage=The energy from the amulet has gotten so strong that it's _directly harming you!_
actors.buffs.ascensionchallenge.beckon=The amulet begins calling out to distant enemies.
actors.buffs.ascensionchallenge.haste=The amulet begins hastening distant enemies!
actors.buffs.ascensionchallenge.slow=The amulet starts to feel like a lead weight in your inventory!
actors.buffs.ascensionchallenge.damage=The amulet begins radiating dark energy. It burns!
actors.buffs.ascensionchallenge.weaken=You can feel the amulet's curse weaken slightly.
actors.buffs.ascensionchallenge.break=You take a moment to catch your breath and feel your wounds begin to close!
actors.buffs.ascensionchallenge.almost=You feel Yog's grip on the amulet begin to weaken, you're almost there!
actors.buffs.ascensionchallenge.on_kill=The dark energy consumes you...
actors.buffs.ascensionchallenge.name=护符诡咒
actors.buffs.ascensionchallenge.desc=Somehow Yog-Dzewa is maintaining influence on this world through the amulet, and is trying to stop your ascent!\n\nYog's power is making the dungeon much more dangerous, increasing the number of enemies and making them stronger! This power will keep building if left unchecked, it can be weakened by defeating enemies that have been enhanced by Yog's power.
actors.buffs.ascensionchallenge.desc_clear=护身符中残余的黑暗能量现今已被最大程度的削弱了。
actors.buffs.ascensionchallenge.desc_beckon=护身符正在_呼唤远处的敌人_向它们通告你的位置。
actors.buffs.ascensionchallenge.desc_haste=护身符正_为远处的敌人加速_令它们得以更快接近你
actors.buffs.ascensionchallenge.desc_slow=护身符正_使你减速_并阻止了一切加速效果
actors.buffs.ascensionchallenge.desc_damage=护身符中涌动的黑暗能量已极为强大它正在_直接对你造成伤害_
actors.buffs.ascensionchallenge.beckon=护身符开始呼唤远处的敌人前来。
actors.buffs.ascensionchallenge.haste=护身符开始为周遭的敌人提升移速!
actors.buffs.ascensionchallenge.slow=你背包中的护身符此刻恍如重逾千钧!
actors.buffs.ascensionchallenge.damage=护身符开始释放黑暗能量。它烧着了!
actors.buffs.ascensionchallenge.weaken=你能感受到护身符上的诅咒正缓慢地消退。
actors.buffs.ascensionchallenge.break=你花上一点时间调整好了自己的呼吸,感受到身上的伤口重新开始愈合!
actors.buffs.ascensionchallenge.almost=你能感觉到古神对护身符的掌控愈发微弱了起来,胜利的曙光已然在你面前!
actors.buffs.ascensionchallenge.on_kill=黑暗能量最终吞噬了你……
actors.buffs.barkskin.name=树肤
actors.buffs.barkskin.desc=你的皮肤硬化了,摸起来如同树皮般粗糙而坚固。 \n\n硬化的皮肤增强了你的护甲使你能更好地抵御物理攻击。\n\n当前增加的护甲值0~%d。\n距离效果衰减还有%s 回合。
@@ -385,7 +385,7 @@ actors.hero.abilities.warrior.endure.name=苦痛坚忍
actors.hero.abilities.warrior.endure$enduretracker.name=苦痛之怒
actors.hero.abilities.warrior.endure$enduretracker.desc=战士将忍受的原始伤害织成愤怒,将大量的额外伤害倾泻给敌人。\n\n额外伤害%1$d\n剩余攻击次数%2$d
actors.hero.abilities.warrior.endure.short_desc=战士_苦痛坚忍_跳过若干回合并大幅抵抗伤害。接下来战士会根据忍受的原始伤害造成额外伤害。
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.warrior.endure.desc=战士首先忍耐3回合将受到的任何伤害减少一半。此减伤效果优先于其它减伤计算。\n\n在此之后战士在10回合内的下一次攻击将造成额外伤害。额外伤害等同于在忍耐期间所有原始伤害的一半。\n\n如果战士处于连击状态此能力将补偿3回合连击时间。
actors.hero.abilities.mage.elementalblast.name=元素风暴
actors.hero.abilities.mage.elementalblast.short_desc=法师从老魔杖中释放_元素风暴_打击以自身为中心的一大片圆形区域造成伤害并基于灌注的法杖施加不同的效果。
@@ -394,7 +394,7 @@ actors.hero.abilities.mage.elementalblast.generic_desc=元素风暴的效果与
actors.hero.abilities.mage.wildmagic.name=狂野魔法
actors.hero.abilities.mage.wildmagic.no_wands=你没有法杖可供施法!
actors.hero.abilities.mage.wildmagic.short_desc=法师引导出法杖中的_狂野魔法_在单回合内对指定目标随机释放这些法杖多次。
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.wildmagic.desc=法师引导出法杖的魔力在一回合内随机释放法杖至多4次。该能力不会释放法师的老魔杖。\n\n这个能力释放法杖时法杖视为+2且最高可至+3并消耗法杖充能。每根法杖最多释放两次。
actors.hero.abilities.mage.warpbeacon.name=空间信标
actors.hero.abilities.mage.warpbeacon.depths=你无法传送到其它楼层!
actors.hero.abilities.mage.warpbeacon.locked_floor=楼层被封锁了,你无法离开!
@@ -413,7 +413,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=选择要跳到的位置
actors.hero.abilities.rogue.smokebomb$ninjalog.name=木桩替身
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=不知为何敌人坚信这就是盗贼本身。
actors.hero.abilities.rogue.smokebomb.short_desc=盗贼在原地制造一场_烟幕爆炸_后闪现离去并使原点周围的敌人失明。
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 10 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.smokebomb.desc=盗贼在原地制造一场烟幕爆炸并闪现最多10格的距离。闪现无视敌人与环境但仍会被固态地形如墙壁阻挡。\n\n盗贼原位置周围的敌人将失明5回合。
actors.hero.abilities.rogue.deathmark.name=夺命印记
actors.hero.abilities.rogue.deathmark.ally_target=你只能标记敌人。
actors.hero.abilities.rogue.deathmark.short_desc=盗贼向选中的敌人施加_夺命印记_。被标记的敌人将受到额外伤害但不会在标记期间死亡。
@@ -422,7 +422,7 @@ actors.hero.abilities.rogue.deathmark$deathmarktracker.name=夺命印记
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=这名被标记的敌人受到25%%的额外伤害,但不会在标记期间死亡。\n\n标记剩余%s回合。
actors.hero.abilities.rogue.shadowclone.name=暗影映像
actors.hero.abilities.rogue.shadowclone.short_desc=盗贼召唤一个_暗影映像_并能使唤其帮助自己战斗。
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 80 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone.desc=盗贼召唤一个暗影映像,并能使唤其帮助自己战斗。使唤映像不会消耗充能。\n\n映像拥有80点生命与10-20点近战伤害在激活天赋后这些属性可受到其主人武器与护甲的增益。
actors.hero.abilities.rogue.shadowclone$shadowally.name=暗影映像
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=你的映像正在跟随你。
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=你的映像正在发动攻击!
@@ -483,12 +483,12 @@ actors.hero.heroclass.mage_desc=法师初始携带一把_老魔杖_。老魔杖
actors.hero.heroclass.mage_unlock=法师精通各类法杖并在开局时持有一根_独特的法师魔杖_。\n\n_在游戏中用升级卷轴强化一个道具_以解锁法师。
actors.hero.heroclass.rogue=盗贼
actors.hero.heroclass.rogue_desc=The Rogue starts with a _unique Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc=盗贼初始携带一件独特神器_暗影斗篷_。 穿上后,盗贼可以随时将自己隐形。\n\n盗贼能从更远的距离_探测秘密与陷阱_。\n\n同时盗贼初始携带一柄_匕首__三把飞刀_布甲水袋与绒布包。\n\n盗贼开局鉴定的物品有\n_-_鉴定卷轴\n_-_隐形药剂\n_-_探地卷轴
actors.hero.heroclass.rogue_unlock=盗贼可使用他特有的_暗影斗篷_操控战局并通过隐身伏击敌人。\n\n_在一局游戏中伏击敌人10次_以解锁盗贼。
actors.hero.heroclass.huntress=女猎手
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow_, which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit enemies with thrown weapons 10 times in one game._
actors.hero.heroclass.huntress_desc=女猎手初始携带一把独特的_灵能弓_拥有无限的魔法弹药。\n\n女猎手可以穿过高草丛而_不将其践踏成草地_。\n\n同时女猎手初始携带一副_带钉手套_布甲水袋与绒布包。\n\n女猎手开局便已鉴定的道具有\n_-_鉴定卷轴\n_-_灵视药剂\n_-_催眠卷轴
actors.hero.heroclass.huntress_unlock=女猎手精通投掷武器并且具有一把能无限射击的_独特灵能弓_。\n\n_在一局游戏中使用投掷武器击中敌人10次_以解锁女猎手。
actors.hero.herosubclass.berserker=狂战士
actors.hero.herosubclass.berserker_short_desc=_狂战士_在受到伤害的时候会积累怒气怒气能提高狂战士的攻击力并使其短时间抗拒死亡。
@@ -532,13 +532,13 @@ actors.hero.talent.test_subject.title=实验对象
actors.hero.talent.test_subject.desc=_+1_每当战士鉴定了一件物品他将恢复_ 2 点生命_。\n\n_+2_每当战士鉴定了一件物品他将恢复_ 3 点生命_。
actors.hero.talent.iron_will.title=钢铁意志
actors.hero.talent.iron_will.desc=_+1_ 战士的纹章提供的护盾值上限_提高 1 点_。\n\n_+2_ 战士的纹章提供的护盾值上限_提高 2 点_。
actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will grant its shielding benefit without the broken seal.
actors.hero.talent.iron_will.meta_desc=_如果这个天赋被其它英雄获得_那么它在没有装备破损纹章的情况下也可以提供护盾。
actors.hero.talent.iron_stomach.title=钢铁之胃
actors.hero.talent.iron_stomach.desc=_+1_战士进食只花费一个回合并在进食过程中获得_ 75% 的伤害抗性_。\n\n_+2_战士进食只花费一个回合并在进食过程中获得_ 100% 的伤害抗性_ 。
actors.hero.talent.restored_willpower.title=意志复苏
actors.hero.talent.restored_willpower.desc=_+1_喝下治疗药剂会立刻回复战士破损纹章提供护盾的 _67%_。\n\n_+2_喝下治疗药剂会立刻回复战士破损纹章提供护盾的 _100%_。\n\n当喝下由治疗药剂合成的魔药与秘药时也会触发这个天赋。
actors.hero.talent.restored_willpower.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding equal to 5% max hp at +1, or 7.5% max hp at +2.
actors.hero.talent.restored_willpower.meta_desc=_如果这个天赋被其它英雄获得_那么它会在 +1 等级时提供等同于 5% 最大生命值的护盾,在 +2 等级时提供等同于 7.5% 最大生命值的护盾。
actors.hero.talent.runic_transference.title=刻印转移
actors.hero.talent.runic_transference.desc=_+1_战士的破损纹章可以像携带一层升级一样携带_普通或稀有刻印_。\n\n_+2_战士的破损纹章可以像携带一层升级一样携带_普通、稀有、强力、诅咒刻印_。
actors.hero.talent.lethal_momentum.title=手起刀落
@@ -566,11 +566,11 @@ actors.hero.talent.enhanced_combo.title=战技强化
actors.hero.talent.enhanced_combo.desc=_+1_当角斗士的连击数达到7或以上时冲击的击退距离提升至3且附带眩晕并可将敌人击落深渊。\n\n_+2_除+1的增益外当角斗士的连击数达到9或以上时格挡反击对一回合内的多次攻击有效。\n\n_+3_除+1和+2的增益外角斗士在使用撞击横扫和暴雨时可跃过 连击数/3 格的地格来接近敌人。
actors.hero.talent.body_slam.title=肉弹冲击
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _1-4 plus 25%_ of his damage blocking power.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _2-8 plus 50%_ of his damage blocking power.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _3-12 plus 75%_ of his damage blocking power.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _4-16 plus 100%_ of his damage blocking power.
actors.hero.talent.body_slam.desc=_+1_战士英勇之跃落地时对所有相邻敌人造成_25% 护甲值 + 1-4_的伤害。\n\n_+2_战士英勇之跃落地时对所有相邻敌人造成_50% 护甲值 + 2-8_的伤害。\n\n_+3_战士英勇之跃落地时对所有相邻敌人造成_75% 护甲值 + 3-12_的伤害。\n\n_+4_战士英勇之跃落地时对所有相邻敌人造成_100% 护甲值 + 4-16_的伤害。
actors.hero.talent.impact_wave.title=堕天一击
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 5 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 5 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 5 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 5 turns.
actors.hero.talent.impact_wave.desc=_+1_战士英勇之跃落地时击退所有相邻敌人_2_格有_25%_几率使其获得 5 回合易伤。\n\n_+2_战士英勇之跃落地时击退所有相邻敌人_3_格有_50%几率_使其获得 5 回合易伤。\n\n_+3_战士英勇之跃落地时击退所有相邻敌人_4_格有_75%几率_使其获得 5 回合易伤。\n\n_+4_战士英勇之跃落地时击退所有相邻敌人_5_格有_100%几率_使其获得 5 回合易伤。
actors.hero.talent.double_jump.title=二段跳跃
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _60% reduced_ charge cost.
actors.hero.talent.double_jump.desc=_+1_战士使用英勇跳跃后3 回合内下一次使用充能消耗减少_20%_。\n\n_+2_战士使用英勇跳跃后3 回合内下一次使用充能消耗减少_36%_。\n\n_+3_战士使用英勇跳跃后3 回合内下一次使用充能消耗减少_50%_。\n\n_+4_战士使用英勇跳跃后3 回合内下一次使用充能消耗减少_60%_。
actors.hero.talent.expanding_wave.title=广域冲击
actors.hero.talent.expanding_wave.desc=_+1_震地冲击的射程由5格扩大到_6格_角度从60度展宽为_75度_。\n\n_+2_震地冲击的射程由5格扩大到_7格_角度从60度展宽为_90度_。\n\n_+3_震地冲击的射程由5格扩大到_8格_角度从60度展宽为_105度_。\n\n_+4_震地冲击的射程由5格扩大到_9格_角度从60度展宽为_120度_。
@@ -595,15 +595,15 @@ actors.hero.talent.tested_hypothesis.title=实验假设
actors.hero.talent.tested_hypothesis.desc=_+1_每当法师鉴定了一件物品, 他将获得 _2 回合的法杖充能_。\n\n_+2_每当法师鉴定了一件物品, 他将获得 _3 回合的法杖充能_。
actors.hero.talent.backup_barrier.title=备用屏障
actors.hero.talent.backup_barrier.desc=_+1_每当法师释放老魔杖最后一点充能他获得 _3 点护盾_。\n\n_+2_每当法师释放老魔杖最后一点充能他获得 _5 点护盾_。
actors.hero.talent.backup_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead trigger from the hero's highest level wand.
actors.hero.talent.backup_barrier.meta_desc=_如果这个天赋被其它英雄获得_那么它会由持有的等级最高的法杖触发。
actors.hero.talent.energizing_meal.title=充能一餐
actors.hero.talent.energizing_meal.desc=_+1_法师进食只花费一个回合并获得 _5 回合的法杖充能_。\n\n_+2_法师进食只花费一个回合并获得 _8 回合的法杖充能_。
actors.hero.talent.energizing_upgrade.title=充能强化
actors.hero.talent.energizing_upgrade.desc=_+1_使用升级卷轴会瞬间为法师的老魔杖恢复 _4 点充能_可以溢出其充能上限。\n\n_+2_使用升级卷轴会瞬间为法师的老魔杖恢复 _6 点充能_可以溢出其充能上限。\n\n当使用升级卷轴合成的秘卷或结晶法术时也会触发这个天赋。
actors.hero.talent.energizing_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 12 turns of wand recharging at +1, or 20 turns at +2.
actors.hero.talent.energizing_upgrade.meta_desc=_如果这个天赋被其它英雄获得_那么它会在 +1 等级时提供 12 回合的法杖充能,在 +2 等级时提供 20 回合的法杖充能。
actors.hero.talent.wand_preservation.title=法杖回收
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0, otherwise it will be returned as 1 arcane resin.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve wands a maximum of five times, afterward it will always grant 1 arcane resin.
actors.hero.talent.wand_preservation.desc=_+1_当法师将新的法杖注入老魔杖时先前灌注的法杖有_67%_的概率以0级状态回收在回收失败的时候会以 1 个奥术聚酯取而代之。\n\n_+2_当法师将新的法杖注入老魔杖时先前灌注的法杖有_100%_的概率_以0级状态回收。\n\n此天赋最多能成功回收法杖五次在那之后将只能将法杖转化为奥术聚酯。
actors.hero.talent.arcane_vision.title=奥术感知
actors.hero.talent.arcane_vision.desc=_+1_当法师使用法杖命中敌人时获取目标视野持续 _10 回合_。\n\n_+2_当法师使用法杖命中敌人时获取目标视野持续 _15 回合_。
actors.hero.talent.shield_battery.title=储能护盾
@@ -631,16 +631,16 @@ actors.hero.talent.necromancers_minions.desc=_+1_拥有灵魂标记的敌人
actors.hero.talent.blast_radius.title=广域打击
actors.hero.talent.blast_radius.desc=_+1_元素风暴的打击半径从4格扩大到 _5格_。\n\n_+2_元素风暴的打击半径从4格扩大到 _6格_。\n\n_+3_元素风暴的打击半径从4格扩大到 _7格_。\n\n_+4_元素风暴的打击半径从4格扩大到 _8格_。
actors.hero.talent.elemental_power.title=元素之力
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _25%_.\n\n_+2:_ The power of elemental blast is increased by _50%_.\n\n_+3:_ The power of elemental blast is increased by _75%_.\n\n_+4:_ The power of elemental blast is increased by _100%_.
actors.hero.talent.elemental_power.desc=_+1_元素风暴的威力提升_25%_\n\n_+2_元素风暴的威力提升_50%_\n\n_+3_元素风暴的威力提升_75%_\n\n_+4_元素风暴的威力提升_100%_
actors.hero.talent.reactive_barrier.title=反应屏障
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2.5 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _5 shielding_ for every character affected by elemental blast, to a max of 6 characters.\n\n_+3:_ The Mage gains _7.5 shielding_ for every character affected by elemental blast, to a max of 7 characters.\n\n_+4:_ The Mage gains _10 shielding_ for every character affected by elemental blast, to a max of 8 characters.
actors.hero.talent.reactive_barrier.desc=_+1_元素风暴每击中一个目标法师获得_2.5_点护盾,最多计算 5 个目标。\n\n_+2_元素风暴每击中一个目标法师获得_5_点护盾最多计算 6 个目标。\n\n_+3_元素风暴每击中一个目标法师获得_7.5_点护盾,最多计算 7 个目标。\n\n_+4_元素风暴每击中一个目标法师获得_10_点护盾最多计算 8 个目标。
actors.hero.talent.wild_power.title=奥能风暴
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be boosted by either _2 or 3, up to +4_.\n\n_+2:_ When using wild magic, wands will be boosted by _3, up to +5_.\n\n_+3:_ When using wild magic, wands will be boosted by either _3 or 4, up to +6_.\n\n_+4:_ When using wild magic, wands will be boosted by _4, up to +7_.
actors.hero.talent.wild_power.title=狂野魔力
actors.hero.talent.wild_power.desc=_+1_释放狂野魔法时法杖会被视为原等级_+2_或_+3_不可由此效果超过 +4\n\n_+2_释放狂野魔法时法杖会被视为原等级_+3_不可由此效果超过 +5\n\n_+3_释放狂野魔法时法杖会被视为原等级_+3_或_+4_不可由此效果超过 +6\n\n_+4_释放狂野魔法时法杖会被视为原等级_+4_不可由此效果超过 +6。
actors.hero.talent.fire_everything.title=法力倾泻
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_ up from 4, and each wand has a _25% chance_ to be usable 3 times.\n\n_+2:_ Wild magic now fires _6 times_ up from 4, and each wand has a _50% chance_ to be usable 3 times.\n\n_+3:_ Wild magic now fires _7 times_ up from 4, and each wand has a _75% chance_ to be usable 3 times.\n\n_+4:_ Wild magic now fires _8 times_ up from 4, and each wand has a _100% chance_ to be usable 3 times.
actors.hero.talent.fire_everything.desc=_+1_狂野魔法将释放法杖由 4 次提升到_5_次并且每一根法杖有_25%_的几率可被释放 3 次。\n\n_+2_狂野魔法将释放法杖由 4 次提升到_6_次并且每一根法杖有_50%_的几率可被释放 3 次。\n\n_+3_狂野魔法将释放法杖由 4 次提升到_7_次并且每一根法杖有_75%_的几率可被释放 3 次。\n\n_+4_狂野魔法将释放法杖由 4 次提升到_8_次并且每一根法杖有_100%_的几率可被释放 3 次。
actors.hero.talent.conserved_magic.title=节能施法
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.67 charges_ instead of 1, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.45 charges_ instead of 1, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.3 charges_ instead of 1, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.2 charges_ instead of 1, and wild magic has a _100% chance_ to not spend a turn.
actors.hero.talent.conserved_magic.desc=_+1_狂野魔法每次释放法杖消耗充能从 1 点下降至_0.67_点。\n并且狂野魔法有_25%_概率不花费时间。\n\n_+2_狂野魔法每次释放法杖消耗充能从 1 点下降至_0.45_点。\n并且狂野魔法有_50%_概率不花费时间。\n\n_+3_狂野魔法每次释放法杖消耗充能从 1 点下降至_0.3_点。\n并且狂野魔法有_75%_概率不花费时间。\n\n_+4_狂野魔法每次释放法杖消耗充能从 1 点下降至_0.2_点。\n并且狂野魔法有_100%_概率不花费时间。
actors.hero.talent.telefrag.title=传送挤压
actors.hero.talent.telefrag.desc=_+1_当法师传送回信标与另一角色发生碰撞时法师对其造成_10-15点_伤害但自己会受到_5点伤害_。\n\n_+2_当法师传送回信标与另一角色发生碰撞时法师对其造成_20-30点_伤害但自己会受到_10点伤害_。\n\n_+3_当法师传送回信标与另一角色发生碰撞时法师对其造成_30-45点_伤害但自己会受到_15点伤害_。\n\n_+4_当法师传送回信标与另一角色发生碰撞时法师对其造成_40-60点_伤害但自己会受到_20点伤害_。\n\n玩家不会死于自伤且该伤害可由魔法抵抗效果减免。
@@ -657,16 +657,16 @@ actors.hero.talent.thiefs_intuition.desc=_+1__装备戒指时_盗贼将以两
actors.hero.talent.sucker_punch.title=阴险打击
actors.hero.talent.sucker_punch.desc=_+1_初次伏击一名敌人时盗贼将造成_ 1~2 点额外伤害_。\n\n_+2_初次伏击一名敌人时盗贼将造成_ 2 点额外伤害_。
actors.hero.talent.protective_shadows.title=暗影庇护
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ he is invisible, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ he is invisible, _to a max of 5_.
actors.hero.talent.protective_shadows.desc=_+1_盗贼在隐形时每_2_回合获得一点护盾最多积累_3_点。\n\n_+2_盗贼在隐形时每_1_回合获得一点护盾最多积累_5_点。
actors.hero.talent.mystical_meal.title=秘术祭食
actors.hero.talent.mystical_meal.desc=_+1_盗贼进食仅消耗1回合并提供_3回合的神器充能_。\n\n_+1_盗贼进食仅消耗1回合并提供_5回合的神器充能_。\n\n这项天赋的充能效果对丰饶之角无效。
actors.hero.talent.mystical_upgrade.title=升阶秘法
actors.hero.talent.mystical_upgrade.desc=_+1_使用升级卷轴时会立即为盗贼的披风提供 _2 点充能_这个效果可以溢出披风目前的充能上限。\n\n_+2_使用升级卷轴时会立即为盗贼的披风提供 _3 点充能_这个效果可以溢出披风目前的充能上限。\n\n当使用由升级卷轴合成的秘卷或法术结晶时也会触发这个天赋。
actors.hero.talent.mystical_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 6 turns of artifact recharging at +1, or 10 turns at +2.
actors.hero.talent.mystical_upgrade.meta_desc=_如果这个天赋被其它英雄获得_那么它会在 +1 等级时提供 6 回合的神器充能,在 +2 等级时提供10回合的神器充能。
actors.hero.talent.wide_search.title=广域搜索
actors.hero.talent.wide_search.desc=_+1_盗贼的搜索范围由方形 5x5 增幅至 _圆形 7x7_。\n\n_+2_盗贼的搜索范围由方形 5x5 增幅至 _方形 7x7_。
actors.hero.talent.wide_search.meta_desc=_If this talent is gained by a different hero_ it will instead increase their search radius from a 3x3 square to a 5x5 circle at +1, or a 5x5 square at +2.
actors.hero.talent.wide_search.meta_desc=_如果这个天赋被其它英雄获得_那么它会在 +1 等级时扩张搜索范围至 5x5 的圆形,或在 +2 等级时扩张搜索范围至 5x5 的方形。
actors.hero.talent.silent_steps.title=无声步伐
actors.hero.talent.silent_steps.desc=_+1_盗贼不会惊醒_距其3格或更远的敌人_。\n\n_+2_盗贼不会惊醒_未与其相邻的敌人_。
actors.hero.talent.rogues_foresight.title=行窃预知
@@ -674,7 +674,7 @@ actors.hero.talent.rogues_foresight.desc=_+1_当盗贼进入有隐藏房间
actors.hero.talent.light_cloak.title=轻便斗篷
actors.hero.talent.light_cloak.desc=_+1_盗贼不装备暗影斗篷也能使用其功能但未装备时斗篷的充能速率会降至_25%_。\n\n_+2_盗贼不装备暗影斗篷也能使用其功能但未装备时斗篷的充能速率会降至_50%_。\n\n_+3_盗贼不装备暗影斗篷也能使用其功能但未装备时斗篷的充能速率会降至_75%_。
actors.hero.talent.light_cloak.meta_desc=_If this talent is gained by a different hero_ it will instead increase the charging speed of all artifacts by 7/13/20% at +1/+2/+3.
actors.hero.talent.light_cloak.meta_desc=_如果这个天赋被其它英雄获得_那么它会在 +1/+2/+3 等级时提高 7/13/20%的所有神器充能速度。
actors.hero.talent.enhanced_rings.title=戒指强化
actors.hero.talent.enhanced_rings.desc=_+1_使用神器后的_3回合_内盗贼装备的所有戒指都会提升1级。\n\n_+2_使用神器后的_6回合_内盗贼装备的所有戒指都会提升1级。\n\n_+3_使用神器后的_9回合_内盗贼装备的所有戒指都会提升1级。
@@ -707,9 +707,9 @@ actors.hero.talent.double_mark.title=双重印记
actors.hero.talent.double_mark.desc=_+1_标记一个目标后立即标记另一目标时标记的充能消耗降低_30%_。\n\n_+2_标记一个目标后立即标记另一目标时标记的充能消耗降低_50%_。\n\n_+3_标记一个目标后立即标记另一目标时标记的充能消耗降低_65%_。\n\n_+4_标记一个目标后立即标记另一目标时标记的充能消耗降低_75%_。
actors.hero.talent.shadow_blade.title=影铸之刃
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _8%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _16%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _24%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _32%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.shadow_blade.desc=_+1_暗影映像获得其主人每回合伤害的_8%_有_25%_概率使用主人武器的附魔。\n\n_+2_暗影映像获得其主人每回合伤害的_16%_有_50%_概率使用主人武器的附魔。\n\n_+3_暗影映像获得其主人每回合伤害的_24%_有_75%_概率使用主人武器的附魔。\n\n_+4_暗影映像获得其主人每回合伤害的_32%_有_100%_概率使用主人武器的附魔。
actors.hero.talent.cloned_armor.title=影塑之甲
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _12%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _24%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _36%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _48%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.cloned_armor.desc=_+1_暗影映像获得其主人护甲值的_12%_有_25%_概率使用主人护甲的刻印。\n\n_+2_暗影映像获得其主人护甲值的_24%_有_50%_概率使用主人护甲的刻印。\n\n_+3_暗影映像获得其主人护甲值的_36%_有_75%_概率使用主人护甲的刻印。\n\n_+4_暗影映像获得其主人护甲值的_48%_有_100%_概率使用主人护甲的刻印。
actors.hero.talent.perfect_copy.title=完美克隆
actors.hero.talent.perfect_copy.desc=_+1_暗影映像额外获得其主人_10%_的最大生命值。并且盗贼可以瞬间与_1格_距离以内的映像交换位置。\n\n_+2_暗影映像额外获得其主人_20%_的最大生命值并且盗贼可以瞬间与_2格_距离以内的映像交换位置。\n\n_+3_暗影映像额外获得其主人_30%_的最大生命值并且盗贼可以瞬间与_3格_距离以内的映像交换位置。\n\n_+4_暗影映像额外获得其主人_40%_的最大生命值并且盗贼可以瞬间与_4格_距离以内的映像交换位置。
@@ -738,7 +738,7 @@ actors.hero.talent.point_blank.title=抵近射击
actors.hero.talent.point_blank.desc=_+1_当女猎手近身使用投武或其短弓时命中率将_仅降低30%_而非原先的降低50%。\n\n_+2_当女猎手近身使用投武或其短弓时命中率将_仅降低10%_而非原先的降低50%。\n\n_+3_当女猎手近身使用投武或其短弓时命中率将_提升10%_而非原先的降低50%。\n\n注意远程使用投武或灵能短弓时命中率总提升50%。
actors.hero.talent.seer_shot.title=探地之矢
actors.hero.talent.seer_shot.desc=_+1_当女猎手射箭击中地面时会提供落点周围3x3的视野_持续5回合_。这个天赋有20回合的冷却时间。\n\n_+1_当女猎手射箭击中地面时会提供落点周围3x3的视野_持续10回合_。这个天赋有20回合的冷却时间。\n\n_+1_当女猎手射箭击中地面时会提供落点周围3x3的视野_持续15回合_。这个天赋有20回合的冷却时间。
actors.hero.talent.seer_shot.meta_desc=_If this talent is gained by a different hero_ it will trigger from any thrown weapon.
actors.hero.talent.seer_shot.meta_desc=_如果这个天赋被其它英雄获得_那么它可被任何投掷物激活。
actors.hero.talent.farsight.title=鹰眼远视
actors.hero.talent.farsight.desc=_+1_狙击手的视野范围_扩大25%_。\n\n_+2_狙击手的视野范围_扩大50%_。\n\n_+3_狙击手的视野范围_扩大75%_。
@@ -769,11 +769,11 @@ actors.hero.talent.wild_momentum.title=自然飞矢
actors.hero.talent.wild_momentum.desc=_+1_使用灵能短弓射杀一名敌人时延长_1回合_自然之力最多延长_2_回合。\n\n_+2_使用灵能短弓射杀一名敌人时延长_2回合_自然之力最多延长_4_回合。\n\n_+3_使用灵能短弓射杀一名敌人时延长_3回合_自然之力最多延长_6_回合。\n\n_+4_使用灵能短弓射杀一名敌人时延长_4回合_自然之力最多延长_8_回合。
actors.hero.talent.eagle_eye.title=鹰之瞭望
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _9 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _10 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.eagle_eye.desc=_+1:_ 飞鹰的视野范围从 6 格增加到_7_格。\n\n_+2:_ 飞鹰的视野范围从 6 格增加到_8_格。\n\n_+3:_ 飞鹰的视野范围从 6 格增加到_9_格并获得_2_格的灵视。\n\n_+4:_ 飞鹰的视野范围从 6 格增加到_10_格并获得_3_格的灵视。
actors.hero.talent.go_for_the_eyes.title=夺目利爪
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _5 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _2 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _5 turns_.
actors.hero.talent.go_for_the_eyes.desc=_+1_飞鹰在攻击时会扑抓敌人的眼睛并令其致盲_2_回合。\n\n_+2_飞鹰在攻击时会扑抓敌人的眼睛并令其致盲_5_回合。\n\n_+3_飞鹰在攻击时会扑抓敌人的眼睛并令其致盲_5_回合并附加_2_回合的残废。\n\n_+4_飞鹰在攻击时会扑抓敌人的眼睛并令其致盲_5_回合并附加_5_回合的残废。
actors.hero.talent.swift_spirit.title=疾风之魄
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _6 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _8 attacks_ made against it.
actors.hero.talent.swift_spirit.desc=_+1_飞鹰的移动速度由每回合 2 格提升至_2.5_格必定闪避其遭到的前_2次攻击_次攻击。\n\n_+2_飞鹰的移动速度由每回合 2 格提升至_3_格必定闪避其遭到的前_4_次攻击。\n\n_+3_飞鹰的移动速度由每回合 2 格提升至_3.5_格必定闪避其遭到的前_6_次攻击。\n\n_+4_飞鹰的移动速度由每回合 2 格提升至_4_格必定闪避其遭到的前_8_次攻击。
#universal
actors.hero.talent.heroic_energy.title=英勇能量
@@ -828,7 +828,7 @@ actors.mobs.npcs.imp.desc=小恶魔是一种低等恶魔。它们既没有强大
actors.mobs.npcs.impshopkeeper.name=野心勃勃的小恶魔
actors.mobs.npcs.impshopkeeper.greetings=你好,%s
actors.mobs.npcs.impshopkeeper.greetings_ascent=What did you do %s? Shop quickly, I've got to get out of here!
actors.mobs.npcs.impshopkeeper.greetings_ascent=%s你都做了些什么要做买卖就快点我可不想在这里久留
actors.mobs.npcs.impshopkeeper.thief=我以为我可以相信你!
actors.mobs.npcs.impshopkeeper.desc=小恶魔是一种低等恶魔。它们既没有强大的力量也没有魔法天赋,但他们相当聪明而且善于交际,因此许多小恶魔喜欢生活在没有其他恶魔存在的地方。

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@@ -1,6 +1,6 @@
###armor curses
items.armor.curses.antientropy.name=%s Nevyváženosti
items.armor.curses.antientropy.desc=The Anti-entropy curse works against the forces of the universe, pulling energy into the wearer and away from their surroundings. This briefly sets the wearer on fire, but freezes everything around them!
items.armor.curses.antientropy.desc=Prokletí nevyváženosti působí proti entropickým zákonům vesmíru, a tahá tak do nositele energii z jeho okolí. To nositele na krátkou dobu zapálí, ovšem zmrazí všechno kolem!
items.armor.curses.bulk.name=%s Objemnosti
items.armor.curses.bulk.desc=Zbroj objemnosti vypadá větší a impozantnější, ale ve skutečnosti nemá zvýšenou obranu. Horší je, že přidaná velikost dělá procházení dveřmi velmi obtížné.
@@ -94,16 +94,16 @@ items.armor.armor$glyph.glyph=Runa
items.armor.armor$glyph.killed=Zabila tě %s...
items.armor.classarmor.ac_ability=Vyber si schopnost
items.armor.classarmor.ac_transfer=TRANSFER
items.armor.classarmor.ac_transfer=PŘESUNOUT
items.armor.classarmor.no_ability=Tvá zbroj momentálně nemá žádnou schopnost, měl by sis nějakou vybrat!
items.armor.classarmor.not_equipped=Pro použití speciální schopnosti musíš mít zbroj na sobě!
items.armor.classarmor.low_charge=Zbroj není dostatečně nabitá, aby mohla použít speciální schopnost!
items.armor.classarmor.charge_use=Použití schopnosti nyní spotřebuje _%s_ energie.
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.classarmor.transfer_title=Přesunout zbroj
items.armor.classarmor.transfer_desc=Magii koruny krále trpaslíků lze přesunout o jiné zbroje. Původní zbroj však bude při tomto procesu zničena.
items.armor.classarmor.transfer_prompt=Vyber Zbroj
items.armor.classarmor.transfer_cancel=Zrušit
items.armor.classarmor.transfer_complete=Vlastnosti tvé hrdinné zbroje byly přesunuty!
items.armor.clotharmor.name=Látková zbroj
items.armor.clotharmor.desc=Lehká zbroj, která poskytuje pouze základní ochranu.
@@ -415,8 +415,8 @@ items.artifacts.timekeepershourglass.prompt=Jak si přeješ použít magii hodin
items.artifacts.timekeepershourglass.desc=Tyto ozdobné přesýpací hodiny vypadají poměrně skromně. Z jejich jemně vytesané konstrukce ovšem cítíš velkou moc. Jak otáčíš přesýpacími hodinami a sleduješ proudící písek, pociťuješ jak tebou jejich magie jemně škube. Použití této magie ti zajisté dá nějakou kontrolu nad časem.
items.artifacts.timekeepershourglass.desc_hint=Vypadá to, že hodiny ztratili nějaký svůj písek, snad by se dal někde najít...
items.artifacts.timekeepershourglass.desc_cursed=Prokleté hodiny přilnuli k tvém boku. Cítíš, jak se snaží zmanipulovat tvůj pohyb časem.
items.artifacts.timekeepershourglass$timefreeze.name=Time Freeze
items.artifacts.timekeepershourglass$timefreeze.desc=Time is frozen around you, allowing you to perform actions instantly. The effect will last until it is cancelled or your hourglass runs out of charge. Attacking or using magic will break this effect as well.
items.artifacts.timekeepershourglass$timefreeze.name=Zastavení času
items.artifacts.timekeepershourglass$timefreeze.desc=Čas kolem tebe byl zastaven, díky čemuž můžeš provádět akce okamžitě. Efekt bude trvat, dokud ho nezrušíš nebo dokud se hodiny nevybijí. Útoky nebo koužívání kouzel tento efekt také zruší.
items.artifacts.timekeepershourglass$sandbag.name=Pytlík magického písku
items.artifacts.timekeepershourglass$sandbag.levelup=Přidáváš písek do svých hodin.
items.artifacts.timekeepershourglass$sandbag.maxlevel=Tvé hodiny jsou magickým pískem už úplně naplněny!
@@ -499,7 +499,7 @@ items.bombs.shrapnelbomb.name=Střepinová bomba
items.bombs.shrapnelbomb.desc=Tato bomba byla upravena útržky kovu z DM-300, které se po výbuchu roztříští a všude rozletí, což čemukoliv ve velkém dosahu okolo bomby udělí poškození. Bude lepší se po použití za něco schovat...
items.bombs.woollybomb.name=Stádová bomba
items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. These sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them.
items.bombs.woollybomb.desc=Tato upravená bomba vytvoří po výbuchhu velikou plochu z magických ovcí. Tyto ovce budou překážet v pohybu a vydrží velmi dlouhou dobu! Ovce však nevydrží tak dlouho v blízkosti mocných nepřátel a lze je odčarovat dříve tím, že s nimi budeš interagovat.
###food
items.food.berry.name=Jedlá bobule
@@ -593,7 +593,7 @@ items.keys.goldenkey.name=Zlatý klíč
items.keys.goldenkey.desc=Výřezy na tomto zlatém klíči jsou drobné a složité. Možná by mohl otevřít zamčenou truhlu?
items.keys.crystalkey.name=Krystalový klíč
items.keys.crystalkey.desc=The cut surfaces of this crystalline key shimmer in the darkness. Perhaps it will open something made of crystal?
items.keys.crystalkey.desc=Jemně vybroušené plošky toho krystalového klíče se třpytí ve tmě. Možná jím půjde otevřít něco z křišťálu?
items.keys.ironkey.name=Železný klíč
items.keys.ironkey.desc=Výřezy na tomto starém železném klíči jsou velmi opotřebované. Stejně tak i jeho kožená šňůrka. Jaké dveře by mohl asi otevřít?
@@ -1089,8 +1089,8 @@ items.spells.curseinfusion.desc=Toto kouzlo naplní část vybavení stejnou zvr
items.spells.featherfall.name=Lehkost pírka
items.spells.featherfall.light=Cítíš se lehce jako pírko!
items.spells.featherfall.desc=Tohle kouzlo ovlivní gravitační působení toho, kdo jej vyvolá. Na krátkou chvíli ti umožní spadnout z velké výšky úplně bez poškození. Každé použití kouzla ovšem poskytne dostatek ochrany pouze na jednu propast.
items.spells.featherfall$featherbuff.name=Feather Fall
items.spells.featherfall$featherbuff.desc=You are under the effects of a feather fall spell, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s.
items.spells.featherfall$featherbuff.name=Lehkost pírka
items.spells.featherfall$featherbuff.desc=Jsi pod vlivem kouzla lehkosti pírka, což ti umožňuje spadnout do propasti, aniž by ses zranil! Efekt pomine, pokud je použit nebo pokud uplyne nějaká doba od seslání.\n\nZbývá tahů: %s.
items.spells.spell.ac_cast=VYVOLAT
items.spells.spell.no_magic=Nemůžeš vyvolávat kouzla během magické imunity.
@@ -1150,7 +1150,7 @@ items.stones.runestone$placeholder.name=Runový kámen
items.stones.stoneofaggression.name=Kámen agrese
items.stones.stoneofaggression.desc=Když je tento kámen hozen po nepříteli nebo spojenci, všichni nepřátelé v okolí budou po krátkou dobu nuceni na něj útočit.\n\nJe-li použit proti nepříteli, trvá tento efekt jen pár tahů, zatímco při použití na spojence či sebe samého trvá mnohem déle.
items.stones.stoneofaggression$aggression.name=Zacíleno
items.stones.stoneofaggression$aggression.desc=Manipulative magic is forcing all nearby enemies to attack this character.\n\nTurns remaining: %s.
items.stones.stoneofaggression$aggression.desc=Manipulativ magie nutí blízké nepřátele útočit na tuto postavu.\n\nZbývá tahů: %s.
items.stones.stoneofaugmentation.name=Kámen rozšíření
items.stones.stoneofaugmentation.inv_title=Rozšiř předmět
@@ -1358,19 +1358,19 @@ items.weapon.curses.annoying.msg_4=UŽ JSME U BOSSE!?
items.weapon.curses.annoying.msg_5=AU, NEMÁCHEJ TAK SE MNOU!
items.weapon.curses.annoying.desc=Obtěžující zbraně jsou sice schopné komunikovat, ale jsou užvaněné až příliš. Často na tebe budou bezdůvodně přitahovat pozornost.
items.weapon.curses.dazzling.name=dazzling %s
items.weapon.curses.dazzling.name=%s Oslepení
items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them.
items.weapon.curses.displacing.name=%s Přesouvání
items.weapon.curses.displacing.desc=Zbraně přesouvání jsou naplněny chaotickou teleportační magií, která má schopnost náhodně přemísťovat nepřátele po podlaží.
items.weapon.curses.explosive.name=explosive %s
items.weapon.curses.explosive.warm=Warm...
items.weapon.curses.explosive.hot=Hot!
items.weapon.curses.explosive.desc=Explosive weapons steadily build up power and explode, damaging the wearer and enemy.
items.weapon.curses.explosive.desc_cool=Your weapon is currently cool to the touch.
items.weapon.curses.explosive.desc_warm=Your weapon is building energy and getting warm...
items.weapon.curses.explosive.desc_hot=_Your weapon is hot! It's about to explode!_
items.weapon.curses.explosive.name=%s výbušnosti
items.weapon.curses.explosive.warm=Teplé...
items.weapon.curses.explosive.hot=Horké!
items.weapon.curses.explosive.desc=Výbušné zbraně si postupně budují sílu a explodují, čímž zraňují držitele i nepřátele.
items.weapon.curses.explosive.desc_cool=Tvá zbraň je právě studená na dotek.
items.weapon.curses.explosive.desc_warm=Tvá zbraň buduje energii a zahřívá se...
items.weapon.curses.explosive.desc_hot=_Tvá zbraň je horká! Každou chvíli exploduje!_
items.weapon.curses.friendly.name=%s Odmítání
items.weapon.curses.friendly.desc=Zbraně odmítání se nejlépe hodí pro pacifisty, jelikož občas vyvolávají kouzlo, které držiteli zbraně znemožní bojovat.

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@@ -102,7 +102,7 @@ items.armor.classarmor.charge_use=Die sofortige Verwendung der Fähigkeit verbra
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_cancel=Abbrechen
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.clotharmor.name=Stoffrüstung
@@ -1358,7 +1358,7 @@ items.weapon.curses.annoying.msg_4=SIND WIR SCHON BEIM ENDGEGNER?
items.weapon.curses.annoying.msg_5=AUTSCH, SCHLAG NICHT SO FEST ZU!
items.weapon.curses.annoying.desc=Nervige Waffen können sprechen, aber sie sind etwas zu energisch. Sie werden oft die Aufmerksamkeit auf dich lenken, ohne, dass sie das eigentlich wollen.
items.weapon.curses.dazzling.name=dazzling %s
items.weapon.curses.dazzling.name=Blende-%s
items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them.
items.weapon.curses.displacing.name=%s der Verdrängung
@@ -1366,7 +1366,7 @@ items.weapon.curses.displacing.desc=Waffen der Verdrängung wurden mit einer cha
items.weapon.curses.explosive.name=explosive %s
items.weapon.curses.explosive.warm=Warm...
items.weapon.curses.explosive.hot=Hot!
items.weapon.curses.explosive.hot=Heiß!
items.weapon.curses.explosive.desc=Explosive weapons steadily build up power and explode, damaging the wearer and enemy.
items.weapon.curses.explosive.desc_cool=Your weapon is currently cool to the touch.
items.weapon.curses.explosive.desc_warm=Your weapon is building energy and getting warm...
@@ -1708,7 +1708,7 @@ items.amulet.ac_end=SPIEL BEENDEN
items.amulet.desc=The Amulet of Yendor is the most powerful artifact known to human or dwarf kind. Its shimmering crystals contain incredible and wondrous power.
items.amulet.desc_origins=The origins of the amulet are unknown. History says that the King of Dwarves boasted that he had discovered the artifact shortly before the Dwarven civilization cut off all contact. How did he find it? How did Yog-Dzewa take it from him? Questions for another time perhaps, all that matters now is the amulet is yours!
items.amulet.desc_ascent=The origins of the amulet are unknown, but clearly it has been heavily influenced by Yog-Dzewa's power. The dungeon seems to be bending to Yog's will as you move through it, making enemies much more plentiful and powerful! You're also no longer able to activate or discard the amulet, almost as if it is cursed.
items.amulet.ascent_title=Ascension
items.amulet.ascent_title=Aufstieg
items.amulet.ascent_desc=You begin to feel Yog-Dzewa's great and terrible power radiating from the amulet. Ascending back through the dungeon as a mortal might be more difficult than you thought!\n\nIf you continue ascending with the amulet the dungeon will become more dangerous, teleports between floors will be disabled, and you will only be able to win the game by ascending through the dungeon!\n\nYou can leave the amulet here for now if you want to ascend without starting this challenge, or activate the amulet before ascending to end the game normally.
items.amulet.ascent_yes=Continue!
items.amulet.ascent_no=Stop for Now

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@@ -1,6 +1,6 @@
###armor curses
items.armor.curses.antientropy.name=%s αντι-εντροπίας
items.armor.curses.antientropy.desc=The Anti-entropy curse works against the forces of the universe, pulling energy into the wearer and away from their surroundings. This briefly sets the wearer on fire, but freezes everything around them!
items.armor.curses.antientropy.desc=Η κατάρα αντι-εντροπίας λειτουργεί ενάντια στους νόμους του σύμπαντος: μεταφέρει ενέργεια από τον περιβάλλοντα χώρο προς τον χρήστη. Έτσι, ο χρήστης αρπάζει φωτιά για ένα μικρό χρονικό διάστημα - αλλά τα πάντα γύρω του παγώνουν!
items.armor.curses.bulk.name=%s όγκου
items.armor.curses.bulk.desc=Η πανοπλία όγκου φαίνεται μεγάλη και εντυπωσιακή, αλλά δεν παρέχει αυξημένη προστασία. Αντιθέτως, το μεγάλο της μέγεθος δυσκολεύει το πέρασμα μέσα από πόρτες.
@@ -94,16 +94,16 @@ items.armor.armor$glyph.glyph=γλύφος
items.armor.armor$glyph.killed=Εξοντώθηκες από: %s...
items.armor.classarmor.ac_ability=ΕΠΙΛΕΞΕ ΙΚΑΝΟΤΗΤΑ
items.armor.classarmor.ac_transfer=TRANSFER
items.armor.classarmor.ac_transfer=ΜΕΤΑΦΟΡΑ
items.armor.classarmor.no_ability=Η πανοπλία σου δεν διαθέτει κάποια ικανότητα· θα πρέπει να διαλέξεις μία!
items.armor.classarmor.not_equipped=Πρέπει να φοράς την πανοπλία για να αξιοποιήσεις την ειδική της δύναμη!
items.armor.classarmor.low_charge=Η πανοπλία δεν έχει αρκετό φορτίο για να ενεργοποιηθεί η ειδική της δύναμη!
items.armor.classarmor.charge_use=Αν κάνεις χρήση της ικανότητας τώρα, θα καταναλώσεις _%s_ φορτίο.
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.classarmor.transfer_title=Μεταφορά σε πανοπλία
items.armor.classarmor.transfer_desc=Η μαγεία από το στέμμα του νάνου βασιλιά μπορεί να μεταφερθεί σε άλλη πανοπλία. Έχε υπόψη σου ότι η προηγούμενη πανοπλία θα καταστραφεί κατά τη διαδικασία.
items.armor.classarmor.transfer_prompt=Επίλεξε μια πανοπλία
items.armor.classarmor.transfer_cancel=Ακύρωση
items.armor.classarmor.transfer_complete=Τα χαρακτηριστικά της ηρωικής σου πανοπλίας έχουν μεταφερθεί!
items.armor.clotharmor.name=υφασμάτινη πανοπλία
items.armor.clotharmor.desc=Αυτό το ελαφρύ ρούχο προσφέρει βασική προστασία.
@@ -415,8 +415,8 @@ items.artifacts.timekeepershourglass.prompt=Πώς θα ήθελες να χρη
items.artifacts.timekeepershourglass.desc=Αυτή η περίτεχνη κλεψύδρα δεν γεμίζει το μάτι, αλλά αισθάνεσαι μια μεγάλη δύναμη στο σμιλεμένο της πλαίσιο. Καθώς κυλά η άμμος, νιώθεις τη μαγεία της κλεψύδρας να σε τραβά. Λογικά αυτή η μαγεία θα σου χαρίσει έναν βαθμό ελέγχου πάνω στον χρόνο.
items.artifacts.timekeepershourglass.desc_hint=Η κλεψύδρα δείχνει να έχει χάσει άμμο. Μακάρι να μπορούσες να βρεις λίγη...
items.artifacts.timekeepershourglass.desc_cursed=Η καταραμένη κλεψύδρα είναι προσκολλημένη στο πλάι σου· τη νιώθεις να προσπαθεί να παραποιήσει τη ροή του χρόνου σου.
items.artifacts.timekeepershourglass$timefreeze.name=Time Freeze
items.artifacts.timekeepershourglass$timefreeze.desc=Time is frozen around you, allowing you to perform actions instantly. The effect will last until it is cancelled or your hourglass runs out of charge. Attacking or using magic will break this effect as well.
items.artifacts.timekeepershourglass$timefreeze.name=Πάγωμα χρόνου
items.artifacts.timekeepershourglass$timefreeze.desc=Ο χρόνος γύρω σου έχει παγώσει και μπορείς να εκτελείς ενέργειες ακαριαία. Η επίδραση θα διαρκέσει έως ότου ακυρωθεί, ή μέχρι να ξεμείνει η κλεψύδρα από ενέργεια. Η επίθεση ή η χρήση μαγείας θα ακυρώσουν κι αυτές την επίδραση.
items.artifacts.timekeepershourglass$sandbag.name=ασκί μαγικής άμμου
items.artifacts.timekeepershourglass$sandbag.levelup=Προσθέτεις την άμμο στην κλεψύδρα σου.
items.artifacts.timekeepershourglass$sandbag.maxlevel=Η κλεψύδρα σου είναι γεμάτη με μαγική άμμο!
@@ -499,7 +499,7 @@ items.bombs.shrapnelbomb.name=βόμβα θραυσμάτων
items.bombs.shrapnelbomb.desc=Αυτή η βόμβα έχει τροποποιηθεί με μεταλλικά θραύσματα από το DM-300· θα σκορπιστούν και θα πεταχτούν παντού όταν εκραγεί. Η βόμβα θα βλάψει τα πάντα σε μια μεγάλη έκταση γύρω της. Καλύτερα να κρυφτείς πίσω από κάτι όταν την πυροδοτήσεις...
items.bombs.woollybomb.name=βόμβα προβάτων
items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. These sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them.
items.bombs.woollybomb.desc=Αυτή η εξατομικευμένη βόμβα θα δημιουργήσει ένα κοπάδι μαγικών προβάτων. Αυτά τα πρόβατα θα εμποδίζουν την κίνηση και θα παραμείνουν εκεί για μεγάλο χρονικό διάστημα! Τα πρόβατα δεν διαρκούν τόσο πολύ υπό την παρουσία ισχυρών εχθρών. Μπορούν να εξαλειφθούν συντομότερα αν αλληλεπιδράσεις με αυτά.
###food
items.food.berry.name=μούρο κατακομβών
@@ -526,7 +526,7 @@ items.food.blandfruit.desc_cooked=Το φρούτο έχει παχύνει απ
items.food.blandfruit.desc_eat=Δείχνει έτοιμο να φαγωθεί!
items.food.blandfruit.desc_throw=Φαίνεται αρκετά ασταθές· ίσως θα ήταν καλύτερα να το πετάξεις κάπου.
items.food.blandfruit$chunks.name=κομμάτια ηπιδίου
items.food.blandfruit$chunks.desc=Το ηπίδιο εξερράγη στην πρόσκρουση, αφήνοντας πίσω κάποια αδρανή κομμάτια.\n\nΠαρά τη λίγη βρομιά, τα μεγάλα κομμάτια μαγειρεμένου ηπιδίου φαίνονται πλήρως βρώσιμα.
items.food.blandfruit$chunks.desc=Το ηπίδιο εξερράγη στην πρόσκρουση, αφήνοντας πίσω κάποια αδρανή κομμάτια.\n\nΠαρά τη λίγη βρομιά, τα κομμάτια του μαγειρεμένου ηπιδίου φαίνονται πλήρως βρώσιμα.
items.food.chargrilledmeat.name=ψημένο κρέας
items.food.chargrilledmeat.desc=Φαίνεται σαν μια αξιοπρεπής μπριζόλα.
@@ -593,7 +593,7 @@ items.keys.goldenkey.name=χρυσό κλειδί
items.keys.goldenkey.desc=Οι εγκοπές αυτού του χρυσού κλειδιού είναι μικρές και περίτεχνες. Μήπως ανοίγει κάποιο κλειδωμένο σεντούκι;
items.keys.crystalkey.name=Κρυστάλλινο κλειδί
items.keys.crystalkey.desc=The cut surfaces of this crystalline key shimmer in the darkness. Perhaps it will open something made of crystal?
items.keys.crystalkey.desc=Οι εγκοπές αυτού του κρυστάλλινου κλειδιού λαμπυρίζουν στο σκοτάδι. Ίσως να ανοίγει κάτι που είναι φτιαγμένο από κρύσταλλο;
items.keys.ironkey.name=σιδερένιο κλειδί
items.keys.ironkey.desc=Οι εγκοπές αυτού του αρχαίου σιδερένιου κλειδιού έχουν φθαρεί αρκετά· το δερμάτινο κορδόνι του είναι φαγωμένο από τον χρόνο. Τι πόρτα να ανοίγει, άραγε;
@@ -1058,7 +1058,7 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Αυτός ο πάπυρος πε
###spells
items.spells.alchemize.name=αλχημισμός
items.spells.alchemize.prompt=Αλχήμισε ένα αντικείμενο
items.spells.alchemize.desc=Αυτό το ξόρκι κατέχει δυνάμεις μεταστοιχείωσης παρόμοιες με αυτές της χύτρας αλχημείας. Με κάθε εκτέλεση, ο χρήστης θα μπορεί να μετατρέψει ένα αντικείμενο (ή στοίβα αντικειμένων) είτε σε χρυσό είτε σε αλχημική ενέργεια.\n\nΟ αλχημισμός πωλείται στα καταστήματα, αλλά μπορεί και να δημιουργηθεί με αλχημεία. Ένας πάπυρος αναμειγνύεται με ρουνικό λίθο ή σπόρο για να παραχθεί ο απόκρυφος καταλύτης. Έπειτα, ο καταλύτης χρησιμοποιείται στο να δημιουργήσει έναν αριθμό χρήσεων του αλχημισμού.
items.spells.alchemize.desc=Αυτό το ξόρκι κατέχει δυνάμεις μεταστοιχείωσης παρόμοιες με αυτές του αλχημικού τσουκαλιού. Με κάθε εκτέλεση, ο χρήστης θα μπορεί να μετατρέψει ένα αντικείμενο (ή στοίβα αντικειμένων) είτε σε χρυσό είτε σε αλχημική ενέργεια.\n\nΟ αλχημισμός πωλείται στα καταστήματα, αλλά μπορεί και να δημιουργηθεί με αλχημεία. Ένας πάπυρος αναμειγνύεται με ρουνικό λίθο ή σπόρο για να παραχθεί ο απόκρυφος καταλύτης. Έπειτα, ο καταλύτης χρησιμοποιείται στο να δημιουργηθεί ένας αριθμός χρήσεων του αλχημισμού.
items.spells.alchemize$wndalchemizeitem.sell=Μετατροπή σε %dχρ
items.spells.alchemize$wndalchemizeitem.sell_1=Μετατροπή 1 σε %dχρ
items.spells.alchemize$wndalchemizeitem.sell_all=Μετατροπή όλων σε %dχρ
@@ -1089,8 +1089,8 @@ items.spells.curseinfusion.desc=Αυτό το ξόρκι εγχέει την ι
items.spells.featherfall.name=φτερωτή πτώση
items.spells.featherfall.light=Νιώθεις πως έχεις την ελαφρότητα ενός φτερού!
items.spells.featherfall.desc=Αυτό το ξόρκι παραποιεί τη βαρύτητα του χρήστη και του επιτρέπει να πέσει αλώβητος από μεγάλα ύψη, για ένα μικρό χρονικό διάστημα. Κάθε χρήση του ξορκιού παρέχει προστασία για μία μόνο πτώση.
items.spells.featherfall$featherbuff.name=Feather Fall
items.spells.featherfall$featherbuff.desc=You are under the effects of a feather fall spell, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s.
items.spells.featherfall$featherbuff.name=Φτερωτή πτώση
items.spells.featherfall$featherbuff.desc=Είσαι υπό την επήρεια του ξορκιού φτερωτής πτώσης, το οποίο σου επιτρέπει να πέσεις σε ένα χάσμα χωρίς να λάβεις ζημιά! Αυτή η επίδραση θα λήξει όταν χρησιμοποιηθεί ή αφού περάσει λίγος χρόνος.\n\nΓύροι που απομένουν: %s.
items.spells.spell.ac_cast=ΕΚΤΕΛΕΣΕ
items.spells.spell.no_magic=Δεν μπορείς να χρησιμοποιήσεις ξόρκια όσο έχεις μαγική ανοσία.
@@ -1150,7 +1150,7 @@ items.stones.runestone$placeholder.name=ρουνικός λίθος
items.stones.stoneofaggression.name=λίθος επιθετικότητας
items.stones.stoneofaggression.desc=Όταν αυτός ο λίθος πεταχτεί σε κάποιον σύμμαχο ή εχθρό, όλοι οι κοντινοί εχθροί θα αναγκαστούν να του επιτεθούν για ένα μικρό χρονικό διάστημα.\n\nΌταν χρησιμοποιείται σε εχθρούς, η μαγεία διαρκεί μόνο για λίγους γύρους· αλλά όταν χρησιμοποιείται σε εσένα ή σε συμμάχους, διαρκεί πολύ περισσότερο.
items.stones.stoneofaggression$aggression.name=Στόχος
items.stones.stoneofaggression$aggression.desc=Manipulative magic is forcing all nearby enemies to attack this character.\n\nTurns remaining: %s.
items.stones.stoneofaggression$aggression.desc=Μια χειριστική μαγεία αναγκάζει όλους τους κοντινούς εχθρούς να επιτεθούν σε αυτόν τον στόχο.\n\nΓύροι που απομένουν: %s.
items.stones.stoneofaugmentation.name=λίθος ενδυνάμωσης
items.stones.stoneofaugmentation.inv_title=Ενδυνάμωσε ένα αντικείμενο
@@ -1358,19 +1358,19 @@ items.weapon.curses.annoying.msg_4=ΦΤΑΣΑΜΕ ΣΤΟ ΑΦΕΝΤΙΚΟ Ή Α
items.weapon.curses.annoying.msg_5=ΕΕ! ΜΗ ΜΕ ΚΟΥΝΑΣ ΤΟΣΟ ΔΥΝΑΤΑ!
items.weapon.curses.annoying.desc=Τα ενοχλητικά όπλα είναι ικανά να μιλούν, αλλά είναι και αρκετά ανήσυχα. Συχνά θα τραβούν, άθελά τους, την προσοχή επάνω σου.
items.weapon.curses.dazzling.name=dazzling %s
items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them.
items.weapon.curses.dazzling.name=%s εκθαμβωτικότητας
items.weapon.curses.dazzling.desc=Τα εκθαμβωτικά όπλα εκπέμπουν εκτυφλωτικό φως ανά διαστήματα, τυφλώνοντας όλους όσους τα βλέπουν.
items.weapon.curses.displacing.name=%s εκτοπισμού
items.weapon.curses.displacing.desc=Τα εκτοπιστικά όπλα είναι εγχυμένα με χαοτική μαγεία τηλεμεταφοράς. Κατέχουν την ικανότητα να τηλεμεταφέρουν τους εχθρούς σε τυχαία μέρη του ορόφου.
items.weapon.curses.explosive.name=explosive %s
items.weapon.curses.explosive.warm=Warm...
items.weapon.curses.explosive.hot=Hot!
items.weapon.curses.explosive.desc=Explosive weapons steadily build up power and explode, damaging the wearer and enemy.
items.weapon.curses.explosive.desc_cool=Your weapon is currently cool to the touch.
items.weapon.curses.explosive.desc_warm=Your weapon is building energy and getting warm...
items.weapon.curses.explosive.desc_hot=_Your weapon is hot! It's about to explode!_
items.weapon.curses.explosive.name=%s εκρηκτικότητας
items.weapon.curses.explosive.warm=Ζεστό...
items.weapon.curses.explosive.hot=Καυτό!
items.weapon.curses.explosive.desc=Τα εκρηκτικά όπλα συγκεντρώνουν σταθερά ισχύ και εκρήγνυνται, προκαλώντας ζημιά στον κάτοχο και τον εχθρό.
items.weapon.curses.explosive.desc_cool=Το όπλο είναι ψυχρό στο άγγιγμα.
items.weapon.curses.explosive.desc_warm=Το όπλο αναπτύσσει ενέργεια και θερμαίνεται...
items.weapon.curses.explosive.desc_hot=_Το όπλο σου είναι καυτό! Είναι έτοιμο να εκραγεί!_
items.weapon.curses.friendly.name=%s φιλικότητας
items.weapon.curses.friendly.desc=Τα φιλικά όπλα είναι κατάλληλα για ειρηνιστές: κάπου-κάπου ενεργοποιούν μια μαγεία που καθιστά αδύνατη τη μάχη.
@@ -1382,9 +1382,9 @@ items.weapon.curses.sacrificial.name=%s θυσιασμού
items.weapon.curses.sacrificial.desc=Τα όπλα θυσιασμού απαιτούν αίμα από τον χρήστη για να επιτεθεί σε εχθρούς. Όσο πιο υγιής είναι ο χρήστης, τόσο περισσότερο αίμα απομυζά η κατάρα.
items.weapon.curses.wayward.name=%s ιδιοτροπίας
items.weapon.curses.wayward.desc=Wayward weapons will sometimes become extremely inaccurate. This magic lasts for a little while when it activates, but can be dispelled by landing a blow with the wayward weapon.
items.weapon.curses.wayward$waywardbuff.name=Wayward
items.weapon.curses.wayward$waywardbuff.desc=Your wayward weapon's magic has activated, making it extremely inaccurate for a short time. Note that this does not affect attacks which are guaranteed to hit, such as surprise attacks. Successfully attacking with the wayward weapon will clear this effect immediately.\n\nTurns remaining: %s.
items.weapon.curses.wayward.desc=Τα ιδιότροπα όπλα γίνονται εξαιρετικά ανακριβή ανά διαστήματα. Η μαγεία αυτή διαρκεί για λίγο αφού ενεργοποιηθεί, αλλά εξαλείφεται μόλις καταφέρεις χτύπημα με το ιδιότροπο όπλο.
items.weapon.curses.wayward$waywardbuff.name=Ιδιοτροπία
items.weapon.curses.wayward$waywardbuff.desc=Η μαγεία του ιδιότροπου όπλου έχει ενεργοποιηθεί και το κάνει εξαιρετικά ανακριβές για ένα μικρό χρονικό διάστημα. Έχε υπόψη σου ότι δεν επηρεάζονται οι επιθέσεις που είναι εγγυημένες να επιτύχουν, όπως οι αιφνίδιες. Μία επιτυχής επίθεση με το ιδιότροπο όπλο θα εξαλείψει αμέσως την επίδραση.\n\nΓύροι που απομένουν: %s.
###enchantments
items.weapon.enchantments.blazing.name=%s ανάφλεξης
@@ -1568,7 +1568,7 @@ items.weapon.melee.wornshortsword.desc=Ένα αρκετά κοντό σπαθί
###missile weapons
items.weapon.missiles.darts.adrenalinedart.name=βέλος αδρεναλίνης
items.weapon.missiles.darts.adrenalinedart.desc=These darts are tipped with a swiftthistle-based compound which will boost the movement and attack speed of allies, or briefly lower the movement speed of enemies. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.adrenalinedart.desc=Αυτά τα βέλη είναι εμποτισμένα με μια χημική ένωση βασισμένη στο αστραποβότανο. Αυξάνουν την ταχύτητα κίνησης κι επίθεσης των συμμάχων, ενώ μειώνουν για λίγο την ταχύτητα κίνησης των εχθρών. Το ίδιο το βέλος παραμένει επιβλαβές για τους εχθρούς, αλλά δεν βλάπτει τους συμμάχους.
items.weapon.missiles.darts.blindingdart.name=εκτυφλωτικό βέλος
items.weapon.missiles.darts.blindingdart.desc=Αυτά τα βέλη είναι εμποτισμένα με μια χημική ένωση βασισμένη στο τυφλόχορτο, η οποία τυφλώνει τον στόχο για ένα μικρό χρονικό διάστημα. Δεν τον αποπροσανατολίζει, όμως· θα θυμάται τη θέση που σε είδε τελευταία.
@@ -1577,7 +1577,7 @@ items.weapon.missiles.darts.chillingdart.name=ψυχρό βέλος
items.weapon.missiles.darts.chillingdart.desc=Αυτά τα βέλη είναι εμποτισμένα με μια χημική ένωση βασισμένη στο παγολούλουδο, η οποία ψύχει σημαντικά τον στόχο.
items.weapon.missiles.darts.cleansingdart.name=εξαγνιστικό βέλος
items.weapon.missiles.darts.cleansingdart.desc=These darts are tipped with a mageroyal-based compound which will temporarily make allies immune to all negative effects, or will cleanse positive effects from enemies. Enemies may even briefly forget that they are attacking or fleeing from you. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.cleansingdart.desc=Αυτά τα βέλη είναι εμποτισμένα με μια ένωση βασισμένη στον μαγοβασιλικό. Καθιστούν τους συμμάχους προσωρινά άτρωτους από όλες τις αρνητικές επιδράσεις και εξαλείφουν τις θετικές επιδράσεις από τους εχθρούς. Οι εχθροί μπορεί ακόμη και να ξεχάσουν για λίγο ότι σου επιτίθονταν ή ότι το έσκαγαν από σένα. Το ίδιο το βέλος παραμένει επιβλαβές για τους εχθρούς, αλλά δεν βλάπτει τους συμμάχους.
items.weapon.missiles.darts.dart.name=βέλος
items.weapon.missiles.darts.dart.ac_tip=ΕΜΠΟΤΙΣΕ
@@ -1598,7 +1598,7 @@ items.weapon.missiles.darts.healingdart.name=θεραπευτικό βέλος
items.weapon.missiles.darts.healingdart.desc=Αυτά τα βέλη είναι εμποτισμένα με μια χημική ένωση βασισμένη στο ηλιόχορτο, η οποία προσφέρει ένα κύμα ίασης στον στόχο. Το ίδιο το βέλος παραμένει επιβλαβές για τους εχθρούς, αλλά δεν βλάπτει τους συμμάχους.
items.weapon.missiles.darts.holydart.name=ιερό βέλος
items.weapon.missiles.darts.holydart.desc=These darts are tipped with a starflower-based compound which infuses holy energy into their target. Allies and regular enemies will become blessed, but undead or demonic enemies will take heavy damage. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.holydart.desc=Αυτά τα βέλη είναι εμποτισμένα με μια χημική ένωση βασισμένη στο αστρολούλουδο, η οποία εμφυσεί μια ιερή ενέργεια στον στόχο. Οι σύμμαχοι και οι κανονικοί εχθροί θα ευλογηθούν, αλλά οι απέθαντοι και οι δαιμονικοί εχθροί θα λάβουν βαριά ζημιά. Το ίδιο το βέλος παραμένει επιβλαβές για τους εχθρούς, αλλά δεν βλάπτει τους συμμάχους.
items.weapon.missiles.darts.incendiarydart.name=εμπρηστικό βέλος
items.weapon.missiles.darts.incendiarydart.desc=Αυτά τα βέλη είναι εμποτισμένα με μια χημική ένωση βασισμένη στον φλογανθό, η οποία ξεσπά σε λαμπερές φλόγες κατά την πρόσκρουση.
@@ -1705,13 +1705,13 @@ items.weapon.weapon$enchantment.enchant=μαγική ενίσχυση
###misc items
items.amulet.name=Φυλακτό του Γέντορ
items.amulet.ac_end=ΤΕΡΜΑΤΙΣΕ ΤΟ ΠΑΙΧΝΙΔΙ
items.amulet.desc=The Amulet of Yendor is the most powerful artifact known to human or dwarf kind. Its shimmering crystals contain incredible and wondrous power.
items.amulet.desc_origins=The origins of the amulet are unknown. History says that the King of Dwarves boasted that he had discovered the artifact shortly before the Dwarven civilization cut off all contact. How did he find it? How did Yog-Dzewa take it from him? Questions for another time perhaps, all that matters now is the amulet is yours!
items.amulet.desc_ascent=The origins of the amulet are unknown, but clearly it has been heavily influenced by Yog-Dzewa's power. The dungeon seems to be bending to Yog's will as you move through it, making enemies much more plentiful and powerful! You're also no longer able to activate or discard the amulet, almost as if it is cursed.
items.amulet.ascent_title=Ascension
items.amulet.ascent_desc=You begin to feel Yog-Dzewa's great and terrible power radiating from the amulet. Ascending back through the dungeon as a mortal might be more difficult than you thought!\n\nIf you continue ascending with the amulet the dungeon will become more dangerous, teleports between floors will be disabled, and you will only be able to win the game by ascending through the dungeon!\n\nYou can leave the amulet here for now if you want to ascend without starting this challenge, or activate the amulet before ascending to end the game normally.
items.amulet.ascent_yes=Continue!
items.amulet.ascent_no=Stop for Now
items.amulet.desc=Το Φυλαχτό του Γέντορ είναι το πιο ισχυρό τεχνούργημα που έχουν δει τόσο οι άνθρωποι όσο και οι νάνοι. Οι σπινθηροβόλοι του κρύσταλλοι περιέχουν απίστευτη και θαυματουργή δύναμη.
items.amulet.desc_origins=Η προέλευση του φυλαχτού είναι άγνωστη. Η ιστορία λέει πως ο Βασιλιάς των Νάνων καυχιόταν για την ανακάλυψή του, λίγο πριν ο πολιτισμός τους αποκόψει κάθε επικοινωνία. Πώς το βρήκε; Πώς του το πήρε ο Yog-Dzewa; Ερωτήσεις για κάποια άλλη στιγμή. Το μόνο που έχει σημασία είναι ότι το φυλαχτό είναι πλέον δικό σου!
items.amulet.desc_ascent=Η προέλευση του φυλαχτού είναι άγνωστη, αλλά είναι εμφανές ότι έχει επηρεαστεί σημαντικά από τη δύναμη του Yog-Dzewa. Η κατακόμβη φαίνεται να υποκύπτει στον Yog ενώ κινείσαι σε αυτήν, και κάνει τους εχθρούς πολυάριθμους και ισχυρότερους! Επιπλέον, δεν μπορείς πια να ενεργοποιήσεις ή να ξεφορτωθείς το φυλακτό· λες και είναι καταραμένο.
items.amulet.ascent_title=Ανάβαση
items.amulet.ascent_desc=Αρχίζεις να αισθάνεσαι τη μεγάλη και αποτρόπαια δύναμη του Yog-Dzewa να εκπέμπεται από το φυλακτό. Ίσως η ανάβαση στην κατακόμβη ως θνητή οντότητα να είναι πιο δύσκολη από ό,τι πίστευες!\n\nΑν συνεχίσεις την ανάβαση με το φυλακτό, η κατακόμβη θα γίνει πιο επικίνδυνη· η τηλεμεταφορά μεταξύ ορόφων θα απενεργοποιηθεί· και δεν θα μπορείς να νικήσεις το παιχνίδι παρά μόνο με το να ανεβείς στην κατακόμβη!\n\nΜπορείς να αφήσεις το φυλακτό εδώ για τώρα, εφόσον θέλεις να ανεβείς χωρίς να ξεκινήσεις την πρόκληση. Μπορείς, επίσης, να ενεργοποιήσεις το φυλακτό προτού ανεβείς και να ολοκληρώσεις το παιχνίδι κανονικά.
items.amulet.ascent_yes=Συνέχεια!
items.amulet.ascent_no=Τέλος για τώρα
items.ankh.name=ανκχ
items.ankh.ac_bless=ΕΥΛΟΓΗΣΕ
@@ -1748,7 +1748,7 @@ items.equipableitem.ac_equip=ΕΞΟΠΛΙΣΕ
items.equipableitem.ac_unequip=ΑΦΟΠΛΙΣΕ
items.energycrystal.name=ενεργειακός κρύσταλλος
items.energycrystal.desc=Μια συλλογή από μικρούς μαγικούς κρυστάλλους, γεμάτους με αλχημική ενέργεια.\n\nΑυτοί οι κρύσταλλοι είναι το πιο κοινό συστατικό στις αλχημικές συνταγές. Μπορούν να παραχθούν σε μια αλχημική χύτρα με τη διάλυση αναλώσιμων αντικειμένων.
items.energycrystal.desc=Μια συλλογή από μικρούς μαγικούς κρυστάλλους, γεμάτους με αλχημική ενέργεια.\n\nΑυτοί οι κρύσταλλοι είναι το πιο κοινό συστατικό των αλχημικών συνταγών. Μπορούν να παραχθούν σε ένα αλχημικό τσουκάλι με τη διάλυση αναλώσιμων αντικειμένων.
items.gold.name=χρυσός
items.gold.desc=Ένας σωρός από χρυσά νομίσματα. Μάζεψε χρυσά νομίσματα για να τα ξοδέψεις αργότερα σε κατάστημα.

