v2.5.0: merged spawning logic into one class (freeing up bestiary)

This commit is contained in:
Evan Debenham
2024-06-13 16:20:57 -04:00
parent a3f2ab7a89
commit 16977c4181
4 changed files with 63 additions and 59 deletions

View File

@@ -48,6 +48,11 @@ public class ShatteredPixelDungeon extends Game {
public ShatteredPixelDungeon( PlatformSupport platform ) {
super( sceneClass == null ? WelcomeScene.class : sceneClass, platform );
//pre-v2.5.0
com.watabou.utils.Bundle.addAlias(
com.shatteredpixel.shatteredpixeldungeon.actors.mobs.MobSpawner.class,
"com.shatteredpixel.shatteredpixeldungeon.levels.Level$Respawner" );
//pre-v2.4.0
com.watabou.utils.Bundle.addAlias(
com.shatteredpixel.shatteredpixeldungeon.items.potions.brews.UnstableBrew.class,

View File

@@ -21,26 +21,55 @@
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.RatSkull;
import com.watabou.utils.Random;
import java.util.ArrayList;
import java.util.Arrays;
public class Bestiary {
public static ArrayList<Class<? extends Mob>> getMobRotation( int depth ){
public class MobSpawner extends Actor {
{
actPriority = BUFF_PRIO; //as if it were a buff.
}
@Override
protected boolean act() {
if (Dungeon.level.mobCount() < Dungeon.level.mobLimit()) {
if (Dungeon.level.spawnMob(12)){
spend(Dungeon.level.respawnCooldown());
} else {
//try again in 1 turn
spend(TICK);
}
} else {
spend(Dungeon.level.respawnCooldown());
}
return true;
}
public void resetCooldown(){
spend(-cooldown());
spend(Dungeon.level.respawnCooldown());
}
public static ArrayList<Class<? extends Mob>> getMobRotation(int depth ){
ArrayList<Class<? extends Mob>> mobs = standardMobRotation( depth );
addRareMobs(depth, mobs);
swapMobAlts(mobs);
Random.shuffle(mobs);
return mobs;
}
//returns a rotation of standard mobs, unshuffled.
private static ArrayList<Class<? extends Mob>> standardMobRotation( int depth ){
switch(depth){
// Sewers
case 1: default:
//3x rat, 1x snake
@@ -65,7 +94,7 @@ public class Bestiary {
Swarm.class,
Crab.class, Crab.class,
Slime.class, Slime.class));
// Prison
case 6:
//3x skeleton, 1x thief, 1x swarm
@@ -92,7 +121,7 @@ public class Bestiary {
DM100.class, DM100.class,
Guard.class, Guard.class,
Necromancer.class, Necromancer.class));
// Caves
case 11:
//3x bat, 1x brute, 1x shaman
@@ -123,7 +152,7 @@ public class Bestiary {
Shaman.random(), Shaman.random(),
Spinner.class, Spinner.class,
DM200.class, DM200.class));
// City
case 16:
//3x ghoul, 1x elemental, 1x warlock
@@ -153,7 +182,7 @@ public class Bestiary {
Warlock.class, Warlock.class,
Monk.class, Monk.class,
Golem.class, Golem.class, Golem.class));
// Halls
case 21:
//2x succubus, 1x evil eye
@@ -178,42 +207,42 @@ public class Bestiary {
Eye.class, Eye.class,
Scorpio.class, Scorpio.class, Scorpio.class));
}
}
//has a chance to add a rarely spawned mobs to the rotation
public static void addRareMobs( int depth, ArrayList<Class<?extends Mob>> rotation ){
switch (depth){
// Sewers
default:
return;
case 4:
if (Random.Float() < 0.025f) rotation.add(Thief.class);
return;
// Prison
case 9:
if (Random.Float() < 0.025f) rotation.add(Bat.class);
return;
// Caves
case 14:
if (Random.Float() < 0.025f) rotation.add(Ghoul.class);
return;
// City
case 19:
if (Random.Float() < 0.025f) rotation.add(Succubus.class);
return;
}
}
//switches out regular mobs for their alt versions when appropriate
private static void swapMobAlts(ArrayList<Class<?extends Mob>> rotation){
float altChance = 1/50f * RatSkull.exoticChanceMultiplier();
for (int i = 0; i < rotation.size(); i++){
private static void swapMobAlts(ArrayList<Class<?extends Mob>> rotation) {
float altChance = 1 / 50f * RatSkull.exoticChanceMultiplier();
for (int i = 0; i < rotation.size(); i++) {
if (Random.Float() < altChance) {
Class<? extends Mob> cl = rotation.get(i);
if (cl == Rat.class) {
@@ -222,7 +251,7 @@ public class Bestiary {
cl = CausticSlime.class;
} else if (cl == Thief.class) {
cl = Bandit.class;
} else if (cl == Necromancer.class){
} else if (cl == Necromancer.class) {
cl = SpectralNecromancer.class;
} else if (cl == Brute.class) {
cl = ArmoredBrute.class;

