v3.0.0: implemented rough early functionality for two more spells
This commit is contained in:
@@ -537,6 +537,18 @@ actors.hero.spells.guidinglight.name=guiding light
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actors.hero.spells.guidinglight.prompt=choose a target
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actors.hero.spells.guidinglight.desc=TODO, just deals damage atm
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actors.hero.spells.holyward.name=holy ward
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actors.hero.spells.holyward.glyph_name=%s of light
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actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block.
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actors.hero.spells.holyward.desc=TODO, temp armor buff
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actors.hero.spells.holyweapon.name=holy weapon
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actors.hero.spells.holyweapon.ench_name=holy %s
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actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
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actors.hero.spells.holyweapon.desc=TODO, temp melee weapon buff
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##main hero
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actors.hero.hero.name=you
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actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
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@@ -0,0 +1,75 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2024 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HolyTome;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.HeroIcon;
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import com.watabou.noosa.audio.Sample;
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public class HolyWard extends ClericSpell {
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public static HolyWard INSTANCE = new HolyWard();
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@Override
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public int icon() {
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return HeroIcon.ENDURE; //TODO unique icon
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}
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@Override
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public float chargeUse(Hero hero) {
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return 1;
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}
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@Override
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protected void activate(HolyTome tome, Hero hero, Integer target) {
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Buff.affect(hero, HolyArmBuff.class, 50f);
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Item.updateQuickslot();
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Sample.INSTANCE.play(Assets.Sounds.READ);
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tome.spendCharge( 1f );
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hero.sprite.operate(hero.pos);
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hero.spend( 1f );
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hero.next();
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}
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public static class HolyArmBuff extends FlavourBuff {
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@Override
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public int icon() {
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return BuffIndicator.ARMOR;
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}
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@Override
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public void detach() {
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super.detach();
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Item.updateQuickslot();
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}
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}
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}
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@@ -0,0 +1,75 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2024 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HolyTome;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.HeroIcon;
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import com.watabou.noosa.audio.Sample;
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public class HolyWeapon extends ClericSpell {
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public static HolyWeapon INSTANCE = new HolyWeapon();
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@Override
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public int icon() {
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return HeroIcon.ELEMENTAL_STRIKE; //TODO unique icon
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}
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@Override
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public float chargeUse(Hero hero) {
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return 2;
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}
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@Override
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protected void activate(HolyTome tome, Hero hero, Integer target) {
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Buff.affect(hero, HolyWepBuff.class, 50f);
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Item.updateQuickslot();
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Sample.INSTANCE.play(Assets.Sounds.READ);
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tome.spendCharge( 2f );
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hero.sprite.operate(hero.pos);
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hero.spend( 1f );
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hero.next();
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}
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public static class HolyWepBuff extends FlavourBuff {
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@Override
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public int icon() {
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return BuffIndicator.WEAPON;
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}
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@Override
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public void detach() {
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super.detach();
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Item.updateQuickslot();
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}
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}
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}
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@@ -32,6 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Momentum;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.HolyWard;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal;
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import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
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@@ -463,9 +464,14 @@ public class Armor extends EquipableItem {
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}
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public int proc( Char attacker, Char defender, int damage ) {
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if (glyph != null && defender.buff(MagicImmune.class) == null) {
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damage = glyph.proc( this, attacker, defender, damage );
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if (defender.buff(MagicImmune.class) == null) {
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if (defender instanceof Hero && isEquipped((Hero) defender)
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&& !hasCurseGlyph() && defender.buff(HolyWard.HolyArmBuff.class) != null){
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damage -= 1;
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} else if (glyph != null) {
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damage = glyph.proc( this, attacker, defender, damage );
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}
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}
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if (!levelKnown && defender == Dungeon.hero) {
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@@ -500,7 +506,11 @@ public class Armor extends EquipableItem {
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@Override
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public String name() {
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return glyph != null && (cursedKnown || !glyph.curse()) ? glyph.name( super.name() ) : super.name();
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if (isEquipped(Dungeon.hero) && !hasCurseGlyph() && Dungeon.hero.buff(HolyWard.HolyArmBuff.class) != null){
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return Messages.get(HolyWard.class, "glyph_name", super.name());
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} else {
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return glyph != null && (cursedKnown || !glyph.curse()) ? glyph.name( super.name() ) : super.name();
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}
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}
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@Override
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@@ -531,8 +541,11 @@ public class Armor extends EquipableItem {
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break;
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case NONE:
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}
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if (glyph != null && (cursedKnown || !glyph.curse())) {
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if (isEquipped(Dungeon.hero) && !hasCurseGlyph() && Dungeon.hero.buff(HolyWard.HolyArmBuff.class) != null){
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info += "\n\n" + Messages.capitalize(Messages.get(Armor.class, "inscribed", Messages.get(HolyWard.class, "glyph_name", Messages.get(Glyph.class, "glyph"))));
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info += " " + Messages.get(HolyWard.class, "glyph_desc");
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} else if (glyph != null && (cursedKnown || !glyph.curse())) {
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info += "\n\n" + Messages.capitalize(Messages.get(Armor.class, "inscribed", glyph.name()));
