v0.8.1: fixed unintended integer math in some buff icon fading logic

This commit is contained in:
Evan Debenham
2020-06-01 17:07:25 -04:00
parent 442a482b7b
commit 15718fc30f
3 changed files with 3 additions and 3 deletions
@@ -251,7 +251,7 @@ public class WandOfLivingEarth extends DamageWand {
@Override @Override
public float iconFadePercent() { public float iconFadePercent() {
return Math.max(0, (armorToGuardian() - armor) / armorToGuardian()); return Math.max(0, (armorToGuardian() - armor) / (float)armorToGuardian());
} }
@Override @Override
@@ -125,7 +125,7 @@ public class Earthroot extends Plant {
@Override @Override
public float iconFadePercent() { public float iconFadePercent() {
return Math.max(0, (target.HT - level) / target.HT); return Math.max(0, (target.HT - level) / (float) target.HT);
} }
@Override @Override
@@ -124,7 +124,7 @@ public class Sungrass extends Plant {
@Override @Override
public float iconFadePercent() { public float iconFadePercent() {
return Math.max(0, (target.HT - level) / target.HT); return Math.max(0, (target.HT - level) / (float)target.HT);
} }
@Override @Override