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@@ -102,7 +102,7 @@ items.armor.classarmor.charge_use=Vi povas uzi tiun ĉi kapablon por _%s_ ŝargo
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_cancel=Nuligi
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.clotharmor.name=ŝtofa defendaĵo
@@ -1358,7 +1358,7 @@ items.weapon.curses.annoying.msg_4=ĈU NI JAM ESTAS ĈE LA SUPERMONSTRO?
items.weapon.curses.annoying.msg_5=HO VE, NE BALANCU MIN TIEL FORTE!
items.weapon.curses.annoying.desc=Kolerigaj armiloj povas paroli, sed ili estas ete tro viglaj. Ili ofte absorbi atenton sur vi pretervole.
items.weapon.curses.dazzling.name=dazzling %s
items.weapon.curses.dazzling.name=blinduma %s
items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them.
items.weapon.curses.displacing.name=fitransporta %s

View File

@@ -1,6 +1,6 @@
###armor curses
items.armor.curses.antientropy.name=%s de anti-entropía
items.armor.curses.antientropy.desc=The Anti-entropy curse works against the forces of the universe, pulling energy into the wearer and away from their surroundings. This briefly sets the wearer on fire, but freezes everything around them!
items.armor.curses.antientropy.desc=La maldición de anti-entropía va en contra de las fuerzas del universo, extrayendo energía de su alrededor hacia el portador. Esto enciende brevemente en llamas al portador, ¡pero congela todo a su alrededor!
items.armor.curses.bulk.name=%s de grandeza
items.armor.curses.bulk.desc=La armadura de grandeza se ve más grande e imponente, pero en realidad no mejora la defensa. Peor aún, el tamaño añadido hace que el movimiento a través de las puertas sea muy difícil.
@@ -94,16 +94,16 @@ items.armor.armor$glyph.glyph=un glifo
items.armor.armor$glyph.killed=%s te ha matado.
items.armor.classarmor.ac_ability=ESCOGER HABILIDAD
items.armor.classarmor.ac_transfer=TRANSFER
items.armor.classarmor.ac_transfer=TRANSFERIR
items.armor.classarmor.no_ability=¡Tu armadura aún no tiene habilidad, deberías escoger una!
items.armor.classarmor.not_equipped=¡Necesitas ponerte esta armadura para usar su poder especial!
items.armor.classarmor.low_charge=¡La armadura no está lo suficientemente cargada como para usar su poder especial!
items.armor.classarmor.charge_use=Usar la habilidad ahora consumirá _%s_ de carga.
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.classarmor.transfer_title=Transferir Armadura
items.armor.classarmor.transfer_desc=La magia de la corona del rey enano puede ser transferida a otra armadura. Ten en cuenta que la armadura original será destruida en el proceso.
items.armor.classarmor.transfer_prompt=Selecciona un armadura
items.armor.classarmor.transfer_cancel=Cancelar
items.armor.classarmor.transfer_complete=¡Las propiedades de tu armadura heroica han sido transferidas!
items.armor.clotharmor.name=armadura de tela
items.armor.clotharmor.desc=Esta armadura liviana ofrece protección básica.
@@ -415,8 +415,8 @@ items.artifacts.timekeepershourglass.prompt=¿Cómo te gustaría utilizar la mag
items.artifacts.timekeepershourglass.desc=Este gran reloj de arena adornado parece bastante sencillo, pero sientes un gran poder en su marco finamente tallado. A medida que giras el reloj de arena y observas cómo fluye la arena, puedes sentir su magia tirando de ti, seguramente usar esta magia te dará cierto control sobre el tiempo.
items.artifacts.timekeepershourglass.desc_hint=El reloj de arena parece haber perdido algo de arena, si tan solo pudieras encontrar un poco...
items.artifacts.timekeepershourglass.desc_cursed=El reloj de arena maldito está encajado a tu lado, sientes que está intentando manipular tu flujo del tiempo.
items.artifacts.timekeepershourglass$timefreeze.name=Time Freeze
items.artifacts.timekeepershourglass$timefreeze.desc=Time is frozen around you, allowing you to perform actions instantly. The effect will last until it is cancelled or your hourglass runs out of charge. Attacking or using magic will break this effect as well.
items.artifacts.timekeepershourglass$timefreeze.name=Congelar el Tiempo
items.artifacts.timekeepershourglass$timefreeze.desc=El tiempo se congela a tu alrededor, permitiéndote realizar acciones instantáneamente. El efecto durará hasta que se cancele o el reloj se quede sin cargas. Atacar o utilizar magia también terminará el efecto.
items.artifacts.timekeepershourglass$sandbag.name=bolsa de arena mágica
items.artifacts.timekeepershourglass$sandbag.levelup=Añades la arena a tu reloj de arena.
items.artifacts.timekeepershourglass$sandbag.maxlevel=¡Tu reloj de arena está lleno de arena mágica!
@@ -499,7 +499,7 @@ items.bombs.shrapnelbomb.name=bomba de metralla
items.bombs.shrapnelbomb.desc=Esta bomba ha sido modificada con restos de metal del DM-300, que se fragmentará y volará a todas partes cuando explote, dañando cualquier cosa en un gran rango alrededor de la bomba. Será mejor que te escondas detrás de algo cuando la uses...
items.bombs.woollybomb.name=bomba de lana
items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. These sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them.
items.bombs.woollybomb.desc=Esta bomba personalizada creará un amplio campo de ovejas mágicas después de explotar. Estas ovejas bloquearán el movimiento y persistirán por un algún largo tiempo. Aunque no durarán tanto en la presencia de enemigos poderosos y pueden ser disipadas prematuramente interactuando con ellas.
###food
items.food.berry.name=baya de mazmorra
@@ -593,7 +593,7 @@ items.keys.goldenkey.name=llave dorada
items.keys.goldenkey.desc=Las muescas en esta llave de oro son minúsculas e intrincadas. ¿Quizás pueda abrir un cofre cerrado?
items.keys.crystalkey.name=Llave de Cristal
items.keys.crystalkey.desc=The cut surfaces of this crystalline key shimmer in the darkness. Perhaps it will open something made of crystal?
items.keys.crystalkey.desc=Las superficies de esta llave cristalina brillan en la oscuridad. ¿Quizás abra algo hecho de cristal?
items.keys.ironkey.name=llave de acero
items.keys.ironkey.desc=Las muescas en esta antigua llave de hierro están bien gastadas; Su cordón de cuero está maltratado por la edad. ¿Qué puerta podría abrir?
@@ -1089,8 +1089,8 @@ items.spells.curseinfusion.desc=Este hechizo infunde una pieza de equipamiento c
items.spells.featherfall.name=caída de pluma
items.spells.featherfall.light=¡Te sientes ligero como una pluma!
items.spells.featherfall.desc=Este hechizo manipula el efecto de la gravedad sobre el usuario, permitiéndole caer grandes distancias sin causar daño por un corto tiempo. Cada uso del hechizo solo proporcionará suficiente protección para caer desde un abismo.
items.spells.featherfall$featherbuff.name=Feather Fall
items.spells.featherfall$featherbuff.desc=You are under the effects of a feather fall spell, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s.
items.spells.featherfall$featherbuff.name=Caída de Pluma
items.spells.featherfall$featherbuff.desc=Estás bajo los efecto de un hechizo de caída de pluma, ¡permitiéndote caer en un abismo sin recibir daño! Este efecto expirara al ser usado o después de un corto tiempo.\n\nTurnos restantes: %s.
items.spells.spell.ac_cast=ARROJAR
items.spells.spell.no_magic=No puedes lanzar hechizos mientras dure la magia de inmunidad.
@@ -1150,7 +1150,7 @@ items.stones.runestone$placeholder.name=piedra rúnica
items.stones.stoneofaggression.name=piedra de agresión
items.stones.stoneofaggression.desc=Cuando esta piedra es lanzada a un aliado o enemigo, todos los enemigos cercanos serán forzados a atacar a ese personaje durante un corto tiempo.\n\nCuando se usa en enemigos, la magia solo durará unos pocos turnos, pero cuando se usa en ti o en aliados durará significativamente más tiempo.
items.stones.stoneofaggression$aggression.name=Agresión
items.stones.stoneofaggression$aggression.desc=Manipulative magic is forcing all nearby enemies to attack this character.\n\nTurns remaining: %s.
items.stones.stoneofaggression$aggression.desc=Magia manipuladora está forzando a todos los enemigos cercanos a atacar a este personaje.\n\nTurnos restantes: %s.
items.stones.stoneofaugmentation.name=piedra de aumentación
items.stones.stoneofaugmentation.inv_title=Aumentar un ítem
@@ -1358,19 +1358,19 @@ items.weapon.curses.annoying.msg_4=¿¡HEMOS LLEGADO AL JEFE YA!?
items.weapon.curses.annoying.msg_5=¡OUCH, NO ME ESGRIMAS TAN FUERTE!
items.weapon.curses.annoying.desc=Las armas molestas son capaces de hablar pero son quizás demasiado enérgicas. A menudo llamarán la atención sin querer.
items.weapon.curses.dazzling.name=dazzling %s
items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them.
items.weapon.curses.dazzling.name=%s deslumbrante
items.weapon.curses.dazzling.desc=Las armas deslumbrantes parpadearán ocasionalmente con una luz resplandeciente, cegando a todo lo que pueda verla.
items.weapon.curses.displacing.name=%s desplazante
items.weapon.curses.displacing.desc=Las armas de desplazamiento están impregnadas de magia de teletransportación caótica, teniendo la habilidad de mover enemigos alrededor del nivel aleatoriamente.
items.weapon.curses.explosive.name=explosive %s
items.weapon.curses.explosive.warm=Warm...
items.weapon.curses.explosive.hot=Hot!
items.weapon.curses.explosive.desc=Explosive weapons steadily build up power and explode, damaging the wearer and enemy.
items.weapon.curses.explosive.desc_cool=Your weapon is currently cool to the touch.
items.weapon.curses.explosive.desc_warm=Your weapon is building energy and getting warm...
items.weapon.curses.explosive.desc_hot=_Your weapon is hot! It's about to explode!_
items.weapon.curses.explosive.name=%s detonante
items.weapon.curses.explosive.warm=Tibio...
items.weapon.curses.explosive.hot=¡Caliente!
items.weapon.curses.explosive.desc=Las armas detonantes acumulan energía de forma constante y luego explotan, dañando al portador y al enemigo.
items.weapon.curses.explosive.desc_cool=Tu arma se siente fría al tacto de momento.
items.weapon.curses.explosive.desc_warm=Tu arma está acumulando energía y empieza a calentarse...
items.weapon.curses.explosive.desc_hot=_¡Tu arma está caliente! ¡Está a punto de explotar!_
items.weapon.curses.friendly.name=%s de amistad
items.weapon.curses.friendly.desc=Las armas amistosas son más adecuadas para los pacifistas, ocasionalmente desencadenando magia que hace que sea imposible luchar.
@@ -1382,9 +1382,9 @@ items.weapon.curses.sacrificial.name=%s de sacrificio
items.weapon.curses.sacrificial.desc=Las armas de sacrificio exigen la sangre de su portador a cambio de atacar enemigos. Cuanta más salud tenga su portador, más sangre tomará la maldición.
items.weapon.curses.wayward.name=%s rebelde
items.weapon.curses.wayward.desc=Wayward weapons will sometimes become extremely inaccurate. This magic lasts for a little while when it activates, but can be dispelled by landing a blow with the wayward weapon.
items.weapon.curses.wayward$waywardbuff.name=Wayward
items.weapon.curses.wayward$waywardbuff.desc=Your wayward weapon's magic has activated, making it extremely inaccurate for a short time. Note that this does not affect attacks which are guaranteed to hit, such as surprise attacks. Successfully attacking with the wayward weapon will clear this effect immediately.\n\nTurns remaining: %s.
items.weapon.curses.wayward.desc=Las armas rebeldes se volverán extremadamente imprecisas en ocasiones. Esta magia dura por un corto tiempo cuando se activa aunque puede disiparse acertando un golpe con el arma rebelde.
items.weapon.curses.wayward$waywardbuff.name=Rebeldía
items.weapon.curses.wayward$waywardbuff.desc=La magia de tu arma rebelde se ha activado, haciéndola extremadamente imprecisa por un corto tiempo. Ten en cuenta que esto no afecta ataques garantizados a impactar, como ataques sorpresa. Golpear exitosamente con un arma rebelde detendrá este efecto inmediatamente.\n\nTurnos restantes: %s.
###enchantments
items.weapon.enchantments.blazing.name=%s flameante
@@ -1568,7 +1568,7 @@ items.weapon.melee.wornshortsword.desc=Una espada bastante corta, desgastada por
###missile weapons
items.weapon.missiles.darts.adrenalinedart.name=dardo de adrenalina
items.weapon.missiles.darts.adrenalinedart.desc=These darts are tipped with a swiftthistle-based compound which will boost the movement and attack speed of allies, or briefly lower the movement speed of enemies. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.adrenalinedart.desc=Estos dardos están reforzados con un compuesto basado en el cardoimpulso el cual aumenta la velocidad de movimiento y ataque de aliados, o reduce brevemente la velocidad de movimiento de enemigos. El dardo en sí sigue siendo perjudicial para los enemigos, pero no dañará a los aliados.
items.weapon.missiles.darts.blindingdart.name=dardo cegador
items.weapon.missiles.darts.blindingdart.desc=Estos dardos están reforzados con un compuesto basado en la ciegahierba el cual cegará al objetivo por un corto periodo de tiempo. Sin embargo, no desorientan, por lo que un enemigo aún sabrá dónde te vio por última vez.
@@ -1598,7 +1598,7 @@ items.weapon.missiles.darts.healingdart.name=dardo curativo
items.weapon.missiles.darts.healingdart.desc=Estos dardos están reforzados con un compuesto basado en la hierbasolar el cual otorga una ráfaga de curación a su objetivo. El dardo en sí sigue siendo perjudicial para los enemigos, pero no dañará a los aliados.
items.weapon.missiles.darts.holydart.name=dardo sagrado
items.weapon.missiles.darts.holydart.desc=These darts are tipped with a starflower-based compound which infuses holy energy into their target. Allies and regular enemies will become blessed, but undead or demonic enemies will take heavy damage. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.holydart.desc=Estos dardos están reforzados con un compuesto basado en la florestelar el cual infundirá energía sagrada a su objetivo. Aliados y enemigos regulares serán bendecidos, mientras que no-muertos y demonios recibirán gran daño. El dardo en sí sigue siendo perjudicial para los enemigos, pero no dañará a los aliados.
items.weapon.missiles.darts.incendiarydart.name=dardo incendiario
items.weapon.missiles.darts.incendiarydart.desc=Estos dardos están reforzados con un compuesto basado en la florígnea el cual estallará en brillantes llamas al impactar.
@@ -1705,13 +1705,13 @@ items.weapon.weapon$enchantment.enchant=un encantamiento
###misc items
items.amulet.name=amuleto de yendor
items.amulet.ac_end=TERMINAR LA PARTIDA
items.amulet.desc=The Amulet of Yendor is the most powerful artifact known to human or dwarf kind. Its shimmering crystals contain incredible and wondrous power.
items.amulet.desc_origins=The origins of the amulet are unknown. History says that the King of Dwarves boasted that he had discovered the artifact shortly before the Dwarven civilization cut off all contact. How did he find it? How did Yog-Dzewa take it from him? Questions for another time perhaps, all that matters now is the amulet is yours!
items.amulet.desc_ascent=The origins of the amulet are unknown, but clearly it has been heavily influenced by Yog-Dzewa's power. The dungeon seems to be bending to Yog's will as you move through it, making enemies much more plentiful and powerful! You're also no longer able to activate or discard the amulet, almost as if it is cursed.
items.amulet.ascent_title=Ascension
items.amulet.ascent_desc=You begin to feel Yog-Dzewa's great and terrible power radiating from the amulet. Ascending back through the dungeon as a mortal might be more difficult than you thought!\n\nIf you continue ascending with the amulet the dungeon will become more dangerous, teleports between floors will be disabled, and you will only be able to win the game by ascending through the dungeon!\n\nYou can leave the amulet here for now if you want to ascend without starting this challenge, or activate the amulet before ascending to end the game normally.
items.amulet.ascent_yes=Continue!
items.amulet.ascent_no=Stop for Now
items.amulet.desc=El Amuleto de Yendor es el artefacto más poderoso conocido por humanos o enanos. Sus cristales brillantes contienen un poder increíble y maravilloso.
items.amulet.desc_origins=Los orígenes del amuleto son desconocidos. La historia dice que el Rey de los Enanos se jactó de haber descubierto el artefacto poco antes de que la civilización Enana cortara todo contacto. ¿Cómo lo encontró? ¿Cómo se lo quitó Yog-Dzewa? Preguntas para otro momento quizás, ¡lo único que importa ahora es que el amuleto es tuyo!
items.amulet.desc_ascent=Se desconocen los orígenes del amuleto, pero está claro que ha sido fuertemente influenciado por el poder de Yog-Dzewa. La mazmorra parece someterse a la voluntad de Yog mientras te mueves por ella, ¡haciendo que los enemigos sean mucho más abundantes y poderosos! Además, ya no puedes activar o desechar el amuleto, casi como si estuviera maldito.
items.amulet.ascent_title=Ascenso
items.amulet.ascent_desc=Sientes el gran y tenebroso poder de Yog-Dzewa emanando del amuleto. ¡Ascender a través de la mazmorra siendo un simple mortal puede ser más difícil de lo que piensas!\n\nSi continuas ascendiendo con el amuleto la mazmorra se volverá más peligrosa, ¡teletransportarse entre niveles será deshabilitado y solo podrás ganar la partida ascendiendo por la mazmorra!\n\nPuedes dejar el amuleto aquí si deseas ascender sin iniciar el desafío o activar el amuleto antes de ascender para finalizar la partida normalmente.
items.amulet.ascent_yes=¡Continuar!
items.amulet.ascent_no=Parar por ahora
items.ankh.name=ankh
items.ankh.ac_bless=BENDECIR

View File

@@ -1,6 +1,6 @@
###armor curses
items.armor.curses.antientropy.name=Anti-entropia %s
items.armor.curses.antientropy.desc=The Anti-entropy curse works against the forces of the universe, pulling energy into the wearer and away from their surroundings. This briefly sets the wearer on fire, but freezes everything around them!
items.armor.curses.antientropy.desc=Anti-entropia madarikazioak unibertsoaren indarren aurka egiten du, eramailearentzat energia ingurutik xurgatuz. Honek eramailea su garretan pizten du, eta ingurukoak izoztu!
items.armor.curses.bulk.name=Eskerga %s
items.armor.curses.bulk.desc=Eskergadun armadurak handiagoa eta izugarriagoa ematen du, baina ez du babesa areagotzen. Are okerrago, tamaina handiagoak ateetatik pasatzea zailtzen du.
@@ -29,7 +29,7 @@ items.armor.glyphs.affection.name=txera %s
items.armor.glyphs.affection.desc=Glifo boteretsu honek erasotzaileen burua nahasten du, hauek une batez liluratuz.
items.armor.glyphs.antimagic.name=anti-magia %s
items.armor.glyphs.antimagic.desc=Glifo boteretsu honek armadurak bere eramailea eraso magiko zein eraso fisikoetatik babestea ahalbidetzen du. Armaduraren mailak ez du babes magiko honetan eraginik.
items.armor.glyphs.antimagic.desc=Glifo boteretsu honek armadurak bere eramailea eraso magiko zein eraso fisikoetatik babestea ahalbidetzen du. Armaduraren kategoriak ez du babes magiko honetan eraginik.
items.armor.glyphs.brimstone.name=Sufre %s
items.armor.glyphs.brimstone.desc=Glifo honek eramailea eta bere gauzak sutik babesten ditu, bere kaltea eta efektu negatiboak erabat desagerrarazten ditu.
@@ -94,16 +94,16 @@ items.armor.armor$glyph.glyph=glifoa
items.armor.armor$glyph.killed=%s-k hil zaitu...
items.armor.classarmor.ac_ability=HAUTATU GAITASUNA
items.armor.classarmor.ac_transfer=TRANSFER
items.armor.classarmor.ac_transfer=TRANSFERITU
items.armor.classarmor.no_ability=Zure armadurak ez du gaitasunik orain, baten bat hautatu beharko zenuke!
items.armor.classarmor.not_equipped=Armadura jantzi behar duzu bere botere berezia erabiltzeko!
items.armor.classarmor.low_charge=Armadura honek ez dauka botere bereziarentzako beste karga!
items.armor.classarmor.charge_use=Abilezia orain erabiltzeak _%s_ karga-puntu kontsumituko ditu.
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.classarmor.transfer_title=Transferitu armadura
items.armor.classarmor.transfer_desc=Ipotx erregearen magia beste armadura batera transferitu daiteke. Jatorrizko armadura prozesuan suntsituko da.
items.armor.classarmor.transfer_prompt=Aukeratu armadura
items.armor.classarmor.transfer_cancel=Utzi
items.armor.classarmor.transfer_complete=Zure armadura heroikoaren ezaugarriak transferitu dira!
items.armor.clotharmor.name=oihalezko armadura
items.armor.clotharmor.desc=Armadura arin honek oinarrizko babesa ematen du.
@@ -415,7 +415,7 @@ items.artifacts.timekeepershourglass.prompt=Nola erabili nahi duzu harea-erlojua
items.artifacts.timekeepershourglass.desc=Harea erloju apaindu hau apala dirudi, baina botere handia nabari diezaiokezu ederki grabatutako armazoian. Harea-erlojua biratzen duzunean eta hondarra isurtzen ikustean bere magia zugandik tiraka nabari dezakezu, ziur aski magia honek denborarekiko kontrolen bat emango dizu.
items.artifacts.timekeepershourglass.desc_hint=Zure harea-erlojuak hondar apur bat galdu duela dirudi, harea gehiago aurkitzea bazenu...
items.artifacts.timekeepershourglass.desc_cursed=Madarikatutako harea-erlojua saihetsaldera lotu zaizu, eta denboraren korrontea eraldatzen saiatzen dela nabaritu dezakezu.
items.artifacts.timekeepershourglass$timefreeze.name=Time Freeze
items.artifacts.timekeepershourglass$timefreeze.name=Denbora izoztua
items.artifacts.timekeepershourglass$timefreeze.desc=Time is frozen around you, allowing you to perform actions instantly. The effect will last until it is cancelled or your hourglass runs out of charge. Attacking or using magic will break this effect as well.
items.artifacts.timekeepershourglass$sandbag.name=are magikoaren zakua
items.artifacts.timekeepershourglass$sandbag.levelup=Hondarra gehitzen duzu harea-erlojura.
@@ -499,7 +499,7 @@ items.bombs.shrapnelbomb.name=metraila bonba
items.bombs.shrapnelbomb.desc=Bonba hau DM-300-aren metalezko puskekin moldatu da, lehertzean hauek zatikatu eta nonahi hegaz aterako dira. Ingurune erraldoi batean dagoen edozer kaltetuz. Erabiltzen duzunean hobe zerbaiten atzean ezkutatzea...
items.bombs.woollybomb.name=bonba iletsua
items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. These sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them.
items.bombs.woollybomb.desc=Bonba eraldatu honek ardi magikoak sortuko ditu bere inguruan. Ardi hauek mugimendua oztopatzen dute eta luze irauten dute! Arerio boteretsuak inguruan badaude, ordea, ez dute hain luze iraungo, eta erditik kendu daitezke zuzenean ukituz.
###food
items.food.berry.name=ziegako baia
@@ -593,7 +593,7 @@ items.keys.goldenkey.name=urrezko giltza
items.keys.goldenkey.desc=Urrezko giltza honen koskak tiki-txikiak eta korapilatsuak dira. Agian giltzaz itxitako kutxaren bat irekiko du?
items.keys.crystalkey.name=Beirazko giltza
items.keys.crystalkey.desc=The cut surfaces of this crystalline key shimmer in the darkness. Perhaps it will open something made of crystal?
items.keys.crystalkey.desc=Giltza kristalino honen gainazal zorrotzek iluntasunean distira egiten dute. Beiraz egindako zerbait irekiko ote du?
items.keys.ironkey.name=burdinazko giltza
items.keys.ironkey.desc=Antzinako burdinazko giltza honen koskak ondo higatuta daude; bere larruzko zinta adinak hondatua dago. Zein ate irekiko ote du?
@@ -759,9 +759,9 @@ items.potions.exotic.potionofearthenarmor.desc=Geldiarazi ordez, likido honek az
items.potions.exotic.potionofdivineinspiration.name=jainkozko inspirazioaren edabea
items.potions.exotic.potionofdivineinspiration.no_more_points=Ezin dituzu trebezia puntu gehiago eskuratu.
items.potions.exotic.potionofdivineinspiration.select_tier=Hautatu trebezia maila bi puntu gehigarri irabazteko. Maila aurrez desblokeatuta egon behar da puntuak gastatu ahal izateko.
items.potions.exotic.potionofdivineinspiration.select_tier=Hautatu trebezia kategoria bi puntu gehigarri irabazteko. Kategoria aurrez desblokeatuta egon behar da puntuak gastatu ahal izateko.
items.potions.exotic.potionofdivineinspiration.bonus=+2 trebezia puntu!
items.potions.exotic.potionofdivineinspiration.desc=Energia sainduaren boterea forma likidora murriztua, edabe honek edalea jainkozko boterez beteko du, bi talentu puntugehigarri emanez eta bere hautazko maila bat.\n\nEdabe hau behin bakarrik erabili daiteke talentu maila bakoitzeko.
items.potions.exotic.potionofdivineinspiration.desc=Energia sainduaren boterea forma likidora murriztua, edabe honek edalea jainkozko boterez beteko du, bi talentu puntu gehigarri emanez eta bere hautazko kategoria bat.\n\nEdabe hau behin bakarrik erabili daiteke talentu kategoria bakoitzeko.
items.potions.exotic.potionofmagicalsight.name=ikusmen magikoaren edabea
items.potions.exotic.potionofmagicalsight.desc=Hau edan ostean zure zentzuak era izugarrian zorroztuko dira, zure ikusmen irismena handituko da hormetan zehar ikustera heldu arte!
@@ -1038,7 +1038,7 @@ items.scrolls.exotic.scrollofmetamorphosis.name=metamorfosia eskuizkribua
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=aukeratu metamorfoseatzeko talentu bat
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Aukeratu trebezia berri bat metamorfoseatutako trebezia ordezkatzeko.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorfosia talentua
items.scrolls.exotic.scrollofmetamorphosis.desc=Eskuizkribu horrek transmutazio-magia indartsua du, eta esaleari aplikatuko zaio, ez elementu bati. Eskuizkribu honen magiari esker, talentu bat hautatu eta heroi-moten maila bereko hiru talentuetako batekin ordezkatu ahal izango du!\n\nEfektua klase-talentuei soilik aplika dakieke, ez azpimotetatik edo armadura-trebetasunetatik lortutako talentuei. Erabili ezin dituzun talentuak ez dira aukera gisa emango.
items.scrolls.exotic.scrollofmetamorphosis.desc=Eskuizkribu horrek transmutazio-magia indartsua du, eta esaleari aplikatuko zaio, ez elementu bati. Eskuizkribu honen magiari esker, talentu bat hautatu eta kategoria bereko beste hori-klasetako hiru talentuetako batekin ordezkatu ahal izango du!\n\nEfektua klase-talentuei soilik aplika dakieke, ez azpimotetatik edo armadura-trebetasunetatik lortutako talentuei. Erabili ezin dituzun talentuak ez dira aukera gisa emango.
items.scrolls.exotic.scrollofmysticalenergy.name=energia mistikoaren eskuizkribua
items.scrolls.exotic.scrollofmysticalenergy.desc=Pergamino honi estekatutako botere magiko gordinak, askatzean, erabiltzaileak tresnatutako artefaktuak kargatuko ditu denboran zehar.
@@ -1056,9 +1056,9 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Eskuizkribu honek izugarrizko ene
###spells
items.spells.alchemize.name=alkimiarazi
items.spells.alchemize.name=alkemizea
items.spells.alchemize.prompt=Alkimizatu objektu bat
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.\n\nAlchemize is sold from shops, and can also be made using alchemy. A scroll is mixed with a runestone or seed to create an arcane catalyst, that catalyst can then be used to create several uses of alchemize.
items.spells.alchemize.desc=Sorginkeriahonek alkimia potoaren antzeko ahalmen transmutatiboa du, esate bakoitzak erabiltzaileari objektu (edo objektu sorta) bat, urre edo energia alkimiko bihurtzea ahalbidetzen dio.\n\nAlkimizea dendetan saltzen da, eta alkimiaren bidez ekoiztu daiteke. Eskuizkribu eta erruna harri bana nahastuz katalizatzaile arkanoa sortzen da, eta katalizatzaile honekin hainbat alkimize dosi sortu daitezke.
items.spells.alchemize$wndalchemizeitem.sell=Bihurtu %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Bihurtu 1 %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Bihurtu denak %dg
@@ -1089,7 +1089,7 @@ items.spells.curseinfusion.desc=Sorginkeria honek DM-300 batean aurkitu daiteken
items.spells.featherfall.name=lumaren erorketa
items.spells.featherfall.light=Luma bezain arina sentitzen zara!
items.spells.featherfall.desc=Sorginkeria honek grabitateak esalearengan duen efektua moldatzen du, eta denbora batez distantzia luzeetatik kalterik jaso gabe jauztea ahalbidetzen dio. Sorginkeriaren erabilera bakoitza amildegi bakar batean babesteko balio du.
items.spells.featherfall$featherbuff.name=Feather Fall
items.spells.featherfall$featherbuff.name=Lumaren erorketa
items.spells.featherfall$featherbuff.desc=You are under the effects of a feather fall spell, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s.
items.spells.spell.ac_cast=ESAN
@@ -1358,15 +1358,15 @@ items.weapon.curses.annoying.msg_4=NAGUSIARENGANA HELDU AL GARA?
items.weapon.curses.annoying.msg_5=AI, EZ NAZAZU HAIN GOGOR ZABUKATU!
items.weapon.curses.annoying.desc=Arma gogaikarriak hitz egiteko gai dira, baina energia gehiegitxo dute. Maiz atentzioa zugana dakarte nahi gabe.
items.weapon.curses.dazzling.name=dazzling %s
items.weapon.curses.dazzling.name=%s liluragarria
items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them.
items.weapon.curses.displacing.name=lekualdatze %s
items.weapon.curses.displacing.desc=Lekualdatze armek teleporazio magia kaotikoa dute txertatuta, etsaiak solairuan zehar ausaz galbideratzeko gaitasunarekin.
items.weapon.curses.explosive.name=explosive %s
items.weapon.curses.explosive.warm=Warm...
items.weapon.curses.explosive.hot=Hot!
items.weapon.curses.explosive.name=%s lehergarria
items.weapon.curses.explosive.warm=Epel...
items.weapon.curses.explosive.hot=Bero!
items.weapon.curses.explosive.desc=Explosive weapons steadily build up power and explode, damaging the wearer and enemy.
items.weapon.curses.explosive.desc_cool=Your weapon is currently cool to the touch.
items.weapon.curses.explosive.desc_warm=Your weapon is building energy and getting warm...
@@ -1382,8 +1382,8 @@ items.weapon.curses.sacrificial.name=sakrifiziorako %s
items.weapon.curses.sacrificial.desc=Sakrifiziorako armak eramailearen odola eskatuko dute arerioak erasotzearen ordainetan. Zenbat eta eramailea osasuntsuago, are eta odol gehiago eskatuko du madarikazioak.
items.weapon.curses.wayward.name=%s egoskorra
items.weapon.curses.wayward.desc=Wayward weapons will sometimes become extremely inaccurate. This magic lasts for a little while when it activates, but can be dispelled by landing a blow with the wayward weapon.
items.weapon.curses.wayward$waywardbuff.name=Wayward
items.weapon.curses.wayward.desc=Arma egoskorrak oso zehaztasun gutxikoak izan ohi dira. Magia hau, behin aktibatuta, luze irauten du, baina badoa arma egoskorrarekin kolpe bat ematea lortuz gero.
items.weapon.curses.wayward$waywardbuff.name=Egoskorra
items.weapon.curses.wayward$waywardbuff.desc=Your wayward weapon's magic has activated, making it extremely inaccurate for a short time. Note that this does not affect attacks which are guaranteed to hit, such as surprise attacks. Successfully attacking with the wayward weapon will clear this effect immediately.\n\nTurns remaining: %s.
###enchantments
@@ -1518,8 +1518,8 @@ items.weapon.melee.magesstaff.no_wand=Makuluak ez du magiarik orain, zarta baten
items.weapon.melee.magesstaff.has_wand=Makuluak _%s_ bat dauka txertatua.
items.weapon.melee.magesstaff.cursed_wand=The staff is cursed, making its magic chaotic and random.
items.weapon.melee.meleeweapon.stats_known=_%1$d. mailako_ aurrez aurreko arma honek _%2$d-%3$d kalte puntu_ eragiten ditu eta _%4$d indar puntu_ eskatzen ditu behar bezala erabiltzeko.
items.weapon.melee.meleeweapon.stats_unknown=_%1$d. mailako_ aurrez aurreko arma honek _%2$d-%3$d kalte puntu_ eragin ohi ditu eta _%4$d indar puntu_ eskatzen ditu behar bezala erabiltzeko.
items.weapon.melee.meleeweapon.stats_known=_%1$d. kategoriako_ aurrez aurreko arma honek _%2$d-%3$d kalte puntu_ eragiten ditu eta _%4$d indar puntu_ eskatzen ditu behar bezala erabiltzeko.
items.weapon.melee.meleeweapon.stats_unknown=_%1$d. kategoriako_ aurrez aurreko arma honek _%2$d-%3$d kalte puntu_ eragin ohi ditu eta _%4$d indar puntu_ eskatzen ditu behar bezala erabiltzeko.
items.weapon.melee.meleeweapon.probably_too_heavy=Arma hau zuretzat astunegia izan daiteke.
items.weapon.melee.meleeweapon.stats_desc=
@@ -1568,7 +1568,7 @@ items.weapon.melee.wornshortsword.desc=Ezpata labur xamarra, erabilera jarraitua
###missile weapons
items.weapon.missiles.darts.adrenalinedart.name=adrenalina dardoa
items.weapon.missiles.darts.adrenalinedart.desc=These darts are tipped with a swiftthistle-based compound which will boost the movement and attack speed of allies, or briefly lower the movement speed of enemies. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.adrenalinedart.desc=Dardo hauek kardubizkorretik erauzitako osagai batez bustiak daude, aliatuei mugitzeko eta erasotzeko abiadura areagotuko diena, eta etsaiak une batez motelduko dituena. Dardoa bera kaltegarria da etsaientzat, baina ez ditu aliatuak kaltetuko.
items.weapon.missiles.darts.blindingdart.name=dardo itsugarria
items.weapon.missiles.darts.blindingdart.desc=Dardo hauek itsubelarretik erauzitako osagai batez bustiak daude, biktima une batez itsutuko duena. Ez dute desorientazioa sortzen, beraz etsai batek azkenezkoz non ikusi zaituen jakin badaki.
@@ -1598,7 +1598,7 @@ items.weapon.missiles.darts.healingdart.name=dardo sendagarria
items.weapon.missiles.darts.healingdart.desc=Dardo hauek ekibelarretik erauzitako osagai batez bustiak daude, jomugari osasun bultzada bat emango diona. Dardoa bera kaltegarria da etsaientzat, baina ez ditu aliatuak kaltetuko.
items.weapon.missiles.darts.holydart.name=dardo sakratua
items.weapon.missiles.darts.holydart.desc=These darts are tipped with a starflower-based compound which infuses holy energy into their target. Allies and regular enemies will become blessed, but undead or demonic enemies will take heavy damage. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.holydart.desc=Dardo hauek izarloretik erauzitako osagai batez bustiak daude, biktimari energia sakratua emango diona. Aliatuak eta arerio arruntak bedeinkatzen ditu, baina ez-hilak eta arerio demoniakoak kalte larria jasoko dute. Dardoa bera kaltegarria da etsaientzat, baina ez ditu aliatuak kaltetuko.
items.weapon.missiles.darts.incendiarydart.name=dardo su-eragilea
items.weapon.missiles.darts.incendiarydart.desc=Dardo hauek sulilietatik erauzitako osagai batez bustiak daude, talkan su garretan lehertuko dena.
@@ -1650,7 +1650,7 @@ items.weapon.missiles.javelin.desc=Jaurtitzeko arpoi handi hauek airean hegaz da
items.weapon.missiles.kunai.name=kunaia
items.weapon.missiles.kunai.desc=Aizto arin hauek oso boteretsuak dira esku trebeetan. Oharkabean dauden etsaien aurka bereziki eraginkorrak dira.
items.weapon.missiles.missileweapon.stats=%1$d. mailako arma jaurtigai honek _%2$d-%3$d kalte puntu_ eragiten ditu eta _ %4$d indar puntu_ eskatzen ditu behar bezala erabiltzeko.
items.weapon.missiles.missileweapon.stats=%1$d. kategoriako arma jaurtigai honek _%2$d-%3$d kalte puntu_ eragiten ditu eta _ %4$d indar puntu_ eskatzen ditu behar bezala erabiltzeko.
items.weapon.missiles.missileweapon.distance=Arma hau urrunetik erabiltzeko diseinatu da, urruneko etsaien aurka zehatzagoa da, aurrez aurre ordea askoz zehaztasun gutxiago du.
items.weapon.missiles.missileweapon.durability=Arma jaurtigaiak hondatu eta apurtu egingo dira erabili ahala.
items.weapon.missiles.missileweapon.uses_left=Arma sorta honi _%d/%d_ erabilera geratzen zaizkio hauetako bat apurtu arte.
@@ -1705,13 +1705,13 @@ items.weapon.weapon$enchantment.enchant=enkantamendua
###misc items
items.amulet.name=yendorren zinginarria
items.amulet.ac_end=AMAITU PARTIDA
items.amulet.desc=The Amulet of Yendor is the most powerful artifact known to human or dwarf kind. Its shimmering crystals contain incredible and wondrous power.
items.amulet.desc=Yendorren zinginarria gizaki zein ipotxek ezagutzen duten artefaktu boteretsuena da. Bere harribitxi dirdiratsuek botere sinestezin eta liluragarria dute.
items.amulet.desc_origins=The origins of the amulet are unknown. History says that the King of Dwarves boasted that he had discovered the artifact shortly before the Dwarven civilization cut off all contact. How did he find it? How did Yog-Dzewa take it from him? Questions for another time perhaps, all that matters now is the amulet is yours!
items.amulet.desc_ascent=The origins of the amulet are unknown, but clearly it has been heavily influenced by Yog-Dzewa's power. The dungeon seems to be bending to Yog's will as you move through it, making enemies much more plentiful and powerful! You're also no longer able to activate or discard the amulet, almost as if it is cursed.
items.amulet.ascent_title=Ascension
items.amulet.ascent_title=Igoera
items.amulet.ascent_desc=You begin to feel Yog-Dzewa's great and terrible power radiating from the amulet. Ascending back through the dungeon as a mortal might be more difficult than you thought!\n\nIf you continue ascending with the amulet the dungeon will become more dangerous, teleports between floors will be disabled, and you will only be able to win the game by ascending through the dungeon!\n\nYou can leave the amulet here for now if you want to ascend without starting this challenge, or activate the amulet before ascending to end the game normally.
items.amulet.ascent_yes=Continue!
items.amulet.ascent_no=Stop for Now
items.amulet.ascent_yes=Jarraitu!
items.amulet.ascent_no=Gelditu oraingoz
items.ankh.name=Ankh gurutzea
items.ankh.ac_bless=BEDEINKATU
@@ -1799,7 +1799,7 @@ items.liquidmetal.ac_apply=APLIKATU
items.liquidmetal.prompt=Hautatu arma jaurtigai bat
items.liquidmetal.already_fixed=Arma jaurtigai hori egoera hobezinean dago jada!
items.liquidmetal.apply=You use %d liquid metal to repair your thrown weapon.
items.liquidmetal.desc=Jaurtitzeko arma baten gainean isurtzen denean, likido magiko honek arraildura eta urradurak beteko ditu, eta jaurtitzeko arma egoera ezin hobean utziko da!\n\n1. mailako arma batek 10 metal likido behar ditu erabat konpontzeko; 5. mailako arma batek 30 behar ditu. Eguneratze bakoitzak behar den metal-kantitatea ere bikoizten du.\n\nMetal likidoa ezin da erabili buztitako dardoen puntak konpontzeko.
items.liquidmetal.desc=Jaurtitzeko arma baten gainean isurtzen denean, likido magiko honek arraildura eta urradurak beteko ditu, eta jaurtitzeko arma egoera ezin hobean utziko da!\n\n1. kategoriako arma batek 10 metal likido behar ditu erabat konpontzeko; 5. kategoriako arma batek 30 behar ditu. Eguneratze bakoitzak behar den metal-kantitatea ere bikoizten du.\n\nMetal likidoa ezin da erabili bustitako dardoen puntak konpontzeko.
items.lostbackpack.name=galdutako motxila
items.lostbackpack.desc=Hau zuk galdutako inbentarioa da. Jaso galdutako objektu guztiak berreskuratzeko!
@@ -1819,7 +1819,7 @@ items.stylus.desc=Estilete arkanoa hau harri ilun eta oso gogor batez egina dago
items.tengusmask.name=Tenguren maskara
items.tengusmask.ac_wear=JANTZI
items.tengusmask.used=Maskara desagertzen da bere boterea zugan barneratzen dela!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.tengusmask.desc=Tengu hil ahala maskara aurpegitik erori zaio, honek igortzen duen magia nabaritu dezakezu. Maskara al zen Tenguren indarraren jatorria?\n\nJanztean, maskararen botere ikaragarria zugan sartzen da, _zure heroiaren azpiklasea_ hautatzea ahalbidetuz.\n\nZein azpiklase hautatzen duzu?
items.torch.name=zuzia
items.torch.ac_light=PIZTU

View File

@@ -1,6 +1,6 @@
###armor curses
items.armor.curses.antientropy.name=anti-entrooppinen %s
items.armor.curses.antientropy.desc=The Anti-entropy curse works against the forces of the universe, pulling energy into the wearer and away from their surroundings. This briefly sets the wearer on fire, but freezes everything around them!
items.armor.curses.antientropy.desc=Anti-entrooppinen kirous toimii maailmankaikkeuden voimien vastaisesti, imien energiaa panssarin kantajaan ja pois hänen ympäristöstään. Tämä sytyttää panssarin kantajan tuleen, mutta jäädyttää kaiken hänen ympärillään!
items.armor.curses.bulk.name=turvotuksen %s
items.armor.curses.bulk.desc=Turvotuksen panssari näyttää suuremmalta ja mahtavammalta, mutta ei lisää sen suojausta ollenkaan. Panssarin suurempi koko itse asiassa tekee ovista mahtumisesta erittäin haastavaa.
@@ -89,34 +89,34 @@ items.armor.armor.inscribed=Siihen on merkitty _%s_.
items.armor.armor.cursed_worn=Koska tämä panssari on kirottu, olet kykenemätön poistamaan sitä.
items.armor.armor.cursed=Voit tuntea vihamielisen magian vaanivan tässä panssarissa.
items.armor.armor.not_cursed=Tässä panssarissa ei ole vihamielistä taikuutta.
items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor, it is providing him up to _%d shielding_.
items.armor.armor.seal_attached=Soturin murtunut sinetti on kiinnitetty tähän panssariin, se antaa hänelle jopa _%d suojausta_.
items.armor.armor$glyph.glyph=glyyfi
items.armor.armor$glyph.killed=%s tappoi sinut...
items.armor.classarmor.ac_ability=VALITSE KYKY
items.armor.classarmor.ac_transfer=TRANSFER
items.armor.classarmor.ac_transfer=SIIRRÄ
items.armor.classarmor.no_ability=Panssarissasi ei tällä hetkellä ole kykyä.
items.armor.classarmor.not_equipped=Sinun täytyy pitää tätä panssaria päälläsi käyttääksesi sen erikoisvoimaa!
items.armor.classarmor.low_charge=Panssarissa ei ole tarpeeksi latausta erikoisvoiman käyttöön!
items.armor.classarmor.charge_use=Using the ability right now will consume _%s_ charge.
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.classarmor.charge_use=Kyvyn käyttäminen juuri nyt kuluttaa _%s_ latausta.
items.armor.classarmor.transfer_title=Siirrä Panssaria
items.armor.classarmor.transfer_desc=Kääpiö kuninkaan kruunun taikuuden voi siirtää toiseen panssariin. Huomaa, että alkuperäinen panssari tuhoutuu prosessissa.
items.armor.classarmor.transfer_prompt=Valitse Panssari
items.armor.classarmor.transfer_cancel=Peruuta
items.armor.classarmor.transfer_complete=Sankarillisen panssarin ominaisuudet on siirretty!
items.armor.clotharmor.name=kangaspanssari
items.armor.clotharmor.desc=Tämä kevyt panssari tarjoaa perussuojauksen.
items.armor.huntressarmor.name=sankarin viitta
items.armor.huntressarmor.no_enemies=Vihollisia ei ole näkyvissä
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.huntressarmor.desc=Tätä viittaa käyttäessään Metsästäjä voi suorittaa erityisen kyvyn.
items.armor.leatherarmor.name=nahkapanssari
items.armor.leatherarmor.desc=Parkitusta hirviönnahasta tehty panssari. Ei niin kevyt kuin kangaspanssari, mutta tarjoaa paremman suojauksen.
items.armor.magearmor.name=sankarin kaapu
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.magearmor.desc=Tätä upeaa kaapua käyttäessään Maagi voi suorittaa erityisen kyvyn.
items.armor.mailarmor.name=rengaspanssari
items.armor.mailarmor.desc=Toisiinsa lukittuvat metallirenkaat muodostavat kovan, mutta joustavan haarniskan.
@@ -125,30 +125,30 @@ items.armor.platearmor.name=levypanssari
items.armor.platearmor.desc=Valtavat metallilevyt on yhdistetty panssariksi, joka tarjoaa lähes läpäisemättömän suojauksen niille seikkailijoille, jotka jaksavat kannatella sen murskaavan painon.
items.armor.roguearmor.name=sankarin puku
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.roguearmor.desc=Tätä tummaa pukua käyttäessään Roisto voi suorittaa erityisen kyvyn.
items.armor.scalearmor.name=suomupanssari
items.armor.scalearmor.desc=Nahkaiseen liiviin ommellut metallisuomut muodostavat joustavan ja hyvin suojaavan panssarin.
items.armor.warriorarmor.name=sankarin panssari
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
items.armor.warriorarmor.desc=Vaikka tämä panssari näyttää raskaalta, se antaa Soturille mahdollisuuden suorittaa erityinen kyky.§
###artifacts
items.artifacts.alchemiststoolkit.name=alkemistin työvälinesarja
items.artifacts.alchemiststoolkit.ac_brew=HAUDUTA
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.ac_energize=ENERGISOI
items.artifacts.alchemiststoolkit.not_ready=Työvälinesarjasi ei ole vielä lämmennyt tarpeeksi.
items.artifacts.alchemiststoolkit.cursed=Kirottu työvälinesarjasi estää sinua käyttämästä alkemiaa!
items.artifacts.alchemiststoolkit.need_energy=Sinun tarvitsee vähintään viisi energiaa siihen
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_desc=5 energiakristallia antaa työvalinesarjalle tarpeeksi energiaa noustakseen uudelle tasolle. Tämä lisää lämpenemisnopeutta ja nopeutta, jolla työvälinesarja tuottaa energiaa ajan myötä.\n\nKuinka paljon energiaa haluaisit käyttää?
items.artifacts.alchemiststoolkit.energize_1=Viisi energiaa: +1 taso
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.energize_all=%1$d energiaa: +%2$dtasoa
items.artifacts.alchemiststoolkit.desc=Tämä työvälinesarja sisältää joitakin nesteitä, yrttejä ja sekoituspullon alkemian käyttämiseen milloin vain. Pullonäyttää sisältävän alkemiallisia energiakiteitä nestemäisessä muodossa.
items.artifacts.alchemiststoolkit.desc_cursed=Kirottu työvälinesarja on tarrautunut sinuun ja estää sinua käyttämästä alkemiaa.
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.alchemiststoolkit.desc_warming=Työvälinesarja lämpenee parhaillaan, ja on valmis käyttöön hetken päästä.
items.artifacts.alchemiststoolkit.desc_hint=Kantamasi alkemistin työvälinesarja tuottaa hitaasti alkemiallista energiaa saadessasi kokemusta. Näyttää siltä, että pullossa olevaa seosta voisi tehostaa lisäämällä siihen energiakristalleja.
items.artifacts.artifact.cannot_wear_two=Et voi pitää kahta samaa artefaktia.
items.artifacts.artifact.equip_cursed=Artefakti sitoutuu kivuliaasti sinuun.
@@ -324,7 +324,7 @@ items.artifacts.etherealchains.desc_equipped=Kahleet lepäävät vyötäisilläs
items.artifacts.etherealchains$chainsrecharge.levelup=Kahleesi vahvistuvat!
items.artifacts.hornofplenty.name=runsaudensarvi
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_snack=NAPOSTELE
items.artifacts.hornofplenty.ac_eat=SYÖ
items.artifacts.hornofplenty.ac_store=VARASTOI
items.artifacts.hornofplenty.eat=Syöt runsaudensarvestasi.
@@ -335,7 +335,7 @@ items.artifacts.hornofplenty.reject=Sarvesi yökkää keittämättömälle mieto
items.artifacts.hornofplenty.maxlevel=Sarvesi on kuluttanut kaiken mahdollisen ruuan!
items.artifacts.hornofplenty.levelup=Sarvi kuluttaa ruokauhrisi ja vahvistuu!
items.artifacts.hornofplenty.feed=Sarvi kuluttaa ruokauhrisi.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc=Tähän sarveen ei voi puhaltaa, mutta sen sijaan se näyttäisi täyttyvän ruuasta tutkiessasi luolastoa ja saadessasi kokemusta. Voit käyttää jokaisen latauksen yksitellen naposteluun tai syödä kunnes olet kylläinen.
items.artifacts.hornofplenty.desc_hint=Sarvea voisi ehkä vahvistaa uhraamalla sille ruokaa.
items.artifacts.hornofplenty.desc_cursed=Kirottu sarvi on sitonut itsensä kylkeesi ja näyttää innokkaalta ottamaan ruokaa sen tuottamisen sijaan.
@@ -355,19 +355,19 @@ items.artifacts.lloydsbeacon.desc_set=Tämä majakka on asetettu jonnekin luolas
items.artifacts.masterthievesarmband.name=mestarivarkaan rannerengas
items.artifacts.masterthievesarmband.ac_steal=VARASTA
items.artifacts.masterthievesarmband.no_charge=Your armband does not have enough charge.
items.artifacts.masterthievesarmband.no_charge=Rannerenkaassasi ei ole tarpeeksi latausta.
items.artifacts.masterthievesarmband.cursed=Et voi käyttää kirottua rannerengasta.
items.artifacts.masterthievesarmband.full=Rannerenkaasi on täysin latautunut!
items.artifacts.masterthievesarmband.prompt=Valitse vihollinen kohdistettavaksi
items.artifacts.masterthievesarmband.no_target=You must target an enemy that is adjacent to you
items.artifacts.masterthievesarmband.steal_shopkeeper=You can't steal from shopkeepers directly.
items.artifacts.masterthievesarmband.no_target=Sinun täytyy tähdätä vieressäsi olevaan viholliseen.
items.artifacts.masterthievesarmband.steal_shopkeeper=Et voi varastaa suoraan kauppiailta.
items.artifacts.masterthievesarmband.no_steal=Tällä vihollisella ei ole mukanaan mitään varastettavaa.
items.artifacts.masterthievesarmband.stole_item=Varastit esineen: %s.
items.artifacts.masterthievesarmband.failed_steal=Et onnistunut varastamaan mitään.
items.artifacts.masterthievesarmband.level_up=Rannerenkaasi vahvistuu!
items.artifacts.masterthievesarmband.desc=Tässä purppuraisessa samettisessa rannekorussa on mestarivarkaan merkki. Se ei kuulu sinulle, mutta tuskin kuului edellisellekään kantajalleen.
items.artifacts.masterthievesarmband.desc_cursed=Kirottu rannekoru on jumissa ranteessasi, ja jostain syystä rahapussisi tuntuu hiljalleen kevenevän...
items.artifacts.masterthievesarmband.desc_worn=You feel power building in the armband on your wrist as you gain experience. You can use this power to steal from shops, or to rob enemies!\n\nRobbing enemies happens instantly, briefly disorients them, and gives you a chance to get whatever loot they have! This power is more effective against unaware enemies. Robbing the same enemy multiple times does not give more chances at loot.
items.artifacts.masterthievesarmband.desc_worn=Tunnet voiman kehittyvän rannerenkaassasi kun hankit kokemusta. Voit käyttää tätä voimaa kaupoista tai vihollisilta varastamiseen!\n\nVihollisilta varastaminen tapahtuu välittömästi, hämmentää heidät hetkeksi ja antaa sinulle mahdollisuuden saada mitä tahansa saalista heillä on antaa. Tämä voima on tehokkaampi tietämättömiä vihollisia vastaa. Saman vihollisen ryöstäminen monta kertaa ei anna suurempaa todennäköisyyttä onnistumiseen.
items.artifacts.sandalsofnature.name=luonnon sandaalit
items.artifacts.sandalsofnature.name_1=luonnon kengät
@@ -411,12 +411,12 @@ items.artifacts.timekeepershourglass.onstasis=Maailma näyttää muuttuvan ympä
items.artifacts.timekeepershourglass.onfreeze=Yhtäkkiä kaikki ympärilläsi pysähtyy.
items.artifacts.timekeepershourglass.stasis=Laita minut aikalukkoon
items.artifacts.timekeepershourglass.freeze=Pysäytä aika ympärilläni
items.artifacts.timekeepershourglass.prompt=How would you like to use the hourglass's magic?\n\nWhile in stasis, time will move normally while you are frozen and completely invulnerable, consumes up to 2 charges at a time.\n\nWhen time is frozen, you can move as if your actions take no time. This can be deactivated at any time by using the hourglass or attacking.
items.artifacts.timekeepershourglass.prompt=Miten haluaisit käyttää tiimalasin taikuutta?\n\nOllessasi aikalukossa aika kulkee normaalisti ympärilläsi, mutta olet itse täysin jähmettynyt paikoillesi ja haavoittumaton. Kuluttaa enimmillään 2 latausta käyttökertaa kohden.\n\nAjan ollessa pysäytettynä voit liikkua aivan kuin mikään ei veisi yhtään aikaa. Tämän vaikutuksen voi lopettaa milloin vain joko käyttämällä tiimalasia tai hyökkäämällä.
items.artifacts.timekeepershourglass.desc=Tämä suuri koristeellinen tiimalasi näyttää melko mitättömältä, mutta tunnet valtavan voiman sen tarkasti muotoillussa kehyksessä. Tunnet magian sykkivän sinua kohti käännellessäsi tiimalasia ja katsoessasi hiekan valumista. Tämä magia voisi varmaankin mahdollistaa ajan hallitsemisen.
items.artifacts.timekeepershourglass.desc_hint=Tiimalasi näyttäisi menettäneen vähän hiekkaa, voi kun vain voisit löytää vähän...
items.artifacts.timekeepershourglass.desc_cursed=Kirottu tiimalasi on lukittunut kylkeesi ja tunnet sen yrittävän manipuloida ajan kulkua ympärilläsi.
items.artifacts.timekeepershourglass$timefreeze.name=Time Freeze
items.artifacts.timekeepershourglass$timefreeze.desc=Time is frozen around you, allowing you to perform actions instantly. The effect will last until it is cancelled or your hourglass runs out of charge. Attacking or using magic will break this effect as well.
items.artifacts.timekeepershourglass$timefreeze.name=Ajan Pysäytys
items.artifacts.timekeepershourglass$timefreeze.desc=Aika on pysäytetty ympärilläsi, jolloin voit suorittaa toimintoja välittömästi. Vaikutus kestää kunnes se peruutetaan tai tiimalasistasi loppuu lataus. Myös hyökkääminen tai taikuuden käyttö rikkoo tämän vaikutuksen.
items.artifacts.timekeepershourglass$sandbag.name=pussillinen taikahiekkaa
items.artifacts.timekeepershourglass$sandbag.levelup=Lisäät hiekkaa tiimalasiisi.
items.artifacts.timekeepershourglass$sandbag.maxlevel=Tiimalasisi on täyttynyt maagisella hiekalla!
@@ -499,12 +499,12 @@ items.bombs.shrapnelbomb.name=sirpalepommi
items.bombs.shrapnelbomb.desc=Tähän pommiin on lisätty palasia DM-300:n metallikuoresta, jotka sirpaloituvat ja lentävät joka suuntaan pommin räjähtäessä, vahingoittaen kaikkea pommin ympärillä olevaa. Voisi olla hyvä idea suojautua jonkin taakse pommin käyttämisen jälkeen...
items.bombs.woollybomb.name=lammaspommi
items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. These sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them.
items.bombs.woollybomb.desc=Tämä muokattu pommi luo laajan alueen maagisia lampaita räjähdyksen jälkeen. Nämä lampaa estävät likkumisen ja säilyvät erittäin pitkään. Lampaat eivät kuitenkaan kestä yhtä kauan voimakkaiden vihollisten ollesna läsnä, ja ne voidaan karkottaa manuaalisesti olemalla vuorovaikutuksessa niiden kanssa.
###food
items.food.berry.name=luolamarja
items.food.berry.eat_msg=Marja maistui hyvältä!
items.food.berry.desc=This small berry was found by the Huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
items.food.berry.desc=Metsästäjä löysi tämän pienen marjan löytyi luolaston kasvillisuuden seasta. Sen voi syödä nopeasti, se täyttää vähän vatsaasi ja saattaa sisältää hyödyllisen siemenen!
items.food.blandfruit.name=mietohedelmä
items.food.blandfruit.cooked=keitetty mietohedelmä
@@ -582,7 +582,7 @@ items.journal.alchemypage.desc=Alkemia-oppaasta repeytynyt sivu.\n\nSuurin osa t
items.journal.guidebook.name=luolaston mestaruuden kirja
items.journal.guidebook.hint=Oppaallasi on sinulle kerrottavaa!
items.journal.guidebook.desc=An adventurer's guidebook, left here by someone who decided adventuring wasn't for them! This particular book is magical, and can prompt adventurers to read a page at the right moment.\n\nDespite that functionality, the book is most popular because of the big words "Don't Panic!" written in large friendly letters on the cover.
items.journal.guidebook.desc=Seikkailijan opaskirja, jonka jätti tänne joku jolle seikkailu ei maistunut. Tämä kirja on maaginen ja voi saada seikkailijan lukemaan sivun oikealla hetkellä.\n\nTästä toiminnallisuudesta huolimatta kirja on suosittu, koska kannessa lukee "Älä panikoi!" suurilla ystävällisillä kirjaimilla.
items.journal.guidepage.name=oppaasta repeytynyt sivu
items.journal.guidepage.desc=Jonkinlaisesta oppaasta repeytynyt sivu.\n\nSuurin osa tekstistä on liian pientä kaukaa luettavaksi, mutta voit erottaa sivun otsikon:\n\n_"%s"_
@@ -593,7 +593,7 @@ items.keys.goldenkey.name=kultainen avain
items.keys.goldenkey.desc=Tämän kultaisen avaimen lovet ovat pienet ja mutkikkaat. Voisikohan sillä avata lukitun arkun?
items.keys.crystalkey.name=Kristalliavain
items.keys.crystalkey.desc=The cut surfaces of this crystalline key shimmer in the darkness. Perhaps it will open something made of crystal?
items.keys.crystalkey.desc=Tämän kristallisen avaimen tasaisesti leikatut pinnat kiiltelevät pimeässä. Voisikohan sillä avata jotain kristallista tehtyä?
items.keys.ironkey.name=rautainen avain
items.keys.ironkey.desc=Tämän avaimen lovet ovat melko kuluneet ja sen nahkainen kantolenkki on vaalentunut iän myötä. Minkä oven se mahtaa avata?
@@ -684,13 +684,13 @@ items.potions.brews.causticbrew.name=syövyttävä keitos
items.potions.brews.causticbrew.desc=Vapautuessaan tämä keitos levittää syövyttävää mönjää laajalle alueelle. Kaikki mönjään joutuvat sulavat ajan myötä, elleivät pysty puhdistamaan mönjää pois vedellä.
items.potions.brews.blizzardbrew.name=lumimyrskykeitos
items.potions.brews.blizzardbrew.desc=When shattered, this brew will unleash a swirling blizzard which quickly spreads like a gas.
items.potions.brews.blizzardbrew.desc=Vapautuessaan tämä keitos levittää pyörteilevän lumimyrskyn, joka leviää nopeasti kaasun tavoin.
items.potions.brews.infernalbrew.name=tulinen keitos
items.potions.brews.infernalbrew.desc=When shattered, this brew will unleash a raging inferno which quickly spreads like a gas.
items.potions.brews.infernalbrew.desc=Vapautuessaan tämä keitos sytyttää leimuavan liekkimeren, joka leviää nopeasti kaasun lailla.
items.potions.brews.shockingbrew.name=sähköinen keitos
items.potions.brews.shockingbrew.desc=When shattered, this brew will unleash an electrical storm in a wide area around the location it breaks at.
items.potions.brews.shockingbrew.desc=Vapautuessaan tämä keitos päästää valloilleen sähkömyrskyn laajalle alueelle rikkoutumispaikan ympärille.
@@ -738,17 +738,17 @@ items.potions.exotic.exoticpotion.bistre=eksoottinen rusehtava taikajuoma
items.potions.exotic.exoticpotion.indigo=eksoottinen indigonsininen taikajuoma
items.potions.exotic.exoticpotion.silver=eksoottinen hopeanvärinen taikajuoma
items.potions.exotic.exoticpotion.unknown_desc=Tämä pyöreä pullo sisältää rakeista värikästä nestettä. Se vaikuttaisi olevan peräisin joltain tuntemattomalta maalta. Mitähän tapahtuu, jos se juodaan tai heitetään?
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.warning=Haluatko todella peruuttaa tämän juoman käytön? Se kuluu joka tapauksessa.
items.potions.exotic.exoticpotion.yes=Kyllä, olen varma
items.potions.exotic.exoticpotion.no=Ei, muutin mieleni
items.potions.exotic.potionofcleansing.name=puhdistuksen taikajuoma
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing.desc=Juodessa tämä voimakas sekoitus neutraloi kaikki heitalliset vaikutukset muutamaksi vuoroksi. Se voidaan myös heittää valitun kohteen puhdistamiseksi.
items.potions.exotic.potionofcleansing$cleanse.name=Puhdistettu
items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcleansing$cleanse.desc=Tämä hahmo on väliaikaisesti immuuni kaikille haitallisille vaikutuksille.\n\nVuoroja jäljellä: %s.
items.potions.exotic.potionofcorrosivegas.name=syövyttävän kaasun taikajuoma
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofcorrosivegas.desc=Tämän paineistetun lasipullon hajottaminen tai korkkaaminen saa sen sisällön räjähtämään tappavaksi pilveksi syövyttävää ruosteenväristä kaasua. Kaasu leviää nopeammin kuin myrkyllinen kaasu ja on tappavampaa, mutta ei myöskään kestä yhtä kauan.
items.potions.exotic.potionofdragonsbreath.name=lohikäärmeen henkäyksen taikajuoma
items.potions.exotic.potionofdragonsbreath.prompt=Valitse ruutu poltettavaksi
@@ -758,25 +758,25 @@ items.potions.exotic.potionofearthenarmor.name=maan panssarin taikajuoma
items.potions.exotic.potionofearthenarmor.desc=Lamauttamisen sijaan tällä nesteellä on kovettava vaikutus ihoon, joka muuttuu väliaikaiseksi luonnolliseksi panssariksi.
items.potions.exotic.potionofdivineinspiration.name=jumalallisen inspiraation taikajuoma
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.no_more_points=Et voi saada enempää ylimääräisiä taitopisteitä.
items.potions.exotic.potionofdivineinspiration.select_tier=Valitse taitotaso jolle saat kaksi ylimääräistä taitopistettä. Sinun on avattava taso, jotta voit käyttää pisteitä.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Taitopistettä
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofdivineinspiration.desc=Pyhän energian voima, joka on pelkistetty nestemäiseen muotoon, tämä juoma täyttää juojan jumalallisella voimalla ja antaa hänelle kaksi ylimääräistä taitopistettä hänen valitsemalleen tasolle. \n\nTätä juomaa voi käyttää vain kerran jokaiselle taitotasolle.
items.potions.exotic.potionofmagicalsight.name=taikanäön taikajuoma
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmagicalsight.desc=Aistisi tarkentuvat uskomattoman tarkoiksi juotuasi tämän juoman, lisäten näköetäisyyttäsi ja mahdollistaen seinien läpi näkemisen!
items.potions.exotic.potionofmastery.name=mestaruuden taikajuoma
items.potions.exotic.potionofmastery.prompt=Master an Item
items.potions.exotic.potionofmastery.weapon_easier=Your weapon becomes easier to wield!
items.potions.exotic.potionofmastery.armor_easier=Your armor becomes easier to wear!
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofmastery.prompt=Mestaroi esine
items.potions.exotic.potionofmastery.weapon_easier=Asettasi on helpompi käyttää!
items.potions.exotic.potionofmastery.armor_easier=Panssariasi on helpompi käyttää!
items.potions.exotic.potionofmastery.desc=Raa'an voiman antamisen sijaan tämä juoma virittää käyttäjän lihakset tiettyyn esineeseen. Tämä tekee esineestä helpomman käyttää, ikään kuin juoja olisi harjoitellut sillä ja kehittänyt lihasmuistia.\n\nValitun aseen tai panssarin käyttöön vaaditaan 2 voima vähemmän. Tätä taikajuomaa voidaan käyttää vain kerran jokaiseen esineeseen.
items.potions.exotic.potionofshielding.name=suojauksen taikajuoma
items.potions.exotic.potionofshielding.desc=Elinvoiman palauttamisen sijaan tämä juoma luo kestävän kilven juojansa ympärille, mikä suojaa suurelta määrältä vahinkoa.
items.potions.exotic.potionofshroudingfog.name=peittävän sumun taikajuoma
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofshroudingfog.desc=Tässä pullossa oleva neste purkautuu tiheäksi sumuksi joutuessaan kosketuksiin ilman kanssa. Sumu leviää nopeasti ja laskee vihollistesi näkyvyyden nollaan.
items.potions.exotic.potionofsnapfreeze.name=pikajäädytyksen taikajuoma
items.potions.exotic.potionofsnapfreeze.desc=Tässä juomassa oleva kemikaali reagoi agressiivisesti ilman kanssa, välittömästi jäädyttäen ja juurruttaen kaiken välittömässä läheisyydessä.
@@ -785,7 +785,7 @@ items.potions.exotic.potionofstamina.name=kestävyyden taikajuoma
items.potions.exotic.potionofstamina.desc=Tämän makeahkon nesteen juominen antaa sinulle pitkään kestävän kuohun adrenaliinia, mahdollistaen nopeammin juoksemisen pitkän aikaa.
items.potions.exotic.potionofstormclouds.name=myrskypilvien taikajuoma
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, fire will be doused, and traps will be overwhelmed and break.
items.potions.exotic.potionofstormclouds.desc=Tämän taikajuoman heittäminen vapauttaa nopeasti leviävän pilven tiheää höyryä, joka tiivistyy ja sataa aaltona ympäristöön. Lähes koko lattia peittyy veteen, tulet sammuvat ja ansat hajoavat.
@@ -807,10 +807,10 @@ items.quest.embers.name=elementaalin kekäleitä
items.quest.embers.desc=Erityisiä kekäleitä, joita saa vain nuorilta tulielementaaleilta. Ne säteilevät lämpöenergiaa.
items.quest.gooblob.name=limamöykky
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.gooblob.desc=Mätämömmön kuollessa siitä irronnut hyllyvä limamöykky. Se on kuin iso pallo hyytelöä, vaikka et uskaltaisi mitenkään syödä sitä.\n\nSe ei tee itsessään mitään, mutta voi olla hyödyllinen yhdistettynä joihinkin taikajuomiin tai pommiin.\nAinakin sen voi muuttaa kohtuulliseen määrään energiaa.
items.quest.metalshard.name=kirottu metallisirpale
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.desc=DM-300:sta sen tuhoutuessa irronnut sirpale ruosteista kirottua metallia. Voit tuntea pahansuovan taikuuden piilevän siinä.\n\nSe ei tee itsessään mitään, mutta voi olla hyödyllinen yhdistettynä joihinkin kääröihin tai pommiin. Ainakin sen voi muttaa kohtuulliseen määrään energiaa.
items.quest.pickaxe.name=hakku
items.quest.pickaxe.ac_mine=KAIVA
@@ -884,8 +884,8 @@ items.rings.ringofmight.typical_stats=Tyypillisesti tämäntyyppisen sormuksen k
items.rings.ringofmight.desc=Tämä sormus vahvistaa käyttäjänsä fyysistä olemusta, lisäten tämän fyysistä voimaa ja yleiskuntoa. Kirottu sormus puolestaan heikentää kantajaansa.
items.rings.ringofsharpshooting.name=tarkka-ammunnan sormus
items.rings.ringofsharpshooting.stats=When worn, this ring will boost the damage of your thrown weapons as if their level was increased by _%1$d_, and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically boost the damage of your thrown weapons as if their level was increased by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.stats=Tämän sormuksen käyttäminen kasvattaa heittoaseitesi vahinkoa ikään kuin niiden tasoa nostettaisiin _%1$d_ tason verran. Tämän lisäksi sormus ja kasvattaa niiden kestävyyttä _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=Tämän sormuksen käyttäminen tyypillisesti kasvattaa heittoaseitesi vahinkoa ikään kuin niiden tasoa nostettaisiin _%1$d_ tason verran. Tämän lisäksi sormus ja kasvattaa niiden kestävyyttä _%2$s%%._
items.rings.ringofsharpshooting.desc=Tämä sormus parantaa kantajansa tarkkuutta ja tähtäystä, tehden heittoaseista tarkempia ja kestävämpiä. Kirotulla sormuksella on päinvastainen vaikutus.
items.rings.ringoftenacity.name=sitkeyden sormus
@@ -968,7 +968,7 @@ items.scrolls.scrollofterror.name=kauhun käärö
items.scrolls.scrollofterror.none=Käärö väläyttää mahtavan väläyksen punaista valoa.
items.scrolls.scrollofterror.one=Käärö väläyttää mahtavan väläyksen punaista valoa, ja %s pakenee!
items.scrolls.scrollofterror.many=Käärö väläyttää mahtavan väläyksen punaista valoa, ja hirviöt pakenevat!
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrollofterror.desc=Kun tämä käärö luetaan, punainen valonväläys täyttää kaikki näkyvissäsi olevat viholliset kauhulla, joten ne kääntävät selkänsä sinulle ja pakenevat. Pakenevan vihollisen kimppuun hyökkääminen lyhentää vaikutusta.
items.scrolls.scrolloftransmutation.name=muunnoksen käärö
items.scrolls.scrolloftransmutation.inv_title=Muunna esine
@@ -999,10 +999,10 @@ items.scrolls.exotic.exoticscroll.odal=eksoottinen ODAL-käärö
items.scrolls.exotic.exoticscroll.tiwaz=eksoottinen TIWAZ-käärö
items.scrolls.exotic.exoticscroll.unknown_desc=Tälle mustalle pergamentille on kirjoitettu tuntematon hohtava maaginen riimu. Se vaikuttaisi olevan peräisin joltain tuntemattomalta maalta. Mitähän tapahtuu, kun se luetaan ääneen?
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.name=Seireenin laulun käärö
items.scrolls.exotic.scrollofsirenssong.prompt=Valitse kohde
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.no_target=Käärö aktivoituu ilman kohdetta
items.scrolls.exotic.scrollofsirenssong.cancel=Sinun täytyy valita kohde
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
@@ -1010,10 +1010,10 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been b
items.scrolls.exotic.scrollofantimagic.name=vastataian käärö
items.scrolls.exotic.scrollofantimagic.desc=Kääröön sidottu loitsu ympyröi sinut maagisella kentällä, joka väliaikaisesti estää sekä vahingolliset että hyödylliset maagiset vaikutukset.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.name=haasteen käärö
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Haaste Areena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=Haasteen käärö on tehnyt ympärillesi areenan, jota täyttää aaltoileva punainen sumu.\n\nKun seisot sumussa, nälkäsi ei kasva ja otat 33%% vähemmän vahinkoa kaikista lähteistä. Jos sinulla on muita vauriota vähentäviä tekijöitä (kuten panssarisi), ne tulevat voimaan 33%% vähennyksen jälkeen.\n\nVuoroja jäljellä: %d.
items.scrolls.exotic.scrollofdivination.name=selvännäön käärö
items.scrolls.exotic.scrollofdivination.nothing_left=Mitään ei ole jäljellä tunnistettavaksi!
@@ -1192,7 +1192,7 @@ items.stones.stoneofflock.desc=Tämä riimukivi luo heitettäessä lauman maagis
items.stones.stoneofintuition.name=vaistokivi
items.stones.stoneofintuition.inv_title=Valitse esine
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing. A correct guess will also preserve the magic in the stone, allowing it to be used a second time!
items.stones.stoneofintuition.desc=Tähän riimukiveen on sidottu heikompi versio tunnistuksen kääröissä olevasta magiasta. Esineen suoraan tunnistamisen sijaan se tehostaa vaistojasi, mikä mahdollistaa taikajuoman, käärön tai sormuksen tyypin tunnistamisen yrittämisen arvaamalla. Oikea arvaus säilyttää kiven taikuuden ja mahdollistaa sen käyttämisen uudestaan!
items.stones.stoneofintuition$wndguess.text=Yritä arvata valitsemasi tunnistamattoman esineen tyyppi. Jos arvaat oikein, esineen tyyppi tunnistetaan!
items.stones.stoneofintuition$wndguess.correct=Oikein! Esineen tyyppi on tunnistettu!
items.stones.stoneofintuition$wndguess.preserved=Your stone of intuition has been preserved!
@@ -1358,7 +1358,7 @@ items.weapon.curses.annoying.msg_4=OLLAANKO ME VIELÄ PÄÄVASTUKSEN LUONA!?
items.weapon.curses.annoying.msg_5=AUTS, ÄLÄ LYÖ MINULLA NOIN KOVAA!
items.weapon.curses.annoying.desc=Ärsyttävät aseet kykenevät puhumaan, mutta ne ovat hieman liian energisiä. Ne saattavat monesti vetää ei-toivottua huomiota sinuun tarkoittamatta sitä.
items.weapon.curses.dazzling.name=dazzling %s
items.weapon.curses.dazzling.name=Häikäisevä %s
items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them.
items.weapon.curses.displacing.name=siirtävä %s
@@ -1792,17 +1792,17 @@ items.kingscrown.ac_wear=PUE
items.kingscrown.naked=Valitettavasti, kruunu ei voi muuttaa sinun alusvaatteitasi.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.kingscrown.desc=Viimeisen kääpiö kuninkaan kruunu, se hehkuu valtavalla maagisella energialla.\n\nKäyttäessä, kruunun taikuus virtaa tällä hetkellä käyttämääsi panssariin ja muuntaa sen _ainutlaatuiseksi eeppiseksi panssariksi, jolla on erityisiä kykyjä._ Uusi panssari säilyttää kaikki alkuperäisen panssarin ominaisuudet.
items.liquidmetal.name=nestemmäinen metalli
items.liquidmetal.ac_apply=KÄYTÄ
items.liquidmetal.prompt=Select a thrown weapon
items.liquidmetal.already_fixed=That thrown weapon is already in perfect condition!
items.liquidmetal.apply=You use %d liquid metal to repair your thrown weapon.
items.liquidmetal.desc=When poured over a thrown weapon, this magical liquid will fill into the cracks and tears from use, restoring the thrown weapon to perfect condition!\n\nA tier 1 weapon requires 10 liquid metal to be fully repaired, a tier 5 weapon requires 30. Each upgrade also doubles the amount of metal needed.\n\nLiquid metal cannot be used to repair the tips on tipped darts.
items.liquidmetal.prompt=Valitse heittoase
items.liquidmetal.already_fixed=Tuo heittoase on jo täydellisessä kunnossa!
items.liquidmetal.apply=Käytät %d nestemäistä metallia heittoaseesi korjaamiseen.
items.liquidmetal.desc=Kun tämä maaginen neste kaadetaan heittoaseen päälle, se täyttää käytön aiheuttamathalkeamat ja repeytymät palauttaen heittoaseen täydelliseen kuntoon. \n\nTason 1 ase vaatii 10 nestemäistä metallia korjautuakseen kokonaan, tason 5 ase vaatii 30. Jokainen päivitys kaksinkertaistaa tarvittavan metallin määrän.\n\nNestemäistä metallia ei voi käyttää kastettujen nuolien kärkien korjaamiseen.
items.lostbackpack.name=Kadonnut reppu
items.lostbackpack.desc=This is your lost inventory. Collect it to reclaim all the items you lost!
items.lostbackpack.desc=Tämä on kadonnut tavaraluettelosi. Kerää se saadaksesi takaisin kaikki menettämäsi tavarat!
items.merchantsbeacon.name=kauppiaan radiomajakka
items.merchantsbeacon.ac_use=KÄYTÄ
@@ -1816,10 +1816,10 @@ items.stylus.cursed=Kirjoituspuikon magia ei toimi kirottuun panssariin käytett
items.stylus.inscribed=Merkitsit panssarisi kirjoituspuikolla.
items.stylus.desc=Tämä maaginen kirjoituspuikko on tehty jostain tummasta, erittäin kovasta kivestä. Sitä käyttämällä voit merkitä maagisen glyyfin panssariisi, mutta et voi valita minkä voiman annat sille, sillä kirjoituspuikko päättää sen itse.
items.tengusmask.name=Tengun maski
items.tengusmask.name=Tengun naamio
items.tengusmask.ac_wear=PUE
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.tengusmask.used=Naamio hajoaa kun sen voima virtaa sinuun!
items.tengusmask.desc=Tämä naamio tippui Tengun kasvoilta hänen kuoltuaan, voit tuntea suuren taikavoiman virtaavan siitä. Oliko naamio Tengun voimanlähde?\n\nKäytettäessä naamion valtava voima siirtyy sinuun, jolloin _voit valita sankarillesi alaluokan._\n\nMinkä alaluokan valitset?
items.torch.name=soihtu
items.torch.ac_light=SYTYTÄ
@@ -1830,7 +1830,7 @@ items.waterskin.ac_drink=JUO
items.waterskin.collected=Keräät kastepisaran leiliisi
items.waterskin.full=Leilisi on täynnä!
items.waterskin.empty=Leilisi on tyhjä!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?
items.waterskin.desc=Nahasta ja narusta valmistetty nestesäiliö, joka on suljettu korkkitulpalla.
items.waterskin.desc_water=Tällä hetkellä leili sisältää vain tavallista juomavettä. Varmasti luolastossa on jotain, mitä leilissä voisi säilyttää sen sijaan.
items.waterskin.desc_heal=Leiliä käytetään tällä hetkellä parantavan veden varastoimiseen. Mitä täydempi leili on, sitä enemmän elinvoimaa saat välittömästi, kun juot siitä. Juot vain sen verran kuin tarvitset.
items.waterskin.desc_full=Täysi leili vaikuttaa säteilevän energiaa, ehkä sitä voisi käyttää siunauksena jollekkin toiselle selviytymisesineelle?

View File

@@ -1,6 +1,6 @@
###armor curses
items.armor.curses.antientropy.name=%s d'anti-entropie
items.armor.curses.antientropy.desc=The Anti-entropy curse works against the forces of the universe, pulling energy into the wearer and away from their surroundings. This briefly sets the wearer on fire, but freezes everything around them!
items.armor.curses.antientropy.desc=La malédiction d'anti-entropie défie les lois de l'univers, attirant l'énergie de l'attaquant vers le porteur. Cela enflamme momentanément le porteur, mais gèle les alentours !
items.armor.curses.bulk.name=%s d'encombrement
items.armor.curses.bulk.desc=L'armure d'encombrement semble plus grande et plus imposante, mais n'offre pas vraiment une meilleure défense. Pire, sa taille superflue rend le déplacement à travers les portes très compliqué.
@@ -94,16 +94,16 @@ items.armor.armor$glyph.glyph=glyphe
items.armor.armor$glyph.killed=%s vous a tué...
items.armor.classarmor.ac_ability=CHOISISSEZ UNE CAPACITÉ
items.armor.classarmor.ac_transfer=TRANSFER
items.armor.classarmor.ac_transfer=TRANSFERER
items.armor.classarmor.no_ability=Votre armure n'a pour l'instant pas encore de capacité, vous devriez en choisir une !
items.armor.classarmor.not_equipped=Vous devez porter cette armure pour utiliser son pouvoir spécial !
items.armor.classarmor.low_charge=L'armure n'est pas suffisamment chargée pour pouvoir utiliser son pouvoir spécial !
items.armor.classarmor.charge_use=Utiliser la capacité consommera _%s_ charges.
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.classarmor.transfer_title=Transfert d'armure
items.armor.classarmor.transfer_desc=Le pouvoir de la couronne du roi des nains peut être transféré vers une autre armure. L'armure originelle sera détruite dans ce processus.
items.armor.classarmor.transfer_prompt=Choisissez une armure
items.armor.classarmor.transfer_cancel=Annuler
items.armor.classarmor.transfer_complete=Les propriétés héroïques de l'armure ont étés transférées !
items.armor.clotharmor.name=armure en lin
items.armor.clotharmor.desc=Cette armure légère offre une protection succincte.
@@ -415,8 +415,8 @@ items.artifacts.timekeepershourglass.prompt=Comment aimeriez-vous utiliser la ma
items.artifacts.timekeepershourglass.desc=Ce grand sablier orné a l'air modeste, cependant vous sentez un grand pouvoir dans sa structure finement ciselée. Alors que vous observez le sable s'écouler vous sentez sa magie vous titiller, l'utilisation de cette magie va certainement vous donner un contrôle sur le temps.
items.artifacts.timekeepershourglass.desc_hint=Le sablier semble avoir perdu du sable, si seulement vous pouviez en trouver...
items.artifacts.timekeepershourglass.desc_cursed=Le sablier maudit est fixé à vos côtés, vous pouvez sentir qu'il tente de manipuler le temps qui passe.
items.artifacts.timekeepershourglass$timefreeze.name=Time Freeze
items.artifacts.timekeepershourglass$timefreeze.desc=Time is frozen around you, allowing you to perform actions instantly. The effect will last until it is cancelled or your hourglass runs out of charge. Attacking or using magic will break this effect as well.
items.artifacts.timekeepershourglass$timefreeze.name=Arrêt Temporel
items.artifacts.timekeepershourglass$timefreeze.desc=Le temps s'est arrêté autour de vous, vous permettant d'effectuer des actions instantanément. L'effet persiste jusqu'à son annulation ou que votre votre sablier manque de charge. Attaquer ou utiliser la magie annule aussi cet effet.
items.artifacts.timekeepershourglass$sandbag.name=sachet de sable magique
items.artifacts.timekeepershourglass$sandbag.levelup=Vous ajoutez le sable à votre sablier.
items.artifacts.timekeepershourglass$sandbag.maxlevel=Votre sablier est rempli de sable magique !
@@ -499,7 +499,7 @@ items.bombs.shrapnelbomb.name=bombe à fragmentation
items.bombs.shrapnelbomb.desc=Cette bombe a été modifiée avec les restes du DM-300, qui se fragmentera et volera n'importe où quand elle explosera, endommageant n'importe quoi sur une très longue portée tout autour de la bombe. Il faudrait mieux s'abriter derrière quelque chose avant de l'utiliser...
items.bombs.woollybomb.name=bombe laineuse
items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. These sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them.
items.bombs.woollybomb.desc=Cette bombe modifiée créé un grand troupeau de moutons magiques en explosant. Ces moutons bloquent le passage et persistent pendant un très long moment ! Néanmoins, un mouton reste peu de temps en présence d'un ennemi puissant, et peut être dissipé manuellement en interagissant avec.
###food
items.food.berry.name=baie de donjon
@@ -593,7 +593,7 @@ items.keys.goldenkey.name=clef dorée
items.keys.goldenkey.desc=Les encoches de cette clé dorée sont minuscules et complexes. Peut-être qu'elle va ouvrir un coffre verrouillé?
items.keys.crystalkey.name=Clé de cristal
items.keys.crystalkey.desc=The cut surfaces of this crystalline key shimmer in the darkness. Perhaps it will open something made of crystal?
items.keys.crystalkey.desc=Les surfaces coupées de cette clé cristalline scintillent dans l'obscurité. Peut-être qu'elle va ouvrir quelque chose fait de cristal ?
items.keys.ironkey.name=clef en fer
items.keys.ironkey.desc=Les rainures sur cette vieille clef en fer sont bien usées ; le cuir recouvrant sa tête se décompose avec l'âge. Quelle porte pourrait-elle bien ouvrir ?
@@ -1089,8 +1089,8 @@ items.spells.curseinfusion.desc=Ce sort imprègne une pièce d'équipement avec
items.spells.featherfall.name=chute de plume
items.spells.featherfall.light=Vous vous sentez léger comme une plume!
items.spells.featherfall.desc=Ce sort modifie l'effet qu'a la gravité sur le lanceur ou la lanceuse, lui permettant de tomber de très haut sans se blesser durant un court moment. Chaque utilisation de ce sort ne donne assez de protection que pour une seule chute.
items.spells.featherfall$featherbuff.name=Feather Fall
items.spells.featherfall$featherbuff.desc=You are under the effects of a feather fall spell, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s.
items.spells.featherfall$featherbuff.name=Chute de Plume
items.spells.featherfall$featherbuff.desc=Vous êtes sous effet d'un sort de chute de plume, vous permettant de tomber dans un gouffre sans prendre de dégâts ! Cet effet expire après son utilisation ou après peu de temps.\n\nTours restants:%s.
items.spells.spell.ac_cast=JETER
items.spells.spell.no_magic=Vous ne pouvez pas jeter de sort quand vous êtes immunisé(e) à la magie.
@@ -1150,7 +1150,7 @@ items.stones.runestone$placeholder.name=Pierre runique
items.stones.stoneofaggression.name=pierre d'agressivité
items.stones.stoneofaggression.desc=Quand cette pierre est lancée sur un allié ou un ennemi, Tous les ennemis alentour sont forcés de l'attaquer durant un bref moment.\n\nQuand cette pierre est utilisée sur un ennemi, la magie dure peu de temps mais utilisée sur vous ou un allié, cela durera beaucoup plus longtemps.
items.stones.stoneofaggression$aggression.name=Ciblé
items.stones.stoneofaggression$aggression.desc=Manipulative magic is forcing all nearby enemies to attack this character.\n\nTurns remaining: %s.
items.stones.stoneofaggression$aggression.desc=Une magie de manipulation force tous les ennemis proches à attaquer ce personnage. \n\nTours restants:%s.
items.stones.stoneofaugmentation.name=pierre d'augmentation
items.stones.stoneofaugmentation.inv_title=Augmenter un objet
@@ -1358,19 +1358,19 @@ items.weapon.curses.annoying.msg_4=EST CE QU'ON EST DÉJA EST AU BOSS ?
items.weapon.curses.annoying.msg_5=AIE, NE ME SECOUE PAS COMME ÇA !
items.weapon.curses.annoying.desc=Les armes pénibles sont douées de parole, cependant ce sont des vraies bavardes. Elles attireront souvent l'attention sur vous sans le vouloir.
items.weapon.curses.dazzling.name=dazzling %s
items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them.
items.weapon.curses.dazzling.name=%s éblouissant
items.weapon.curses.dazzling.desc=Les armes éblouissantes vont parfois émettre une puissante lumière, aveuglant tous ceux qui peuvent les voir.
items.weapon.curses.displacing.name=%s de déplacement
items.weapon.curses.displacing.desc=Les armes de déplacement sont empruntes d'une magie chaotique de téléportation. Elles ont la capacité de déplacer au hasard les ennemis dans le niveau.
items.weapon.curses.explosive.name=explosive %s
items.weapon.curses.explosive.warm=Warm...
items.weapon.curses.explosive.hot=Hot!
items.weapon.curses.explosive.desc=Explosive weapons steadily build up power and explode, damaging the wearer and enemy.
items.weapon.curses.explosive.desc_cool=Your weapon is currently cool to the touch.
items.weapon.curses.explosive.desc_warm=Your weapon is building energy and getting warm...
items.weapon.curses.explosive.desc_hot=_Your weapon is hot! It's about to explode!_
items.weapon.curses.explosive.name=explosif %s
items.weapon.curses.explosive.warm=Chaud...
items.weapon.curses.explosive.hot=Brulant !
items.weapon.curses.explosive.desc=Les armes explosives accumulent graduellement leur puissance puis explosent, infligeant des dégâts au porteur et aux ennemis.
items.weapon.curses.explosive.desc_cool=Votre arme est froide au toucher.
items.weapon.curses.explosive.desc_warm=Votre arme accumule de l'énergie et devient chaude...
items.weapon.curses.explosive.desc_hot=_Votre arme est brulante ! C'est sur le point d'exploser !_
items.weapon.curses.friendly.name=%s sympathique
items.weapon.curses.friendly.desc=Les armes sympathiques sont faites pour les pacifistes, déclenchant parfois de la magie rendant le combat impossible.
@@ -1382,9 +1382,9 @@ items.weapon.curses.sacrificial.name=%s sacrificiel(le)
items.weapon.curses.sacrificial.desc=Les armes sacrificielles attaquent les ennemis mais exigent le sang de leur utilisateur en échange. Plus l'utilisateur est en bonne santé, plus grande sera la quantité de sang exigée.
items.weapon.curses.wayward.name=%s impévisible
items.weapon.curses.wayward.desc=Wayward weapons will sometimes become extremely inaccurate. This magic lasts for a little while when it activates, but can be dispelled by landing a blow with the wayward weapon.
items.weapon.curses.wayward$waywardbuff.name=Wayward
items.weapon.curses.wayward$waywardbuff.desc=Your wayward weapon's magic has activated, making it extremely inaccurate for a short time. Note that this does not affect attacks which are guaranteed to hit, such as surprise attacks. Successfully attacking with the wayward weapon will clear this effect immediately.\n\nTurns remaining: %s.
items.weapon.curses.wayward.desc=Les armes imprévisibles deviennent parfois extrêmement peu précises. Cette magie dure un petit moment après son activation, mais peut être dissipée en portant un coup avec l'arme imprévisible.
items.weapon.curses.wayward$waywardbuff.name=Impévisible
items.weapon.curses.wayward$waywardbuff.desc=La magie de votre arme imprévisible s'est activée, la rendant extrêmement peu précise pendant un cout moment. Cela n'affecte pas les attaques dont le coup est garanti, comme les attaques surprises. Toucher la cible avec l'arme imprévisible met immédiatement fin à cet effet.\n\nTours restants:%s.
###enchantments
items.weapon.enchantments.blazing.name=%s ardent(e)
@@ -1568,7 +1568,7 @@ items.weapon.melee.wornshortsword.desc=Une épée plutôt courte, usée par un u
###missile weapons
items.weapon.missiles.darts.adrenalinedart.name=fléchette d'adrénaline
items.weapon.missiles.darts.adrenalinedart.desc=These darts are tipped with a swiftthistle-based compound which will boost the movement and attack speed of allies, or briefly lower the movement speed of enemies. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.adrenalinedart.desc=Ces fléchettes sont recouvertes d'un composé de vifchardon qui renforce la vitesse de déplacement et d'attaque des allié·e·s, ou réduit brièvement la vitesse de déplacement des ennemis. La fléchette elle-même est toujours nocive aux ennemis, mais ne blessera pas les allié·e·s.
items.weapon.missiles.darts.blindingdart.name=fléchette aveuglante
items.weapon.missiles.darts.blindingdart.desc=Ces fléchettes sont enduites d'un extrait d'Herblouï qui aveugleront leurs cibles pour un court instant. Cependant ils ne seront pas désorientés, et un ennemi saura toujours où il vous a vu pour la dernière fois.
@@ -1577,7 +1577,7 @@ items.weapon.missiles.darts.chillingdart.name=fléchette de léthargie
items.weapon.missiles.darts.chillingdart.desc=Ces fléchettes sont enduite d'un extrait de Pistigel qui ralentiront énormément leur cible.
items.weapon.missiles.darts.cleansingdart.name=fléchette purificatrice
items.weapon.missiles.darts.cleansingdart.desc=These darts are tipped with a mageroyal-based compound which will temporarily make allies immune to all negative effects, or will cleanse positive effects from enemies. Enemies may even briefly forget that they are attacking or fleeing from you. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.cleansingdart.desc=Ces fléchettes sont enduites d'un extrait de mageroyal qui va temporairement immuniser les allié·e·s aux effets néfastes, ou retirer tous les effets positifs des ennemis. Les ennemis peuvent parfois oublier qu'iels attaquent ou vous fuient. La fléchette elle-même est toujours nocive aux ennemis, mais ne blessera pas les allié·e·s.
items.weapon.missiles.darts.dart.name=fléchette
items.weapon.missiles.darts.dart.ac_tip=ENDUIRE
@@ -1598,7 +1598,7 @@ items.weapon.missiles.darts.healingdart.name=fléchette régénératives
items.weapon.missiles.darts.healingdart.desc=Ces fléchettes sont enduites d'un extrait de solherbe qui vont donner un bonus de régénération à leur cible. La fléchette elle-même est toujours nocive aux ennemis, mais ne blessera pas les alliés.
items.weapon.missiles.darts.holydart.name=fléchette bénie
items.weapon.missiles.darts.holydart.desc=These darts are tipped with a starflower-based compound which infuses holy energy into their target. Allies and regular enemies will become blessed, but undead or demonic enemies will take heavy damage. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.holydart.desc=Ces fléchettes sont enduites d'un extrait de fleurétoile qui va insuffler une énergie bénie à leur cible. Les allié·e·s et les ennemis normaux seront bénis, mais les ennemis mort-vivant ou démoniaques subiront d'importants dégâts. La fléchette elle-même est toujours nocive aux ennemis, mais ne blessera pas les allié·e·s.
items.weapon.missiles.darts.incendiarydart.name=dard incendiaire
items.weapon.missiles.darts.incendiarydart.desc=Ces fléchettes sont enduites d'un extrait de Pyroflore et exploseront dans de brillantes flammes à l'impact.
@@ -1705,13 +1705,13 @@ items.weapon.weapon$enchantment.enchant=enchantement
###misc items
items.amulet.name=amulette de Yendor
items.amulet.ac_end=FIN DU JEU
items.amulet.desc=The Amulet of Yendor is the most powerful artifact known to human or dwarf kind. Its shimmering crystals contain incredible and wondrous power.
items.amulet.desc_origins=The origins of the amulet are unknown. History says that the King of Dwarves boasted that he had discovered the artifact shortly before the Dwarven civilization cut off all contact. How did he find it? How did Yog-Dzewa take it from him? Questions for another time perhaps, all that matters now is the amulet is yours!
items.amulet.desc_ascent=The origins of the amulet are unknown, but clearly it has been heavily influenced by Yog-Dzewa's power. The dungeon seems to be bending to Yog's will as you move through it, making enemies much more plentiful and powerful! You're also no longer able to activate or discard the amulet, almost as if it is cursed.
items.amulet.desc=L'Amulette de Yendor est l'artefact le plus puissant connu des humains et des nains. Ses cristaux scintillants contiennent un incroyable et merveilleux pouvoir.
items.amulet.desc_origins=Les origines de l'amulette sont inconnues. L'histoire dit que le roi des nains se vantait d'avoir découvert l'artefact peu avant que la civilisation naine ne se coupe de tout contact. Comment l'avait-il trouvé ? Comment Yog-Dzewa le lui a-t-il pris ? Des questions pour une autre fois peut-être, tout ce qui compte maintenant c'est que l'amulette soit à vous !
items.amulet.desc_ascent=Les origines de l'amulette sont inconnues, mais elle a visiblement été lourdement influencée par le pouvoir de Yog-Dzewa. Le donjon semble se plier à la volonté de Yog à mesure que vous le parcourez, rendant les ennemis beaucoup plus nombreux et puissants ! Vous n'êtes plus capable d'activer ou de vous débarrassera de l'amulette, presque comme si elle était maudite.
items.amulet.ascent_title=Ascension
items.amulet.ascent_desc=You begin to feel Yog-Dzewa's great and terrible power radiating from the amulet. Ascending back through the dungeon as a mortal might be more difficult than you thought!\n\nIf you continue ascending with the amulet the dungeon will become more dangerous, teleports between floors will be disabled, and you will only be able to win the game by ascending through the dungeon!\n\nYou can leave the amulet here for now if you want to ascend without starting this challenge, or activate the amulet before ascending to end the game normally.
items.amulet.ascent_yes=Continue!
items.amulet.ascent_no=Stop for Now
items.amulet.ascent_desc=Vous commencez à ressentir le terrible et puissant pouvoir de Yog-Dzewa irradier de l'amulette. Remonter à travers le donjon en tant que mortel risque d'être plus difficile que vous ne le pensiez !\n\nSi vous continuez à monter avec l'amulette le donjon deviendra plus dangereux, les téléportations entres les étages seront désactivées et vous ne serez capable de gagner le jeu qu'en gravissant tout le donjon !\n\nVous pouvez laissez l'amulette ici pour le moment si vous voulez monter sans lancer ce défi, ou activer l'amulette avant de monter pour terminer le jeu normalement.
items.amulet.ascent_yes=Continuer !
items.amulet.ascent_no=S'arrêter là
items.ankh.name=ankh
items.ankh.ac_bless=BÉNIR

