v3.0.0: implemented rough early functionality for two more spells

This commit is contained in:
Evan Debenham
2024-10-17 17:04:47 -04:00
parent 3a6d16cee4
commit 16ddf3a6d5
8 changed files with 228 additions and 15 deletions
@@ -537,6 +537,18 @@ actors.hero.spells.guidinglight.name=guiding light
actors.hero.spells.guidinglight.prompt=choose a target
actors.hero.spells.guidinglight.desc=TODO, just deals damage atm
actors.hero.spells.holyward.name=holy ward
actors.hero.spells.holyward.glyph_name=%s of light
actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block.
actors.hero.spells.holyward.desc=TODO, temp armor buff
actors.hero.spells.holyweapon.name=holy weapon
actors.hero.spells.holyweapon.ench_name=holy %s
actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
actors.hero.spells.holyweapon.desc=TODO, temp melee weapon buff
##main hero
actors.hero.hero.name=you
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!