v3.0.0: implemented rough early functionality for two more spells

This commit is contained in:
Evan Debenham
2024-10-17 17:04:47 -04:00
parent 3a6d16cee4
commit 16ddf3a6d5
8 changed files with 228 additions and 15 deletions

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@@ -537,6 +537,18 @@ actors.hero.spells.guidinglight.name=guiding light
actors.hero.spells.guidinglight.prompt=choose a target
actors.hero.spells.guidinglight.desc=TODO, just deals damage atm
actors.hero.spells.holyward.name=holy ward
actors.hero.spells.holyward.glyph_name=%s of light
actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block.
actors.hero.spells.holyward.desc=TODO, temp armor buff
actors.hero.spells.holyweapon.name=holy weapon
actors.hero.spells.holyweapon.ench_name=holy %s
actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
actors.hero.spells.holyweapon.desc=TODO, temp melee weapon buff
##main hero
actors.hero.hero.name=you
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!

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@@ -0,0 +1,75 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2024 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HolyTome;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.HeroIcon;
import com.watabou.noosa.audio.Sample;
public class HolyWard extends ClericSpell {
public static HolyWard INSTANCE = new HolyWard();
@Override
public int icon() {
return HeroIcon.ENDURE; //TODO unique icon
}
@Override
public float chargeUse(Hero hero) {
return 1;
}
@Override
protected void activate(HolyTome tome, Hero hero, Integer target) {
Buff.affect(hero, HolyArmBuff.class, 50f);
Item.updateQuickslot();
Sample.INSTANCE.play(Assets.Sounds.READ);
tome.spendCharge( 1f );
hero.sprite.operate(hero.pos);
hero.spend( 1f );
hero.next();
}
public static class HolyArmBuff extends FlavourBuff {
@Override
public int icon() {
return BuffIndicator.ARMOR;
}
@Override
public void detach() {
super.detach();
Item.updateQuickslot();
}
}
}

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@@ -0,0 +1,75 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2024 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HolyTome;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.HeroIcon;
import com.watabou.noosa.audio.Sample;
public class HolyWeapon extends ClericSpell {
public static HolyWeapon INSTANCE = new HolyWeapon();
@Override
public int icon() {
return HeroIcon.ELEMENTAL_STRIKE; //TODO unique icon
}
@Override
public float chargeUse(Hero hero) {
return 2;
}
@Override
protected void activate(HolyTome tome, Hero hero, Integer target) {
Buff.affect(hero, HolyWepBuff.class, 50f);
Item.updateQuickslot();
Sample.INSTANCE.play(Assets.Sounds.READ);
tome.spendCharge( 2f );
hero.sprite.operate(hero.pos);
hero.spend( 1f );
hero.next();
}
public static class HolyWepBuff extends FlavourBuff {
@Override
public int icon() {
return BuffIndicator.WEAPON;
}
@Override
public void detach() {
super.detach();
Item.updateQuickslot();
}
}
}

View File

@@ -32,6 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Momentum;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.HolyWard;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal;
import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
@@ -463,9 +464,14 @@ public class Armor extends EquipableItem {
}
public int proc( Char attacker, Char defender, int damage ) {
if (glyph != null && defender.buff(MagicImmune.class) == null) {
damage = glyph.proc( this, attacker, defender, damage );
if (defender.buff(MagicImmune.class) == null) {
if (defender instanceof Hero && isEquipped((Hero) defender)
&& !hasCurseGlyph() && defender.buff(HolyWard.HolyArmBuff.class) != null){
damage -= 1;
} else if (glyph != null) {
damage = glyph.proc( this, attacker, defender, damage );
}
}
if (!levelKnown && defender == Dungeon.hero) {
@@ -500,7 +506,11 @@ public class Armor extends EquipableItem {
@Override
public String name() {
return glyph != null && (cursedKnown || !glyph.curse()) ? glyph.name( super.name() ) : super.name();
if (isEquipped(Dungeon.hero) && !hasCurseGlyph() && Dungeon.hero.buff(HolyWard.HolyArmBuff.class) != null){
return Messages.get(HolyWard.class, "glyph_name", super.name());
} else {
return glyph != null && (cursedKnown || !glyph.curse()) ? glyph.name( super.name() ) : super.name();
}
}
@Override
@@ -531,8 +541,11 @@ public class Armor extends EquipableItem {
break;
case NONE:
}
if (glyph != null && (cursedKnown || !glyph.curse())) {
if (isEquipped(Dungeon.hero) && !hasCurseGlyph() && Dungeon.hero.buff(HolyWard.HolyArmBuff.class) != null){
info += "\n\n" + Messages.capitalize(Messages.get(Armor.class, "inscribed", Messages.get(HolyWard.class, "glyph_name", Messages.get(Glyph.class, "glyph"))));
info += " " + Messages.get(HolyWard.class, "glyph_desc");
} else if (glyph != null && (cursedKnown || !glyph.curse())) {
info += "\n\n" + Messages.capitalize(Messages.get(Armor.class, "inscribed", glyph.name()));
if (glyphHardened) info += " " + Messages.get(Armor.class, "glyph_hardened");
info += " " + glyph.desc();
@@ -677,10 +690,16 @@ public class Armor extends EquipableItem {
public boolean hasCurseGlyph(){
return glyph != null && glyph.curse();
}
private static ItemSprite.Glowing HOLY = new ItemSprite.Glowing( 0xFFFF00 );
@Override
public ItemSprite.Glowing glowing() {
return glyph != null && (cursedKnown || !glyph.curse()) ? glyph.glowing() : null;
if (isEquipped(Dungeon.hero) && !hasCurseGlyph() && Dungeon.hero.buff(HolyWard.HolyArmBuff.class) != null){
return HOLY;
} else {
return glyph != null && (cursedKnown || !glyph.curse()) ? glyph.glowing() : null;
}
}
public static abstract class Glyph implements Bundlable {