View File

@@ -102,7 +102,7 @@ items.armor.classarmor.charge_use=Activar a habilidade agora consumirá _%s_ de
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_cancel=Cancelar
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.clotharmor.name=armadura de tela

View File

@@ -1,6 +1,6 @@
###armor curses
items.armor.curses.antientropy.name=Antientrópia %s
items.armor.curses.antientropy.desc=The Anti-entropy curse works against the forces of the universe, pulling energy into the wearer and away from their surroundings. This briefly sets the wearer on fire, but freezes everything around them!
items.armor.curses.antientropy.desc=Az antientrópia átok az univerzum erői ellen hat, energiát vonva el a környezetétől, amit át ad a viselőjének. Ez rövid időre lángra lobbantja viselőjét, de mindent megfagyaszt körülötte!
items.armor.curses.bulk.name= Terebélyes %s
items.armor.curses.bulk.desc=A terebélyes páncél nagyobbnak és impozánsabbnak tűnik, de valójában nem nyújt erősebb védelmet. De a legrosszabb, hogy a nagyobb méret megnehezíti az ajtókon való áthaladást.
@@ -94,16 +94,16 @@ items.armor.armor$glyph.glyph=varázsjel
items.armor.armor$glyph.killed=%s végzett veled...
items.armor.classarmor.ac_ability=KÉPESSÉG KIVÁLASZTÁSA
items.armor.classarmor.ac_transfer=TRANSFER
items.armor.classarmor.ac_transfer=ÁTVITEL
items.armor.classarmor.no_ability=A páncélodnak még nincs semmilyen képessége, választanod kell egyet!
items.armor.classarmor.not_equipped=Fel kell venned a páncélt, hogy használhasd a különleges erejét!
items.armor.classarmor.low_charge=A páncélnak nincs elegendő töltése, hogy használhasd a különleges erejét!
items.armor.classarmor.charge_use=A képesség mostani használata _%s_ töltést fogyaszt.
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.classarmor.transfer_title=Páncél Átvitel
items.armor.classarmor.transfer_desc=A törpekirály koronájának mágiája átvihető egy másik páncélra. Figyelembe kell venni, hogy az eredeti páncél megsemmisül a folyamat során.
items.armor.classarmor.transfer_prompt=Válassz egy Páncélt
items.armor.classarmor.transfer_cancel=Mégsem
items.armor.classarmor.transfer_complete=A hősi páncélod tulajdonságai átkerültek!
items.armor.clotharmor.name=szövet páncél
items.armor.clotharmor.desc=Ez a könnyű páncél alapszintű védelmet nyújt.
@@ -415,8 +415,8 @@ items.artifacts.timekeepershourglass.prompt=Hogyan szeretnéd használni a homok
items.artifacts.timekeepershourglass.desc=A nagy, díszes homokóra elég jelentéktelennek tűnik, de a finoman vésett kerete hatalmas erőt sejtet. A homokórát forgatva, a homokszemcséket figyelve érzed, ahogy a benne rejlő varázserő vonz magához. Bizonyára ezt a mágiát használva valamennyire beleszólhatnál az idő menetébe.
items.artifacts.timekeepershourglass.desc_hint=Mintha hiányozna némi homok a homokórából bárcsak találnál valahol...
items.artifacts.timekeepershourglass.desc_cursed=Az elátkozott homokóra az oldaladhoz tapad, érzed, ahogy megpróbálja zavarni az időd folyását.
items.artifacts.timekeepershourglass$timefreeze.name=Time Freeze
items.artifacts.timekeepershourglass$timefreeze.desc=Time is frozen around you, allowing you to perform actions instantly. The effect will last until it is cancelled or your hourglass runs out of charge. Attacking or using magic will break this effect as well.
items.artifacts.timekeepershourglass$timefreeze.name=Időmegállás
items.artifacts.timekeepershourglass$timefreeze.desc=Az idő megállt körülötted, lehetővé téve, hogy azonnal cselekedj. A hatás addig tart, amíg meg nem szünteted, vagy amíg a homokórád le nem merül. A támadás vagy a varázslat használata ezt a hatást is megtöri.
items.artifacts.timekeepershourglass$sandbag.name=zsák varázshomok
items.artifacts.timekeepershourglass$sandbag.levelup=Beleöntöd a homokot a homokórádba.
items.artifacts.timekeepershourglass$sandbag.maxlevel=A homokórád tele van varázshomokkal!
@@ -499,7 +499,7 @@ items.bombs.shrapnelbomb.name=repeszbomba
items.bombs.shrapnelbomb.desc=Ez a bomba a DM-300-as fémdarabkáival került módosításra, melyek repeszként szállnak mindenfelé robbanása során, mindent tönkretéve a hatalmas hatósugarában. Jobban teszed, ha elbújsz valami mögé ha használod...
items.bombs.woollybomb.name=gyapjas bomba
items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. These sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them.
items.bombs.woollybomb.desc=Ez a testre szabott bomba a robbanás után egy széles mezőt hoz létre a mágikus birkákból. Ezek a birkák blokkolják a mozgást és nagyon sokáig fennmaradnak! A birkák azonban erős ellenségek jelenlétében nem tartanak ki olyan sokáig, és kézzel hamarabb eloszlathatók, ha kölcsönhatásba lépsz velük.
###food
items.food.berry.name=kazamatabogyó
@@ -593,7 +593,7 @@ items.keys.goldenkey.name=aranykulcs
items.keys.goldenkey.desc=A kulcs fogazata aprólékos munkával készült. Talán egy lezárt ládát nyit?
items.keys.crystalkey.name=Kristálykulcs
items.keys.crystalkey.desc=The cut surfaces of this crystalline key shimmer in the darkness. Perhaps it will open something made of crystal?
items.keys.crystalkey.desc=Ennek a kristályos kulcsnak a vágott felületei csillognak a sötétben. Talán kinyit valamit, ami kristályból készült?
items.keys.ironkey.name=vaskulcs
items.keys.ironkey.desc=Az ősrégi vaskulcs nyelve eléggé elhasználódott, a rajta csüngő bőrszíj is ütött-kopott. Melyik ajtót nyithatja?
@@ -1089,8 +1089,8 @@ items.spells.curseinfusion.desc=Ez a varázslat a DM-300-asban lévő erőteljes
items.spells.featherfall.name=pehelysúly
items.spells.featherfall.light=Könnyűnek érzed magad, mint egy madártoll!
items.spells.featherfall.desc=Ez a varázslat a gravitációt manipulálja, lehetővé téve, hogy magasból is sérülésmentesen leess. Egy használata csak egyszeri védelmet biztosít egy szakadékhoz.
items.spells.featherfall$featherbuff.name=Feather Fall
items.spells.featherfall$featherbuff.desc=You are under the effects of a feather fall spell, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s.
items.spells.featherfall$featherbuff.name=Pehelysúly
items.spells.featherfall$featherbuff.desc=Pehelysúly varázslat hatása alatt állsz, ami lehetővé teszi, hogy sérülés nélkül zuhanj egy szakadékba! Ez a hatás megszűnik, amikor használod, vagy egy kis idő elteltével.\n\nHátralévő körök: %s.
items.spells.spell.ac_cast=HASZNÁL
items.spells.spell.no_magic=Nem tudsz varázsolni ameddig varázserő immunis vagy.
@@ -1150,7 +1150,7 @@ items.stones.runestone$placeholder.name=rúnakő
items.stones.stoneofaggression.name=agresszió köve
items.stones.stoneofaggression.desc=Amikor ezt a követ valakire dobod, egy kis ideig minden közelben lévő ellenség támadni fogja.\n\nHa ellenségen használod, csak rövid ideig tart, de ha önmagadon vagy szövetségeseden, akkor érezhetően hosszabb ideig.
items.stones.stoneofaggression$aggression.name=Becélzott
items.stones.stoneofaggression$aggression.desc=Manipulative magic is forcing all nearby enemies to attack this character.\n\nTurns remaining: %s.
items.stones.stoneofaggression$aggression.desc=A manipulatív mágia minden közeli ellenséget arra kényszerít, hogy megtámadja ezt a karaktert.\n\nHátralévő körök: %s.
items.stones.stoneofaugmentation.name=bővítés köve
items.stones.stoneofaugmentation.inv_title=Bővíts egy tárgyat
@@ -1358,19 +1358,19 @@ items.weapon.curses.annoying.msg_4=A FŐELLENSÉGNÉL VAGYUNK MÁR?!
items.weapon.curses.annoying.msg_5=JUJ, NE SUHINTS EKKORÁT!
items.weapon.curses.annoying.desc=A zavaró fegyverek képesek beszélni, de nem bírják visszafogni magukat. Sokszor akaratlanul is fel fogják hívni rád az ellenfelek figyelmét.
items.weapon.curses.dazzling.name=dazzling %s
items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them.
items.weapon.curses.dazzling.name=ragyogó %s
items.weapon.curses.dazzling.desc=A káprázatos fegyverek néha káprázatos fényben villannak fel, elvakítva mindent, ami látja őket.
items.weapon.curses.displacing.name=áttelepítő %s
items.weapon.curses.displacing.desc=Az áttelepítő fegyvereket zavaros teleportmágia itatja át, amely képes az ellenfeleket a szint véletlenszerű helyeire szippantani.
items.weapon.curses.explosive.name=explosive %s
items.weapon.curses.explosive.warm=Warm...
items.weapon.curses.explosive.hot=Hot!
items.weapon.curses.explosive.desc=Explosive weapons steadily build up power and explode, damaging the wearer and enemy.
items.weapon.curses.explosive.desc_cool=Your weapon is currently cool to the touch.
items.weapon.curses.explosive.desc_warm=Your weapon is building energy and getting warm...
items.weapon.curses.explosive.desc_hot=_Your weapon is hot! It's about to explode!_
items.weapon.curses.explosive.name=robbanó %s
items.weapon.curses.explosive.warm=Meleg...
items.weapon.curses.explosive.hot=Forró!
items.weapon.curses.explosive.desc=A robbanófegyverek folyamatosan energiát gyűjtenek és felrobbannak, kárt okozva viselőjüknek és az ellenségnek.
items.weapon.curses.explosive.desc_cool=A fegyvered jelenleg hűvös tapintású.
items.weapon.curses.explosive.desc_warm=A fegyvered energiát gyűjt és felmelegszik...
items.weapon.curses.explosive.desc_hot=_A fegyvered forró! Mindjárt felrobban!_
items.weapon.curses.friendly.name=barátságos %s
items.weapon.curses.friendly.desc=A barátságos fegyverek leginkább pacifistáknak valók, alkalmanként olyan varázslatot váltanak ki, amik harcra képtelenné teszik.
@@ -1382,9 +1382,9 @@ items.weapon.curses.sacrificial.name=áldozati %s
items.weapon.curses.sacrificial.desc=Az áldozati fegyverek a támadásokért cserébe vért követelnek a használójuktól. Minél egészségesebb a fegyver használója, az átok annál több vért vesz el tőle.
items.weapon.curses.wayward.name=csökönyös %s
items.weapon.curses.wayward.desc=Wayward weapons will sometimes become extremely inaccurate. This magic lasts for a little while when it activates, but can be dispelled by landing a blow with the wayward weapon.
items.weapon.curses.wayward$waywardbuff.name=Wayward
items.weapon.curses.wayward$waywardbuff.desc=Your wayward weapon's magic has activated, making it extremely inaccurate for a short time. Note that this does not affect attacks which are guaranteed to hit, such as surprise attacks. Successfully attacking with the wayward weapon will clear this effect immediately.\n\nTurns remaining: %s.
items.weapon.curses.wayward.desc=Az elhajló fegyverek néha rendkívül pontatlanok lesznek. Ez a varázslat egy kis ideig tart, amikor aktiválódik, de eloszlatható, ha az elhajló fegyverrel csapást mérünk.
items.weapon.curses.wayward$waywardbuff.name=Elhajló
items.weapon.curses.wayward$waywardbuff.desc=Az elhajló fegyvered mágiája aktiválódott, ami rövid időre rendkívül pontatlanná teszi. Vedd figyelembe, hogy ez nem érinti azokat a támadásokat, amelyek garantáltan találnak, például a meglepetésszerű támadásokat. Ha sikeresen támadsz az elhajló fegyverrel, ez a hatás azonnal megszűnik.\n\nHátralévő körök: %s.
###enchantments
items.weapon.enchantments.blazing.name=lángoló %s
@@ -1568,7 +1568,7 @@ items.weapon.melee.wornshortsword.desc=Eléggé rövid, a sok használattól meg
###missile weapons
items.weapon.missiles.darts.adrenalinedart.name=adrenalin dárda
items.weapon.missiles.darts.adrenalinedart.desc=These darts are tipped with a swiftthistle-based compound which will boost the movement and attack speed of allies, or briefly lower the movement speed of enemies. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.adrenalinedart.desc=Ezek a dárdák egy gyorsbogáncs-alapú vegyületet tartalmaznak, amely növeli a szövetségesek mozgási és támadási sebességét, vagy rövid időre csökkenti az ellenség mozgási sebességét. Maga a dárda továbbra is káros az ellenségre, de a szövetségeseket nem károsítja.
items.weapon.missiles.darts.blindingdart.name=vakító dárda
items.weapon.missiles.darts.blindingdart.desc=Ezek a dárdák vakgyom bázisú vegyülettel kezeltek, amely megvakítja a célpontot rövid időre. Zavartságot nem okoz, tehát az ellenfeled nem felejti el merre látott utoljára.
@@ -1577,7 +1577,7 @@ items.weapon.missiles.darts.chillingdart.name=dermesztő dárda
items.weapon.missiles.darts.chillingdart.desc=Ezek a dárdák jégsüveg bázisú vegyülettel kezeltek, amely erősen megdermeszti a célpontot.
items.weapon.missiles.darts.cleansingdart.name=tisztító dárda
items.weapon.missiles.darts.cleansingdart.desc=These darts are tipped with a mageroyal-based compound which will temporarily make allies immune to all negative effects, or will cleanse positive effects from enemies. Enemies may even briefly forget that they are attacking or fleeing from you. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.cleansingdart.desc=Ezek a nyilak egy mágusrózsa-alapú vegyületet tartalmaznak, amely átmenetileg ellenállóvá teszi a szövetségeseket minden negatív hatással szemben, vagy megtisztítja az ellenséget a pozitív hatásoktól. Az ellenségek rövid időre el is felejthetik, hogy támadnak vagy menekülnek előled. Maga a dárda továbbra is káros az ellenségre, de a szövetségeseket nem károsítja.
items.weapon.missiles.darts.dart.name=dárda
items.weapon.missiles.darts.dart.ac_tip=MEGKEN
@@ -1598,7 +1598,7 @@ items.weapon.missiles.darts.healingdart.name=gyógyító dárda
items.weapon.missiles.darts.healingdart.desc=Ezek a dárdák napfű bázisú vegyülettel kezeltek és gyógyítják a célpontot. A dárda önmaga viszont továbbra is veszélyes az ellenfelekre nézve, de nem veszélyes a szövetségesekre.
items.weapon.missiles.darts.holydart.name=szent dárda
items.weapon.missiles.darts.holydart.desc=These darts are tipped with a starflower-based compound which infuses holy energy into their target. Allies and regular enemies will become blessed, but undead or demonic enemies will take heavy damage. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.holydart.desc=Ezek a nyilak egy csillagvirág-alapú vegyületet tartalmaznak, amely szent energiát juttat a célpontba. A szövetségesek és a normál ellenségek megáldódnak, de az élőhalott vagy démoni ellenségek súlyos sebzést szenvednek. Maga a dárda továbbra is káros az ellenségre, de a szövetségeseket nem károsítja.
items.weapon.missiles.darts.incendiarydart.name=gyújtó dárda
items.weapon.missiles.darts.incendiarydart.desc=Ezek a dárdák tűzvirág bázisú vegyülettel kezeltek és csodálatos lánggal égnek becsapódáskor.
@@ -1705,13 +1705,13 @@ items.weapon.weapon$enchantment.enchant=bűvölet
###misc items
items.amulet.name=yendor amulettje
items.amulet.ac_end=BEFEJEZEM A JÁTÉKOT
items.amulet.desc=The Amulet of Yendor is the most powerful artifact known to human or dwarf kind. Its shimmering crystals contain incredible and wondrous power.
items.amulet.desc_origins=The origins of the amulet are unknown. History says that the King of Dwarves boasted that he had discovered the artifact shortly before the Dwarven civilization cut off all contact. How did he find it? How did Yog-Dzewa take it from him? Questions for another time perhaps, all that matters now is the amulet is yours!
items.amulet.desc_ascent=The origins of the amulet are unknown, but clearly it has been heavily influenced by Yog-Dzewa's power. The dungeon seems to be bending to Yog's will as you move through it, making enemies much more plentiful and powerful! You're also no longer able to activate or discard the amulet, almost as if it is cursed.
items.amulet.ascent_title=Ascension
items.amulet.ascent_desc=You begin to feel Yog-Dzewa's great and terrible power radiating from the amulet. Ascending back through the dungeon as a mortal might be more difficult than you thought!\n\nIf you continue ascending with the amulet the dungeon will become more dangerous, teleports between floors will be disabled, and you will only be able to win the game by ascending through the dungeon!\n\nYou can leave the amulet here for now if you want to ascend without starting this challenge, or activate the amulet before ascending to end the game normally.
items.amulet.ascent_yes=Continue!
items.amulet.ascent_no=Stop for Now
items.amulet.desc=A Yendor amulettje a legerősebb ereklye, amelyet az emberi vagy törpe faj ismer. Csillogó kristályai hihetetlen és csodálatos erőt rejtenek.
items.amulet.desc_origins=Az amulett eredete ismeretlen. A történelem szerint a törpék királya azzal dicsekedett, hogy felfedezte az ereklyét, nem sokkal azelőtt, hogy a törp civilizáció megszakított minden kapcsolatot. Hogyan találta meg? Hogyan vette el tőle Yog-Dzewa? Talán máskorra való kérdések, most csak az számít, hogy az amulett a tiéd!
items.amulet.desc_ascent=Az amulett eredete ismeretlen, de nyilvánvaló, hogy Yog-Dzewa ereje nagymértékben befolyásolta. A katakomba úgy tűnik, hogy Yog akaratához idomul, ahogy haladsz rajta keresztül, és az ellenségek sokkal bőségesebbek és erősebbek lesznek! Az amulettet többé nem tudod aktiválni vagy eldobni, szinte mintha el lenne átkozva.
items.amulet.ascent_title=Felemelkedés
items.amulet.ascent_desc=Kezded érezni, hogy Yog-Dzewa nagy és rettenetes ereje sugárzik az amulettből. Halandóként visszamászni a felszínre a katakombákon keresztül talán nehezebb lesz, mint gondoltad!\n\nHa az amulettel folytatod az utat a felszínre, a katakomba egyre veszélyesebbé válik, az emeletek közötti teleportok kikapcsolódnak, és a játékot csak úgy nyerheted meg, ha a katakombákon keresztül haladsz fölfelé!\n\nAz amulettet egyelőre itt hagyhatod, ha kihívás nélkül szeretnél feljutni a felszínre, vagy aktiválhatod az amulettet feljutás előtt, hogy normálisan fejezd be a játékot.
items.amulet.ascent_yes=Folytatás!
items.amulet.ascent_no=Egyelőre ennyi
items.ankh.name=ankh
items.ankh.ac_bless=MEGÁLDOM

View File

@@ -102,7 +102,7 @@ items.armor.classarmor.charge_use=Menggunakan kemampuan ini sekarang akan mengha
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_cancel=Batal
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.clotharmor.name=armor kain
@@ -1358,7 +1358,7 @@ items.weapon.curses.annoying.msg_4=KITA BELUM DI RAJANYA NIH!?
items.weapon.curses.annoying.msg_5=AW, JANGAN MUKUL KERAS-KERAS!
items.weapon.curses.annoying.desc=Senjata menyebalkan dapat berbicara, tapi mereka terlalu bersemangat. Bahkan mereka sering mencari perhatian padamu walau tak ada artinya.
items.weapon.curses.dazzling.name=dazzling %s
items.weapon.curses.dazzling.name=%s menyilaukan
items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them.
items.weapon.curses.displacing.name=%s pemindah
@@ -1508,9 +1508,9 @@ items.weapon.melee.magesstaff.preserved_resin=Tongkat sebelumnya dihancurkan men
items.weapon.melee.magesstaff.conflict=Sihir yang berlawanan menghapus enchantment di tongkatmu.
items.weapon.melee.magesstaff.id_first=Kau harus mengidentifikasi tongkat sihir ini dulu.
items.weapon.melee.magesstaff.cursed=Kau tidak dapat menggunakan tongkat sihir terkutuk.
items.weapon.melee.magesstaff.imbue_desc=Apakah kamu yakin ingin mengilhami Tongkat utama mu dengan sihir dalam tongkat sihir ini\n\nBila tongkat telah diilhami dengan level yang sama atau lebih tinggi dari Tongkat Utama, maka Tongkat Utama akan mewarisi level dari tongkat sihir ditambah satu dari upgrade itu sendiri\n\nPengilhaman ini akan menghasilkan _level %d_ Tongkat Utama
items.weapon.melee.magesstaff.imbue_desc=Apakah kau yakin ingin menjiwai tongkatmu dengan tongkat sihir ini?\n\nJika tongkat sihir memiliki level yang sama atau lebih tinggi dari pada tongkat, maka tongkat akan mewariskan level dari tongkat sihir tersebut plus satu upgrade.\n\nPenjiwaan tongkat ini akan menghasilkan tongkat _level %d_
items.weapon.melee.magesstaff.imbue_lost=Jiwa tongkat sihir yang saat ini berada di tongkatmu akan hilang.
items.weapon.melee.magesstaff.imbue_talent=Tongkat sihir telah diilhamkan ke Tongkat Utama mu, memilki_%1$d%%_Kesempatan untuk bisa dikembalikan pada +0. Batas pengembalian tongkat sihir:_%2$d_. bila tongkat kamu tidak bisa kembali, maka akan mendapat 1 resin misterius sebagai gantinya
items.weapon.melee.magesstaff.imbue_talent=Tongkat sihir yang menjiwai tongkatmu saat ini memilki _peluang %1$d%%_ dikembalikan pada level +0. Sisa kesempatan pengembalian: _%2$d_ . Jika tidak berhasil, kau akan mendapatkan 1 getah sihir sebagai gantinya.
items.weapon.melee.magesstaff.yes=Ya, aku yakin.
items.weapon.melee.magesstaff.no=Tidak, aku berubah pikiran
items.weapon.melee.magesstaff.desc=Dibuat oleh Sang Penyihir sendiri, tongkat ini adalah senjata ajaib unik yang dapat dijiwai dengan sebuah tongkat sihir.
@@ -1791,7 +1791,7 @@ items.kingscrown.name=Mahkota Raja Dwarf
items.kingscrown.ac_wear=PAKAI
items.kingscrown.naked=Sayangnya, mahkota itu tidak dapat mengubah pakaian dalammu.
items.kingscrown.upgraded=Mahkotanya bersinar terang dan kemudian hancur saat armormu bertransformasi!
items.kingscrown.ratgraded=Cakar Raja Tikus bersinar terang saat armormu bertransformasi!
items.kingscrown.ratgraded=Cakar Raja Tikus bersinar terang seraya armormu bertransformasi!
items.kingscrown.desc=Mahkota raja dwarf yang terakhir, bersinar dengan energi magis yang luar biasa.\n\nSaat dipakai, sihir mahkota akan mengalir ke armor yang kau pakai saat ini, mengubahnya menjadi _armor epik yang unik dengan kemampuan khusus._ Armor baru akan menyimpan semua properti dari armor asli.
items.liquidmetal.name=logam cair

View File

@@ -1,6 +1,6 @@
###armor curses
items.armor.curses.antientropy.name=%s dell'anti-entropia
items.armor.curses.antientropy.desc=The Anti-entropy curse works against the forces of the universe, pulling energy into the wearer and away from their surroundings. This briefly sets the wearer on fire, but freezes everything around them!
items.armor.curses.antientropy.desc=La maledizione di Anti-entropia lavora contro le forze dell'universo, spingendo energia dentro chi la indossa prendendola dai suoi dintorni. Ciò dà fuoco brevemente al portatore, ma congela tutto intorno a lui!
items.armor.curses.bulk.name=%s della massa
items.armor.curses.bulk.desc=Un'armatura della massa appare più grande ed imponente ma non offre veramente una difesa migliore. Peggio ancora, le maggiori dimensioni rendono molto difficoltoso attraversare le porte.
@@ -94,16 +94,16 @@ items.armor.armor$glyph.glyph=glifo
items.armor.armor$glyph.killed=%s ti ha ucciso...
items.armor.classarmor.ac_ability=SCEGLI ABILITÁ
items.armor.classarmor.ac_transfer=TRANSFER
items.armor.classarmor.ac_transfer=TRASFERIMENTO
items.armor.classarmor.no_ability=La tua armatura non ha abilità, puoi sceglierne una!
items.armor.classarmor.not_equipped=Devi indossare questa armatura per usare il suo potere speciale!
items.armor.classarmor.low_charge=L'armatura non ha abbastanza carica per usare il suo potere speciale!
items.armor.classarmor.charge_use=Usare l'abilità in questo momento consumerà _%s_ cariche.
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.classarmor.transfer_title=Trasferisci Armatura
items.armor.classarmor.transfer_desc=La magia della corona del Re nano può essere trasferita ad un'altra armatura. Nota che l'armatura originaria verrà distrutta nel processo.
items.armor.classarmor.transfer_prompt=Seleziona un'Armatura
items.armor.classarmor.transfer_cancel=Annulla
items.armor.classarmor.transfer_complete=Le proprietà eroiche della tua armatura sono state trasferite!
items.armor.clotharmor.name=armatura di stoffa
items.armor.clotharmor.desc=Questa armatura leggera offre una protezione base.
@@ -415,8 +415,8 @@ items.artifacts.timekeepershourglass.prompt=Come vuoi usare la magia della cless
items.artifacts.timekeepershourglass.desc=Questa grossa clessidra decorata pare senza pretese, ma avverti un grande potere all'interno della sua struttura intagliata. Come volti la clessidra e osservi la sabbia scorrere, puoi sentire la sua magia attrarti; di sicuro usare questa magia ti darà una qualche padronanza sul tempo.
items.artifacts.timekeepershourglass.desc_hint=La clessidra pare avere perso un po' di sabbia, se solo potessi trovarne un altro po'...
items.artifacts.timekeepershourglass.desc_cursed=La clessidra maledetta è bloccata al tuo fianco, puoi sentirla tentare di manipolare il tuo scorrere del tempo.
items.artifacts.timekeepershourglass$timefreeze.name=Time Freeze
items.artifacts.timekeepershourglass$timefreeze.desc=Time is frozen around you, allowing you to perform actions instantly. The effect will last until it is cancelled or your hourglass runs out of charge. Attacking or using magic will break this effect as well.
items.artifacts.timekeepershourglass$timefreeze.name=Blocco del Tempo
items.artifacts.timekeepershourglass$timefreeze.desc=Il tempo è fermo intorno a te, rendendoti capace di eseguire qualsiasi azione istantaneamente. L'effetto durerà finche non viene cancellato o la tua clessidra esaurirà le cariche. Anche attaccare o usare la magia terminerà questo effetto.
items.artifacts.timekeepershourglass$sandbag.name=sacchetto di sabbia magica
items.artifacts.timekeepershourglass$sandbag.levelup=Aggiungi la sabbia alla tua clessidra.
items.artifacts.timekeepershourglass$sandbag.maxlevel=La tua clessidra è riempita con sabbia magica!
@@ -499,7 +499,7 @@ items.bombs.shrapnelbomb.name=bomba shrapnel
items.bombs.shrapnelbomb.desc=Questa bomba è stata modificata con i rottami metallici di DM-300, i quali si frammenteranno catapultandosi dappertutto all'esplosione, danneggiando ogni cosa in un'area estesa intorno alla bomba. Sarà meglio nascondersi dietro qualcosa quando la userai...
items.bombs.woollybomb.name=bomba lanosa
items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. These sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them.
items.bombs.woollybomb.desc=Questa bomba personalizzata creerà un vasto campo di pecore magiche dopo essere esplosa. Queste pecore bloccheranno il movimento e persisteranno per molto tempo! Le pecore però non dureranno così tanto in presenza di nemici potenti, e possono essere rimosse più velocemente interagendo con esse.
###food
items.food.berry.name=bacca del dungeon
@@ -593,7 +593,7 @@ items.keys.goldenkey.name=chiave d'oro
items.keys.goldenkey.desc=Le incisioni su questa chiave dorata sono minuziose e complicate. Magari aprirà il lucchetto di uno scrigno?
items.keys.crystalkey.name=Chiave di cristallo
items.keys.crystalkey.desc=The cut surfaces of this crystalline key shimmer in the darkness. Perhaps it will open something made of crystal?
items.keys.crystalkey.desc=La superficie levigata di questa chiave cristallina brilla nell'oscurità. Forse può aprire qualcosa fatto di cristallo?
items.keys.ironkey.name=chiave di ferro
items.keys.ironkey.desc=Le incisioni su questa vecchia chiave di ferro sono molto consumate; il suo cordino di cuoio è rovinato dal tempo.\nQuale porta potrà aprire?
@@ -1089,8 +1089,8 @@ items.spells.curseinfusion.desc=Questa formula magica infonde un pezzo dell'equi
items.spells.featherfall.name=caduta piumata
items.spells.featherfall.light=Ti senti leggero come una piuma!
items.spells.featherfall.desc=Questa formula magica manipola gli effetti della gravità sul suo lanciatore, permettendogli per un breve periodo di cadere da considerevoli altezze senza subire danni. Ogni uso della magia provvederà ad abbastanza protezione per un solo baratro.
items.spells.featherfall$featherbuff.name=Feather Fall
items.spells.featherfall$featherbuff.desc=You are under the effects of a feather fall spell, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s.
items.spells.featherfall$featherbuff.name=Caduta Piumata
items.spells.featherfall$featherbuff.desc=Sei sotto l'effetto di un incantesimo di caduta piumata, sei capace di cadere da un burrone senza sostenere danni! L'effetto sparirà dopo l'uso, o dopo un po' di tempo.\n\nTurni rimanenti: %s.
items.spells.spell.ac_cast=LANCIA
items.spells.spell.no_magic=Non puoi lanciare magie mentre sei immune alla magia.
@@ -1150,7 +1150,7 @@ items.stones.runestone$placeholder.name=pietra runica
items.stones.stoneofaggression.name=pietra dell'aggressività
items.stones.stoneofaggression.desc=Quando questa pietra viene gettata contro un alleato o un nemico, tutti i nemici nelle vicinanze lo attaccheranno per un breve tempo.\n\nQuando usata contro dei nemici, la magia avrà effetto solo per pochi turni, mentre se usata contro te stesso o un alleato durerà molto più a lungo.
items.stones.stoneofaggression$aggression.name=Preso di mira
items.stones.stoneofaggression$aggression.desc=Manipulative magic is forcing all nearby enemies to attack this character.\n\nTurns remaining: %s.
items.stones.stoneofaggression$aggression.desc=Magia Manipolativa sta forzando tutti i nemici ad attaccare questo personaggio.\n\nTurni rimanenti: %s.
items.stones.stoneofaugmentation.name=pietra dell'incremento
items.stones.stoneofaugmentation.inv_title=Incrementa un oggetto
@@ -1358,19 +1358,19 @@ items.weapon.curses.annoying.msg_4=NON SIAMO ARRIVATI AL BOSS ANCORA!?
items.weapon.curses.annoying.msg_5=OUCH, NON ROTEARMI COSÌ FORTE!
items.weapon.curses.annoying.desc=Le armi irritanti sono capaci di parlare, ma sono un po' troppo vivaci. Spesso attireranno l'attenzione su di te, inconsapevolmente.
items.weapon.curses.dazzling.name=dazzling %s
items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them.
items.weapon.curses.dazzling.name=%s abbacinante
items.weapon.curses.dazzling.desc=Le armi accecanti ogni tanto rilasceranno un flash di luce accecante che accecherà tutti coloro che stanno guardando.
items.weapon.curses.displacing.name=%s dislocante
items.weapon.curses.displacing.desc=Le armi dislocanti sono infuse con magia caotica teletrasportante e possiedono la capacità di spostare casualmente i nemici nel livello.
items.weapon.curses.explosive.name=explosive %s
items.weapon.curses.explosive.warm=Warm...
items.weapon.curses.explosive.hot=Hot!
items.weapon.curses.explosive.desc=Explosive weapons steadily build up power and explode, damaging the wearer and enemy.
items.weapon.curses.explosive.desc_cool=Your weapon is currently cool to the touch.
items.weapon.curses.explosive.desc_warm=Your weapon is building energy and getting warm...
items.weapon.curses.explosive.desc_hot=_Your weapon is hot! It's about to explode!_
items.weapon.curses.explosive.name=esplosivo %s
items.weapon.curses.explosive.warm=Tiepido...
items.weapon.curses.explosive.hot=Caldo!
items.weapon.curses.explosive.desc=Le armi esplosive accumulano potenza ed esplodono, danneggiando l'utilizzatore e i nemici.
items.weapon.curses.explosive.desc_cool=La tua arma è fredda al tocco.
items.weapon.curses.explosive.desc_warm=La tua arma sta accumulando energia e si sta riscaldando...
items.weapon.curses.explosive.desc_hot=_La tua arma è calda! Sta per esplodere!_
items.weapon.curses.friendly.name=%s amichevole
items.weapon.curses.friendly.desc=Le armi amichevoli sono le più appropriate per i pacifisti, scatenando talvolta una magia che rende impossibile combattere.
@@ -1382,9 +1382,9 @@ items.weapon.curses.sacrificial.name=%s sacrificale
items.weapon.curses.sacrificial.desc=Le armi sacrificali esigeranno il sangue del portatore come compenso per l'attacco degli avversari. Più in salute è il portatore, più sangue si prenderà la maledizione.
items.weapon.curses.wayward.name=%s ribelle
items.weapon.curses.wayward.desc=Wayward weapons will sometimes become extremely inaccurate. This magic lasts for a little while when it activates, but can be dispelled by landing a blow with the wayward weapon.
items.weapon.curses.wayward$waywardbuff.name=Wayward
items.weapon.curses.wayward$waywardbuff.desc=Your wayward weapon's magic has activated, making it extremely inaccurate for a short time. Note that this does not affect attacks which are guaranteed to hit, such as surprise attacks. Successfully attacking with the wayward weapon will clear this effect immediately.\n\nTurns remaining: %s.
items.weapon.curses.wayward.desc=Le armi ribelli ogni tanto saranno estremamente inaccurate. La magia dura per un po' di tempo quando si attiva, ma può essere rimossa colpendo un nemico con l'arma ribelle.
items.weapon.curses.wayward$waywardbuff.name=Ribelle
items.weapon.curses.wayward$waywardbuff.desc=La magia della tua arma vagabonda si è attivata, rendendola estremamente inaccurata per un po'. Nota che ciò non influenza attacchi che colpiranno sicuramente il bersaglio, ad esempio gli attacchi a sorpresa. Colpire con successo con la tua arma vagabonda terminera immediatamente l'effetto.\n\nTurni rimanenti: %s.
###enchantments
items.weapon.enchantments.blazing.name=%s ardente
@@ -1568,7 +1568,7 @@ items.weapon.melee.wornshortsword.desc=Una spada piuttosto corta, logorata dall'
###missile weapons
items.weapon.missiles.darts.adrenalinedart.name=dardo dell'adrenalina
items.weapon.missiles.darts.adrenalinedart.desc=These darts are tipped with a swiftthistle-based compound which will boost the movement and attack speed of allies, or briefly lower the movement speed of enemies. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.adrenalinedart.desc=Questi dardi sono intinti con un composto a base di sboccialesto, che incrementerà la velocità di movimento e attacco degli alleati, o ridurrà la velocità di movimento dei nemici. Il dardo in sé è comunque dannoso per i nemici, ma non ferirà gli alleati.
items.weapon.missiles.darts.blindingdart.name=dardo accecante
items.weapon.missiles.darts.blindingdart.desc=Questi dardi sono intinti con un composto di erbacieca che renderà cieco il bersaglio per un breve periodo. Tuttavia non provocano disorientamento, perciò un nemico saprà comunque dove vi avrà visto l'ultima volta.
@@ -1577,7 +1577,7 @@ items.weapon.missiles.darts.chillingdart.name=dardo ghiacciante
items.weapon.missiles.darts.chillingdart.desc=Questi dardi sono intinti con un composto di calotta glaciale che gelerà sensibilmente il loro bersaglio.
items.weapon.missiles.darts.cleansingdart.name=Dardo purificante
items.weapon.missiles.darts.cleansingdart.desc=These darts are tipped with a mageroyal-based compound which will temporarily make allies immune to all negative effects, or will cleanse positive effects from enemies. Enemies may even briefly forget that they are attacking or fleeing from you. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.cleansingdart.desc=Questi dardi sono dotati di un composto a base di Magoregale che renderà temporaneamente gli alleati immuni a tutti gli effetti negativi o ripulirà gli effetti positivi dai nemici. I nemici possono anche dimenticare brevemente che stanno attaccando o fuggendo da te. Il dardo stesso è ancora dannoso per i nemici, ma non danneggerà gli alleati.
items.weapon.missiles.darts.dart.name=dardo
items.weapon.missiles.darts.dart.ac_tip=INTINGI
@@ -1598,7 +1598,7 @@ items.weapon.missiles.darts.healingdart.name=dardo della guarigione
items.weapon.missiles.darts.healingdart.desc=Questi dardi sono intinti con un composto di erbasole che donerà una scarica di guarigione al loro bersaglio. Il dardo è comunque dannoso per i nemici ma non ferirà gli alleati.
items.weapon.missiles.darts.holydart.name=dardo sacro
items.weapon.missiles.darts.holydart.desc=These darts are tipped with a starflower-based compound which infuses holy energy into their target. Allies and regular enemies will become blessed, but undead or demonic enemies will take heavy damage. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.holydart.desc=Questi dardi sono intinti in un composto di fiorestella che infonderà energia santa nel loro bersaglio. Alleati e nemici normali diventeranno benedetti, ma nemici non-morti o demoniaci riceveranno ingenti danni. Il dardo in se è comunque dannoso per i nemici, ma non ferirà gli alleati.
items.weapon.missiles.darts.incendiarydart.name=dardo incendiario
items.weapon.missiles.darts.incendiarydart.desc=Questi dardi sono intinti con un composto di fuocofiore che esploderà in fiamme vivide all'impatto.
@@ -1705,13 +1705,13 @@ items.weapon.weapon$enchantment.enchant=incantamento
###misc items
items.amulet.name=amuleto di yendor
items.amulet.ac_end=FINE DEL GIOCO
items.amulet.desc=The Amulet of Yendor is the most powerful artifact known to human or dwarf kind. Its shimmering crystals contain incredible and wondrous power.
items.amulet.desc_origins=The origins of the amulet are unknown. History says that the King of Dwarves boasted that he had discovered the artifact shortly before the Dwarven civilization cut off all contact. How did he find it? How did Yog-Dzewa take it from him? Questions for another time perhaps, all that matters now is the amulet is yours!
items.amulet.desc_ascent=The origins of the amulet are unknown, but clearly it has been heavily influenced by Yog-Dzewa's power. The dungeon seems to be bending to Yog's will as you move through it, making enemies much more plentiful and powerful! You're also no longer able to activate or discard the amulet, almost as if it is cursed.
items.amulet.ascent_title=Ascension
items.amulet.ascent_desc=You begin to feel Yog-Dzewa's great and terrible power radiating from the amulet. Ascending back through the dungeon as a mortal might be more difficult than you thought!\n\nIf you continue ascending with the amulet the dungeon will become more dangerous, teleports between floors will be disabled, and you will only be able to win the game by ascending through the dungeon!\n\nYou can leave the amulet here for now if you want to ascend without starting this challenge, or activate the amulet before ascending to end the game normally.
items.amulet.ascent_yes=Continue!
items.amulet.ascent_no=Stop for Now
items.amulet.desc=L'amuleto di Yendor è l'artefatto più potente conosciuto da umani e nani. Le sue gemme scintillanti contengono incredibili e misteriosi poteri.
items.amulet.desc_origins=Le origini dell'amuleto sono sconosciute. La storia dice che il Re dei Nani si vantava di aver scoperto il manufatto poco prima che la civiltà dei Nani interrompesse ogni contatto. Come l'ha trovato? Come ha fatto Yog-Dzewa a prenderlo da lui? Domande per un'altra volta forse, tutto ciò che conta ora è che l'amuleto è tuo!
items.amulet.desc_ascent=Le origini dell'amuleto sono sconosciute, ma chiaramente è stato fortemente influenzato dal potere di Yog-Dzewa. Il dungeon sembra piegarsi alla volontà di Yog mentre lo attraversi, rendendo i nemici molto più abbondanti e potenti! Inoltre, non puoi più attivare o scartare l'amuleto, quasi come se fosse maledetto.
items.amulet.ascent_title=Ascensione
items.amulet.ascent_desc=Inizi a sentire il grande e terribile potere di Yog-Dzewa che si irradia dall'amuleto. Risalire attraverso il dungeon come un mortale potrebbe essere più difficile di quanto pensassi!\n\nSe continui a salire con l'amuleto, il dungeon diventerà più pericoloso, i teletrasporti tra i piani saranno disabilitati e potrai vincere la partita solo salendo attraverso il dungeon!\n\nPuoi lasciare l'amuleto qui per ora se vuoi salire senza iniziare questa sfida, o attivare l'amuleto prima di salire per terminare normalmente il gioco.
items.amulet.ascent_yes=Continua!
items.amulet.ascent_no=Fermati per Ora
items.ankh.name=ankh
items.ankh.ac_bless=BENEDICI

View File

@@ -98,11 +98,11 @@ items.armor.classarmor.ac_transfer=TRANSFER
items.armor.classarmor.no_ability=あなたの鎧には、現在アビリティがついていません。1つ選んでください。
items.armor.classarmor.not_equipped=この鎧の特殊効果を利用したいなら、装備しないと!
items.armor.classarmor.low_charge=この鎧を使うための特別な力が、十分充填されていません。
items.armor.classarmor.charge_use=このアビリティを使用すると、_%s_のチャージが消費されます
items.armor.classarmor.charge_use=この能力を使用すると、充填_%s_が消費され
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_cancel=キャンセル
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.clotharmor.name=布の鎧
@@ -396,7 +396,7 @@ items.artifacts.talismanofforesight.prompt=探索する場所を選択してく
items.artifacts.talismanofforesight.levelup=護符はより強力になった!
items.artifacts.talismanofforesight.full_charge=護符が十分に充填された!
items.artifacts.talismanofforesight.desc=奇妙な彫刻が施されたなめらかな石だ。全てを見透かされているような気がする。隠れたことから目を離さないようにしないと。
items.artifacts.talismanofforesight.desc_worn=お守りを持つと、感覚が鋭くなった気がする。お守りは、時間の経過や、隠された扉や罠などを発見した時に、徐々に充されます。\n\nこのお守りは、チャージを消費して円錐形の「探索」を行うことができ、探索した範囲内全てのタイルと秘密を暴き、短時間の間、敵やアイテムが見えるようになります。
items.artifacts.talismanofforesight.desc_worn=お守りを持つと、感覚が鋭くなった気がする。お守りは、時間の経過や、隠された扉や罠などを発見した時に、徐々に充され。\n\nこのお守りは、充填を消費して円錐形の「探索」を行うことができ、探索した範囲内全てのタイルと秘密を暴き、短時間の間、敵やアイテムが見えるようになります。
items.artifacts.talismanofforesight.desc_cursed=呪われたお守りがじっとあなたを見つめるので、感覚が鈍ってしまうようだ。
items.artifacts.talismanofforesight$foresight.name=予見
items.artifacts.talismanofforesight$foresight.uneasy=不安になってきた。
@@ -411,7 +411,7 @@ items.artifacts.timekeepershourglass.onstasis=周りの世界が目まぐるし
items.artifacts.timekeepershourglass.onfreeze=あなた以外が突然停止した。
items.artifacts.timekeepershourglass.stasis=停滞に身を置く。
items.artifacts.timekeepershourglass.freeze=周りの時間を止める。
items.artifacts.timekeepershourglass.prompt=砂時計の魔法の使い方\n\n自身が静止している間、周りの時間は普通に動き、自身は無敵になります。一度にチャージ消費します。\n\n周りの時間が止まっている時は、行動に時間がかからないかのように動けます。これは砂時計を再度使ったり、攻撃することでいつでも解除することができます
items.artifacts.timekeepershourglass.prompt=砂時計の魔法はどのように使えばいいのだろう?\n\n停滞すると、流れる時の中で停止し完全に無敵となる。これは、一度に最大2の充填を消費する。\n\n時間を止めると、時間をかけずに行動したかのように動けるようになる。これは砂時計を使うか、攻撃することで解除される
items.artifacts.timekeepershourglass.desc=この凝った意匠の大きな砂時計は役に立ちそうもないが、綺麗に婉曲した本体からは大きな力が感じられる。砂時計の天地を逆転させて砂が流れ落ちるのを見ると、その魔法が強くあなたを惹きつけるのを感じ、時を司る力を手に入れることができるだろう。
items.artifacts.timekeepershourglass.desc_hint=砂時計の中の砂が足りないようだ。もしもっと砂を集められれば…
items.artifacts.timekeepershourglass.desc_cursed=砂時計の呪いはあなたを拘束し、あなたの時の流れを操ろうとしているようだ。

View File

@@ -1,6 +1,6 @@
###armor curses
items.armor.curses.antientropy.name=반 엔트로피의 %s
items.armor.curses.antientropy.desc=The Anti-entropy curse works against the forces of the universe, pulling energy into the wearer and away from their surroundings. This briefly sets the wearer on fire, but freezes everything around them!
items.armor.curses.antientropy.desc=반열역학의 저주는 우주의 법칙을 거스르며, 공격자와 그 주변에게서 에너지를 빼앗아 착용자에게 전해줍니다. 공격자와 그 주변을 잠시 얼리고 착용자를 불태워 버립니다!
items.armor.curses.bulk.name=거추장스러운 %s
items.armor.curses.bulk.desc=거추장스러운 갑옷은 더 크고 위협적이지만, 실제로 방어력이 강화된 것은 아닙니다. 오히려 커진 부피가 출입구를 통한 이동을 매우 어렵게 만드는 문제점이 있습니다.
@@ -94,16 +94,16 @@ items.armor.armor$glyph.glyph=상형문자
items.armor.armor$glyph.killed=%s에 의해 죽었습니다...
items.armor.classarmor.ac_ability=능력 선택
items.armor.classarmor.ac_transfer=TRANSFER
items.armor.classarmor.ac_transfer=전승
items.armor.classarmor.no_ability=현재 당신의 갑옷에는 아무런 능력이 없습니다. 하나를 선택하세요!
items.armor.classarmor.not_equipped=이 갑옷의 능력을 발동하기 위해선 이걸 먼저 입어야만 합니다!
items.armor.classarmor.low_charge=갑옷의 특별한 능력을 발동할 충전량이 부족하다!
items.armor.classarmor.charge_use=지금 능력을 사용하면 _%s_ 만큼의 충전량을 사용할 것입니다.
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.classarmor.transfer_title=방어구 전승
items.armor.classarmor.transfer_desc=드워프 제왕의 왕관에 들린 마법을 다른 방어구에 전승할 수 있습니다. 그 과정에서 기존의 방어구는 파괴됩니다.
items.armor.classarmor.transfer_prompt=방어구 선택
items.armor.classarmor.transfer_cancel=취소
items.armor.classarmor.transfer_complete=영웅의 방어구가 전승되었다!
items.armor.clotharmor.name=천 갑옷
items.armor.clotharmor.desc=이 가벼운 갑옷은 기본적인 보호를 제공합니다.
@@ -415,8 +415,8 @@ items.artifacts.timekeepershourglass.prompt=모래시계의 마법을 어떻게
items.artifacts.timekeepershourglass.desc=이 거대하고 화려한 모래시계는 그렇게 눈에 띄지는 않지만, 아름답게 조각된 몸체에서 엄청난 힘이 느껴집니다. 모래시계를 뒤집어 모래가 흐르는 것을 보면 시간을 다룰 수 있는 마법을 얻게 됩니다.
items.artifacts.timekeepershourglass.desc_hint=모래시계의 모래가 조금 부족한 것 같습니다. 잃어버린 모래를 찾을 수 있다면...
items.artifacts.timekeepershourglass.desc_cursed=저주받은 모래시계가 당신의 곁에 붙어 있으며, 당신이 느끼는 시간을 마음대로 조절하려는 것 같습니다.
items.artifacts.timekeepershourglass$timefreeze.name=Time Freeze
items.artifacts.timekeepershourglass$timefreeze.desc=Time is frozen around you, allowing you to perform actions instantly. The effect will last until it is cancelled or your hourglass runs out of charge. Attacking or using magic will break this effect as well.
items.artifacts.timekeepershourglass$timefreeze.name=시간 정지
items.artifacts.timekeepershourglass$timefreeze.desc=당신은 시간을 멈춰, 어떤 행동이든 즉시 행할 수 있게 되었습니다. 이 효과는 직접 취소하거나 모래시계의 충전이 바닥나면 종료됩니다. 또한 공격 또는 마법을 사용하면 효과가 즉시 종료됩니다.
items.artifacts.timekeepershourglass$sandbag.name=마법 모래 주머니
items.artifacts.timekeepershourglass$sandbag.levelup=당신은 모래시계에 모래를 더 넣었다.
items.artifacts.timekeepershourglass$sandbag.maxlevel=당신의 모래시계는 마법의 모래로 가득 찼다!
@@ -499,7 +499,7 @@ items.bombs.shrapnelbomb.name=파편 폭탄
items.bombs.shrapnelbomb.desc=이 폭탄은 DM-300의 쇳조각으로 강화되어 격발하면 사방에 쇳조각을 발사하여 엄청나게 넓은 범위에 피해를 줍니다. 터트리기 전에 반드시 어딘가에 숨어 있어야 할 것입니다...
items.bombs.woollybomb.name=양 폭탄
items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. These sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them.
items.bombs.woollybomb.desc=이 개조 폭탄은 폭발하여 주변에 마법 양떼를 소환합니다. 양떼는 이동을 막고 매우 오래 지속됩니다! 하지만 강력한 적 앞에서는 더 빨리 사라지며, 양떼와 상호작용하여 일찍 사라지게 할 수 있습니다.
###food
items.food.berry.name=작은 던전 열매
@@ -593,7 +593,7 @@ items.keys.goldenkey.name=황금 열쇠
items.keys.goldenkey.desc=이 황금 열쇠에 새겨진 눈금은 작고 정교합니다. 아마도 잠긴 상자를 열 수 있을 것 같습니다.
items.keys.crystalkey.name=수정 열쇠
items.keys.crystalkey.desc=The cut surfaces of this crystalline key shimmer in the darkness. Perhaps it will open something made of crystal?
items.keys.crystalkey.desc=이 수정 열쇠의 매끈한 표면은 어둠 속에서도 잘 보입니다. 수정으로 만들어진 잠금 장치를 열 수 있을지도요?
items.keys.ironkey.name=쇠 열쇠
items.keys.ironkey.desc=이 고대의 쇠 열쇠에 새겨진 눈금은 많이 닳았습니다. 열쇠를 묶어 둔 가죽끈도 세월이 흘러 닳았습니다. 어떤 문을 열 수 있을까요?
@@ -1089,8 +1089,8 @@ items.spells.curseinfusion.desc=이 주문은 장비 하나에 DM-300 내부에
items.spells.featherfall.name=안전한 착지
items.spells.featherfall.light=당신은 깃털과도 같이 가벼워짐을 느낀다!
items.spells.featherfall.desc=이 주문은 시전자에게 미치는 중력의 영향을 조작하여 짧은 시간 동안 높은 곳에서 떨어질 때의 큰 피해를 입히지 않도록 합니다. 매 주문을 사용할 때마다 하나의 낭떠러지의 피해를 막을 수 있습니다.
items.spells.featherfall$featherbuff.name=Feather Fall
items.spells.featherfall$featherbuff.desc=You are under the effects of a feather fall spell, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s.
items.spells.featherfall$featherbuff.name=안전한 착지
items.spells.featherfall$featherbuff.desc=당신은 안전한 착지 마법의 영향으로, 낭떠러지에 떨어져도 안전하게 착지할 수 있습니다! 이 효과는 추락 피해를 방지하거나, 약간의 시간이 지나면 종료됩니다.\n\n안전한 착지 효과는 %s턴 동안 지속됩니다.
items.spells.spell.ac_cast=시전
items.spells.spell.no_magic=당신은 마법 면역 도중 마법을 시전할 수 없다.
@@ -1107,7 +1107,7 @@ items.spells.magicalporter.desc=이 마법은 시전된 아이템을 마법으
items.spells.phaseshift.name=위상 변화
items.spells.phaseshift.no_target=텔레포트할 대상이 없다.
items.spells.phaseshift.desc=이 혼돈 주문은 대상 캐릭터를 현재 층의 임의의 위치로 텔레포트시키며, 대상을 매우 긴 시간 동안 기절시킵니다. 강력한 적들은 이러한 기절 효과에 저할할 것입니다. 이 주문은 대상 또는 사용자 자신에게 시전할 수 있습니다.
items.spells.phaseshift.desc=이 혼돈 주문은 대상 캐릭터를 현재 층의 임의의 위치로 공간이동시키며, 대상을 긴 시간 동안 기절시킵니다. 강력한 적들은 이러한 기절 효과에 저할할 것입니다. 이 주문은 대상 또는 사용자 자신에게 시전할 수 있습니다.
items.spells.reclaimtrap.name=함정 흡수기
items.spells.reclaimtrap.no_trap=그곳에는 함정이 없다.
@@ -1150,7 +1150,7 @@ items.stones.runestone$placeholder.name=룬석
items.stones.stoneofaggression.name=공격성의 돌
items.stones.stoneofaggression.desc=이 돌을 아군이나 적군에게 던지면 짧은 시간동안 주변의 모든 적들이 대상 캐릭터만을 공격하게 할 수 있습니다.\n\n적에게 사용한 경우 이 마법은 몇 턴 동안만 지속되나, 당신이나 아군에게 사용한 경우 훨씬 긴 시간동안 지속됩니다.
items.stones.stoneofaggression$aggression.name=목표로 지정됨
items.stones.stoneofaggression$aggression.desc=Manipulative magic is forcing all nearby enemies to attack this character.\n\nTurns remaining: %s.
items.stones.stoneofaggression$aggression.desc=정신 조작 마법이 주변 적들로 하여금 이 캐릭터를 공격하게 합니다.\n\n효과 종료까지 %s턴 남았습니다.
items.stones.stoneofaugmentation.name=증강의 돌
items.stones.stoneofaugmentation.inv_title=증강할 아이템을 선택하세요
@@ -1358,19 +1358,19 @@ items.weapon.curses.annoying.msg_4="보스는 아직이야!?"
items.weapon.curses.annoying.msg_5="아야, 그렇게 세게 휘두르지 말라고!"
items.weapon.curses.annoying.desc=짜증나는 무기는 말을 할 수 있습니다만 너무 시끄럽습니다. 이 소리는 원치 않게 적들의 주의를 끌 수 도 있습니다.
items.weapon.curses.dazzling.name=dazzling %s
items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them.
items.weapon.curses.dazzling.name=눈부신 %s
items.weapon.curses.dazzling.desc=눈부신 무기는 가끔씩 눈부신 섬광을 발하여 무기를 바라본 모든 대상을 실명시킵니다.
items.weapon.curses.displacing.name=변위의 %s
items.weapon.curses.displacing.desc=변위의 무기는 혼돈스러운 공간이동 마법이 깃들어 있습니다. 이따금 상대를 현재 층의 무작위 위치로 보내버립니다.
items.weapon.curses.explosive.name=explosive %s
items.weapon.curses.explosive.warm=Warm...
items.weapon.curses.explosive.hot=Hot!
items.weapon.curses.explosive.desc=Explosive weapons steadily build up power and explode, damaging the wearer and enemy.
items.weapon.curses.explosive.desc_cool=Your weapon is currently cool to the touch.
items.weapon.curses.explosive.desc_warm=Your weapon is building energy and getting warm...
items.weapon.curses.explosive.desc_hot=_Your weapon is hot! It's about to explode!_
items.weapon.curses.explosive.name=폭발적인 %s
items.weapon.curses.explosive.warm=따뜻하군...
items.weapon.curses.explosive.hot=뜨겁다!
items.weapon.curses.explosive.desc=폭발적인 무기는 천천히 에너지를 모아 결국은 폭발합니다. 폭발에 휘말린 착용자와 적 모두에게 피해를 줍니다.
items.weapon.curses.explosive.desc_cool=이 무기는 아직 뜨겁지 않습니다.
items.weapon.curses.explosive.desc_warm=이 무기는 에너지를 모아 뜨거워지고 있습니다...
items.weapon.curses.explosive.desc_hot=_이 무기는 뜨겁습니다! 머지않아 폭발할 겁니다!_
items.weapon.curses.friendly.name=친화적인 %s
items.weapon.curses.friendly.desc=친화적인 무기는 평화 주의자들에게 가장 적합하며, 때로는 전투를 불가능하게 만드는 마법을 유발하기도 합니다.
@@ -1382,9 +1382,9 @@ items.weapon.curses.sacrificial.name=희생의 %s
items.weapon.curses.sacrificial.desc=희생의 무기는 적을 공격하는 것을 댓가로 사용자에게 피를 갈구합니다. 더욱 건강한 사용자일수록 더 많은 피를 가져갑니다.
items.weapon.curses.wayward.name=혼잡한 %s
items.weapon.curses.wayward.desc=Wayward weapons will sometimes become extremely inaccurate. This magic lasts for a little while when it activates, but can be dispelled by landing a blow with the wayward weapon.
items.weapon.curses.wayward$waywardbuff.name=Wayward
items.weapon.curses.wayward$waywardbuff.desc=Your wayward weapon's magic has activated, making it extremely inaccurate for a short time. Note that this does not affect attacks which are guaranteed to hit, such as surprise attacks. Successfully attacking with the wayward weapon will clear this effect immediately.\n\nTurns remaining: %s.
items.weapon.curses.wayward.desc=혼잡한 무기는 간혹 매우 명중하기 어려워집니다. 이 효과는 발동한 후 꽤 오래 지속되지만, 어떻게든 혼잡한 무기로 공격을 명중하면 효과가 해제됩니다.
items.weapon.curses.wayward$waywardbuff.name=혼잡함
items.weapon.curses.wayward$waywardbuff.desc=혼잡한 무기의 마법이 발동하여, 잠시 동안 공격을 명중하기 매우 어려워집니다. 하지만 기습 공격 등 반드시 적중하는 공격엔 영향을 주지 않습니다. 혼잡한 무기로 공격을 명중하면 효과가 즉시 종료됩니다.\n\n효과 종료까지 %s 턴 남았습니다.
###enchantments
items.weapon.enchantments.blazing.name=불타는 %s
@@ -1568,7 +1568,7 @@ items.weapon.melee.wornshortsword.desc=오래 사용하여 낡아버린 소검
###missile weapons
items.weapon.missiles.darts.adrenalinedart.name=아드레날린 다트
items.weapon.missiles.darts.adrenalinedart.desc=These darts are tipped with a swiftthistle-based compound which will boost the movement and attack speed of allies, or briefly lower the movement speed of enemies. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.adrenalinedart.desc=이 다트는 신속엉겅퀴 추출물이 발려 있으며, 대상 아군의 이동과 공격 속도를 대폭 늘리거나, 대상 적의 속도를 잠시 늦춥니다. 다트 자체의 피해는 적에게만 적용됩니다.
items.weapon.missiles.darts.blindingdart.name=실명 다트
items.weapon.missiles.darts.blindingdart.desc=이 다트의 끝부분은 실명초 추출물이 발려 있어 맞은 적을 잠시 동안 실명시킵니다. 하지만 적의 방향 감각을 상실시키지 않아서 여전히 당신이 있던 곳을 기억할 것입니다.
@@ -1577,7 +1577,7 @@ items.weapon.missiles.darts.chillingdart.name=냉동 다트
items.weapon.missiles.darts.chillingdart.desc=이 다트의 끝부분은 눈꽃송이 추출물이 발려 있어 맞은 적을 잠시 동안 냉동시킵니다.
items.weapon.missiles.darts.cleansingdart.name=정화 다트
items.weapon.missiles.darts.cleansingdart.desc=These darts are tipped with a mageroyal-based compound which will temporarily make allies immune to all negative effects, or will cleanse positive effects from enemies. Enemies may even briefly forget that they are attacking or fleeing from you. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.cleansingdart.desc=이 다트는 아군이 해로운 효과에 면역이 되게 하거나, 적이 가진 이로운 효과를 제거하는 마법풀 추출물이 발려 있습니다. 또한 맞은 적의 주의를 돌리거나 도망치게 만들 수도 있습니다. 다트 자체의 피해는 적에게만 적용됩니다.
items.weapon.missiles.darts.dart.name=다트
items.weapon.missiles.darts.dart.ac_tip=바른다
@@ -1598,7 +1598,7 @@ items.weapon.missiles.darts.healingdart.name=치유 다트
items.weapon.missiles.darts.healingdart.desc=이 다트는 대상을 급속도로 치유할 수 있는 태양초 추출물이 발려 있습니다. 다트 그 자체는 여전히 적들을 해치지만, 동료들은 해치지 않을 것입니다.
items.weapon.missiles.darts.holydart.name=신성 다트
items.weapon.missiles.darts.holydart.desc=These darts are tipped with a starflower-based compound which infuses holy energy into their target. Allies and regular enemies will become blessed, but undead or demonic enemies will take heavy damage. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.holydart.desc=이 다트는 대상에게 신성한 에너지를 주입하는 별꽃 추출물이 발려 있습니다. 아군과 일반적인 적은 축복받으며, 언데드와 악마 적들은 큰 피해를 입습니다. 다트 자체의 피해는 적에게만 적용됩니다.
items.weapon.missiles.darts.incendiarydart.name=인화성 다트
items.weapon.missiles.darts.incendiarydart.desc=이 다트의 끝부분은 화염초 추출물이 발려 있어 충격을 주면 밝은 빛으로 타오릅니다.
@@ -1705,13 +1705,13 @@ items.weapon.weapon$enchantment.enchant=마법
###misc items
items.amulet.name=옌더의 부적
items.amulet.ac_end=게임을 끝낸다
items.amulet.desc=The Amulet of Yendor is the most powerful artifact known to human or dwarf kind. Its shimmering crystals contain incredible and wondrous power.
items.amulet.desc_origins=The origins of the amulet are unknown. History says that the King of Dwarves boasted that he had discovered the artifact shortly before the Dwarven civilization cut off all contact. How did he find it? How did Yog-Dzewa take it from him? Questions for another time perhaps, all that matters now is the amulet is yours!
items.amulet.desc_ascent=The origins of the amulet are unknown, but clearly it has been heavily influenced by Yog-Dzewa's power. The dungeon seems to be bending to Yog's will as you move through it, making enemies much more plentiful and powerful! You're also no longer able to activate or discard the amulet, almost as if it is cursed.
items.amulet.ascent_title=Ascension
items.amulet.ascent_desc=You begin to feel Yog-Dzewa's great and terrible power radiating from the amulet. Ascending back through the dungeon as a mortal might be more difficult than you thought!\n\nIf you continue ascending with the amulet the dungeon will become more dangerous, teleports between floors will be disabled, and you will only be able to win the game by ascending through the dungeon!\n\nYou can leave the amulet here for now if you want to ascend without starting this challenge, or activate the amulet before ascending to end the game normally.
items.amulet.ascent_yes=Continue!
items.amulet.ascent_no=Stop for Now
items.amulet.desc=옌더의 부적은 인간 또는 드워프 사회에서 알려진 가장 강력한 유물입니다. 부적에 박힌 반짝거리는 수정들은 불가사의하면서도 경이적인 힘을 가지고 있습니다.
items.amulet.desc_origins=옌더의 부적의 기원은 알 수가 없습니다. 역사서에 따르면 드워프의 왕국에서 모든 연락이 끊기기 직전 그들의 제왕이 부적을 찾아 온 세상에 자랑했던 것으로 알려져 있습니다. 제왕은 어떻게 이 부적을 찾았을까요? 요그-제바는 어떻게 이 부적을 빼앗았을까요? 정답은 나중에 찾아도 괜찮습니다. 어쨋든 부적은 당신이 가지고 있으니까요!
items.amulet.desc_ascent=옌더의 부적의 기원은 알 수가 없습니다만, 확실히 요그-제바의 권능과 연관이 있어 보입니다. 던전이 요그-제바의 의지에 따라 뒤틀리고 있으며, 적들이 더욱 많이 나타나며 강력해집니다! 또한 부적이 저주라도 걸린 것 처럼 버리거나 발동할 수 없습니다.
items.amulet.ascent_title=역행
items.amulet.ascent_desc=당신은 요그-제바의 끔찍하리만치 강력한 힘이 부적을 통해 표출됨을 느낍니다. 필멸자인 채로 던전을 역행하는 것은 쉽지만은 않을 겁니다!\n\n부적을 가진 채로 던전을 역행할수록 위험 또한 커집니다. 층을 뛰어넘는 효과는 차단되며, 던전을 직접 역행하여 탈출해야만 합니다!\n\n지금 부적을 버려 역행 저주 효과를 방지하거나, 부적을 발동하여 게임을 바로 끝낼 수 있습니다.
items.amulet.ascent_yes=계속한다!
items.amulet.ascent_no=오늘은 여기까지
items.ankh.name=앙크
items.ankh.ac_bless=축복한다