View File

@@ -47,10 +47,10 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.huntress.SpiritHawk;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Bestiary;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.GnollGeomancer;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mimic;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.MobSpawner;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Piranha;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.YogFist;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Blacksmith;
@@ -68,10 +68,10 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
import com.shatteredpixel.shatteredpixeldungeon.items.stones.StoneOfEnchantment;
import com.shatteredpixel.shatteredpixeldungeon.items.stones.StoneOfIntuition;
import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.DimensionalSundial;
import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.EyeOfNewt;
import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.MimicTooth;
import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.MossyClump;
import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.DimensionalSundial;
import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.TrapMechanism;
import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.TrinketCatalyst;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfRegrowth;
@@ -430,7 +430,7 @@ public abstract class Level implements Bundlable {
}
if (bundle.contains( "respawner" )){
respawner = (Respawner) bundle.get("respawner");
respawner = (MobSpawner) bundle.get("respawner");
}
buildFlagMaps();
@@ -490,7 +490,7 @@ public abstract class Level implements Bundlable {
public Mob createMob() {
if (mobsToSpawn == null || mobsToSpawn.isEmpty()) {
mobsToSpawn = Bestiary.getMobRotation(Dungeon.depth);
mobsToSpawn = MobSpawner.getMobRotation(Dungeon.depth);
}
Mob m = Reflection.newInstance(mobsToSpawn.remove(0));
@@ -671,11 +671,11 @@ public abstract class Level implements Bundlable {
return null;
}
private Respawner respawner;
private MobSpawner respawner;
public Actor addRespawner() {
if (respawner == null){
respawner = new Respawner();
respawner = new MobSpawner();
Actor.addDelayed(respawner, respawnCooldown());
} else {
Actor.add(respawner);
@@ -686,36 +686,6 @@ public abstract class Level implements Bundlable {
return respawner;
}
public static class Respawner extends Actor {
{
actPriority = BUFF_PRIO; //as if it were a buff.
}
@Override
protected boolean act() {
if (Dungeon.level.mobCount() < Dungeon.level.mobLimit()) {
if (Dungeon.level.spawnMob(12)){
spend(Dungeon.level.respawnCooldown());
} else {
//try again in 1 turn
spend(TICK);
}
} else {
spend(Dungeon.level.respawnCooldown());
}
return true;
}
protected void resetCooldown(){
spend(-cooldown());
spend(Dungeon.level.respawnCooldown());
}
}
public float respawnCooldown(){
float cooldown;
if (Statistics.amuletObtained){

View File

@@ -29,12 +29,12 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Acidic;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Albino;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.ArmoredBrute;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Bandit;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Bestiary;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.CausticSlime;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.DM201;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Elemental;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mimic;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.MobSpawner;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Piranha;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Senior;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Statue;
@@ -111,7 +111,7 @@ public class DistortionTrap extends Trap{
do {
floor = Random.Int(25);
} while( Dungeon.bossLevel(floor));
mob = Reflection.newInstance(Bestiary.getMobRotation(floor).get(0));
mob = Reflection.newInstance(MobSpawner.getMobRotation(floor).get(0));
break;
case 2:
switch (2){