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if (glyphHardened) info += " " + Messages.get(Armor.class, "glyph_hardened");
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info += " " + glyph.desc();
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@@ -677,10 +690,16 @@ public class Armor extends EquipableItem {
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public boolean hasCurseGlyph(){
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return glyph != null && glyph.curse();
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}
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private static ItemSprite.Glowing HOLY = new ItemSprite.Glowing( 0xFFFF00 );
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@Override
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public ItemSprite.Glowing glowing() {
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return glyph != null && (cursedKnown || !glyph.curse()) ? glyph.glowing() : null;
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if (isEquipped(Dungeon.hero) && !hasCurseGlyph() && Dungeon.hero.buff(HolyWard.HolyArmBuff.class) != null){
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return HOLY;
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} else {
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return glyph != null && (cursedKnown || !glyph.curse()) ? glyph.glowing() : null;
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}
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}
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public static abstract class Glyph implements Bundlable {
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@@ -32,6 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.El
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.mage.ElementalBlast;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.mage.WarpBeacon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.GuidingLight;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.HolyWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.CrystalWisp;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.DM100;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Eye;
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@@ -90,6 +91,7 @@ public class AntiMagic extends Armor.Glyph {
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RESISTS.add( HolyDart.class );
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RESISTS.add( GuidingLight.class );
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RESISTS.add( HolyWeapon.class );
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RESISTS.add( ElementalBlast.class );
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RESISTS.add( CursedWand.class );
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@@ -29,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.ElementalStrike;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.HolyWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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@@ -113,9 +114,14 @@ abstract public class Weapon extends KindOfWeapon {
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@Override
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public int proc( Char attacker, Char defender, int damage ) {
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if (enchantment != null && attacker.buff(MagicImmune.class) == null) {
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damage = enchantment.proc( this, attacker, defender, damage );
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if (attacker.buff(MagicImmune.class) == null) {
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if (attacker instanceof Hero && isEquipped((Hero) attacker)
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&& !hasCurseEnchant() && attacker.buff(HolyWeapon.HolyWepBuff.class) != null){
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defender.damage(2, HolyWeapon.INSTANCE);
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} else if (enchantment != null) {
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damage = enchantment.proc(this, attacker, defender, damage);
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}
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}
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if (!levelKnown && attacker == Dungeon.hero) {
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@@ -327,7 +333,11 @@ abstract public class Weapon extends KindOfWeapon {
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@Override
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public String name() {
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return enchantment != null && (cursedKnown || !enchantment.curse()) ? enchantment.name( super.name() ) : super.name();
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if (isEquipped(Dungeon.hero) && !hasCurseEnchant() && Dungeon.hero.buff(HolyWeapon.HolyWepBuff.class) != null){
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return Messages.get(HolyWeapon.class, "ench_name", super.name());
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} else {
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return enchantment != null && (cursedKnown || !enchantment.curse()) ? enchantment.name(super.name()) : super.name();
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}
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}
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@Override
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@@ -383,7 +393,13 @@ abstract public class Weapon extends KindOfWeapon {
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}
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public boolean hasEnchant(Class<?extends Enchantment> type, Char owner) {
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return enchantment != null && enchantment.getClass() == type && owner.buff(MagicImmune.class) == null;
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if (owner.buff(MagicImmune.class) != null) {
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return false;
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} else if (owner instanceof Hero && isEquipped((Hero) owner) && owner.buff(HolyWeapon.HolyWepBuff.class) != null){
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return false;
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} else {
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return enchantment != null && enchantment.getClass() == type;
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}
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}
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//these are not used to process specific enchant effects, so magic immune doesn't affect them
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@@ -395,9 +411,15 @@ abstract public class Weapon extends KindOfWeapon {
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return enchantment != null && enchantment.curse();
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}
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private static ItemSprite.Glowing HOLY = new ItemSprite.Glowing( 0xFFFF00 );
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@Override
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public ItemSprite.Glowing glowing() {
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return enchantment != null && (cursedKnown || !enchantment.curse()) ? enchantment.glowing() : null;
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if (isEquipped(Dungeon.hero) && !hasCurseEnchant() && Dungeon.hero.buff(HolyWeapon.HolyWepBuff.class) != null){
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return HOLY;
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} else {
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return enchantment != null && (cursedKnown || !enchantment.curse()) ? enchantment.glowing() : null;
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}
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}
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public static abstract class Enchantment implements Bundlable {
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@@ -35,6 +35,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.HolyWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.effects.FloatingText;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
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@@ -335,7 +336,10 @@ public class MeleeWeapon extends Weapon {
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case NONE:
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}
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if (enchantment != null && (cursedKnown || !enchantment.curse())){
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if (isEquipped(Dungeon.hero) && !hasCurseEnchant() && Dungeon.hero.buff(HolyWeapon.HolyWepBuff.class) != null){
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info += "\n\n" + Messages.capitalize(Messages.get(Weapon.class, "enchanted", Messages.get(HolyWeapon.class, "ench_name", Messages.get(Enchantment.class, "enchant"))));
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info += " " + Messages.get(HolyWeapon.class, "ench_desc");
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} else if (enchantment != null && (cursedKnown || !enchantment.curse())){
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info += "\n\n" + Messages.capitalize(Messages.get(Weapon.class, "enchanted", enchantment.name()));
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if (enchantHardened) info += " " + Messages.get(Weapon.class, "enchant_hardened");
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info += " " + enchantment.desc();
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@@ -26,6 +26,8 @@ import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.ClericSpell;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.GuidingLight;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.HolyWard;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.HolyWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HolyTome;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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@@ -69,6 +71,8 @@ public class WndClericSpells extends Window {
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//TODO build spell list
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ArrayList<ClericSpell> spells = new ArrayList<>();
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spells.add(GuidingLight.INSTANCE);
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spells.add(HolyWeapon.INSTANCE);
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spells.add(HolyWard.INSTANCE);
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ArrayList<IconButton> spellBtns = new ArrayList<>();
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