View File

@@ -1,6 +1,6 @@
###armor curses
items.armor.curses.antientropy.name=%s anty-entropii
items.armor.curses.antientropy.desc=The Anti-entropy curse works against the forces of the universe, pulling energy into the wearer and away from their surroundings. This briefly sets the wearer on fire, but freezes everything around them!
items.armor.curses.antientropy.desc=Klątwa anty-entropii działa przeciw siłom wszechświata, wyciągając energię z atakującego i przesyłając ją na noszącego zbroję. Na krótko podpala użytkownika, zamrażając wszytko wokół!
items.armor.curses.bulk.name=%s objętości
items.armor.curses.bulk.desc=Zbroje objętości wydają się większe i bardziej okazałe, ale nie oferują lepszej ochrony. Co gorsza, ich większy rozmiar sprawia że przechodzenie przez drzwi jest znacznie utrudnione.
@@ -86,7 +86,7 @@ items.armor.armor.excess_str=Dzięki twojej nadmiarowej sile jesteś _bardziej s
items.armor.armor.evasion=Jest rozszerzony by wzmocnić _uniki._
items.armor.armor.defense=Jest rozszerzony by wzmocnić _obronę._
items.armor.armor.inscribed=Ta zbroja ma na sobie wyryty _%s._
items.armor.armor.cursed_worn=Ponieważ ta zbroja jest przeklęta, nie masz siły jej zdjąć.
items.armor.armor.cursed_worn=Ta zbroja jest przeklęta, nie jesteś w stanie jej ściągnąć.
items.armor.armor.cursed=Czujesz złowrogą magię promieniującą z tej zbroi.
items.armor.armor.not_cursed=Ta zbroja jest wolna od czarnej magii.
items.armor.armor.seal_attached=Złamana pieczęć Wojownika jest umieszczona na tym pancerzu, dając mu do _%d pkt tarczy_.
@@ -94,15 +94,15 @@ items.armor.armor$glyph.glyph=glif
items.armor.armor$glyph.killed=%s zabił cię...
items.armor.classarmor.ac_ability=WYBIERZ UMIEJĘTNOŚĆ
items.armor.classarmor.ac_transfer=TRANSFER
items.armor.classarmor.ac_transfer=PRZEMIEŃ
items.armor.classarmor.no_ability=Twoja zbroja obecnie nie ma zdolności, powinieneś jedną wybrać!
items.armor.classarmor.not_equipped=Musisz nosić tę zbroję by używać jej specjalnych mocy!
items.armor.classarmor.low_charge=Pancerz nie ma wystarczająco dużo ładunku, aby wykorzystać jego specjalną moc!
items.armor.classarmor.charge_use=Użycie tej umiejętności zużyje _%s_ ładunku.
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_title=Przemień Zbroję
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_cancel=Anuluj
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.clotharmor.name=płócienna zbroja
@@ -499,7 +499,7 @@ items.bombs.shrapnelbomb.name=rozpryskowa bomba
items.bombs.shrapnelbomb.desc=Ta bomba została zmodyfikowana za pomocą odłamków metalu z kadłuba DM-300, które zostaną wyrzucone na wszystkie strony przy eksplozji, uszkadzając wszystko na ogromnym obszarze wokół bomby. Może dobrym pomysłem byłoby schowanie się za czymś przy używaniu jej...
items.bombs.woollybomb.name=bomba wełniasta
items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. These sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them.
items.bombs.woollybomb.desc=Ta spreparowana bomba wytworzy całe stado magicznych owiec przy eksplozji. Owce te będą blokować poruszanie się przez bardzo długi czas, choć mogą być ręcznie rozproszone przez interakcję z nimi! Owce znikną szybciej w obecności potężnych przeciwników.
###food
items.food.berry.name=dzika jagoda
@@ -593,7 +593,7 @@ items.keys.goldenkey.name=złoty klucz
items.keys.goldenkey.desc=Nacięcia na tym złotym kluczu są niewielkie i skomplikowane. Może otworzy zamkniętą skrzynię?
items.keys.crystalkey.name=Kryształowy klucz
items.keys.crystalkey.desc=The cut surfaces of this crystalline key shimmer in the darkness. Perhaps it will open something made of crystal?
items.keys.crystalkey.desc=Przycięte krawędzie klucza błyszczą w ciemności. Czyżby służył do otwierania czegoś zrobionego z kryształu?
items.keys.ironkey.name=stalowy klucz
items.keys.ironkey.desc=Nacięcia na tym starożytnym kluczu są zużyte, skórzana smycz sponiewierana przez czas. Jakie drzwi może otworzyć?
@@ -684,13 +684,13 @@ items.potions.brews.causticbrew.name=żrąca mieszanina
items.potions.brews.causticbrew.desc=Ten wywar rozbryzguje żrący szlam na szerokim obszarze wokół miejsca, w którym upadnie. Wszystko w zasięgu działania będzie powoli się rozpadać, o ile nie zostanie zmyte przez wodę.
items.potions.brews.blizzardbrew.name=burzowa mieszanina
items.potions.brews.blizzardbrew.desc=Po rozbiciu mikstury uwolni się śnieżny wir, który będzie rozprzestrzeniał się jak gaz.
items.potions.brews.blizzardbrew.desc=Rzucenie tej butelki spowoduje uwolnienie potężnej burzy śnieżnej, która rozprzestrzenia się jak gaz.
items.potions.brews.infernalbrew.name=piekielna mieszanina
items.potions.brews.infernalbrew.desc=Po rozbiciu mikstury uwolni się piekielny podmuch, który będzie rozprzestrzeniał się jak gaz.
items.potions.brews.infernalbrew.desc=Rzucenie tej butelki spowoduje uwolnienie piekielnego ognia, który rozprzestrzenia się jak gaz.
items.potions.brews.shockingbrew.name=szokująca mieszanina
items.potions.brews.shockingbrew.desc=Po rozbiciu mikstury uwolni się wyładowanie elektryczne w szerokim obszarze.
items.potions.brews.shockingbrew.desc=Rzucenie tej butelki spowoduje uwolnienie sztormu elektrycznego na szerokim obszarze od miejsca jej rozbicia.
@@ -785,7 +785,7 @@ items.potions.exotic.potionofstamina.name=mikstura kondycji
items.potions.exotic.potionofstamina.desc=Wypicie tej dziwnie słodkiej substancji doda ci długo-trwającą energię, która pozwoli ci na szybszy chód przez dłuższy okres czasu.
items.potions.exotic.potionofstormclouds.name=mikstura burzowych chmur
items.potions.exotic.potionofstormclouds.desc=Z rozbitej mikstury uwolni się para, która po skropleniu zaleje pomieszczenie, ugasi ogień i zneutralizuje pułapki.
items.potions.exotic.potionofstormclouds.desc=Rzucenie tej butelki wytworzy szybko rozprzestrzeniający się obłok skoncentrowanej pary, który skondensuje się i zaleje otoczenie deszczem. Większość typów terenu zostanie zalana, ogień zostanie zgaszony, a pułapki zostaną unieszkodliwione pod naporem wody.
@@ -839,7 +839,7 @@ items.rings.ring.equip_cursed=Pierścień boleśnie zaciska się wokół twojego
items.rings.ring.unknown_desc=Ten metalowy pierścień jest przystrojony wielkim klejnotem, który lśni w ciemnościach. Kto wie, jaki efekt da włożenie go?
items.rings.ring.known=To %s.
items.rings.ring.identify=Nosisz swój pierścień wystarczająco długo, by go zidentyfikować. To %s.
items.rings.ring.cursed_worn=Pierścień jest przeklęty, nie możesz go zdjąć!
items.rings.ring.cursed_worn=Ten pierścień jest przeklęty, nie jesteś w stanie go zdjąć.
items.rings.ring.curse_known=Wyczuwasz czarną magię czającą się w tym pierścieniu.
items.rings.ring.not_cursed=Ten pierścień jest wolny od czarnej magii.
@@ -1013,7 +1013,7 @@ items.scrolls.exotic.scrollofantimagic.desc=Głośnie wypowiedzenie tej runy na
items.scrolls.exotic.scrollofchallenge.name=zwój wyzwania
items.scrolls.exotic.scrollofchallenge.desc=Zwój, po przeczytaniu na głos, wyzwala głośny ryk, który wabi przeciwników do gracza oraz wytwarza wokół niego małą arenę. Stojąc w obrębie tej areny, gracz będzie otrzymywał o 33% mniej obrażeń, niezależnie od źródła (efekt nakłada się przed wszystkimi innymi formami redukcji obrażeń) a głód nie będzie postępował. Rozmiar areny zależy od rozmiaru miejsca, w którym przeczytano zwój. Szczególnie mała będzie na piętrach z bossami.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Arena Wyzwania
items.scrolls.exotic.scrollofchallenge$challengearena.desc=Zwój wyzwania wytworzył dookoła ciebie arenę, wyznaczoną przez czerwoną falującą mgłę. Gdy stoisz w mgle, twój głód nie narasta, a wszelkiego rodzaju obrażenia, które otrzymujesz, są zmniejszane o 33%%. Wszystkie inne bonusy do redukcji obrażeń (takie jak pancerz) nakładają się po tym efekcie.\n\nPozostało tur: %d
items.scrolls.exotic.scrollofchallenge$challengearena.desc=Zwój wyzwania wytworzył dookoła ciebie arenę, wyznaczoną przez czerwoną falującą mgłę.\n\nGdy stoisz w mgle, twój głód nie narasta, a wszelkiego rodzaju otrzymane obrażenia są zmniejszane o 33%%. Wszystkie inne bonusy do redukcji obrażeń (takie jak pancerz) nakładają się po tym efekcie.\n\nPozostało tur: %d
items.scrolls.exotic.scrollofdivination.name=Zwój oświecenia
items.scrolls.exotic.scrollofdivination.nothing_left=Zidentyfikowałeś już wszystkie przedmioty.
@@ -1038,7 +1038,7 @@ items.scrolls.exotic.scrollofmetamorphosis.name=zwój metamorfozy
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Wybierz talent do przeistoczenia.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Wybierz nowy talent do zastąpienia przeistoczonego.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=talent metamorfozy
items.scrolls.exotic.scrollofmetamorphosis.desc=Ten zwój posiada potężną moc przemiany użytkownika. Magia zwoju pozwoli ci wybrać jeden ze swoich talentów, aby go zamienić na talent innego bohatera. Do wyboru będziesz mieć jeden z trzech talentów tego samego kręgu.\n\nMożesz wykorzystać ten zwój do zamiany talentów dla klas. Nie liczą się talenty dla specjalizacji ani umiejętności zbroi. Talenty, których nie możesz wykorzystać, nie pojawią się jako wybór.
items.scrolls.exotic.scrollofmetamorphosis.desc=Ten zwój posiada potężną moc przemiany użytkownika. Magia zwoju pozwoli ci wybrać jeden ze swoich talentów, aby zamienić go na talent innego bohatera. Do wyboru będziesz mieć jeden z trzech talentów tego samego kręgu.\n\nMożesz wykorzystać ten zwój do zamiany talentów dla klas. Nie liczą się talenty dla specjalizacji ani umiejętności zbroi. Talenty, których nie możesz wykorzystać, nie pojawią się jako wybór.
items.scrolls.exotic.scrollofmysticalenergy.name=zwój mistycznej energii
items.scrolls.exotic.scrollofmysticalenergy.desc=Czysta magiczna moc wpojona w ten skrawek papieru, po uwolnieniu, naładuje po pewnym czasie założone artefakty.
@@ -1084,7 +1084,7 @@ items.spells.beaconofreturning.desc=Ten skomplikowany czar pozwala użytkownikow
items.spells.curseinfusion.name=nasycenie klątwą
items.spells.curseinfusion.inv_title=Przeklnij przedmiot
items.spells.curseinfusion.desc=To zaklęcie tchnie wrogą magią pochodzącą od DM-300 na wybraną część ekwipunku. Przedmiot, na którym zostanie użyte, zostanie przeklęty, a każdy czar albo glif, który przedmiot posiadał, zostanie nadpisany. \n\nW przypadku broni, zbroi oraz różdżek, przedmiot zostanie ulepszony w dodatku do przeklęcia. Ulepszenia pochodzące z zaklęcia Infuzji Klątwy nie łączą się, a ulepszenie jest stracone, gdy klątwa zostanie zdjęta.
items.spells.curseinfusion.desc=To zaklęcie tchnie wrogą magią pochodzącą od DM-300 na wybraną część ekwipunku. Przedmiot, na którym zostanie użyte, zostanie przeklęty, a każdy czar albo glif, który przedmiot posiadał, zostanie nadpisany. \n\nW przypadku broni, zbroi oraz różdżek, przedmiot zostanie ulepszony w dodatku do przeklęcia. Ulepszenia pochodzące z tego zaklęcia nie łączą się ze sobą, a gdy klątwa zostanie zdjęta, cały bonus zostanie utracony.
items.spells.featherfall.name=lekki jak piórko
items.spells.featherfall.light=Czujesz się lekki jak piórko!
@@ -1124,10 +1124,10 @@ items.spells.summonelemental.ac_imbue=POŁĄCZ
items.spells.summonelemental.summon_limit=Możesz przyzwać tylko jednego żywiołaka na raz.
items.spells.summonelemental.imbue_prompt=Napełnij rzecz
items.spells.summonelemental.desc=Zaklęcie wykorzystuje energię niedopałków żywiołaków, użytych przy jego wytworzeniu, w celu przywołania przyjaznego żywiołaka, który pomoże ci w walce! Możesz przywołać tylko jednego na raz, ale możesz ponownie użyć zaklęcia, by żywiołak do ciebie wrócił.
items.spells.summonelemental.desc_newborn=Zaklęcie jest obecnie nienasycone i przywoła _nowo narodzonego żywiołaka_. Możesz wzmocnić zaklęcie nasycając je zidentyfikowaną miksturą ciekłych płomieni, miksturą mrozu, zwojem ładowania lub zwojem przemiany aby zaklęcie przywołało rozwiniętego żywiołaka.
items.spells.summonelemental.desc_fire=To gorące w dotyku zaklęcie przywoła żywiołaka ognia. Możesz ponownie nasycić zaklęcie, jednak straci wtedy ono obecny dodatek.
items.spells.summonelemental.desc_frost=To zimne w dotyku zaklęcie przywoła żywiołaka ognia. Możesz ponownie nasycić zaklęcie, jednak straci wtedy ono obecny dodatek.
items.spells.summonelemental.desc_shock=To zaklecie, promieniujące energią statyczną, przywoła żywiołaka iskier. Możesz ponownie nasycić zaklęcie, jednak straci wtedy ono obecny dodatek.
items.spells.summonelemental.desc_newborn=Zaklęcie jest obecnie nienasycone i przywoła _nowo narodzonego żywiołaka ognia_. Możesz wzmocnić zaklęcie nasycając je zidentyfikowaną miksturą ciekłych płomieni, miksturą mrozu, zwojem ładowania lub zwojem przemiany aby zaklęcie przywołało rozwiniętego żywiołaka.
items.spells.summonelemental.desc_fire=Zaklęcie jest obecnie gorące w dotyku, jego następne użycie przywoła _żywiołaka ognia_. Możesz ponownie nasycić zaklęcie, jednak straci wtedy ono obecne ulepszenie.
items.spells.summonelemental.desc_frost=Zaklęcie jest obecnie zimne w dotyku, jego następne użycie przywoła _żywiołaka mrozu_. Możesz ponownie nasycić zaklęcie, jednak straci wtedy ono obecne ulepszenie.
items.spells.summonelemental.desc_shock=Zaklęcie obecnie promieniuje energią statyczną, jego następne użycie przywoła _żywiołaka iskier_. Możesz ponownie nasycić zaklęcie, jednak straci wtedy ono obecne ulepszenie.
items.spells.summonelemental.desc_chaos=To zaklęcie, promieniujące chaotyczną energią, przywoła żywiołaka chaosu. Możesz ponownie nasycić zaklęcie, jednak straci wtedy ono obecny dodatek.
items.spells.targetedspell.prompt=Wybierz cel
@@ -1358,19 +1358,19 @@ items.weapon.curses.annoying.msg_4=DOSZLIŚMY JUŻ DO BOSSA!?
items.weapon.curses.annoying.msg_5=AUĆ, NIE MACHAJ MNĄ TAK MOCNO!
items.weapon.curses.annoying.desc=Wkurzające bronie są zdolne do mowy, lecz są one trochę zbyt rozgadane. Będą często zwracać na ciebie uwagę, nawet jeśli tego nie chcesz.
items.weapon.curses.dazzling.name=dazzling %s
items.weapon.curses.dazzling.name=oślepiający %s
items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them.
items.weapon.curses.displacing.name=przenoszący %s
items.weapon.curses.displacing.desc=Przenoszące bronie są przepełnione chaotyczną magią teleportacji, mają zdolność teleportacji przeciwników w losowe miejsce na mapie.
items.weapon.curses.explosive.name=explosive %s
items.weapon.curses.explosive.warm=Warm...
items.weapon.curses.explosive.hot=Hot!
items.weapon.curses.explosive.desc=Explosive weapons steadily build up power and explode, damaging the wearer and enemy.
items.weapon.curses.explosive.desc_cool=Your weapon is currently cool to the touch.
items.weapon.curses.explosive.desc_warm=Your weapon is building energy and getting warm...
items.weapon.curses.explosive.desc_hot=_Your weapon is hot! It's about to explode!_
items.weapon.curses.explosive.name=wybuchowy %s
items.weapon.curses.explosive.warm=Ciepłe...
items.weapon.curses.explosive.hot=Gorące!
items.weapon.curses.explosive.desc=Wybuchowe bronie zbierają energię podczas walki i wybuchają, raniąc użytkownika, jak i przeciwników.
items.weapon.curses.explosive.desc_cool=Twoja broń jest obecnie chłodna w dotyku.
items.weapon.curses.explosive.desc_warm=Twoja broń zbiera energię i jest ciepła w dotyku...
items.weapon.curses.explosive.desc_hot=_Twoja broń jest gorąca! Zaraz wybuchnie!_
items.weapon.curses.friendly.name=%s przyjaźni
items.weapon.curses.friendly.desc=Bronie przyjaźni najbardziej przydadzą się pacyfistom; czasami rzucają one zaklęcie czyniące niezdolnym do walki.
@@ -1382,7 +1382,7 @@ items.weapon.curses.sacrificial.name=ofiarny %s
items.weapon.curses.sacrificial.desc=Ofiarny bronie żądają krwi swoich nosicieli w zamian za atakowanie przeciwników. Im bardziej zdrowy użytkownik jest, tym więcej krwi klątwa odbierze.
items.weapon.curses.wayward.name=nieobliczalny %s
items.weapon.curses.wayward.desc=Wayward weapons will sometimes become extremely inaccurate. This magic lasts for a little while when it activates, but can be dispelled by landing a blow with the wayward weapon.
items.weapon.curses.wayward.desc=Nieobliczalne bronie czasami stają się bardzo niecelne. Magia to powodująca trwa przez chwilę po aktywacji, ale może być rozproszona trafiając cel za pomocą nieobliczalnej broni.
items.weapon.curses.wayward$waywardbuff.name=Wayward
items.weapon.curses.wayward$waywardbuff.desc=Your wayward weapon's magic has activated, making it extremely inaccurate for a short time. Note that this does not affect attacks which are guaranteed to hit, such as surprise attacks. Successfully attacking with the wayward weapon will clear this effect immediately.\n\nTurns remaining: %s.
@@ -1510,7 +1510,7 @@ items.weapon.melee.magesstaff.id_first=Musisz najpierw zidentyfikować tę róż
items.weapon.melee.magesstaff.cursed=Nie możesz użyć przeklętej różdżki
items.weapon.melee.magesstaff.imbue_desc=Czy na pewno chcesz nasycić swój kostur mocą tej różdżki?\n\nJeżeli różdżka, którą nasycasz, ma ten sam lub wyższy poziom niż kostur, to kostur przejmie poziom różdżki i maksymalnie jeden własny punkt ulepszenia.\n\nTo nasycenie da kostur z _poziomem %d_.
items.weapon.melee.magesstaff.imbue_lost=Różdżka, którą nasycony jest twój kostur zostanie stracona.
items.weapon.melee.magesstaff.imbue_talent=Masz _%1$d%% szansy_ na odzyskanie różdżki znajdującej się w kosturze. Odzyskana różdżka będzie na poziomie +0. Pozostałe zwroty: %2$d. Jeśli różdżka nie będzie odzyskana, otrzymasz 1 magiczną żywicę
items.weapon.melee.magesstaff.imbue_talent=Masz _%1$d%% szansy_ na odzyskanie różdżki znajdującej się w kosturze. Odzyskana różdżka będzie na poziomie +0. Pozostałe zwroty: %2$d. Jeśli różdżka nie będzie odzyskana, otrzymasz 1 magiczną żywicę.
items.weapon.melee.magesstaff.yes=Tak, jestem pewien.
items.weapon.melee.magesstaff.no=Nie, zmieniłem zdanie
items.weapon.melee.magesstaff.desc=Własnoręcznie wykonany przez Maga kostur to unikatowa, magiczna broń, która może być nasycona mocą różdżek.
@@ -1568,7 +1568,7 @@ items.weapon.melee.wornshortsword.desc=Całkiem mały miecz, znoszony przez duż
###missile weapons
items.weapon.missiles.darts.adrenalinedart.name=strzałka adrenalinowa
items.weapon.missiles.darts.adrenalinedart.desc=These darts are tipped with a swiftthistle-based compound which will boost the movement and attack speed of allies, or briefly lower the movement speed of enemies. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.adrenalinedart.desc=Groty tych strzałek są nasiąknięte substancją z nasion świstoostu, które zwiększą szybkość poruszania się i ataku w przypadku sojuszników lub na chwilę zmniejszą szybkość ruchu przeciwników. Strzałka sama w sobie zadaje obrażenia wrogom, ale nie sojusznikom.
items.weapon.missiles.darts.blindingdart.name=oślepiająca strzałka
items.weapon.missiles.darts.blindingdart.desc=Groty tych strzałek są nasiąknięte substancją z nasion ślepoziela, które oślepią cel na krótki czas. Nie dezorientują, więc przeciwnik nadal będzie pamiętał, gdzie ostatnio cię widział.
@@ -1598,7 +1598,7 @@ items.weapon.missiles.darts.healingdart.name=lecząca strzałka
items.weapon.missiles.darts.healingdart.desc=Groty tych strzałek są nasiąknięte substancją z nasion brzaskoziela, które leczą cel. Strzałka sama w sobie wciąż zadaje obrażenia wrogom, ale nie sojusznikom.
items.weapon.missiles.darts.holydart.name=święta strzałka
items.weapon.missiles.darts.holydart.desc=These darts are tipped with a starflower-based compound which infuses holy energy into their target. Allies and regular enemies will become blessed, but undead or demonic enemies will take heavy damage. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.holydart.desc=Groty tych strzałek są nasiąknięte substancją z nasion gwiezdnego kwiatu, pełnych świętej mocy. Sojusznicy i zwykli przeciwnicy zostaną pobłogosławieni, a nieumarłe lub demoniczne cele otrzymają znaczne obrażenia. Strzałka sama w sobie wciąż zadaje obrażenia wrogom, ale nie sojusznikom.
items.weapon.missiles.darts.incendiarydart.name=podpalająca strzałka
items.weapon.missiles.darts.incendiarydart.desc=Groty tych strzałek są nasiąknięte substancją z nasion płomiennego kwiatu, które wytworzą płomień przy trafieniu w cel.
@@ -1693,8 +1693,8 @@ items.weapon.weapon.identify=Jesteś już wystarczająco dobrze zaznajomiony z t
items.weapon.weapon.too_heavy=Z powodu twojej niewystarczającej siły, atakowanie tą bronią będzie wolniejsze i trudno ci będzie wykonać atak z zaskoczenia.
items.weapon.weapon.excess_str=Dzięki twojej nadmiernej sile będziesz zadawać do _%d dodatkowych obrażeń_ z tą bronią.
items.weapon.weapon.incompatible=Oddziaływanie różnych typów magii wymazało zaklęcie na tej broni!
items.weapon.weapon.cursed_worn=Ta broń jest przeklęta, nie możesz jej zdjąć.
items.weapon.weapon.cursed=Czujesz złowrogą magię promieniującą z tej zbroi.
items.weapon.weapon.cursed_worn=Ta broń jest przeklęta, nie jesteś w stanie jej odłożyć.
items.weapon.weapon.cursed=Czujesz złowrogą magię czającą się w tej broni.
items.weapon.weapon.not_cursed=Ta broń jest wolna od wrogiej magii.
items.weapon.weapon.faster=Jest rozszerzony by wzmocnić _prędkość._
items.weapon.weapon.stronger=Jest rozszerzony by wzmocnić _obrażenia._
@@ -1705,7 +1705,7 @@ items.weapon.weapon$enchantment.enchant=czar
###misc items
items.amulet.name=amulet yendoru
items.amulet.ac_end=ZAKOŃCZ GRĘ
items.amulet.desc=The Amulet of Yendor is the most powerful artifact known to human or dwarf kind. Its shimmering crystals contain incredible and wondrous power.
items.amulet.desc=Amulet Yendoru jest najpotężniejszym artefaktem znanym ludziom i krasnoludom. Jego połyskujące kryształy wiążą niewiarygodną, niezwykłą moc.
items.amulet.desc_origins=The origins of the amulet are unknown. History says that the King of Dwarves boasted that he had discovered the artifact shortly before the Dwarven civilization cut off all contact. How did he find it? How did Yog-Dzewa take it from him? Questions for another time perhaps, all that matters now is the amulet is yours!
items.amulet.desc_ascent=The origins of the amulet are unknown, but clearly it has been heavily influenced by Yog-Dzewa's power. The dungeon seems to be bending to Yog's will as you move through it, making enemies much more plentiful and powerful! You're also no longer able to activate or discard the amulet, almost as if it is cursed.
items.amulet.ascent_title=Ascension

View File

@@ -1,6 +1,6 @@
###armor curses
items.armor.curses.antientropy.name=%s de antientropia
items.armor.curses.antientropy.desc=The Anti-entropy curse works against the forces of the universe, pulling energy into the wearer and away from their surroundings. This briefly sets the wearer on fire, but freezes everything around them!
items.armor.curses.antientropy.desc=A maldição anti-entropia funciona contra as forças do universo, puxando energia para o usuário e seus arredores. Isso incendeia brevemente o usuário, mas congela tudo ao seu redor!
items.armor.curses.bulk.name=%s volumosa
items.armor.curses.bulk.desc=Armadura volumosa parece maior e mais imponente, mas na verdade não tem defesa aprimorada. Pior ainda, o tamanho excessivo dificulta a movimentação pelas portas.
@@ -102,7 +102,7 @@ items.armor.classarmor.charge_use=Usar esta habilidade agora irá consumir _%s_
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_cancel=Cancelar
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.clotharmor.name=armadura de pano
@@ -499,7 +499,7 @@ items.bombs.shrapnelbomb.name=bomba de estilhaços
items.bombs.shrapnelbomb.desc=Esta bomba foi modificada com restos de metal do DM-300, que se fragmentam e voam por todo o lado quando explode, danificando qualquer coisa num raio enorme à volta da bomba. É melhor você se esconder atrás de algo ao usá-la...
items.bombs.woollybomb.name=bomb-á-á
items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. These sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them.
items.bombs.woollybomb.desc=Esta bomba personalizada criará um amplo campo de ovelhas mágicas após explodir. Essas ovelhas bloquearão o movimento e persistirão por muito tempo! A ovelha não durará tanto na presença de inimigos poderosos, e pode ser dissipado manualmente mais cedo, interagindo com eles.
###food
items.food.berry.name=frutinha da masmorra
@@ -593,7 +593,7 @@ items.keys.goldenkey.name=chave dourada
items.keys.goldenkey.desc=Os entalhes desta chave de ouro são pequenos e intrincados. Talvez ela abra um baú trancado?
items.keys.crystalkey.name=Chave de Cristal
items.keys.crystalkey.desc=The cut surfaces of this crystalline key shimmer in the darkness. Perhaps it will open something made of crystal?
items.keys.crystalkey.desc=As superfícies cortadas desta chave cristalina brilham na escuridão. Talvez abra algo feito de cristal?
items.keys.ironkey.name=chave de ferro
items.keys.ironkey.desc=Os entalhes nesta chave de ferro antiga estão bem desgastados; seu cordão de couro está desgastado pela idade. Que porta poderia abrir?
@@ -1358,7 +1358,7 @@ items.weapon.curses.annoying.msg_4=JÁ CHEGAMOS NO CHEFÃO?!
items.weapon.curses.annoying.msg_5=AI, NÃO ME BALANÇA TÃO FORTE!
items.weapon.curses.annoying.desc=Armas irritantes são capazes de falar, mas elas tem muita energia. Elas vão frequentemente chamar atenção sem que você queira.
items.weapon.curses.dazzling.name=dazzling %s
items.weapon.curses.dazzling.name=deslumbrante %s
items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them.
items.weapon.curses.displacing.name=deslocante %s
@@ -1382,7 +1382,7 @@ items.weapon.curses.sacrificial.name=sacrificante %s
items.weapon.curses.sacrificial.desc=Armas de sacrifício requerem sangue do usuário para atacar inimigos. Quanto mais saudável o usuário, mais vida a maldição levará.
items.weapon.curses.wayward.name=rebelde %s
items.weapon.curses.wayward.desc=Wayward weapons will sometimes become extremely inaccurate. This magic lasts for a little while when it activates, but can be dispelled by landing a blow with the wayward weapon.
items.weapon.curses.wayward.desc=Armas rebeldes às vezes se tornam extremamente imprecisas. Essa magia dura um pouco quando é ativada, mas pode ser dissipada com um golpe com a arma rebelde.
items.weapon.curses.wayward$waywardbuff.name=Wayward
items.weapon.curses.wayward$waywardbuff.desc=Your wayward weapon's magic has activated, making it extremely inaccurate for a short time. Note that this does not affect attacks which are guaranteed to hit, such as surprise attacks. Successfully attacking with the wayward weapon will clear this effect immediately.\n\nTurns remaining: %s.
@@ -1568,7 +1568,7 @@ items.weapon.melee.wornshortsword.desc=Uma espada levemente curta, um pouco dete
###missile weapons
items.weapon.missiles.darts.adrenalinedart.name=dardo de adrenalina
items.weapon.missiles.darts.adrenalinedart.desc=These darts are tipped with a swiftthistle-based compound which will boost the movement and attack speed of allies, or briefly lower the movement speed of enemies. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.adrenalinedart.desc=Esses dardos possuem um composto baseado em cardo ligeiro que aumentará a velocidade de movimento e ataque dos aliados ou diminuirá brevemente a velocidade de movimento dos inimigos. O dardo em si ainda é prejudicial aos inimigos, mas não prejudicará os aliados.
items.weapon.missiles.darts.blindingdart.name=dardo cegante
items.weapon.missiles.darts.blindingdart.desc=Estes dardos são embebidos em um composto à base de ceguerva que irá cegar seu alvo por um curto período de tempo. Eles não desorientam, portanto, um inimigo ainda saberá onde o viram pela última vez.
@@ -1598,7 +1598,7 @@ items.weapon.missiles.darts.healingdart.name=dardo de cura
items.weapon.missiles.darts.healingdart.desc=Estes dardos são embebidos com um composto à base de grama-solar que concede uma explosão de cura ao seu alvo. O dardo em si ainda é prejudicial aos inimigos, mas não irá prejudicar aliados.
items.weapon.missiles.darts.holydart.name=dardo sagrado
items.weapon.missiles.darts.holydart.desc=These darts are tipped with a starflower-based compound which infuses holy energy into their target. Allies and regular enemies will become blessed, but undead or demonic enemies will take heavy damage. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.holydart.desc=Esses dardos são cobertos com um composto à base de flor de estrela que infunde energia sagrada em seu alvo. Aliados e inimigos regulares serão abençoados, mas inimigos mortos-vivos ou demoníacos sofrerão grandes danos. O dardo em si ainda é prejudicial aos inimigos, mas não prejudicará os aliados.
items.weapon.missiles.darts.incendiarydart.name=dardo incendiário
items.weapon.missiles.darts.incendiarydart.desc=Estes dardos são embebidos com um composto baseado em flor-de-fog que explodirá em chamas brilhantes no impacto.
@@ -1705,7 +1705,7 @@ items.weapon.weapon$enchantment.enchant=encantamento
###misc items
items.amulet.name=amuleto de yendor
items.amulet.ac_end=TERMINAR O JOGO
items.amulet.desc=The Amulet of Yendor is the most powerful artifact known to human or dwarf kind. Its shimmering crystals contain incredible and wondrous power.
items.amulet.desc=O Amuleto de Yendor é o artefato mais poderoso conhecido por humanos ou anões. Seus cristais cintilantes contêm um poder incrível e maravilhoso.
items.amulet.desc_origins=The origins of the amulet are unknown. History says that the King of Dwarves boasted that he had discovered the artifact shortly before the Dwarven civilization cut off all contact. How did he find it? How did Yog-Dzewa take it from him? Questions for another time perhaps, all that matters now is the amulet is yours!
items.amulet.desc_ascent=The origins of the amulet are unknown, but clearly it has been heavily influenced by Yog-Dzewa's power. The dungeon seems to be bending to Yog's will as you move through it, making enemies much more plentiful and powerful! You're also no longer able to activate or discard the amulet, almost as if it is cursed.
items.amulet.ascent_title=Ascension

View File

@@ -1,6 +1,6 @@
###armor curses
items.armor.curses.antientropy.name=%s анти-энтропии
items.armor.curses.antientropy.desc=The Anti-entropy curse works against the forces of the universe, pulling energy into the wearer and away from their surroundings. This briefly sets the wearer on fire, but freezes everything around them!
items.armor.curses.antientropy.desc=Проклятие анти-энтропии работает против законов вселенной, втягивая энергию в носителя из его окружения. Оно слегка поджигает носителя, но замораживает все вокруг!
items.armor.curses.bulk.name=%s неповоротливости
items.armor.curses.bulk.desc=Доспех неповоротливости выглядит внушительнее обычного, но защищает ничуть не лучше. Более того, больший размер только мешает проходить через двери.
@@ -94,16 +94,16 @@ items.armor.armor$glyph.glyph=руна
items.armor.armor$glyph.killed=%s убила вас...
items.armor.classarmor.ac_ability=ВЫБЕРИТЕ СПОСОБНОСТЬ
items.armor.classarmor.ac_transfer=TRANSFER
items.armor.classarmor.ac_transfer=ПЕРЕНОС
items.armor.classarmor.no_ability=Ваша броня не имеет способности в данный момент, вы можете выбрать одну из них!
items.armor.classarmor.not_equipped=Вам надо надеть эту броню, чтобы использовать даруемые ей способности!
items.armor.classarmor.low_charge=У брони недостаточно заряда, чтобы использовать ее особые способности!
items.armor.classarmor.charge_use=Применяя способность сейчас, вы потратите _%s_ заряда.
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.classarmor.transfer_title=Перенести Броню
items.armor.classarmor.transfer_desc=Магия короны короля дварфов может быть перенесена на другую броню. Заметьте, что прошлая броня будет уничтожена в процессе.
items.armor.classarmor.transfer_prompt=Выберете Броню
items.armor.classarmor.transfer_cancel=Отменить
items.armor.classarmor.transfer_complete=Свойства вашей героической брони были перенесены!
items.armor.clotharmor.name=тканая броня
items.armor.clotharmor.desc=Эта легкая броня обеспечивает минимальную защиту. Лучше, чем ничего.
@@ -415,8 +415,8 @@ items.artifacts.timekeepershourglass.prompt=Как вы хотите испол
items.artifacts.timekeepershourglass.desc=Большие резные песочные часы выглядят просто, но вы чувствуете сильную магию внутри. Поворачивая часы и смотря на текущий песок, вы чувствуете их магию. Она определённо позволит вам управлять временем.
items.artifacts.timekeepershourglass.desc_hint=В часах не хватает песка, вот бы найти немного...
items.artifacts.timekeepershourglass.desc_cursed=Проклятые песочные часы прилипли к вам, пытаясь манипулировать временем вокруг вас.
items.artifacts.timekeepershourglass$timefreeze.name=Time Freeze
items.artifacts.timekeepershourglass$timefreeze.desc=Time is frozen around you, allowing you to perform actions instantly. The effect will last until it is cancelled or your hourglass runs out of charge. Attacking or using magic will break this effect as well.
items.artifacts.timekeepershourglass$timefreeze.name=Заморозка Времени
items.artifacts.timekeepershourglass$timefreeze.desc=Время застыло вокруг вас, позволяя вам выполнять действия мгновенно. Эффект будет действовать пока вы его не отмените, или у часов закончится энергия. Атака или магия также прервут эффект часов.
items.artifacts.timekeepershourglass$sandbag.name=мешочек с волшебным песком
items.artifacts.timekeepershourglass$sandbag.levelup=Вы добавили песок в часы.
items.artifacts.timekeepershourglass$sandbag.maxlevel=Часы полны волшебного песка!
@@ -499,7 +499,7 @@ items.bombs.shrapnelbomb.name=осколочная бомба
items.bombs.shrapnelbomb.desc=Эта бомба была наполнена осколками DM-300, которые разлетятся во все стороны при взрыве, повреждая всё в огромном радиусе вокруг бомбы. Лучше будет спрятаться за что-нибудь перед тем, как она взорвётся...
items.bombs.woollybomb.name=шерстяная бомба
items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. These sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them.
items.bombs.woollybomb.desc=Эта бомба создаст широкое поле волшебных овец после взрыва. Овцы не позволят кому-либо пройти, и будут стоять очень долго! Правда овцы не будут стоять долго в присутсвии сильных врагов, и их можно отогнать вручную при взаимодействии с ними.
###food
items.food.berry.name=Подземельная ягода
@@ -593,7 +593,7 @@ items.keys.goldenkey.name=золотой ключ
items.keys.goldenkey.desc=У этого ключа очень маленькая и изящная бородка. Возможно, это ключ от какого-то сундука?
items.keys.crystalkey.name=Хрустальный ключ
items.keys.crystalkey.desc=The cut surfaces of this crystalline key shimmer in the darkness. Perhaps it will open something made of crystal?
items.keys.crystalkey.desc=Вырезанные из цельного куска хрусталя, изгибы этого ключа мерцают в темноте. Может он откроет что-то сделанное из хрусталя?
items.keys.ironkey.name=железный ключ
items.keys.ironkey.desc=Бородка этого ключа уже изношена, а кожаный ремешок очень старый. Интересно, какую дверь им можно открыть?
@@ -742,7 +742,7 @@ items.potions.exotic.exoticpotion.warning=Вы действительно хот
items.potions.exotic.exoticpotion.yes=Да, я уверен
items.potions.exotic.exoticpotion.no=Нет, я передумал
items.potions.exotic.potionofcleansing.name=зелье Очищения
items.potions.exotic.potionofcleansing.name=зелье Избавления
items.potions.exotic.potionofcleansing.desc=Этот мощный реагент способен полностью нейтрализовать любые вредные воздействия. Его можно применять как внутрь, так и просто в кого-нибудь бросить.
items.potions.exotic.potionofcleansing$cleanse.name=Очищено
items.potions.exotic.potionofcleansing$cleanse.desc=Этот персонаж имеет временный иммунитет против любых вредных эффектов!\n\nХодов осталось: %s.
@@ -1089,8 +1089,8 @@ items.spells.curseinfusion.desc=Это заклинание наделит пр
items.spells.featherfall.name=Антигравитация
items.spells.featherfall.light=Вы чувствуете себя легким, как пёрышко!
items.spells.featherfall.desc=Это заклинание дарует частичный контроль над гравитацией, позволяя падать в пропасти без риска для здоровья. Времени действия заклинания хватает только на одно применение.
items.spells.featherfall$featherbuff.name=Feather Fall
items.spells.featherfall$featherbuff.desc=You are under the effects of a feather fall spell, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s.
items.spells.featherfall$featherbuff.name=Мягкое Падение
items.spells.featherfall$featherbuff.desc=Вы под эффектом заклинания Мягкого Падения, которое позволит вам упасть в пропасть и не получить урон! Эффект пропадет когда оно будет использованно, или по истечению времени.\n\nОсталось ходов: %s
items.spells.spell.ac_cast=ПРИМЕНИТЬ
items.spells.spell.no_magic=Вы не можете использовать заклинания под действием антимагии.
@@ -1150,7 +1150,7 @@ items.stones.runestone$placeholder.name=рунный камень
items.stones.stoneofaggression.name=камень агрессии
items.stones.stoneofaggression.desc=Если бросить этот камень в кого-либо, все находящиеся рядом враги будут вынуждены атаковать этого персонажа в течение короткого времени.\n\nЕсли использовать его на врага, то магия действует всего несколько мгновений, если же использовать его на себе или на союзнике, она действует значительно дольше.
items.stones.stoneofaggression$aggression.name=Метка агрессии
items.stones.stoneofaggression$aggression.desc=Manipulative magic is forcing all nearby enemies to attack this character.\n\nTurns remaining: %s.
items.stones.stoneofaggression$aggression.desc=Волшебная энергия заставляющая всех ближайших врагов атаковать данную цель. \n\nОсталось ходов: %s
items.stones.stoneofaugmentation.name=камень баланса
items.stones.stoneofaugmentation.inv_title=Балансировать предмет
@@ -1358,19 +1358,19 @@ items.weapon.curses.annoying.msg_4=МЫ УЖЕ У БОССА?!
items.weapon.curses.annoying.msg_5=ОЙ, НЕ МАХАЙ МНОЙ ТАК СИЛЬНО!
items.weapon.curses.annoying.desc=Болтливое оружие способно разговаривать. Точнее, оно ОБОЖАЕТ разговаривать, чем нередко может привлечь излишнее внимание.
items.weapon.curses.dazzling.name=dazzling %s
items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them.
items.weapon.curses.dazzling.name=%s ослепления
items.weapon.curses.dazzling.desc=Ослепляющие орудия иногда создадут вспышку света, ослепляющую всех кто её увидит.
items.weapon.curses.displacing.name=%s телепортации
items.weapon.curses.displacing.desc=Оружие телепортации наполнено непредсказуемой магией, оно может переместить врага в случайное место.
items.weapon.curses.explosive.name=explosive %s
items.weapon.curses.explosive.warm=Warm...
items.weapon.curses.explosive.hot=Hot!
items.weapon.curses.explosive.desc=Explosive weapons steadily build up power and explode, damaging the wearer and enemy.
items.weapon.curses.explosive.desc_cool=Your weapon is currently cool to the touch.
items.weapon.curses.explosive.desc_warm=Your weapon is building energy and getting warm...
items.weapon.curses.explosive.desc_hot=_Your weapon is hot! It's about to explode!_
items.weapon.curses.explosive.name=взрывной %s
items.weapon.curses.explosive.warm=Теплое...
items.weapon.curses.explosive.hot=Горячее!
items.weapon.curses.explosive.desc=Взрывные орудия накапливают заряд и взрываются, нанося урон носителю и врагу.
items.weapon.curses.explosive.desc_cool=Ваше орудие холодное.
items.weapon.curses.explosive.desc_warm=Ваше орудие накапливает энергию и становится теплее...
items.weapon.curses.explosive.desc_hot=_Ваше орудие горячее! Оно вот-вот взорвется!_
items.weapon.curses.friendly.name=%sдружелюбия
items.weapon.curses.friendly.desc=Оружия дружелюбия больше всего подходят пацифистам, иногда накладывая чары, предотвращающие конфликт.
@@ -1382,9 +1382,9 @@ items.weapon.curses.sacrificial.name=%s страданий
items.weapon.curses.sacrificial.desc=Оружие страданий требует крови атакующего за то, что само наносит урон. Чем здоровее атакующий, тем больше крови оно потребует.
items.weapon.curses.wayward.name=%s упрямства
items.weapon.curses.wayward.desc=Wayward weapons will sometimes become extremely inaccurate. This magic lasts for a little while when it activates, but can be dispelled by landing a blow with the wayward weapon.
items.weapon.curses.wayward$waywardbuff.name=Wayward
items.weapon.curses.wayward$waywardbuff.desc=Your wayward weapon's magic has activated, making it extremely inaccurate for a short time. Note that this does not affect attacks which are guaranteed to hit, such as surprise attacks. Successfully attacking with the wayward weapon will clear this effect immediately.\n\nTurns remaining: %s.
items.weapon.curses.wayward.desc=Блуждающее орудие иногда уводит ваши удары в сторону. Эта магия действует недолго когда она активируется, но может быть рассеяна при нанесении удара этим орудием.
items.weapon.curses.wayward$waywardbuff.name=Блуждающее
items.weapon.curses.wayward$waywardbuff.desc=Магия вашего блуждающего орудия активировалась, из-за чего нанести удар будет сложно некоторе время. Заметьте что это не влияет на гарантированные атаки, например неожиданные. Успешная атака с этим орудием уберет этот эффект. \n\nОсталось ходов: %s
###enchantments
items.weapon.enchantments.blazing.name=%s пламени
@@ -1708,9 +1708,9 @@ items.amulet.ac_end=ЗАКОНЧИТЬ ИГРУ
items.amulet.desc=The Amulet of Yendor is the most powerful artifact known to human or dwarf kind. Its shimmering crystals contain incredible and wondrous power.
items.amulet.desc_origins=The origins of the amulet are unknown. History says that the King of Dwarves boasted that he had discovered the artifact shortly before the Dwarven civilization cut off all contact. How did he find it? How did Yog-Dzewa take it from him? Questions for another time perhaps, all that matters now is the amulet is yours!
items.amulet.desc_ascent=The origins of the amulet are unknown, but clearly it has been heavily influenced by Yog-Dzewa's power. The dungeon seems to be bending to Yog's will as you move through it, making enemies much more plentiful and powerful! You're also no longer able to activate or discard the amulet, almost as if it is cursed.
items.amulet.ascent_title=Ascension
items.amulet.ascent_title=Восхождение
items.amulet.ascent_desc=You begin to feel Yog-Dzewa's great and terrible power radiating from the amulet. Ascending back through the dungeon as a mortal might be more difficult than you thought!\n\nIf you continue ascending with the amulet the dungeon will become more dangerous, teleports between floors will be disabled, and you will only be able to win the game by ascending through the dungeon!\n\nYou can leave the amulet here for now if you want to ascend without starting this challenge, or activate the amulet before ascending to end the game normally.
items.amulet.ascent_yes=Continue!
items.amulet.ascent_yes=Продолжить!
items.amulet.ascent_no=Stop for Now
items.ankh.name=анх

View File

@@ -102,7 +102,7 @@ items.armor.classarmor.charge_use=Yeteneğini şu an kullanmak _%s_ yükünü ku
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_cancel=İptal
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.clotharmor.name=kumaş zırh
@@ -1358,7 +1358,7 @@ items.weapon.curses.annoying.msg_4=HALA PATRONA GELMEDİK Mİ!?
items.weapon.curses.annoying.msg_5=AH, BENİ O KADAR SERT SALLAMA!
items.weapon.curses.annoying.desc=Sinir bozucu silahlar konuşabilir, ancak biraz fazla enerjikler. Çoğu zaman istemeden de olsa tüm dikkati üzerine çekerler.
items.weapon.curses.dazzling.name=dazzling %s
items.weapon.curses.dazzling.name=göz kamaştırıcı %s
items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them.
items.weapon.curses.displacing.name=yer değiştirici %s

View File

@@ -102,7 +102,7 @@ items.armor.classarmor.charge_use=Використання здібності п
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_cancel=Скасувати
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.clotharmor.name=сорочка

View File

@@ -1,6 +1,6 @@
###armor curses
items.armor.curses.antientropy.name=反熵%s
items.armor.curses.antientropy.desc=The Anti-entropy curse works against the forces of the universe, pulling energy into the wearer and away from their surroundings. This briefly sets the wearer on fire, but freezes everything around them!
items.armor.curses.antientropy.desc=反熵诅咒与宇宙法则背道而驰,将环境中的热能转移到穿戴者身上。这会使穿戴者燃烧起来,并立刻使其周围陷入冰冻。
items.armor.curses.bulk.name=臃肿%s
items.armor.curses.bulk.desc=臃肿诅咒的护甲看上去更加厚重,但实际上防御力并没有增强。硕大的体积反而让使用者难以穿过门口。
@@ -94,16 +94,16 @@ items.armor.armor$glyph.glyph=刻印
items.armor.armor$glyph.killed=%s害死了你…
items.armor.classarmor.ac_ability=选择技能
items.armor.classarmor.ac_transfer=TRANSFER
items.armor.classarmor.ac_transfer=转移
items.armor.classarmor.no_ability=你的护甲当前没有技能,你应该选择一项!
items.armor.classarmor.not_equipped=你需要穿戴这套护甲才能使用它的特技!
items.armor.classarmor.low_charge=护甲没有足够的能量来释放技能!
items.armor.classarmor.charge_use=现在使用该能力将消耗_%s_的充能。
items.armor.classarmor.transfer_title=Transfer Armor
items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process.
items.armor.classarmor.transfer_prompt=Select an Armor
items.armor.classarmor.transfer_cancel=Cancel
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
items.armor.classarmor.transfer_title=转移护甲
items.armor.classarmor.transfer_desc=矮人王冠中蕴藏的魔法可以被转移到另一套护甲中去。注意,此过程中原先的护甲会被销毁。
items.armor.classarmor.transfer_prompt=选择一件护甲
items.armor.classarmor.transfer_cancel=取消
items.armor.classarmor.transfer_complete=你的英雄铠甲的特殊技能已被转移!
items.armor.clotharmor.name=布甲
items.armor.clotharmor.desc=这件轻便的护甲能提供最基本的防御。
@@ -415,8 +415,8 @@ items.artifacts.timekeepershourglass.prompt=你想要如何使用沙漏的魔法
items.artifacts.timekeepershourglass.desc=这只大型的华贵沙漏看起来却并不怎么起眼,但你仍觉得它精雕细刻的框架内蕴含着某种强大的力量。在翻转沙漏、在看着沙子流下的同时,你能感受到一种魔法正在拉扯着你,使用这种魔法肯定能给你一些控制时间的方法。
items.artifacts.timekeepershourglass.desc_hint=沙漏似乎失去了一些沙子,如果你能再找到一些……
items.artifacts.timekeepershourglass.desc_cursed=被诅咒的沙漏把它自己锁在了你的身边,你可以感觉它试图操纵你的时间流动。
items.artifacts.timekeepershourglass$timefreeze.name=Time Freeze
items.artifacts.timekeepershourglass$timefreeze.desc=Time is frozen around you, allowing you to perform actions instantly. The effect will last until it is cancelled or your hourglass runs out of charge. Attacking or using magic will break this effect as well.
items.artifacts.timekeepershourglass$timefreeze.name=时间冻结
items.artifacts.timekeepershourglass$timefreeze.desc=周身的时间已被冻结,现在你可以在一瞬间完成任何行动。该状态会一直持续下去,除非你主动取消了它,或者你的沙漏用尽了能量。实施攻击或使用魔法同样会取消该效果。
items.artifacts.timekeepershourglass$sandbag.name=一包魔力流沙
items.artifacts.timekeepershourglass$sandbag.levelup=你将沙子填入到你的沙漏中。
items.artifacts.timekeepershourglass$sandbag.maxlevel=你的沙漏填满了魔法沙子!
@@ -499,7 +499,7 @@ items.bombs.shrapnelbomb.name=破片爆弹
items.bombs.shrapnelbomb.desc=这枚炸弹里封装了DM-300的金属破片当炸弹爆炸时这些破片会携带着能量向四周迸发对超大范围内的所有对象造成伤害。使用它时你最好躲在一处掩体后面......
items.bombs.woollybomb.name=绵绵炸弹
items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. These sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them.
items.bombs.woollybomb.desc=这个特化的炸弹会在爆炸后创造出一大片魔法绵羊。它们会阻挡单位的行动,并且会存在相当长的一段时间!尽管如此,绵羊们无法在强敌周围存在太久,也可以通过与之互动来被人为地提早消除。
###food
items.food.berry.name=地牢浆果
@@ -593,7 +593,7 @@ items.keys.goldenkey.name=金钥匙
items.keys.goldenkey.desc=这把金色钥匙的齿纹精妙而复杂。或许可以用它来打开某个上锁的宝箱?
items.keys.crystalkey.name=水晶钥匙
items.keys.crystalkey.desc=The cut surfaces of this crystalline key shimmer in the darkness. Perhaps it will open something made of crystal?
items.keys.crystalkey.desc=这把水晶钥匙在黑暗中反射着光芒。或许可以用它来打开某样水晶制品?
items.keys.ironkey.name=铁钥匙
items.keys.ironkey.desc=这个铁钥匙的匙齿已经严重磨损;皮制系带也久经年岁摧残。它对应的是哪扇门呢?
@@ -1089,8 +1089,8 @@ items.spells.curseinfusion.desc=这个菱晶可以向一件装备注入和DM-300
items.spells.featherfall.name=羽落晶核
items.spells.featherfall.light=你觉得自己身轻如燕!
items.spells.featherfall.desc=这个菱晶可以操控重力对使用者的影响,在短时间内让使用者免疫掉落伤害。每个结晶法术只能抵挡一次伤害。
items.spells.featherfall$featherbuff.name=Feather Fall
items.spells.featherfall$featherbuff.desc=You are under the effects of a feather fall spell, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s.
items.spells.featherfall$featherbuff.name=轻如片羽
items.spells.featherfall$featherbuff.desc=你正处于羽落晶核的作用效果之下,此时跃入深渊将不会给你带来任何伤害!该效果在被使用后或一段时间后会自行消失。\n\n效果剩余回合数%s
items.spells.spell.ac_cast=施放
items.spells.spell.no_magic=你无法再魔法免疫的情况下使用法术结晶。
@@ -1150,7 +1150,7 @@ items.stones.runestone$placeholder.name=符石
items.stones.stoneofaggression.name=敌意符石
items.stones.stoneofaggression.desc=当把这颗符石掷向一个盟友或敌人时,周围的所有敌人都会不受控制地攻击目标。\n\n如果对敌人使用这种魔力只会持续很短的一段时间但如果对自己或者盟友使用魔力持续的时间会显著延长。
items.stones.stoneofaggression$aggression.name=众矢之的
items.stones.stoneofaggression$aggression.desc=Manipulative magic is forcing all nearby enemies to attack this character.\n\nTurns remaining: %s.
items.stones.stoneofaggression$aggression.desc=支配魔法正强制使周围的敌人攻击该单位。\n\n效果剩余回合%s
items.stones.stoneofaugmentation.name=强化符石
items.stones.stoneofaugmentation.inv_title=强化一件物品
@@ -1358,19 +1358,19 @@ items.weapon.curses.annoying.msg_4=现在是打BOSS的时间吗
items.weapon.curses.annoying.msg_5=我去,别这么用力!
items.weapon.curses.annoying.desc=喧闹诅咒的武器真的是想帮你,只不过它的吵闹无比的“帮助”总是会吸引大量敌人。
items.weapon.curses.dazzling.name=dazzling %s
items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them.
items.weapon.curses.dazzling.name=炫目%s
items.weapon.curses.dazzling.desc=炫目武器会不时释放刺目的强光,致盲所有视野范围内的单位。
items.weapon.curses.displacing.name=转移%s
items.weapon.curses.displacing.desc=转移诅咒的武器被灌注了混乱的传送魔法,会将敌人传送到当前层的随机位置。
items.weapon.curses.explosive.name=explosive %s
items.weapon.curses.explosive.warm=Warm...
items.weapon.curses.explosive.hot=Hot!
items.weapon.curses.explosive.desc=Explosive weapons steadily build up power and explode, damaging the wearer and enemy.
items.weapon.curses.explosive.desc_cool=Your weapon is currently cool to the touch.
items.weapon.curses.explosive.desc_warm=Your weapon is building energy and getting warm...
items.weapon.curses.explosive.desc_hot=_Your weapon is hot! It's about to explode!_
items.weapon.curses.explosive.name=易爆%s
items.weapon.curses.explosive.warm=暖和起来了......
items.weapon.curses.explosive.hot=好烫!
items.weapon.curses.explosive.desc=易爆诅咒的武器会缓缓积累能量并最终爆炸,同时对佩戴者与敌人造成伤害。
items.weapon.curses.explosive.desc_cool=你的武器目前触感冰凉,尚属正常。
items.weapon.curses.explosive.desc_warm=你的武器正在积累能量,变得温热了起来……
items.weapon.curses.explosive.desc_hot=_你的武器已灼热烫手!要爆炸了!_
items.weapon.curses.friendly.name=友善%s
items.weapon.curses.friendly.desc=友善诅咒的武器会偶尔触发让战斗无法进行的魔法,非常适合和平主义者。
@@ -1382,9 +1382,9 @@ items.weapon.curses.sacrificial.name=血祭%s
items.weapon.curses.sacrificial.desc=血祭诅咒会向使用者索求血液作为攻击的回报,你的状态越健康,诅咒索取的也就越多。
items.weapon.curses.wayward.name=妄为%s
items.weapon.curses.wayward.desc=Wayward weapons will sometimes become extremely inaccurate. This magic lasts for a little while when it activates, but can be dispelled by landing a blow with the wayward weapon.
items.weapon.curses.wayward$waywardbuff.name=Wayward
items.weapon.curses.wayward$waywardbuff.desc=Your wayward weapon's magic has activated, making it extremely inaccurate for a short time. Note that this does not affect attacks which are guaranteed to hit, such as surprise attacks. Successfully attacking with the wayward weapon will clear this effect immediately.\n\nTurns remaining: %s.
items.weapon.curses.wayward.desc=妄为诅咒的武器会时常变得极其不精准。触发时这种魔法会持续一小会,但会在成功使用妄为武器造成伤害后立刻消散。
items.weapon.curses.wayward$waywardbuff.name=妄为乱行
items.weapon.curses.wayward$waywardbuff.desc=你的妄为武器上的魔法已被触发,现在它已变得极度不精准。这个魔法无法影响如伏击等必定命中的攻击行为,且成功使用妄为武器造成伤害会立刻驱散此效果。\n\n效果剩余回合%s
###enchantments
items.weapon.enchantments.blazing.name=烈焰%s
@@ -1568,7 +1568,7 @@ items.weapon.melee.wornshortsword.desc=一把十分短的剑,在大量使用
###missile weapons
items.weapon.missiles.darts.adrenalinedart.name=激素飞镖
items.weapon.missiles.darts.adrenalinedart.desc=These darts are tipped with a swiftthistle-based compound which will boost the movement and attack speed of allies, or briefly lower the movement speed of enemies. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.adrenalinedart.desc=这些飞镖上涂着一种由速行蓟制成的药物,会加快目标的行动速度。当目标为友方时,其移动速度和攻击速度都会有所提升,若为敌方则会降低其移动速度。这只飞镖仍能对敌人造成伤害,但不会伤及盟友 。
items.weapon.missiles.darts.blindingdart.name=致盲飞镖
items.weapon.missiles.darts.blindingdart.desc=这些飞镖上涂着一种由致盲草制成的药物,能让目标失明一小段时间。药效比新鲜的致盲草弱,不会让目标迷失方向,所以目标会记住你之前在的位置。
@@ -1577,7 +1577,7 @@ items.weapon.missiles.darts.chillingdart.name=寒霜飞镖
items.weapon.missiles.darts.chillingdart.desc=这些飞镖上涂着一种由冰冠花制成的药物,能显著地冻伤目标。
items.weapon.missiles.darts.cleansingdart.name=净化飞镖
items.weapon.missiles.darts.cleansingdart.desc=These darts are tipped with a mageroyal-based compound which will temporarily make allies immune to all negative effects, or will cleanse positive effects from enemies. Enemies may even briefly forget that they are attacking or fleeing from you. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.cleansingdart.desc=这些飞镖上涂着一种由法皇花制成的药物,能使友军暂时对所有负面效果免疫,也可以清除敌人身上的增益效果。敌人甚至会暂时忘记攻击或逃离你。这只飞镖仍能对敌人造成伤害,但不会伤及盟友 。
items.weapon.missiles.darts.dart.name=飞镖
items.weapon.missiles.darts.dart.ac_tip=涂药
@@ -1598,7 +1598,7 @@ items.weapon.missiles.darts.healingdart.name=治疗飞镖
items.weapon.missiles.darts.healingdart.desc=这些飞镖上涂着一种由阳春草制成的药物,能强效治疗目标的伤势。这只飞镖仍能对敌人造成伤害,但不会伤及盟友 。
items.weapon.missiles.darts.holydart.name=神圣飞镖
items.weapon.missiles.darts.holydart.desc=These darts are tipped with a starflower-based compound which infuses holy energy into their target. Allies and regular enemies will become blessed, but undead or demonic enemies will take heavy damage. The dart itself is still harmful to enemies, but will not harm allies.
items.weapon.missiles.darts.holydart.desc=这些飞镖上涂着一种由星陨花制成的药物,能向目标体内注入神圣能量。友方或常规敌人将因此进入赐福状态,而不死族或恶魔类敌人则会受到大量伤害。这只飞镖仍能对敌人造成伤害,但不会伤及盟友 。
items.weapon.missiles.darts.incendiarydart.name=燃烧飞镖
items.weapon.missiles.darts.incendiarydart.desc=这些飞镖上涂着一种由烈焰花制成的药物,命中后会燃起烈焰。
@@ -1705,13 +1705,13 @@ items.weapon.weapon$enchantment.enchant=附魔
###misc items
items.amulet.name=Yendor护身符
items.amulet.ac_end=结束游戏
items.amulet.desc=The Amulet of Yendor is the most powerful artifact known to human or dwarf kind. Its shimmering crystals contain incredible and wondrous power.
items.amulet.desc_origins=The origins of the amulet are unknown. History says that the King of Dwarves boasted that he had discovered the artifact shortly before the Dwarven civilization cut off all contact. How did he find it? How did Yog-Dzewa take it from him? Questions for another time perhaps, all that matters now is the amulet is yours!
items.amulet.desc_ascent=The origins of the amulet are unknown, but clearly it has been heavily influenced by Yog-Dzewa's power. The dungeon seems to be bending to Yog's will as you move through it, making enemies much more plentiful and powerful! You're also no longer able to activate or discard the amulet, almost as if it is cursed.
items.amulet.ascent_title=Ascension
items.amulet.ascent_desc=You begin to feel Yog-Dzewa's great and terrible power radiating from the amulet. Ascending back through the dungeon as a mortal might be more difficult than you thought!\n\nIf you continue ascending with the amulet the dungeon will become more dangerous, teleports between floors will be disabled, and you will only be able to win the game by ascending through the dungeon!\n\nYou can leave the amulet here for now if you want to ascend without starting this challenge, or activate the amulet before ascending to end the game normally.
items.amulet.ascent_yes=Continue!
items.amulet.ascent_no=Stop for Now
items.amulet.desc=Yendor护身符是人类与矮人所知的最强大的神器。其上镶嵌的晶石奇光辉映、气象非常蕴含着不可思议的神奇力量。
items.amulet.desc_origins=护身符的起源与种种过去无人知晓。据历史记载,矮人国王曾夸口说他在矮人文明与外界切断一切联系之前不久就发现了这件神器。那么,他是如何找到的?古神又是怎样从他那里夺走了护身符?也许这些问题不需要现在解答,真正重要的是:护身符正属于你!
items.amulet.desc_ascent=护身符的起源与种种过去无人知晓,但显然它已在古神的力量下受到了极大的侵蚀。你在地牢中踏经的每一寸土地似乎都已在古神意志的掌控之下,面前的敌人也变得众多强势、更甚以往!你也无力使用或抛下护身符了——此时它与被诅咒已几无差别。
items.amulet.ascent_title=踏返登临
items.amulet.ascent_desc=你开始感受到古神强大可怖的力量自护身符中泛溢而出。凭凡人的区区肉身自这地牢之底向上登攀至地面将远比你想象中的更难!\n\n如果你继续在持有护身符的情况下向上返回地牢将会变得更加险恶重重。层与层之间的传送将会被抑制而返回地面则将成为你赢得这局游戏的唯一方式\n\n如果你无意接受这样的挑战你可以把护身符留在这里只身返回也可以选择直接使用护身符以正常结束游戏。
items.amulet.ascent_yes=还没有结束!
items.amulet.ascent_no=大可于此止步
items.ankh.name=重生十字架
items.ankh.ac_bless=祝福

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@@ -28,11 +28,11 @@ journal.document.adventurers_guide.magic.body=Οι μαγικές επιθέσε
journal.document.alchemy_guide.title=Οδηγός αλχημείας
journal.document.alchemy_guide.potions.title=Εισαγωγή και φίλτρα
journal.document.alchemy_guide.potions.body=Καλώς ήρθες στις Πρακτικές εφαρμογές αλχημείας!\n\nΟι αλχημικές συνταγές βοηθούν στην παρασκευή ποικίλων αντικειμένων στην αλχημική χύτρα. Μπορείς είτε να πειραματίζεσαι και να ανακαλύπτεις συνταγές, είτε να χρησιμοποιείς αυτό το βιβλίο ως αναφορά!\n\nΘα ξεκινήσουμε με την πιο εμβληματική αλχημική συνταγή: τοποθέτησε τρεις σπόρους στη χύτρα αλχημείας για να παρασκευάσεις ένα τυχαίο φίλτρο!\n\nΚάθε σπόρος έχει ένα συσχετιζόμενο μαγικό φίλτρο, και το φίλτρο που θα δημιουργηθεί μπορεί να αντιστοιχεί σε έναν από τους τρεις σπόρους. Η χρήση πολλαπλών ίδιων σπόρων θα αυξήσει την πιθανότητα να συμβεί αυτό.
journal.document.alchemy_guide.potions.body=Καλώς ήρθες στις Πρακτικές εφαρμογές αλχημείας!\n\nΟι αλχημικές συνταγές βοηθούν στην παρασκευή ποικίλων αντικειμένων στο αλχημικό τσουκάλι. Μπορείς είτε να πειραματίζεσαι και να ανακαλύπτεις συνταγές είτε να χρησιμοποιείς αυτό το βιβλίο ως αναφορά!\n\nΘα ξεκινήσουμε με την πιο εμβληματική αλχημική συνταγή: τοποθέτησε τρεις σπόρους στο αλχημικό τσουκάλι για να παρασκευάσεις ένα τυχαίο φίλτρο!\n\nΚάθε σπόρος έχει ένα σχετιζόμενο μαγικό φίλτρο, και το φίλτρο που θα δημιουργηθεί μπορεί να αντιστοιχεί σε έναν από τους τρεις σπόρους. Η χρήση πολλαπλών ίδιων σπόρων θα αυξήσει την πιθανότητα να συμβεί αυτό.
journal.document.alchemy_guide.stones.title=Δημιουργία ρουνικών λίθων
journal.document.alchemy_guide.stones.body=Η ανάδευση ενός παπύρου σε μια χύτρα αλχημείας θα εμποτίσει τη μαγεία του σε δύο λίθους. Με αυτόν τον τρόπο δημιουργούνται οι ρουνικοί λίθοι!
journal.document.alchemy_guide.stones.body=Η ανάδευση ενός παπύρου στο αλχημικό τσουκάλι θα εμποτίσει τη μαγεία του σε δύο λίθους. Με αυτόν τον τρόπο δημιουργούνται οι ρουνικοί λίθοι!
journal.document.alchemy_guide.energy_food.title=Ενέργεια και φαγητό
journal.document.alchemy_guide.energy_food.body=Πολλές συνταγές απαιτούν την κρυσταλλοποιημένη αλχημική ενέργεια, που παράγεται από την αποδόμηση αναλώσιμων αντικειμένων στην αλχημική χύτρα. Για παράδειγμα: οι σπόροι παράγουν 2 ενέργεια· οι λίθοι παράγουν 3· κάθε πάπυρος και κάθε φίλτρο παράγει 6.\n\nΕνώ κάποιες συνταγές είναι μαγικές στη φύση τους, οι παρακάτω θυμίζουν πιο πολύ το απλό παραδοσιακό μαγείρεμα.
journal.document.alchemy_guide.energy_food.body=Πολλές συνταγές απαιτούν κρυσταλλοποιημένη αλχημική ενέργεια, η οποία παράγεται από την αποδόμηση αναλώσιμων αντικειμένων στο αλχημικό τσουκάλι. Για παράδειγμα: οι σπόροι παράγουν 2 ενέργεια· οι λίθοι παράγουν 3· κάθε πάπυρος και κάθε φίλτρο παράγει 6.\n\nΕνώ κάποιες συνταγές είναι μαγικές στη φύση τους, οι παρακάτω θυμίζουν πιο πολύ το απλό παραδοσιακό μαγείρεμα.
journal.document.alchemy_guide.exotic_potions.title=Εξωτικά φίλτρα
journal.document.alchemy_guide.exotic_potions.body=Τα φίλτρα μπορούν να αναμειχθούν με ενέργεια για να μετατραπούν σε εξωτικά φίλτρα. Αυτά έχουν πιο ισχυρές επιδράσεις, αλλά διαφοροποιούνται στη χρησιμότητά τους.
journal.document.alchemy_guide.exotic_scrolls.title=Εξωτικοί πάπυροι
@@ -51,7 +51,7 @@ journal.document.alchemy_guide.spells.body=Τα ξόρκια εμπεριέχο
journal.notes$landmark.well_of_health=πηγάδι της ζωής
journal.notes$landmark.well_of_awareness=πηγάδι της επίγνωσης
journal.notes$landmark.well_of_transmutation=πηγάδι μεταστοιχείωσης
journal.notes$landmark.alchemy=χύτρα αλχημείας
journal.notes$landmark.alchemy=αλχημικό τσουκάλι
journal.notes$landmark.garden=κήπος
journal.notes$landmark.statue=κινούμενο άγαλμα
journal.notes$landmark.shop=κατάστημα

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@@ -4,7 +4,7 @@ journal.document.adventurers_guide.intro.body=Agur t'erdi abenturazale!\n\nZiege
journal.document.adventurers_guide.examining.title=Aztertzea
journal.document.adventurers_guide.examining.body=Etsaiengana korrika hurbiltzea ez da ia izaten haiei aurre egiteko modurik onena. Garrantzitsua da patxadaz hartu eta aurkariak eta inguruak aztertzea, haiek gainditzeko modurik onena aurkitu dezazun!\n\nGauzak arakatzea ere azkar egiten da; beraz, hobe da aurkitzen dituzun gauza berriak arakatzera ohitzea.\n\n(Zerbait aztertzeko sakatu luparen botoia, eta gero aztertu nahi duzuna. Gorakada eta beherakadak ere aztertu ditzakezu bere ikonoak hautatuz.)
journal.document.adventurers_guide.surprise_attacks.title=Ustekabeko erasoak
journal.document.adventurers_guide.surprise_attacks.body=Beti joko duzu etsaia, hau bere ikusmenetik kanpo erasotuz esuztean harrapatzen baduzu, edo beren ikusmen eremuan sartu eta berehala. Etsaien iheskorrenek ere ezin dute ezusteko erasoa saihestu, eta horrek oso baliagarriak egiten ditu espektroak edo sugeak bezalako etsaien kontra.\n\nEtsaiak ezustean harrapatzeko erabili dezakezun inguruko parterik ohikoenetako bat ate bat da. Etsairen bat atzetik jarraika baduzu, jiratu atetik sartzean eta ezustean harrapa dezakezu!
journal.document.adventurers_guide.surprise_attacks.body=Etsaia ezustean harrapatzen baduzu, ikusten ez zaituen tokitik erasoz, beti joko duzu bete betean. Etsaien iheskorrenek ere ezin dute ezusteko erasoa saihestu, eta horrek oso baliagarriak egiten ditu espektroak edo sugeak bezalako etsaien kontra.\n\nEtsaiak ezustean harrapatzeko erabili dezakezun inguruko parterik ohikoenetako bat ate bat da. Etsairen bat atzetik jarraika baduzu, jiratu atetik sartzean eta ezustean harrapa dezakezu!
journal.document.adventurers_guide.identifying.title=Objektuak identifikatzea
journal.document.adventurers_guide.identifying.body=Ez dituzu objektu batzuen ezaugarri guztiak ezagutuko aurkitu eta berehala.\n\nEdabeen koloreak eta eskuizkribuetako glifoak ziega bakoitzean desberdinak dira. Identifikatu gabeko tresneria hobetu daiteke zortea baduzu, edo madarikatua egon daiteke! \n\nIdentifikaziorako, hobekuntzarako, edo madarikazioa kentzeko eskuizkribuak oso erabilgarriak dira identifikatu gabeko elementuen arriskua murrizteko.\n\n(Identifikatu dituzun elementuen zerrenda bat aurkitu dezakezu zure egunkariaren elementuen fitxan)
journal.document.adventurers_guide.food.title=Goseari aurre egitea
@@ -14,9 +14,9 @@ journal.document.adventurers_guide.dieing.body=Zoritxarrez, ziegatan ibiltzea og
journal.document.adventurers_guide.searching.title=Bilatzea
journal.document.adventurers_guide.searching.body=Ziegak ate sekretuz eta tranpaz beteta daude, eta lehen begiratuan ikusezinak dirudite. Bilaketak denbora hartzen du, baina oso baliagarria da zerbait ezkutuan dagoela susmatzen baduzu.\n\nBilatu paretetatik gertu ateren bat ezkutatuta dagoela susmatzen baduzu, edo zoruan tranparen bat dagoela susmatzen baduzu.\n\n(Zure inguruko lauza guztiak bila ditzakezu lupa-botoian birritan ukituz. Lauza horietan ezkutuan dagoen edozer antzemango da.)
journal.document.adventurers_guide.strength.title=Indarra
journal.document.adventurers_guide.strength.body=Ez duzu ziegan aurkitutako armadura eta armekin entrenatzeko denborarik izango, indar gordina beharko duzu hauek eraginkorki erabiltzeko.\n\nIndar edabeek zuzenean areagotzen dute zure gaitasun fisikoa eta goragoko mailetako tresneria erabiltzeko beharrak betetzeko modu eraginkorrena dira.\n\nGarrantzitsua da goragoko mailetako tresneria astunerantz bidea egitea, baina ez ahaztu erabat lehenago erabili dezakezuna. Behin ziegaren barren barrenean goi mailako ekipamendua beharko duzu bizirauteko, baina aurretik bizirik iritsi beharko zara!
journal.document.adventurers_guide.strength.body=Ez duzu ziegan aurkitutako armadura eta armekin entrenatzeko denborarik izango, indar gordina beharko duzu hauek eraginkorki erabiltzeko.\n\nIndar edabeek zuzenean areagotzen dute zure gaitasun fisikoa eta goragoko kategorietako tresneria astuna erabiltzeko beharrak betetzeko modu eraginkorrena dira.\n\nGarrantzitsua da goragoko mailetako tresneria astunerantz bidea egitea, baina ez ahaztu erabat lehenago erabili dezakezuna. Behin ziegaren barren barrenean goi mailako ekipamendua beharko duzu bizirauteko, baina aurretik bizirik iritsi beharko zara!
journal.document.adventurers_guide.upgrades.title=Hobekuntzak
journal.document.adventurers_guide.upgrades.body=Mazmorran sakondu ahala, garrantzitsuagoa da magikoki hobetutako arteak erabiltzea.\n\nGoragoko mailako armek eta armadurak hobekuntzetatik indar handiagoa hartzen dute, baina indarra ere beharko duzu hauek behar bezala erabiltzeko. Zartek, eraztunek eta artefaktuek ez dute indarrik behar, baina erabilera mugatuak dituzte edo ez dute zuzenean laguntzen borrokan.\n\nZer hobetzeari buruzko erabaki egokiak hartzea da gero mazmorran arrakasta izateko prestatzeko modurik garrantzitsuenetako bat. Abenturazalerik arrakastatsuenek asko hobetutako goi-mailako tresneriarekin bukatu ohi dituzte partidak.
journal.document.adventurers_guide.upgrades.body=Mazmorran sakondu ahala, garrantzitsuagoa da magikoki hobetutako arteak erabiltzea.\n\nGoragoko kategoreitako armek eta armadurak hobekuntzetatik indar handiagoa hartzen dute, baina indarra ere beharko duzu hauek behar bezala erabiltzeko. Zartek, eraztunek eta artefaktuek ez dute indarrik behar, baina erabilera mugatuak dituzte edo ez dute zuzenean laguntzen borrokan.\n\nZer hobetzeari buruzko erabaki egokiak hartzea da gero ziegan arrakasta izateko prestatzeko modurik garrantzitsuenetako bat. Abenturazalerik arrakastatsuenek asko hobetutako goi-kategoriako tresneriarekin bukatu ohi dituzte partidak.
journal.document.adventurers_guide.looting.title=Arpilaketa eraginkorra
journal.document.adventurers_guide.looting.body=Gela batzuk beste batzuk baino harrapakin hobea izango dute. Gela hauetako batzuk giltzaz itxitako ate baten ostean daude, edo gainditu beharreko oztopoak dituzte.\n\nOztopo batek aurrera egitea eragozten dizunean, bilatu konponbidea inguruan. Giltza bat edo zerbait landuagoa bada ere, solairu berean egon ohi da erabili dezakezun tresna.\n\nIndar edabeak eta hobekuntza eskuizkribuak aurkitzea, ondo esploratzen eta arpilatzen ari zaren neurria da. Ziegako bost solairuko gune bakoitzean 3 hobekuntza eskuizkribu daude eta 2 indar edabe.\n\n(Toki garrantzitsuen eta erabili gabeko giltzen zerrenda bat ikusi dezakezu egunkaria leihoko oharrak fitxan)
journal.document.adventurers_guide.levelling.title=Esperientzia irabaztea
@@ -40,7 +40,7 @@ journal.document.alchemy_guide.exotic_scrolls.body=Eskuizkribu exotikoak energia
journal.document.alchemy_guide.bombs.title=Hobetutako bonbak
journal.document.alchemy_guide.bombs.body=Bolbora beltzezko bonba arrunt bat beste elementu zehatzekin nahastu daiteke hobetutako bonba bat sortzeko.
journal.document.alchemy_guide.weapons.title=Armak hobetzea
journal.document.alchemy_guide.weapons.body=Arma arin edo magikoenetako batzuk alkimian erabil daitezke!\n\nJaurtitako arma bakoitzak maila eta maila bereko beste arma bat erabat konpontzeko adina metal likido ekoizten du.\n\nZarta batek maila bereko bi zarta eguneratzeko adinako arkana-erretxina sortuko du, baina ez +3 baino gehiago.
journal.document.alchemy_guide.weapons.body=Arma arin edo magikoenetako batzuk alkimian erabil daitezke!\n\nJaurtitako arma bakoitzak maila eta kategoria bereko beste arma bat erabat konpontzeko adina metal likido ekoizten du.\n\nZarta batek maila bereko bi zarta eguneratzeko adinako arkana-erretxina sortuko du, baina ez +3 baino gehiago.
journal.document.alchemy_guide.catalysts.title=Katalizatzaileak
journal.document.alchemy_guide.catalysts.body=Katalizatzaileak eskuizkribu edo edabe bat hazi edo erruna batekin nahastuz sortzen dira. Elementu bikoteak bat egiten badu, energia alkimikoaren kostua desagertzen da.\n\nKatalizatzaileak hurrengo bi orrietako errezetetan osagai erabilgarriak dira, baina ausazko efektuak sortzeko ere erabili daitezke.
journal.document.alchemy_guide.brews_elixirs.title=Prestakinak eta elixirrak

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@@ -206,7 +206,7 @@ levels.level.empty_well_name=Άδειο πηγάδι
levels.level.statue_name=Άγαλμα
levels.level.inactive_trap_name=Πυροδοτημένη παγίδα
levels.level.bookshelf_name=Βιβλιοθήκη
levels.level.alchemy_name=Χύτρα αλχημείας
levels.level.alchemy_name=Αλχημικό τσουκάλι
levels.level.default_name=???
levels.level.chasm_desc=Δεν μπορείς να δεις τον πάτο.
levels.level.water_desc=Σε περίπτωση που καίγεσαι, πάτα στο νερό για να σβήσεις τη φωτιά.

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@@ -153,7 +153,7 @@ levels.cavesbosslevel.water_desc=この辺りは電気が通っているので
levels.citybosslevel.throne_name=王座
levels.citybosslevel.throne_desc=This impressively large throne is the seat of the dwarven empire, now taken over by a power-mad necromancer.\n\nThere seems to be some magical or mechanical parts to the throne, Dwarf King may have additional power when sitting on it.
levels.citybosslevel.summoning_name=召喚台座
levels.citybosslevel.summoning_desc=この台座は大きな開口部を中央に持ち、実際に闇のエネルギーを放出する。\n\nドワーフの王はこれらの台座を死霊術の焦点として用いており、手下をそこへ召喚することができる。台座は手下が現れる前数ターンチャージされなければならず、召喚される手下の種類は建物の魔法の力によって伝えられる。
levels.citybosslevel.summoning_desc=この台座は大きな開口部を中央に持ち、実際に闇のエネルギーを放出する。\n\nドワーフの王はこれらの台座を死霊術の焦点として用いており、手下をそこへ召喚することができる。台座は手下が現れる前数ターン充填されなければならず、召喚される手下の種類は建物の魔法の力によって伝えられる。
levels.caveslevel.grass_name=蛍光苔
levels.caveslevel.high_grass_name=蛍光茸

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@@ -1,5 +1,5 @@
badges.endorsed=Badge endorsed: %s.
badges.new=Badge unlocked: %s.
badges.endorsed=Odznak obhájen: %s.
badges.new=Odznak odemčen: %s.
badges$badge.monsters_slain_1.title=Lovec Příšer - Začátečník
badges$badge.monsters_slain_1.desc=Poraž 10 nepřátel za jednu hru
badges$badge.monsters_slain_2.title=Lovec Příšer - Pokročilý
@@ -7,9 +7,9 @@ badges$badge.monsters_slain_2.desc=Poraž 50 nepřátel za jednu hru
badges$badge.monsters_slain_3.title=Lovec Příšer - Expert
badges$badge.monsters_slain_3.desc=Poraž 100 nepřátel za jednu hru
badges$badge.monsters_slain_4.title=Lovec Příšer - Mistr
badges$badge.monsters_slain_4.desc=Defeat 250 enemies in one game
badges$badge.monsters_slain_4.desc=Poraž 250 nepřátel v jedné hře
badges$badge.monsters_slain_5.title=Lovec Příšer - Velmistr
badges$badge.monsters_slain_5.desc=Defeat 500 enemies in one game
badges$badge.monsters_slain_5.desc=Poraž 500 nepřátel v jedné hře
badges$badge.gold_collected_1.title=Lovec pokladů - Začátečník
badges$badge.gold_collected_1.desc=Posbírej 250 zlata za jednu hru
badges$badge.gold_collected_2.title=Lovec pokladů - Pokročilý
@@ -17,9 +17,9 @@ badges$badge.gold_collected_2.desc=Posbírej 1000 zlata za jednu hru
badges$badge.gold_collected_3.title=Lovec pokladů - Expert
badges$badge.gold_collected_3.desc=Posbírej 2500 zlata za jednu hru
badges$badge.gold_collected_4.title=Lovec pokladů - Mistr
badges$badge.gold_collected_4.desc=Collect 7500 gold in one game
badges$badge.gold_collected_4.desc=Sesbírej 7500 zlata v jedné hře
badges$badge.gold_collected_5.title=Lovec pokladů - Velmistr
badges$badge.gold_collected_5.desc=Collect 15,000 gold in one game
badges$badge.gold_collected_5.desc=Sesbírej 15,000 zlata v jedné hře
badges$badge.level_reached_1.title=Dobrodruh - Začátečník
badges$badge.level_reached_1.desc=Dosáhni úrovně 6
badges$badge.level_reached_2.title=Dobrodruh - Pokročilý
@@ -58,16 +58,16 @@ badges$badge.death_from_hunger.title=Vyhladovělý
badges$badge.death_from_hunger.desc=Zemři na hlad
badges$badge.death_from_falling.title=Rozplácnutý
badges$badge.death_from_falling.desc=Zemři na pád dolů
badges$badge.death_from_enemy_magic.title=Zapped
badges$badge.death_from_enemy_magic.desc=Die to an enemy's magical attack
badges$badge.death_from_friendly_magic.title=Friendly Fire
badges$badge.death_from_friendly_magic.desc=Die to your own magical item
badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.death_from_enemy_magic.title=Propálen
badges$badge.death_from_enemy_magic.desc=Zemři nepřátelským magickým útokem
badges$badge.death_from_friendly_magic.title=Přátelská palba
badges$badge.death_from_friendly_magic.desc=Zabij se svým vlastním magickým předmětem
badges$badge.death_from_sacrifice.title=Hoden obětování
badges$badge.death_from_sacrifice.desc=Zemři v blízkosti obětního ohně
badges$badge.death_from_grim_trap.title=Smrtelný přešlap
badges$badge.death_from_grim_trap.desc=Zemři smrtící pastí
badges$badge.death_from_all.title=Ještě další Smutná Smrt
badges$badge.death_from_all.desc=Odemkni všechny odznaky s 'příčinou smrti'
badges$badge.boss_slain_1.title=Uklízeč Slizu
badges$badge.boss_slain_1.desc=Poraž bosse na konci kanalizace
badges$badge.boss_slain_2.title=Vězeňský Dozorce
@@ -77,9 +77,9 @@ badges$badge.boss_slain_3.desc=Poraž bosse na konci jeskyní
badges$badge.boss_slain_4.title=Přemožitel Králů
badges$badge.boss_slain_4.desc=Poraž bosse na konci města
badges$badge.boss_slain_1_all_classes.title=Skoro-Všeuměl
badges$badge.boss_slain_1_all_classes.desc=Defeat the first boss with every hero class
badges$badge.boss_slain_1_all_classes.desc=Poraž prvního bosse s každou třídou hrdiny
badges$badge.boss_slain_3_all_subclasses.title=Všeuměl
badges$badge.boss_slain_3_all_subclasses.desc=Defeat the third boss with every hero subclass
badges$badge.boss_slain_3_all_subclasses.desc=Poraž třetího bosse s každou třídou hrdiny
badges$badge.strength_attained_1.title=Kulturista - Začátečník
badges$badge.strength_attained_1.desc= Získej 12 bodů síly
badges$badge.strength_attained_2.title=Kulturista - Pokročilý
@@ -113,45 +113,45 @@ badges$badge.item_level_5.desc=Získejte předmět úrovně 15 nebo vyšší
badges$badge.victory.title=Vítezství!
badges$badge.victory.desc=Získej Amulet Yendoru
badges$badge.victory_all_classes.title=Mistr mnoha řemesel
badges$badge.victory_all_classes.desc=Obtain the Amulet of Yendor with every hero class
badges$badge.victory_all_classes.desc=Získej Amulet Yendoru s každou třídou hrdiny
badges$badge.mastery_combo.title=Gladiátorova zuřivost
badges$badge.mastery_combo.desc=Dosáhněte komba 10 zásahů
badges$badge.items_crafted_1.title=Alchymista - Začátečník
badges$badge.items_crafted_1.desc=Craft 3 items via alchemy in one game
badges$badge.items_crafted_1.desc=Vyrob 3 předměty prostřednictvím alchymie v jedné hře
badges$badge.items_crafted_2.title=Alchymista - Pokročilý
badges$badge.items_crafted_2.desc=Craft 8 items via alchemy in one game
badges$badge.items_crafted_2.desc=Vyrob 8 předmětů prostřednictvím alchymie v jedné hře
badges$badge.items_crafted_3.title=Alchymista - Expert
badges$badge.items_crafted_3.desc=Vyrobte 15 předmětů prostřednictvím alchymie v jedné hře
badges$badge.items_crafted_4.title=Alchymista - Mistr
badges$badge.items_crafted_4.desc=Craft 24 items via alchemy in one game
badges$badge.items_crafted_4.desc=Vyrob 24 předmětů prostřednictvím alchymie v jedné hře
badges$badge.items_crafted_5.title=Alchymista - Velmistr
badges$badge.items_crafted_5.desc=Craft 35 items via alchemy in one game
badges$badge.items_crafted_5.desc=Vyrob 35 předmětů prostřednictvím alchymie v jedné hře
badges$badge.no_monsters_slain.title=Pacifista
badges$badge.no_monsters_slain.desc=Dokončete Patro, aniž byste porazili jediného nepřítele
badges$badge.grim_weapon.title=Smrtka
badges$badge.grim_weapon.desc=Zabij nepřítele smrtící zbraní
badges$badge.piranhas.title=Netradiční Rybář
badges$badge.piranhas.desc=Zabij 6 piraní v jedné hře
badges$badge.boss_challenge_1.title=Spotless Victory
badges$badge.boss_challenge_1.desc=Defeat the sewers boss without letting it use its charge attack or heal in water
badges$badge.boss_challenge_2.title=Gotcha!
badges$badge.boss_challenge_2.desc=Defeat the prison boss without getting hit by any traps or hazards
badges$badge.boss_challenge_3.title=Outmaneuvered
badges$badge.boss_challenge_3.desc=Defeat the caves boss without getting attacked or damaged while it is supercharged
badges$badge.boss_challenge_4.title=No Weapons in His Presence
badges$badge.boss_challenge_4.desc=Defeat the city boss without ever directly attacking him with weapons or wands
badges$badge.boss_challenge_5.title=Doom Slayer
badges$badge.boss_challenge_5.desc=Defeat the final boss with all demon spawners alive and the badder bosses challenge enabled
badges$badge.boss_challenge_1.title=Neposkvněné vítězství
badges$badge.boss_challenge_1.desc=Poraž bosse v kanálech, aniž by použil svůj napumpovaný útok nebo se léčil ve vodě
badges$badge.boss_challenge_2.title=Mám tě!
badges$badge.boss_challenge_2.desc=Poraž bosse ve vězení aniž bys byl zasažen pastí nebo jinými plošnými efekty
badges$badge.boss_challenge_3.title=Vymanévrován
badges$badge.boss_challenge_3.desc=Poraž bosse v jeskyních, aniž by na tebe zaútočil nebo bys byl zraněn zatímco je nabitý
badges$badge.boss_challenge_4.title=Žádné zbraně v Jeho přítomnosti
badges$badge.boss_challenge_4.desc=Poraž bosse ve městě aniž bys na něj přímo zaútočil zbraní nebo hůlkou
badges$badge.boss_challenge_5.title=Zkázobijec
badges$badge.boss_challenge_5.desc=Poraž posledního bosse, aniž by byly zničeny jakékoliv líhně démonů a se zapnutou výzvou 'Horší bossové'
badges$badge.games_played_1.title=Průzkumník Kobek - Začátečník
badges$badge.games_played_1.desc=Odehrajte 10 her nebo vyhrajte 1 hru
badges$badge.games_played_2.title=Průzkumník Kobek - Pokročilý
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_2.desc=Odehraj 25 her nebo vyhraj 3 hry
badges$badge.games_played_3.title=Průzkumník Kobek - Expert
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_3.desc=Odehrajte 50 her nebo vyhrajte 5 her
badges$badge.games_played_4.title=Průzkumník Kobek - Mistr
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_4.desc=Odehraj 200 her nebo vyhraj 10 her
badges$badge.games_played_5.title=Průzkumník Kobek - Velmistr
badges$badge.games_played_5.desc=Play 1000 games or win 25 games
badges$badge.games_played_5.desc=Odehraj 1000 her nebo vyhraj 25 her
badges$badge.high_score_1.title=Novice Score Chaser
badges$badge.high_score_1.desc=End a run with a score of 5000 or higher
badges$badge.high_score_2.title=Adept Score Chaser
@@ -197,5 +197,5 @@ challenges.stronger_bosses=Težší bossové
challenges.stronger_bosses_desc=Bossové jsou s touhle výzvou o dost tužší sousto!\n\n_Goo:_ +20% životů\n_-_ Léčení ve vodě se zvyšuje na 3/tah\n_-_ Nafukování se trvá 1 tah namísto 2\n_Tengu:_ +25% životů\n_-_ V 1. fázi jsou pasti mnohem smrtelnější\n_-_ V 2. fázi používá svoje schopnosti mnohem častěji\n_DM-300:_ +33% životů\n_-_ Pylony jsou odolnější a aktivují se 3\n_-_ Schopnosti jsou častější a silnější\n_-_ DM-300 je rychlejší, když je nabit\n_-_ Odhalené dráty jsou dvakrát častější\n_Král trpaslíků:_ +50% životů\n_-_ Služebníci jsou ve všech fázích silnější\n_-_ V 1. fázi častěji používá své schopnosti a přivolává služebníky\n_-_ V 2. fázi přivolá dvakrát tolik služebníků s každým kolem\n_-_ Ve 3. fázi má dvojnásobek životů a přivolává služebníky rychleji\n_Yog-Dzewa:_ \n_-_ Vždy dvě pěsti jsou vyvolány naráz!\n_-_ Poškození laserem zvýšeno o +60%\n_-_ Silnější služebníci
rankings$record.something=Zabilo tě "něco"
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.won=Získán Amulet Yendoru
rankings$record.ascended=Ascended with the Amulet!

View File

@@ -7,9 +7,9 @@ badges$badge.monsters_slain_2.desc=Besiege 50 Gegner in einem Spiel
badges$badge.monsters_slain_3.title=Monsterjäger-Experte
badges$badge.monsters_slain_3.desc=Besiege 100 Gegner in einem Spiel
badges$badge.monsters_slain_4.title=Monsterjäger-Meister
badges$badge.monsters_slain_4.desc=Defeat 250 enemies in one game
badges$badge.monsters_slain_5.title=Großmeister-Monsterjäger
badges$badge.monsters_slain_5.desc=Defeat 500 enemies in one game
badges$badge.monsters_slain_4.desc=Besiege 250 Gegner in einem Spiel
badges$badge.monsters_slain_5.title=Monsterjäger-Großmeister
badges$badge.monsters_slain_5.desc=Besiege 500 Gegner in einem Spiel
badges$badge.gold_collected_1.title=Schatzsucher-Neuling
badges$badge.gold_collected_1.desc=Sammle 250 Gold in einem Spiel
badges$badge.gold_collected_2.title=Schatzsucher-Sachverständiger
@@ -17,9 +17,9 @@ badges$badge.gold_collected_2.desc=Sammle 1.000 Gold in einem Spiel
badges$badge.gold_collected_3.title=Schatzsucher-Experte
badges$badge.gold_collected_3.desc=Sammle 2.500 Gold in einem Spiel
badges$badge.gold_collected_4.title=Schatzsucher-Meister
badges$badge.gold_collected_4.desc=Collect 7500 gold in one game
badges$badge.gold_collected_4.desc=Sammle 7.500 Gold in einem Spiel
badges$badge.gold_collected_5.title=Schatzsucher-Großmeister
badges$badge.gold_collected_5.desc=Collect 15,000 gold in one game
badges$badge.gold_collected_5.desc=Sammle 15.000 Gold in einem Spiel
badges$badge.level_reached_1.title=Abenteurer-Neuling
badges$badge.level_reached_1.desc=Erreiche Level 6
badges$badge.level_reached_2.title=Abenteurer-Sachverständiger
@@ -62,11 +62,11 @@ badges$badge.death_from_enemy_magic.title=Zapped
badges$badge.death_from_enemy_magic.desc=Die to an enemy's magical attack
badges$badge.death_from_friendly_magic.title=Friendly Fire
badges$badge.death_from_friendly_magic.desc=Die to your own magical item
badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.title=Ein würdiges Opfer
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.title=Tödlicher Fehltritt
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.title=Noch ein weiterer trauriger Tod
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.boss_slain_1.title=Schleimdompteur
badges$badge.boss_slain_1.desc=Besiege den Boss am Ende der Kanalisation
@@ -134,20 +134,20 @@ badges$badge.piranhas.title=Unkonventioneller Angler
badges$badge.piranhas.desc=Töte 6 Piranhas in einem Spiel
badges$badge.boss_challenge_1.title=Spotless Victory
badges$badge.boss_challenge_1.desc=Defeat the sewers boss without letting it use its charge attack or heal in water
badges$badge.boss_challenge_2.title=Gotcha!
badges$badge.boss_challenge_2.title=Erwischt!
badges$badge.boss_challenge_2.desc=Defeat the prison boss without getting hit by any traps or hazards
badges$badge.boss_challenge_3.title=Outmaneuvered
badges$badge.boss_challenge_3.title=Ausmanövriert
badges$badge.boss_challenge_3.desc=Defeat the caves boss without getting attacked or damaged while it is supercharged
badges$badge.boss_challenge_4.title=No Weapons in His Presence
badges$badge.boss_challenge_4.title=Keine Waffen in Seiner Anwesenheit
badges$badge.boss_challenge_4.desc=Defeat the city boss without ever directly attacking him with weapons or wands
badges$badge.boss_challenge_5.title=Doom Slayer
badges$badge.boss_challenge_5.desc=Defeat the final boss with all demon spawners alive and the badder bosses challenge enabled
badges$badge.games_played_1.title=Dungeon-Neuling
badges$badge.games_played_1.desc=Spiele 10 Spiele oder gewinne 1 Spiel
badges$badge.games_played_2.title=Dungeon-Sachverständiger
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_2.desc=Spiele 25 Spiele oder gewinne 3 Spiele
badges$badge.games_played_3.title=Dungeon-Experte
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_3.desc=Spiele 50 Spiele oder gewinne 5 Spiele
badges$badge.games_played_4.title=Dungeon-Meister
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_5.title=Dungeon-Großmeister
@@ -197,5 +197,5 @@ challenges.stronger_bosses=Bösere Bosse
challenges.stronger_bosses_desc=Die Bosse sind mit dieser Herausforderung viel härter!\n\n_Goo:_ +20% Gesundheit\n_-_Heilung im Wasser erhöht sich auf 3/Runde\n_-_Pumpt sich in 1 Runde auf, statt in 2\n_Tengu:_ +25% Gesundheit\n_-_Phase 1: Fallen sind viel tödlicher\n_-_Phase 2: Fähigkeiten sind häufiger\n_DM-300:_ +33% Gesundheit\n_-_ Pylonen sind zäher und 3 aktivieren\n_-_ Fähigkeiten sind mächtiger und häufiger\n_-_ DM-300 ist schneller, wenn er aufgeladen ist\n_-_ Freiliegende Drähte sind doppelt so häufig\n_Zwergenkönig:_ +50% Gesundheit\n_-_ Untertanen sind in allen Phasen stärker\n_-_ Phase 1: schnellere Fähigkeiten und Beschwörungen\n_-_Phase 2: 2 Untertanen mehr pro Runde\n_-_Phase 3: 2x Gesundheit, schnellere Beschwörungen\n_Yog-Dzewa:_\n_-_ Es werden zwei Fäuste auf einmal beschworen!\n_-_ +60% Laserschaden\n_-_ Stärkere Untertanen
rankings$record.something=Durch Etwas getötet
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.won=Das Amulett von Yendor erlangt
rankings$record.ascended=Ascended with the Amulet!