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@@ -32,6 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.El
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.mage.ElementalBlast;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.mage.WarpBeacon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.GuidingLight;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.HolyWeapon;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.CrystalWisp;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.DM100;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Eye;
@@ -90,6 +91,7 @@ public class AntiMagic extends Armor.Glyph {
RESISTS.add( HolyDart.class );
RESISTS.add( GuidingLight.class );
RESISTS.add( HolyWeapon.class );
RESISTS.add( ElementalBlast.class );
RESISTS.add( CursedWand.class );

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@@ -29,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.ElementalStrike;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.HolyWeapon;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
@@ -113,9 +114,14 @@ abstract public class Weapon extends KindOfWeapon {
@Override
public int proc( Char attacker, Char defender, int damage ) {
if (enchantment != null && attacker.buff(MagicImmune.class) == null) {
damage = enchantment.proc( this, attacker, defender, damage );
if (attacker.buff(MagicImmune.class) == null) {
if (attacker instanceof Hero && isEquipped((Hero) attacker)
&& !hasCurseEnchant() && attacker.buff(HolyWeapon.HolyWepBuff.class) != null){
defender.damage(2, HolyWeapon.INSTANCE);
} else if (enchantment != null) {
damage = enchantment.proc(this, attacker, defender, damage);
}
}
if (!levelKnown && attacker == Dungeon.hero) {
@@ -327,7 +333,11 @@ abstract public class Weapon extends KindOfWeapon {
@Override
public String name() {
return enchantment != null && (cursedKnown || !enchantment.curse()) ? enchantment.name( super.name() ) : super.name();
if (isEquipped(Dungeon.hero) && !hasCurseEnchant() && Dungeon.hero.buff(HolyWeapon.HolyWepBuff.class) != null){
return Messages.get(HolyWeapon.class, "ench_name", super.name());
} else {
return enchantment != null && (cursedKnown || !enchantment.curse()) ? enchantment.name(super.name()) : super.name();
}
}
@Override
@@ -383,7 +393,13 @@ abstract public class Weapon extends KindOfWeapon {
}
public boolean hasEnchant(Class<?extends Enchantment> type, Char owner) {
return enchantment != null && enchantment.getClass() == type && owner.buff(MagicImmune.class) == null;
if (owner.buff(MagicImmune.class) != null) {
return false;
} else if (owner instanceof Hero && isEquipped((Hero) owner) && owner.buff(HolyWeapon.HolyWepBuff.class) != null){
return false;
} else {
return enchantment != null && enchantment.getClass() == type;
}
}
//these are not used to process specific enchant effects, so magic immune doesn't affect them
@@ -395,9 +411,15 @@ abstract public class Weapon extends KindOfWeapon {
return enchantment != null && enchantment.curse();
}
private static ItemSprite.Glowing HOLY = new ItemSprite.Glowing( 0xFFFF00 );
@Override
public ItemSprite.Glowing glowing() {
return enchantment != null && (cursedKnown || !enchantment.curse()) ? enchantment.glowing() : null;
if (isEquipped(Dungeon.hero) && !hasCurseEnchant() && Dungeon.hero.buff(HolyWeapon.HolyWepBuff.class) != null){
return HOLY;
} else {
return enchantment != null && (cursedKnown || !enchantment.curse()) ? enchantment.glowing() : null;
}
}
public static abstract class Enchantment implements Bundlable {

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@@ -35,6 +35,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.HolyWeapon;
import com.shatteredpixel.shatteredpixeldungeon.effects.FloatingText;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
@@ -335,7 +336,10 @@ public class MeleeWeapon extends Weapon {
case NONE:
}
if (enchantment != null && (cursedKnown || !enchantment.curse())){
if (isEquipped(Dungeon.hero) && !hasCurseEnchant() && Dungeon.hero.buff(HolyWeapon.HolyWepBuff.class) != null){
info += "\n\n" + Messages.capitalize(Messages.get(Weapon.class, "enchanted", Messages.get(HolyWeapon.class, "ench_name", Messages.get(Enchantment.class, "enchant"))));
info += " " + Messages.get(HolyWeapon.class, "ench_desc");
} else if (enchantment != null && (cursedKnown || !enchantment.curse())){
info += "\n\n" + Messages.capitalize(Messages.get(Weapon.class, "enchanted", enchantment.name()));
if (enchantHardened) info += " " + Messages.get(Weapon.class, "enchant_hardened");
info += " " + enchantment.desc();

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@@ -26,6 +26,8 @@ import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.ClericSpell;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.GuidingLight;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.HolyWard;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.HolyWeapon;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HolyTome;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
@@ -69,6 +71,8 @@ public class WndClericSpells extends Window {
//TODO build spell list
ArrayList<ClericSpell> spells = new ArrayList<>();
spells.add(GuidingLight.INSTANCE);
spells.add(HolyWeapon.INSTANCE);
spells.add(HolyWard.INSTANCE);
ArrayList<IconButton> spellBtns = new ArrayList<>();