View File

@@ -1,5 +1,5 @@
badges.endorsed=Badge endorsed: %s.
badges.new=Badge unlocked: %s.
badges.endorsed=Παράσημο: %s.
badges.new=Ξεκλείδωμα παράσημου: %s.
badges$badge.monsters_slain_1.title=Αρχάριος κυνηγός τεράτων
badges$badge.monsters_slain_1.desc=Εξοντώθηκαν 10 εχθροί σε ένα παιχνίδι
badges$badge.monsters_slain_2.title=Έμπειρος κυνηγός τεράτων
@@ -7,9 +7,9 @@ badges$badge.monsters_slain_2.desc=Εξοντώθηκαν 50 εχθροί σε
badges$badge.monsters_slain_3.title=Ειδικός κυνηγός τεράτων
badges$badge.monsters_slain_3.desc=Εξοντώθηκαν 100 εχθροί σε ένα παιχνίδι
badges$badge.monsters_slain_4.title=Μαέστρος κυνηγός τεράτων
badges$badge.monsters_slain_4.desc=Defeat 250 enemies in one game
badges$badge.monsters_slain_4.desc=Εξοντώθηκαν 250 εχθροί σε ένα παιχνίδι
badges$badge.monsters_slain_5.title=Κυρίαρχος κυνηγός τεράτων
badges$badge.monsters_slain_5.desc=Defeat 500 enemies in one game
badges$badge.monsters_slain_5.desc=Εξοντώθηκαν 500 εχθροί σε ένα παιχνίδι
badges$badge.gold_collected_1.title=Αρχάριος κυνηγός θησαυρών
badges$badge.gold_collected_1.desc=Συλλέχθηκε 250 χρυσός σε ένα παιχνίδι
badges$badge.gold_collected_2.title=Έμπειρος κυνηγός θησαυρών
@@ -17,9 +17,9 @@ badges$badge.gold_collected_2.desc=Συλλέχθηκε 1000 χρυσός σε
badges$badge.gold_collected_3.title=Ειδικός κυνηγός θησαυρών
badges$badge.gold_collected_3.desc=Συλλέχθηκε 2500 χρυσός σε ένα παιχνίδι
badges$badge.gold_collected_4.title=Μαέστρος κυνηγός θησαυρών
badges$badge.gold_collected_4.desc=Collect 7500 gold in one game
badges$badge.gold_collected_4.desc=Συλλέχθηκε 7500 χρυσός σε ένα παιχνίδι
badges$badge.gold_collected_5.title=Κυρίαρχος κυνηγός θησαυρών
badges$badge.gold_collected_5.desc=Collect 15,000 gold in one game
badges$badge.gold_collected_5.desc=Συλλέχθηκε 15000 χρυσός σε ένα παιχνίδι
badges$badge.level_reached_1.title=Αρχάριος εξερευνητής
badges$badge.level_reached_1.desc=Έφτασες το επίπεδο 6
badges$badge.level_reached_2.title=Έμπειρος εξερευνητής
@@ -58,16 +58,16 @@ badges$badge.death_from_hunger.title=Λιμοκτονία
badges$badge.death_from_hunger.desc=Θάνατος από την πείνα
badges$badge.death_from_falling.title=Μπαμ και κάτω
badges$badge.death_from_falling.desc=Θάνατος από πτώση
badges$badge.death_from_enemy_magic.title=Zapped
badges$badge.death_from_enemy_magic.desc=Die to an enemy's magical attack
badges$badge.death_from_friendly_magic.title=Friendly Fire
badges$badge.death_from_friendly_magic.desc=Die to your own magical item
badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.death_from_enemy_magic.title=Αφανισμός
badges$badge.death_from_enemy_magic.desc=Θάνατος από μαγική επίθεση εχθρού
badges$badge.death_from_friendly_magic.title=Φιλικά πυρά
badges$badge.death_from_friendly_magic.desc=Θάνατος από ένα δικό σου μαγικό αντικείμενο
badges$badge.death_from_sacrifice.title=Μια ένδοξη θυσία
badges$badge.death_from_sacrifice.desc=Θάνατος κοντά σε θυσιαστική πυρά
badges$badge.death_from_grim_trap.title=Θανάσιμο παραπάτημα
badges$badge.death_from_grim_trap.desc=Θάνατος από παγίδα ολέθρου
badges$badge.death_from_all.title=Άλλο ένα θλιβερό τέλος
badges$badge.death_from_all.desc=Ξεκλειδώθηκαν όλα τα παράσημα αιτιών θανάτου
badges$badge.boss_slain_1.title=Βρώμικη δουλειά
badges$badge.boss_slain_1.desc=Εξοντώθηκε το αφεντικό στο τέλος των υπονόμων
badges$badge.boss_slain_2.title=Αρχιφύλακας
@@ -77,9 +77,9 @@ badges$badge.boss_slain_3.desc=Εξοντώθηκε το αφεντικό στο
badges$badge.boss_slain_4.title=Εκθρονιστής
badges$badge.boss_slain_4.desc=Εξοντώθηκε το αφεντικό στο τέλος της πόλης
badges$badge.boss_slain_1_all_classes.title=Ταλαντούχος
badges$badge.boss_slain_1_all_classes.desc=Defeat the first boss with every hero class
badges$badge.boss_slain_1_all_classes.desc=Εξοντώθηκε το 1ο αφεντικό με κάθε κλάση ήρωα
badges$badge.boss_slain_3_all_subclasses.title=Πολυτάλαντος
badges$badge.boss_slain_3_all_subclasses.desc=Defeat the third boss with every hero subclass
badges$badge.boss_slain_3_all_subclasses.desc=Εξοντώθηκε το 3ο αφεντικό με κάθε εξειδίκευση ήρωα
badges$badge.strength_attained_1.title=Αρχάριος αρσιβαρίστας
badges$badge.strength_attained_1.desc=Αποκτήθηκαν 12 πόντοι δύναμης
badges$badge.strength_attained_2.title=Έμπειρος αρσιβαρίστας
@@ -113,55 +113,55 @@ badges$badge.item_level_5.desc=Αποκτήθηκε αντικείμενο επ
badges$badge.victory.title=Θρίαμβος!
badges$badge.victory.desc=Αποκτήθηκε το Φυλακτό του Γέντορ
badges$badge.victory_all_classes.title=Πολυμήχανος
badges$badge.victory_all_classes.desc=Obtain the Amulet of Yendor with every hero class
badges$badge.victory_all_classes.desc=Αποκτήθηκε το Φυλακτό του Γέντορ με κάθε κλάση ήρωα
badges$badge.mastery_combo.title=Η οργή του Μονομάχου
badges$badge.mastery_combo.desc=Αναπτύχθηκε διαδοχή 10 χτυπημάτων
badges$badge.items_crafted_1.title=Αρχάριος αλχημιστής
badges$badge.items_crafted_1.desc=Craft 3 items via alchemy in one game
badges$badge.items_crafted_1.desc=Παρασκευάστηκαν 3 αντικείμενα με αλχημεία σε ένα παιχνίδι
badges$badge.items_crafted_2.title=Έμπειρος αλχημιστής
badges$badge.items_crafted_2.desc=Craft 8 items via alchemy in one game
badges$badge.items_crafted_2.desc=Παρασκευάστηκαν 8 αντικείμενα με αλχημεία σε ένα παιχνίδι
badges$badge.items_crafted_3.title=Ειδικός αλχημιστής
badges$badge.items_crafted_3.desc=Παρασκευάστηκαν 15 αντικείμενα με αλχημεία σε ένα παιχνίδι
badges$badge.items_crafted_4.title=Μαέστρος αλχημιστής
badges$badge.items_crafted_4.desc=Craft 24 items via alchemy in one game
badges$badge.items_crafted_4.desc=Παρασκευάστηκαν 24 αντικείμενα με αλχημεία σε ένα παιχνίδι
badges$badge.items_crafted_5.title=Κυρίαρχος αλχημιστής
badges$badge.items_crafted_5.desc=Craft 35 items via alchemy in one game
badges$badge.items_crafted_5.desc=Παρασκευάστηκαν 35 αντικείμενα με αλχημεία σε ένα παιχνίδι
badges$badge.no_monsters_slain.title=Ειρηνιστής
badges$badge.no_monsters_slain.desc=Ολοκληρώθηκε ένας όροφος χωρίς να εξοντωθεί εχθρός
badges$badge.grim_weapon.title=Ο Θεριστής
badges$badge.grim_weapon.desc=Εξοντώθηκε εχθρός από όπλο ολέθρου
badges$badge.piranhas.title=Μαγικό αγκίστρι
badges$badge.piranhas.desc=Εξοντώθηκαν 6 πιράνχας σε ένα παιχνίδι
badges$badge.boss_challenge_1.title=Spotless Victory
badges$badge.boss_challenge_1.desc=Defeat the sewers boss without letting it use its charge attack or heal in water
badges$badge.boss_challenge_2.title=Gotcha!
badges$badge.boss_challenge_2.desc=Defeat the prison boss without getting hit by any traps or hazards
badges$badge.boss_challenge_3.title=Outmaneuvered
badges$badge.boss_challenge_3.desc=Defeat the caves boss without getting attacked or damaged while it is supercharged
badges$badge.boss_challenge_4.title=No Weapons in His Presence
badges$badge.boss_challenge_4.desc=Defeat the city boss without ever directly attacking him with weapons or wands
badges$badge.boss_challenge_5.title=Doom Slayer
badges$badge.boss_challenge_5.desc=Defeat the final boss with all demon spawners alive and the badder bosses challenge enabled
badges$badge.boss_challenge_1.title=Καθαρή νίκη
badges$badge.boss_challenge_1.desc=Εξοντώθηκε το αφεντικό των υπονόμων χωρίς να χρησιμοποιήσει την ειδική επίθεση ή να θεραπευτεί σε νερό
badges$badge.boss_challenge_2.title=Σ' έπιασα!
badges$badge.boss_challenge_2.desc=Εξοντώθηκε το αφεντικό της φυλακής χωρίς να χτυπηθείς από παγίδες κι επιβλαβή στοιχεία
badges$badge.boss_challenge_3.title=Υπερελιγμός
badges$badge.boss_challenge_3.desc=Εξοντώθηκε το αφεντικό των σπηλαίων χωρίς να δεχθείς επίθεση ή ζημιά ενώ ήταν υπερφορτισμένο
badges$badge.boss_challenge_4.title=Όχι όπλα στην παρουσία του
badges$badge.boss_challenge_4.desc=Εξοντώθηκε το αφεντικό της πόλης χωρίς να του επιτεθείς απευθείας με όπλα ή ραβδιά
badges$badge.boss_challenge_5.title=Απόλυτος εξολοθρευτής
badges$badge.boss_challenge_5.desc=Εξοντώθηκε το τελικό αφεντικό με όλους τους γεννήτορες ζωντανούς, και την πρόκληση «κακά αφεντικά» ενεργοποιημένη
badges$badge.games_played_1.title=Αρχάριος κατακομβιστής
badges$badge.games_played_1.desc=Παίχτηκαν 10 παιχνίδια ή νικήθηκε 1 παιχνίδι
badges$badge.games_played_2.title=Έμπειρος κατακομβιστής
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_2.desc=Παίχτηκαν 25 παιχνίδια ή νικήθηκαν 3 παιχνίδια
badges$badge.games_played_3.title=Ειδικός κατακομβιστής
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_3.desc=Παίχτηκαν 50 παιχνίδια ή νικήθηκαν 5 παιχνίδια
badges$badge.games_played_4.title=Μαέστρος κατακομβιστής
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_4.desc=Παίχτηκαν 200 παιχνίδια ή νικήθηκαν 10 παιχνίδια
badges$badge.games_played_5.title=Κυρίαρχος κατακομβιστής
badges$badge.games_played_5.desc=Play 1000 games or win 25 games
badges$badge.high_score_1.title=Novice Score Chaser
badges$badge.high_score_1.desc=End a run with a score of 5000 or higher
badges$badge.high_score_2.title=Adept Score Chaser
badges$badge.high_score_2.desc=End a run with a score of 25,000 or higher
badges$badge.high_score_3.title=Expert Score Chaser
badges$badge.high_score_3.desc=End a run with a score of 100,000 or higher
badges$badge.high_score_4.title=Master Score Chaser
badges$badge.high_score_4.desc=End a run with a score of 250,000 or higher
badges$badge.high_score_5.title=Grandmaster Score Chaser
badges$badge.high_score_5.desc=End a run with a score of 1,000,000 or higher
badges$badge.games_played_5.desc=Παίχτηκαν 1000 παιχνίδια ή νικήθηκαν 25 παιχνίδια
badges$badge.high_score_1.title=Αρχάριος κυνηγός βαθμολογίας
badges$badge.high_score_1.desc=Ολοκληρώθηκε παιχνίδι με βαθμολογία 5.000 και άνω
badges$badge.high_score_2.title=Έμπειρος κυνηγός βαθμολογίας
badges$badge.high_score_2.desc=Ολοκληρώθηκε παιχνίδι με βαθμολογία 25.000 και άνω
badges$badge.high_score_3.title=Ειδικός κυνηγός βαθμολογίας
badges$badge.high_score_3.desc=Ολοκληρώθηκε παιχνίδι με βαθμολογία 100.000 και άνω
badges$badge.high_score_4.title=Μαέστρος κυνηγός βαθμολογίας
badges$badge.high_score_4.desc=Ολοκληρώθηκε παιχνίδι με βαθμολογία 250.000 και άνω
badges$badge.high_score_5.title=Κυρίαρχος κυνηγός βαθμολογίας
badges$badge.high_score_5.desc=Ολοκληρώθηκε παιχνίδι με βαθμολογία 1.000.000 και άνω
badges$badge.happy_end.title=Ευτυχισμένο τέλος
badges$badge.happy_end.desc=Ανακτήθηκε το Φυλακτό του Γέντορ στην επιφάνεια
badges$badge.champion_1.title=Αργυρός μαχητής
@@ -175,14 +175,14 @@ badges$badge.unlock_mage.desc=Ξεκλειδώθηκε ο Μάγος με τη
badges$badge.unlock_rogue.title=Ξεκλειδώθηκε ο Κλέφτης!
badges$badge.unlock_rogue.desc=Ξεκλειδώθηκε ο Κλέφτης κάνοντας 10 αιφνίδιες επιθέσεις σε ένα παιχνίδι
badges$badge.unlock_huntress.title=Ξεκλειδώθηκε η Κυνηγός!
badges$badge.unlock_huntress.desc=Unlock the Huntress by hitting enemies with thrown weapons 10 times in one game
badges$badge.unlock_huntress.desc=Ξεκλειδώθηκε η Κυνηγός χτυπώντας εχθρούς με όπλα ρίψης 10 φορές σε ένα παιχνίδι
challenges.no_food=Σε δίαιτα
challenges.no_food_desc=Το φαγητό είναι ήδη δυσεύρετο, αλλά πρέπει να προσέξεις και τις μερίδες σου!\n\n- Το φαγητό και το κέρας της αφθονίας είναι κατά το ένα τρίτο αποτελεσματικά στον κορεσμό της πείνας\n- Οι άλλες πηγές κορεσμού μένουν ανεπηρέαστες
challenges.no_armor=Πίστη ως πανοπλία
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced
challenges.no_armor_desc=Θα χρειαστείς πίστη στον εαυτό σου, μιας και η πανοπλία δεν κάνει και πολλά!\n\n- Μειώνεται η βασική αμυντική ισχύς όλων των πανοπλιών, εκτός της υφασμάτινης\n- Όλες οι πανοπλίες αποκτούν ελάχιστη αμυντική ισχύ από αναβαθμίσεις\n- Η αμυντική ισχύς του γαιώδη φρουρού μειώνεται σημαντικά
challenges.no_healing=Φαρμακοφοβία
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items made using potions of healing, and sunfruit will poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters.
challenges.no_healing_desc=Τα φίλτρα γιατρειάς σίγουρα είναι χρήσιμα· κρίμα που σου προκαλούν αλλεργία!\n\n- Τα φίλτρα γιατρειάς, αντικείμενα φτιαγμένα από αυτά, καθώς και το ηλιόφρουτο, δηλητηριάζουν τον ήρωα αντί να τον θεραπεύουν\n- Οι αλχημικοί καταλύτες δεν μπορούν να δηλητηριάσουν ή να θεραπεύσουν τυχαία τον ήρωα\n- Αυτά τα αντικείμενα λειτουργούν κανονικά για τους άλλους χαρακτήρες
challenges.no_herbalism=Άγονη γη
challenges.no_herbalism_desc=Δεν φαίνεται να υπάρχει καθαρό νερό σε αυτήν την καταραμένη κατακόμβη...\n\n- Οι δροσοσταλίδες έχουν αφαιρεθεί\n- Τα φυτά έχουν αφαιρεθεί\n- Οι σπόροι εμφανίζονται, αλλά δεν ριζώνουν
challenges.swarm_intelligence=Ευφυΐα σμήνους
@@ -192,10 +192,10 @@ challenges.darkness_desc=Στο κάτω κάτω, κατακόμβη είναι
challenges.no_scrolls=Απαγορευμένοι ρούνοι
challenges.no_scrolls_desc=Ένας συγκεκριμένος ρούνος είναι πιο δυσεύρετος. Δυστυχώς, τυγχάνει να είναι κι ο χρησιμότερος.\n\n- Οι μισοί πάπυροι αναβάθμισης έχουν αφαιρεθεί από την κατακόμβη
challenges.champion_enemies=Εχθρικοί μαχητές
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=Δεν είσαι μόνο εσύ που ανεβαίνεις επίπεδο!\n\n- Οι κοινοί εχθροί έχουν 12,5% πιθανότητα να δημιουργηθούν ως μαχητές\n- Οι μαχητές ξυπνούν αν δημιουργηθούν κοιμισμένοι\n- Θα ξέρεις πότε δημιουργούνται μαχητές\n- Είναι απρόσβλητοι από τη διαφθορά\n\nΥπάρχουν έξι τύποι μαχητών:\n_Φλογερός (πορτοκαλί):_ +25% ζημιά σε μάχη σώμα-με-σώμα, αναφλέγει με τα χτυπήματα, άτρωτος από τη φωτιά, αμολά φλόγες όταν πεθάνει\n_Προβλητικός (μωβ):_ +25% ζημιά σε μάχη σώμα-με-σώμα, επιτίθεται άμεσα σε ό,τι βλέπει\n_Αντι-μαγικός (πράσινος):_ -25% ληφθείσα ζημιά, απρόσβλητος από τη μαγεία\n_Γιγάντιος (μπλε):_ -75% ληφθείσα ζημιά, +1 απόσταση μάχης σώμα-με-σώμα, δεν μετακινείται σε στενούς χώρους\n_Ευλογημένος (κίτρινος):_ +200% ακρίβεια & αποφυγή\n_Εξελισσόμενος (κόκκινος):_ +20% ακρίβεια, αποφυγή, ζημιά, μέγιστη ζωή. Αύξηση 1% ανά 3 γύρους
challenges.stronger_bosses=Κακά αφεντικά
challenges.stronger_bosses_desc=Τα αφεντικά είναι πολύ ισχυρότερα με αυτήν την πρόκληση!\n\n_Γκου:_ +20% ζωή\n_-_ Η θεραπεία στο νερό αυξάνεται σε 3/γύρο\n_-_ Φουσκώνει σε 1 γύρο αντί για 2\n_Τένγκου:_ +25% ζωή\n_-_ Φάση 1: οι παγίδες είναι πιο θανατηφόρες\n_-_ Φάση 2: συχνότερη χρήση ικανοτήτων\n_DM-300:_ +33% ζωή\n_-_ Οι πυλώνες είναι πιο ανθεκτικοί κι ενεργοποιούνται οι 3 \n_-_ Οι ικανότητες είναι συχνότερες και ισχυρότερες\n_-_ Ο DM-300 είναι πιο γρήγορος όταν υπερφορτώνεται\n_-_ Διπλάσιος αριθμός εκτεθειμένων καλωδίων \n_Βασιλιάς νάνος:_ +50% ζωή\n_-_ Οι υπήκοοι είναι ισχυρότεροι σε όλες τις φάσεις\n_-_ Φάση 1: ταχύτερες ικανότητες κι επικλήσεις\n_-_ Φάση 2: 2 περισσότεροι υπήκοοι τη φορά\n_-_ Φάση 3: x2 ζωή, ταχύτεροι υπήκοοι\n_Yog-Dzewa:_\n_-_ Δύο γροθιές υλοποιούνται τη φορά!\n_-_ 60% επιπλέον ζημιά από το λέιζερ\n_-_ Ισχυρότεροι υποτακτικοί
rankings$record.something=Εξοντώθηκες από κάτι
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.ascended=Ascended with the Amulet!
rankings$record.won=Απέκτησες το Φυλακτό του Γέντορ
rankings$record.ascended=Ανέβηκες με το Φυλακτό!

View File

@@ -66,7 +66,7 @@ badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.title=Iu alia mizera morto
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.boss_slain_1.title=Malgrasigulo
badges$badge.boss_slain_1.desc=Venki la supermonstron je la fino de kloakaro
@@ -147,7 +147,7 @@ badges$badge.games_played_1.desc=Ludi 10-foje aŭ venki 1 ludon
badges$badge.games_played_2.title=Progresanta labirintisto
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_3.title=Sperta labirintisto
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_3.desc=Ludi 50-foje aŭ venki 5 ludojn
badges$badge.games_played_4.title=Majstro pri labirintado
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_5.title=Supera majstro pri labirintado
@@ -197,5 +197,5 @@ challenges.stronger_bosses=Fortaj supermonstroj
challenges.stronger_bosses_desc=Supermonstroj estas pli fortaj kun tiu ĉi defio!\n\n_Ŝmiraĵego:_ +20% al sano\n__ saniĝas en akvo je 3 poentoj/tempero\n__ pumpas sin dum 1 tempero (anstataŭ 2)\n_Tenguo:_ +25% al sano\n__ fazo 1.: kaptiloj estas pli mortigaj\n__ fazo 2.: artifikoj estas pli oftaj\n_DM-300:_ +33% al sano\n__ elektrofostoj estas pli solidaj kaj 3 aktiviĝas\n__ specialaj atakoj estas pli fortaj kaj pli oftaj\n__ pli rapida dum esti superŝargita\n__ malkovritaj kabloj estas 2× pli oftaj\n_reĝo de gnomoj:_ +50% al sano\n__ pli fortaj servistoj dum ĉiuj fazoj\n__ fazo 1.: pli oftaj specialaj atakoj kaj alvokoj de servistoj\n__ fazo 2.: 2-foje pli da servistoj dum rundo\n__ fazo 3.: sano ×2, pli oftaj alvokoj\n_Jog-Dzeva:_\n__ alvokas du pugnojn samtempe\n__ +60% al damaĝo pro mortiga radio\n__ pli fortaj servistoj
rankings$record.something=Mortigita iel
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.won=Amuleto de Jendor akirita
rankings$record.ascended=Ascended with the Amulet!

View File

@@ -1,5 +1,5 @@
badges.endorsed=Badge endorsed: %s.
badges.new=Badge unlocked: %s.
badges.endorsed=Medalla obtenida: %s.
badges.new=Medalla desbloqueada: %s.
badges$badge.monsters_slain_1.title=Cazador Novato
badges$badge.monsters_slain_1.desc=Acaba con 10 enemigos en una partida
badges$badge.monsters_slain_2.title=Cazador Adepto
@@ -7,9 +7,9 @@ badges$badge.monsters_slain_2.desc=Acaba con 50 enemigos en una partida
badges$badge.monsters_slain_3.title=Cazador Experto
badges$badge.monsters_slain_3.desc=Acaba con 100 enemigos en una partida
badges$badge.monsters_slain_4.title=Cazador Maestro
badges$badge.monsters_slain_4.desc=Defeat 250 enemies in one game
badges$badge.monsters_slain_4.desc=Acaba con 250 enemigos en una partida
badges$badge.monsters_slain_5.title=Cazador Gran Maestro
badges$badge.monsters_slain_5.desc=Defeat 500 enemies in one game
badges$badge.monsters_slain_5.desc=Acaba con 500 enemigos en una partida
badges$badge.gold_collected_1.title=Cazatesoros Novato
badges$badge.gold_collected_1.desc=Consigue 250 de oro en una partida
badges$badge.gold_collected_2.title=Cazatesoros Adepto
@@ -17,9 +17,9 @@ badges$badge.gold_collected_2.desc=Consigue 1000 de oro en una partida
badges$badge.gold_collected_3.title=Cazatesoros Experto
badges$badge.gold_collected_3.desc=Consigue 2500 de oro en una partida
badges$badge.gold_collected_4.title=Cazatesoros Maestro
badges$badge.gold_collected_4.desc=Collect 7500 gold in one game
badges$badge.gold_collected_4.desc=Consigue 7500 de oro en una partida
badges$badge.gold_collected_5.title=Cazatesoros Gran Maestro
badges$badge.gold_collected_5.desc=Collect 15,000 gold in one game
badges$badge.gold_collected_5.desc=Consigue 15.000 de oro en una partida
badges$badge.level_reached_1.title=Aventurero Novato
badges$badge.level_reached_1.desc=Alcanza el nivel 6
badges$badge.level_reached_2.title=Aventurero Adepto
@@ -59,15 +59,15 @@ badges$badge.death_from_hunger.desc=Muere por hambre
badges$badge.death_from_falling.title=Papilla
badges$badge.death_from_falling.desc=Muere por caída
badges$badge.death_from_enemy_magic.title=Zapped
badges$badge.death_from_enemy_magic.desc=Die to an enemy's magical attack
badges$badge.death_from_friendly_magic.title=Friendly Fire
badges$badge.death_from_friendly_magic.desc=Die to your own magical item
badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.death_from_enemy_magic.desc=Muere por un ataque mágico enemigo
badges$badge.death_from_friendly_magic.title=Fuego Amigo
badges$badge.death_from_friendly_magic.desc=Muere por tu propio ítem mágico
badges$badge.death_from_sacrifice.title=Un Sacrificio Digno
badges$badge.death_from_sacrifice.desc=Muere estando junto a un fuego de sacrificio
badges$badge.death_from_grim_trap.title=Paso Mortal
badges$badge.death_from_grim_trap.desc=Muere por una trampa siniestra
badges$badge.death_from_all.title=Otra Triste Muerte
badges$badge.death_from_all.desc=Desbloquea todas las medallas de tipo "causa de muerte"
badges$badge.boss_slain_1.title=Servicio de limopieza
badges$badge.boss_slain_1.desc=Acaba con el jefe al final de las cloacas
badges$badge.boss_slain_2.title=Director de la Prisión
@@ -77,9 +77,9 @@ badges$badge.boss_slain_3.desc=Acaba con el jefe al final de las cuevas
badges$badge.boss_slain_4.title=Rey Conquistador
badges$badge.boss_slain_4.desc=Acaba con el jefe al final de la ciudad
badges$badge.boss_slain_1_all_classes.title=Maestro de nada, aprendiz de mucho
badges$badge.boss_slain_1_all_classes.desc=Defeat the first boss with every hero class
badges$badge.boss_slain_1_all_classes.desc=Derrota al primer jefe con todas las clases de héroes
badges$badge.boss_slain_3_all_subclasses.title=Maestro de nada, aprendiz de todo
badges$badge.boss_slain_3_all_subclasses.desc=Defeat the third boss with every hero subclass
badges$badge.boss_slain_3_all_subclasses.desc=Derrota al tercer jefe con todas las subclases de héroes
badges$badge.strength_attained_1.title=Fisicoculturista Novato
badges$badge.strength_attained_1.desc=Consigue 12 puntos de fuerza
badges$badge.strength_attained_2.title=Fisicoculturista Adepto
@@ -113,55 +113,55 @@ badges$badge.item_level_5.desc=Consigue un ítem de nivel 15 o superior
badges$badge.victory.title=¡Victoria!
badges$badge.victory.desc=Consigue el Amuleto de Yendor
badges$badge.victory_all_classes.title=Maestro de mucho
badges$badge.victory_all_classes.desc=Obtain the Amulet of Yendor with every hero class
badges$badge.victory_all_classes.desc=Consigue el Amuleto de Yendor con todas las clases de héroe
badges$badge.mastery_combo.title=Furia del Gladiador
badges$badge.mastery_combo.desc=Alcanza un combo de 10 golpes
badges$badge.items_crafted_1.title=Alquimista Novato
badges$badge.items_crafted_1.desc=Craft 3 items via alchemy in one game
badges$badge.items_crafted_1.desc=Crea 3 ítems mediante alquimia en una partida
badges$badge.items_crafted_2.title=Alquimista Adepto
badges$badge.items_crafted_2.desc=Craft 8 items via alchemy in one game
badges$badge.items_crafted_2.desc=Crea 8 ítems mediante alquimia en una partida
badges$badge.items_crafted_3.title=Alquimista Experto
badges$badge.items_crafted_3.desc=Crea 15 ítems mediante alquimia en una partida
badges$badge.items_crafted_4.title=Alquimista Maestro
badges$badge.items_crafted_4.desc=Craft 24 items via alchemy in one game
badges$badge.items_crafted_4.desc=Crea 24 ítems mediante alquimia en una partida
badges$badge.items_crafted_5.title=Alquimista Gran Maestro
badges$badge.items_crafted_5.desc=Craft 35 items via alchemy in one game
badges$badge.items_crafted_5.desc=Crea 35 ítems mediante alquimia en una partida
badges$badge.no_monsters_slain.title=Pacifista
badges$badge.no_monsters_slain.desc=Completa un Nivel sin derrotar a ningún enemigo
badges$badge.grim_weapon.title=Parca
badges$badge.grim_weapon.desc=Acaba con un enemigo usando un arma de sombras
badges$badge.piranhas.title=Pescador no Convencional
badges$badge.piranhas.desc=Mata a 6 pirañas en una partida
badges$badge.boss_challenge_1.title=Spotless Victory
badges$badge.boss_challenge_1.desc=Defeat the sewers boss without letting it use its charge attack or heal in water
badges$badge.boss_challenge_1.title=Victoria Inmaculada
badges$badge.boss_challenge_1.desc=Derrota al jefe de las alcantarillas sin permitirle que use su ataque de bombeo o se cure en el agua
badges$badge.boss_challenge_2.title=Gotcha!
badges$badge.boss_challenge_2.desc=Defeat the prison boss without getting hit by any traps or hazards
badges$badge.boss_challenge_3.title=Outmaneuvered
badges$badge.boss_challenge_3.desc=Defeat the caves boss without getting attacked or damaged while it is supercharged
badges$badge.boss_challenge_4.title=No Weapons in His Presence
badges$badge.boss_challenge_4.desc=Defeat the city boss without ever directly attacking him with weapons or wands
badges$badge.boss_challenge_5.title=Doom Slayer
badges$badge.boss_challenge_5.desc=Defeat the final boss with all demon spawners alive and the badder bosses challenge enabled
badges$badge.boss_challenge_2.desc=Derrota al jefe de la prisión sin ser alcanzado por ninguna trampa o peligro
badges$badge.boss_challenge_3.title=Maniobrable
badges$badge.boss_challenge_3.desc=Derrota al jefe de las cuevas sin ser alcanzado por sus ataques o recibir daño mientras está sobrecargado
badges$badge.boss_challenge_4.title=Ningún Arma en Su Presencia
badges$badge.boss_challenge_4.desc=Derrota al jefe de la ciudad sin atacarle directamente con armas o varitas
badges$badge.boss_challenge_5.title=Exterminador de Demonios
badges$badge.boss_challenge_5.desc=Derrota al jefe final con todos los invocadores de demonios vivos y el desafío jefes más malotes activado
badges$badge.games_played_1.title=Explorador Novato
badges$badge.games_played_1.desc=Juega 10 partidas o gana 1 partida
badges$badge.games_played_2.title=Explorador Adepto
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_2.desc=Juega 25 partidas o gana 3 partidas
badges$badge.games_played_3.title=Explorador Experto
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_3.desc=Juega 50 partidas o gana 5 partidas
badges$badge.games_played_4.title=Explorador Maestro
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_4.desc=Juega 200 partidas o gana 10 partidas
badges$badge.games_played_5.title=Explorador Gran Maestro
badges$badge.games_played_5.desc=Play 1000 games or win 25 games
badges$badge.high_score_1.title=Novice Score Chaser
badges$badge.high_score_1.desc=End a run with a score of 5000 or higher
badges$badge.high_score_2.title=Adept Score Chaser
badges$badge.high_score_2.desc=End a run with a score of 25,000 or higher
badges$badge.high_score_3.title=Expert Score Chaser
badges$badge.high_score_3.desc=End a run with a score of 100,000 or higher
badges$badge.high_score_4.title=Master Score Chaser
badges$badge.high_score_4.desc=End a run with a score of 250,000 or higher
badges$badge.high_score_5.title=Grandmaster Score Chaser
badges$badge.high_score_5.desc=End a run with a score of 1,000,000 or higher
badges$badge.games_played_5.desc=Juega 1000 partidas o gana 25 partidas
badges$badge.high_score_1.title=Rompe Récords Novato
badges$badge.high_score_1.desc=Termina una partida con una puntuación de 5000 o más
badges$badge.high_score_2.title=Rompe Récords Adepto
badges$badge.high_score_2.desc=Termina una partida con una puntuación de 25.000 o más
badges$badge.high_score_3.title=Rompe Récords Experto
badges$badge.high_score_3.desc=Termina una partida con una puntuación de 100.000 o más
badges$badge.high_score_4.title=Rompe Récords Maestro
badges$badge.high_score_4.desc=Termina una partida con una puntuación de 250.000 o más
badges$badge.high_score_5.title=Rompe Récords Gran Maestro
badges$badge.high_score_5.desc=Termina una partida con una puntuación de 1.000.000 o más
badges$badge.happy_end.title=Final Feliz
badges$badge.happy_end.desc=Lleva el Amuleto de Yendor a la superficie
badges$badge.champion_1.title=Campeón de Bronce
@@ -175,14 +175,14 @@ badges$badge.unlock_mage.desc=Desbloquea al Mago usando un pergamino de mejora
badges$badge.unlock_rogue.title=¡Pícaro desbloqueado!
badges$badge.unlock_rogue.desc=Desbloquea al Pícaro realizando 10 ataques sorpresa en una partida
badges$badge.unlock_huntress.title=¡Cazadora desbloqueada!
badges$badge.unlock_huntress.desc=Unlock the Huntress by hitting enemies with thrown weapons 10 times in one game
badges$badge.unlock_huntress.desc=Desbloquea a la Cazadora atacando enemigos con armas arrojadizas 10 veces en una partida
challenges.no_food=A dieta
challenges.no_food_desc=¡La comida ya es escasa, pero también tendrás que controlar tus porciones!\n\n- La comida y el cuerno de saciedad son un tercio de efectivos en satisfacer el hambre.\n- Otras fuentes de saciedad no son afectadas.
challenges.no_armor=La fe es mi armadura
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced
challenges.no_armor_desc=¡Vas a necesitar fe en ti mismo, ya que tu armadura no hará mucho!\n\n- La capacidad de bloqueo base de todas las armaduras es reducida, excepto por la armadura de tela.\n- Todas las armaduras ahora obtienen muy poco bloqueo cuando las mejoras.\n- La defensa del guardián de tierra también es reducida significativamente.
challenges.no_healing=Farmacofobia
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items made using potions of healing, and sunfruit will poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters.
challenges.no_healing_desc=Las pociones curativas sí que son útiles, lamentablemente, ¡eres alérgico!\n\n- Las pociones de curación, ítems creados a partir de estas y la bayasol envenenarán al héroe en lugar de curarlo.\n- Los catalizadores alquímicos no podrán curar o envenenar al héroe de forma aleatoria.\n- Estos ítems aún funcionarán normalmente para otros personajes.
challenges.no_herbalism=Tierra estéril
challenges.no_herbalism_desc=Parece que no queda agua limpia en esta mazmorra maldita...\n\n- Gotas de rocío son eliminadas.\n- Plantas son eliminadas.\n- Semillas seguirán apareciendo, pero no crecerán.
challenges.swarm_intelligence=Enjambre
@@ -192,10 +192,10 @@ challenges.darkness_desc=¡Es una mazmorra después de todo!\n\n- Distancia de v
challenges.no_scrolls=Runas prohibidas
challenges.no_scrolls_desc=Una cierta runa es más difícil de encontrar. Desafortunadamente, siempre es la más útil.\n\n- La mitad de los pergaminos de mejora son eliminados.
challenges.champion_enemies=Campeones hostiles
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=¡No eres el único que puede subir de nivel!\n\n-Los enemigos regulares tienen 1/8 posibilidades de aparecer con un efecto especial de campeón.\n-Los campeones se despertarán si aparecen dormidos.\n-El héroe sabe cuando un campn aparece.\n-Los campeones son inmunes a la corrupción.\n\nHay seis tipos de campeones enemigos:\n_Flameante (Naranja):_ +25% de daño cuerpo a cuerpo, enciende fuego al golpear, inmune al fuego, esparce flamas al morir.\n_Proyectivo (Purpura):_ +25% de daño cuerpo a cuerpo, pueden atacar cualquier cosa que vean.\n_Antigico (Verde):_ -25% daño recibido, inmune a los efectos mágicos.\n_Gigante (Azul):_ -75% daño recibido, +1 rango cuerpo a cuerpo, no puede moverse por túneles.\n_Bendecido (Amarillo):_ +200% precisión, +200% evasión.\n_Creciente (Rojo):_ +20% de precisión, evasión, daño y PS efectivos. Aumenta en 1% cada 3 turnos.
challenges.stronger_bosses=Jefes más malotes
challenges.stronger_bosses_desc=Los jefes son mucho más difíciles con este desafío!\n\n_Goo:_ +20% de salud.\n_-_ Su curación sobre el agua incrementa hasta 3/turno.\n_-_ Se bombea en 1 turno en lugar de 2.\n_Tengu:_ +25% de salud.\n_-_ Fase 1: las trampas son más letales.\n_-_ Fase 2: sus habilidades son más frecuentes.\n_DM-300:_ +33% de salud.\n_-_ Las torres de energía son más resistentes y se activan 3.\n_-_ Sus habilidades son más poderosas y frecuentes.\n_-_ El DM-300 es más rápido cuando esta supercargado.\n_-_ Los cables expuestos son dos veces más comunes.\n_Rey Enano:_ +50% de salud.\n_-_ Los súbditos son más fuertes en todas las fases.\n_-_ Fase 1: habilidades e invocaciones más rápidas.\n_-_ Fase 2: 2 súbditos más por ronda.\n_-_ Fase 3: 2x de salud, invocaciones más rápidas.\n_Yog-Dzewa:_\n_-_ ¡Dos puños invocados al mismo tiempo!\n_-_ Su laser inflige +60% de daño.\n_-_ Súbditos más fuertes.
rankings$record.something=Asesinado por Algo
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.ascended=Ascended with the Amulet!
rankings$record.won=Obtenido el Amuleto de Yendor
rankings$record.ascended=¡Ascendido con el Amuleto!

View File

@@ -1,5 +1,5 @@
badges.endorsed=Badge endorsed: %s.
badges.new=Badge unlocked: %s.
badges.endorsed=Lortutako domina: %s
badges.new=Desblokeatutako domina: %s
badges$badge.monsters_slain_1.title=Munstro ehiztari hasiberria
badges$badge.monsters_slain_1.desc=Gainditu 10 arerio partida bakarrean
badges$badge.monsters_slain_2.title=Munstro ehiztari trebea
@@ -7,9 +7,9 @@ badges$badge.monsters_slain_2.desc=Gainditu 50 arerio partida bakarrean
badges$badge.monsters_slain_3.title=Munstro ehiztari aditua
badges$badge.monsters_slain_3.desc=Gainditu 100 arerio partida bakarrean
badges$badge.monsters_slain_4.title=Munstro ehiztari jakintsua
badges$badge.monsters_slain_4.desc=Defeat 250 enemies in one game
badges$badge.monsters_slain_4.desc=Gainditu 250 arerio partida bakarrean
badges$badge.monsters_slain_5.title=Munstro ehiztari gorentasuna
badges$badge.monsters_slain_5.desc=Defeat 500 enemies in one game
badges$badge.monsters_slain_5.desc=Gainditu 500 arerio partida bakarrean
badges$badge.gold_collected_1.title=Altxor bilatzaile hasiberria
badges$badge.gold_collected_1.desc=Batu 250 urrezko txanpon partida bakarrean
badges$badge.gold_collected_2.title=Altxor bilatzaile trebea
@@ -17,9 +17,9 @@ badges$badge.gold_collected_2.desc=Batu 1000 urrezko txanpon partida bakarrean
badges$badge.gold_collected_3.title=Altxor bilatzaile aditua
badges$badge.gold_collected_3.desc=Batu 2500 urrezko txanpon partida bakarrean
badges$badge.gold_collected_4.title=Altxor bilatzaile jakintsua
badges$badge.gold_collected_4.desc=Collect 7500 gold in one game
badges$badge.gold_collected_4.desc=Batu 7500 urrezko txanpon partida bakarrean
badges$badge.gold_collected_5.title=Altxor bilatzaile gorentasuna
badges$badge.gold_collected_5.desc=Collect 15,000 gold in one game
badges$badge.gold_collected_5.desc=Batu 15.000 urrezko txanpon partida bakarrean
badges$badge.level_reached_1.title=Abenturazale hasiberria
badges$badge.level_reached_1.desc=Iritsi 6. mailara
badges$badge.level_reached_2.title=Abenturazale trebea
@@ -58,16 +58,16 @@ badges$badge.death_from_hunger.title=Goseak hila
badges$badge.death_from_hunger.desc=Gosearen gosez hila
badges$badge.death_from_falling.title=Ogitartekoa
badges$badge.death_from_falling.desc=Eroriz hil
badges$badge.death_from_enemy_magic.title=Zapped
badges$badge.death_from_enemy_magic.desc=Die to an enemy's magical attack
badges$badge.death_from_friendly_magic.title=Friendly Fire
badges$badge.death_from_friendly_magic.desc=Die to your own magical item
badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_enemy_magic.title=Zartatua
badges$badge.death_from_enemy_magic.desc=Hil arerioaren eraso magikoaren ondorioz
badges$badge.death_from_friendly_magic.title=Lagunarteko sua
badges$badge.death_from_friendly_magic.desc=Hil zure gailu magikoaren ondorioz
badges$badge.death_from_sacrifice.title=Sakrifizio ohoretsua
badges$badge.death_from_sacrifice.desc=Hil sakrifiziozko suaren ondoan
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.death_from_grim_trap.desc=Hil tranpa ospel batean
badges$badge.death_from_all.title=Beste heriotza tamalgarri bat
badges$badge.death_from_all.desc=Desblokeatu 'heriotza kausa' domina guztiak
badges$badge.boss_slain_1.title=Bare atezaina
badges$badge.boss_slain_1.desc=Garaitu estolda amaierako nagusia
badges$badge.boss_slain_2.title=Espetxeko jagolea
@@ -113,28 +113,28 @@ badges$badge.item_level_5.desc=Eskuratu 15. mailatik gorako objekturen bat
badges$badge.victory.title=Garaipena!
badges$badge.victory.desc=Lortu Yendorren zinginarria
badges$badge.victory_all_classes.title=Ofizio askotako jakintsua
badges$badge.victory_all_classes.desc=Obtain the Amulet of Yendor with every hero class
badges$badge.victory_all_classes.desc=Lortu Yendorren zinginarria heroi klase guztiekin
badges$badge.mastery_combo.title=Gladiadorearen sumina
badges$badge.mastery_combo.desc=Lortu 10 kolpeetako segida
badges$badge.items_crafted_1.title=Alkimista hasiberria
badges$badge.items_crafted_1.desc=Craft 3 items via alchemy in one game
badges$badge.items_crafted_1.desc=Ekoiztu 3 gauza alkimia bidez partida berean
badges$badge.items_crafted_2.title=Alkimista trebea
badges$badge.items_crafted_2.desc=Craft 8 items via alchemy in one game
badges$badge.items_crafted_2.desc=Ekoiztu 8 gauza alkimia bidez partida berean
badges$badge.items_crafted_3.title=Alkimista aditua
badges$badge.items_crafted_3.desc=Ekoiztu 15 gauza alkimia bidez partida berean
badges$badge.items_crafted_4.title=Alkimista jakintsua
badges$badge.items_crafted_4.desc=Craft 24 items via alchemy in one game
badges$badge.items_crafted_4.desc=Ekoiztu 24 gauza alkimia bidez partida berean
badges$badge.items_crafted_5.title=Alkimista gorentasuna
badges$badge.items_crafted_5.desc=Craft 35 items via alchemy in one game
badges$badge.items_crafted_5.desc=Ekoiztu 35 gauza alkimia bidez partida berean
badges$badge.no_monsters_slain.title=Bakezalea
badges$badge.no_monsters_slain.desc=Bukatu solairu bat areriorik gainditu gabe
badges$badge.grim_weapon.title=Segalari ospela
badges$badge.grim_weapon.desc=Gainditu arerioren bat arma ospel batekin
badges$badge.piranhas.title=Ezohiko arrantzalea
badges$badge.piranhas.desc=Hil 6 piraña partida berean
badges$badge.boss_challenge_1.title=Spotless Victory
badges$badge.boss_challenge_1.title=Garaipen orbangabea
badges$badge.boss_challenge_1.desc=Defeat the sewers boss without letting it use its charge attack or heal in water
badges$badge.boss_challenge_2.title=Gotcha!
badges$badge.boss_challenge_2.title=Harrapatuta!
badges$badge.boss_challenge_2.desc=Defeat the prison boss without getting hit by any traps or hazards
badges$badge.boss_challenge_3.title=Outmaneuvered
badges$badge.boss_challenge_3.desc=Defeat the caves boss without getting attacked or damaged while it is supercharged
@@ -145,23 +145,23 @@ badges$badge.boss_challenge_5.desc=Defeat the final boss with all demon spawners
badges$badge.games_played_1.title=Abenturazale hasiberria
badges$badge.games_played_1.desc=Jolastu 10 partida edo irabazi 1
badges$badge.games_played_2.title=Abenturazale trebea
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_2.desc=Jolastu 25 partida edo irabazi 3
badges$badge.games_played_3.title=Abenturazale aditua
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_3.desc=Jolastu 50 partida edo irabazi 5
badges$badge.games_played_4.title=Abenturazale jakintsua
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_4.desc=Jolastu 200 partida edo irabazi 10
badges$badge.games_played_5.title=Abenturazale gorentasuna
badges$badge.games_played_5.desc=Play 1000 games or win 25 games
badges$badge.high_score_1.title=Novice Score Chaser
badges$badge.high_score_1.desc=End a run with a score of 5000 or higher
badges$badge.high_score_2.title=Adept Score Chaser
badges$badge.high_score_2.desc=End a run with a score of 25,000 or higher
badges$badge.high_score_3.title=Expert Score Chaser
badges$badge.high_score_3.desc=End a run with a score of 100,000 or higher
badges$badge.high_score_4.title=Master Score Chaser
badges$badge.high_score_4.desc=End a run with a score of 250,000 or higher
badges$badge.high_score_5.title=Grandmaster Score Chaser
badges$badge.high_score_5.desc=End a run with a score of 1,000,000 or higher
badges$badge.games_played_5.desc=Jolastu 1000 partida edo irabazi 25
badges$badge.high_score_1.title=Puntugile hasiberria
badges$badge.high_score_1.desc=Amaitu partida 5.000 puntu edo gehiagorekin
badges$badge.high_score_2.title=Puntugile trebea
badges$badge.high_score_2.desc=Amaitu partida 25.000 puntu edo gehiagorekin
badges$badge.high_score_3.title=Puntugile aditua
badges$badge.high_score_3.desc=Amaitu partida 100.000 puntu edo gehiagorekin
badges$badge.high_score_4.title=Puntugile jakintsua
badges$badge.high_score_4.desc=Amaitu partida 250.000 puntu edo gehiagorekin
badges$badge.high_score_5.title=Puntugile gorentasuna
badges$badge.high_score_5.desc=Amaitu partida 1.000.000 puntu edo gehiagorekin
badges$badge.happy_end.title=Bukaera alaia
badges$badge.happy_end.desc=Atera Yendorren zinginarria azalera
badges$badge.champion_1.title=Brontzezko aldezkaria
@@ -175,14 +175,14 @@ badges$badge.unlock_mage.desc=Desblokeatu aztia hobekuntza eskuizkribu bat erabi
badges$badge.unlock_rogue.title=Alproja desbloketuta!
badges$badge.unlock_rogue.desc=Desblokeatu alproja ezusteko 10 eraso eginez partida berean
badges$badge.unlock_huntress.title=Ehiztaria desblokeatuta!
badges$badge.unlock_huntress.desc=Unlock the Huntress by hitting enemies with thrown weapons 10 times in one game
badges$badge.unlock_huntress.desc=Desblokeatu ehiztaria 10 arerio arma jaurtigaiekin erasoz partida berean
challenges.no_food=Dietan
challenges.no_food_desc=Janaria urria da, neurtu mauka bakoitza!\n\n- Janariaren eta oparotasun-adarraren gosea kentzeko eraginkortasuna aurrekoaren heren bat da\n- Beste asetasun iturriak ez dira aldatu
challenges.no_armor=Fedea da nire armadura
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced
challenges.no_armor_desc=Zure buruan sinistu beharko duzu, armadurak ez baitu ezer egingo!\n\n- Oinarrizko blokeatze ahalmena gutxitu da armadura guztietan, oihala ezik.\n- Hobetzean armaduren oso blokeatze ahalmen gutxi lortzen dute.\n- Lurrezko zaindariaren babes ahalmena ere nabarmen gutxitu da.
challenges.no_healing=Farmakofobia
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items made using potions of healing, and sunfruit will poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters.
challenges.no_healing_desc=Sendatze edabeak praktikoak dira, zoritzarrez alergikoa zara!\n\n- Sendatze edabeak, sendatze edabeekin egindako elementuek, eta ekifruituak heroia pozoitzen dute, hau sendatu ordez.\n-Katalizatzaile alkimikoek ezin dute heroia ausaz sendatu ala pozoitu.\n-Elementu hauek arrunt funtzionatuko dute beste karaktereentzat.
challenges.no_herbalism=Lur antzua
challenges.no_herbalism_desc=Badirudi ez dela ur garbirik geratzen ziega malapartatu honetan...\n\n- Ihintza tantak kenduta\n- Landareak kenduta\n- Haziak agertuko dira, baina ez dira errotuko
challenges.swarm_intelligence=Multzo inteligentzia
@@ -192,10 +192,10 @@ challenges.darkness_desc=Hau ziega bat da azken finean!\n\n- Distantzia ikusgarr
challenges.no_scrolls=Debekatutako errunak
challenges.no_scrolls_desc=Erruna zehatz bat aurkitzea zailagoa da. Zoritxarrez gehien behar den hori izaten da.\n\n- Ziegako hobekuntza eskuizkribuen erdia kendu dira
challenges.champion_enemies=Aldezkari erasokorrak
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=Zu ez zara mailaz igo daitekeen bakarra!\n\n-Arerio arruntek 1/8ko aukera dute aldezkari hobekuntzaren batekin jaiotzeko.\n-Aldezkariak esnatu egiten dira lo jaioz gero\n-Heroiak badaki aldezkariren bat jaio dela\n-Aldezkariak ez dira ustelkerian eroriko\n\nSei aldezkari mota daude:\n_Suzkoa (laranja):_ +%25 aurrez-aurreko kaltea, kolpatzean sua hartzen du, suak ez dio eraginik egiten, hiltzean sugarrak hedatzen ditu\n_Beso luzea (morea):_ +%25 aurrez-aurreko kaltea, ikusten duen edozer eraso dezake\n_Anti-magikoa (berdea):_ -%25 jasotako kaltea, magiak ez dio eraginik egiten\n_Erraldoia (urdina):_ -%75 jasotako kaltea, +1 aurrez-aurreko irismena, ezin da tuneletan sartu\n_Bedeinkatua (horia):_ +%200 zehaztasuna, +%200 iheskortasuna\n_Hazlea (gorria):_ +%20 zehaztasuna, iheskortasuna, kaltea eta OP eraginkorra. %1 hazten da 3 txandaz behin.
challenges.stronger_bosses=Nagusi gaiztoagoak
challenges.stronger_bosses_desc=Nagusiak gogorragoak dira erronka honetan!\n\n_Goo:_ +%20 osasuna\n_-_ Uretan sendatzeak gora egiten du: 3/txandako\n_-_ Txanda bakoitzean puztu daiteke, 2 txanden ordez\n_Tengu:_ +%25 osasuna\n_-_ 1. fasea: tranpak hilkorragoak dira\n_-_ 2. fasea: abileziak sarriago erabiltzen dira\n_DM-300:_ +%33 osasuna\n_-_ Zutabeak gogorragoak dira eta 3 aktibatzen dira\n_-_ Abileziak indartsuagoak dira eta sarriago abertzen dira\n_-_ DM-300 azkarragoa da gainkargatuta dagoenean\n_-_ Kable esposatuak sarriago agertzen dira\n_Ipotxen erregea:_ +%50 osasuna\n_-_ Menpekoak gogorragoak dira fase guztietan\n_-_ 1, fasea: abilezia eta araokatze azkarragoak\n_-_ 2. fasea: 2 menpeko gehiago txandako\n_-_ 3. fasea: osasun bikoitza, araokatze azkarragoak\n_Yog-Dzewa:_\n_-_ Bi ukabil araokatzen dira aldi bakoitzean\n_-_ +%60 kaltea laserrarekin\n_-_ Menpeko indartsuagoak
rankings$record.something=Zerbaitek eraila
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.ascended=Ascended with the Amulet!
rankings$record.won=Yendorren zinginarria lortuta
rankings$record.ascended=Zinginarriarekin igota

View File

@@ -1,5 +1,5 @@
badges.endorsed=Badge endorsed: %s.
badges.new=Badge unlocked: %s.
badges.endorsed=Saavutus saavutettu: %s
badges.new=Saavutus avattu: %s
badges$badge.monsters_slain_1.title=Noviisi Hirviön Metsästäjä
badges$badge.monsters_slain_1.desc=Päihitä 10 vihollista yhdessä pelissä
badges$badge.monsters_slain_2.title=Taitava Hirviön Metsästäjä
@@ -7,9 +7,9 @@ badges$badge.monsters_slain_2.desc=päihitä 50 vihollista yhdessä pelissä
badges$badge.monsters_slain_3.title=Asiantuntija Hirviön Metsästäjä
badges$badge.monsters_slain_3.desc=Päihitä 100 vihollista yhdessä pelissä
badges$badge.monsters_slain_4.title=Mestari Hirviön Metsästäjä
badges$badge.monsters_slain_4.desc=Defeat 250 enemies in one game
badges$badge.monsters_slain_4.desc=Päihitä 250 vihollista yhdessä pelissä
badges$badge.monsters_slain_5.title=Suurmestari Hirviön Metsästäjä
badges$badge.monsters_slain_5.desc=Defeat 500 enemies in one game
badges$badge.monsters_slain_5.desc=Päihitä 500 vihollista yhdessä pelissä
badges$badge.gold_collected_1.title=Noviisi Aarteenmetsästäjä
badges$badge.gold_collected_1.desc=Kerää 250 kultaa yhdessä pelissä
badges$badge.gold_collected_2.title=Taitava Aarteenmetsästäjä
@@ -17,9 +17,9 @@ badges$badge.gold_collected_2.desc=Kerää 1000 kultaa yhdessä pelissä
badges$badge.gold_collected_3.title=Asiantuntija Aarteenmetsästäjä
badges$badge.gold_collected_3.desc=Kerää 2500 kultaa yhdessä pelissä
badges$badge.gold_collected_4.title=Mestari Aarteenmetsästäjä
badges$badge.gold_collected_4.desc=Collect 7500 gold in one game
badges$badge.gold_collected_4.desc=Kerää 7500 kultaa yhdessä pelissä
badges$badge.gold_collected_5.title=Suurmestari Aarteenmetsästäjä
badges$badge.gold_collected_5.desc=Collect 15,000 gold in one game
badges$badge.gold_collected_5.desc=Kerää 15 000 kultaa yhdessä pelissä
badges$badge.level_reached_1.title=Noviisi Seikkailija
badges$badge.level_reached_1.desc=Saavuta taso 6
badges$badge.level_reached_2.title=Taitava Seikkailija
@@ -47,27 +47,27 @@ badges$badge.all_scrolls_identified.desc=Tunnista kaikki kääröt lokikirjassas
badges$badge.all_items_identified.title=Mestari Tutkija
badges$badge.all_items_identified.desc=Tunnista kaikki esineet lokikirjassasi
badges$badge.all_bags_bought.title=Juhtaeläin
badges$badge.all_bags_bought.desc=Fully expand your inventory
badges$badge.all_bags_bought.desc=Laajenna tavaraluettelosi täysin
badges$badge.death_from_fire.title=Palanut
badges$badge.death_from_fire.desc=Die from fire
badges$badge.death_from_fire.desc=Kuole tuleen
badges$badge.death_from_poison.title=Myrkytetty
badges$badge.death_from_poison.desc=Die from poison
badges$badge.death_from_poison.desc=Kuole myrkkyyn
badges$badge.death_from_gas.title=Tukehtui
badges$badge.death_from_gas.desc=Die from toxic gas
badges$badge.death_from_hunger.title=Starved
badges$badge.death_from_hunger.desc=Die from hunger
badges$badge.death_from_gas.desc=Kuole myrkkykaasuun
badges$badge.death_from_hunger.title=Nälkään nääntynyt
badges$badge.death_from_hunger.desc=Kuole nälkään
badges$badge.death_from_falling.title=Litistetty
badges$badge.death_from_falling.desc=Die from falling down
badges$badge.death_from_enemy_magic.title=Zapped
badges$badge.death_from_enemy_magic.desc=Die to an enemy's magical attack
badges$badge.death_from_falling.desc=Kuole putoamiseen
badges$badge.death_from_enemy_magic.title=Nitistetty
badges$badge.death_from_enemy_magic.desc=Kuole vihollisen maagiseen hyökkäykseen
badges$badge.death_from_friendly_magic.title=Friendly Fire
badges$badge.death_from_friendly_magic.desc=Die to your own magical item
badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.death_from_friendly_magic.desc=Kuole omalle maagiselle esineellesi
badges$badge.death_from_sacrifice.title=Arvokas Uhraus
badges$badge.death_from_sacrifice.desc=Kuole uhrausalttarin vieressä
badges$badge.death_from_grim_trap.title=Tappava harha-askel
badges$badge.death_from_grim_trap.desc=Kuole kuoloansaan
badges$badge.death_from_all.title=Taas Yksi Surullinen Kuolema
badges$badge.death_from_all.desc=Avaa kaikki 'kuolinsyy' saavutukset
badges$badge.boss_slain_1.title=Slime janitor
badges$badge.boss_slain_1.desc=Päihitä päävastus viemäreiden lopussa
badges$badge.boss_slain_2.title=Vanginvartija
@@ -75,11 +75,11 @@ badges$badge.boss_slain_2.desc=Päihitä päävastus vankilan lopussa
badges$badge.boss_slain_3.title=Romuttaja
badges$badge.boss_slain_3.desc=Päihitä päävastus luolien lopussa
badges$badge.boss_slain_4.title=King Conqueror
badges$badge.boss_slain_4.desc=Defeat the boss at the end of the city
badges$badge.boss_slain_4.desc=Päihitä päävastus kaupungin lopussa
badges$badge.boss_slain_1_all_classes.title=Yleismies
badges$badge.boss_slain_1_all_classes.desc=Defeat the first boss with every hero class
badges$badge.boss_slain_1_all_classes.desc=Päihitä ensimmäinen päävastus kaikilla sankariluokilla
badges$badge.boss_slain_3_all_subclasses.title=Jokapaikanhöylä
badges$badge.boss_slain_3_all_subclasses.desc=Defeat the third boss with every hero subclass
badges$badge.boss_slain_3_all_subclasses.desc=Päihitä kolmas päävastus kaikilla sankareiden alaluokilla
badges$badge.strength_attained_1.title=Noviisi Kehonrakentaja
badges$badge.strength_attained_1.desc=Saavuta 12 pistettä vahvuutta
badges$badge.strength_attained_2.title=Taitava Kehonrakentaja
@@ -100,89 +100,89 @@ badges$badge.food_eaten_4.title=Mestari Herkuttelija
badges$badge.food_eaten_4.desc=Syö ruokaa 40 kertaa yhdessä pelissä
badges$badge.food_eaten_5.title=Suurmestari Herkuttelija
badges$badge.food_eaten_5.desc=Syö ruokaa 50 kertaa yhdessä pelissä
badges$badge.item_level_1.title=Novice Enchanter
badges$badge.item_level_1.desc=Acquire an item of level 3 or higher
badges$badge.item_level_2.title=Adept Enchanter
badges$badge.item_level_2.desc=Acquire an item of level 6 or higher
badges$badge.item_level_3.title=Expert Enchanter
badges$badge.item_level_3.desc=Acquire an item of level 9 or higher
badges$badge.item_level_4.title=Master Enchanter
badges$badge.item_level_4.desc=Acquire an item of level 12 or higher
badges$badge.item_level_5.title=Grandmaster Enchanter
badges$badge.item_level_5.desc=Acquire an item of level 15 or higher
badges$badge.victory.title=Victory!
badges$badge.victory.desc=Obtain the Amulet of Yendor
badges$badge.victory_all_classes.title=Master of Many Trades
badges$badge.victory_all_classes.desc=Obtain the Amulet of Yendor with every hero class
badges$badge.mastery_combo.title=Gladiator's Fury
badges$badge.mastery_combo.desc=Reach a 10-hit combo
badges$badge.items_crafted_1.title=Novice Alchemist
badges$badge.items_crafted_1.desc=Craft 3 items via alchemy in one game
badges$badge.items_crafted_2.title=Adept Alchemist
badges$badge.items_crafted_2.desc=Craft 8 items via alchemy in one game
badges$badge.items_crafted_3.title=Expert Alchemist
badges$badge.items_crafted_3.desc=Craft 15 items via alchemy in one game
badges$badge.items_crafted_4.title=Master Alchemist
badges$badge.items_crafted_4.desc=Craft 24 items via alchemy in one game
badges$badge.items_crafted_5.title=Grandmaster Alchemist
badges$badge.items_crafted_5.desc=Craft 35 items via alchemy in one game
badges$badge.item_level_1.title=Noviisi Lumoaja
badges$badge.item_level_1.desc=Hanki esine, joka on taso 3 tai korkeampi
badges$badge.item_level_2.title=Taitava Lumoaja
badges$badge.item_level_2.desc=Hanki esine, joka on taso 6 tai korkeampi
badges$badge.item_level_3.title=Asiantuntija Lumoaja
badges$badge.item_level_3.desc=Hanki esine, joka on taso 9 tai korkeampi
badges$badge.item_level_4.title=Mestari Lumoaja
badges$badge.item_level_4.desc=Hanki esine, joka on taso 12 tai korkeampi
badges$badge.item_level_5.title=Suurmestari Lumoaja
badges$badge.item_level_5.desc=Hanki esine, joka on taso 15 tai korkeampi
badges$badge.victory.title=Voitto!
badges$badge.victory.desc=Saa Yendorin Amuletti
badges$badge.victory_all_classes.title=Mestariyleismies
badges$badge.victory_all_classes.desc=Saa Yendorin Amuletti jokaisella sankariluokalla
badges$badge.mastery_combo.title=Gladiaattorin raivo
badges$badge.mastery_combo.desc=Saavuta 10 pisteen kombo
badges$badge.items_crafted_1.title=Noviisi Alkemisti
badges$badge.items_crafted_1.desc=Luo 3 esinettä alkemian avulla yhdessä pelissä
badges$badge.items_crafted_2.title=Taitava Alkemisti
badges$badge.items_crafted_2.desc=Luo 8 esinettä alkemian avulla yhdessä pelissä
badges$badge.items_crafted_3.title=Asiantuntija Alkemisti
badges$badge.items_crafted_3.desc=Luo 15 esinettä alkemian avulla yhdessä pelissä
badges$badge.items_crafted_4.title=Mestari Alkemisti
badges$badge.items_crafted_4.desc=Luo 24 esinettä alkemian avulla yhdessä pelissä
badges$badge.items_crafted_5.title=Suurmestari Alkemisti
badges$badge.items_crafted_5.desc=Luo 35 esinettä alkemian avulla yhdessä pelissä
badges$badge.no_monsters_slain.title=Pasifisti
badges$badge.no_monsters_slain.desc=Complete a Floor without defeating any enemies
badges$badge.grim_weapon.title=Grim Reaper
badges$badge.grim_weapon.desc=Defeat an enemy with a Grim weapon
badges$badge.piranhas.title=Unconventional Angler
badges$badge.piranhas.desc=Kill 6 piranhas in one game
badges$badge.boss_challenge_1.title=Spotless Victory
badges$badge.boss_challenge_1.desc=Defeat the sewers boss without letting it use its charge attack or heal in water
badges$badge.boss_challenge_2.title=Gotcha!
badges$badge.boss_challenge_2.desc=Defeat the prison boss without getting hit by any traps or hazards
badges$badge.boss_challenge_3.title=Outmaneuvered
badges$badge.boss_challenge_3.desc=Defeat the caves boss without getting attacked or damaged while it is supercharged
badges$badge.boss_challenge_4.title=No Weapons in His Presence
badges$badge.boss_challenge_4.desc=Defeat the city boss without ever directly attacking him with weapons or wands
badges$badge.no_monsters_slain.desc=Suorita kerros kukistamatta vihollisia
badges$badge.grim_weapon.title=Viikatemies
badges$badge.grim_weapon.desc=Kukista vihollinen aseella, jossa on kuoleman lumous
badges$badge.piranhas.title=Epätavallinen Onkija
badges$badge.piranhas.desc=Tapa 6 piraijaa yhdessä pelissä
badges$badge.boss_challenge_1.title=Tahraton voitto
badges$badge.boss_challenge_1.desc=Voita viemärien päävastus antamatta sen parantua vedessä tai käyttää lataushyökkäystään
badges$badge.boss_challenge_2.title=Sainpas!
badges$badge.boss_challenge_2.desc=Voita vankiloiden päävastus osumatta ansoihin tai muihin vaaroihin
badges$badge.boss_challenge_3.title=Päihitetty
badges$badge.boss_challenge_3.desc=Päihitä luolien päävastus joutumatta hyökkäyksen kohteeksi ja vahingoittumatta, kun se on yliladattuna.
badges$badge.boss_challenge_4.title=Ei Aseita Hänen Ollessa Läsnä
badges$badge.boss_challenge_4.desc=Voita kaupungin päävastus hyökkäämättä häneen suoraan aseilla tai sauvoilla
badges$badge.boss_challenge_5.title=Doom Slayer
badges$badge.boss_challenge_5.desc=Defeat the final boss with all demon spawners alive and the badder bosses challenge enabled
badges$badge.games_played_1.title=Novice Dungeoneer
badges$badge.games_played_1.desc=Play 10 games or win 1 game
badges$badge.games_played_2.title=Adept Dungeoneer
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_3.title=Expert Dungeoneer
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_4.title=Master Dungeoneer
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_5.title=Grandmaster Dungeoneer
badges$badge.games_played_5.desc=Play 1000 games or win 25 games
badges$badge.high_score_1.title=Novice Score Chaser
badges$badge.high_score_1.desc=End a run with a score of 5000 or higher
badges$badge.high_score_2.title=Adept Score Chaser
badges$badge.high_score_2.desc=End a run with a score of 25,000 or higher
badges$badge.high_score_3.title=Expert Score Chaser
badges$badge.high_score_3.desc=End a run with a score of 100,000 or higher
badges$badge.high_score_4.title=Master Score Chaser
badges$badge.high_score_4.desc=End a run with a score of 250,000 or higher
badges$badge.high_score_5.title=Grandmaster Score Chaser
badges$badge.high_score_5.desc=End a run with a score of 1,000,000 or higher
badges$badge.happy_end.title=Happy Ending
badges$badge.happy_end.desc=Take the Amulet of Yendor to the surface
badges$badge.champion_1.title=Bronze Champion
badges$badge.champion_1.desc=Beat the game with 1 or more challenges enabled
badges$badge.champion_2.title=Silver Champion
badges$badge.champion_2.desc=Beat the game with 3 or more challenges enabled
badges$badge.champion_3.title=Golden Champion
badges$badge.champion_3.desc=Beat the game with 6 or more challenges enabled
badges$badge.boss_challenge_5.desc=Voita viimeinen päävastus kun kaikki demonikohdut ovat elossa ja pahemmat pomot haaste on käytössä
badges$badge.games_played_1.title=Noviisi Seikkailija
badges$badge.games_played_1.desc=Pelaa 10 peliä tai voita 1 peli
badges$badge.games_played_2.title=Taitava Seikkailija
badges$badge.games_played_2.desc=Pelaa 25 peliä tai voita 3 peliä
badges$badge.games_played_3.title=Asiantuntija Seikkailija
badges$badge.games_played_3.desc=Pelaa 50 peliä tai voita 5 peliä
badges$badge.games_played_4.title=Mestari Seikkailija
badges$badge.games_played_4.desc=Pelaa 200 peliä tai voita 10 peliä
badges$badge.games_played_5.title=Suurmestari Seikkailija
badges$badge.games_played_5.desc=Pelaa 1000 peliä tai voita 25 peliä
badges$badge.high_score_1.title=Noviisi Pisteenjahtaaja
badges$badge.high_score_1.desc=Lopeta peli vähintään 5000 pisteellä
badges$badge.high_score_2.title=Taitava Pisteenjahtaaja
badges$badge.high_score_2.desc=Lopeta peli vähintään 25 000 pisteellä
badges$badge.high_score_3.title=Asiantuntija Pisteenjahtaaja
badges$badge.high_score_3.desc=Lopeta peli vähintään 100 000 pisteellä
badges$badge.high_score_4.title=Mestari Pisteenjahtaaja
badges$badge.high_score_4.desc=Lopeta peli vähintään 250 000 pistellä
badges$badge.high_score_5.title=Suurmestari Pisteenjahtaaja
badges$badge.high_score_5.desc=Lopeta peli vähintän 1 000 000 pisteellä
badges$badge.happy_end.title=Onnellinen Loppu
badges$badge.happy_end.desc=Vie Yendorin Amuletti pinnalle
badges$badge.champion_1.title=Pronssinen Mestari
badges$badge.champion_1.desc=Voita peli, kun käytössä on vähintään 1 haaste
badges$badge.champion_2.title=Hopeinen Mestari
badges$badge.champion_2.desc=Voita peli, kun käytössä on vähintään 3 haastetta
badges$badge.champion_3.title=Kultainen Mestari
badges$badge.champion_3.desc=Voita peli, kun käytössä on vähintään 6 haastetta
badges$badge.unlock_mage.title=Maagi Avattu!
badges$badge.unlock_mage.desc=Avaa maagi käyttämällä parannuksen kääröä
badges$badge.unlock_rogue.title=Roisto Avattu!
badges$badge.unlock_rogue.desc=Avaa Roisto suorittamalla 10 yllätyshyökkäystä yhdessä pelissä
badges$badge.unlock_huntress.title=Metsästäjä Avattu!
badges$badge.unlock_huntress.desc=Unlock the Huntress by hitting enemies with thrown weapons 10 times in one game
badges$badge.unlock_huntress.desc=Avaa Metsästäjä osumalla kymmeneen viholliseen heittoaseella yhdessä pelissä
challenges.no_food=Dieetillä
challenges.no_food_desc=Ruoka on jo harvassa, mutta sinun täytyy myöskin katsoa annoksiasi!\n\n- Ruoka ja runsaudensarvi tyydyttävät nälkää kolmanneksen normaalista\n- Muut kylläisyyden lähteet pysyvät ennallaan
challenges.no_armor=Luottamus on suojani
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced
challenges.no_armor_desc=Tarvitset uskoa itseesi, sillä panssarisi ei tee paljoa!\n\n- Kaikkien panssareiden paitsi kangaspanssarin suojauksen perustasoa on laskettu\n- Panssarit saavat todella vähän lisää suojaustasoa parannuksista\n- Maasuojelijan puolustustasoa on myös laskettu tuntuvasti
challenges.no_healing=Lääkekammo
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items made using potions of healing, and sunfruit will poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters.
challenges.no_healing_desc=Elinvoiman taikajuomat ovat kyllä käteviä, mutta valitettavasti olet allerginen!\n\n- Elinvoiman taikajuomat, niistä valmistetut ja esineet myrkyttävät sankarin elinvoiman palauttamisen sijaan\n- Alkemian katalyytit eivät voi satunnaisesti myrkyttää tai parantaa\n- Edellämainitut esineet toimivat muuten tavalliseen tapaansa
challenges.no_herbalism=Karu maa
challenges.no_herbalism_desc=Tässä kirotussa luolastossa ei vaikuttaisi olevan tippaakaan puhdasta vettä jäljellä...\n\n- Kastepisarat poistettu\n- Kasvit poistettu\n- Siemeniä löytyy yhä, mutta ne eivät juurru
challenges.swarm_intelligence=Laumajärki
@@ -190,12 +190,12 @@ challenges.swarm_intelligence_desc=Pidä varasi, luolaston hirviöt muuttuvat ä
challenges.darkness=Pimeyteen
challenges.darkness_desc=Ollaanhan sitä kuitenkin luolastossa!\n\n- Tavallinen näköetäisyys on huomattavasti lyhyempi\n- Jokaiselta tasolta löytyy soihtu\n- Valaisuusefektit kestävät lyhyemmän aikaa
challenges.no_scrolls=Kielletyt riimut
challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrade scrolls are removed
challenges.no_scrolls_desc=Eräs riimu on hankalampi löytää. Valitettavasti se sattuu olemaan kaikkein hyödyllisin niistä.\n\n- Puolet luolaston parannuksen kääröistä on poistettu
challenges.champion_enemies=Riivatut viholliset
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
challenges.champion_enemies_desc=Et ole ainoa joka voi kehittyä!\n\n- Tavallisilla vihollisilla on 1/8 mahdollisuus ilmestyä erityisen vaikutuksen alaisena.\n- Riivatut hirviöt heräävät välittömästi jos ne ilmestyvät nukkuvina\n- Sankari ilmoittaa riivatun hirviön ilmestyessä tasolle\n- Riivatut hirviöt ovat immuuneja turmelukselle\n\nRiivattuja hirviöitä on kuutta eri tyyppiä:\n_Roihuava (oranssi):_ +25% lyömävahinko, sytyttää tuleen osuessaan, immuuni tulelle, levittää tulta kuollessaan\n_Kantava (violetti):_ +25% lyömävahinko, yltää lyömään mitä tahansa näkemäänsä\n_Vastamagia (vihreä):_ -25% otettu vahinko, immuuni taikuudelle\n_Jättiläismäinen (sininen):_ -75% otettu vahinko, +1 lyömäkantama, ei voi liikkua kapeisiin tunneleihin\n_Siunattu (keltainen):_ +200% osumatarkkuus, +200% väistely\n_Kasvava (punainen):_ +20% osumatarkkuus, väistely, vahinko ja elinvoima. Kasvaa 1% joka kolmas vuoro.
challenges.stronger_bosses=Pahemmat Pääviholliset
challenges.stronger_bosses_desc=Pääviholliset ovat paljon kestävämpiä tällä haasteella!\n\n_Mätätmömmö:_ +20% elinvoimaa\n_-_ Paraneminen vedessä voimistuu, 3/vuoro\n_-_ Kerää voimia yhdessä vuorossa kahden sijasta\n_Tengu:_ +25% elinvoimaa\n_-_ Vaihe 1: ansat ovat paljon tappavampia\n_-_ Vaihe 2: käyttää erikoiskykyjä useammin\n_DM-300:_ +33% elinvoimaa\n_-_ Pylväät ovat kestävämpiä ja 3 aktivoituu\n_-_ Käyttää vahvempia erikoiskykyjä useammin\n_-_ DM-300 on nopeampi kiihdytettynä\n_-_ Paljastuneet johdot ovat kaksi kertaa yleisempiä\n_Kääpiö Kuningas:_ +50% elinvoimaa\n_-_ Kätyrit ovat vahvempia kaikissa vaiheissa\n_-_ Vaihe 1: nopeammat erikoiskyvyt ja kutsumiset\n_-_ Vaihe 2: kaksi kätyriä enemmän apulaisisa per kierros\n_-_ Vaihe 3: 2x enemmän elinvoimaa ja nopeammat kutsumiset\n_Yog-Dzewa:_\n_-_ Kaksi nyrkkiä kutsutaan kerrallaan!\n_-_ +60% vahinkoa laaseresita\n_-_ Vahvemmat kätyrit
rankings$record.something=Kuolema jostain
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.ascended=Ascended with the Amulet!
rankings$record.won=Yendorin Amuletti Saatu
rankings$record.ascended=Amuletin kanssa noussut!

View File

@@ -1,5 +1,5 @@
badges.endorsed=Badge endorsed: %s.
badges.new=Badge unlocked: %s.
badges.endorsed=Badge obtenu : %s.
badges.new=badge déverrouillé: %s.
badges$badge.monsters_slain_1.title=Chasseur de monstres débutant
badges$badge.monsters_slain_1.desc=Abats 10 ennemis en une partie
badges$badge.monsters_slain_2.title=Chasseur de monstres habitué
@@ -7,9 +7,9 @@ badges$badge.monsters_slain_2.desc=Abats 50 ennemis en une partie
badges$badge.monsters_slain_3.title=Chasseur de monstres expert
badges$badge.monsters_slain_3.desc=Abats 100 monstres en une partie
badges$badge.monsters_slain_4.title=Maître chasseur de monstres
badges$badge.monsters_slain_4.desc=Defeat 250 enemies in one game
badges$badge.monsters_slain_4.desc=Abats 250 monstres en une partie
badges$badge.monsters_slain_5.title=Grand maître chasseur de monstres
badges$badge.monsters_slain_5.desc=Defeat 500 enemies in one game
badges$badge.monsters_slain_5.desc=Abats 500 monstres en une partie
badges$badge.gold_collected_1.title=Chasseur de trésor novice
badges$badge.gold_collected_1.desc=Récolte 250 or en une partie
badges$badge.gold_collected_2.title=Chasseur de trésor habile
@@ -17,9 +17,9 @@ badges$badge.gold_collected_2.desc=Récolte 1000 or en une partie
badges$badge.gold_collected_3.title=Chasseur de trésor expert
badges$badge.gold_collected_3.desc=Récolte 2500 or en une partie
badges$badge.gold_collected_4.title=Maître chasseur de trésor
badges$badge.gold_collected_4.desc=Collect 7500 gold in one game
badges$badge.gold_collected_4.desc=Récolte 7500 or en une partie
badges$badge.gold_collected_5.title=Grand maître chasseur de trésor
badges$badge.gold_collected_5.desc=Collect 15,000 gold in one game
badges$badge.gold_collected_5.desc=Récolte 15 000 or en une partie
badges$badge.level_reached_1.title=Aventurier novice
badges$badge.level_reached_1.desc=Atteins le niveau 6
badges$badge.level_reached_2.title=Aventurier habile
@@ -58,16 +58,16 @@ badges$badge.death_from_hunger.title=Affamé
badges$badge.death_from_hunger.desc=Meurs de faim
badges$badge.death_from_falling.title=Comme une crêpe !
badges$badge.death_from_falling.desc=Meurs de chute
badges$badge.death_from_enemy_magic.title=Zapped
badges$badge.death_from_enemy_magic.desc=Die to an enemy's magical attack
badges$badge.death_from_friendly_magic.title=Friendly Fire
badges$badge.death_from_friendly_magic.desc=Die to your own magical item
badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.death_from_enemy_magic.title=Disparu par magie
badges$badge.death_from_enemy_magic.desc=Mourir de l'attaque magique d'un ennemi.
badges$badge.death_from_friendly_magic.title=Retour de flamme
badges$badge.death_from_friendly_magic.desc=Mourir de votre propre objet magique
badges$badge.death_from_sacrifice.title=Un juste sacrifice
badges$badge.death_from_sacrifice.desc=Mourir à coté d'un feu sacrificiel
badges$badge.death_from_grim_trap.title=Erreur mortelle
badges$badge.death_from_grim_trap.desc=Mourir d'un piège macabre
badges$badge.death_from_all.title=Et encore une mort triste
badges$badge.death_from_all.desc=Débloquer tous les badges "cause d'une mort"
badges$badge.boss_slain_1.title=Concierge de slimes
badges$badge.boss_slain_1.desc=Abats le boss de fin des égouts
badges$badge.boss_slain_2.title=Gardien de prison
@@ -77,9 +77,9 @@ badges$badge.boss_slain_3.desc=Abats le boss de fin des grottes
badges$badge.boss_slain_4.title=Conquérant royal
badges$badge.boss_slain_4.desc=Abats le boss de fin de la ville
badges$badge.boss_slain_1_all_classes.title=Valet de bien des métiers
badges$badge.boss_slain_1_all_classes.desc=Defeat the first boss with every hero class
badges$badge.boss_slain_1_all_classes.desc=Vaincre le premier boss avec toutes les classes de héros
badges$badge.boss_slain_3_all_subclasses.title=Valet de toutes les professions
badges$badge.boss_slain_3_all_subclasses.desc=Defeat the third boss with every hero subclass
badges$badge.boss_slain_3_all_subclasses.desc=Vaincre le troisième boss avec toutes les sous-classes de héros
badges$badge.strength_attained_1.title=Bodybuilder Novice
badges$badge.strength_attained_1.desc=Atteindre 12 points de force
badges$badge.strength_attained_2.title= Apprenti Bodybuilder
@@ -113,55 +113,55 @@ badges$badge.item_level_5.desc=Obtenez un objet de niveau 15 ou plus
badges$badge.victory.title=Victoire !
badges$badge.victory.desc=Obtenir l'Amulette de Yendor
badges$badge.victory_all_classes.title=Touche-à-tout
badges$badge.victory_all_classes.desc=Obtain the Amulet of Yendor with every hero class
badges$badge.victory_all_classes.desc=Obtenir l'Amulette de Yendor avec toutes les classes de héros
badges$badge.mastery_combo.title=Gladiateur en furie
badges$badge.mastery_combo.desc=Atteignez un combo de 10 coups
badges$badge.items_crafted_1.title=Alchimiste Novice
badges$badge.items_crafted_1.desc=Craft 3 items via alchemy in one game
badges$badge.items_crafted_1.desc=Fabriquez 3 objets par l'alchimie en une partie
badges$badge.items_crafted_2.title=Apprenti Alchimiste
badges$badge.items_crafted_2.desc=Craft 8 items via alchemy in one game
badges$badge.items_crafted_2.desc=Fabriquez 8 objets par l'alchimie en une partie
badges$badge.items_crafted_3.title=Alchimiste Expert
badges$badge.items_crafted_3.desc=Fabriquez 15 objets par l'alchimie en une partie
badges$badge.items_crafted_4.title=Maître Alchimiste
badges$badge.items_crafted_4.desc=Craft 24 items via alchemy in one game
badges$badge.items_crafted_4.desc=Fabriquez 24 objets par l'alchimie en une partie
badges$badge.items_crafted_5.title=Grand Maître Alchimiste
badges$badge.items_crafted_5.desc=Craft 35 items via alchemy in one game
badges$badge.items_crafted_5.desc=Fabriquez 35 objets par l'alchimie en une partie
badges$badge.no_monsters_slain.title=Pacifiste
badges$badge.no_monsters_slain.desc=Terminez un étage sans tuer d'ennemi
badges$badge.grim_weapon.title=La Faucheuse
badges$badge.grim_weapon.desc=Tuez un ennemi avec une arme Sinistre
badges$badge.piranhas.title=Pêcheur non conventionnel
badges$badge.piranhas.desc=Tuez 6 piranhas en une partie
badges$badge.boss_challenge_1.title=Spotless Victory
badges$badge.boss_challenge_1.desc=Defeat the sewers boss without letting it use its charge attack or heal in water
badges$badge.boss_challenge_2.title=Gotcha!
badges$badge.boss_challenge_2.desc=Defeat the prison boss without getting hit by any traps or hazards
badges$badge.boss_challenge_3.title=Outmaneuvered
badges$badge.boss_challenge_3.desc=Defeat the caves boss without getting attacked or damaged while it is supercharged
badges$badge.boss_challenge_4.title=No Weapons in His Presence
badges$badge.boss_challenge_4.desc=Defeat the city boss without ever directly attacking him with weapons or wands
badges$badge.boss_challenge_5.title=Doom Slayer
badges$badge.boss_challenge_5.desc=Defeat the final boss with all demon spawners alive and the badder bosses challenge enabled
badges$badge.boss_challenge_1.title=Victoire sans faille
badges$badge.boss_challenge_1.desc=Vaincre le boss des égouts sans le laisser utiliser son attaque chargée ou se soigner dans l'eau.
badges$badge.boss_challenge_2.title=Je t'ai eu !
badges$badge.boss_challenge_2.desc=Vaincre le boss de la prison sans se faire toucher par un piège ou un effet de terrain
badges$badge.boss_challenge_3.title=Bien manœuv
badges$badge.boss_challenge_3.desc=Vaincre le boss des cavernes sans être attaqué ou subir de dégâts lorsqu'il est superchargé
badges$badge.boss_challenge_4.title=Pas d'armes en Sa présence
badges$badge.boss_challenge_4.desc=Vaincre le boss de la cité naine sans l'attaquer directement avec une arme ou une baguette
badges$badge.boss_challenge_5.title=Exorciste
badges$badge.boss_challenge_5.desc=Vaincre le boss final avec tous les générateurs démoniaques en vie et le challenge "boss encore plus méchants" activé
badges$badge.games_played_1.title=Aventurier Novice
badges$badge.games_played_1.desc=Jouez 10 parties ou gagnez-en une
badges$badge.games_played_2.title=Apprenti Aventurier
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_2.desc=Jouez 25 parties ou gagnez-en 3
badges$badge.games_played_3.title=Aventurier Expert
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_3.desc=Jouez 50 parties ou gagnez-en 5
badges$badge.games_played_4.title=Maître Aventurier
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_4.desc=Jouez 200 parties ou gagnez-en 10
badges$badge.games_played_5.title=Grand Maître Aventurier
badges$badge.games_played_5.desc=Play 1000 games or win 25 games
badges$badge.high_score_1.title=Novice Score Chaser
badges$badge.high_score_1.desc=End a run with a score of 5000 or higher
badges$badge.high_score_2.title=Adept Score Chaser
badges$badge.high_score_2.desc=End a run with a score of 25,000 or higher
badges$badge.high_score_3.title=Expert Score Chaser
badges$badge.high_score_3.desc=End a run with a score of 100,000 or higher
badges$badge.high_score_4.title=Master Score Chaser
badges$badge.high_score_4.desc=End a run with a score of 250,000 or higher
badges$badge.high_score_5.title=Grandmaster Score Chaser
badges$badge.high_score_5.desc=End a run with a score of 1,000,000 or higher
badges$badge.games_played_5.desc=Jouez 1000 parties ou gagnez-en 25
badges$badge.high_score_1.title=Chasseur de score novice
badges$badge.high_score_1.desc=Terminez une partie avec un score de 5000 ou plus
badges$badge.high_score_2.title=Chasseur de score avancé
badges$badge.high_score_2.desc=Terminez une partie avec un score de 25000 ou plus
badges$badge.high_score_3.title=Chasseur de score expert
badges$badge.high_score_3.desc=Terminez une partie avec un score de 100000 ou plus
badges$badge.high_score_4.title=Maître chasseur de score
badges$badge.high_score_4.desc=Terminez une partie avec un score de 250000 ou plus
badges$badge.high_score_5.title=Grand Maître chasseur de score
badges$badge.high_score_5.desc=Terminez une partie avec un score de 1000000 ou plus
badges$badge.happy_end.title=Une fin heureuse
badges$badge.happy_end.desc=Ramenez l'Amulette de Yendor à la surface
badges$badge.champion_1.title=Champion de bronze
@@ -175,14 +175,14 @@ badges$badge.unlock_mage.desc=Débloquez le mage en utilisant un parchemin d'am
badges$badge.unlock_rogue.title=Voleur Débloqué !
badges$badge.unlock_rogue.desc=Débloquez le Voleur en réussissant 10 attaques surprises en une partie
badges$badge.unlock_huntress.title=Chasseresse Débloquée !
badges$badge.unlock_huntress.desc=Unlock the Huntress by hitting enemies with thrown weapons 10 times in one game
badges$badge.unlock_huntress.desc=Débloquez la Chasseresse en touchant des ennemis avec des armes de lancer 10 fois en une partie
challenges.no_food=Au régime
challenges.no_food_desc=La nourriture est déjà rare mais il faut aussi faire attention à ses portions !\n\n- Les portions de nourriture et la corne d'abondance sont un tiers moins efficaces pour satisfaire la faim\n- Les autres sources de satiété ne sont pas affectées
challenges.no_armor=Ma foi est mon armure
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced
challenges.no_armor_desc=Vous devez avoir confiance en vous car votre armure ne fera plus grand-chose !\n\n- Le pouvoir de blocage de base est réduit pour toutes les armures sauf la tunique en tissu\n- Toutes les armures ne gagent que très peu en efficacité de blocage lorsqu'elles sont améliorées\n- Le pouvoir défensif du gardien de la Terre est également considérablement réduit.
challenges.no_healing=Pharmacophobie
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items made using potions of healing, and sunfruit will poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters.
challenges.no_healing_desc=Les potions de soin sont bien pratiques, malheureusement vous êtes allergique !\n\n- Les potions de soins, les objets fabriqués à l'aide de potions de soins et les fruits radieux empoisonnent le héros au lieu de le guérir\n- Les catalyseurs alchimiques ne peuvent pas aléatoirement empoisonner ou guérir le héros\n- Ces éléments fonctionnent toujours normalement pour les autres personnages.
challenges.no_herbalism=Terre arides
challenges.no_herbalism_desc=Il semblerait qu'il n'y ait plus d'eau potable dans ce dongeon maudit...\n\n- Les gouttes de rosée sont retirées\n- Les plantes sont retirées\n- Les graines continuent à apparaître, mais ne s'enracineront pas
challenges.swarm_intelligence=Intelligence collective
@@ -192,10 +192,10 @@ challenges.darkness_desc=C'est un dongeon après tout !\n\n- La distance de visi
challenges.no_scrolls=Runes interdites
challenges.no_scrolls_desc=Une rune en particulier est plus difficile à trouver. Malheuresement, il s'agit de la plus utile.\n\n- La moitié des parchemins d'amélioration sont retirés
challenges.champion_enemies=Champions hostiles
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=Vous n'êtes pas le seul à pouvoir monter de niveau !\n\n- Les ennemis communs ont 1/8 de chance d'apparaître avec une amélioration de champion.\n- Les champions se réveillent s'ils apparaissent endormis.\n- Le héros sait quand un champion apparaît.\n- Les champions sont immunisés contre la corruption.\n\nIl existe six types de champions ennemis :\n_Flamboyant (orange) :_ +25% de dégâts en mêlée, enflamme en attaquant, immunisé au feu, propage des flammes au moment de la mort.\n_Projection (violet) :_ +25% de dégâts en mêlée, peut attaquer tout ce qu'il voit.\n_Anti-magique (vert) :_ -25% de dégâts subis, immunisé contre les effets magiques.\n_Géant (bleu) :_ -75% de dégâts pris, +1 portée de combat, ne peut pas se déplacer dans les tunnels.\n_Béni (jaune)_ : +200% de précision, +200% d'évasion.\n_Grandissant (rouge) : +20% de précision, d'évasion, de dégâts et de PV. Augmente de 1% tous les 3 tours.
challenges.stronger_bosses=Des boss encore plus méchants
challenges.stronger_bosses_desc=Avec ce défi, les boss sont bien plus puissants !\n\n_Goo:_ +20% de santé\n_-_ Se soigne plus vite dans l'eau, augmenté à 3 pv/tour\n_-_ Pompe son énergie en 1 tour au lieu de 2\n_Tengu:_ +25% de santé\n_-_ Phase 1: les pièges sont bien plus mortels\n_-_ Phase 2: utilise ses capacités plus fréquemment\n_DM-300:_ +33% de santé\n_-_ Les pylônes sont plus résistants et 3 d'entre eux s'activent\n_-_ Les capacités sont plus puissantes et fréquentes\n_-_ Le DM-300 est plus rapide quand il est en surcharge\n_-_ Les câbles dénudés sont deux fois plus communs\n_Roi Nain:_ +50% de santé\n_-_ Les sbires sont plus fort durant toutes les phases\n_-_ Phase 1: capacités et invocations plus rapides\n_-_ Phase 2: 2 larbins de plus par cycle\n_-_ Phase 3: santé doublée, invocations plus rapides\n_Yog-Dzewa:_\n_-_ Deux poings sont invoqués à chaque fois\n_-_ +60% de dégâts causés par le laser\n_-_ Larbins plus forts
rankings$record.something=Tué par quelque chose
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.ascended=Ascended with the Amulet!
rankings$record.won=Amulette de Yendor obtenue
rankings$record.ascended=Remonter avec l'amulette !

View File

@@ -66,7 +66,7 @@ badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.title=Outra Morte Lamentable máis
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.boss_slain_1.title=Vingador da lama
badges$badge.boss_slain_1.desc=Vencer ó xefe do final das cloacas
@@ -147,7 +147,7 @@ badges$badge.games_played_1.desc=Xogadas 10 partidas ou gañada 1 partida
badges$badge.games_played_2.title=Explorador Común
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_3.title=Explorador Famoso
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_3.desc=Xogadas 50 partidas ou gañadas 5 partidas
badges$badge.games_played_4.title=Mestre Explorador
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_5.title=Explorador Épico
@@ -197,5 +197,5 @@ challenges.stronger_bosses=Xefes máis fortes
challenges.stronger_bosses_desc=¡Os Xefes de Nivel son moito máis complicados de vencer!\n\n_Gú:_ +20% á saúde\n_-_ Cúrase nas fervenzas de auga, ata 3 PV/turno\n_-_ Prepárase nun turno no lugar de 2\n_Tengu:_ +25% á súa saúde\n_-_ Fase 1: as trampas fan moito máis dano\n_-_ Fase 2: as habilidades úsanse con maior frecuencia\n_DM-300:_ +33% de saúde\n_-_ Os piares de enerxía son máis resistentes e actívanse 3\n_-_ As habilidades son máis poderosas e úsanse con maior frecuencia\n_-_ DM-300 é máis rápido cando está recargado\n_-_ Hai o doble de cables de electricidade\n_Rei Anano:_ +50% de saúde\n_-_ Os serventes son máis fortes en tódalas fases\n_-_ Fase 1: características e invocacións máis rápidas\n_-_ Fase 2: 2 máis serventes por turno\n_-_ Fase 3: o doble de saúde e invocacións máis rápidas\n_Yog-Dzewa:_\n_-_ ¡Dous puños invocados de cada vez!\n_-_ +60% de dano láser\n_-_ Serventes máis fortes
rankings$record.something=Algo escaralloute
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.won=Conseguiches o Amuleto de Yendor
rankings$record.ascended=Ascended with the Amulet!

View File

@@ -1,5 +1,5 @@
badges.endorsed=Badge endorsed: %s.
badges.new=Badge unlocked: %s.
badges.endorsed=Medált szereztél: %s.
badges.new=Medál feloldva: %s.
badges$badge.monsters_slain_1.title=Kezdő Szörnyvadász
badges$badge.monsters_slain_1.desc=Győzz le 10 ellenséget egy játék alatt
badges$badge.monsters_slain_2.title=Ügyes Szörnyvadász
@@ -7,9 +7,9 @@ badges$badge.monsters_slain_2.desc=Győzz le 50 ellenséget egy játék alatt
badges$badge.monsters_slain_3.title=Szakértő szörnyvadász
badges$badge.monsters_slain_3.desc=Győzz le 100 ellenséget egy játék alatt
badges$badge.monsters_slain_4.title=Szörnyvadász mester
badges$badge.monsters_slain_4.desc=Defeat 250 enemies in one game
badges$badge.monsters_slain_4.desc=Győzz le 250 ellenséget egy játék alatt
badges$badge.monsters_slain_5.title=Szörnyvadász nagymester
badges$badge.monsters_slain_5.desc=Defeat 500 enemies in one game
badges$badge.monsters_slain_5.desc=Győzz le 500 ellenséget egy játék alatt
badges$badge.gold_collected_1.title=Kezdő kincsvadász
badges$badge.gold_collected_1.desc=Gyűjts össze 250 aranyat egy játék alatt
badges$badge.gold_collected_2.title=Ügyes kincsvadász
@@ -17,9 +17,9 @@ badges$badge.gold_collected_2.desc=Gyűjts össze 1000 aranyat egy játék alatt
badges$badge.gold_collected_3.title=Szakértő kincsvadász
badges$badge.gold_collected_3.desc=Gyűjts össze 2500 aranyat egy játék alatt
badges$badge.gold_collected_4.title=Kincsvadász mester
badges$badge.gold_collected_4.desc=Collect 7500 gold in one game
badges$badge.gold_collected_4.desc=Gyűjts össze 7500 aranyat egy játék alatt
badges$badge.gold_collected_5.title=Kincsvadász nagymester
badges$badge.gold_collected_5.desc=Collect 15,000 gold in one game
badges$badge.gold_collected_5.desc=Gyűjts össze 15.000 aranyat egy játék alatt
badges$badge.level_reached_1.title=Kezdő kalandor
badges$badge.level_reached_1.desc=Érd el a 6-os szintet
badges$badge.level_reached_2.title=Ügyes kalandor
@@ -58,16 +58,16 @@ badges$badge.death_from_hunger.title=Éhenhalt
badges$badge.death_from_hunger.desc=Halj meg éhségben
badges$badge.death_from_falling.title=Összelapult
badges$badge.death_from_falling.desc=Halj meg zuhanástól
badges$badge.death_from_enemy_magic.title=Zapped
badges$badge.death_from_enemy_magic.desc=Die to an enemy's magical attack
badges$badge.death_from_friendly_magic.title=Friendly Fire
badges$badge.death_from_friendly_magic.desc=Die to your own magical item
badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.death_from_enemy_magic.title=Megcsapott
badges$badge.death_from_enemy_magic.desc=Halj meg egy ellenséges mágikus támadástól
badges$badge.death_from_friendly_magic.title=Baráti Tüzelés
badges$badge.death_from_friendly_magic.desc=Halj meg a saját varázstárgyadtól
badges$badge.death_from_sacrifice.title=Egy Méltó Áldozat
badges$badge.death_from_sacrifice.desc=Halj meg áldozati tűz mellett
badges$badge.death_from_grim_trap.title=Halálos Botlás
badges$badge.death_from_grim_trap.desc=Halj meg egy ádáz csapdában
badges$badge.death_from_all.title=Még egy szomorú halál
badges$badge.death_from_all.desc=Oldd fel az összes 'halál oka' jelvényt
badges$badge.boss_slain_1.title=Nyálkatakarító
badges$badge.boss_slain_1.desc=Győzd le a főellenséget a csatornák végén
badges$badge.boss_slain_2.title=Börtönőr
@@ -77,9 +77,9 @@ badges$badge.boss_slain_3.desc=Győzd le a főellenséget a barlangok végén
badges$badge.boss_slain_4.title=Király hódító
badges$badge.boss_slain_4.desc=Győzd le a főellenséget a város végén
badges$badge.boss_slain_1_all_classes.title=Ügyeskezű
badges$badge.boss_slain_1_all_classes.desc=Defeat the first boss with every hero class
badges$badge.boss_slain_1_all_classes.desc=Győzd le az első főellenséget minden hős osztállyal
badges$badge.boss_slain_3_all_subclasses.title=Találékony
badges$badge.boss_slain_3_all_subclasses.desc=Defeat the third boss with every hero subclass
badges$badge.boss_slain_3_all_subclasses.desc=Győzd le a harmadik főellenséget minden hős alosztállyal
badges$badge.strength_attained_1.title=Kezdő testépítő
badges$badge.strength_attained_1.desc=Érj el 12 erőpontot
badges$badge.strength_attained_2.title=Ügyes testépítő
@@ -113,55 +113,55 @@ badges$badge.item_level_5.desc=Szerezz egy 15-ös vagy magasabb szintű tárgyat
badges$badge.victory.title=Győzelem!
badges$badge.victory.desc=Szerezd meg Yendor Amulettjét
badges$badge.victory_all_classes.title=Ezermester
badges$badge.victory_all_classes.desc=Obtain the Amulet of Yendor with every hero class
badges$badge.victory_all_classes.desc=Szerezd meg a Yendor amulettjét minden hős osztállyal
badges$badge.mastery_combo.title=Gladiátor haragja
badges$badge.mastery_combo.desc=Érd el a 10 ütéses kombót
badges$badge.items_crafted_1.title=Kezdő alkimista
badges$badge.items_crafted_1.desc=Craft 3 items via alchemy in one game
badges$badge.items_crafted_1.desc=Készíts el 3 tárgyat alkímiával egy játékban
badges$badge.items_crafted_2.title=Ügyes alkimista
badges$badge.items_crafted_2.desc=Craft 8 items via alchemy in one game
badges$badge.items_crafted_2.desc=Készíts el 8 tárgyat alkímiával egy játékban
badges$badge.items_crafted_3.title=Szakértő alkimista
badges$badge.items_crafted_3.desc=Barkácsolj 15 tárgyat alkímiával egy játék alatt
badges$badge.items_crafted_4.title=Alkimista mester
badges$badge.items_crafted_4.desc=Craft 24 items via alchemy in one game
badges$badge.items_crafted_4.desc=Készíts el 24 tárgyat alkímiával egy játék alatt
badges$badge.items_crafted_5.title=Alkimista nagymester
badges$badge.items_crafted_5.desc=Craft 35 items via alchemy in one game
badges$badge.items_crafted_5.desc=Készíts el 35 tárgyat alkímiával egy játékban
badges$badge.no_monsters_slain.title=Pacifista
badges$badge.no_monsters_slain.desc=Teljesíts egy szintet ellenség legyőzése nélkül
badges$badge.grim_weapon.title=Ádáz Gyilkos
badges$badge.grim_weapon.desc=Győzz le egy ellenséget egy Ádáz fegyverrel
badges$badge.piranhas.title=Szokatlan horgász
badges$badge.piranhas.desc=Ölj meg 6 piranhát egy játék alatt
badges$badge.boss_challenge_1.title=Spotless Victory
badges$badge.boss_challenge_1.desc=Defeat the sewers boss without letting it use its charge attack or heal in water
badges$badge.boss_challenge_2.title=Gotcha!
badges$badge.boss_challenge_2.desc=Defeat the prison boss without getting hit by any traps or hazards
badges$badge.boss_challenge_3.title=Outmaneuvered
badges$badge.boss_challenge_3.desc=Defeat the caves boss without getting attacked or damaged while it is supercharged
badges$badge.boss_challenge_4.title=No Weapons in His Presence
badges$badge.boss_challenge_4.desc=Defeat the city boss without ever directly attacking him with weapons or wands
badges$badge.boss_challenge_5.title=Doom Slayer
badges$badge.boss_challenge_5.desc=Defeat the final boss with all demon spawners alive and the badder bosses challenge enabled
badges$badge.boss_challenge_1.title=Makulátlan Győzelem
badges$badge.boss_challenge_1.desc=Győzd le a csatorna főellenségét, anélkül, hogy hagynád használni a töltéstámadását vagy gyógyulni a vízben.
badges$badge.boss_challenge_2.title=Megvagy!
badges$badge.boss_challenge_2.desc=Győzd le a börtön főellenségét anélkül, hogy csapdák vagy veszélyek találnának el téged.
badges$badge.boss_challenge_3.title=Kicselezve
badges$badge.boss_challenge_3.desc=Győzd le a barlang főellenségét anélkül, hogy megtámadna vagy megsérülnél, miközben töltődik.
badges$badge.boss_challenge_4.title=Nincsenek Fegyverek az Ő Jelenlétében
badges$badge.boss_challenge_4.desc=Győzd le a város főellenségét anélkül, hogy valaha is közvetlenül megtámadnád fegyverrel vagy pálcával.
badges$badge.boss_challenge_5.title=Végzet Gyilkos
badges$badge.boss_challenge_5.desc=Győzd le a végső főellenséget úgy, hogy az összes démonszaporító életben van, és a rosszabb főnökök kihívása engedélyezve van.
badges$badge.games_played_1.title=Kezdő Kazamatázó
badges$badge.games_played_1.desc=Játssz le 10 játékot, vagy nyerj meg 1 játékot
badges$badge.games_played_2.title=Ügyes Kazamatázó
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_2.desc=Játssz le 25 játékot, vagy nyerj meg 3 játékot
badges$badge.games_played_3.title=Szakértő Kazamatázó
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_3.desc=Játssz le 50 játékot, vagy nyerj meg 5 játékot
badges$badge.games_played_4.title=Kazamatázó Mester
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_4.desc=Játssz le 200 játékot, vagy nyerj meg 10 játékot
badges$badge.games_played_5.title=Kazamatázó Nagymester
badges$badge.games_played_5.desc=Play 1000 games or win 25 games
badges$badge.high_score_1.title=Novice Score Chaser
badges$badge.high_score_1.desc=End a run with a score of 5000 or higher
badges$badge.high_score_2.title=Adept Score Chaser
badges$badge.high_score_2.desc=End a run with a score of 25,000 or higher
badges$badge.high_score_3.title=Expert Score Chaser
badges$badge.high_score_3.desc=End a run with a score of 100,000 or higher
badges$badge.high_score_4.title=Master Score Chaser
badges$badge.high_score_4.desc=End a run with a score of 250,000 or higher
badges$badge.high_score_5.title=Grandmaster Score Chaser
badges$badge.high_score_5.desc=End a run with a score of 1,000,000 or higher
badges$badge.games_played_5.desc=Játssz le 1000 játékot, vagy nyerj meg 25 játékot
badges$badge.high_score_1.title=Kezdő Pontvasász
badges$badge.high_score_1.desc=Fejezz be egy futamot 5000 vagy magasabb pontszámmal
badges$badge.high_score_2.title=Ügyes Pontvadász
badges$badge.high_score_2.desc=Fejezz be egy futamot 25,000 vagy magasabb pontszámmal
badges$badge.high_score_3.title=Szakértő Pontvadász
badges$badge.high_score_3.desc=Fejezz be egy futamot 100,000 vagy magasabb pontszámmal
badges$badge.high_score_4.title=Pontvadász Mester
badges$badge.high_score_4.desc=Fejezz be egy futamot 250,000 vagy magasabb pontszámmal
badges$badge.high_score_5.title=Pontvadász Nagymester
badges$badge.high_score_5.desc=Fejezz be egy futamot 1,000,000 vagy magasabb pontszámmal
badges$badge.happy_end.title=Boldog befejezés
badges$badge.happy_end.desc=Vidd fel Yendor Amulettjét a felszínre
badges$badge.champion_1.title=Bronz bajnok
@@ -175,14 +175,14 @@ badges$badge.unlock_mage.desc=Oldd fel a Mágust egy fejlődéstekercs használa
badges$badge.unlock_rogue.title=Zsivány feloldva!
badges$badge.unlock_rogue.desc=Oldd fel a Zsiványt 10 meglepetésszerű támadás végrehajtásával egyetlen játékban
badges$badge.unlock_huntress.title=Vadásznő feloldva!
badges$badge.unlock_huntress.desc=Unlock the Huntress by hitting enemies with thrown weapons 10 times in one game
badges$badge.unlock_huntress.desc=Oldd fel a Vadásznőt, úgy, hogy eltalálsz 10 ellenséget, valamilyen dobó fegyverrel egyetlen játékban.
challenges.no_food=Fogyókúrán
challenges.no_food_desc=Szűkös az élelem, ossz be minden falatot!\n\n- Az ételek és a bőségszaru egyharmadnyi hatékonysággal csillapítják az éhséged!\n- A jóllakottságnak nincsenek egyéb forrásai
challenges.no_armor=A hit a páncélom
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced
challenges.no_armor_desc=Szükséged lesz a magadba vetett hitre, mert a páncélod nem sokat ér!\n\n- Az alap blokkolóerő csökkent minden páncélnál, kivéve a ruhát.\n- Minden páncél blokkolása mostantól nagyon kis mértékben javul, ha továbbfejlesztik.\n- Az Agyag Védelmezők védőereje is jelentősen csökkentett.
challenges.no_healing=Gyógyszeriszony
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items made using potions of healing, and sunfruit will poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters.
challenges.no_healing_desc=A gyógyító italok biztos jól jönnek, de sajnos allergiás vagy rájuk!\n\n- A gyógyitalok és a gyógyítóitalok felhasználásával készült tárgyak, valamint a napgyümölcsök megmérgezik a hőst, ahelyett, hogy gyógyítanák.\n- Az alkímiai katalizátorok nem tudják véletlenszerűen megmérgezni vagy meggyógyítani a hőst.\n- Ezek a tárgyak továbbra is normálisan működnek más karaktereknél.
challenges.no_herbalism=Terméketlen vidék
challenges.no_herbalism_desc=Egy csepp tiszta víz sem maradt ebben az átkozott kazamatában...\n\n- Nincsenek harmatcseppek\n- Nincsenek növények\n- Magok még akadnak, de nem vernek gyökeret
challenges.swarm_intelligence=Csordaszellem
@@ -192,10 +192,10 @@ challenges.darkness_desc=Elvégre ez egy kazamata!\n\n- A megszokott látótávo
challenges.no_scrolls=Tiltott rúnák
challenges.no_scrolls_desc=Egy bizonyos rúnát nehezebb megtalálni. Sajnos mindig ez a leghasznosabb.\n\n- A kazamata fejlődés tekercseinek fele eltávolítva
challenges.champion_enemies=Barátságtalan bajnokok
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=Nem te vagy az egyetlen, aki szintet tud lépni!\n\n- A rendszeres ellenségek 1/8 eséllyel egy speciális bajnoki buffal ivadnak.\n- A bajnokok felébrednek, ha elaludtak.\n- A hős megérzi, ha egy bajnok felbukkan.\n- A bajnokok védettek a romlással szemben\n\nHatféle bajnok ellenség létezik:\n_Lángoló (narancssárga):_ +25% közelharci sebzés, találatnál meggyullad, ellenáll a tűznek, halálakor lángokat terjeszt.\n_Nyúlánk (lila):_ +25% közelharci sebzés, bármit megtámadhat, amit lát.\n_Mágiaellenes (zöld):_ -25% sebzés, ellenáll a mágikus hatásoknak.\n_Óriás (kék):_ -75% sebzés, +1 közelharci hatótávolság, nem tud alagutakba menni.\n_Áldott (sárga):_ +200% pontosság, +200% kitérés\n_Erősödő(piros):_ +20% pontosság, kitérés, sebzés és effektív HP. Minden 3 fordulóban 1%-kal növekszik.
challenges.stronger_bosses=Rosszabb főellenségek
challenges.stronger_bosses_desc=A főellenségek sokkal nehezebbek ezzel a kihívással!\n\n_Ragacs:_ +20% élet\n_-_ A vízben való gyógyulás fokozódik, 3-ra egy kör alatt\n_-_ 1 kör alatt pumpálja fel magát 2 helyett\n_Tengu:_ +25% élet\n_-_ 1. fázis: A csapdák sokkal halálosabbak\n_-_ 2. fázis: A képességek sokkal gyakoribbak \n_DM-300:_ + 33% élet\n_-_ Az oszlopok sokkal nehezebbek, és 3 aktiválódik\n_-_ A képességek sokkal erősebbek és gyakoribbak\n_-_ A DM-300 gyorsabb, ha túl van töltve\n_-_ Kétszer gyakoribbak a szabadon álló vezetékek\n_Törpekirály:_\n_-_ A szolgák az összes fázisban erősebbek\n_-_ 1. fázis: gyorsabb képességek és idézés\n_-_ 2. fázis: 2-vel több szolga körönként\n_-_ 3. fázis: 2-ször több élet, gyorsabb idézés\n_Yog-Dzewa:_\n_-_ Egyszerre 2 ököl van megidézve!\n_-_ +60% lézer sebzés\n_-_ Erősebb szolgák
rankings$record.something=Valami megölt.
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.ascended=Ascended with the Amulet!
rankings$record.won=Megszerezted Yendor Amulettjét
rankings$record.ascended=Feljutott az Amulettel!

View File

@@ -1,50 +1,50 @@
badges.endorsed=Badge endorsed: %s.
badges.new=Badge unlocked: %s.
badges$badge.monsters_slain_1.title=Novice Monster Hunter
badges$badge.monsters_slain_1.desc=bunuh 10 musuh dalam satu permainan
badges$badge.monsters_slain_2.title=Adept Monster Hunter
badges$badge.monsters_slain_2.desc=bunuh 50 musuh dalam satu permainan
badges$badge.monsters_slain_3.title=Expert Monster Hunter
badges$badge.monsters_slain_3.desc=bunuh 100 musuh dalam satu permainan
badges$badge.monsters_slain_4.title=Master Monster Hunter
badges$badge.monsters_slain_4.desc=Defeat 250 enemies in one game
badges$badge.monsters_slain_5.title=Grandmaster Monster Hunter
badges$badge.monsters_slain_5.desc=Defeat 500 enemies in one game
badges.endorsed=Lencana dikuasai: %s.
badges.new=Lencana terbuka: %s.
badges$badge.monsters_slain_1.title=Pemburu Monster Pemula
badges$badge.monsters_slain_1.desc=bunuh 10 musuh dalam satu kali permainan
badges$badge.monsters_slain_2.title=Pemburu Monster Terlatih
badges$badge.monsters_slain_2.desc=bunuh 50 musuh dalam satu kali permainan
badges$badge.monsters_slain_3.title=Pemburu Monster Ahli
badges$badge.monsters_slain_3.desc=bunuh 100 musuh dalam satu kali permainan
badges$badge.monsters_slain_4.title=Master Pemburu Monster
badges$badge.monsters_slain_4.desc=Bunuh 250 musuh dalam satu kali permainan
badges$badge.monsters_slain_5.title=Pemburu Monster Legenda
badges$badge.monsters_slain_5.desc=Bunuh 500 musush dalam satu kali permainan
badges$badge.gold_collected_1.title=Novice Treasure Hunter
badges$badge.gold_collected_1.desc=kumpulkan 250 gold dalam satu permainan
badges$badge.gold_collected_2.title=Adept Treasure Hunter
badges$badge.gold_collected_2.desc=kumpulkan 1000 gold dalam satu permainan
badges$badge.gold_collected_3.title=Expert Treasure Hunter
badges$badge.gold_collected_3.desc=kumpulkan 2500 gold dalam satu permainan
badges$badge.gold_collected_4.title=Master Treasure Hunter
badges$badge.gold_collected_4.desc=Collect 7500 gold in one game
badges$badge.gold_collected_5.title=Grandmaster Treasure Hunter
badges$badge.gold_collected_5.desc=Collect 15,000 gold in one game
badges$badge.level_reached_1.title=Novice Adventurer
badges$badge.gold_collected_1.desc=kumpulkan 250 emas dalam satu kali permainan
badges$badge.gold_collected_2.title=Pemburu harta karun terlatih
badges$badge.gold_collected_2.desc=kumpulkan 1000 emas dalam satu kali permainan
badges$badge.gold_collected_3.title=pemburu harta karun ahli
badges$badge.gold_collected_3.desc=kumpulkan 2500 emas dalam satu permainan
badges$badge.gold_collected_4.title=master pemburu harta karun
badges$badge.gold_collected_4.desc=kumpulkan 7500 emas dalam satu kali permainan
badges$badge.gold_collected_5.title=pemburur harta karun legenda
badges$badge.gold_collected_5.desc=kumpulkan 15.000 emas dalam satu kali permainan
badges$badge.level_reached_1.title=Petualang Pemula
badges$badge.level_reached_1.desc=mencapai level 6
badges$badge.level_reached_2.title=Adept Adventurer
badges$badge.level_reached_2.title=Petualang terlatih
badges$badge.level_reached_2.desc=mencapai level 12
badges$badge.level_reached_3.title=Expert Adventurer
badges$badge.level_reached_3.title=Petualang Ahli
badges$badge.level_reached_3.desc=mencapai level 18
badges$badge.level_reached_4.title=Master Adventurer
badges$badge.level_reached_4.title=Master Petualang
badges$badge.level_reached_4.desc=mencapai level 24
badges$badge.level_reached_5.title=Grandmaster Adventurer
badges$badge.level_reached_5.title=Petualang Legenda
badges$badge.level_reached_5.desc=mencapai level 30
badges$badge.all_weapons_identified.title=Weapon Researcher
badges$badge.all_weapons_identified.title=Ahli Senjata
badges$badge.all_weapons_identified.desc=mengidentifikasi semua senjata dalam jurnalmu
badges$badge.all_armor_identified.title=Armor Researcher
badges$badge.all_armor_identified.title=Ahli Armor
badges$badge.all_armor_identified.desc=mengidentifikasi semua armor dalam jurnalmu
badges$badge.all_wands_identified.title=Wand Researcher
badges$badge.all_wands_identified.title=Ahli Tongkat Sihir
badges$badge.all_wands_identified.desc=mengidentifikasi semua tongkat sihir dalam jurnalmu
badges$badge.all_rings_identified.title=Ring Researcher
badges$badge.all_rings_identified.title=Ahli Cincin
badges$badge.all_rings_identified.desc=mengidentifikasi semua cincin dalam jurnalmu
badges$badge.all_artifacts_identified.title=Artifact Researcher
badges$badge.all_artifacts_identified.title=Ahli Artifak
badges$badge.all_artifacts_identified.desc=mengidentifikasi semua artefak dalam jurnalmu
badges$badge.all_potions_identified.title=Potion Researcher
badges$badge.all_potions_identified.title=Ahli Ramuan
badges$badge.all_potions_identified.desc=mengidentifikasi semua ramuan dalam jurnalmu
badges$badge.all_scrolls_identified.title=Scroll Researcher
badges$badge.all_scrolls_identified.title=Ahli Gulungan
badges$badge.all_scrolls_identified.desc=mengidentifikasi semua gulungan dalam jurnalmu
badges$badge.all_items_identified.title=Master Researcher
badges$badge.all_items_identified.title=Ahli Segalanya
badges$badge.all_items_identified.desc=mengidentifikasi semua item dalam jurnalmu
badges$badge.all_bags_bought.title=Bungkus Bagal
badges$badge.all_bags_bought.desc=Perluas inventaris Anda sepenuhnya
@@ -58,16 +58,16 @@ badges$badge.death_from_hunger.title=kelaparan
badges$badge.death_from_hunger.desc=mati karena kelaparan
badges$badge.death_from_falling.title=Pancaked
badges$badge.death_from_falling.desc=Mati karena jatuh
badges$badge.death_from_enemy_magic.title=Zapped
badges$badge.death_from_enemy_magic.desc=Die to an enemy's magical attack
badges$badge.death_from_friendly_magic.title=Friendly Fire
badges$badge.death_from_friendly_magic.desc=Die to your own magical item
badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.death_from_enemy_magic.title=Tersengat Listrik
badges$badge.death_from_enemy_magic.desc=Mati Karena serangan sihir musuh
badges$badge.death_from_friendly_magic.title=Tembakan Teman
badges$badge.death_from_friendly_magic.desc=Mati karena benda sihir mu sendiri
badges$badge.death_from_sacrifice.title=Pengorbanan yang layak
badges$badge.death_from_sacrifice.desc=mati ketika berada di api pengorbanan
badges$badge.death_from_grim_trap.title=salah langkah Kematian
badges$badge.death_from_grim_trap.desc=mati karena jebakan seram
badges$badge.death_from_all.title=Namun Kematian Sedih Lainnya
badges$badge.death_from_all.desc=membuka semua lencana penyebab kematian
badges$badge.boss_slain_1.title=Slime janitor
badges$badge.boss_slain_1.desc=Kalahkan bos di ujung gorong-gorong
badges$badge.boss_slain_2.title=Priaon Warden
@@ -77,9 +77,9 @@ badges$badge.boss_slain_3.desc=Kalahkan bos di ujung gua
badges$badge.boss_slain_4.title=King Conqueror
badges$badge.boss_slain_4.desc=Kalahkan bos di ujung kota
badges$badge.boss_slain_1_all_classes.title=Jack of Many Trades
badges$badge.boss_slain_1_all_classes.desc=Defeat the first boss with every hero class
badges$badge.boss_slain_1_all_classes.desc=mengalahkan boss pertama dengan pahlawan dalam setiap kelas
badges$badge.boss_slain_3_all_subclasses.title=Jack of All Trades
badges$badge.boss_slain_3_all_subclasses.desc=Defeat the third boss with every hero subclass
badges$badge.boss_slain_3_all_subclasses.desc=mengalahkan boss kedua dengan pahlawan dalam setiap kelas
badges$badge.strength_attained_1.title=Novice Bodybuilder
badges$badge.strength_attained_1.desc=Capai 12 poin kekuatan
badges$badge.strength_attained_2.title=Adept Bodybuilder
@@ -113,41 +113,41 @@ badges$badge.item_level_5.desc=Dapatkan item level 15 atau lebih tinggi
badges$badge.victory.title=Victory!!
badges$badge.victory.desc=Dapatkan Jimat Yendor
badges$badge.victory_all_classes.title=Master of Many Trades
badges$badge.victory_all_classes.desc=Obtain the Amulet of Yendor with every hero class
badges$badge.victory_all_classes.desc=mendapatkan jimat yendor dengan pahlawan dalam setiap kelas
badges$badge.mastery_combo.title=Gladiator's Fury
badges$badge.mastery_combo.desc=Raih kombo 10 pukulan
badges$badge.items_crafted_1.title=Novice Alchemist
badges$badge.items_crafted_1.desc=Craft 3 items via alchemy in one game
badges$badge.items_crafted_1.desc=membuat 3 benda lewat alkimia dalam satu kali permainan
badges$badge.items_crafted_2.title=Adept Alchemist
badges$badge.items_crafted_2.desc=Craft 8 items via alchemy in one game
badges$badge.items_crafted_2.desc=membuat 8 benda lewat alkimia dalam satu kali permainan
badges$badge.items_crafted_3.title=Expert Alchemist
badges$badge.items_crafted_3.desc=Buat 15 item melalui alkimia dalam satu game
badges$badge.items_crafted_4.title=Master Alchemist
badges$badge.items_crafted_4.desc=Craft 24 items via alchemy in one game
badges$badge.items_crafted_4.desc=membuat 24 benda lewat alkimia dalam satu kali permainan
badges$badge.items_crafted_5.title=Grandmaster Alchemist
badges$badge.items_crafted_5.desc=Craft 35 items via alchemy in one game
badges$badge.items_crafted_5.desc=membuat 35 benda lewat alkimia dalam satu kali permainan
badges$badge.no_monsters_slain.title=pasifis
badges$badge.no_monsters_slain.desc=Selesaikan Lantai tanpa mengalahkan musuh
badges$badge.grim_weapon.title=Malaikat maut
badges$badge.grim_weapon.desc=Kalahkan musuh dengan senjata Grim
badges$badge.piranhas.title=Pemancing tidak konvensional
badges$badge.piranhas.desc=Bunuh 6 piranha dalam satu game
badges$badge.boss_challenge_1.title=Spotless Victory
badges$badge.boss_challenge_1.title=Kemenangan tak Bercela
badges$badge.boss_challenge_1.desc=Defeat the sewers boss without letting it use its charge attack or heal in water
badges$badge.boss_challenge_2.title=Gotcha!
badges$badge.boss_challenge_2.title=Dapat!
badges$badge.boss_challenge_2.desc=Defeat the prison boss without getting hit by any traps or hazards
badges$badge.boss_challenge_3.title=Outmaneuvered
badges$badge.boss_challenge_3.desc=Defeat the caves boss without getting attacked or damaged while it is supercharged
badges$badge.boss_challenge_4.title=No Weapons in His Presence
badges$badge.boss_challenge_4.desc=Defeat the city boss without ever directly attacking him with weapons or wands
badges$badge.boss_challenge_5.title=Doom Slayer
badges$badge.boss_challenge_5.title=Pembantai Maut
badges$badge.boss_challenge_5.desc=Defeat the final boss with all demon spawners alive and the badder bosses challenge enabled
badges$badge.games_played_1.title=Novice Dungeoneer
badges$badge.games_played_1.desc=Mainkan 10 game atau menangkan 1 game
badges$badge.games_played_2.title=Adept Dungeoneer
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_3.title=Expert Dungeoneer
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_3.desc=Mainkan 50 game atau menangkan 5 game
badges$badge.games_played_4.title=Master Dungeoneer
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_5.title=Grandmaster Dungeoneer
@@ -197,5 +197,5 @@ challenges.stronger_bosses=Raja lebih kuat
challenges.stronger_bosses_desc= Raja-raja akan lebih kuat dalam tantangan ini!\n\n_Goo:_ +20% darah\n_-_ Penyembuhan di atas air bertambah ke 3/giliran\n_-_ Pemompaan dalam 1 giliran, yang asalnya 2 giliran\n_Tengu:_ +25% darah\n_-_ Fase 1: jebakan lebih mematikan\n_-_ Fase 2: kemampuan keluar lebih sering\n_DM-300:_ +33% darah_\n_-_ Tiang lebih kuat dan 3 buah aktif\n_-_ Kemampuan lebih kuat dan lebih sering keluar\n_-_ DM-300 bergerak lebih cepat saat supercharged\n_-_ Kabel terbuka dua kali lipat lebih banyak dari biasanya\n_Raja Dwarf:_ +50% darah\n_-_ Antek-antek lebih kuat di semua fase\n_-_ Fase 1: kemampuan dan pemanggilan lebih cepat\n_-_ Fase 2: antek-antek ditambah 2 per babak\n_-_ Fase 3: darah 2x lipat, pemanggilan lebih sering\n_Yog-Dzewa:_\n_-_ Dua tinju muncul di saat yang bersamaan!\n_-_ +60% damage laser\n_-_ Antek-antek yang lebih kuat
rankings$record.something=Terbunuh oleh Sesuatu
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.won=Mendapatkan Jimat Yendor
rankings$record.ascended=Ascended with the Amulet!

View File

@@ -1,5 +1,5 @@
badges.endorsed=Badge endorsed: %s.
badges.new=Badge unlocked: %s.
badges.endorsed=Trofeo ottenuto: %s.
badges.new=Trofeo sbloccato: %s.
badges$badge.monsters_slain_1.title=Cacciatore di Mostri Novizio
badges$badge.monsters_slain_1.desc=Sconfiggi 10 nemici in una partita
badges$badge.monsters_slain_2.title=Cacciatore di Mostri Adepto
@@ -7,9 +7,9 @@ badges$badge.monsters_slain_2.desc=Sconfiggi 50 nemici in una partita
badges$badge.monsters_slain_3.title=Cacciatore di Mostri Esperto
badges$badge.monsters_slain_3.desc=Sconfiggi 100 nemici in una partita
badges$badge.monsters_slain_4.title=Cacciatore di Mostri Maestro
badges$badge.monsters_slain_4.desc=Defeat 250 enemies in one game
badges$badge.monsters_slain_4.desc=Sconfiggi 250 nemici in una partita
badges$badge.monsters_slain_5.title=Cacciatore di Mostri Gran Maestro
badges$badge.monsters_slain_5.desc=Defeat 500 enemies in one game
badges$badge.monsters_slain_5.desc=Sconfiggi 500 nemici in una partita
badges$badge.gold_collected_1.title=Cacciatore di Tesori Novizio
badges$badge.gold_collected_1.desc=Raccogli 250 monete in una partita
badges$badge.gold_collected_2.title=Cacciatore di Tesori Adepto
@@ -17,9 +17,9 @@ badges$badge.gold_collected_2.desc=Raccogli 1000 monete in una partita
badges$badge.gold_collected_3.title=Cacciatore di Tesori Esperto
badges$badge.gold_collected_3.desc=Raccogli 2500 monete in una partita
badges$badge.gold_collected_4.title=Cacciatore di Tesori Maestro
badges$badge.gold_collected_4.desc=Collect 7500 gold in one game
badges$badge.gold_collected_4.desc=Raccogli 7500 monete in una partita
badges$badge.gold_collected_5.title=Cacciatore di Tesori Gran Maestro
badges$badge.gold_collected_5.desc=Collect 15,000 gold in one game
badges$badge.gold_collected_5.desc=Raccogli 15,000 monete in una partita
badges$badge.level_reached_1.title=Avventuriero Novizio
badges$badge.level_reached_1.desc=Raggiungi il livello 6
badges$badge.level_reached_2.title=Avventuriero abile
@@ -58,16 +58,16 @@ badges$badge.death_from_hunger.title=Morto di Fame
badges$badge.death_from_hunger.desc=Muori a causa della fame
badges$badge.death_from_falling.title=Spiaccicato
badges$badge.death_from_falling.desc=Muori a causa di una caduta
badges$badge.death_from_enemy_magic.title=Zapped
badges$badge.death_from_enemy_magic.desc=Die to an enemy's magical attack
badges$badge.death_from_friendly_magic.title=Friendly Fire
badges$badge.death_from_friendly_magic.desc=Die to your own magical item
badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.death_from_enemy_magic.title=Colpito
badges$badge.death_from_enemy_magic.desc=Morte a causa di un attacco magico nemico
badges$badge.death_from_friendly_magic.title=Fuoco Amico
badges$badge.death_from_friendly_magic.desc=Morte a causa di un tuo oggetto magico
badges$badge.death_from_sacrifice.title=Un Sacrificio Degno
badges$badge.death_from_sacrifice.desc=Morte vicino a un fuoco sacrificale
badges$badge.death_from_grim_trap.title=Passo Falso Mortale
badges$badge.death_from_grim_trap.desc=Morte a causa di una trappola feroce
badges$badge.death_from_all.title=Un'altra Triste Morte
badges$badge.death_from_all.desc=Sblocca tutti trofei "cause di morte"
badges$badge.boss_slain_1.title=Spazzino di Slime
badges$badge.boss_slain_1.desc=Sconfiggi il boss alla fine delle fogne
badges$badge.boss_slain_2.title=Custode della Prigione
@@ -77,9 +77,9 @@ badges$badge.boss_slain_3.desc=Sconfiggi il boss alla fine delle caverne
badges$badge.boss_slain_4.title=Conquistatore Regale
badges$badge.boss_slain_4.desc=Sconfiggi il boss alla fine della città
badges$badge.boss_slain_1_all_classes.title=Avventuriero dalle molte abilità
badges$badge.boss_slain_1_all_classes.desc=Defeat the first boss with every hero class
badges$badge.boss_slain_1_all_classes.desc=Sconfiggi il primo boss con ogni classe di eroe
badges$badge.boss_slain_3_all_subclasses.title=Avventuriero tuttofare
badges$badge.boss_slain_3_all_subclasses.desc=Defeat the third boss with every hero subclass
badges$badge.boss_slain_3_all_subclasses.desc=Sconfiggi il terzo boss con ogni sottoclasse di eroe
badges$badge.strength_attained_1.title=Culturista Novizio
badges$badge.strength_attained_1.desc=Raggiungi 12 punti di forza
badges$badge.strength_attained_2.title=Culturista Abile
@@ -113,55 +113,55 @@ badges$badge.item_level_5.desc=Ottieni un oggetto di livello 15 o maggiore
badges$badge.victory.title=Vittoria!
badges$badge.victory.desc=Ottieni l'Amuleto di Yendor
badges$badge.victory_all_classes.title=Maestro dalle Molte Abilità
badges$badge.victory_all_classes.desc=Obtain the Amulet of Yendor with every hero class
badges$badge.victory_all_classes.desc=Ottieni l'Amuleto di Yendor con ogni classe di eroe
badges$badge.mastery_combo.title=Furia del Gladiatore
badges$badge.mastery_combo.desc=Raggiungo una combo da 10 colpi
badges$badge.items_crafted_1.title=Alchimista Novizio
badges$badge.items_crafted_1.desc=Craft 3 items via alchemy in one game
badges$badge.items_crafted_1.desc=Crea 3 oggetti con l'alchimia in una partita
badges$badge.items_crafted_2.title=Alchimista Abile
badges$badge.items_crafted_2.desc=Craft 8 items via alchemy in one game
badges$badge.items_crafted_2.desc=Crea 8 oggetti con l'alchimia in una partita
badges$badge.items_crafted_3.title=Alchimista Esperto
badges$badge.items_crafted_3.desc=Crea 15 oggetti con l'alchimia in una partita
badges$badge.items_crafted_4.title=Alchimista Maestro
badges$badge.items_crafted_4.desc=Craft 24 items via alchemy in one game
badges$badge.items_crafted_4.desc=Crea 24 oggetti con l'alchimia in una partita
badges$badge.items_crafted_5.title=Gran Meastro Alchimista
badges$badge.items_crafted_5.desc=Craft 35 items via alchemy in one game
badges$badge.items_crafted_5.desc=Crea 35 oggetti con l'alchimia in una partita
badges$badge.no_monsters_slain.title=Pacifista
badges$badge.no_monsters_slain.desc=Completa un piano senza sconfiggere nessun nemico
badges$badge.grim_weapon.title=Tristo Mietitore
badges$badge.grim_weapon.desc=Sconfiggi un nemico con un'arma Feroce
badges$badge.piranhas.title=Pescatore non convenzionale
badges$badge.piranhas.desc=Uccidi 6 piranha in una partita
badges$badge.boss_challenge_1.title=Spotless Victory
badges$badge.boss_challenge_1.desc=Defeat the sewers boss without letting it use its charge attack or heal in water
badges$badge.boss_challenge_2.title=Gotcha!
badges$badge.boss_challenge_2.desc=Defeat the prison boss without getting hit by any traps or hazards
badges$badge.boss_challenge_3.title=Outmaneuvered
badges$badge.boss_challenge_3.desc=Defeat the caves boss without getting attacked or damaged while it is supercharged
badges$badge.boss_challenge_4.title=No Weapons in His Presence
badges$badge.boss_challenge_4.desc=Defeat the city boss without ever directly attacking him with weapons or wands
badges$badge.boss_challenge_5.title=Doom Slayer
badges$badge.boss_challenge_5.desc=Defeat the final boss with all demon spawners alive and the badder bosses challenge enabled
badges$badge.boss_challenge_1.title=Vittoria Pulita
badges$badge.boss_challenge_1.desc=Sconfiggi il boss delle fogne senza lasciargli usare il suo attacco caricato o farlo curare in acqua
badges$badge.boss_challenge_2.title=Preso!
badges$badge.boss_challenge_2.desc=Sconfiggi il boss della prigione senza venire colpito da trappole o ostacoli
badges$badge.boss_challenge_3.title=Manovre Evasive
badges$badge.boss_challenge_3.desc=Sconfiggi il boss delle caverne senza venire attaccato o danneggiato mentre è supercaricato
badges$badge.boss_challenge_4.title=Niente Armi in Sua Presenza
badges$badge.boss_challenge_4.desc=Sconfiggi il boss della città senza mai attaccarlo direttamente con armi o bacchette
badges$badge.boss_challenge_5.title=Assassino di Divinità
badges$badge.boss_challenge_5.desc=Sconfiggi il boss finale con tutti i generatori di demoni attivi e la sfida "boss più tosti" abilitata
badges$badge.games_played_1.title=Esploratore Novizio
badges$badge.games_played_1.desc=Gioca 10 partite o vinci 1 partita
badges$badge.games_played_2.title=Esploratore Abile
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_2.desc=Gioca 25 partite o vinci 3 partite
badges$badge.games_played_3.title=Esploratore Esperto
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_3.desc=Gioca 50 partite o vinci 5 partite
badges$badge.games_played_4.title=Esploratore Maestro
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_4.desc=Gioca 200 partite o vinci 10 partite
badges$badge.games_played_5.title=Gran Meastro Esploratore
badges$badge.games_played_5.desc=Play 1000 games or win 25 games
badges$badge.high_score_1.title=Novice Score Chaser
badges$badge.high_score_1.desc=End a run with a score of 5000 or higher
badges$badge.high_score_2.title=Adept Score Chaser
badges$badge.high_score_2.desc=End a run with a score of 25,000 or higher
badges$badge.high_score_3.title=Expert Score Chaser
badges$badge.high_score_3.desc=End a run with a score of 100,000 or higher
badges$badge.high_score_4.title=Master Score Chaser
badges$badge.high_score_4.desc=End a run with a score of 250,000 or higher
badges$badge.high_score_5.title=Grandmaster Score Chaser
badges$badge.high_score_5.desc=End a run with a score of 1,000,000 or higher
badges$badge.games_played_5.desc=Gioca 1000 partite o vinci 25 partite
badges$badge.high_score_1.title=Cacciatore di Punti Novizio
badges$badge.high_score_1.desc=Finisci una partita con un punteggio di 5000 o più
badges$badge.high_score_2.title=Cacciatore di Punti Adepto
badges$badge.high_score_2.desc=Finisci una partita con un punteggio di 25.000 o più
badges$badge.high_score_3.title=Cacciatore di Punti Esperto
badges$badge.high_score_3.desc=Finisci una partita con un punteggio di 100.000 o più
badges$badge.high_score_4.title=Cacciatore di Punti Maestro
badges$badge.high_score_4.desc=Finisci una partita con un punteggio di 250.000 o più
badges$badge.high_score_5.title=Gran Maestro Cacciatore di Punti
badges$badge.high_score_5.desc=Finisci una partita con un punteggio di 1.000.000 o più
badges$badge.happy_end.title=Lieto Fine
badges$badge.happy_end.desc=Porta l'Amuleto di Yendor in superficie
badges$badge.champion_1.title=Campione di Bronzo
@@ -175,14 +175,14 @@ badges$badge.unlock_mage.desc=Sblocca il Mago usando una pergamena del miglioram
badges$badge.unlock_rogue.title=Ladro Sbloccato!
badges$badge.unlock_rogue.desc=Sblocca il Ladro eseguendo 10 attacchi a sorpresa in una partita
badges$badge.unlock_huntress.title=Cacciatrice Sbloccata!
badges$badge.unlock_huntress.desc=Unlock the Huntress by hitting enemies with thrown weapons 10 times in one game
badges$badge.unlock_huntress.desc=Sblocca la Cacciatrice attaccando 10 nemici con armi da lancio in una partita
challenges.no_food=A dieta
challenges.no_food_desc=Il cibo scarseggia come sempre, ma ora dovrai anche utilizzare con attenzione le porzioni!\n\n- Il cibo e la cornucopia riescono a soddisfare un terzo della fame rispetto al solito\n- Le altre fonti di sazietà rimangono inalterate
challenges.no_armor=La fede come difesa
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced
challenges.no_armor_desc=Avrai bisogno di fede in te stesso, perché la tua armatura non farà molto!\n\n- Tutte le armature, tranne quella di stoffa, bloccano una quantità ridotta di danni\n- Quando viene migliorata, ogni armatura guadagna solo un piccolo bonus di blocco danni\n- Il potere difensivo del guardiano di terra è ridotto significativamente
challenges.no_healing=Farmacofobia
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items made using potions of healing, and sunfruit will poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters.
challenges.no_healing_desc=Le pozioni di cura sono certamente utili, ma tu purtroppo ne sei allergico! \n\n- Le pozioni di cura e gli oggetti creati utilizzando tali pozioni, avvelenano l'eroe invece di curarlo\n- I catalizzatori alchemici non possono casualmente avvelenare o curare l'eroe\n- Questi oggetti funzionano normalmente se utilizzati su altri personaggi
challenges.no_herbalism=Terre aride
challenges.no_herbalism_desc=Sembra che non sia rimasta neanche una goccia di acqua pulita in questo maledetto dungeon...\n\n- Le gocce di rugiada sono state rimosse\n- Le piante sono state rimosse\n- I semi appaiono ancora, ma non germinano
challenges.swarm_intelligence=Sciame intelligente
@@ -192,10 +192,10 @@ challenges.darkness_desc=È un dungeon dopo tutto!\n\n- Raggio normale di visibi
challenges.no_scrolls=Rune proibite
challenges.no_scrolls_desc=Una certa runa è più difficile da trovare. Purtroppo è sempre la più utile.\n\n- La metà delle pergamene di potenziamento del dungeon viene rimossa
challenges.champion_enemies=Campioni ostili
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=Non sei l'unico che può aumentare di livello!\n\n- I nemici comuni hanno 1/8 di possibilità di essere dei Campioni, dotati di uno speciale potere\n- I Campioni si svegliano se vengono generati da addormentati\n- L'eroe percepisce quando viene generato un Campione \n- I Campioni sono immuni alla corruzione\n\nCi sono sei tipi di Campioni nemici:\n- _Ardente (arancione):_ +25% danni da mischia, si incendia quando colpito, immune al fuoco, sparge fiamme alla morte\n- _Aggressivo (viola):_ +25% danni da mischia, è in grado di attaccare qualsiasi cosa nel suo raggio visivo\n- _Antimagico (verde):_ -25% danni subiti, immune agli effetti magici\n- _Gigante (blu):_ -75% danni subiti, +1 portata in mischia, non può muoversi attraverso i tunnel\n- _Benedetto (giallo):_ +200% precisione, +200% evasione\n- _Crescente (rosso):_ +20% precisione, evasione, danni e HP effettivi. Aumenta dell'1% ogni 3 turni
challenges.stronger_bosses=Boss più tosti
challenges.stronger_bosses_desc=I boss sono molto più ostici con questa sfida!\n\n_Goo: _ +20% di salute\n_-_ La guarigione in acqua aumenta, è pari a 3 HP per turno\n_-_ Si gonfia in 1 turno invece di 2\n_Tengu: _ +25% di salute\n_-_ Fase 1: le trappole sono molto più letali\n_-_ Fase 2: le abilità sono più frequenti\n_DM-300: _ +33% di salute\n_-_ I piloni sono più resistenti e si attivano 3 volte\n_-_ Le abilità sono più potenti e più frequenti\n_-_ DM-300 è più veloce quando è sovralimentato\n_-_ I cavi scoperti sono due volte più frequenti\n_Re dei Nani: _ +50% di salute\n_-_ I servitori sono più forti in tutte le fasi\n_-_ Fase 1: abilità ed evocazioni più veloci\n_-_ Fase 2: 2 servitori in più per round\n_-_ Fase 3: salute doppia, evocazioni più veloci\n_Yog-Dzewa: _\n_-_ Vengono evocati due pugni alla volta!\n_-_ +60% danno del laser\n_-_ Servitori più forti
rankings$record.something=Ucciso da Qualcosa
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.ascended=Ascended with the Amulet!
rankings$record.won=Ottenuto l'Amuleto di Yendor
rankings$record.ascended=Asceso con l'Amuleto!

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@@ -197,5 +197,5 @@ challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=何者かによって殺された
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.won=イェンダーの魔除けを手に入れた
rankings$record.ascended=Ascended with the Amulet!

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@@ -1,5 +1,5 @@
badges.endorsed=Badge endorsed: %s.
badges.new=Badge unlocked: %s.
badges.endorsed=배지 획득: %s
badges.new=배지 해금: %s
badges$badge.monsters_slain_1.title=초보 몬스터 사냥꾼
badges$badge.monsters_slain_1.desc=한 판에 적 10마리 처치
badges$badge.monsters_slain_2.title=능숙한 몬스터 사냥꾼
@@ -7,9 +7,9 @@ badges$badge.monsters_slain_2.desc=한 판에 적 50마리 처치
badges$badge.monsters_slain_3.title=베테랑 몬스터 사냥꾼
badges$badge.monsters_slain_3.desc=한 판에 적 100마리 처치
badges$badge.monsters_slain_4.title=마스터 몬스터 사냥꾼
badges$badge.monsters_slain_4.desc=Defeat 250 enemies in one game
badges$badge.monsters_slain_4.desc=한 판에 적 250마리 처치
badges$badge.monsters_slain_5.title=최고의 몬스터 사냥꾼
badges$badge.monsters_slain_5.desc=Defeat 500 enemies in one game
badges$badge.monsters_slain_5.desc=한 판에 적 500마리 처치
badges$badge.gold_collected_1.title=초보 보물 사냥꾼
badges$badge.gold_collected_1.desc=한 판에 250골드 획득
badges$badge.gold_collected_2.title=능숙한 보물 사냥꾼
@@ -17,9 +17,9 @@ badges$badge.gold_collected_2.desc=한 판에 1000골드 획득
badges$badge.gold_collected_3.title=베테랑 보물 사냥꾼
badges$badge.gold_collected_3.desc=한 판에 2500골드 획득
badges$badge.gold_collected_4.title=마스터 보물 사냥꾼
badges$badge.gold_collected_4.desc=Collect 7500 gold in one game
badges$badge.gold_collected_4.desc=한 판에 7500골드 획득
badges$badge.gold_collected_5.title=최고의 보물 사냥꾼
badges$badge.gold_collected_5.desc=Collect 15,000 gold in one game
badges$badge.gold_collected_5.desc=한 판에 15000골드 획득
badges$badge.level_reached_1.title=초보 탐험가
badges$badge.level_reached_1.desc=6레벨 도달
badges$badge.level_reached_2.title=능숙한 탐험가
@@ -58,16 +58,16 @@ badges$badge.death_from_hunger.title=굶주림
badges$badge.death_from_hunger.desc=영양실조로 사망
badges$badge.death_from_falling.title=납작해짐
badges$badge.death_from_falling.desc=추락으로 사망
badges$badge.death_from_enemy_magic.title=Zapped
badges$badge.death_from_enemy_magic.desc=Die to an enemy's magical attack
badges$badge.death_from_friendly_magic.title=Friendly Fire
badges$badge.death_from_friendly_magic.desc=Die to your own magical item
badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.death_from_enemy_magic.title=마법에 의한 사망
badges$badge.death_from_enemy_magic.desc=적의 마법 공격에 사망
badges$badge.death_from_friendly_magic.title=오발 사고
badges$badge.death_from_friendly_magic.desc=당신이 가진 마법 아이템으로 인해 사망
badges$badge.death_from_sacrifice.title=값진 희생
badges$badge.death_from_sacrifice.desc=희생의 불꽃 옆에서 사망
badges$badge.death_from_grim_trap.title=죽음의 발걸음
badges$badge.death_from_grim_trap.desc=냉혹한 함정에 당해 사망
badges$badge.death_from_all.title=또 하나의 슬픈 죽음
badges$badge.death_from_all.desc=모든 "특별한 방법으로 사망" 배지 획득
badges$badge.boss_slain_1.title=슬라임 수문장
badges$badge.boss_slain_1.desc=하수구 끝의 보스를 처치
badges$badge.boss_slain_2.title=옥지기
@@ -77,9 +77,9 @@ badges$badge.boss_slain_3.desc=동굴의 끝에 있는 보스를 처치
badges$badge.boss_slain_4.title=정복자 왕
badges$badge.boss_slain_4.desc=도시의 끝에 있는 보스를 처치
badges$badge.boss_slain_1_all_classes.title=다재다능
badges$badge.boss_slain_1_all_classes.desc=Defeat the first boss with every hero class
badges$badge.boss_slain_1_all_classes.desc=모든 직업으로 1번째 보스 처치
badges$badge.boss_slain_3_all_subclasses.title=만물 박사
badges$badge.boss_slain_3_all_subclasses.desc=Defeat the third boss with every hero subclass
badges$badge.boss_slain_3_all_subclasses.desc=모든 세부 전직으로 3번째 보스 처치
badges$badge.strength_attained_1.title=초보 보디빌더
badges$badge.strength_attained_1.desc=힘 12 도달
badges$badge.strength_attained_2.title=능숙한 보디빌더
@@ -113,55 +113,55 @@ badges$badge.item_level_5.desc=강화 수치 15레벨 이상 도달
badges$badge.victory.title=승리!
badges$badge.victory.desc=옌더의 부적 획득
badges$badge.victory_all_classes.title=최고의 능력자
badges$badge.victory_all_classes.desc=Obtain the Amulet of Yendor with every hero class
badges$badge.victory_all_classes.desc=모든 직업으로 옌더의 부적 획득
badges$badge.mastery_combo.title=검투사의 분노
badges$badge.mastery_combo.desc=10연속 타격 도달
badges$badge.items_crafted_1.title=초보 연금술사
badges$badge.items_crafted_1.desc=Craft 3 items via alchemy in one game
badges$badge.items_crafted_1.desc=한 판에 연금술 솥으로 아이템 3개 제작
badges$badge.items_crafted_2.title=능숙한 연금술사
badges$badge.items_crafted_2.desc=Craft 8 items via alchemy in one game
badges$badge.items_crafted_2.desc=한 판에 연금술 솥으로 아이템 8개 제작
badges$badge.items_crafted_3.title=베테랑 연금술사
badges$badge.items_crafted_3.desc=한 판에 연금술 솥으로 아이템 15개 제작
badges$badge.items_crafted_4.title=마스터 연금술사
badges$badge.items_crafted_4.desc=Craft 24 items via alchemy in one game
badges$badge.items_crafted_4.desc=한 판에 연금술 솥으로 아이템 24개 제작
badges$badge.items_crafted_5.title=최고의 연금술사
badges$badge.items_crafted_5.desc=Craft 35 items via alchemy in one game
badges$badge.items_crafted_5.desc=한 판에 연금술 솥으로 아이템 35개 제작
badges$badge.no_monsters_slain.title=평화주의자
badges$badge.no_monsters_slain.desc=어떠한 적도 처치하지 않고 한 층 돌파
badges$badge.grim_weapon.title=저승사자
badges$badge.grim_weapon.desc=음침한 무기로 적을 일격사
badges$badge.piranhas.title=독특한 낚시꾼
badges$badge.piranhas.desc=한 판에 6마리의 피라냐 처치
badges$badge.boss_challenge_1.title=Spotless Victory
badges$badge.boss_challenge_1.desc=Defeat the sewers boss without letting it use its charge attack or heal in water
badges$badge.boss_challenge_2.title=Gotcha!
badges$badge.boss_challenge_2.desc=Defeat the prison boss without getting hit by any traps or hazards
badges$badge.boss_challenge_3.title=Outmaneuvered
badges$badge.boss_challenge_3.desc=Defeat the caves boss without getting attacked or damaged while it is supercharged
badges$badge.boss_challenge_4.title=No Weapons in His Presence
badges$badge.boss_challenge_4.desc=Defeat the city boss without ever directly attacking him with weapons or wands
badges$badge.boss_challenge_5.title=Doom Slayer
badges$badge.boss_challenge_5.desc=Defeat the final boss with all demon spawners alive and the badder bosses challenge enabled
badges$badge.boss_challenge_1.title=완벽한 승리
badges$badge.boss_challenge_1.desc=하수구 보스가 물에 들어가거나 충전 공격을 사용하기 전에 처치
badges$badge.boss_challenge_2.title=잡았다!
badges$badge.boss_challenge_2.desc=감옥 보스를 함정과 폭탄에 걸리지 않고 처치
badges$badge.boss_challenge_3.title=탁월한 조종술
badges$badge.boss_challenge_3.desc=동굴 보스가 과충전된 동안 피해를 입지 않고 처치
badges$badge.boss_challenge_4.title=알현실엔 무기 엄금
badges$badge.boss_challenge_4.desc=드워프 도시 보스를 무기 또는 마법 막대로 공격하지 않고 처치
badges$badge.boss_challenge_5.title=파멸의 학살자
badges$badge.boss_challenge_5.desc=더 악랄한 보스들 도전을 활성화한 상태로, 악마 소환수를 하나도 처치하지 않고 최종 보스 처치
badges$badge.games_played_1.title=초보 모험가
badges$badge.games_played_1.desc=10판 플레이 혹은 1판 승리
badges$badge.games_played_2.title=능숙한 모험가
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_2.desc=25판 플레이 혹은 3판 승리
badges$badge.games_played_3.title=베테랑 모험가
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_3.desc=50판 플레이 혹은 5판 승리
badges$badge.games_played_4.title=마스터 모험가
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_4.desc=200판 플레이 혹은 10판 승리
badges$badge.games_played_5.title=최고의 모험가
badges$badge.games_played_5.desc=Play 1000 games or win 25 games
badges$badge.high_score_1.title=Novice Score Chaser
badges$badge.high_score_1.desc=End a run with a score of 5000 or higher
badges$badge.high_score_2.title=Adept Score Chaser
badges$badge.high_score_2.desc=End a run with a score of 25,000 or higher
badges$badge.high_score_3.title=Expert Score Chaser
badges$badge.high_score_3.desc=End a run with a score of 100,000 or higher
badges$badge.high_score_4.title=Master Score Chaser
badges$badge.high_score_4.desc=End a run with a score of 250,000 or higher
badges$badge.high_score_5.title=Grandmaster Score Chaser
badges$badge.high_score_5.desc=End a run with a score of 1,000,000 or higher
badges$badge.games_played_5.desc=1000판 플레이 혹은 25판 승리
badges$badge.high_score_1.title=점수 경쟁 풋내기
badges$badge.high_score_1.desc=5,000점 이상 획득한 채로 한 판을 끝냄
badges$badge.high_score_2.title=점수 경쟁 숙련자
badges$badge.high_score_2.desc=25,000점 이상 획득한 채로 한 판을 끝냄
badges$badge.high_score_3.title=점수 경쟁 전문가
badges$badge.high_score_3.desc=100,000점 이상 획득한 채로 한 판을 끝냄
badges$badge.high_score_4.title=점수 경쟁의 대가
badges$badge.high_score_4.desc=250,000점 이상 획득한 채로 한 판을 끝냄
badges$badge.high_score_5.title=점수 경쟁의 달인
badges$badge.high_score_5.desc=1,000,000점 이상 획득한 채로 한 판을 끝냄
badges$badge.happy_end.title=행복한 결말
badges$badge.happy_end.desc=옌더의 아뮬렛을 들고 지상으로 탈출
badges$badge.champion_1.title=브론즈 챔피언
@@ -175,14 +175,14 @@ badges$badge.unlock_mage.desc=강화의 주문서를 사용해 마법사 해금
badges$badge.unlock_rogue.title=도적 해금!
badges$badge.unlock_rogue.desc=한 판에 10번 기습 공격을 해서 도적 해금
badges$badge.unlock_huntress.title=사냥꾼 해금!
badges$badge.unlock_huntress.desc=Unlock the Huntress by hitting enemies with thrown weapons 10 times in one game
badges$badge.unlock_huntress.desc=한 판에 투척 무기로 적을 10번 공격해서 사냥꾼 해금
challenges.no_food=다이어트 중
challenges.no_food_desc=음식은 이미 부족하지만, 양 또한 주의해야 합니다!\n\n- 음식과 풍요의 뿔이 1/3의 허기만을 회복시켜 줍니다.\n- 허기를 채우는 다른 수단은 기존과 같습니다.
challenges.no_armor=믿음이 나의 방패라
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced
challenges.no_armor_desc=갑옷이 쓸모가 없어져, 스스로에 대한 믿음이 필요할 것입니다!\n\n- 천 갑옷을 제외한 모든 방어구의 기본 방어력이 감소합니다.\n- 모든 갑옷은 강화 시 매우 낮은 양의 방어력만 증가하게 됩니다.\n- 대지의 수호자의 방어력 또한 확연하게 감소하게 됩니다.
challenges.no_healing=의약공포증
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items made using potions of healing, and sunfruit will poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters.
challenges.no_healing_desc=치유 물약은 정말 편리합니다만, 불행히도 치유 물약 알러지가 있군요!\n\n- 치유 물약, 그리고 치유 물약으로 만드는 아이템들, 그리고 태양초가 플레이어를 치유하는 대신 독성으로 작용합니다.\n- 연금술 촉매제는 무작위로 영웅을 치료하거나 독성으로 작용할 수 없습니다.\n- 여전히 이 아이템들은 다른 캐릭터들에게는 동일하게 작용합니다.
challenges.no_herbalism=황무지
challenges.no_herbalism_desc=이 저주받은 던전에선 깨끗한 물이 나오지 않습니다...\n\n- 이슬이 나오지 않습니다.\n- 식물이 나오지 않습니다.\n- 씨앗은 여전히 등장하지만, 심을 수 없습니다.
challenges.swarm_intelligence=집단 지성
@@ -192,10 +192,10 @@ challenges.darkness_desc=던전이 어두워야 던전이라 할 수 있겠지
challenges.no_scrolls=금지된 룬
challenges.no_scrolls_desc=몇몇 주문서가 희귀해졌습니다. 네, 당신이 가장 필요로 하는 그 주문서입니다.\n\n- 던전에서 생성되는 강화의 주문서가 절반으로 줄어듭니다.
challenges.champion_enemies=적대적인 강화 개체들
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=당신만 레벨 업을 할 수 있는 게 아닙니다!\n\n- 보통 적들이 1/8 확률로 특별한 강화 개체 버프를 얻은 채 등장합니다.\n- 강화 개체는 깨어 있는 상태로 등장합니다.\n- 영웅은 강화 개체의 등장을 알 수 있습니다.\n- 강화 개체는 타락에 면역입니다.\n\n강화 개체에는 6가지의 종류가 있습니다.\n_불타는 (주황색):_ 근접 공격 데미지 +25%, 공격 시 발화, 불에 면역, 죽을 때 주변에 불을 흩뿌림\n_도달의 (보라색):_ 근접 공격 데미지 +25%, 시야 내 적을 사거리 관계없이 공격할 수 있음\n_항마의 (초록색):_ 받는 데미지 -25%, 모든 마법 효과에 대해 면역\n_거대한 (파란색):_ 받는 데미지-75%, 근접 공격 범위 +1 타일, 좁은 통로를 지날 수 없음\n_축복받은 (노란색):_ 정확성 +200%, 회피 +200%\n_성장하는 (붉은색):_ 정확성, 회피, 공격력, 최대 체력 +20%, 3턴 마다 효과 1%씩 증가
challenges.stronger_bosses=더 악랄한 보스들
challenges.stronger_bosses_desc=이 도전에서는, 보스들이 훨씬 더 어려워질 것입니다!\n\n_구:_ 체력 20% 증가\n_-_ 물 위에서의 체력 회복량이 점점 증가하며, 최대 매 턴 3까지 증가합니다.\n_-_ 몸집 불리기 공격의 준비 시간이 기존 2턴에서 1턴으로 감소합니다.\n_텐구 암살자:_ 체력 25% 증가\n_-_ 1 페이즈에서, 함정이 더욱 치명적이게 됩니다.\n_-_ 2 페이즈에서, 특수 능력을 더 자주 사용합니다.\n_DM-300:_ 체력 33% 증가\n_-_ 전력탑이 더욱 강력해지고, 3개가 활성화됩니다.\n_-_ 특수 능력이 더욱 강력해지며 더 자주 사용합니다.\n_-_ DM-300이 과충전 상태일 때, 더욱 빨라집니다.\n_-_ 노출된 전력관의 수가 기존의 두 배가 됩니다.\n_드워프 제왕:_ 체력 50% 증가\n_-_ 모든 페이즈에서, 소환수들이 더 강력해집니다.\n_-_ 1 페이즈에서, 특수 능력과 소환의 속도가 빨라집니다.\n_-_ 2 페이즈에서, 매 라운드마다 소환되는 소환수의 수가 2체 증가합니다.\n_-_ 3 페이즈에서, 체력이 2배가 되고 소환 속도가 빨라집니다.\n_요그제바:_\n_-_ 한 번에 주먹이 둘 소환됩니다!\n_-_ 레이저의 피해량이 60% 증가합니다.\n_-_ 소환수들이 더 강력해집니다.
rankings$record.something=어쨌든 무언가에 의해 사망
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.ascended=Ascended with the Amulet!
rankings$record.won=옌더의 부적 획득
rankings$record.ascended=부적을 가지고 역행 성공!

View File

@@ -1,5 +1,5 @@
badges.endorsed=Badge endorsed: %s.
badges.new=Badge unlocked: %s.
badges.endorsed=Przyznana odznaka: %s.
badges.new=Odblokowana odznaka: %s.
badges$badge.monsters_slain_1.title=Łowca Potworów - Żółtodziób
badges$badge.monsters_slain_1.desc=Pokonaj 10 przeciwników podczas jednej gry
badges$badge.monsters_slain_2.title=Łowca Potworów - Uczeń
@@ -7,9 +7,9 @@ badges$badge.monsters_slain_2.desc=Pokonaj 50 przeciwników podczas jednej gry
badges$badge.monsters_slain_3.title=Łowca Potworów - Zawodowiec
badges$badge.monsters_slain_3.desc=Pokonaj 100 przeciwników podczas jednej gry
badges$badge.monsters_slain_4.title=Łowca Potworów - Mistrz
badges$badge.monsters_slain_4.desc=Defeat 250 enemies in one game
badges$badge.monsters_slain_4.desc=Pokonaj 250 przeciwników podczas jednej gry
badges$badge.monsters_slain_5.title=Łowca Potworów - Arcymistrz
badges$badge.monsters_slain_5.desc=Defeat 500 enemies in one game
badges$badge.monsters_slain_5.desc=Pokonaj 500 przeciwników podczas jednej gry
badges$badge.gold_collected_1.title=Poszukiwacz Skarbów - Żółtodziób
badges$badge.gold_collected_1.desc=Zdobądź 250 złota podczas jednej gry
badges$badge.gold_collected_2.title=Poszukiwacz Skarbów - Uczeń
@@ -17,9 +17,9 @@ badges$badge.gold_collected_2.desc=Zdobądź 1000 złota podczas jednej gry
badges$badge.gold_collected_3.title=Poszukiwacz Skarbów - Zawodowiec
badges$badge.gold_collected_3.desc=Zdobądź 2500 złota podczas jednej gry
badges$badge.gold_collected_4.title=Poszukiwacz Skarbów - Mistrz
badges$badge.gold_collected_4.desc=Collect 7500 gold in one game
badges$badge.gold_collected_4.desc=Zdobądź 7500 złota podczas jednej gry
badges$badge.gold_collected_5.title=Poszukiwacz Skarbów - Arcymistrz
badges$badge.gold_collected_5.desc=Collect 15,000 gold in one game
badges$badge.gold_collected_5.desc=Zdobądź 15 000 złota podczas jednej gry
badges$badge.level_reached_1.title=Poszukiwacz Przygód - Żółtodziób
badges$badge.level_reached_1.desc=Osiągnij poziom 6
badges$badge.level_reached_2.title=Poszukiwacz Przygód - Uczeń
@@ -58,16 +58,16 @@ badges$badge.death_from_hunger.title=Zagłodzony na śmierć
badges$badge.death_from_hunger.desc=Zgiń z głodu
badges$badge.death_from_falling.title=Spłaszczony
badges$badge.death_from_falling.desc=Zgiń od upadku
badges$badge.death_from_enemy_magic.title=Zapped
badges$badge.death_from_enemy_magic.desc=Die to an enemy's magical attack
badges$badge.death_from_enemy_magic.title=Porażony
badges$badge.death_from_enemy_magic.desc=Zgiń od magicznego ataku przeciwnika
badges$badge.death_from_friendly_magic.title=Friendly Fire
badges$badge.death_from_friendly_magic.desc=Die to your own magical item
badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.death_from_sacrifice.title=Godna Ofiara
badges$badge.death_from_sacrifice.desc=Zgiń stojąc obok ofiarnego ognia
badges$badge.death_from_grim_trap.title=Jeden Błędny Krok
badges$badge.death_from_grim_trap.desc=Zgiń od mrocznej pułapki
badges$badge.death_from_all.title=Kolejna Smutna Śmierć
badges$badge.death_from_all.desc=Odblokuj wszystkie odznaki związane z przyczyną śmierci
badges$badge.boss_slain_1.title=Czyściciel szlamu
badges$badge.boss_slain_1.desc=Pokonaj bossa na końcu ścieków
badges$badge.boss_slain_2.title=Strażnik Więzienia
@@ -77,9 +77,9 @@ badges$badge.boss_slain_3.desc=Pokonaj bossa na końcu jaskiń
badges$badge.boss_slain_4.title=Król Zdobywca
badges$badge.boss_slain_4.desc=Pokonaj bossa na końcu miasta
badges$badge.boss_slain_1_all_classes.title=Wszechstronny Człowiek
badges$badge.boss_slain_1_all_classes.desc=Defeat the first boss with every hero class
badges$badge.boss_slain_1_all_classes.desc=Pokonaj pierwszego bossa grając każdą z klas postaci
badges$badge.boss_slain_3_all_subclasses.title=Człowiek Renesansu
badges$badge.boss_slain_3_all_subclasses.desc=Defeat the third boss with every hero subclass
badges$badge.boss_slain_3_all_subclasses.desc=Pokonaj trzeciego bossa grając każdą specjalizacją postaci
badges$badge.strength_attained_1.title=Kulturysta - Żółtodziób
badges$badge.strength_attained_1.desc=Osiągnij 12 punktów siły
badges$badge.strength_attained_2.title=Kulturysta - Uczeń
@@ -113,55 +113,55 @@ badges$badge.item_level_5.desc=Zdobądź przedmiot poziomu 15 lub wyższego
badges$badge.victory.title=Zwycięstwo!
badges$badge.victory.desc=Zdobądź Amulet Yendoru
badges$badge.victory_all_classes.title=Mistrz Wielu Talentów
badges$badge.victory_all_classes.desc=Obtain the Amulet of Yendor with every hero class
badges$badge.victory_all_classes.desc=Zdobądź Amulet Yendoru grając każdą z klas postaci
badges$badge.mastery_combo.title=Furia Gladiatora
badges$badge.mastery_combo.desc=Osiągnij ciąg dziesięciu uderzeń
badges$badge.items_crafted_1.title=Alchemik - Żółtodziób
badges$badge.items_crafted_1.desc=Craft 3 items via alchemy in one game
badges$badge.items_crafted_1.desc=Stwórz przy pomocy alchemii 3 przedmioty w jednej grze
badges$badge.items_crafted_2.title=Alchemik - Uczeń
badges$badge.items_crafted_2.desc=Craft 8 items via alchemy in one game
badges$badge.items_crafted_2.desc=Stwórz przy pomocy alchemii 8 przedmiotów w jednej grze
badges$badge.items_crafted_3.title=Alchemik - Zawodowiec
badges$badge.items_crafted_3.desc=Stwórz przy pomocy alchemii 15 przedmiotów w jednej grze
badges$badge.items_crafted_4.title=Alchemik - Mistrz
badges$badge.items_crafted_4.desc=Craft 24 items via alchemy in one game
badges$badge.items_crafted_4.desc=Stwórz przy pomocy alchemii 24 przedmiotów w jednej grze
badges$badge.items_crafted_5.title=Alchemik - Arcymistrz
badges$badge.items_crafted_5.desc=Craft 35 items via alchemy in one game
badges$badge.items_crafted_5.desc=Stwórz przy pomocy alchemii 35 przedmiotów w jednej grze
badges$badge.no_monsters_slain.title=Pacyfista
badges$badge.no_monsters_slain.desc=Przejdź piętro bez zabijania przeciwników
badges$badge.grim_weapon.title=Ponury Żniwiarz
badges$badge.grim_weapon.desc=Pokonaj przeciwnika ponurą bronią
badges$badge.piranhas.title=Wędkarstwo Ekstremalne
badges$badge.piranhas.desc=Zabij 6 piranii w jednej grze
badges$badge.boss_challenge_1.title=Spotless Victory
badges$badge.boss_challenge_1.desc=Defeat the sewers boss without letting it use its charge attack or heal in water
badges$badge.boss_challenge_2.title=Gotcha!
badges$badge.boss_challenge_2.desc=Defeat the prison boss without getting hit by any traps or hazards
badges$badge.boss_challenge_3.title=Outmaneuvered
badges$badge.boss_challenge_3.desc=Defeat the caves boss without getting attacked or damaged while it is supercharged
badges$badge.boss_challenge_4.title=No Weapons in His Presence
badges$badge.boss_challenge_4.desc=Defeat the city boss without ever directly attacking him with weapons or wands
badges$badge.boss_challenge_1.title=Zwycięstwo Bez Skazy
badges$badge.boss_challenge_1.desc=Pokonaj bossa kanałów nie dopuszczając, by użył swojego ładowanego ataku ani by uleczył się w wodzie
badges$badge.boss_challenge_2.title=Mam cię!
badges$badge.boss_challenge_2.desc=Pokonaj bossa więzienia nie dając się trafić pułapkom ani atakom obszarowym
badges$badge.boss_challenge_3.title=Wymanewrowany
badges$badge.boss_challenge_3.desc=Pokonaj bossa jaskiń bez zostania zaatakowanym ani zranionym podczas gdy jest doładowany
badges$badge.boss_challenge_4.title=Żadnej Broni W Jego Obliczu
badges$badge.boss_challenge_4.desc=Pokonaj bossa miasta nie atakując go bezpośrednio broniami ani różdżkami
badges$badge.boss_challenge_5.title=Doom Slayer
badges$badge.boss_challenge_5.desc=Defeat the final boss with all demon spawners alive and the badder bosses challenge enabled
badges$badge.boss_challenge_5.desc=Pokonaj ostatniego bossa nie niszcząc żadnej rozrodni demonów i mając włączone wyzwanie "trudniejsi bossowie"
badges$badge.games_played_1.title=Badacz Lochów - Żółtodziób
badges$badge.games_played_1.desc=Zagraj 10 gier lub wygraj 1 grę
badges$badge.games_played_2.title=Badacz Lochów - Uczeń
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_2.desc=Zagraj 25 gier lub wygraj 3 gry
badges$badge.games_played_3.title=Badacz Lochów - Zawodowiec
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_3.desc=Zagraj 50 gier lub wygraj 5 gier
badges$badge.games_played_4.title=Badacz Lochów - Mistrz
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_4.desc=Zagraj 200 gier lub wygraj 10 gier
badges$badge.games_played_5.title=Badacz Lochów - Arcymistrz
badges$badge.games_played_5.desc=Play 1000 games or win 25 games
badges$badge.high_score_1.title=Novice Score Chaser
badges$badge.high_score_1.desc=End a run with a score of 5000 or higher
badges$badge.high_score_2.title=Adept Score Chaser
badges$badge.high_score_2.desc=End a run with a score of 25,000 or higher
badges$badge.high_score_3.title=Expert Score Chaser
badges$badge.high_score_3.desc=End a run with a score of 100,000 or higher
badges$badge.high_score_4.title=Master Score Chaser
badges$badge.high_score_4.desc=End a run with a score of 250,000 or higher
badges$badge.high_score_5.title=Grandmaster Score Chaser
badges$badge.high_score_5.desc=End a run with a score of 1,000,000 or higher
badges$badge.games_played_5.desc=Zagraj 1000 gier lub wygraj 25 gier
badges$badge.high_score_1.title=Zdobywca Punktów - Żółtodziób
badges$badge.high_score_1.desc=Zakończ podejście z ponad 5 000 punktów
badges$badge.high_score_2.title=Zdobywca Punktów - Uczeń
badges$badge.high_score_2.desc=Zakończ podejście z ponad 25 000 punktów
badges$badge.high_score_3.title=Zdobywca Punktów - Zawodowiec
badges$badge.high_score_3.desc=Zakończ podejście z ponad 100 000 punktów
badges$badge.high_score_4.title=Zdobywca Punktów - Mistrz
badges$badge.high_score_4.desc=Zakończ podejście z ponad 250 000 punktów
badges$badge.high_score_5.title=Zdobywca punktów - Arcymistrz
badges$badge.high_score_5.desc=Zakończ podejście z ponad 1 000 000 punktów
badges$badge.happy_end.title=Szczęśliwe Zakończenie
badges$badge.happy_end.desc=Zanieś Amulet Yendoru na powierzchnię
badges$badge.champion_1.title=Bohater z Brązu
@@ -175,14 +175,14 @@ badges$badge.unlock_mage.desc=Odblokuj Maga używając zwoju ulepszenia
badges$badge.unlock_rogue.title=Łotrzyk Odblokowany!
badges$badge.unlock_rogue.desc=Odblokuj Łotrzyka 10 razy atakując z zaskoczenia w jednej grze
badges$badge.unlock_huntress.title=Łowczyni Odblokowana!
badges$badge.unlock_huntress.desc=Unlock the Huntress by hitting enemies with thrown weapons 10 times in one game
badges$badge.unlock_huntress.desc=Odblokuj Łowczynię 10 razy trafiając przeciwnika bronią miotaną w jednej grze
challenges.no_food=Na diecie
challenges.no_food_desc=Żywność jest ograniczona, więc racjonuj ją odpowiedzialnie!\n\n- Żywność oraz Róg Obfitości zapełniają żołądek jedynie w 1/3 swojej zwyczajnej wartości;\n- Inne źródła pożywienia pozostają niezmienione.
challenges.no_armor=Wiara mym pancerzem
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced
challenges.no_armor_desc=Lepiej uwierz w siebie, bo zbroje nie będą zbyt przydatne!\n\n- Minimalna ilość blokowanych obrażeń obniżona dla wszystkich zbroi z wyjątkiem płóciennej;\n- Wszystkie rodzaje zbroi zyskują o wiele mniej wraz z ulepszaniem niż zwykle;\n- Właściwości ochronne ziemnego strażnika są znacznie zmniejszone.
challenges.no_healing=Farmakofobia
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items made using potions of healing, and sunfruit will poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters.
challenges.no_healing_desc=Mikstury uzdrawiające są niezwykle przydatne - cóż za szkoda, że masz na nie alergię!\n\n- Mikstury uzdrawiające, pochodne przedmioty stworzone za ich pomocą oraz owoc słońca zatruwają bohatera zamiast leczyć;\n- Katalizatory alchemiczne nie mogą ani zatruć, ani uleczyć bohatera;\n- Przedmioty te będą działać normalnie na innych stworzeniach.
challenges.no_herbalism=Ziemia jałowa
challenges.no_herbalism_desc=Wygląda na to, że w tym przeklętym lochu nie ma już żadnej czystej wody...\n\n- Krople rosy są usunięte\n- Rośliny są usunięte\n- Nasiona nadal są obecne, ale nie zakorzenią się
challenges.swarm_intelligence=Inteligencja roju
@@ -192,10 +192,10 @@ challenges.darkness_desc=To przede wszystkim loch!\n\n- Zwykły zasięg wzroku z
challenges.no_scrolls=Zakazane runy
challenges.no_scrolls_desc=Pewna runa jest trudniejsza do znalezienia. Niestety, zawsze jest to ta najprzydatniejsza.\n\n- Połowa zwojów ulepszenia nie pojawi się w lochu
challenges.champion_enemies=Wrodzy czempioni
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=Nie jesteś jedynym, który potrafi wejść na wyższy poziom!\n\n- Przeciwnicy mają szansę 1/8 na zostanie czempionem.\n- Czempioni obudzą się, jeśli pojawili się śpiąc. \n- Bohater wie, kiedy powstaje nowy czempion. \n- Czempioni są odporni na wypaczenie.\n\nIstnieje 6 typów czempionów:\n_Gorejący (pomarańczowy):_ +25% obrażeń wręcz, podpala przy trafieniu, odporny na ogień, roznosi ogień przy śmierci;\n_Dalekosiężny (fioletowy):_ +25% obrażeń wręcz, mogą zaatakować dowolny cel w zasięgu wzroku;\n_Antymagiczny (zielony):_ -25% otrzymywanych obrażeń, odporny na efekty magiczne;\n_Gigantyczny (niebieski):_ -75% otrzymywanych obrażeń, +1 pole zasięgu ataku wręcz, nie może poruszać się w wąskich tunelach;\n_Błogosławiony (żółty):_ +200% celności, +200% uniku;\n_Rosnący (czerwony):_ +20% celności, uniku, obrażeń oraz efektywnego zdrowia. Statystyki wzrastają o 1% co 3 tury.
challenges.stronger_bosses=Trudniejsi bossowie
challenges.stronger_bosses_desc=Bossowie są dużo trudniejsi z tym wyzwaniem!\n\n_Maź:_ +20% życia\n_-_ Regeneracja w wodzie zwiększona do 3 HP/turę;\n_-_ Napompowuje się w 1 turę zamiast 2.\n_Tengu:_ +25% życia\n_-_ 1 faza: pułapki są dużo groźniejsze;\n_-_ 2 faza: umiejętności są częściej używane.\n_DM-300:_ +33% życia\n_-_ Wieże są wytrzymalsze i aktywują się 3 z nich;\n_-_ Umiejętności są mocniejsze i częściej używane;\n_-_ DM-300 jest szybszy podczas doładowania;\n_-_ Poziom zawiera 2x więcej odkrytych kabli.\n_Król Krasnoludów:_ +50% życia\n_-_ Słudzy są mocniejsi we wszystkich fazach;\n_-_ Faza 1: szybsze umiejętności i przyzwania; \n_-_ Faza 2: 2 więcej sług na rundę;\n_-_ Faza 3: 2x więcej życia, szybsze przyzwania.\n_ Yog-Dzewa:_ \n_-_ Dwie pięści są przyzwane na raz!\n_-_ +60% obrażeń laserów;\n_-_ Mocniejsi przyzwani słudzy.
rankings$record.something=Zabity przez Coś Niecoś
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.ascended=Ascended with the Amulet!
rankings$record.won=Zdobyto Amulet Yendoru
rankings$record.ascended=Powrót na powierzchnię z Amuletem!

View File

@@ -1,5 +1,5 @@
badges.endorsed=Badge endorsed: %s.
badges.new=Badge unlocked: %s.
badges.endorsed=Emblema endossado: %s.
badges.new=Emblema dsbloqueado: %s.
badges$badge.monsters_slain_1.title=Caçador de Monstros Novato
badges$badge.monsters_slain_1.desc=Derrote 10 inimigos em um jogo
badges$badge.monsters_slain_2.title=Adepto Caçador de Monstros
@@ -66,7 +66,7 @@ badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.title=Mais uma morte triste
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.boss_slain_1.title=zelador de lodo
badges$badge.boss_slain_1.desc=Derrote o chefe no final dos esgotos
@@ -147,7 +147,7 @@ badges$badge.games_played_1.desc=Jogue 10 jogos ou ganhe 1 jogo
badges$badge.games_played_2.title=Calabouço Adepto
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_3.title=Especialista em Calabouço
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_3.desc=Jogue 50 jogos ou ganhe 5 jogos
badges$badge.games_played_4.title=Mestre em Calabouço
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_5.title=Grão-mestre Calabouço
@@ -180,9 +180,9 @@ badges$badge.unlock_huntress.desc=Unlock the Huntress by hitting enemies with th
challenges.no_food=De dieta
challenges.no_food_desc=Comida já é escassa, mas você deve tomar cuidado com suas porções também!\n\n- Comida e o Chifre da Abundancia tem apenas um terço de efetividade satisfazendo fome.\n- Outras fontes de saciedade não são afetadas.
challenges.no_armor=Fé é minha armadura
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced
challenges.no_armor_desc=Você precisará de fé em si mesmo, pois sua armadura não fará muito!\n\n- Poder de bloqueio básico reduzido para todas as armaduras, exceto tecido\n- Todas as armaduras agora ganham muito pouco bloqueio quando atualizadas\n- O poder defensivo do guardião de terra também é significativamente reduzido
challenges.no_healing=Farmacofobia
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items made using potions of healing, and sunfruit will poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters.
challenges.no_healing_desc=Poções de cura com certeza são úteis, infelizmente você é alérgico!\n\n- Poções de cura, itens feitos com poções de cura e frutos do sol envenenarão o herói em vez de curá-lo\n- Catalisadores alquímicos não podem envenenar ou curar aleatoriamente o herói\n- Esses itens ainda funcionam normalmente para outros personagens.
challenges.no_herbalism=Terra estéril
challenges.no_herbalism_desc=Parece não haver água limpa nesta maldita masmorra...\n\n- Gotas de orvalho são removidas\n- Plantas são removidas\n- Sementes ainda aparecem, mas não se enraizarão
challenges.swarm_intelligence=Inteligência do bando
@@ -192,10 +192,10 @@ challenges.darkness_desc=É uma masmorra afinal!\n\n- Distância visível regula
challenges.no_scrolls=Runas proibidas
challenges.no_scrolls_desc=Uma certa runa é mais difícil de encontrar. Infelizmente, é sempre o mais útil.\n\n- Metade dos pergaminhos de atualização da masmorra são removidos
challenges.champion_enemies=Campeões hostis
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=Você não é o único que pode subir de nível!\n\n- Inimigos regulares têm 1/8 de chance de aparecer com um bônus especial de campeão\n- Campeões acordam se nascerem dormindo\n- O herói sabe quando um campeão aparece\n- Campeões são imunes à corrupção\n\nExistem seis tipos de inimigos campeões:\n_Ardente (laranja):_ +25% de dano corpo a corpo, inflama ao acertar, imune a fogo, espalha chamas ao morrer\n_Projetante (roxo):_ +25% de dano corpo a corpo, pode atacar qualquer coisa que vê\n_Antimagia (verde):_ -25% de dano sofrido, imune a efeitos mágicos\n_Gigante (azul):_ -75% de dano sofrido, +1 alcance corpo a corpo, não pode entrar em túneis\n_Abençoado (amarelo):_ +200% de precisão, +200% de evasão\n_Crescente (vermelho):_ +20% de precisão, evasão, dano e HP efetivo. Aumenta em 1% a cada 3 turnos.
challenges.stronger_bosses=Chefes mais durões
challenges.stronger_bosses_desc=Os chefões são muito mais cascas-grossas com este desafio!\n\n_Goo:_ +20% de saúde\n_-_ Cura na água sobe, 3/turno\n_-_ Bombeamento de 1 turno em vez de 2\n_Tengu:_ +25% saúde\n_-_ Fase 1: As armadilhas são muito mais mortíferas\n_-_ Fase 2: as habilidades são mais frequentes\n_DM-300:_ +33% saúde\n_-_ As Torres são mais resistentes e 3 ativam\n_-_ As habilidades são mais poderosas e frequentes\n_-_ DM-300 é mais rápido quando sobrecarregado\n_-_ Os fios expostos são duas vezes mais comuns\n_Rei Anão:_ +50% saúde\n_-_ Lacaios são mais fortes em todas as fases\n_-_ Fase 1: habilidades e conjurações mais rápidas\n_-_ Fase 2: Mais 2 lacaios por rodada\n_-_ Fase 3: 2x saúde, conjuração mais rápida\n_Yog-Dzewa:_\n_-_ Dois punhos são convocados de cada vez!\n_-_ +60% de danos causados pelo laser\n_-_ Lacaios mais fortes
rankings$record.something=Morto por Alguma Coisa
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.won=Amuleto de Yendor obtido
rankings$record.ascended=Ascended with the Amulet!

View File

@@ -1,5 +1,5 @@
badges.endorsed=Badge endorsed: %s.
badges.new=Badge unlocked: %s.
badges.endorsed=Присвоена медаль: %s.
badges.new=Разблокирована медаль: %s.
badges$badge.monsters_slain_1.title=Начинающий охотник на монстров
badges$badge.monsters_slain_1.desc=Победите 10 врагов в одной игре
badges$badge.monsters_slain_2.title=Любитель охоты на монстров
@@ -7,9 +7,9 @@ badges$badge.monsters_slain_2.desc=Победите 50 врагов в одно
badges$badge.monsters_slain_3.title=Эксперт охоты на монстров
badges$badge.monsters_slain_3.desc=Победите 100 врагов в одной игре
badges$badge.monsters_slain_4.title=Мастер охоты на монстров
badges$badge.monsters_slain_4.desc=Defeat 250 enemies in one game
badges$badge.monsters_slain_4.desc=Победите 250 врагов в одной игре
badges$badge.monsters_slain_5.title=Великий мастер охоты на монстров
badges$badge.monsters_slain_5.desc=Defeat 500 enemies in one game
badges$badge.monsters_slain_5.desc=Победите 500 врагов в одной игре
badges$badge.gold_collected_1.title=Начинающий охотник за сокровищами
badges$badge.gold_collected_1.desc=Соберите 250 золотых в одной игре
badges$badge.gold_collected_2.title=Любитель охоты за сокровищами
@@ -17,9 +17,9 @@ badges$badge.gold_collected_2.desc=Соберите 1000 золотых в од
badges$badge.gold_collected_3.title=Эксперт охоты за сокровищами
badges$badge.gold_collected_3.desc=Соберите 2500 золотых в одной игре
badges$badge.gold_collected_4.title=Мастер охоты за сокровищами
badges$badge.gold_collected_4.desc=Collect 7500 gold in one game
badges$badge.gold_collected_4.desc=Соберите 7500 золотых в одной игре
badges$badge.gold_collected_5.title=Великий мастер охоты за сокровищами
badges$badge.gold_collected_5.desc=Collect 15,000 gold in one game
badges$badge.gold_collected_5.desc=Соберите 15000 золотых в одной игре
badges$badge.level_reached_1.title=Начинающий приключенец
badges$badge.level_reached_1.desc=Достигните 6 уровня
badges$badge.level_reached_2.title=Любитель приключений
@@ -58,16 +58,16 @@ badges$badge.death_from_hunger.title=Умерший от голода
badges$badge.death_from_hunger.desc=Умрите от голода
badges$badge.death_from_falling.title=Расплющенный
badges$badge.death_from_falling.desc=Умрите от падения
badges$badge.death_from_enemy_magic.title=Zapped
badges$badge.death_from_enemy_magic.desc=Die to an enemy's magical attack
badges$badge.death_from_friendly_magic.title=Friendly Fire
badges$badge.death_from_friendly_magic.desc=Die to your own magical item
badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.death_from_enemy_magic.title=Подстрелянный
badges$badge.death_from_enemy_magic.desc=Погибните от магической атаки противника
badges$badge.death_from_friendly_magic.title=Огонь по Своим
badges$badge.death_from_friendly_magic.desc=Погибните от собственного магического предмета
badges$badge.death_from_sacrifice.title=Достойная Жертва
badges$badge.death_from_sacrifice.desc=Погибните, пока находитесь около жертвенного огня
badges$badge.death_from_grim_trap.title=Смертельная Оплошность
badges$badge.death_from_grim_trap.desc=Погибните от гибельной ловушки
badges$badge.death_from_all.title=Ещё Одна Грустная Смерть
badges$badge.death_from_all.desc=Разблокируйте все медали категории 'причина смерти'
badges$badge.boss_slain_1.title=Уборщик слизи
badges$badge.boss_slain_1.desc=Одолейте босса в конце канализации
badges$badge.boss_slain_2.title=Начальник тюрьмы
@@ -76,10 +76,10 @@ badges$badge.boss_slain_3.title=Сборщик металлолома
badges$badge.boss_slain_3.desc=Одолейте босса в конце пещер
badges$badge.boss_slain_4.title=Покоритель королей
badges$badge.boss_slain_4.desc=Одолейте босса в конце города
badges$badge.boss_slain_1_all_classes.title=Мастер многих ремесел
badges$badge.boss_slain_1_all_classes.desc=Defeat the first boss with every hero class
badges$badge.boss_slain_3_all_subclasses.title=Мастер всех ремесел
badges$badge.boss_slain_3_all_subclasses.desc=Defeat the third boss with every hero subclass
badges$badge.boss_slain_1_all_classes.title=Специалист по многим ремеслам
badges$badge.boss_slain_1_all_classes.desc=Победите первого босса каждым из классов героя
badges$badge.boss_slain_3_all_subclasses.title=Специалист по всем ремеслам
badges$badge.boss_slain_3_all_subclasses.desc=Победите третьего босса каждым из подклассов героев
badges$badge.strength_attained_1.title=Начинающий культурист
badges$badge.strength_attained_1.desc=Достигните 12 очков силы
badges$badge.strength_attained_2.title=Культурист-любитель
@@ -113,55 +113,55 @@ badges$badge.item_level_5.desc=Приобретите предмет 15-го у
badges$badge.victory.title=Победа!
badges$badge.victory.desc=Получите Амулет Индора
badges$badge.victory_all_classes.title=Мастер многих ремесел
badges$badge.victory_all_classes.desc=Obtain the Amulet of Yendor with every hero class
badges$badge.victory_all_classes.desc=Обретите Амулет Индора каждым из классов героя
badges$badge.mastery_combo.title=Гладиаторская ярость
badges$badge.mastery_combo.desc=Достигните 10-кратного комбо
badges$badge.items_crafted_1.title=Начинающий алхимик
badges$badge.items_crafted_1.desc=Craft 3 items via alchemy in one game
badges$badge.items_crafted_1.desc=Создадите 3 предмета через алхимию в одной игре
badges$badge.items_crafted_2.title=Алхимик-любитель
badges$badge.items_crafted_2.desc=Craft 8 items via alchemy in one game
badges$badge.items_crafted_2.desc=Создадите 8 предметов через алхимию в одной игре
badges$badge.items_crafted_3.title=Алхимик-эксперт
badges$badge.items_crafted_3.desc=Создадите 15 предметов в алхимическом котле за одну игру
badges$badge.items_crafted_4.title=Алхимик-мастер
badges$badge.items_crafted_4.desc=Craft 24 items via alchemy in one game
badges$badge.items_crafted_4.desc=Создадите 24 предмета через алхимию в одной игре
badges$badge.items_crafted_5.title=Алхимик-великий мастер
badges$badge.items_crafted_5.desc=Craft 35 items via alchemy in one game
badges$badge.items_crafted_5.desc=Создадите 35 предметов через алхимию в одной игре
badges$badge.no_monsters_slain.title=Пацифист
badges$badge.no_monsters_slain.desc=Пройдите уровень без убийств
badges$badge.grim_weapon.title=Тёмный жнец
badges$badge.grim_weapon.desc=Одолейте врага, используя оружие погибели
badges$badge.piranhas.title=Необычный рыбак
badges$badge.piranhas.desc=Убейте 6 пираний в одной игре
badges$badge.boss_challenge_1.title=Spotless Victory
badges$badge.boss_challenge_1.desc=Defeat the sewers boss without letting it use its charge attack or heal in water
badges$badge.boss_challenge_2.title=Gotcha!
badges$badge.boss_challenge_2.desc=Defeat the prison boss without getting hit by any traps or hazards
badges$badge.boss_challenge_3.title=Outmaneuvered
badges$badge.boss_challenge_3.desc=Defeat the caves boss without getting attacked or damaged while it is supercharged
badges$badge.boss_challenge_4.title=No Weapons in His Presence
badges$badge.boss_challenge_4.desc=Defeat the city boss without ever directly attacking him with weapons or wands
badges$badge.boss_challenge_1.title=Безупречная победа
badges$badge.boss_challenge_1.desc=Победите босса в канализации, не дав ему возможность использовать его заряженную атаку или подлечиться в воде
badges$badge.boss_challenge_2.title=Попался!
badges$badge.boss_challenge_2.desc=Победите босса в тюрьме, не попавшись в какую-либо ловушку или опасность
badges$badge.boss_challenge_3.title=Разъехались
badges$badge.boss_challenge_3.desc=Победите босса в пещерах, не подвергшись атаке или не понеся урон от него, когда он сверх-заряжен
badges$badge.boss_challenge_4.title=Никакого Оружия в Его Присутствии
badges$badge.boss_challenge_4.desc=Победите босса города дворфов без прямой атаки на него оружием или палочками
badges$badge.boss_challenge_5.title=Doom Slayer
badges$badge.boss_challenge_5.desc=Defeat the final boss with all demon spawners alive and the badder bosses challenge enabled
badges$badge.boss_challenge_5.desc=Победите финального босса при всех живых рассадниках демонов при прохождении испытания Злые боссы
badges$badge.games_played_1.title=Начинающий спелеолог
badges$badge.games_played_1.desc=Сыграйте 10 игр или победите одну игру
badges$badge.games_played_2.title=Спелеолог-любитель
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_2.desc=Сыграйте 25 игр или победите 3 игр
badges$badge.games_played_3.title=Спелеолог-эксперт
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_3.desc=Сыграйте 50 игр или победите 5 игр
badges$badge.games_played_4.title=Спелеолог-мастер
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_4.desc=Сыграйте 200 игр или победите 10 игр
badges$badge.games_played_5.title=Спелеолог-великий мастер
badges$badge.games_played_5.desc=Play 1000 games or win 25 games
badges$badge.high_score_1.title=Novice Score Chaser
badges$badge.high_score_1.desc=End a run with a score of 5000 or higher
badges$badge.high_score_2.title=Adept Score Chaser
badges$badge.high_score_2.desc=End a run with a score of 25,000 or higher
badges$badge.high_score_3.title=Expert Score Chaser
badges$badge.high_score_3.desc=End a run with a score of 100,000 or higher
badges$badge.high_score_4.title=Master Score Chaser
badges$badge.high_score_4.desc=End a run with a score of 250,000 or higher
badges$badge.high_score_5.title=Grandmaster Score Chaser
badges$badge.high_score_5.desc=End a run with a score of 1,000,000 or higher
badges$badge.games_played_5.desc=Сыграйте 1000 игр или победите 25 игр
badges$badge.high_score_1.title=Начинающий Охотник за Баллами
badges$badge.high_score_1.desc=Завершите заход и соберите 5000 очков или более
badges$badge.high_score_2.title=Охотник-любитель за Баллами
badges$badge.high_score_2.desc=Завершите заход и соберите 25000 очков или более
badges$badge.high_score_3.title=Охотник-эксперт за Баллами
badges$badge.high_score_3.desc=Завершите заход и соберите 100000 очков или более
badges$badge.high_score_4.title=Охотник-мастер за Баллами
badges$badge.high_score_4.desc=Завершите заход и соберите 250000 очков или более
badges$badge.high_score_5.title=Охотник-великий мастер за Баллами
badges$badge.high_score_5.desc=Завершите заход и соберите 1000000 очков или более
badges$badge.happy_end.title=Счастливый конец
badges$badge.happy_end.desc=Вынесите Амулет Индора на поверхность
badges$badge.champion_1.title=Бронзовый чемпион
@@ -175,14 +175,14 @@ badges$badge.unlock_mage.desc=Разблокируйте Мага, исполь
badges$badge.unlock_rogue.title=Разбойник разблокирован!
badges$badge.unlock_rogue.desc=Разблокируйте Разбойника, совершив 10 неожиданных атак за одну игру
badges$badge.unlock_huntress.title=Охотница разблокирована!
badges$badge.unlock_huntress.desc=Unlock the Huntress by hitting enemies with thrown weapons 10 times in one game
badges$badge.unlock_huntress.desc=Разблокируйте Охотницу, 10 раз попав метательным оружием во врагов в течение одной игры
challenges.no_food=На диете
challenges.no_food_desc=Еды и так мало, а вам надо еще и следить за вашими порциями питания!\n\n- Еда и рог изобилия имеют лишь треть голодоутоляющего эффекта.\n- Другие источники насыщения работают без изменений.
challenges.no_armor=Эксгибиционизм
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced
challenges.no_armor_desc=Вам необходимо будет иметь веру в себя, так как от брони мало толку!\n\n- Базовая оборона снижена для любой брони, кроме тканевой.\n- Улучшение любой брони по факту мало что дает.\n- Защитные свойства земляного стража также значительно снижены.
challenges.no_healing=Фармакофобия
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items made using potions of healing, and sunfruit will poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters.
challenges.no_healing_desc=Разумеется, зелье исцеления - полезная штука, но, к сожалению, у вас аллергия!\n\n- Зелье исцеления и все предметы, сделанные из него, а также солнцефрукт отравляют героя вместо того, чтобы его исцелять.\n- Алхимические катализаторы не могут, в зависимости от случая, отравлять или исцелять героя.\n- Эти предметы будут работать нормально для других персонажей.
challenges.no_herbalism=Бесплодная земля
challenges.no_herbalism_desc=Похоже, в этом проклятом подземелье не осталось ни капли чистой воды...\n\n- Удалена роса\n- Удалены растения\n- Семена не будут прорастать
challenges.swarm_intelligence=Единый разум
@@ -192,10 +192,10 @@ challenges.darkness_desc=Это же всё-таки подземелье!\n\n-
challenges.no_scrolls=Неграмотность
challenges.no_scrolls_desc=Одну из рун стало сложнее найти. И, разумеется, самую полезную из них.\n\n- Удалена половина свитков улучшения
challenges.champion_enemies=Вражеские чемпионы
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=Вы не единственный, кто может повышать свой уровень!\n\n- У регулярных противников есть один шанс из восьми возникнуть со специальным эффектом чемпиона.\n- Чемпионы просыпаются, если они возникают в спящем состоянии.\n- Герой будет в курсе, если возникает чемпион.\n- Чемпионы не чувствительны к порче.\n\nСуществует шесть видов противников-чемпионов:\n_Пылающий (оранжевый):_ причиняет +25% урона в ближнем бою, загорается при попадании, нечувствителен к огню, распространяет пламя при смерти\n_Проецирующий (фиолетовый):_ причиняет +25% урона в ближнем бою, может атаковать все, что в поле зримости\n_Антимагический (зеленый):_ получает -25% урона, не чувствителен по отношению к магическим эффектам\n_Гигантский (синий):_ получает -75% урона, +1 радиуса в ближнем бою, не может проходить по тоннелям\n_Вдохновленный (желтый):_ +200% меткости, +200% уклонения\n_Растущий (красный):_ +20% меткости, уклонения, урона, и эффективных ОЗ. Растет на 1% каждый третий ход.
challenges.stronger_bosses=Злые боссы
challenges.stronger_bosses_desc=В этом испытании, боссы будут зло лютовать!\n\n_Жижа:_ +20% здоровья\n_-_ Исцеление в воде увеличивается со временем, до 3/ход\n_-_ Накачивается за 1 ход вместо 2\n_Тенгу:_ +25% здоровья\n_-_ Фаза 1: ловушки гораздо смертоноснее\n_-_ Фаза 2: способности противника используются чаще\n_DM-300:_ +33% здоровья\n_-_ Активируется 3 вышки с увеличенными характеристиками\n_-_ Способности противника чаще и сильнее\n_-_ DM-300 ещё быстрее, пока сверх-заряжен\n_-_ Открытые провода встречаются чаще\n_Король Дворфов:_ +50% здоровья\n_-_ Приспешники сильнее во всех фазах\n_-_ Фаза 1: более быстрые способности противника и призыв приспешников\n_-_ Фаза 2: ещё 2 приспешника за раунд \n_-_ Фаза 3: 2х здоровья, более быстрый призыв\n_Йог-Джева:_\n_-_ Две Длани вызываются одновременно\n_-_ +60% урона лазером\n_-_ Более сильные личинки
rankings$record.something=Убит неизвестно чем
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.ascended=Ascended with the Amulet!
rankings$record.won=Получен Амулет Индора
rankings$record.ascended=Поднялся с Амулетом!

View File

@@ -66,7 +66,7 @@ badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.title=Üzücü bir ölüm daha
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.boss_slain_1.title=Slime hademe
badges$badge.boss_slain_1.desc=Lağımın sonundaki bossu öldürün
@@ -197,5 +197,5 @@ challenges.stronger_bosses=Harika Bosslar
challenges.stronger_bosses_desc=Bosslar bu meydan okumayla daha da çetin!\n\n_Goo:_ +%20 Can\n_-_Sulu alanlarda iyileşme 3/tur\n_-_pompa saldırısı 2 tur yerine 1 tur\n_Tengu:_+%25 Can\n_-_1. Aşama: Tuzaklar daha ölümcül\n_-_2. Aşama: Yetenekleri daha sık\n_DM-300:_ +%33 can\n_-_ Direkler daha dayanıklı ve 3 tanesi aktif\n_-_ Yetenekleri daha güçlü ve daha sık\n_-_DM-300 şarjlıyken daha hızlı\n_-_ Açıktaki kablolar iki kata kadar daha fazla\n_Cüce Kral:_+%50 Can\n_-_ Minyonlar tüm aşamalarda daha güçlü\n_-_ 1. Aşama: Daha sık yetenekler ve minyon çağırmaları\n_-_ 2. Aşama: Her rauntta 2 tane daha minyon\n_-_ 3. Aşama: 2x Can, daha hızlı çağırma\n_Yog-Dzewa:_ \n_-_ Her yumruk çağırmada iki tane yumruk!\n_-_ +%60 lazer hasarı\n_-_ Daha güçlü minyonlar
rankings$record.something=Bir şey tarafından öldürüldü
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.won=Yendor'un Muskasını elde etti
rankings$record.ascended=Ascended with the Amulet!

View File

@@ -66,7 +66,7 @@ badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.title=Іще Одна Прикра Смерть!
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.boss_slain_1.title=Дезінфектор
badges$badge.boss_slain_1.desc=Здолай боса в кінці каналізації
@@ -147,7 +147,7 @@ badges$badge.games_played_1.desc=Зіграй 10 ігор чи виграй од
badges$badge.games_played_2.title=Адепт підземель
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_3.title=Експерт по підземеллям
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_3.desc=Зіграй 50 ігор чи виграй 5
badges$badge.games_played_4.title=Майстер підземель
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_5.title=Народжений для підземелля!
@@ -197,5 +197,5 @@ challenges.stronger_bosses=Потужніші боси
challenges.stronger_bosses_desc=Боси значно сильніші у цьому випробуванні!\n\n_Хлюпень:_ +20% здоров'я\n_-_Лікування у воді накопичується до 3/хід\n_-_Накачується за 1 хід замість 2\n_Тенгу:_ +25% здоров'я\n_-_Фаза 1: пастки значно небезпечніші\n_-_Фаза 2: частіше застосовує здібності\n_ЗМ-300:_ +33% здоров'я\n_-_Пілони міцніші та активуються по 3\n_-_Здібності сильніші та частіше застосовуються\n_-_ЗМ-300 значно швидша при надлишковому заряді\n_-_Вдвічі більше кабелів на підлозі\n_Король Дварфів:_ +50% здоров'я\n_-_Прислужники сильніші в усіх фазах\n_-_Фаза 1: швидший виклик та застосування здібностей\n_-_Фаза 2: на два прислужники більше кожен раунд\n_-_Фаза 3: подвоєне здоров'я, швидший виклик\n_Давній Бог:_ \n_-_Два кулаки одночасно\n_-_+60% до шкоди лазера\n_-_Сильніші прислужники
rankings$record.something=Вбитий чимось
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.won=Здобув Амулет Істини
rankings$record.ascended=Ascended with the Amulet!

View File

@@ -1,25 +1,25 @@
badges.endorsed=Badge endorsed: %s.
badges.new=Badge unlocked: %s.
badges.endorsed=取得徽章:%s
badges.new=解锁徽章:%s
badges$badge.monsters_slain_1.title=新晋怪物猎人
badges$badge.monsters_slain_1.desc=在一场游戏中击败 10 个敌人
badges$badge.monsters_slain_2.title=进阶怪物猎人
badges$badge.monsters_slain_2.desc=在一游戏中击败 50 个敌人
badges$badge.monsters_slain_2.desc=在一游戏中击败 50 个敌人
badges$badge.monsters_slain_3.title=专业怪物猎人
badges$badge.monsters_slain_3.desc=在一游戏中击败 100 个敌人
badges$badge.monsters_slain_3.desc=在一游戏中击败 100 个敌人
badges$badge.monsters_slain_4.title=大师怪物猎人
badges$badge.monsters_slain_4.desc=Defeat 250 enemies in one game
badges$badge.monsters_slain_4.desc=在一局游戏中击败 250 个敌人
badges$badge.monsters_slain_5.title=宗师怪物猎人
badges$badge.monsters_slain_5.desc=Defeat 500 enemies in one game
badges$badge.monsters_slain_5.desc=在一局游戏中击败 500 个敌人
badges$badge.gold_collected_1.title=新晋财宝猎人
badges$badge.gold_collected_1.desc=在一场游戏中收集 250 金币
badges$badge.gold_collected_2.title=进阶财宝猎人
badges$badge.gold_collected_2.desc=在一游戏中收集 1000 金币
badges$badge.gold_collected_2.desc=在一游戏中收集 1000 金币
badges$badge.gold_collected_3.title=专业财宝猎人
badges$badge.gold_collected_3.desc=在一游戏中收集 2500 金币
badges$badge.gold_collected_3.desc=在一游戏中收集 2500 金币
badges$badge.gold_collected_4.title=大师财宝猎人
badges$badge.gold_collected_4.desc=Collect 7500 gold in one game
badges$badge.gold_collected_4.desc=在一局游戏中收集 7500 金币
badges$badge.gold_collected_5.title=宗师财宝猎人
badges$badge.gold_collected_5.desc=Collect 15,000 gold in one game
badges$badge.gold_collected_5.desc=在一局游戏中收集 15000 金币
badges$badge.level_reached_1.title=新晋冒险者
badges$badge.level_reached_1.desc=升到6级
badges$badge.level_reached_2.title=进阶冒险者
@@ -54,20 +54,20 @@ badges$badge.death_from_poison.title=中毒
badges$badge.death_from_poison.desc=死于中毒
badges$badge.death_from_gas.title=窒息
badges$badge.death_from_gas.desc=死于毒气
badges$badge.death_from_hunger.title=饥荒
badges$badge.death_from_hunger.title=饿毙
badges$badge.death_from_hunger.desc=死于饥饿
badges$badge.death_from_falling.title=变成薄饼
badges$badge.death_from_falling.desc=死于坠落
badges$badge.death_from_enemy_magic.title=Zapped
badges$badge.death_from_enemy_magic.desc=Die to an enemy's magical attack
badges$badge.death_from_friendly_magic.title=Friendly Fire
badges$badge.death_from_friendly_magic.desc=Die to your own magical item
badges$badge.death_from_sacrifice.title=A Worthy Sacrifice
badges$badge.death_from_sacrifice.desc=Die while next to sacrifical fire
badges$badge.death_from_grim_trap.title=Deadly Misstep
badges$badge.death_from_grim_trap.desc=Die to a grim trap
badges$badge.death_from_all.title=Yet Another Sad Death
badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges
badges$badge.death_from_enemy_magic.desc=死于敌方法术攻击
badges$badge.death_from_friendly_magic.title=闹乌龙
badges$badge.death_from_friendly_magic.desc=死于你自己的魔法物品
badges$badge.death_from_sacrifice.title=上好祭品
badges$badge.death_from_sacrifice.desc=死在祭祀之火中
badges$badge.death_from_grim_trap.title=致命失足
badges$badge.death_from_grim_trap.desc=死于残酷陷阱
badges$badge.death_from_all.title=又一次悲惨去世
badges$badge.death_from_all.desc=解锁所有关于死因的徽章
badges$badge.boss_slain_1.title=粘液清洁工
badges$badge.boss_slain_1.desc=击败下水道尽头的Boss
badges$badge.boss_slain_2.title=典狱长
@@ -77,9 +77,9 @@ badges$badge.boss_slain_3.desc=击败洞穴尽头的Boss
badges$badge.boss_slain_4.title=国王征服者
badges$badge.boss_slain_4.desc=击败矮人王国尽头的Boss
badges$badge.boss_slain_1_all_classes.title=多面手
badges$badge.boss_slain_1_all_classes.desc=Defeat the first boss with every hero class
badges$badge.boss_slain_1_all_classes.desc=以所有职业击败第一个Boss
badges$badge.boss_slain_3_all_subclasses.title=全面手
badges$badge.boss_slain_3_all_subclasses.desc=Defeat the third boss with every hero subclass
badges$badge.boss_slain_3_all_subclasses.desc=以所有专精后的职业击败第三个Boss
badges$badge.strength_attained_1.title=健身新手
badges$badge.strength_attained_1.desc=达到12点力量
badges$badge.strength_attained_2.title=健身爱好者
@@ -113,55 +113,55 @@ badges$badge.item_level_5.desc=获得一件等级大于等于 15 的物品
badges$badge.victory.title=通关!
badges$badge.victory.desc=获得 Yendor 护符
badges$badge.victory_all_classes.title=全能大师
badges$badge.victory_all_classes.desc=Obtain the Amulet of Yendor with every hero class
badges$badge.victory_all_classes.desc=以所有职业取得Yendor护身符
badges$badge.mastery_combo.title=角斗士之怒
badges$badge.mastery_combo.desc=达成十连击
badges$badge.items_crafted_1.title=炼金学徒
badges$badge.items_crafted_1.desc=Craft 3 items via alchemy in one game
badges$badge.items_crafted_1.desc=在一局游戏中通过炼金术合成3个物品
badges$badge.items_crafted_2.title=炼金熟手
badges$badge.items_crafted_2.desc=Craft 8 items via alchemy in one game
badges$badge.items_crafted_2.desc=在一局游戏中通过炼金术合成8个物品
badges$badge.items_crafted_3.title=炼金专家
badges$badge.items_crafted_3.desc=在一游戏中通过炼金术合成 15 个物品
badges$badge.items_crafted_3.desc=在一游戏中通过炼金术合成15个物品
badges$badge.items_crafted_4.title=炼金大师
badges$badge.items_crafted_4.desc=Craft 24 items via alchemy in one game
badges$badge.items_crafted_4.desc=在一局游戏中通过炼金术合成24个物品
badges$badge.items_crafted_5.title=炼金宗师
badges$badge.items_crafted_5.desc=Craft 35 items via alchemy in one game
badges$badge.items_crafted_5.desc=在一局游戏中通过炼金术合成35个物品
badges$badge.no_monsters_slain.title=和平主义者
badges$badge.no_monsters_slain.desc=在不击败任何敌人的情况下通过一层楼
badges$badge.grim_weapon.title=死神来了
badges$badge.grim_weapon.desc=使用死神附魔击败一个敌人
badges$badge.piranhas.title=非主流钓鱼人
badges$badge.piranhas.title=非主流
badges$badge.piranhas.desc=在一场游戏中杀死 6 只食人鱼
badges$badge.boss_challenge_1.title=Spotless Victory
badges$badge.boss_challenge_1.desc=Defeat the sewers boss without letting it use its charge attack or heal in water
badges$badge.boss_challenge_2.title=Gotcha!
badges$badge.boss_challenge_2.desc=Defeat the prison boss without getting hit by any traps or hazards
badges$badge.boss_challenge_3.title=Outmaneuvered
badges$badge.boss_challenge_3.desc=Defeat the caves boss without getting attacked or damaged while it is supercharged
badges$badge.boss_challenge_4.title=No Weapons in His Presence
badges$badge.boss_challenge_4.desc=Defeat the city boss without ever directly attacking him with weapons or wands
badges$badge.boss_challenge_5.title=Doom Slayer
badges$badge.boss_challenge_5.desc=Defeat the final boss with all demon spawners alive and the badder bosses challenge enabled
badges$badge.boss_challenge_1.title=完杀无瑕
badges$badge.boss_challenge_1.desc=在未使其释放出特殊攻击或使其在水中回复生命的情况下击败第一个Boss
badges$badge.boss_challenge_2.title=机巧无用
badges$badge.boss_challenge_2.desc=在未受到来自其普通攻击以外的一切伤害的情况下击败第二个Boss
badges$badge.boss_challenge_3.title=疾行无影
badges$badge.boss_challenge_3.desc=击败第三个Boss且在其过载时不能受到来自Boss或地表导线的伤害
badges$badge.boss_challenge_4.title=掣君无刃
badges$badge.boss_challenge_4.desc=在不使用武器或法杖对其直接造成伤害的情况下击败第四个Boss
badges$badge.boss_challenge_5.title=制霸无敌
badges$badge.boss_challenge_5.desc=在开启“暴力Boss”挑战、且所有恶魔血巢存活的情况下击败最终Boss
badges$badge.games_played_1.title=新晋地牢人
badges$badge.games_played_1.desc=进行 10 场游戏或通关 1 场游戏
badges$badge.games_played_2.title=进阶地牢人
badges$badge.games_played_2.desc=Play 25 games or win 3 games
badges$badge.games_played_2.desc=进行 25 场游戏或通关 3 场游戏
badges$badge.games_played_3.title=资深地牢人
badges$badge.games_played_3.desc=Play 50 games or win 5 games
badges$badge.games_played_3.desc=进行 50 场游戏或通关 5 场游戏
badges$badge.games_played_4.title=大师地牢人
badges$badge.games_played_4.desc=Play 200 games or win 10 games
badges$badge.games_played_4.desc=进行 200 场游戏或通关 10 场游戏
badges$badge.games_played_5.title=究极地牢人
badges$badge.games_played_5.desc=Play 1000 games or win 25 games
badges$badge.high_score_1.title=Novice Score Chaser
badges$badge.high_score_1.desc=End a run with a score of 5000 or higher
badges$badge.high_score_2.title=Adept Score Chaser
badges$badge.high_score_2.desc=End a run with a score of 25,000 or higher
badges$badge.high_score_3.title=Expert Score Chaser
badges$badge.high_score_3.desc=End a run with a score of 100,000 or higher
badges$badge.high_score_4.title=Master Score Chaser
badges$badge.high_score_4.desc=End a run with a score of 250,000 or higher
badges$badge.high_score_5.title=Grandmaster Score Chaser
badges$badge.high_score_5.desc=End a run with a score of 1,000,000 or higher
badges$badge.games_played_5.desc=进行 1000 场游戏或通关 25 场游戏
badges$badge.high_score_1.title=新晋角逐者
badges$badge.high_score_1.desc=在结束游戏时达到 5000 分或更高
badges$badge.high_score_2.title=进阶角逐者
badges$badge.high_score_2.desc=在结束游戏时达到 2,5000 分或更高
badges$badge.high_score_3.title=专业角逐者
badges$badge.high_score_3.desc=在结束游戏时达到 10,0000 分或更高
badges$badge.high_score_4.title=大师角逐者
badges$badge.high_score_4.desc=在结束游戏时达到 25,0000 分或更高
badges$badge.high_score_5.title=宗师角逐者
badges$badge.high_score_5.desc=在结束游戏时达到 100,0000 分或更高
badges$badge.happy_end.title=幸福结局
badges$badge.happy_end.desc=将 Yendor 护符带出地牢
badges$badge.champion_1.title=青铜斗士
@@ -175,14 +175,14 @@ badges$badge.unlock_mage.desc=使用一个升级卷轴以解锁法师
badges$badge.unlock_rogue.title=解锁盗贼!
badges$badge.unlock_rogue.desc=在一场游戏中进行十次伏击以解锁盗贼
badges$badge.unlock_huntress.title=解锁女猎手!
badges$badge.unlock_huntress.desc=Unlock the Huntress by hitting enemies with thrown weapons 10 times in one game
badges$badge.unlock_huntress.desc=在一场游戏中使用投掷武器命中十次敌人以解锁女猎手
challenges.no_food=缩餐节食
challenges.no_food_desc=食物本就稀缺,但你还需要注意节食!\n\n・使用各类食物与丰饶之角的饱腹效果为原本的三分之一。\n・其他恢复饥饿的机制不受影响。
challenges.no_armor=信念护体
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced
challenges.no_armor_desc=如今护甲已难堪大用,你只能相信你自己的肉身了!\n\n・布甲之外所有护甲的基本防御力降低\n・所有护甲被升级时增长的防御力大幅降低\n・灵壤守护者的防御力大幅降低
challenges.no_healing=恐药异症
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, items made using potions of healing, and sunfruit will poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters.
challenges.no_healing_desc=治疗药水真是种好东西,可惜你对它过敏!\n\n・治疗药水、以治疗药水为原料炼制的道具与阳光果将无法治愈英雄反而会使英雄中毒\n・炼金催化剂不会随机到治愈英雄或使英雄中毒的效果\n・这些道具对其他角色依然发挥正常效果。
challenges.no_herbalism=荒芜之地
challenges.no_herbalism_desc=这个晦气的地牢里连干净的水都没有了……\n\n- 移除露珠\n- 移除所有特殊植物\n- 高草依然会掉落种子,但种子不会生根发芽
challenges.swarm_intelligence=集群智能
@@ -192,10 +192,10 @@ challenges.darkness_desc=地牢毕竟是在地下嘛!\n\n- 视野范围显著
challenges.no_scrolls=禁忌咒文
challenges.no_scrolls_desc=一种卷轴会变得更稀有。并且非常不幸,正是最有用的那一种。\n\n- 移除地牢中半数的升级卷轴
challenges.champion_enemies=精英强敌
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=道高一尺魔高一丈,变强可不是你的特权!\n\n・普通敌人刷出时有 1/8 的机率拥有特殊的精英属性\n・精英敌人刷出时会立即醒来\n・有精英敌人出现时英雄会感知到\n・精英敌人免疫腐化效果\n\n精英敌人有六种\n_烈焰橙色_ 近战伤害 +25% 且带有点燃效果,免疫火焰,死亡时引燃周围\n_索敌紫色_ 近战伤害 +25%,能直接攻击视野内的目标\n_敌法绿色_ 受到伤害 -25%,拥有魔法免疫\n_巨型蓝色_ 受到伤害 -75%,近战范围 +1无法进入门与过道\n_祝福黄色_ 精准与躲避 +200%\n_成长红色_ 精准、躲避、攻击伤害与有效生命值 +20%,且每过 3 回合会再增长 1%
challenges.stronger_bosses=暴力 Boss
challenges.stronger_bosses_desc=这项挑战让挑战 Boss 变得更有挑战性了!\n\n_粘咕_生命值 +20%\n_-_ 水中恢复量增长,每回合恢复 3 点生命\n_-_ 爆发攻击蓄力时间由 2 回合缩短至 1 回合\n_天狗_生命 +25%\n_-_ 第一阶段:陷阱更加致命\n_-_ 第二阶段:技能频率更高\n_DM-300_生命 +33%\n_-_ 能量塔更坚固,并且需要击毁 3 座\n_-_ 技能频率更高,威力也更强大\n_-_ 超载时移动速度更高\n_-_ 地表导线数量为原先的两倍\n_矮人国王:_生命 +50%\n_-_ 整场战斗内召唤的随从都更强大\n_-_ 第一阶段:技能与召唤频率都更高\n_-_ 第二阶段:每轮额外召唤两个随从\n_-_ 第三阶段:生命值 +100%,召唤频率更高\n_Yog-Dzewa:_\n_-_ 同时召唤两个古神之拳!\n_-_ 激光攻击伤害 +60%\n_-_ 召唤更强大的随从
rankings$record.something=在黑暗中被击杀
rankings$record.won=Obtained the Amulet of Yendor
rankings$record.ascended=Ascended with the Amulet!
rankings$record.won=获得Yendor护身符
rankings$record.ascended=成功携带护身符回到地面!

View File

@@ -8,7 +8,7 @@ plants.blindweed.warden_desc=_Strážkyně_ použije sílu Oslepníku, aby se na
plants.blindweed$seed.name=Semínko Oslepníku
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.refreshed=Cítíš se odpočatě.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=_Strážkyně_ dokáže ovládat gravitační úči
plants.stormvine$seed.name=Semínko Bouřné révy
plants.sungrass.name=Slunná tráva
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=Slunná tráva je proslulá pomalými, ale účinnými léčebnými vlastnostmi.
plants.sungrass.warden_desc=_Strážkyně_ může využívat léčivých účinků Slunné trávy i za pohybu.
plants.sungrass$seed.name=Semínko Slunné trávy
plants.sungrass$health.name=Přírodní léčení

View File

@@ -7,11 +7,11 @@ plants.blindweed.desc=Bei Berührung zerplatzt das Blindkraut in einem grellen L
plants.blindweed.warden_desc=_Der Aufseher_ kanalisiert die Energie des Blindkrauts, um einen temporären Umhang der Unsichtbarkeit zu erschaffen, anstatt orientierungslos zu werden.
plants.blindweed$seed.name=Blindkraut-Samen
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
plants.mageroyal.name=Maguskönigskraut
plants.mageroyal.refreshed=Du fühlst dich erholt.
plants.mageroyal.desc=Die stacheligen Blüten des Maguskönigskrauts enthalten eine Chemikalie, die für ihre starken neutralisierenden Eigenschaften bekannt ist. Was auch immer in diese Pflanze gerät, wird von einer Vielzahl von negativen Effekten gereinigt.
plants.mageroyal.warden_desc=Zusätzlich zum neutralisierenden Effekt wird die _Wächterin_ zeitweilig immun gegen alle Flächeneffekte, wenn sie auf Maguskönigskraut tritt.
plants.mageroyal$seed.name=Maguskönigskraut-Samen
plants.earthroot.name=Erdwurzel
plants.earthroot.desc=Wenn eine Kreatur eine Erdwurzel berührt, formen die Wurzeln der Pflanze eine Art immobile natürliche Rüstung um sie.
@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=Die Aufseherin ist in der Lage, die Gravitationswir
plants.stormvine$seed.name=Sturmreben-Samen
plants.sungrass.name=Sonnengras
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=Sonnengras ist für seine langsamen, aber effektiven Heilungskräfte bekannt.
plants.sungrass.warden_desc=_Die Aufseherin_ kann Heilung von zertrampeltem Sonnengras erhalten, auch wenn sie sich davon wegbewegt.
plants.sungrass$seed.name=Sonnengras-Samen
plants.sungrass$health.name=Kräuterheilung

View File

@@ -7,11 +7,11 @@ plants.blindweed.desc=Μόλις αγγιχτεί, το τυφλόχορτο δ
plants.blindweed.warden_desc=_Η Δασοφύλακας_ θα διοχετεύσει την ενέργεια του τυφλόχορτου σε ένα προσωρινό πέπλο αορατότητας αντί να αποπροσανατολιστεί.
plants.blindweed$seed.name=σπόρος τυφλόχορτου
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
plants.mageroyal.name=μαγοβασιλικός
plants.mageroyal.refreshed=Αισθάνεσαι μια φρεσκάδα.
plants.mageroyal.desc=Τα αγκαθωτά πέταλα του μαγοβασιλικού περιέχουν μια χημική ουσία, που είναι γνωστή για τις ιδιότητές της ως ισχυρού ουδετεροποιητή. Οποιοσδήποτε πατήσει στο φυτό θα καθαριστεί από πολλές αρνητικές επιδράσεις.
plants.mageroyal.warden_desc=Όταν _η Δασοφύλακας_ πατήσει μαγοβασιλικό, μαζί με την εξουδετερωτική επίδραση, θα γίνει προσωρινά απρόσβλητη από όλες τις επιδράσεις που σχετίζονται με το περιβάλλον.
plants.mageroyal$seed.name=σπόρος μαγοβασιλικού
plants.earthroot.name=γαιόριζα
plants.earthroot.desc=Όταν ένα πλάσμα αγγίζει μια γαιόριζα, οι ρίζες της δημιουργούν ένα είδος φυσικής, στάσιμης πανοπλίας γύρω του.
@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=_Η Δασοφύλακας_ μπορεί να ελ
plants.stormvine$seed.name=σπόρος μπορελιού
plants.sungrass.name=ηλιόχορτο
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=Ο χυμός του ηλιόχορτου φημίζεται για τις αργές -αλλά αποτελεσματικές- ιαματικές του ιδιότητες.
plants.sungrass.warden_desc=_Η Δασοφύλακας_ λαμβάνει ίαση από ποδοπατημένο ηλιόχορτο ακόμη και αν φύγει μακριά του.
plants.sungrass$seed.name=σπόρος ηλιόχορτου
plants.sungrass$health.name=Βοτανική ίαση

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@@ -8,7 +8,7 @@ plants.blindweed.warden_desc=_La gardistino_ povas alidirekti energion de blindh
plants.blindweed$seed.name=semo de blindherbo
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.refreshed=Vi refreŝiĝis.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=_La gardistino_ povas regi gravitajn efikojn de ŝt
plants.stormvine$seed.name=semo de ŝtormplanto
plants.sungrass.name=sunherbo
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=Sunherbo estas konata pro sia suko, kiu malrapide, sed efike sanigas.
plants.sungrass.warden_desc=_La gardistino_ povas akiri sanigadon post piedpremi sunherbon, eĉ kiam ŝi moviĝos for de la planto.
plants.sungrass$seed.name=semo de sunherbo
plants.sungrass$health.name=Vegetaĵa sanigado

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@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=_La Guardabosques_ es capaz de controlar el efecto
plants.stormvine$seed.name=semilla de parratormenta
plants.sungrass.name=Hierbasol
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=La Hierbasol es famosa por las lentas pero efectivas propiedades curativas de su savia.
plants.sungrass.warden_desc=_La Guardabosques_ recibirá curación de la Hierbasol incluso al moverse después de pisarla.
plants.sungrass$seed.name=semilla de hierbasol
plants.sungrass$health.name=Curación Vegetal

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@@ -7,11 +7,11 @@ plants.blindweed.desc=Ukitzen zaionean itsubelarra argi distira bizi batean zent
plants.blindweed.warden_desc=_Jagoleak_ itsubelarraren energia une baterako ikusezintasun-mihise batera bideratuko du, desorientatu ordez.
plants.blindweed$seed.name=iItsubelar hazia
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
plants.mageroyal.name=aztierregina
plants.mageroyal.refreshed=Freskatuta nabaritzen zara.
plants.mageroyal.desc=Aztierreginaren lore arantzatsuek agente neutralizatzaile indartsu gisa ezagutzen den kimikari bat dute. Landare hau zapaltzen duenak efektu negatibo askotatik garbituko da.
plants.mageroyal.warden_desc=Efektu neutralizatzaileaz gain, _jagolea_ immune bihurtuko da aldi baterako, zonari lotutako ondorio guztietarako, aztierregina zapaltzean.
plants.mageroyal$seed.name=aztierregin hazia
plants.earthroot.name=lurerroa
plants.earthroot.desc=Izaki batek lurerroa ukitzen badu, erroek bere inguruan armadura natural higiezin bat sortuko dute.
@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=_Jagolea_ ekaitzondoaren grabitazio efektua kontrol
plants.stormvine$seed.name=ekaitzondo hazia
plants.sungrass.name=ekibelarra
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=Ekibelarra bere izerdiaren ezaugarri sendagarri geldo baina eraginkorragatik ezaguna da.
plants.sungrass.warden_desc=_Jagolea_ ekibelarrarekin sendatzen da, zapaldu ostean aldenduta ere.
plants.sungrass$seed.name=ekibelar hazia
plants.sungrass$health.name=Belar bidezko sendatzea

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@@ -8,7 +8,7 @@ plants.blindweed.warden_desc=_Vartija_ kanavoi sokauslevän energian väliaikais
plants.blindweed$seed.name=sokauslevän siemen
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.refreshed=Tunnet olosi palautuneeksi.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
@@ -58,11 +58,11 @@ plants.starflower$seed.name=tähtikukan siemen
plants.stormvine.name=myrskyköynnös
plants.stormvine.desc=Painovoima vaikuttaa myrskyköynnökseen omituisesti, saaden sen heiluvat siniset kärhet 'roikkumaan' ilmassa. Kaikki köynnökseen koskevat joutuvat huimauksen valtaan.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will briefly levitate when she tramples one.
plants.stormvine.warden_desc=Tallatessaan myrskyköynnöksen _vartija_ voi hallita sen painovoimavaikutusta ja levitoida ilmassa jonkin aikaa.
plants.stormvine$seed.name=myrskyköynnöksen siemen
plants.sungrass.name=aurinkoruoho
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=Aurinkoruoho on kuuluisa sen meden hitaista, mutta tehokkaista parantavista ominaisuuksista.
plants.sungrass.warden_desc=_Vartija_ voi saada parantumista tallatusta aurinkoruohosta, vaikka liikkuisikin pois sen päältä.
plants.sungrass$seed.name=aurinkoruohon siemen
plants.sungrass$health.name=Luonnollinen parantuminen

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@@ -8,7 +8,7 @@ plants.blindweed.warden_desc=Au lieu d'être désorienté, _la Gardienne_ va can
plants.blindweed$seed.name=graine d'herblouï
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.refreshed=Vous vous sentez revigoré.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=_La Gardienne_ est capable de contrôler l'effet gr
plants.stormvine$seed.name=graine de houlevigne
plants.sungrass.name=solherbe
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=Le Solherbe est très connu pour ses capacités curatives . En effet sa sève est capable de vous vous requinquer d'une manière très efficace bien que ce ne soit pas toujours très rapide.
plants.sungrass.warden_desc=_La Gardienne_ peut bénéficier de la guérison d'une solherbe piétinée même si elle s'en éloigne.
plants.sungrass$seed.name=Graine de solherbe
plants.sungrass$health.name=Phytoguérison

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@@ -7,11 +7,11 @@ plants.blindweed.desc=Cando é tocada, a herba da cegueira esvaécese nun feixe
plants.blindweed.warden_desc=_A Guardiá_ canalizará a enerxía da herba da cegueira nunha cobertura temporal de invisibilidade no lugar de atoparse desorientada.
plants.blindweed$seed.name=semente de herba da cegueira
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
plants.mageroyal.name=magorida
plants.mageroyal.refreshed=Sínteste coma novo.
plants.mageroyal.desc=As espiñosas flores da magorida conteñen un produto coñecido polas súas propiedades como axente neutralizador. Calquera que pise a planta quedará limpo de efectos negativos.
plants.mageroyal.warden_desc=A maiores do efecto neutralizador, _a Gardiá_ farase inmune temporalmente a tódolos efectos de área cando pise a magorida.
plants.mageroyal$seed.name=semente de magorida
plants.earthroot.name=raíz de terra
plants.earthroot.desc=Cando unha criatura toque a raíz de terra, estas raíces crearán unha especie de armadura natural inmóbil ó seu redor.
@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=_A Guardiá_ pode controlar o efecto gravitacional
plants.stormvine$seed.name=semente de enredadeira de tormenta
plants.sungrass.name=herba de sol
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=A herba de sol é coñecida polo seu zume de efecto lento pero con grandes propiedades sanadoras.
plants.sungrass.warden_desc=_A Guardiá_ pode curarse pisando a herba de sol, e continuará curándose incluso cando se alonxe dela.
plants.sungrass$seed.name=semente de herba de sol
plants.sungrass$health.name=Curación de Herbas

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@@ -7,11 +7,11 @@ plants.blindweed.desc=A vakgyom érintésre nagy fényvillanással eltűnik. A v
plants.blindweed.warden_desc=_A vadőr_ dezorientáltság helyett a vakgyom energiáját átömleszti egy átmenetileg láthatatlanná tévő lepelbe.
plants.blindweed$seed.name=vakgyom magja
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
plants.mageroyal.name=mágusrózsa
plants.mageroyal.refreshed=Felfrissültél.
plants.mageroyal.desc=A mágusrózsa szúrós virágai olyan vegyi anyagot tartalmaznak, amely erős semlegesítő tulajdonságairól ismert. Bármi, ami ebbe a növénybe lép, megtisztul számos negatív hatástól.
plants.mageroyal.warden_desc=A semlegesítő hatáson kívül _a Vadőr_ átmenetileg védett lesz minden területhez kötött hatással szemben, amikor mágusrózsára lép.
plants.mageroyal$seed.name=mágusrózsa magja
plants.earthroot.name=földgyökér
plants.earthroot.desc=Ha egy lény megérinti a földgyökeret, a gyökerei egy mozdíthatatlan természetes páncéllal veszik őt körbe.
@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=_A vadőr_ képes irányítani a vihartő gravitác
plants.stormvine$seed.name=vihartő magja
plants.sungrass.name=napfű
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=A napfű a nedvének lassú, de biztos gyógyhatásáról híres.
plants.sungrass.warden_desc=_A vadőr_ a letaposott napfűtől gyógyul, akkor is ha elmozdul róla.
plants.sungrass$seed.name=napfű magja
plants.sungrass$health.name=Növényi gyógyulás

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@@ -8,7 +8,7 @@ plants.blindweed.warden_desc=_Pencinta Alam_ akan menyalurkan energi rumput buta
plants.blindweed$seed.name=benih rumput buta
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.refreshed=Kau merasa segar.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=_Pencinta Alam_ mampu mengontrol efek gravitasi dar
plants.stormvine$seed.name=benih jalar badai
plants.sungrass.name=rumput matahari
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=Rumput Matahari dikenal akan kemampuan penyembuhannya.
plants.sungrass.warden_desc=_Pencinta Alam_ dapat menerima penyembuhan dari rumput matahari bahkan jika ia bergerak.
plants.sungrass$seed.name=benih rumput matahari
plants.sungrass$health.name=Penyembuhan Herbal

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@@ -7,11 +7,11 @@ plants.blindweed.desc=Non appena toccata l'erbacieca perisce in un lampo luminos
plants.blindweed.warden_desc=_Il Guardiano_ incanalerà l'energia di un'erbacieca in un temporaneo mantello di invisibilità, invece di diventare disorientato.
plants.blindweed$seed.name=seme di erbacieca
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
plants.mageroyal.name=magoregale
plants.mageroyal.refreshed=Ti senti ristorato.
plants.mageroyal.desc=I fiori spinosi del magoregale contengono un composto chimico conosciuto per le sue proprietà di agente neutralizzante. Chiunque calpesti questa pianta verrà purificato da molti effetti negativi.
plants.mageroyal.warden_desc=Oltre all'effetto neutralizzante, _il Guardiano_ diventerà temporaneamente immune a tutti gli effetti legati all'area quando calpesta il Magoregale.
plants.mageroyal$seed.name=seme di magoregale
plants.earthroot.name=radicaterra
plants.earthroot.desc=Quando una creatura tocca una radicaterra, le sue radici creano una sorta di armatura naturale inamovibile attorno ad essa.
@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=_Il Guardiano_ è in grado di controllare l'effetto
plants.stormvine$seed.name=seme di tempestavite
plants.sungrass.name=erbasole
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=L'Erbasole è rinomata per le lente ma efficaci proprietà curative della sua linfa.
plants.sungrass.warden_desc=_Il Guardiano_ può ricevere cure da erbasole calpestato anche quando si sposta da esso.
plants.sungrass$seed.name=seme di erbasole
plants.sungrass$health.name=Guarigione Erboristica

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@@ -8,7 +8,7 @@ plants.blindweed.warden_desc=_The Warden_ will channel a blindweed's energy into
plants.blindweed$seed.name=盲目草の種
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.refreshed=気分が良くなった。
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational e
plants.stormvine$seed.name=嵐蔦の種
plants.sungrass.name=サングラス
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=サングラスの花蜜にはゆっくりとした、しかし効果的な治癒特性があることで知られている。
plants.sungrass.warden_desc=_The Warden_ can receive healing from trampled sungrass even if she moves away from it.
plants.sungrass$seed.name=サングラスの種
plants.sungrass$health.name=草木の治癒

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@@ -7,11 +7,11 @@ plants.blindweed.desc=실명초는 건드리는 순간 밝은 섬광을 일으
plants.blindweed.warden_desc=실명초를 밟은 _숲지기_는 눈이 머는 대신 잠시 투명 상태가 됩니다.
plants.blindweed$seed.name=실명초의 씨앗
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
plants.mageroyal.name=마법풀
plants.mageroyal.refreshed=당신은 생기를 되찾았다.
plants.mageroyal.desc=마법풀의 가시 돋친 꽃은 강력한 중화 작용을 일으키는 화학 물질을 포함하고 있습니다. 이 꽃을 밟는 대상은 현재 가지고 있는 대부분의 부정적인 효과가 제거될 것입니다.
plants.mageroyal.warden_desc=마법풀을 밟은 _숲지기_는 기존의 중화 효과에 더하여, 잠시 동안 모든 지역 효과에 면역이 됩니다.
plants.mageroyal$seed.name=마법풀의 씨앗
plants.earthroot.name=뱀뿌리
plants.earthroot.desc=생물체가 뱀뿌리를 건드리면, 그 뿌리는 생물체를 고정된 자연의 갑옷으로 감쌀 것입니다.
@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=폭풍덩굴을 밟은 _숲지기_는 그 중력
plants.stormvine$seed.name=폭풍덩굴의 씨앗
plants.sungrass.name=태양초
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=태양초의 수액은 느리지만 효과적인 치료 효과로 잘 알려져 있습니다.
plants.sungrass.warden_desc=태양초를 밟은 _숲지기_는 이동해도 치유 효과가 유지됩니다.
plants.sungrass$seed.name=태양초의 씨앗
plants.sungrass$health.name=자연의 치료

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@@ -8,7 +8,7 @@ plants.blindweed.warden_desc=_Strażniczka_, zamiast zostania zdezorientowaną,
plants.blindweed$seed.name=nasiono ślepoziela
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.refreshed=Czujesz się odświeżony.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=_Strażniczka_ potrafi kontrolować zmieniające gr
plants.stormvine$seed.name=nasiono sztormobluszczu
plants.sungrass.name=brzaskoziele
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=Słoneczna Trawa jest słynna z powodu jej wolnych jak żywica, ale efektywnych, leczniczych właściwości.
plants.sungrass.warden_desc=_Strażniczka_ utrzymuje właściwości lecznicze zdeptanego brzaskoziela nawet po oddaleniu się od niego.
plants.sungrass$seed.name=nasiono brzaskoziela
plants.sungrass$health.name=Roślinne leczenie

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@@ -8,7 +8,7 @@ plants.blindweed.warden_desc=_A Guardiã_ canalizará a energia de uma Erva da c
plants.blindweed$seed.name=Semente de ceguerva
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.refreshed=Você se sente revigorado.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=_A Guardiã_ é capaz de controlar o efeito gravita
plants.stormvine$seed.name=Semente de vinha-tempestua
plants.sungrass.name=grama-solar
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=A Grama-solar é conhecida por suas propriedades curativas lentas, mas efetivas, de sua seiva.
plants.sungrass.warden_desc=_A Guardiã_ pode receber cura da Grama solar pisoteada mesmo que se mova.
plants.sungrass$seed.name=Semente da grama-solar
plants.sungrass$health.name=Cura Herbácea

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@@ -7,11 +7,11 @@ plants.blindweed.desc=При прикосновении к Слепняку, о
plants.blindweed.warden_desc=_Хранитель_ направит силу Слепняка на создание временного покрова невидимости вместо того, чтобы быть ослепленной.
plants.blindweed$seed.name=семя слепняка
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
plants.mageroyal.name=магороза
plants.mageroyal.refreshed=Вы чувствуете себя взбодрённым.
plants.mageroyal.desc=Колючие цветки магорозы содержат вещество, известное своими сильными нейтрализующими свойствами. Все, что попадет в это растение, будет очищено от множества негативных эффектов.
plants.mageroyal.warden_desc=Кроме нейтрализующего эффекта, _Страж_, наступивший на магорозу, приобретет временный иммунитет по отношению ко всем эффектам, действующим на пространство.
plants.mageroyal$seed.name=семя магорозы
plants.earthroot.name=Землекорень
plants.earthroot.desc=Если дотронуться до Землекорня, его корни немедленно обволокут вас, создавая некое подобие естественной брони.
@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=_Хранитель_ способна управл
plants.stormvine$seed.name=семя грозовой лозы
plants.sungrass.name=Солнечник
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=Солнечник известен за свою способность постепенно исцелять любые раны.
plants.sungrass.warden_desc=_Хранитель_ способна получать лечение от солнечника, на который она наступила, даже если она сойдет с места.
plants.sungrass$seed.name=семя солнечника
plants.sungrass$health.name=Благословение природы

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@@ -8,7 +8,7 @@ plants.blindweed.warden_desc=_Muhafız_ bir kör otu enerjisini yönünü şaş
plants.blindweed$seed.name=köryosun tohumu
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.refreshed=Yenilenmiş hissediyorsun.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=_Muhafız_ fırtına sarmaşığının yerçekimi e
plants.stormvine$seed.name=fırtınaasması tohumu
plants.sungrass.name=güneşçimi
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=Güneşçimi, özsuyunun yavaş ama etkili iyileştirme özellikleriyle bilinir.
plants.sungrass.warden_desc=_Muhafız_ ondan uzaklaşsa bile çiğnenmiş güneş otundan şifa alabilir.
plants.sungrass$seed.name=güneşçimi tohumu
plants.sungrass$health.name=Bitkisel İyileşme

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@@ -8,7 +8,7 @@ plants.blindweed.warden_desc=_Ліснича_ спрямовуватиме ен
plants.blindweed$seed.name=насінина спалахачу
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.refreshed=Ви відчуваєте себе бадьорими.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal

View File

@@ -7,11 +7,11 @@ plants.blindweed.desc=在被碰到后,致盲草会瞬间枯萎并释放一道
plants.blindweed.warden_desc=_守望者_能将致盲草的能量化为一层短时间的隐身护罩而不会被致盲。
plants.blindweed$seed.name=致盲草之种
plants.mageroyal.name=mageroyal
plants.mageroyal.refreshed=You feel refreshed.
plants.mageroyal.desc=The mageroyal's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Anything that steps in this plant will be cleansed of many negative effects.
plants.mageroyal.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on mageroyal.
plants.mageroyal$seed.name=seed of mageroyal
plants.mageroyal.name=法皇花
plants.mageroyal.refreshed=你感觉浑身清爽。
plants.mageroyal.desc=法皇花的带刺花朵含有一种化学物质,因其强大的中和性质而闻名。任何踏入这柱植物的东西将会被净化掉许多负面效果。
plants.mageroyal.warden_desc=当踩踏一株法皇花时_守望者_在获得中和效果以外还能短暂地对所有环境影响免疫。
plants.mageroyal$seed.name=法皇花之种
plants.earthroot.name=地缚根
plants.earthroot.desc=碰到地缚根后,它的根系会在踩踏者周边形成某种无法移动的天然护甲。
@@ -62,7 +62,7 @@ plants.stormvine.warden_desc=守望者能够操纵风暴藤的魔力,因而在
plants.stormvine$seed.name=风暴藤之种
plants.sungrass.name=阳春草
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.desc=阳春草因其汁液缓慢但显著的疗伤效果而家喻户晓。
plants.sungrass.warden_desc=_守望者_能将阳春草的治疗魔力随身携带。
plants.sungrass$seed.name=阳春草之种
plants.sungrass$health.name=草药疗养

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@@ -63,7 +63,7 @@ scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_set=Uložit
scenes.heroselectscene.custom_seed_clear=Clear
scenes.interlevelscene$mode.descend=Sestupování...

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@@ -7,7 +7,7 @@ scenes.alchemyscene.energy=Energie:
scenes.amuletscene.exit=Schluss für heute
scenes.amuletscene.stay=Ich bin noch nicht fertig
scenes.amuletscene.text=You finally hold it in your hands, the Amulet of Yendor! With the power of this amulet nothing will be able to stand in your way! You have conquered the dungeon and succeeded in your quest!\n\nOr, perhaps you're not ready yet? You can also decide to just hold onto the amulet, stay a mere mortal a little longer, and perhaps leave the dungeon the old fashioned way...
scenes.amuletscene.text=Endlich hältst du es in deinen Händen, das Amulett von Yendor! Mit der Macht dieses Amuletts wird sich dir nichts in den Weg stellen können! Du hast den Kerker besiegt und dein Ziel erreicht!\n\nOder vielleicht bist du noch nicht so weit? Du kannst dich auch dafür entscheiden, das Amulett einfach zu behalten, noch ein wenig länger ein Sterblicher zu bleiben und den Kerker vielleicht auf die altmodische Weise verlassen...
scenes.badgesscene.title=Deine Abzeichen
@@ -47,24 +47,24 @@ scenes.gamescene.trample=Zertrampeln
scenes.gamescene.examine=Untersuchen
scenes.heroselectscene.title=Wähle deinen Helden
scenes.heroselectscene.options=Game Options
scenes.heroselectscene.custom_seed=Custom Seed
scenes.heroselectscene.daily=Daily Run
scenes.heroselectscene.daily_desc=Every day a new game is available that is the same for everyone! This 'daily run' generates the same dungeon for every person who plays it (so long as they are also playing the same game version).\n\nYou can take as long as you like to complete a daily run, but can only have one active at a time. _Daily runs are not eligible for badges and have their own separate rankings page._\n\nWould you like to start today's daily with your currently selected hero and challenges?
scenes.heroselectscene.daily_yes=Yes
scenes.heroselectscene.options=Spieloptionen
scenes.heroselectscene.custom_seed=Benutzerdefiniertes Seed
scenes.heroselectscene.daily=Täglicher Run
scenes.heroselectscene.daily_desc=Jeden Tag gibt es ein neues Spiel, das für alle gleiche Bedingungen hat! Dieser 'Tägliche Run' generiert für jeden, der ihn spielt, das gleiche Dungeon (sofern auch die Version des Spiels gleich ist).\n\nDu kannst dir Zeit lassen, wieviel du willst, um einen Täglichen Run zu Ende zu bringen, aber du kannst nur einen gleichzeitig aktiv haben. _Tägliche Runs bringen keine Abzeichen und haben ihre eigene Bestenliste._\n\nMöchtest du den heutigen Täglichen Run mit deinem momentan ausgewählten Helden und den aktiven Herausforderungen beginnen?
scenes.heroselectscene.daily_yes=Ja
scenes.heroselectscene.daily_no=No
scenes.heroselectscene.daily_unavailable=A new daily run is available every day at midnight UTC
scenes.heroselectscene.daily_unavailable_long=It seems you've started a daily that's in the future! This can happen if you recently changed timezones, or if you changed your system clock. _Your next daily will be available in %d days._
scenes.heroselectscene.daily_existing=You already have a daily run in progress. You must end that run before starting another daily.
scenes.heroselectscene.daily_seconds=%d Seconds
scenes.heroselectscene.daily_minutes=%d Minutes
scenes.heroselectscene.daily_hours=%d Hours
scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_clear=Clear
scenes.heroselectscene.daily_unavailable=Jeden Tag um Mitternacht UTC gibt es einen neuen Täglichen Run.
scenes.heroselectscene.daily_unavailable_long=Es scheint, als hättest du einen Täglichen Run gestartet, der in der Zukunft liegt! Das kann passieren, wenn du vor Kurzem in eine andere Zeitzone gewechselt bist oder deine Systemuhr umgestellt hast. _Dein nächster Täglicher Run ist in %d Tagen verfügbar._
scenes.heroselectscene.daily_existing=Du hast noch einen aktiven Täglichen Run. Du musst diesen beenden, bevor du einen anderen beginnen kannst.
scenes.heroselectscene.daily_seconds=%d Sekunden
scenes.heroselectscene.daily_minutes=%d Minuten
scenes.heroselectscene.daily_hours=%d Stunden
scenes.heroselectscene.daily_30_hours=30+ Stunden
scenes.heroselectscene.custom_seed_title=Gib einen eigenen Seed ein
scenes.heroselectscene.custom_seed_desc=Der gleiche Seed und die gleiche Version des Spiels generieren immer exakt das gleiche Dungeon! Sees sind neun Großbuchstaben (z.B. ABC-DEF-GHI), aber du kannst eingeben, was du willst, das Spiel wird es konvertieren. _In Spielen mit einem eigenen eingegebenen Seed können keine Abzeichen verdient werden, zählen nicht in die Zahl der gespielten Spiele hinein und erscheinen in der Bestenliste ganz unten._
scenes.heroselectscene.custom_seed_duplicate=Du hast bereits ein normales Spiel mit diesem Seed aktiv. Du musst dieses Spiel beenden, bevor du diesen eigenen Seed wieder nutzen kannst.
scenes.heroselectscene.custom_seed_set=Setzen
scenes.heroselectscene.custom_seed_clear=Löschen
scenes.interlevelscene$mode.descend=Steige ab...
scenes.interlevelscene$mode.ascend=Steige auf...
@@ -97,8 +97,8 @@ scenes.startscene.title=Laufende Spiele
scenes.startscene.new=Neues Spiel
scenes.supporterscene.title=Unterstütze das Spiel
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many free games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.patreon_msg=If you enjoy Shattered and want to help me keep making it, please consider supporting me on _Patreon!_ The Patreon has a bunch of exclusive benefits!:\n_- Early Access_ to betas of future updates.\n_- Weekly Mini-Blogs_ with info about what I'm working on.\n_- Monthly Polls_ which directly affect content I'm developing.\n_- Physical Reward Pins_ after 1, 2, and 3 years of patronage.\n_- A Community Discord_ with a dev log and chat channels.\n\n_And More!_ You can visit the Patreon page for more info. Thanks for your time, and happy dungeoneering!
scenes.supporterscene.intro=Ich möchte, dass Shattered Pixel Dungeon frei von Werbung und aufdringlichen Mikrotransaktionen ist, die so viele kostenlose Spiele ruinieren. Stattdessen bitte ich lieber die Spieler, das Spiel direkt zu unterstützen!
scenes.supporterscene.patreon_msg=Wenn dir Shattered gefällt und du mir helfen möchtest, es weiter zu entwickeln, überlege dir, mich vielleicht auf _Patreon_ zu unterstützen! Ein Patreon genießt eine Reihe an exklusiven Vorteilen!:\n_- Früher Zugang_ zu Beta-Versionen künftiger Updates.\n_- Wöchentliche Mini-Blogtexte_ mit Informationen darüber, woran ich gerade arbeite.\n_- Monatliche Umfragen_, die direkten Einfluß auf die Inhalte haben, die ich entwickle.\n_- Echte Pins als Belohnung_ nach 1, 2 und 3 Jahren Patronage.\n_- Zugang zum Community-Discord-Server_ mit einem Entwickler-Logbuch und verschiedenen Chat-Kanälen.\n\n_Und noch mehr!..._ Du kannst die Patreon-Seite besuchen, um weitere Informationen zu erhalten. Danke dir für deine Zeit, viel Spaß im Dungeon!
scenes.supporterscene.patreon_english=(Patreon-Belohnungen sind nur auf Englisch verfügbar.)
scenes.supporterscene.supporter_link=Zur Patreon-Seite gehen
@@ -125,7 +125,7 @@ scenes.titlescene.patreon_button=Patreon Seite
scenes.welcomescene.welcome_msg=Willkommen bei Shattered Pixel Dungeon!\n\nJedes Mal, wenn du das Dungeon betrittst, wartet eine neue herausfordernde Erfahrung; pass auf, denn der Tod ist permanent! Der Einstieg ist leicht, aber wenn du gewinnen willst, brauchst du eine gute Strategie!\n\nViel Spaß beim Erkunden!
scenes.welcomescene.update_intro=Es gab ein Update für Shattered Pixel Dungeon!
scenes.welcomescene.update_msg=v1.3.0 includes a variety of additions and improvements, including a new scoring system, custom seeds and daily runs, and a harder alternate ending!\n\nThere are also some new and changed badges, various UI and control improvements, and a bunch of balance tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v1.3.0 bringt eine Vielzahl an Ergänzungen und Verbesserungen, darunter ein neues Punktesystem, die Möglichkeit, eigene Seeds zu nutzen und Tägliche Runs, dazu ein härteres, alternatives Endspiel!\n\nEs gibt auch einige neue und veränderte Abzeichen, verschiedene Verbesserungen am Nutzerinterface und an der Spielsteuerung, dazu eine Reihe an Justierungen der Spielbalance.\n\nSchau dir alles im Detail in der Änderungsliste an.
scenes.welcomescene.patch_intro=Es gab Patches für Shattered Pixel Dungeon!
scenes.welcomescene.patch_bugfixes=Dieser Patch enthält Fehlerkorrekturen.
scenes.welcomescene.patch_translations=Dieser Patch enthält Updates.

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@@ -7,7 +7,7 @@ scenes.alchemyscene.energy=Ενέργεια:
scenes.amuletscene.exit=Ας σταματήσουμε εδώ
scenes.amuletscene.stay=Δεν τελείωσα ακόμα
scenes.amuletscene.text=You finally hold it in your hands, the Amulet of Yendor! With the power of this amulet nothing will be able to stand in your way! You have conquered the dungeon and succeeded in your quest!\n\nOr, perhaps you're not ready yet? You can also decide to just hold onto the amulet, stay a mere mortal a little longer, and perhaps leave the dungeon the old fashioned way...
scenes.amuletscene.text=Επιτέλους, το κρατάς στα χέρια σου· το Φυλακτό του Γέντορ! Με τη δύναμη του φυλακτού, τίποτα δεν μπορεί να σταθεί στο διάβα σου! Κατέκτησες την κατακόμβη και ολοκλήρωσες την αποστολή σου!\n\nΜήπως, όμως, διστάζεις ακόμα; Μπορείς να παραμείνεις μια θνητή οντότητα με το φυλακτό σου, για λίγο ακόμη... και πιθανώς να φύγεις από την κατακόμβη με τον παραδοσιακό τρόπο...
scenes.badgesscene.title=Τα παράσημά σου
@@ -47,24 +47,24 @@ scenes.gamescene.trample=Ποδοπάτημα
scenes.gamescene.examine=Εξέταση
scenes.heroselectscene.title=Επίλεξε τον Ήρωα
scenes.heroselectscene.options=Game Options
scenes.heroselectscene.custom_seed=Custom Seed
scenes.heroselectscene.daily=Daily Run
scenes.heroselectscene.daily_desc=Every day a new game is available that is the same for everyone! This 'daily run' generates the same dungeon for every person who plays it (so long as they are also playing the same game version).\n\nYou can take as long as you like to complete a daily run, but can only have one active at a time. _Daily runs are not eligible for badges and have their own separate rankings page._\n\nWould you like to start today's daily with your currently selected hero and challenges?
scenes.heroselectscene.daily_yes=Yes
scenes.heroselectscene.daily_no=No
scenes.heroselectscene.daily_unavailable=A new daily run is available every day at midnight UTC
scenes.heroselectscene.daily_unavailable_long=It seems you've started a daily that's in the future! This can happen if you recently changed timezones, or if you changed your system clock. _Your next daily will be available in %d days._
scenes.heroselectscene.daily_existing=You already have a daily run in progress. You must end that run before starting another daily.
scenes.heroselectscene.daily_seconds=%d Seconds
scenes.heroselectscene.daily_minutes=%d Minutes
scenes.heroselectscene.daily_hours=%d Hours
scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_clear=Clear
scenes.heroselectscene.options=Επιλογές παιχνιδιού
scenes.heroselectscene.custom_seed=Εξατομικευμένο seed
scenes.heroselectscene.daily=Ημερήσιο παιχνίδι
scenes.heroselectscene.daily_desc=Κάθε μέρα, ένα νέο παιχνίδι είναι διαθέσιμο που είναι το ίδιο για όλους! Αυτό το «ημερήσιο παιχνίδι» δημιουργεί την ίδια κατακόμβη για κάθε άτομο που το παίζει (αρκεί να παίζουν και από την ίδια έκδοση του Shattered).\n\nΜπορείς να πάρεις όσο χρόνο θέλεις για να ολοκληρώσεις ένα ημερήσιο παιχνίδι, αλλά μπορείς να έχεις μόνο ένα ενεργό τη φορά. _Τα ημερήσια παιχνίδια δεν απονέμουν παράσημα και έχουν τη δική τους ξεχωριστή σελίδα κατάταξης._\n\nΘα ήθελες να ξεκινήσεις το σημερινό παιχνίδι με τον επιλεγμένο ήρωα και προκλήσεις;
scenes.heroselectscene.daily_yes=Ναι
scenes.heroselectscene.daily_no=Όχι
scenes.heroselectscene.daily_unavailable=Ένα νέο ημερήσιο παιχνίδι είναι διαθέσιμο κάθε μεσάνυχτα (παγκόσμια ώρα - UTC)
scenes.heroselectscene.daily_unavailable_long=Φαίνεται πως ξεκίνησες ένα ημερήσιο παιχνίδι από το μέλλον! Αυτό μπορεί να συμβεί αν είχες αλλάξει πρόσφατα τη ζώνη ώρας ή το ρολόι της συσκευής σου. _Το επόμενο ημερήσιο παιχνίδι θα είναι διαθέσιμο σε %d μέρες._
scenes.heroselectscene.daily_existing=Έχεις ήδη ένα ημερήσιο παιχνίδι σε εξέλιξη. Πρέπει να τελειώσεις εκείνο το παιχνίδι πριν ξεκινήσεις άλλο ένα.
scenes.heroselectscene.daily_seconds=%d Δευτερόλεπτα
scenes.heroselectscene.daily_minutes=%d Λεπτά
scenes.heroselectscene.daily_hours=%d Ώρες
scenes.heroselectscene.daily_30_hours=30+ Ώρες
scenes.heroselectscene.custom_seed_title=Εισαγωγή εξατομικευμένου seed
scenes.heroselectscene.custom_seed_desc=Το ίδιο seed και η ίδια έκδοση παιχνιδιού δημιουργούν πάντα την ίδια κατακόμβη! Τα seed είναι εννιά κεφαλαία λατινικά γράμματα (π.χ.: ABC-DEF-GHI)--αλλά μπορείς να εισαγάγεις οτιδήποτε και το παιχνίδι θα το μετατρέψει κατάλληλα. _Τα παιχνίδια με εξατομικευμένο seed δεν απονέμουν παράσημα, συμβάλλουν στη μέτρηση των παιχνιδιών που έχουν παιχτεί, και εμφανίζονται στο κάτω μέρος της σελίδας κατάταξης._
scenes.heroselectscene.custom_seed_duplicate=Έχεις ήδη ένα κανονικό παιχνίδι σε εξέλιξη με αυτό το seed. Θα πρέπει να ολοκληρώσεις εκείνο το παιχνίδι προτού χρησιμοποιήσεις αυτό το εξατομικευμένο seed.
scenes.heroselectscene.custom_seed_set=Ορισμός
scenes.heroselectscene.custom_seed_clear=Απαλοιφή
scenes.interlevelscene$mode.descend=Κατάβαση...
scenes.interlevelscene$mode.ascend=Ανάβαση...
@@ -97,8 +97,8 @@ scenes.startscene.title=Παιχνίδια σε Εξέλιξη
scenes.startscene.new=Νέο Παιχνίδι
scenes.supporterscene.title=Υποστήριξε το παιχνίδι
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many free games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.patreon_msg=If you enjoy Shattered and want to help me keep making it, please consider supporting me on _Patreon!_ The Patreon has a bunch of exclusive benefits!:\n_- Early Access_ to betas of future updates.\n_- Weekly Mini-Blogs_ with info about what I'm working on.\n_- Monthly Polls_ which directly affect content I'm developing.\n_- Physical Reward Pins_ after 1, 2, and 3 years of patronage.\n_- A Community Discord_ with a dev log and chat channels.\n\n_And More!_ You can visit the Patreon page for more info. Thanks for your time, and happy dungeoneering!
scenes.supporterscene.intro=Θέλω το Shattered Pixel Dungeon να είναι απαλλαγμένο από διαφημίσεις και παρεμβατικές μικροσυναλλαγές--τη μάστιγα των δωρεάν παιχνιδιών. Αντ' αυτού, προτιμώ να ζητήσω από τους παίκτες να στηρίξουν το παιχνίδι απευθείας!
scenes.supporterscene.patreon_msg=Αν σου αρέσει το Shattered και θέλεις να με βοηθήσεις στην ανάπτυξή του, σκέψου να με υποστηρίξεις στο _Patreon!_ Το Patreon προσφέρει κάποια αποκλειστικά οφέλη:\n_- Πρώιμη πρόσβαση_ στα στάδια beta των μελλοντικών ενημερώσεων.\n_- Εβδομαδιαία mini-blogs_ με πληροφορίες σχετικά με τη δουλειά μου.\n_- Μηνιαίες ψηφοφορίες_ που επηρεάζουν άμεσα το περιεχόμενο στο οποίο δουλεύω.\n_- Αληθινές καρφίτσες επιβράβευσης,_ έπειτα από 1, 2 και 3 χρόνια υποστήριξης.\n_- Ένα Discord κοινότητας_ με αναφορές πάνω στην ανάπτυξη του παιχνιδιού και κανάλια συνομιλίας.\n\n_Και άλλα!_ Επισκέψου τη σελίδα του Patreon για περισσότερες πληροφορίες. Ευχαριστώ για τον χρόνο σου και καλή εξερεύνηση στην κατακόμβη!
scenes.supporterscene.patreon_english=(Να σημειωθεί ότι οι επιβραβεύσεις του Patreon είναι διαθέσιμες μόνο στα Αγγλικά.)
scenes.supporterscene.supporter_link=Πήγαινε στη σελίδα Patreon
@@ -125,7 +125,7 @@ scenes.titlescene.patreon_button=Σελίδα Patreon
scenes.welcomescene.welcome_msg=Καλωσόρισες στο Shattered Pixel Dungeon!\n\nΚάθε παιχνίδι είναι μια νέα πρόκληση. Αλλά πρόσεχε, ο θάνατος είναι μόνιμος! Το ξεκίνημα είναι εύκολο, αλλά απαιτείται στρατηγική αν θέλεις να νικήσεις!\n\nΚαλή εξερεύνηση στην κατακόμβη!
scenes.welcomescene.update_intro=Το Shattered Pixel Dungeon έχει ενημερωθεί!
scenes.welcomescene.update_msg=v1.3.0 includes a variety of additions and improvements, including a new scoring system, custom seeds and daily runs, and a harder alternate ending!\n\nThere are also some new and changed badges, various UI and control improvements, and a bunch of balance tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=Η v1.3.0 περιλαμβάνει μια ποικιλία προσθηκών και βελτιώσεων, όπως ένα νέο σύστημα βαθμολόγησης, εξατομικευμένα seed, ημερήσια παιχνίδια, καθώς κι ένα δυσκολότερο εναλλακτικό τέλος!\n\nΥπάρχουν επίσης νέα και αλλαγμένα παράσημα, βελτιώσεις στη διεπαφή και τον έλεγχο, βελτιώσεις εξισορρόπησης.\n\nΈλεγξε την οθόνη αλλαγών για περισσότερες λεπτομέρειες.
scenes.welcomescene.patch_intro=Το Shattered Pixel Dungeon έχει ενημερωθεί!
scenes.welcomescene.patch_bugfixes=Αυτή η ενημέρωση περιέχει διορθώσεις σφαλμάτων.
scenes.welcomescene.patch_translations=Αυτή η ενημέρωση περιέχει ενημερώσεις μεταφράσεων.

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@@ -63,7 +63,7 @@ scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_set=Loki
scenes.heroselectscene.custom_seed_clear=Clear
scenes.interlevelscene$mode.descend=Malsupren…

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@@ -7,7 +7,7 @@ scenes.alchemyscene.energy=Energía:
scenes.amuletscene.exit=Ha sido todo por hoy
scenes.amuletscene.stay=No he acabado todavía
scenes.amuletscene.text=You finally hold it in your hands, the Amulet of Yendor! With the power of this amulet nothing will be able to stand in your way! You have conquered the dungeon and succeeded in your quest!\n\nOr, perhaps you're not ready yet? You can also decide to just hold onto the amulet, stay a mere mortal a little longer, and perhaps leave the dungeon the old fashioned way...
scenes.amuletscene.text=¡Finalmente lo tienes en tus manos, el Amuleto de Yendor! ¡Con el poder de este amuleto, nada podrá interponerse en tu camino! ¡Has conquistado la mazmorra y has tenido éxito en tu búsqueda!\n\n¿O quizás aún no estás listo? También puedes decidir aferrarte al amuleto, permanecer como un simple mortal un poco más y quizás salir de la mazmorra a la antigua usanza...
scenes.badgesscene.title=Tus Medallas
@@ -47,24 +47,24 @@ scenes.gamescene.trample=Pisotear
scenes.gamescene.examine=Examinar
scenes.heroselectscene.title=Elige a tu Héroe
scenes.heroselectscene.options=Game Options
scenes.heroselectscene.custom_seed=Custom Seed
scenes.heroselectscene.daily=Daily Run
scenes.heroselectscene.daily_desc=Every day a new game is available that is the same for everyone! This 'daily run' generates the same dungeon for every person who plays it (so long as they are also playing the same game version).\n\nYou can take as long as you like to complete a daily run, but can only have one active at a time. _Daily runs are not eligible for badges and have their own separate rankings page._\n\nWould you like to start today's daily with your currently selected hero and challenges?
scenes.heroselectscene.daily_yes=Yes
scenes.heroselectscene.options=Opciones de Juego
scenes.heroselectscene.custom_seed=Semilla Personalizada
scenes.heroselectscene.daily=Partida Diaria
scenes.heroselectscene.daily_desc=¡Cada día una nueva partida que es igual para todos está disponible! Esta "partida diaria" genera la misma mazmorra para todas las persona que la jueguen (siempre y cuando estén jugando la misma versión del juego).\n\nPuedes tomarte todo el tiempo que quieras en completar una partida diaria, pero solo puedes tener una partida activa a la vez. _Las partidas diarias no son elegibles para obtener medallas y tienen su propio ranking._\n\n¿Te gustaría empezar la partida diaria de hoy con el héroe y desafíos actualmente seleccionados?
scenes.heroselectscene.daily_yes=
scenes.heroselectscene.daily_no=No
scenes.heroselectscene.daily_unavailable=A new daily run is available every day at midnight UTC
scenes.heroselectscene.daily_unavailable_long=It seems you've started a daily that's in the future! This can happen if you recently changed timezones, or if you changed your system clock. _Your next daily will be available in %d days._
scenes.heroselectscene.daily_existing=You already have a daily run in progress. You must end that run before starting another daily.
scenes.heroselectscene.daily_seconds=%d Seconds
scenes.heroselectscene.daily_minutes=%d Minutes
scenes.heroselectscene.daily_hours=%d Hours
scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_clear=Clear
scenes.heroselectscene.daily_unavailable=Todos los días, a medianoche UTC, hay una nueva partida diaria disponible.
scenes.heroselectscene.daily_unavailable_long=¡Parece que has empezado una partida diaria que es del futuro! Esto puede ocurrir si has cambiado de zona horaria recientemente o si has cambiado la hora del sistema. _Tu siguiente partida diaria estará disponible en %d días._
scenes.heroselectscene.daily_existing=Ya tienes una partida diaria en progreso. Debes finalizar esa partida antes de poder empezar una nueva.
scenes.heroselectscene.daily_seconds=%d Segundos
scenes.heroselectscene.daily_minutes=%d Minutos
scenes.heroselectscene.daily_hours=%d Horas
scenes.heroselectscene.daily_30_hours=30+ Horas
scenes.heroselectscene.custom_seed_title=Introduce una Semilla Personalizada
scenes.heroselectscene.custom_seed_desc=¡La misma semilla y versión de juego siempre genera la misma mazmorra! Una semilla consiste de nueve letras en mayúsculas (por ejemplo, ABC-DEF-GHI) aunque puedes introducir lo que quieras y el juego lo convertirá. _Partidas con semilla personalizada no pueden obtener medallas, contribuir a partidas jugadas ni aparecer en el ranking._
scenes.heroselectscene.custom_seed_duplicate=Ya tienes una partida en progreso con esa semilla. Debes finalizar dicha partida antes poder utilizar esa semilla.
scenes.heroselectscene.custom_seed_set=Establecer
scenes.heroselectscene.custom_seed_clear=Resetear
scenes.interlevelscene$mode.descend=Bajando...
scenes.interlevelscene$mode.ascend=Subiendo...
@@ -97,8 +97,8 @@ scenes.startscene.title=Juegos en Progreso
scenes.startscene.new=Nueva Partida
scenes.supporterscene.title=Apoya el Juego
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many free games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.patreon_msg=If you enjoy Shattered and want to help me keep making it, please consider supporting me on _Patreon!_ The Patreon has a bunch of exclusive benefits!:\n_- Early Access_ to betas of future updates.\n_- Weekly Mini-Blogs_ with info about what I'm working on.\n_- Monthly Polls_ which directly affect content I'm developing.\n_- Physical Reward Pins_ after 1, 2, and 3 years of patronage.\n_- A Community Discord_ with a dev log and chat channels.\n\n_And More!_ You can visit the Patreon page for more info. Thanks for your time, and happy dungeoneering!
scenes.supporterscene.intro=Quiero que Shattered Pixel Dungeon esté libre de anuncios y microtransacciones invasivas, las cuales arruinan tantos juegos gratuitos. ¡En cambio, prefiero pedirles a los jugadores que apoyen el juego directamente!
scenes.supporterscene.patreon_msg=Si disfrutas de Shattered y quieres ayudarme a seguir haciéndolo, ¡considera apoyarme en _Patreon_! Patreon tiene un montón de beneficios exclusivos:\n_- Acceso anticipado_ a versiones beta de futuras actualizaciones.\n_- Mini-blogs semanales_, con información sobre en qué estoy trabajando.\n_- Encuestas mensuales_, que afectan directamente el contenido que estoy desarrollando.\n_- Pins de recompensa físicos_ después de 1, 2 y 3 años de patocinio.\n_- Discord de la comunidad_, con un registro de desarrollo y canales de chat.\n\n_¡Y más!_ Puede visitar la página de Patreon para más información. ¡Gracias por tu tiempo y feliz mazmorra!
scenes.supporterscene.patreon_english=(Tenga en cuenta que las recompensas de Patreon solo están disponibles en inglés).
scenes.supporterscene.supporter_link=Ir a la página de Patreon
@@ -125,7 +125,7 @@ scenes.titlescene.patreon_button=Pagina de Patreon
scenes.welcomescene.welcome_msg=¡Bienvenido a Shattered Pixel Dungeon!\n\nCada partida en la mazmorra es una nueva y desafiante aventura, pero ten cuidado, ¡la muerte es permanente! El juego es fácil de entender, ¡pero la estrategia será necesaria si quieres ganar!\n\n¡Feliz mazmorra!
scenes.welcomescene.update_intro=¡Shattered Pixel Dungeon ha sido actualizado!
scenes.welcomescene.update_msg=v1.3.0 includes a variety of additions and improvements, including a new scoring system, custom seeds and daily runs, and a harder alternate ending!\n\nThere are also some new and changed badges, various UI and control improvements, and a bunch of balance tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v1.3.0 presenta una variedad de adiciones y mejoras, incluyendo un nuevo sistema de puntuación, semillas personalizadas y partidas diarias. ¡Además de un final alternativo más difícil!\n\nTambién hay algunas nuevas y cambiadas medallas, varias mejoras de UI y controles y un montón de ajustes de balance.\n\nAsegúrate de consultar la pantalla de cambios para obtener todos los detalles.
scenes.welcomescene.patch_intro=¡Shattered Pixel Dungeon ha sido parcheado!
scenes.welcomescene.patch_bugfixes=Este parche contiene corrección de errores.
scenes.welcomescene.patch_translations=Este parche contiene actualizaciones de traducción.

View File

@@ -7,7 +7,7 @@ scenes.alchemyscene.energy=Energia:
scenes.amuletscene.exit=Gaurkoz nahiko da
scenes.amuletscene.stay=Ez dut oraindik bukatu
scenes.amuletscene.text=You finally hold it in your hands, the Amulet of Yendor! With the power of this amulet nothing will be able to stand in your way! You have conquered the dungeon and succeeded in your quest!\n\nOr, perhaps you're not ready yet? You can also decide to just hold onto the amulet, stay a mere mortal a little longer, and perhaps leave the dungeon the old fashioned way...
scenes.amuletscene.text=Behingoz esku artean duzu, Yendorren zinginarria! Bere boterearekin ezin izango zaizu ezer bidean jarri! Ziega garaitu duzu eta zure erronka lortu duzu!\n\nEdo, agian, ez zaude oraindik prest? Hemen gera zaitezke, zinginarriari helduta, hilkor huts gisa apurtxo bat gehiago, eta ziega oinez laga...
scenes.badgesscene.title=Zure dominak
@@ -37,34 +37,34 @@ scenes.gamescene.secrets=Giroan asmatu daiteke solairu honek sekretu ugari ditue
scenes.gamescene.choose_examine=Hautatu aztertu
scenes.gamescene.multiple_examine=Interesezko hainbat gauza daude hemen, zein aztertu nahi duzu?
scenes.gamescene.dont_know=Ez dakizu zer dagoen hor.
scenes.gamescene.multiple=Multiple Objects
scenes.gamescene.go_here=Go Here
scenes.gamescene.interact=Interact
scenes.gamescene.attack=Attack
scenes.gamescene.pick_up=Pick Up
scenes.gamescene.purchase=Purchase
scenes.gamescene.trample=Trample
scenes.gamescene.multiple=Hainbat objektu
scenes.gamescene.go_here=Joan hona
scenes.gamescene.interact=Interakzionatu
scenes.gamescene.attack=Eraso
scenes.gamescene.pick_up=Jaso
scenes.gamescene.purchase=Erosi
scenes.gamescene.trample=Zanpatu
scenes.gamescene.examine=Aztertu
scenes.heroselectscene.title=Hautatu zure heroia
scenes.heroselectscene.options=Game Options
scenes.heroselectscene.custom_seed=Custom Seed
scenes.heroselectscene.daily=Daily Run
scenes.heroselectscene.daily_desc=Every day a new game is available that is the same for everyone! This 'daily run' generates the same dungeon for every person who plays it (so long as they are also playing the same game version).\n\nYou can take as long as you like to complete a daily run, but can only have one active at a time. _Daily runs are not eligible for badges and have their own separate rankings page._\n\nWould you like to start today's daily with your currently selected hero and challenges?
scenes.heroselectscene.daily_yes=Yes
scenes.heroselectscene.daily_no=No
scenes.heroselectscene.daily_unavailable=A new daily run is available every day at midnight UTC
scenes.heroselectscene.daily_unavailable_long=It seems you've started a daily that's in the future! This can happen if you recently changed timezones, or if you changed your system clock. _Your next daily will be available in %d days._
scenes.heroselectscene.daily_existing=You already have a daily run in progress. You must end that run before starting another daily.
scenes.heroselectscene.daily_seconds=%d Seconds
scenes.heroselectscene.daily_minutes=%d Minutes
scenes.heroselectscene.daily_hours=%d Hours
scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_clear=Clear
scenes.heroselectscene.options=Partidaren aukerak
scenes.heroselectscene.custom_seed=Hazi pertsonalizatua
scenes.heroselectscene.daily=Eguneko partida
scenes.heroselectscene.daily_desc=Egunero guztientzat berdina den partida berri bat dago! 'Eguneko partida' horrek ziega bera sortzen du jolasten duen pertsona ororentzat (betiere, jolasteko bertsio bera erabiltzen ari badira).\n\nEguneko partida bat osatzeko nahi beste denbora har dezakezu, baina aldi berean bat bakarra izan dezakezu abian. _Eguneko partidak ezin dute intsignietarako balio, eta bakoitzak bere sailkapen-orria du. _\n\nGustatuko litzaizuke gaurko eguneko partida zure oraingo heroiarekin eta erronkekin hastea?
scenes.heroselectscene.daily_yes=Bai
scenes.heroselectscene.daily_no=Ez
scenes.heroselectscene.daily_unavailable=Eguneko partida berria eskuragarri dago gauerdiro (UTC)
scenes.heroselectscene.daily_unavailable_long=badirudi etorkizuean kokatutako eguneko partida bat hasi duzula! Oraintsu orsu zonaldea aldatu baduzu gerta daiteke hau, edo sistemako erlojua aldatuz gero. _Zure hurrengo eguneko partida %d egun barru egongo da eskuragarri._
scenes.heroselectscene.daily_existing=Baduzu eguneko partida bat abian. Partida hori amaitu behar duzu beste eguneko partida bat hasi aurretik.
scenes.heroselectscene.daily_seconds=%d segundo
scenes.heroselectscene.daily_minutes=%d minutu
scenes.heroselectscene.daily_hours=%d ordu
scenes.heroselectscene.daily_30_hours=30 ordu baino gehiago
scenes.heroselectscene.custom_seed_title=Sartu zure hazia
scenes.heroselectscene.custom_seed_desc=Ziega-haziaren eta jolasaren bertsioa berdinak badira sortutako ziega berdina izango da! Ziega-haziak bederatzi letra larri dira (e.g. ABC -DEF-GHI), baina nahi duzuna sar dezakezu eta jokoak moldatuko du. _ Ziega-hazi pertsonalizatua duten partidetan ezin dira dominak irabazi, jolastutako partida gisa zenbatzen dira, eta sailkapen-orriaren behealdean agertzen dira. _
scenes.heroselectscene.custom_seed_duplicate=baduzu hazi bereko partida arrunt bat abian. partida hori amaitu behar duzu hazi berdina erabili aurretik.
scenes.heroselectscene.custom_seed_set=Ezarri
scenes.heroselectscene.custom_seed_clear=Garbitu
scenes.interlevelscene$mode.descend=Jaisten...
scenes.interlevelscene$mode.ascend=Igotzen...
@@ -97,8 +97,8 @@ scenes.startscene.title=Abian dauden partidak
scenes.startscene.new=Partida berria
scenes.supporterscene.title=Babestu jolasa
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many free games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.patreon_msg=If you enjoy Shattered and want to help me keep making it, please consider supporting me on _Patreon!_ The Patreon has a bunch of exclusive benefits!:\n_- Early Access_ to betas of future updates.\n_- Weekly Mini-Blogs_ with info about what I'm working on.\n_- Monthly Polls_ which directly affect content I'm developing.\n_- Physical Reward Pins_ after 1, 2, and 3 years of patronage.\n_- A Community Discord_ with a dev log and chat channels.\n\n_And More!_ You can visit the Patreon page for more info. Thanks for your time, and happy dungeoneering!
scenes.supporterscene.intro=Shattered Pixel Dungeon, iragarkirik eta mikro-transakziorik gabekoa izaten jarraitzea nahi dut, hauek mugikorrerako jolasak izorratu ohi dituzlako. Nahiago dut jokalariei jolasa zuzenean babestu dezatela eskatzea!
scenes.supporterscene.patreon_msg=Shattered Pixel Dungeon gogoko baduzu eta garatzaileari lagundu nahi badiozu, babestu ezazu _Patreon!_ bidez. Babesleak abantaila esklusiboak ditu!:\n_- Beta bertsioak_ inor baino lehenago eskuratzea.\n_- Asteroko mini-bloga_, garapenaren inguruko informazioarekin.\n_- Hileko inkestak_, garatutako edukian eragin zuzena dutenak.\n_-Pin fisikoak_ babesle gisa urte 1, 2 eta 3 betetzean.\n_- Komunitatearen Discord-a_, garapenaren egoera eta txat gelekin\n\n_Eta gehiago!_ Patreon orria bisitatu dezakezu informazio gehiagorako. Eskerrik asko zure denboragatik, eta ondo ibili ziegatan!
scenes.supporterscene.patreon_english=(Oharra, Patreon sariak ingelesez besterik ez daude)
scenes.supporterscene.supporter_link=Joan Patron orrira
@@ -125,7 +125,7 @@ scenes.titlescene.patreon_button=Patreon orria
scenes.welcomescene.welcome_msg=Ongi etorri Shattered Pixel Dungeon-era !\n\nPartida bakoitza erronka eta esperientzia desberdin bat da, baina kontuz, heriotza betirako baita! Hastea erraza da, irabazteko ordea, estrategia beharko duzu!\n\nOndo ibili ziegatan!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon eguneratu da!
scenes.welcomescene.update_msg=v1.3.0 includes a variety of additions and improvements, including a new scoring system, custom seeds and daily runs, and a harder alternate ending!\n\nThere are also some new and changed badges, various UI and control improvements, and a bunch of balance tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v1.3.0 bertsioa gehikuntza eta hobekuntza ugari ditu, puntuazio sistema berria, partida-hazi pertsonalizatuak, eguneko partida, eta amaiera alternatibo zailagoak!\n\nBadira ere domina berriak, hobekuntzak interfazean eta kontroletan, eta oreka doitze ugari.\n\nEgiaztatu aldaketen pantaila xehetasun guztietarako.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon partxeatu da!
scenes.welcomescene.patch_bugfixes=Partxe honek arazoen konponketak dauzka.
scenes.welcomescene.patch_translations=Partxe honek itzulpenetan eguneraketak ditu.

View File

@@ -63,7 +63,7 @@ scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_set=Aseta
scenes.heroselectscene.custom_seed_clear=Clear
scenes.interlevelscene$mode.descend=Laskeudutaan...

View File

@@ -47,23 +47,23 @@ scenes.gamescene.trample=Piétiner
scenes.gamescene.examine=Examiner
scenes.heroselectscene.title=Choisissez Votre Héros
scenes.heroselectscene.options=Game Options
scenes.heroselectscene.custom_seed=Custom Seed
scenes.heroselectscene.daily=Daily Run
scenes.heroselectscene.daily_desc=Every day a new game is available that is the same for everyone! This 'daily run' generates the same dungeon for every person who plays it (so long as they are also playing the same game version).\n\nYou can take as long as you like to complete a daily run, but can only have one active at a time. _Daily runs are not eligible for badges and have their own separate rankings page._\n\nWould you like to start today's daily with your currently selected hero and challenges?
scenes.heroselectscene.daily_yes=Yes
scenes.heroselectscene.daily_no=No
scenes.heroselectscene.daily_unavailable=A new daily run is available every day at midnight UTC
scenes.heroselectscene.daily_unavailable_long=It seems you've started a daily that's in the future! This can happen if you recently changed timezones, or if you changed your system clock. _Your next daily will be available in %d days._
scenes.heroselectscene.daily_existing=You already have a daily run in progress. You must end that run before starting another daily.
scenes.heroselectscene.daily_seconds=%d Seconds
scenes.heroselectscene.options=Options du jeu
scenes.heroselectscene.custom_seed=Graine personnalisée
scenes.heroselectscene.daily=Épreuve journalière
scenes.heroselectscene.daily_desc=Chaque jour, une nouvelle épreuve est disponible pour tout le monde ! Cette "épreuve journalière" génère le même donjon pour chaque personne qui y joue (à condition qu'elle joue également à la même version du jeu).\n\nVous pouvez prendre autant de temps que vous le souhaitez pour effectuer une épreuve journalière, mais vous ne pouvez en avoir qu'une seule active à la fois. _Les épreuves journalières ne donnent pas droit à des badges et ont leur propre page de classement._\n\nVoulez-vous commencer l'épreuve du jour avec le héros et les défis que vous avez sélectionnés ?
scenes.heroselectscene.daily_yes=Oui
scenes.heroselectscene.daily_no=Non
scenes.heroselectscene.daily_unavailable=Une nouvelle épreuve journalière est disponible chaque jour à minuit UTC.
scenes.heroselectscene.daily_unavailable_long=Il semble que vous ayez commencé une épreuve qui se situe dans le futur ! Cela peut se produire si vous avez récemment changé de fuseau horaire ou si vous avez modifié votre horloge système. _Votre prochain épreuve sera disponible dans %d jours._
scenes.heroselectscene.daily_existing=Vous avez déjà une épreuve journalière en cours. Vous devez terminer cette partie avant d'en commencer une autre.
scenes.heroselectscene.daily_seconds=%d Secondes
scenes.heroselectscene.daily_minutes=%d Minutes
scenes.heroselectscene.daily_hours=%d Hours
scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.daily_hours=%d Heures
scenes.heroselectscene.daily_30_hours=Plus de 30 heures
scenes.heroselectscene.custom_seed_title=Entrez une graine personnalisée
scenes.heroselectscene.custom_seed_desc=La même graine et la même version du jeu génèrent toujours le même donjon ! Les graines sont composées de neuf lettres majuscules (par exemple ABC-DEF-GHI), mais vous pouvez entrer ce que vous voulez et le jeu le convertira. _Les jeux avec une graine personnalisée ne peuvent pas gagner de badges, contribuer aux parties jouées et apparaître en bas de la page des classements._
scenes.heroselectscene.custom_seed_duplicate=Vous avez déjà une partie normale en cours avec cette graine. Vous devez terminer cette partie avant d'utiliser cette graine personnalisée.
scenes.heroselectscene.custom_seed_set=Réglage
scenes.heroselectscene.custom_seed_clear=Clear
scenes.interlevelscene$mode.descend=Vous descendez...

View File

@@ -63,7 +63,7 @@ scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_set=COLOCAR
scenes.heroselectscene.custom_seed_clear=Clear
scenes.interlevelscene$mode.descend=Baixando...

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@@ -7,7 +7,7 @@ scenes.alchemyscene.energy=Energia:
scenes.amuletscene.exit=Mára ennyi
scenes.amuletscene.stay=Még nem végeztem
scenes.amuletscene.text=You finally hold it in your hands, the Amulet of Yendor! With the power of this amulet nothing will be able to stand in your way! You have conquered the dungeon and succeeded in your quest!\n\nOr, perhaps you're not ready yet? You can also decide to just hold onto the amulet, stay a mere mortal a little longer, and perhaps leave the dungeon the old fashioned way...
scenes.amuletscene.text=Végre a kezedben tartod, Yendor amulettjét! Ennek az amulettnek az erejével semmi sem állhat az utadba! Legyőzted a katakombákat, és sikerrel jártál!\n\nVagy talán még nem állsz készen? Dönthetsz úgy is, hogy csak megtartod az amulettet, még egy kicsit halandó maradsz, és talán a régi módon hagyod el a várbörtönt...
scenes.badgesscene.title=Medáljaid
@@ -47,24 +47,24 @@ scenes.gamescene.trample=Letapos
scenes.gamescene.examine=Vizsgálat
scenes.heroselectscene.title=Válassz hőst
scenes.heroselectscene.options=Game Options
scenes.heroselectscene.custom_seed=Custom Seed
scenes.heroselectscene.daily=Daily Run
scenes.heroselectscene.daily_desc=Every day a new game is available that is the same for everyone! This 'daily run' generates the same dungeon for every person who plays it (so long as they are also playing the same game version).\n\nYou can take as long as you like to complete a daily run, but can only have one active at a time. _Daily runs are not eligible for badges and have their own separate rankings page._\n\nWould you like to start today's daily with your currently selected hero and challenges?
scenes.heroselectscene.daily_yes=Yes
scenes.heroselectscene.daily_no=No
scenes.heroselectscene.daily_unavailable=A new daily run is available every day at midnight UTC
scenes.heroselectscene.daily_unavailable_long=It seems you've started a daily that's in the future! This can happen if you recently changed timezones, or if you changed your system clock. _Your next daily will be available in %d days._
scenes.heroselectscene.daily_existing=You already have a daily run in progress. You must end that run before starting another daily.
scenes.heroselectscene.daily_seconds=%d Seconds
scenes.heroselectscene.daily_minutes=%d Minutes
scenes.heroselectscene.daily_hours=%d Hours
scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_clear=Clear
scenes.heroselectscene.options=Játék Beállítások
scenes.heroselectscene.custom_seed=Egyedi Futam
scenes.heroselectscene.daily=Napi Futam
scenes.heroselectscene.daily_desc=Minden nap egy új játék érhető el, amely mindenki számára ugyanaz! Ez a "napi futam" ugyanazt a katakombát generálja minden egyes játékos számára, aki játszik vele (feltéve, hogy ugyanazt a játékverziót játssza).\n\nA napi futam befejezéséhez annyi időt vehetsz igénybe, amennyit csak akarsz, de egyszerre csak egy lehet aktív. _A napi futamok nem jogosultak jelvényekre, és külön rangsoroldallal rendelkeznek._\n\nSzeretnéd a mai napi futamot az aktuálisan kiválasztott hősöddel és kihívásokkal kezdeni?
scenes.heroselectscene.daily_yes=Igen
scenes.heroselectscene.daily_no=Nem
scenes.heroselectscene.daily_unavailable=Az új napi futam minden nap éjféltől UTC érhető el.
scenes.heroselectscene.daily_unavailable_long=Úgy tűnik, hogy egy olyan napi küldetést indítottál, ami a jövőben van! Ez akkor fordulhat elő, ha nemrég váltott időzónát, vagy ha megváltoztatta a rendszer óráját. _A következő napi küldetésed %d napon belül elérhető lesz._
scenes.heroselectscene.daily_existing=Már folyamatban van egy napi futam. Azt a futamot be kell fejezned, mielőtt egy másik napi futamba kezdenél.
scenes.heroselectscene.daily_seconds=%dMásodperc
scenes.heroselectscene.daily_minutes=%dPerc
scenes.heroselectscene.daily_hours=%dÓra
scenes.heroselectscene.daily_30_hours=30+ Óra
scenes.heroselectscene.custom_seed_title=Adj meg egy Egyedi Futamot
scenes.heroselectscene.custom_seed_desc=Ugyanaz a futam és játékverzió mindig ugyanazt a katakombát generálja! A futamok kilenc nagybetűs betűből állnak (pl. ABC-DEF-GHI), de bármit megadhatsz, amit csak akarsz, és a játék átalakítja. _Az egyedi futamokban nem szerzel jelvényeket, nem járulnak hozzá a lejátszott játékokhoz, és nem jelennek meg a ranglista oldal alján._
scenes.heroselectscene.custom_seed_duplicate=Ezzel a futammal már folyamatban van egy játék. Az egyéni futam használata előtt be kell fejeznie azt a játékot.
scenes.heroselectscene.custom_seed_set=Választ
scenes.heroselectscene.custom_seed_clear=Töröl
scenes.interlevelscene$mode.descend=Lemész...
scenes.interlevelscene$mode.ascend=Felmész...
@@ -97,8 +97,8 @@ scenes.startscene.title=Elkezdett játékok
scenes.startscene.new=Új játék
scenes.supporterscene.title=A játék támogatása
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many free games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.patreon_msg=If you enjoy Shattered and want to help me keep making it, please consider supporting me on _Patreon!_ The Patreon has a bunch of exclusive benefits!:\n_- Early Access_ to betas of future updates.\n_- Weekly Mini-Blogs_ with info about what I'm working on.\n_- Monthly Polls_ which directly affect content I'm developing.\n_- Physical Reward Pins_ after 1, 2, and 3 years of patronage.\n_- A Community Discord_ with a dev log and chat channels.\n\n_And More!_ You can visit the Patreon page for more info. Thanks for your time, and happy dungeoneering!
scenes.supporterscene.intro=Azt akarom, hogy a Shattered Pixel Dungeon mentes legyen a reklámoktól és az invazív mikrotranzakcióktól, amelyek annyi ingyenes játékot tesznek tönkre. Ehelyett inkább arra kérem a játékosokat, hogy közvetlenül támogassák a játékot!
scenes.supporterscene.patreon_msg=Ha tetszik a Shattered és segíteni szeretnél nekem, hogy továbbra is fejleszthessem, kérlek, fontold meg, hogy támogatsz engem a _Patreonon!_ A Patreon egy csomó exkluzív előnnyel jár!:\n_- Korai hozzáférés_ a jövőbeli frissítések bétáihoz.\n_- Heti mini-blogok_ információkkal arról, hogy min dolgozom.\n_- Havi közvélemény-kutatások_, amelyek közvetlenül befolyásolják az általam fejlesztett tartalmat.\n_- Fizikai jutalom kitűzők_ 1, 2 és 3 évnyi támogatás után.\n_- Egy közösségi Discord csatorna_ fejlesztői naplóval és chat szobákkal.\n\n_És Még Több!_ További információkért látogass el a Patreon oldalra. Köszönjük, hogy időt szakítottatok ránk, és kellemes katakombázást!
scenes.supporterscene.patreon_english=(Figyelem! A Patreon jutalmak csak angolul olvashatók!)
scenes.supporterscene.supporter_link=Irány a Patreon oldalam!
@@ -125,7 +125,7 @@ scenes.titlescene.patreon_button=Patrónus oldal
scenes.welcomescene.welcome_msg=Üdvözöllek a Shattered Pixel Dungeonban!\n\nMinden egyes futam a kazamatákban egy új kihívást jelentő élmény. De óvatos légy! A halál végleges! Elkezdeni egyszerű, de ha győzni szeretnél, stratégiára lesz szükséged!\n\nBoldog kazamatázást!
scenes.welcomescene.update_intro=Frissült a Shattered Pixel Dungeon!
scenes.welcomescene.update_msg=v1.3.0 includes a variety of additions and improvements, including a new scoring system, custom seeds and daily runs, and a harder alternate ending!\n\nThere are also some new and changed badges, various UI and control improvements, and a bunch of balance tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=A v1.3.0 számos kiegészítést és fejlesztést tartalmaz, beleértve egy új pontozási rendszert, egyedi futamokat és napi futamokat, valamint egy nehezebb alternatív befejezést!\n\nEzen kívül van néhány új és megváltozott kitüntetés, különböző UI- és vezérlési fejlesztések, valamint egy csomó egyensúlyi finomítás.\n\nMindenképpen nézd meg a változások képernyőjét a teljes részletekért.
scenes.welcomescene.patch_intro=A Shattered Pixel Dungeon javítást kapott!
scenes.welcomescene.patch_bugfixes=Ez a javítás hibákat orvosol.
scenes.welcomescene.patch_translations=Ez a javítás fordításokat frissít.

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@@ -63,7 +63,7 @@ scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_set=Pasang
scenes.heroselectscene.custom_seed_clear=Clear
scenes.interlevelscene$mode.descend=Turun...

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@@ -7,7 +7,7 @@ scenes.alchemyscene.energy=Energia:
scenes.amuletscene.exit=Per oggi può bastare
scenes.amuletscene.stay=Non ho ancora finito
scenes.amuletscene.text=You finally hold it in your hands, the Amulet of Yendor! With the power of this amulet nothing will be able to stand in your way! You have conquered the dungeon and succeeded in your quest!\n\nOr, perhaps you're not ready yet? You can also decide to just hold onto the amulet, stay a mere mortal a little longer, and perhaps leave the dungeon the old fashioned way...
scenes.amuletscene.text=Hai finalmente tra le mani l'Amuleto di Yendor! Con il potere di questo talismano nulla sarà in grado di sbarrarti la via! Hai conquistato il dungeon e hai trionfato nella tua avventura! \n\nO forse non sei ancora pronto? Puoi anche decidere di tenerti l'amuleto, restare un mortale un po' più a lungo, e magari lasciare il dungeon alla vecchia maniera...
scenes.badgesscene.title=I tuoi Trofei
@@ -47,24 +47,24 @@ scenes.gamescene.trample=Calpesta
scenes.gamescene.examine=Esamina
scenes.heroselectscene.title=Scegli il tuo Eroe
scenes.heroselectscene.options=Game Options
scenes.heroselectscene.custom_seed=Custom Seed
scenes.heroselectscene.daily=Daily Run
scenes.heroselectscene.daily_desc=Every day a new game is available that is the same for everyone! This 'daily run' generates the same dungeon for every person who plays it (so long as they are also playing the same game version).\n\nYou can take as long as you like to complete a daily run, but can only have one active at a time. _Daily runs are not eligible for badges and have their own separate rankings page._\n\nWould you like to start today's daily with your currently selected hero and challenges?
scenes.heroselectscene.daily_yes=Yes
scenes.heroselectscene.options=Opzioni di Gioco
scenes.heroselectscene.custom_seed=Seme Personalizzato
scenes.heroselectscene.daily=Partita Giornaliera
scenes.heroselectscene.daily_desc=Ogni giorno è disponibile una nuova partita che è uguale per tutti! Questa "partita giornaliera" genera lo stesso dungeon per tutti coloro che la giocano (assumendo che usino la stessa versione del gioco).\n\nPuoi prenderti tutto il tempo che vuoi per completare una partita giornaliera, ma puoi averne una sola attiva per volta. _Le partite giornaliere non garantiscono trofei e hanno una pagina delle classifiche separata._\n\nVuoi iniziare la partita giornaliera di oggi con l'eroe e le sfide selezionate?
scenes.heroselectscene.daily_yes=Si
scenes.heroselectscene.daily_no=No
scenes.heroselectscene.daily_unavailable=A new daily run is available every day at midnight UTC
scenes.heroselectscene.daily_unavailable_long=It seems you've started a daily that's in the future! This can happen if you recently changed timezones, or if you changed your system clock. _Your next daily will be available in %d days._
scenes.heroselectscene.daily_existing=You already have a daily run in progress. You must end that run before starting another daily.
scenes.heroselectscene.daily_seconds=%d Seconds
scenes.heroselectscene.daily_minutes=%d Minutes
scenes.heroselectscene.daily_hours=%d Hours
scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_clear=Clear
scenes.heroselectscene.daily_unavailable=Una nuova partita giornaliera è disponibile ogni giorno a mezzanotte UTC
scenes.heroselectscene.daily_unavailable_long=Sembra che tu abbia iniziato una partita giornaliera nel futuro! Questo può accadere se hai cambiato fuso orario recentemente, o se hai cambiato l'orologio del sistema. _La prossima partita giornaliera sarà disponibile in %d giorni._
scenes.heroselectscene.daily_existing=Hai già una partita giornaliera in corso. Devi concludere quella partita per poterne iniziare una nuova.
scenes.heroselectscene.daily_seconds=%d Secondi
scenes.heroselectscene.daily_minutes=1%d Minuti
scenes.heroselectscene.daily_hours=1%d Ore
scenes.heroselectscene.daily_30_hours=30+ Ore
scenes.heroselectscene.custom_seed_title=Inserisci un Seme Personalizzato
scenes.heroselectscene.custom_seed_desc=Lo stesso seme e la stessa versione del gioco generano sempre lo stesso dungeon! I semi sono nove lettere maiuscole (es. ABC-DEF-GHI), ma puoi inserire tutto ciò che vuoi e il gioco lo convertirà. _Le partite con un seme personalizzato non possono guadagnare badge, contribuire al numero di partite giocate e apparire nelle classifiche._
scenes.heroselectscene.custom_seed_duplicate=Hai già una partita in corso con questo seme. Devi concludere quella partita prima di poter usare questo seme personalizzato.
scenes.heroselectscene.custom_seed_set=Imposta
scenes.heroselectscene.custom_seed_clear=Rimuovi
scenes.interlevelscene$mode.descend=Scendendo....
scenes.interlevelscene$mode.ascend=Salendo...
@@ -97,8 +97,8 @@ scenes.startscene.title=Partite in Corso
scenes.startscene.new=Nuova Partita
scenes.supporterscene.title=Supporta il Gioco
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many free games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.patreon_msg=If you enjoy Shattered and want to help me keep making it, please consider supporting me on _Patreon!_ The Patreon has a bunch of exclusive benefits!:\n_- Early Access_ to betas of future updates.\n_- Weekly Mini-Blogs_ with info about what I'm working on.\n_- Monthly Polls_ which directly affect content I'm developing.\n_- Physical Reward Pins_ after 1, 2, and 3 years of patronage.\n_- A Community Discord_ with a dev log and chat channels.\n\n_And More!_ You can visit the Patreon page for more info. Thanks for your time, and happy dungeoneering!
scenes.supporterscene.intro=Voglio che Shattered Pixel Dungeon non abbia annunci pubblicitari o microtransazioni invasive, che rovinano così tanti giochi gratuiti. Invece, preferisco chiedere direttamente ai giocatori il loro supporto!
scenes.supporterscene.patreon_msg=Se ti piace ShatteredPD e vuoi aiutarmi a continuare lo sviluppo, per favore considera di sostenermi su _Patreon!_ Patreon mi permette di offrire ai sostenitori dei privilegi esclusivi:\n_-Accesso Anticipato_ a versioni beta di futuri aggiornamenti.\n_- Mini-aggiornamenti Settimanali_ con informazioni su quello a cui sto lavorando.\n_- Sondaggi Mensili_ che influiscono direttamente sullo sviluppo.\n_- Una Comunità Discord_ con un registro di sviluppo e canali dedicati.\n\n_E Molto Altro!_ Puoi visitare la pagina Patreon per maggiori informazioni. Grazie per l'attenzione e felice dungeonaggio!
scenes.supporterscene.patreon_english=(Nota: i contenuti Patreon sono disponibili solo in inglese)
scenes.supporterscene.supporter_link=Vai alla Pagina Patreon
@@ -125,7 +125,7 @@ scenes.titlescene.patreon_button=Pagina Patreon
scenes.welcomescene.welcome_msg=Benvenuto in Shattered Pixel Dungeon!\n\nOgni avventura attraverso il dungeon è un'esperienza nuova ed impegnativa. Ma fai attenzione, la morte è irreversibile! Iniziare è semplice, ma ci vuole strategia per vincere!\n\nBuon dungeonaggio!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon è stato aggiornato!
scenes.welcomescene.update_msg=v1.3.0 includes a variety of additions and improvements, including a new scoring system, custom seeds and daily runs, and a harder alternate ending!\n\nThere are also some new and changed badges, various UI and control improvements, and a bunch of balance tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v1.3.0 include varie aggiunte e miglioramenti, inclusi un nuovo sistema di punteggio, semi personalizzati e partite giornaliere, e un finale alternativo più difficile!\n\nCi sono anche alcuni trofei nuovi e modificati, vari miglioramenti di UI e controlli, e alcuni aggiustamenti al bilanciamento.\n\nAssicurati di controllare la schermata dei cambiamenti per maggiori dettagli.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon è stato modificato!
scenes.welcomescene.patch_bugfixes=Questa modifica contiene la correzione di bug.
scenes.welcomescene.patch_translations=Questa modifica contiene aggiornamenti alle traduzioni.

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@@ -63,7 +63,7 @@ scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_set=設定
scenes.heroselectscene.custom_seed_clear=Clear
scenes.interlevelscene$mode.descend=下降中…

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@@ -7,7 +7,7 @@ scenes.alchemyscene.energy=에너지:
scenes.amuletscene.exit=오늘은 여기까지
scenes.amuletscene.stay=아직 할 일이 남았다
scenes.amuletscene.text=You finally hold it in your hands, the Amulet of Yendor! With the power of this amulet nothing will be able to stand in your way! You have conquered the dungeon and succeeded in your quest!\n\nOr, perhaps you're not ready yet? You can also decide to just hold onto the amulet, stay a mere mortal a little longer, and perhaps leave the dungeon the old fashioned way...
scenes.amuletscene.text=마침내, 당신은 옌더의 부적을 손에 넣었다! 이 부적의 힘이 있으면 그 어떠한 것도 당신의 앞을 막지 못할 것이다! 당신은 던전을 정복하고 임무를 완수했다!\n\n아직 준비가 되지 않았다면, 당신은 아주 잠시 동안만 필멸자로 남을 수도 있다. 옛 방식처럼 던전을 역행하는 것도 나쁘지 않은 선택일 것이다...
scenes.badgesscene.title=당신이 획득한 배지
@@ -47,24 +47,24 @@ scenes.gamescene.trample=밟는다
scenes.gamescene.examine=조사
scenes.heroselectscene.title=영웅을 선택하십시오
scenes.heroselectscene.options=Game Options
scenes.heroselectscene.custom_seed=Custom Seed
scenes.heroselectscene.daily=Daily Run
scenes.heroselectscene.daily_desc=Every day a new game is available that is the same for everyone! This 'daily run' generates the same dungeon for every person who plays it (so long as they are also playing the same game version).\n\nYou can take as long as you like to complete a daily run, but can only have one active at a time. _Daily runs are not eligible for badges and have their own separate rankings page._\n\nWould you like to start today's daily with your currently selected hero and challenges?
scenes.heroselectscene.daily_yes=Yes
scenes.heroselectscene.daily_no=No
scenes.heroselectscene.daily_unavailable=A new daily run is available every day at midnight UTC
scenes.heroselectscene.daily_unavailable_long=It seems you've started a daily that's in the future! This can happen if you recently changed timezones, or if you changed your system clock. _Your next daily will be available in %d days._
scenes.heroselectscene.daily_existing=You already have a daily run in progress. You must end that run before starting another daily.
scenes.heroselectscene.daily_seconds=%d Seconds
scenes.heroselectscene.daily_minutes=%d Minutes
scenes.heroselectscene.daily_hours=%d Hours
scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_clear=Clear
scenes.heroselectscene.options=게임 설정
scenes.heroselectscene.custom_seed=시드 고정
scenes.heroselectscene.daily=일일 도전
scenes.heroselectscene.daily_desc=매일매일 모든 사람에게 똑같은 던전이 제공됩니다! '일일 도전'은 (같은 버전을 플레이하는) 모든 사람들이 완전히 동일한 던전을 플레이할 수 있습니다.\n\n일일 도전에 제한 시간은 없으나, 한 번에 한 게임만 진행할 수 있습니다. _일일 도전 모드에서는 배지를 획득할 수 없으며, 고유한 랭킹을 제공합니다._\n\n선택한 영웅과 도전 모드로 일일 도전을 시작하겠습니까?
scenes.heroselectscene.daily_yes=
scenes.heroselectscene.daily_no=아니오
scenes.heroselectscene.daily_unavailable=새 일일 도전은 표준 시간대 0시 정각에 제공됩니다.
scenes.heroselectscene.daily_unavailable_long=다른 시간대의 일일 도전을 시작한 것 같습니다! 최근에 시간대가 바뀌었거나, 시스템의 시간대 설정이 바뀐 것 같습니다. _다음 일일 도전은 %d일 후에 제공됩니다._
scenes.heroselectscene.daily_existing=이미 일일 도전을 진행 중입니다. 진행 중인 일일 도전 게임이 끝나야 합니다.
scenes.heroselectscene.daily_seconds=%d
scenes.heroselectscene.daily_minutes=%d
scenes.heroselectscene.daily_hours=%d 시간
scenes.heroselectscene.daily_30_hours=30시간 이상
scenes.heroselectscene.custom_seed_title=시드 입력
scenes.heroselectscene.custom_seed_desc=동일한 시드는 완전히 동일한 던전을 생성합니다. 시드는 영어 대문자 9자리로 이루어지며(예: ABC-DEF-GHI), 이외의 값을 입력하면 자동으로 변환됩니다. 시드 고정 모드에선 _배지를 획득할 수 없고, 플레이한 게임에 기록되지 않으며, 랭킹 페이지 맨 밑에 표시됩니다._
scenes.heroselectscene.custom_seed_duplicate=이미 그 시드로 고정된 게임이 있습니다. 진행 중인 시드 고정 게임이 끝나야 합니다.
scenes.heroselectscene.custom_seed_set=위치 지정
scenes.heroselectscene.custom_seed_clear=초기화
scenes.interlevelscene$mode.descend=내려가는 중...
scenes.interlevelscene$mode.ascend=올라가는 중...
@@ -97,8 +97,8 @@ scenes.startscene.title=게임 진행 중
scenes.startscene.new=새 게임 시작
scenes.supporterscene.title=게임을 지원하기
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many free games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.patreon_msg=If you enjoy Shattered and want to help me keep making it, please consider supporting me on _Patreon!_ The Patreon has a bunch of exclusive benefits!:\n_- Early Access_ to betas of future updates.\n_- Weekly Mini-Blogs_ with info about what I'm working on.\n_- Monthly Polls_ which directly affect content I'm developing.\n_- Physical Reward Pins_ after 1, 2, and 3 years of patronage.\n_- A Community Discord_ with a dev log and chat channels.\n\n_And More!_ You can visit the Patreon page for more info. Thanks for your time, and happy dungeoneering!
scenes.supporterscene.intro=저는 수많은 모바일 게임을 망치는 광고와 수많은 소액 결제들을 섀터드 픽셀 던전에 넣고 싶지 않습니다. 대신, 여러분들께 게임을 직접 후원해 드릴 것을 부탁드립니다!
scenes.supporterscene.patreon_msg=당신이 섀터드 픽셀 던전을 즐기고 있고, 제가 이 게임을 개발하는 것을 돕고 싶다면, _Patreon_에서 저를 지원해 주세요! Patreon 지원자들에게 특별한 보상을 제공할 수 있게 해 줍니다!\n_- 선행 체험권_, 게임의 베타 업데이트를 선행 체험할 수 있습니다.\n_- 주간 미니 블로그_, 현재 개발 중인 사항을 엿볼 있습니다.\n_- 월간 설문조사_, 개발 방향에 직접 기여할 수 있습니다.\n_- 실물 핀 상품_, 후원 1, 2, 3년차 보상입니다.\n_- 커뮤니티 디스코드_, 채팅 채널과 개발 일지가 있습니다.\n\n_이게 끝이 아닙니다!_ 제 Patreon 페이지에서 더 많은 정보를 얻을 수 있습니다. 감사합니다. 즐거운 던전 탐험 되세요!
scenes.supporterscene.patreon_english=(Patreon 보상은 영어로만 제공된다는 것에 유의하십시오.)
scenes.supporterscene.supporter_link=Patreon 페이지로 이동
@@ -125,7 +125,7 @@ scenes.titlescene.patreon_button=Patreon 페이지로 이동
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon에 오신 것을 환영합니다!\n\n매 플레이마다 새로운 도전이 기다리고 있습니다. 하지만 조심하세요. 한번 죽으면 그걸로 끝이니까요! 시작하는 것은 간단하지만, 게임을 클리어하기 위해서는 다양한 전략이 필요할 겁니다!\n\n즐거운 플레이 되십시오!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon이 업데이트되었습니다!
scenes.welcomescene.update_msg=v1.3.0 includes a variety of additions and improvements, including a new scoring system, custom seeds and daily runs, and a harder alternate ending!\n\nThere are also some new and changed badges, various UI and control improvements, and a bunch of balance tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v1.3.0은 게임의 다양한 부분을 개선하고 기능을 추가했습니다. 그 중에는 점수 계산 시스템, 시드 고정과 일일 도전, 그리고 달성하기 더 어려운 추가 엔딩이 있습니다!\n\n또한 많은 배지를 추가하고 변경하고, 인터페이스와 조작을 개선했으며, 대량의 밸런스 변경이 있습니다.\n\n변경사항 란에서 전체 세부 내역을 확인하시기 바랍니다.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon이 패치되었습니다!
scenes.welcomescene.patch_bugfixes=버그 수정이 있습니다.
scenes.welcomescene.patch_translations=번역 업데이트가 있습니다.

View File

@@ -7,7 +7,7 @@ scenes.alchemyscene.energy=Energia:
scenes.amuletscene.exit=Wystarczy, kończę
scenes.amuletscene.stay=Jeszcze nie skończyłem!
scenes.amuletscene.text=You finally hold it in your hands, the Amulet of Yendor! With the power of this amulet nothing will be able to stand in your way! You have conquered the dungeon and succeeded in your quest!\n\nOr, perhaps you're not ready yet? You can also decide to just hold onto the amulet, stay a mere mortal a little longer, and perhaps leave the dungeon the old fashioned way...
scenes.amuletscene.text=Nareszcie trzymasz w swoich rękach Amulet Yendoru. Z jego mocą nic nie stanie ci na przeszkodzie! Loch został pokonany i twoje zadanie zostało wykonane! \n\nByć może uznasz jednak, że nie jesteś jeszcze gotowy? Możesz zatrzymać amulet, pozostać śmiertelnikiem jeszcze trochę i być może opuścić podziemia w bardziej standardowy sposób...
scenes.badgesscene.title=Twoje odznaki
@@ -37,22 +37,22 @@ scenes.gamescene.secrets=Atmosfera tego miejsca sugeruje, że ten poziom skrywa
scenes.gamescene.choose_examine=Wybierz badanie
scenes.gamescene.multiple_examine=Tutaj jest kilka rzeczy do zbadania, którą chcesz zbadać?
scenes.gamescene.dont_know=Nie wiesz co tam jest.
scenes.gamescene.multiple=Wiele objektów
scenes.gamescene.multiple=Wiele obiektów
scenes.gamescene.go_here=Idź tutaj
scenes.gamescene.interact=Wejdź w interakcję
scenes.gamescene.interact=Oddziałuj
scenes.gamescene.attack=Zaatakuj
scenes.gamescene.pick_up=Podnieś
scenes.gamescene.purchase=Kup
scenes.gamescene.trample=Zdeptaj
scenes.gamescene.examine=Analizuj
scenes.gamescene.examine=Zbadaj
scenes.heroselectscene.title=Wybierz swojego bohatera
scenes.heroselectscene.options=Game Options
scenes.heroselectscene.custom_seed=Custom Seed
scenes.heroselectscene.daily=Daily Run
scenes.heroselectscene.options=Opcje gry
scenes.heroselectscene.custom_seed=Ziarno niestandardowe
scenes.heroselectscene.daily=Dzienny loch
scenes.heroselectscene.daily_desc=Every day a new game is available that is the same for everyone! This 'daily run' generates the same dungeon for every person who plays it (so long as they are also playing the same game version).\n\nYou can take as long as you like to complete a daily run, but can only have one active at a time. _Daily runs are not eligible for badges and have their own separate rankings page._\n\nWould you like to start today's daily with your currently selected hero and challenges?
scenes.heroselectscene.daily_yes=Yes
scenes.heroselectscene.daily_no=No
scenes.heroselectscene.daily_yes=Tak
scenes.heroselectscene.daily_no=Nie
scenes.heroselectscene.daily_unavailable=A new daily run is available every day at midnight UTC
scenes.heroselectscene.daily_unavailable_long=It seems you've started a daily that's in the future! This can happen if you recently changed timezones, or if you changed your system clock. _Your next daily will be available in %d days._
scenes.heroselectscene.daily_existing=You already have a daily run in progress. You must end that run before starting another daily.
@@ -60,11 +60,11 @@ scenes.heroselectscene.daily_seconds=%d Seconds
scenes.heroselectscene.daily_minutes=%d Minutes
scenes.heroselectscene.daily_hours=%d Hours
scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_title=Wprowadź ziarno niestandardowe
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_clear=Clear
scenes.heroselectscene.custom_seed_set=Ustaw
scenes.heroselectscene.custom_seed_clear=Wyczyść
scenes.interlevelscene$mode.descend=Schodzenie...
scenes.interlevelscene$mode.ascend=Wchodzenie...
@@ -97,8 +97,8 @@ scenes.startscene.title=Gry w trakcie
scenes.startscene.new=Nowa gra
scenes.supporterscene.title=Wspomóż grę
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many free games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.patreon_msg=If you enjoy Shattered and want to help me keep making it, please consider supporting me on _Patreon!_ The Patreon has a bunch of exclusive benefits!:\n_- Early Access_ to betas of future updates.\n_- Weekly Mini-Blogs_ with info about what I'm working on.\n_- Monthly Polls_ which directly affect content I'm developing.\n_- Physical Reward Pins_ after 1, 2, and 3 years of patronage.\n_- A Community Discord_ with a dev log and chat channels.\n\n_And More!_ You can visit the Patreon page for more info. Thanks for your time, and happy dungeoneering!
scenes.supporterscene.intro=Chciałbym, aby Shattered Pixel Dungeon był wolny od reklam i nachalnych mikropłatności, które psują tak wiele darmowych gier. Zamiast tego wolę poprosić graczy o bezpośrednie wsparcie!
scenes.supporterscene.patreon_msg=Jeśli dobrze się bawisz grając w Shattered i chcesz pomóc mi kontynuować pracę nad nim, rozważ proszę wsparcie mnie na _Patreonie!_ Wspierający otrzymują wiele ekskluzywnych korzyści!:\n_-Wczesny Dostęp_ do wersji beta przyszłych aktualizacji.\n_-Cotygodniowe mini-blogi_ z informacjami na temat tego, nad czym pracuję.\n_-Comiesięczne głosowania nad zawartością_, które bezpośrednio wpływają na to, co rozwijam.\n_-Fizyczne przypinki-nagrody_ za 1, 2 i 3 lata wsparcia.\n_-Discord społeczności_ z logiem dewelopera i kanałami czatu.\n\n_I wiele więcej!_ Możesz odwiedzić stronę na Patreonie, aby uzyskać więcej informacji. Dziękuję za poświęcony czas i miłego zwiedzania lochów!
scenes.supporterscene.patreon_english=(Zwróć uwagę, że nagrody na Patreonie są dostępne jedynie w języku angielskim.)
scenes.supporterscene.supporter_link=Udaj się na stronę na Patreonie
@@ -125,7 +125,7 @@ scenes.titlescene.patreon_button=Strona Patreon
scenes.welcomescene.welcome_msg=Witaj w Shattered Pixel Dungeon!\n\nKażda gra jest nowym, wymagającym doświadczeniem, ale uważaj, śmierć jest trwała! Początki są proste, ale strategia jest niezbędna, jeśli chcesz wygrać!\n\nMiłego odkrywania lochów!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon został uaktualniony!
scenes.welcomescene.update_msg=v1.3.0 includes a variety of additions and improvements, including a new scoring system, custom seeds and daily runs, and a harder alternate ending!\n\nThere are also some new and changed badges, various UI and control improvements, and a bunch of balance tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=Wersja 1.3.0 zawiera wiele dodatków i ulepszeń, takich jak nowy system obliczania wyniku, możliwość edycji ziarna generującego loch, loch dnia i trudniejsze, alternatywne zakończenie!\n\nPoza tym, zmieniono niektóre odznaki i dodano nowe, poprawiono interfejs użytkownika i sterowanie na niektórych urządzeniach. Wprowadzono też wiele zmian balansu.\n\nSprawdź pełną listę zmian, by dowiedzieć się więcej.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon został załatany!
scenes.welcomescene.patch_bugfixes=Ta łatka zawiera poprawy błędów.
scenes.welcomescene.patch_translations=Ta łatka zawiera aktualizacje tłumaczeń.

View File

@@ -7,7 +7,7 @@ scenes.alchemyscene.energy=Energia:
scenes.amuletscene.exit=Já fiz o que tinha que fazer
scenes.amuletscene.stay=Ainda não terminei
scenes.amuletscene.text=You finally hold it in your hands, the Amulet of Yendor! With the power of this amulet nothing will be able to stand in your way! You have conquered the dungeon and succeeded in your quest!\n\nOr, perhaps you're not ready yet? You can also decide to just hold onto the amulet, stay a mere mortal a little longer, and perhaps leave the dungeon the old fashioned way...
scenes.amuletscene.text=Você finalmente o segura em suas mãos, o Amuleto de Yendor! Com o poder deste amuleto, nada poderá ficar no seu caminho! Você conquistou a masmorra e teve sucesso em sua missão!\n\nOu talvez você ainda não esteja pronto? Você também pode decidir apenas segurar o amuleto, permanecer um mero mortal um pouco mais e talvez deixar a masmorra à moda antiga...
scenes.badgesscene.title=Seus Emblemas
@@ -63,7 +63,7 @@ scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_set=Definir
scenes.heroselectscene.custom_seed_clear=Clear
scenes.interlevelscene$mode.descend=Descendo...
@@ -97,8 +97,8 @@ scenes.startscene.title=Jogos em Progresso
scenes.startscene.new=Novo Jogo
scenes.supporterscene.title=Apoie o jogo
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many free games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.patreon_msg=If you enjoy Shattered and want to help me keep making it, please consider supporting me on _Patreon!_ The Patreon has a bunch of exclusive benefits!:\n_- Early Access_ to betas of future updates.\n_- Weekly Mini-Blogs_ with info about what I'm working on.\n_- Monthly Polls_ which directly affect content I'm developing.\n_- Physical Reward Pins_ after 1, 2, and 3 years of patronage.\n_- A Community Discord_ with a dev log and chat channels.\n\n_And More!_ You can visit the Patreon page for more info. Thanks for your time, and happy dungeoneering!
scenes.supporterscene.intro=Eu quero Shattered Pixel Dungeon livre de anúncios e microtransações invasivas, que arruínam tantos jogos grátis. Em vez disso, prefiro pedir aos jogadores que apoiem o jogo diretamente!
scenes.supporterscene.patreon_msg=Se você gosta de Shattered e quer me ajudar a continuar fazendo, considere me apoiar no _Patreon!_ O Patreon tem vários benefícios exclusivos!:\n_- Acesso antecipado_ a betas de futuras atualizações.\n_- Mini-Blogs semanais_ com informações sobre o que estou fazendo.\n_- Enquetes Mensais_ que afetam diretamente o conteúdo que estou desenvolvendo.\n_- Pins de Recompensa Física_ após 1, 2 e 3 anos de patrocínio.\n_- Um Discord da Comunidade_ com um log de desenvolvimento e canais de bate-papo.\n\n_E mais!_ Você pode visitar a página do Patreon para mais informações. Obrigado pelo seu tempo e boas masmorras!
scenes.supporterscene.patreon_english=(Note que as recompensas Patreon estão disponíveis apenas em inglês.)
scenes.supporterscene.supporter_link=Ir para a página do Patreon
@@ -125,7 +125,7 @@ scenes.titlescene.patreon_button=Página do Patreon
scenes.welcomescene.welcome_msg=Boas-vindas ao Shattered Pixel Dungeon!\n\nCada partida nesta masmorra é uma nova experiência desafiadora, portanto seja cuidadoso, a morte é permanente! Começar a jogar é simples, mas estratégias serão necessárias se você quiser vencer!\n\nFeliz Exploração!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon foi atualizado!
scenes.welcomescene.update_msg=v1.3.0 includes a variety of additions and improvements, including a new scoring system, custom seeds and daily runs, and a harder alternate ending!\n\nThere are also some new and changed badges, various UI and control improvements, and a bunch of balance tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v1.3.0 inclui uma variedade de adições e melhorias, incluindo um novo sistema de pontuação, sementes personalizadas e corridas diárias, e um final alternativo mais difícil!\n\nHá também alguns emblemas novos e alterados, várias melhorias de interface e controle e vários ajustes de equilíbrio.\n\nCertifique-se de verificar a tela de atualizações para obter detalhes completos.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon foi atualizado!
scenes.welcomescene.patch_bugfixes=Esta atualização inclui correções de erros.
scenes.welcomescene.patch_translations=Esta correção contém atualizações de tradução.

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@@ -47,24 +47,24 @@ scenes.gamescene.trample=Растоптать
scenes.gamescene.examine=Исследовать
scenes.heroselectscene.title=Выберите героя
scenes.heroselectscene.options=Game Options
scenes.heroselectscene.options=Настройки
scenes.heroselectscene.custom_seed=Custom Seed
scenes.heroselectscene.daily=Daily Run
scenes.heroselectscene.daily=Ежедневный забег
scenes.heroselectscene.daily_desc=Every day a new game is available that is the same for everyone! This 'daily run' generates the same dungeon for every person who plays it (so long as they are also playing the same game version).\n\nYou can take as long as you like to complete a daily run, but can only have one active at a time. _Daily runs are not eligible for badges and have their own separate rankings page._\n\nWould you like to start today's daily with your currently selected hero and challenges?
scenes.heroselectscene.daily_yes=Yes
scenes.heroselectscene.daily_no=No
scenes.heroselectscene.daily_yes=Да
scenes.heroselectscene.daily_no=Нет
scenes.heroselectscene.daily_unavailable=A new daily run is available every day at midnight UTC
scenes.heroselectscene.daily_unavailable_long=It seems you've started a daily that's in the future! This can happen if you recently changed timezones, or if you changed your system clock. _Your next daily will be available in %d days._
scenes.heroselectscene.daily_existing=You already have a daily run in progress. You must end that run before starting another daily.
scenes.heroselectscene.daily_seconds=%d Seconds
scenes.heroselectscene.daily_minutes=%d Minutes
scenes.heroselectscene.daily_hours=%d Hours
scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.daily_seconds=%dсекунд
scenes.heroselectscene.daily_minutes=%dминут
scenes.heroselectscene.daily_hours=%dчасов
scenes.heroselectscene.daily_30_hours=Более 30 часов
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_clear=Clear
scenes.heroselectscene.custom_seed_set=Установить
scenes.heroselectscene.custom_seed_clear=Очистить
scenes.interlevelscene$mode.descend=Вы спускаетесь вниз...
scenes.interlevelscene$mode.ascend=Вы поднимаетесь вверх...
@@ -97,7 +97,7 @@ scenes.startscene.title=Выберите сохранение
scenes.startscene.new=Новая игра
scenes.supporterscene.title=Поддержать игру
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many free games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.intro=Я бы хотел, чтобы Shattered Pixel Dungeon была полностью без рекламы и микротранзакций, которые убивают множество бесплатных игр. Вместо этого, я прошу игроков поддержать игру напрямую, добровольно!
scenes.supporterscene.patreon_msg=If you enjoy Shattered and want to help me keep making it, please consider supporting me on _Patreon!_ The Patreon has a bunch of exclusive benefits!:\n_- Early Access_ to betas of future updates.\n_- Weekly Mini-Blogs_ with info about what I'm working on.\n_- Monthly Polls_ which directly affect content I'm developing.\n_- Physical Reward Pins_ after 1, 2, and 3 years of patronage.\n_- A Community Discord_ with a dev log and chat channels.\n\n_And More!_ You can visit the Patreon page for more info. Thanks for your time, and happy dungeoneering!
scenes.supporterscene.patreon_english=(Обратите внимание, что награды Patreon доступны только на английском языке.)
scenes.supporterscene.supporter_link=Перейти на страницу Patreon

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@@ -63,7 +63,7 @@ scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_set=Kur
scenes.heroselectscene.custom_seed_clear=Clear
scenes.interlevelscene$mode.descend=İniliyor...

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@@ -7,7 +7,7 @@ scenes.alchemyscene.energy=能量:
scenes.amuletscene.exit=现在就到此为止吧
scenes.amuletscene.stay=这一切还不该结束
scenes.amuletscene.text=You finally hold it in your hands, the Amulet of Yendor! With the power of this amulet nothing will be able to stand in your way! You have conquered the dungeon and succeeded in your quest!\n\nOr, perhaps you're not ready yet? You can also decide to just hold onto the amulet, stay a mere mortal a little longer, and perhaps leave the dungeon the old fashioned way...
scenes.amuletscene.text=Yendor护身符你终于把它握在手中了有了这个护身符的力量没有任何东西能够阻挡你前进的步伐你已经征服了地牢并且成功地完成了你的任务\n\n或者也许你还没准备好你也可以决定仅仅是带着护身符并以一个凡人的姿态在这里逗留一会又或许以一种经典的方式离开地牢......
scenes.badgesscene.title=你的徽章
@@ -47,24 +47,24 @@ scenes.gamescene.trample=践踏
scenes.gamescene.examine=检视
scenes.heroselectscene.title=选择一位英雄
scenes.heroselectscene.options=Game Options
scenes.heroselectscene.custom_seed=Custom Seed
scenes.heroselectscene.daily=Daily Run
scenes.heroselectscene.daily_desc=Every day a new game is available that is the same for everyone! This 'daily run' generates the same dungeon for every person who plays it (so long as they are also playing the same game version).\n\nYou can take as long as you like to complete a daily run, but can only have one active at a time. _Daily runs are not eligible for badges and have their own separate rankings page._\n\nWould you like to start today's daily with your currently selected hero and challenges?
scenes.heroselectscene.daily_yes=Yes
scenes.heroselectscene.daily_no=No
scenes.heroselectscene.daily_unavailable=A new daily run is available every day at midnight UTC
scenes.heroselectscene.daily_unavailable_long=It seems you've started a daily that's in the future! This can happen if you recently changed timezones, or if you changed your system clock. _Your next daily will be available in %d days._
scenes.heroselectscene.daily_existing=You already have a daily run in progress. You must end that run before starting another daily.
scenes.heroselectscene.daily_seconds=%d Seconds
scenes.heroselectscene.daily_minutes=%d Minutes
scenes.heroselectscene.daily_hours=%d Hours
scenes.heroselectscene.daily_30_hours=30+ Hours
scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
scenes.heroselectscene.custom_seed_set=Set
scenes.heroselectscene.custom_seed_clear=Clear
scenes.heroselectscene.options=游戏选项
scenes.heroselectscene.custom_seed=自定义种子
scenes.heroselectscene.daily=每日挑战
scenes.heroselectscene.daily_desc=每天都有一场新游戏,对每个人都是一样的!“每日挑战”会为每个玩家生成相同的地下城(前提是他们在游玩相同的游戏版本)。\n\n你可以花费你喜欢的时间来完成每日挑战但同时只能进行一场挑战。_每日挑战当中无法获得徽章但会进行独立的排名。_\n\n你想以当前选择的英雄与挑战开启今天的战斗吗?
scenes.heroselectscene.daily_yes=冲!
scenes.heroselectscene.daily_no=
scenes.heroselectscene.daily_unavailable=每日挑战将在_UTC协调世界时_的午夜00:00更新
scenes.heroselectscene.daily_unavailable_long=你似乎在未来开始了一场每日挑战这种情况通常在你改变了时区的情况下发生亦有可能是因为你篡改了系统时间。_你的下一场每日挑战将在 %d 天后可用。_
scenes.heroselectscene.daily_existing=你已有一场每日挑战在进行中。在开启下一场每日挑战之前,你必须先完成它。
scenes.heroselectscene.daily_seconds=%d
scenes.heroselectscene.daily_minutes=%d 分钟
scenes.heroselectscene.daily_hours=%d 小时
scenes.heroselectscene.daily_30_hours=30+ 小时
scenes.heroselectscene.custom_seed_title=输入自定义种子
scenes.heroselectscene.custom_seed_desc=在相同的游戏版本当中,相同的种子将总是生成相同的地下城!种子由 9 个大写字母组成ABC-DEF-GHI但其实你可以输入任何东西游戏会自动将其转化为可用的格式。_在使用自定义种子的游戏中无法获得徽章不计入已进行过的游戏也不会显示在排行榜的底部。_
scenes.heroselectscene.custom_seed_duplicate=你已有一场使用该种子的游戏在进行中。在使用该种子开始新游戏之前,你必须先结束先前的游戏。
scenes.heroselectscene.custom_seed_set=设置
scenes.heroselectscene.custom_seed_clear=清除
scenes.interlevelscene$mode.descend=下楼中…
scenes.interlevelscene$mode.ascend=上楼中…
@@ -97,8 +97,8 @@ scenes.startscene.title=进行中的游戏
scenes.startscene.new=新游戏
scenes.supporterscene.title=支持游戏开发
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many free games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.patreon_msg=If you enjoy Shattered and want to help me keep making it, please consider supporting me on _Patreon!_ The Patreon has a bunch of exclusive benefits!:\n_- Early Access_ to betas of future updates.\n_- Weekly Mini-Blogs_ with info about what I'm working on.\n_- Monthly Polls_ which directly affect content I'm developing.\n_- Physical Reward Pins_ after 1, 2, and 3 years of patronage.\n_- A Community Discord_ with a dev log and chat channels.\n\n_And More!_ You can visit the Patreon page for more info. Thanks for your time, and happy dungeoneering!
scenes.supporterscene.intro=我不希望破碎的像素地牢沾染任何广告或侵入性微交易要素。那些东西毁了不知多少免费游戏。相应地,我希望玩家们能对本游戏进行直接的支持!
scenes.supporterscene.patreon_msg=如果您喜欢玩破碎的像素地牢并且想要帮助我持续地开发它请考虑考虑在_Patreon_上支持我吧Patreon可为您提供独占福利\n_-抢先体验_游玩包含未来更新的版本。\n_-每周开发小日志_分享我正着力进行的工作。\n_-月度民意调查_调查的结果会直接影响到我正开发的内容。\n_-实体胸针奖品_进行1、2、3年的赞助之后。\n_-Discord社区_包含开发日志以及聊天频道。\n\n_以及更多_\n你可以通过访问在Patreon上的页面获得更多信息。感谢您百忙之中抽空拜访祝地下城探险愉快
scenes.supporterscene.patreon_english=请注意Patreon回报仅提供英文内容
scenes.supporterscene.supporter_link=前往在Patreon上的主页。
@@ -125,7 +125,7 @@ scenes.titlescene.patreon_button=Patreon 赞助页面
scenes.welcomescene.welcome_msg=欢迎来到破碎的像素地牢!\n\n每一次突破地牢的尝试都是崭新的挑战。不过当心了一旦死亡就只能期待下一局你很容易就能开始一场新游戏只不过需要运用你的雄韬伟略才能通关\n\n预祝地牢探索愉快
scenes.welcomescene.update_intro=破碎的像素地牢已经更新!
scenes.welcomescene.update_msg=v1.3.0 includes a variety of additions and improvements, including a new scoring system, custom seeds and daily runs, and a harder alternate ending!\n\nThere are also some new and changed badges, various UI and control improvements, and a bunch of balance tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v1.3.0 版本包括各种新要素与优化,包括新的评分系统,自定义种子功能和每日挑战,以及一个更难的可选结局!\n\n推出了一些新的徽章部分旧徽章也有变化。该版本还涉及各种UI和操作的优化以及一堆平衡性调整。\n\n记得查看改动界面以获得完整的更新详情哦~
scenes.welcomescene.patch_intro=破碎的像素地牢补丁已经成功安装!
scenes.welcomescene.patch_bugfixes=本次补丁包含少量Bug修复。
scenes.welcomescene.patch_translations=本次补丁包含翻译文本更新。

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@@ -5,6 +5,18 @@ ui.talentspane.unlock_tier2=Pro více schopností dosáhni 6. úrovně hrdiny.
ui.talentspane.unlock_tier3=Dosáhni úrovně 12 a poraž 2. bosse pro odemčení dalších schopností.
ui.talentspane.unlock_tier4=Dosáhni úrovně 20a poraž 4. bosse pro odemčení dalších schopností.
ui.toolbar.quickslot_prompt=Select a Quickslot
ui.toolbar.quickslot_select=Select Quickslot
ui.toolbar.quickslot_assign=Assign Quickslot
ui.toolbar.quickslot_cancel=Zrušit
ui.toolbar.container_prompt=Select a Container
ui.toolbar.container_select=Select Container
ui.toolbar.container_cancel=Zrušit
ui.toolbar.container_empty=That container is empty!
ui.toolbar.item_prompt=Select an Item
ui.toolbar.item_select=Select Item
ui.toolbar.item_use=Quick-use Item
ui.toolbar.item_cancel=Zrušit
ui.toolbar.examine_prompt=Stiskni znovu pro hledání\nVyber místo pro prozkoumání
ui.updatenotification.title=Update!

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